have our 3D model of our little Roman period juglet. This is where I can start to talk about why we wait make these models. And I'm sure it's the case that you've heard the term archaeology is destruction. Where we start to think about if we just do the field work without doing the publication we've really just gone in and changed the world and perhaps dug up a building and destroyed that building. Alright. Unless we share it, we're not really meeting our responsibilities as archeologists. And, in many ways the same thing is true about the objects that we collect. What is the best way to not hold onto those objects but to get them out into the world in such a way that people can experience them. And again sharing. And so how do we share 3D models? I'm showing you a screen of, I'll just start photoscan again. And it is very important that under the File menu it has this option to Export model. And, without going into all the details of it, it's very nice that it supports a wide variety of formats. That's an indication that once you have made your model, it's not something that is locked in one particular piece of software but is something that we can let people see. Without requiring them to go through a series of particular steps, there are many ways they can get at this, this information. One of those is usefully putting it onto the internet. So what I am showing you here is a website p3d.in It's just the, the one current way as we're making this video of sharing 3D models. As you can see, if I just expand out to full screen here. I am able to move this thing around and again as we did as in Agisoft photoscan or in 123 D Catch, you can really zoom in on details of this. Get a sense of the irregularity and the way our little juglet stands. He's leaning over a little bit. Come out the back here and you can see a sense of the seam that's along here. And if I come and rotate here perhaps you can see a little bit of the seam going on there. Again the fur on this fella. Zoom in on the eye. Yeah, let me do the zoom. Get a sense there. These are, this is a, this is a webpage that you can go to. And we'll make sure that the link is available. And try this for yourself and make your own decisions about the object and make your own decisions about how it look, how it looks best or what is the right angle to check this thing out from. And here you can really see that, that ridge along the back or the grooves on the handle here. And I hope it gives you an experience of this object that is superior to the experience if we were just putting up a few pictures of it. it is also the case that perhaps you want to predetermine a view of it, so I have also. Let me come out of full view here. I have also made a. YouTube video of this object. And here I am going to the right YouTube page for it. Let's give it a chance to load. I'll close these suggestions from and you should be able to see the object rotating around. All I can do here is pause and set it going. I can't actually go in and get different views of it. But again, this is one way of sharing a particular view of the object that maybe makes it accessible to a larger crowd. I do want to take the time now to show you a little bit of how I made that model. And the reason to do this is we going to remove this moving into really quite advanced techniques. It is because I am able to do it using entirely free software. I want to highlight this word up here blender. If you to the website, blender.org you can download. Really quite advanced 3D modeling production software that is entirely free. We're in a world of open source software. And that's a movement that really tries to put into people's hands tools that let them do very advanced work. And so what I've had done, I've loaded into blender, the object. I have set up a camera pointing at the object and you then you can also see three different views of it. If we come down to this view right here, see these thin yellow lines. Those are what we call key frames. And if I hit Play, Blender is automatically figuring out what the model should look like in between each keyframe. And if I simplify the screen a little bit, it'll be able to make it go more quickly. And it is rotating the object. But you can see the object has no texture on it. And last time we talked about the importance of creating a texture that gives it a really photo realistic look. If I come to the Render menu here and say Render Image, it'll make that same image in very high quality. And if I further go to Render Animation. And we let the machine think about things for a little while. As it moves between frames, you'll see there are very subtle changes in the image that is being generated. Very slight rotation. Perhaps you caught it there. Again. And I stop now and go back to our YouTube video. Load it again. Oops, I went to the wrong one. I apologize. Now you can see the accumulated results. Of rendering all those individual images as the object is spinning around. So just step back, you can make models for free. You can upload those models to a variety of sites that let's your, let your friends see them. And you can create YouTube videos if you wanted to get into advanced techniques using free software, YouTube videos that let people see your particular view of them. And I say this because not only can you do this but archeologists can. And we should expect just as digital cameras have really dramatically increased the number of images that are available of archeological material. These kinds of tools should increase the amount of 3D models, the number of 3D models that you can go and play with. And so we're in a really great time for being an archaeologist and being somebody who's interested in archaeology as we're pushing out these kinds of techniques. I want to go to one last possibility of sharing. I hope you can see this well. I have loaded the model onto my iPad, my iPad mini using again free software called Meshlabs, open source software. And I'm grateful to the people who have developed that software. And I put on the mini this object and you can see I'm using my fingers to rotate it around and to zoom in and out. This is the best I can do right now in terms of putting an object in your hands unless it's the case that you're going to come travel to Providence, seeing me. Even if you did this, this is usually stored in a case for viewing. So, these kinds of virtual representations of objects are really what will unlock your ability to play with archaeological material.