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Looking Glass Studios

Looking Glass Studios was an American computer game development


Looking Glass Studios
company during the 1990s. Their games demonstrated innovative
gameplay, pioneering physics simulation, and well-written, engaging
stories. Their best known game franchises were Ultima Underworld,
System Shock and Thief.

Contents
History
List of titles
Former type Defunct
References
Industry Interactive
External links
entertainment
Founded 1990[1]

History Defunct May 24, 2000


Headquarters Cambridge,
The company originally formed as Looking Glass Technology in 1990,
Massachusetts,
when Blue Sky Productions and Lerner Research merged.[2] Originally United States
based in Lexington, Massachusetts, in 1994 the company moved to
Key people Paul Neurath (co-
Cambridge. A significant number of Looking Glass personnel were MIT founder)
graduates. Looking Glass also had satellite offices in Redmond, Ned Lerner (co-
Washington,[3] Austin, TX and Huntington Beach, California. Looking founder)
Glass gained industry renown for their 3D engine used in Ultima Doug Church
Underworld: The Stygian Abyss and System Shock.[2] In 1997, the Warren Spector
company was renamed to Looking Glass Studios. Website www.lglass.com (htt
ps://web.archive.or
In 1997, the company merged with Intermetrics, Inc[4] to become g/web/2000062014
Intermetrics Entertainment Software, LLC. Intermetrics became AverStar 3131/http://www.lgl
after it acquired Pacer Infotech in February 1998. In March 1999, ass.com/)
Intermetrics divested Looking Glass Studios Inc.[5] (archived, last
version of 2000-06-
The company went out of business on May 24, 2000 during a financial 20)
crisis related to their publisher at the time, Eidos Interactive. Warren
Spector managed to move many Looking Glass Studios employees over to Ion Storm Austin.

After the company folded, people from Looking Glass went on to work at Ion Storm, Irrational Games, Harmonix,
Mad Doc Software, Arkane Studios, Westwood Studios, Valve, and to found Floodgate Entertainment and Digital Eel,
amongst other later studios.

Ion Storm Austin developed Deus Ex and Deus Ex: Invisible War, the first two games in the Deus Ex series, and Thief:
Deadly Shadows, the third game in the Thief series.

Irrational Games later developed games including System Shock 2 and its spiritual successors, Bioshock and Bioshock
Infinite.

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