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Dear friends!
Our project is ending and we want to show you the multiplier events that
took place in each country. The project has been a success and the results
http://www.languagegames.eu/
Partners involved:
Inspectoratul Scolar al Municipiului Bucuresti, Romania (the coordinator)
Agrupamento de Escolas de Silves, Portugal
edEUcation ltd, Uk
Ethniko Kentro Erevnas Kai Technologikis Anaptyxis, Greece
Panepistimio Thessalias, Greece
Tallinn University, Estonia
Portugal
an opportunity for
teachers to realize
The game was very well received in any of the three events. The teachers had access to materials, they
were offered a pen with the game to install on multiple computer platforms and support materials.
The potential of the game was highlighted and the participants had the opportunity to hear the testimony
of some of the teachers who introduced the games into their practice. In the various events a demonstra-
tion of the game was also made to demonstrate the potentialities and dynamics that it allows in the ap-
In the Silves Schools Group, Portuguese partner, the first cycle teachers and
In Estonia, there were several dissemination events but the biggest multiplier
event took place on 20th to 22nd October in Tallinn University. The event was
called EduHäkk which means Educational Hackaton. A lot of different people, in-
terested in making education better – gathered for three days and tried to bring
innovation to education.
All the people got a goody-bag which had printout of the games coloring sheets,
crayons to color them with, a reflector, an USB stick with the Language Game
Games. The event was attended by representatives of decision-making institutions in the Romanian
Educational system, school inspectors for early years education from the National Education Ministry,
representatives from the Projects and Programmes Centres of the Bucharest Municipality, school inspectors
from the Bucharest Inspectorate and teachers from pre-school and primary education.
All the participants were offered information about the activities, intellectual products and
development and the games electronic version on memory sticks. During the event there were workshops
about the usage of the game, and the teacher’s guide which presents an important collection of learning
activities. Teachers tested these materials during their class activities, presented their experience and the
way children reacted. In addition, attenders were presented examples of good practice by the project
participants from partner countries: Great Britain, Greece, Estonia and Portugal. Participants also had the
opportunity to test on computers the games for learning English and French under the guiding of their
Within the event, teachers and professional inspectors analysed the way children experimented with
the games and the impact on them. It was noticed that the game developed by the project is an instrument
through which children can experiment in a useful and attractive way the learning of foreign languages and
can be attracted to further study. After discussions, it turned out that it is very useful at the end of every
lesson to practise a song in order to help children learn mor easily the new information, taking into account
that at this age children actually learn by singing and dancing. Practically, they memorize while singing.
At the end of the activity, teacher from 52 Kindergarten – Bucharest, exemplified with a group of pre
-school children and the event participants could see in person and assess children’s reaction to the language
games and how pleased they were. Participants noticed children’s delight while using the game, how easily they
understood and did the tasks, and the fact that the games are intuitive and attractive for children. The
m ul t ip l i er e v en t was
yea r 2 0 1 8 - 20 1 9 , w il l
their school.
United Kingdom
In the last months of the project, edEUcation focused on disseminating
the outcomes of the project and the main event was the official multipli-
event in Europe and around 9,000 language learners, teachers and pro-
clubs and private tutors. They were informed about the game, the role of
Erasmus+ in funding the endeavour. The participants could also try play-
ing the game by themselves, which they did with great enthusiasm. The
interest was significant and many attendants were keen on more lan-
The new banner attracted attention and hundreds of leaflets were given
sity of Thessaly and the Institute for Research and Technology Thessaly of EKETA. The event was orga-
nized in collaboration with the Educational Authorities of the Area of Magnesia. All English teachers that
teach in primary schools were invited. Notably, the event was very successful because the participation of
the teachers was very large. It is estimated that 80 teachers teach in primary schools in Magnesia, and the
large majority of them were present at the event. To achieve this success, the project partners worked
with the English Language Consultant of the Educational Authorities of Magnesia, Ms. Vassiliki Papaioannou,
who embraced the project. The Regional Educational Authorities of the larger area of Thessaly were also
informed about the event. Their permission was achieved to formally invite all English language teachers.
The audience of the event was 74 individuals, which exceeds the expectations of 60.
During the event, the audience had the opportunity to be exposed to the principles, methodologies, and out-
comes of the LanguageGames project. In addition, the audience was exposed to a live demonstration of the
software produced in the project. Furthermore, teachers that used the project results in their classrooms
of evaluation activities.
amazing.
semination activities and plans for the multiplier events Bon Temps! Head aega!
that you can read about in this newsletter.
We thank all the partners and wish you happy learning with
Καλή ώρα! Bons momentos!
our Language Games!
Timp bun!
This project has been funded with support from the European Commission.
This publication [communication] reflects the views only of the author, and the Commission can-
not be held responsible for any use which may be made of the information contained therein.
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