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ladro 3 Guild Artisan Alchemists and apothecaries gianfranco

CLASS & LEVEL BACKGROUND PLAYER NAME


zontar l'alchimista
umano caotico neutrale
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH io non tiro fuori i miei soldi facilmente
15 9 30 e contratto instancabilmente per
10 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
ottenere il mio affare possibile.

PERSONALITY TRAITS

Hit Point Maximum 18


Strength
DEXTERITY ●
6
Dexterity
io sono solo per i soldi
18 Constitution
CURRENT HIT POINTS IDEALS
● 3
Intelligence
4 2
Wisdom
nutro vendetta sulle forze del bene che
3
Charisma hanno distrutto il mio posto di lavoro e
CONSTITUTION rovinato la mia vita
SAVING THROWS
TEMPORARY HIT POINTS BONDS
11 3

6
Acrobatics (Dex) Total SUCCESSES nessuno deve mai sapere che una volta ho
guadagnato i soldi dalle casse della gilda
2
Animal Handling (Wis) d8 FAILURES

1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

12 ●
5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
1
History (Int) A s s a s s in a t e:
spadacort 6 1d6+4 you are at your deadliest when you
1 ●
4
Insight (Wis) get the drop on your enemies. You have advantage on
attack rolls against any creature that hasn’t taken a turn

3
Intimidation (Cha) arcocorto 6 1d6+4 in the combat yet. In addition, any hit you score against
a creature that is surprised is a critical hit

WISDOM 1
Investigation (Int) Expertise:

dagger 6 1d4+4 At 1st level, choose two of your skill proficiencies, or one of you skill
proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is
2
Medicine (Wis)
14 1
Nature (Int)
doubled for any ability check you make that uses either of the chosen
proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with
thieves’ tools) to gain this benefit.

2

4
Perception (Wis) Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe’s
distraction. Once per turn, you can deal an extra 2d6 damage to one creature
3
Performance (Cha) you hit with an attack if you have advantage on the attack roll. The attack must
use a finesse or a ranged weapon. You don’t need advantage on the attack roll

CHARISMA

5
Persuasion (Cha) if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated,
and you don’t have disadvantage on the attack roll.

1
Religion (Int) Thieves ’ Cant::

16 ●
6
Sleight of Hand (Dex)
During your rogue training you learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves’ cant understands such
messages. It takes four times longer to convey such a message than it does to

8
Stealth (Dex) speak the same idea plainly.In addition, you understand a set of secret signs
and symbols used to convey short, simple messages, such as whether an area
3
Survival (Wis)
2 is dangerous or the territory of a thieves’ guild, whether loot is nearby, or
whether the people in an area are easy marks or will provide a safe house for
thieves on the run.

SKILLS ATTACKS & SPELLCASTING Feature : Guild Membership:


As an established and respected member of a guild, you
can rely on certain benefits that membership provides.
Your fellow guild members will provide you with
lodging and food if necessary, and pay for your funeral
14 PASSIVE WISDOM (PERCEPTION)
Leather armor, two daggers, if needed. In some cities and towns, a guildhall offers a
CP central place to meet other members of your profession,
thieves’tools,crowbar,shortswor which can be a good place to meet potential patrons,
allies, or hirelings.Guilds often wield tremendous political power. If you are
d,shortbow and quiver of 20 accused of a crime, your guild will support you
if a good case can be made for your innocence or the
SP arrows,a letter of introduction crime is justifiable. You can also gain access to powerful
lingue:comune sottocomune, from your guild, traveler’s political figures through the guild, if you are a member
in good standing. Such connections might require the

draconico. clothes, backpack, a bag of donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If
EP 1,000 ball bearings, 10 feet of you miss payments, you must make up back dues to
Armor: Light armor string, a bell,5candles,hammer,
remain in the guild’s good graces.

feat alert:Always on the lookout for danger, you gain the


Weapons: Simple weapons, 10 pitons, a hooded lantern, 2 following benefits:

hand crossbows,longswords,
GP 15 flasks of oil, 5 days rations, a • You gain a +5 bonus to initiative.
• You can’t be surprised while you are conscious.
• Other creatures don’t gain advantage on attack rolls
tinderbox, and a waterskin. The against you as a result of being hidden from you.
rapiers, shortswords PP
pack also has 50 feet of Cunning Action:
Tools: thieves' tool hempen rope .Alchemist’s Starting at 2nd level, your quick thinking and agility
allow you to move and act quickly. You can take a
supplies,A brass ring that never bonus action on each o f your turns in combat. This
(expertise),Alchemist’s supplies tarnishes
action can b e used only to take the Dash, Disengage,
or Hide action.
disguise kit, poisoner’s kit.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 187 cm 70 kg
AGE HEIGHT WEIGHT
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verdi scura neri
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.