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Nurse Education in Practice 15 (2015) 53e57

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Nurse Education in Practice


journal homepage: www.elsevier.com/nepr

Virtual reality disaster training: Translation to practice


Sharon L. Farra a, *, Elaine T. Miller b, Eric Hodgson c
a
Wright State University Miami Valley, College of Nursing and Health, Dayton, OH, USA
b
College of Nursing at the University of Cincinnati, Cincinnati, OH, USA
c
Miami University, Oxford, OH, USA

a r t i c l e i n f o a b s t r a c t

Article history: Disaster training is crucial to the mitigation of both mortality and morbidity associated with disasters.
Accepted 29 August 2013 Just as clinical practice needs to be grounded in evidence, effective disaster education is dependent upon
the development and use of andragogic and pedagogic evidence. Educational research findings must be
Keywords: transformed into useable education strategies. Virtual reality simulation is a teaching methodology that
Translation has the potential to be a powerful educational tool. The purpose of this article is to translate research
Disaster
findings related to the use of virtual reality simulation in disaster training into education practice. The
Virtual reality simulation
Ace Star Model serves as a valuable framework to translate the VRS teaching methodology and improve
disaster training of healthcare professionals. Using the Ace Star Model as a framework to put evidence
into practice, strategies for implementing a virtual reality simulation are addressed. Practice guidelines,
implementation recommendations, integration to practice and evaluation are discussed. It is imperative
that health educators provide more exemplars of how research evidence can be moved through the
various stages of the model to advance practice and sustain learning outcomes.
Ó 2013 Elsevier Ltd. All rights reserved.

The future of nursing in today’s world requires an examination knowledge discovery. Using scientific inquiry, both new qualitative
of how we educate and what content we impart to nurses (Benner and quantitative knowledge is discovered. In stage two, evidence is
et al., 2010). Just as clinical practice needs to be grounded in evi- summarized into a meaningful statement. The third stage results in
dence, effective nursing education is dependent upon the devel- the development of practice guidelines and recommendations. The
opment and use of andragogic and pedagogic evidence (Institute of fourth stage of the model includes the integration of the strategy
Medicine, 2010). Educational research findings must be trans- into practice. In the final stage outcomes are evaluated (Stevens,
formed into useable education strategies. There is a need for 2004). This model will be applied to a study of VRS in disaster
nursing education strategies that engage students in critical training and translation of the teaching method to nursing educa-
thinking while allowing practice in safe environments. Opportu- tion practice.
nities to train for some health-related events are severely limited.
For example, mass casualty incidents occur infrequently in any
Background and significance
given location, but practice is needed to prepare a well-trained
healthcare team to respond to these disasters. One innovative
Federally declared disasters occur at a rate of approximately one
teaching intervention is virtual reality simulation (VRS). The pur-
per week across the United States (Federal Emergency
pose of this paper is to describe the translation of a VRS research
Management Agency, 2011). As a result, there is an ongoing need
study findings into nursing education practice focusing on disaster
to improve the education of healthcare workers training for
preparation.
disaster response (Chapman and Arbon, 2008; Spleski and
The Ace Star Model is a conceptual framework set forth to sys-
Littleton-Kerney, 2010). Preparation for disasters may be hindered
tematically put evidence-based practice processes into operation
by limited access to disaster training opportunities; live disaster
(Stevens, 2004). The model identifies five key stages to transform
drills are costly and difficult to coordinate. An alternative method to
knowledge (i.e. research) into practice. The first stage is that of
train responders is to simulate such disasters with VRS (Heinrichs
et al., 2010). Virtual Reality is a broad term encompassing a wide
range of technology (Blade and Padgett, 2002), which can vary from
* Corresponding author. Tel.: þ1 937 554 7411. desktop computer simulations to head-mounted displays with
E-mail address: Sharon.Farra@wright.edu (S.L. Farra). sophisticated motion tracking to spatialized audio systems to

1471-5953/$ e see front matter Ó 2013 Elsevier Ltd. All rights reserved.
http://dx.doi.org/10.1016/j.nepr.2013.08.017
54 S.L. Farra et al. / Nurse Education in Practice 15 (2015) 53e57

multi-wall 3D projection systems like a CAVE (Cave Automatic location, the sense of agency, and the sense of body ownership are
Virtual Environment) (Strangman et al., 2003). While the technol- critical to learning (Gallagher, 2005; Mallot and Basten, 2009).
ogy varies, the common theme of VRS is to provide a humane Meaningful learning will only take place if it is set in the culture of
computer interface that simulates an alternate three-dimensional the situation in which is it is intended to be used. Educational
environment and presents multisensory stimulation to the user technology, through virtual reality and interactive multimedia, is
(e.g., some combination of visual, auditory, haptic, olfactory, pro- supported as an avenue to bring situated learning into the class-
prioceptive, inertial, etc.) and allows the user to interact with the room (Harley, 1993). According to Herrington and Oliver (1995),
synthetic environment in real time (Stanney and Cohn, 2009; within the framework of situated cognition virtual simulations
Stanney and Zyda, 2002). In the present work, VRS refers to an provide a learning opportunity that has the critical characteristics
interactive desktop computer simulation, which is preferred for its of a traditional apprenticeship. Interactivity is a key to learning
low cost, wide accessibility and ability to embed such simulations (Herrington and Oliver, 1995; Hansen, 2008; Hannafin and
with a website for distribution. The same learning principles could Hannafin, 2010). Moreover, situated cognition fosters the expan-
be applied to other types of specialized VRS. sion of individual cognitive knowledge along with social and
Defining terms is important to understanding the nature of physical interactions thus facilitating cognitive, affective and psy-
emergency and disaster response. Common terms for these emer- chomotor learning (Hansen, 2008; Hannafin and Hannafin, 2010).
gent situations include emergency, disaster, crises and critical in- Below is a visual representation of situation cognition applied to
cidents. Emergencies, crises and critical incidents are often used VRS.
interchangeably and refer to sudden and usually unforeseen events
that require immediate action by a local agency or industry to
minimize consequences. These occurrences include adverse events Situated cognition

that do not have community wide impact or do not require The Ace Star Model
extraordinary use of resources or procedures to bring conditions
back to normal (Blanchard, 2008). For example, a power outage at a Point 1: discovery
local hospital would be a critical incident. The event calls for im-
mediate action by the agency, but does not usually require outside In a longitudinal study using an experimental design, the effects
resources or disrupt the community at large. Disasters occur on of disaster training with and without VRS were explored (Farra
larger scales and require resources beyond the local response. Ex- et al., 2013). The subjects of the study, Associate Degree nursing
amples include State or Federal response, multiple agency students in their second year, participated in disaster training using
involvement, and former declarations by government officials. A web-based models. The control group used the web-based modules
disaster may be a manmade or natural event. Occurring with or alone while the treatment group completed the web-based mod-
without warning and resulting in damages these events exceed the ules along with a VRS to reinforce content. Learning and retention
local capacity to respond and external assistance. Examples of these were measured using a 20 question multiple-choice test. Content
events include earthquakes, tsunamis, landslides, hurricanes, tor- validity of the tool was accomplished through review by both
nadoes and wild fires. Damages may include environmental dam- disaster and education experts. Reliability of the assessment was
age, human casualties and result in mass disruption of society determined by test-retest consistency (r ¼ .72). Three measurement
(Center for Disease Control and Prevention, 2012). points were assessed pre-training, immediately post-training, and
two months following training.
Theoretical framework The results of the assessments were analyzed using the gener-
alized linear model and general estimating equations with overall
The use of VRS as an education method is grounded in the effect of the VRS was found to be strongly significant (p < .0001).
theory of situated cognition. Learners must apply and practice in The post knowledge scores, and 2-month knowledge scores were
realistic environments. The theory is based upon concepts of significantly different (p < .0001) with an effect size of d ¼ .676.
embodiment (cognition is dependent on the sensorimotor brain Although the two groups varied significantly on the immediate
and body), embeddedness (cognition is fixed in context specific posttest, differences were even greater between the groups at two
representations) and extension (cognitive systems exist in a phys- months (p < .0001), indicating greater retention of disaster training
ical and social environment) (Brown et al., 1989). The sense of self- content in the RS group. The control group that did not receive the
S.L. Farra et al. / Nurse Education in Practice 15 (2015) 53e57 55

VRS demonstrated much greater decay in knowledge. Furthermore, including a range of sensory modalities from total immersion in
in evaluating the VRS experience learners reported feeling engaged special rooms to less immersive environments using monitor,
and that the VRS enhanced learning by providing a realistic op- keyboard and mouse (Stanney, 2002; Strangman, & Hall, 2003).
portunity to practice skills (Farra et al., 2013). Choosing an appropriate set of technologies can optimize the
effectiveness of training. Case in point, a VRS intended to train
Point 2: evidence summary surgeons on a particular technique may necessitate a head-
mounted display coupled with a pair of motion-tracked stylus de-
The VRS research evidence is synthesized into one meaningful vices with haptic feedback (e.g., the Phantom; Massie and Salisbury,
statement: VRS provides a realistic environment for instruction 1994; Stanney, 2002). This approach would allow users to see their
which increases retention of learned knowledge of disaster hands and tools in the context of the virtual patient and to realis-
training. Student nurses participating in a VRS had improved tically feel the resistance of different body tissues and structures, or
learning retention (Farra et al., 2013). The work of Bergeron (2008) even to feel the pulsing of a crucial artery.
supports these findings. In his study of disaster training using a VRS Such specialized hardware would not be necessary for a VRS
group and control group he found that VRS participant scores on training scenario designed to teach nurses and staff proper evacu-
pre/post and six-week tests demonstrated significantly greater ation techniques during a disaster. In this case, it is more important
learning retention than the non VRS group (n ¼ 89). Similar find- to focus on software rendering of particle effects like smoke and fire
ings were found by Koh et al. (2010) and in Ke’s (2009) metanalysis that may obstruct vision of escape routes, and accurately simulating
of computer games as learning tools. 3D spatial auditory cues. During a disaster, users may need to locate
Participant report of realism and immersion within the VRS unseen patients who are calling for help or orient themselves to-
were also confirmed by other studies. VRS has consistently been wards an exit based on the direction of a police siren. Cost and
found to be a realistic and immersive environment for disaster availability are also important when considering which technology
training. An integrative review of the literature describing partici- to use. Desktop simulations can often run on a portable laptop or
pant reports of VRS offers high levels of realism, engagement and within a website, which minimizes hardware costs and makes
immersion (Farra and Miller, 2013). A wide range of studies have them widely available both in terms of time and location. Special-
explored the use of VRS for disaster training with great success ized immersive VRS systems, on the other hand, can increase the
(Heinrichs et al., 2008, 2010; Vincent et al., 2008). Using both realism, feedback, and the amount of data available to collect or
quantitative and qualitative methods, these studies report that meet special requirements of the VRS. However, this comes at an
participants consistently find VRS a genuine and convincing increased financial cost and typically requires users to travel to a
learning environment. specific location for brief training sessions.
Points to consider when selecting the VRS system include: 1)
Point 3: translation The simulation needs to be built in a manner that facilitates
embeddedness (cognition is fixed in content specific representa-
When implementing VRS content, education, content and tions), extension (individuals exist in social and physical environ-
technology experts are needed. Content experts identify the ments) and embodiment (cognition is linked to the sensorimotor
domain of learning for the simulation and work with technology brain and body (Robbins and Aydede, 2009). 2) What is the depth
experts to implement realistic settings, details, actor behaviors, and and breadth of sensory information that needs expressed (audio,
user interactions within the simulation. VRS may be used to visual, touch, etc.; Steuer, 1992)? 3) What element of immersion
immerse learners in a wide variety of subject areas ranging from within the simulation is needed? 4) What types of data need to be
healthcare as described here, to industrial manufacturing, military collected (e.g., time-to-completion, precise motion trails, de-
drills, firefighting, and other healthcare applications Jayaram et al., cisions)? 5) What is the target platform for end-users (e.g., mobile
1999; Rose et al., 2000; Bliss et al., 1997). VRS is valuable in applying device, website, specialized facility)? These considerations are not
cognitive concepts in a realistic setting, both reinforcing content mutually exclusive, and may require some tradeoffs. For instance, if
and providing assessment. All three domains of learning (cognitive, it is desirable to have sophisticated motion tracking but also to
affective and psychomotor) can be addressed with VRS. After the permit users to train at home via a web-based VRS, then some
content domain is identified, appropriate measurable learning ob- compromises will need to be made in the final design.
jectives are developed by both the content and education experts.
From these objectives, the specific content of the simulation is Point 4: integration
determined. A storyboard is created for scripting of the scenarios
including: activities, challenges, redirection, narration and evalua- Integration of VRS into disaster training poses some challenges.
tion of performance which facilitate learning and retention of Creation of VRS may be costly and requires specialized training to
content (Van der Spek et al., 2010). develop, but once produced these scenarios can be used repeat-
As the VRS is designed, education experts ensure that the edly by many participants. Learners must also have access to
simulation 1) will support construction of knowledge, 2) scaffold appropriate technology to take part in the VRS and both educators
content to provide immediate availability of help, intentional and students must be trained in the use of the VRS. In exploring
assisting and expert modeling (Zhao and Orey, 1999), 3) provide the extensive numbers of systems available for delivery of VRS
coaching, 4) promote reflection and abstraction, and 5) integrate questions should be considered: What level of immersion is
assessment of learning tasks (Herrington and Oliver, 1995). After desired to accomplish learning objectives? What is the cost of the
the development of content and simulation scripting, the simula- system and equipment required to participate in the VRS? Hard-
tion is articulated into the virtual environment and pilot testing ware costs can range from free e when repurposing existing
begins. computers e to several million dollars for specialized display and
Consultation among these experts prior to and throughout motion tracking systems. How expensive will the design and
development process is required for a successful VRS. Early dis- implementation be?
cussions regarding the method of VRS are critical to establish ex- The creation of a VRS will typically require the creation or
pectations and to select an appropriate technology toolset. Many purchase of 3D models with which to build the virtual environment
hardware and software systems are available for VRS delivery as well as extensive computer programming to build appropriate
56 S.L. Farra et al. / Nurse Education in Practice 15 (2015) 53e57

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