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Sorcerer Sage Cory

CLASS & LEVEL BACKGROUND PLAYER NAME


Pineapple Inator
Wood Elf Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +2 35
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 8


+2
Strength
DEXTERITY
+2
Dexterity

15 ● +3
Constitution
CURRENT HIT POINTS IDEALS
+2
Intelligence
+2 +2
Wisdom
● +2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13
+2
Acrobatics (Dex) Total SUCCESSES
+1
+2
Animal Handling (Wis) 1D6 FAILURES

+4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2
Athletics (Str)

14 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+4
History (Int)
Crossbow +2 1D8+2 Fey Ancestry- You have
+2 ●
+4
Insight (Wis)
advantage on saving throws
0
Intimidation (Cha)
against being charmed and
WISDOM +2
Investigation (Int)
magic can't put you to sleep
+2
Medicine (Wis)
15 +2
Nature (Int) Cantrips-
Firebolt- 1D10 Fire Damage Mask of the Wild- You can
+2

+4
Perception (Wis) Poison Spray- 1D12 (creature must succeed on a
constitution saving throw or take damage) attempt to hide even when
0
Performance (Cha) Ray of Frost- 1D8 cold Damage and speed is
you are only lightly obscured
CHARISMA 0
Persuasion (Cha) reduced by 10' until your next turn
Minor Illusion- 1 action, last 1 minute by foliage, heavy rain, falling

+4
Religion (Int) 1st Level Spells-
10 Thunderwave- 2D8 damage and is push 10' from snow, mist, and other natural
+2
Sleight of Hand (Dex) you. All creature in a 15' cube must make
+2
Stealth (Dex) constitution saving throw. If they fail, they take phenomena.
0 damage.
+2
Survival (Wis) Color Spray- 6D10 creatures in a 15' cone.
Darkvision- 60' in dim light
SKILLS ATTACKS & SPELLCASTING
and in dark as if it was dim
light
+4 PASSIVE WISDOM (PERCEPTION)
CP Quill, Small knife,
common clothes, Has a mark on each ear that
SP Crossbow, quiver of shows that he is friend to all
Languages- Elvish, Common,
20 arrows, 2 daggers pigs
Draconic, Pigish, Primordial, EP
explorer's pack,
Deep Speech
component pouch
GP 60
Proficiencies- Daggers, Long
Swords, Short Swords, PP

Shortbow, Longbow, slings,


quarterstaffs, light crossbows,
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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