Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Gathering
Spandas Lui
Jul 1, 2016, 4:30pm
⋅ Filed to:
Australian Stories
Share
Magic: The Gathering can be intimidating to people who have never played it before. It seems like
a game for enthusiasts and the cards themselves are so detailed it can be hard to wrap your head
around the many elements of this game. What is mana? Do the colours mean anything? What’s up
with the confusing text at the bottom (it's called flavour text, by the way)? But like most tabletop
games, once you get the basic concepts, Magic becomes a lot easier and is extremely enjoyable.
Here are a few tips to get you started.
We're trying to make Magic more accessible here, even for the absolute newbies, so we'll refrain
from going too in-depth in terms of all the details. The best way to learn is to play the game with an
experienced (and patient) opponent who can guide you through all the nitty gritty things you need
to know, but a basic knowledge of Magic will make the process much easier.
Do bear in mind that Magic can become an expensive habit if you do want to take it more
seriously. New cards are released regularly and, if you go by official rules, they're only valid for a
limited amount of time. But if you're intending to just play casually, you'll survive with a one deck
of cards.
Collecting cards image from Shutterstock
So let's get started on some of the fundamentals and go through some of the most essential jargon
and rules you will need to know:
Points: Each player starts with 20 life points that can be depleted from an opponent's spells and
attacks.
Hand: The cards in your hand. You start off by drawing seven cards.
Turn: Each player can play their cards on their 'turn'. There are a few phases and here's the
simplified version: - If you have any cards that are 'tapped', untap them (we'll get into what this
means in a second). - Check if any of your cards require you to do anything before you draw an extra
card. Some cards, for example, gives you one life at the beginning of your turn. - Lay down one Land
card (if you have any) and if you have enough mana, you can 'tap' them and play a card. - If you
already have a card out on the table, and you can use it (see Summoning Sickness), then you can
launch an attack. Or, if your opponent has launched an attack, you can block them with your active
cards (more on that later).
Tap: Once you play a card, you 'tap' it to execute its powers. For example, if it's a creature and you
want to attack your opponent with it, you need to 'tap' it by flipping the card to a horizontal position.
Same goes for some spells you cast.
Graveyard and Exile: When your creature/minion dies or a spell is used, you put them in the
graveyard pile. If a creature/minion dies and is 'exiled' by another player, then it goes into the exile
pile. Cards in the Graveyard can be retrieved through the use of spells but for exiled ones, they'll need
to be back in the Graveyard before you can resurrect them.
Summoning Sickness: For most creature/minion cards, unless otherwise specified, you can't use it to
attack on the same turn that you played it. Instant spells can be cast immediately, regardless of whose
turn it is; summoning sickness doesn't apply to them.
Blocking: Creature/minion cards have an attack and defence value, indicated at the bottom of the
card. If an opponent attacks with a creature/minion card, you can use another creature/minion card to
block the damage. Here's where you'll have to do some basic math. If the attack power of the
opponent's card is greater than the defence value of your card, then your card 'dies' and goes into the
Graveyard.
On a related note, some spells can cancel out or even reflect the damage. Damage to the player's
life points is negated through blocking, unless the attacking card has a mechanic that specifies
damage will still go through to the player (i.e. Trample).
So what colour combinations should you go with? We put this question up to Will Chan, brand
manager for Wizards of the Coast, the company that makes Magic cards:
"I get this question a lot and to answer it I need to provide a little context. In Magic, the five
colours of mana have different strengths and weaknesses which lend themselves to particular play
styles. For example, Green (aligned with the forces of nature) often has the largest creatures in the
game while Red (aligned with fire and chaos) enables to you to cast devastating damage spells
(Fireball anyone?). The best colour combos for beginners will be in the colours that fit with their
play style, with the spells they most enjoy casting!"
Honestly, when I first started, I just picked two colours I liked: Red and Black. You can just get
starter packs that combine two colours and are pre-prepared so that you don't have to agonise over
what cards to use. It's all done for you. You don't even have to worry about the different mechanics
that can impact gameplay and these packs are pretty well balanced so if you're playing against
another player with a starter deck, it's a level playing field. You're welcome to substitute some of
the cards with news ones you get but that can come when you've had a few matches under your
belt.
If you're strapped for cash or simply don't want to pay anything for cards, there's also Magic Duels,
which is a free-to-play digital version of the game. Personally, I like the feeling of handling the
cards in real life, but this is still a fantastic way to get into Magic.
Image: supplied
And here's an example of a creature/minion card, highlighting where its attack and defence values
can be found:
Image: supplied
Having played a fair few games with absolute newbies, one of the most common mistakes they
make relates to the number of mana/Land required to cast a spell. The number in the circle seems
to throw them off. You have to remember: the amount of mana you need to cast a spell or summon
a creature/minion is the encircled number plus the number of Land icons that are on the card.
For the Instant card above, you need one White mana plus one more mana of any colour so you
need a total of two mana points to play it.
The flavour text on the cards are usually quite detailed but there are a bunch of mechanics that can
be confusing. There's a lot of jargon and some terms can be a bit ambiguous. My advice for
wrapping your head around the Magic lexicon is to learn by playing, even if you don’t know what
everything means.
If you are stumped by a term during gameplay, just Google it. No, really. You can start by referring
to this very handy Magic: The Gathering Glossary Wikipedia page which gives you an overview of
all the terms used in the game. If you're still not sure if you're doing it right, get some clarity from
long-time players on dedicated Magic forums or your local tabletop games specialist. There's a
place called The Nerd Cave in Sydney and the staff are always helpful in answering questions about
Magic and other tabletop games.
When you're playing with friends casually, it won't kill you if you accidentally misinterpret how
some cards work. If you continue on with Magic and end up playing more experienced people,
someone will correct you soon enough.
If You Dare, Give Multiplayer A Go
When I first started playing Magic, I avoided doing multiplayer because I thought it would get too
chaotic and I didn't want to overwhelm myself. Now, having played a few multiplayer games, it's
actually not that scary. In fact, it's quite entertaining, even for beginners.
Chan has some simple tips to make the most of a multiplayer game:
"Multiplayer Magic is my favourite – games become a part Magic, part politics with the art of
diplomacy being as important as your play skill! We have a multiplayer lunch time league here in
Wizards HQ and usually have games in pods with odd numbers of players (i.e.: 3 or 5 players).
Odd numbers to keep players from forming 2 sides and games with more than 3 or 5 players tend
to take longer than our lunch break, which makes the boss crabby, unless of course we let him
win!"
Download
6 Steps
Share
Step 3: Mana
There are 5 different colours of mana in Magic, Red, Black, Blue, White, and Green. Mana is used
to cast spells, enchantments and creatures that will fight for you and defend you against your
opponent. Each of these cards requires a certain number of mana to cast. How do you get mana
you ask? Mana is obtained by casting cards called lands. There are 5 types of lands, one for each
mana colour, Mountain(red), Swamp(black), Island(blue), Forest(green), and Plains(white).During
the game, you will be able put one land onto the board every time its your turn and each of these
land can yield one mana a turn, so you will need alot of lands. It is up to you which colours you
like, and which ones you want to make a deck with. you can combine as many colors as you want,
but personally i stick with two or three. Some colors go better with some than others, often it
depends on the block that your playing with. To keep it simple in the beginning, you might choose
to have only one colour in your deck, although most intro packs start you off with 2. If you notice
the picture of 'blood-fire colossus' you can see whats circled. There's a 6, and 2 red mana
symbols, this is the casting cost of that creature. This means it will cost you 2 red mana, and 6
mana of any colour to cast.
Well, that wraps up this Instructable. Thanks for sticking around until the end i hope you enjoyed it.
Magic is ultimately a game, try not to get mad if you loose or gloat if you win, magic is all about
respect to your fellow player. Thank you to people and websites that taught me to play this game.
Also, just a disclaimer, I d not own the rights to any of these pictures, they were all found on the
internet. Now, Go get yourself some cards, and get out there! Don't be afraid to go to your local
comic book shop and play Friday night magic with the regulars, they were all new at some point.
Have fun!