Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Games based on real-life events such as Wars, may influence people’s opinions on
those events i.e. Call of Duty World War II, Battlefield 1
One controversial in a game that caused outrage was Modern Warfare 2’s “No Russian”, where the
player is an undercover agent that poses as part of a terrorist squad. The player is tasked with
shooting civilians and leaving no survivors. Whilst at the time the mission was labelled as a bold
move, however with terrorist attacks becoming more common… this mission has become a topic
that may be referred to a lot when linking violence and videogames.
Also on a quick note, Papers Please is a game in which the player is tasked with allowing or denying
immigrants into a fictional country. If the player makes a mistake and lets the wrong person through,
there is a chance of that person being a suicide bomber which with recent events is quite a
controversial topic.
https://www.thegamer.com/too-real-disgusting-video-games-based-on-real-life-events/
Video games, like books or movies, have avid users who have made this form of
media central to their lives
Especially in the 1980’s kids were getting more into playing console games, they sold
lots of merchandise that contained either game logos or characters (such as Mario
and Pac-Man)
A poll that was taken in 2007 showed that Canadians could identify Mario easier
than they could identify their Prime Minister at the current time
The Wii was found to be very popular in retirement homes as it was a console that
people of all ages could enjoy (Wii bowling was shown to be one of the most popular
games)
http://open.lib.umn.edu/mediaandculture/chapter/10-4-the-impact-of-video-games-on-culture/
A lot of videogames include violence against Police Officers; i.e. GTA, Saints Row 3, Payday 2. Some
people argue that the Police are viewed this way due to problems with law enforcement for
legitimate reasons (especially amongst ethnic minorities), other examples like The Hillsborough
Incident help to play a part in the way that Police are portrayed.
Even in America police are now equipped with fully loaded guns and gear even if they are only
serving a warrant…
https://www.newstatesman.com/culture/2014/07/cops-and-robbers-how-police-became-our-new-
favourite-video-game-villains
Loot Boxes
“The intent is to provide players with a sense of pride and accomplishment for unlocking different
heroes. We selected initial values based upon data from the Open Beta and other adjustments
made to milestone rewards before launch. Among other things, we’re looking at average per-
player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that
players have challenges that are compelling, rewarding, and of course attainable via gameplay.”
EA Representative
- Characters cost significant amounts i.e. Luke and Darth Vader costing 60,000 credits but
were reduced to 15,000
- Player pays for Crystals which cost from a 500 bundle at £4 to a 12,000 bundle at £80, these
crystals allow you to earn a star card/sometimes credits from buying Loot boxes.
- Trooper (star cards for troopers) being 200 crystals or 4,000 credits which roughly translates
to about £1.60
- Hero crate (star cards for heroes) being 110 crystals or 2,200 credits = about £0.88
- Unlock star cards to increase customisation options and unlock additional perks
Opinion leader theory will link into the idea of loot boxes and how they are a problem in gaming as
many people watch videos of games online like Battlefront, Shadow of War, and Halo 5. Rather than
playing the game for themselves they will rely on someone else who plays a game to get an idea of
what the game is like and the features the game includes. However the idea of loot boxes has been
debated amongst the gaming community and whether this makes a game pay to win rather than to
play for enjoyment and unlocked things by actually playing the game. It doesn’t seem fair if someone
who has only just started has upgraded weapons/armour/etc. is able to play against someone else
who has just bought the game to play for fun and has to use the basic starting equipment.
Playing some games with loot boxes can be fun however in some games loot boxes don’t effect
gameplay themselves, in some games you can unlock skins or poses/etc. from buying loot boxes and
in some games like Shadow of War you can unlock smaller “crates” by just playing the game and
doing missions… I found that when playing with these the game wasn’t actually any easier or more
difficult, I found it enjoyable just to see what kind of orcs I could unlock and which ones looked the
best.
https://www.polygon.com/2017/11/13/16646374/battlefront-2-40-hours-unlock-luke-vader-prices
http://www.eurogamer.net/articles/2017-11-09-the-price-and-state-of-star-wars-battlefront-2-loot-
crates-at-launch
https://www.rockpapershotgun.com/2017/11/15/star-wars-battlefront-2-loot-crates-explained/
https://www.gamespot.com/articles/star-wars-battlefront-2s-loot-box-controversy-expl/1100-
6455155/
Immersion
https://www.youtube.com/watch?v=zCJg91Bg7aI&t=710s
-Due to cost being so high unlikely that a majority of people have any form of VR headset currently;
Oculus Rift (£598), HTC Vive (£759), Playstation VR (£349)
- More likely to cause harm to someone’s Physical health than to really remove the barrier between
reality and fiction i.e. causing nausea, dizziness and vertigo
-However whilst playing the games it is quite easy to become immersed into the game you are
playing, but it is very unlikely that because of this someone will go commit a crime in real life that
they did whilst using VR i.e. Skyrim – pickpocketing and Fallout – killing people, people playing these
games are very aware the differences between real life and fiction
https://www.t3.com/news/5-problems-virtual-reality-needs-to-solve-to-go-mainstream
http://www.bbc.com/future/story/20160729-virtual-reality-the-hype-the-problems-and-the-promise
http://www.bbc.com/future/story/20160729-virtual-reality-the-hype-the-problems-and-the-promise
Race/ Ethnicity:
- Call of Duty 4 Modern Warfare, Khaled Al-Asad ~ Muslim
- Assassins Creed, Altair ~ Syrian
The way that ethnicity and race is portrayed in video games may influence a lot of passive
members of the audience who won’t question what the game shows them, however in
many cases the way the characters of ethnic background are shown to be bad i.e. Assassins,
Terrorists, Thieves – However there will be many Active audience members who will know
that the ethnic backgrounds aren’t actually like that and are in most cases the kinder people.
Gender:
- Females either the Damsel in distress or smart, intelligent characters that know what they
are doing i.e. Princess Peach is also requiring Mario to come save her from the clutches of
Bowser whereas Lara Croft is off on her own defeating evil mercenaries in order to rescue
priceless artefacts without having to rely on anyone to come save her when she’s in trouble
Sexualisation in games
1. Overwatch – Tracer, D.VA, Widowmaker ~ Compared to Pharah, Sombra, Ana, Zarya
2. Metal Gear Solid V Phantom Pain – Quiet, sniper known for lack of clothing (Character
breathes through her skin due to being experimented on)
Continuing on about gender, our next topic we are talking about is; Do you find the way masculinity
is represented in games mould your attitudes in real life?
https://it.arizona.edu/blog/game-changer-video-games-and-real-world-problem-solving-part-one
Researchers interviewed just over 200 children aged 10 and 11 about their playing habits
including how long they spent each day and what types of game they preferred.
Two thirds of the children said they played video games every day
Overall those who played for less than an hour a day were less likely to have problems such
as aggression than those who did not play at all.
“These findings do not support the idea that regular violent game play is linked to real world
violence or conflict.”
It noted that previous studies potentially linking violent games with aggression did not
always compare them with games involving similar levels of competition and difficulty.
http://www.telegraph.co.uk/science/2016/03/12/study-finds-no-evidence-violent-video-games-
make-children-aggres/
On 20 April 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students, a teacher,
and themselves in the Columbine High School massacre. The two were allegedly obsessed with the
video game Doom. Neither student had made a Doom level mimicking the school's layout, and there
is no evidence the pair practiced the massacre in Doom
https://en.wikipedia.org/wiki/Video_game_controversies#Portrayal_of_race
Hypodermic Needle Theory: Assumes that audiences will all behave the same way, as if they are a
passive audience (don’t question)
Two Step Flow Theory: Ideas and opinions of other people affect how audiences respond these people
being - Opinion Leaders: People who affect audience responses – active audience
Reception Theory: Concerned with how audiences read ‘texts’ and how the will create a meaning
from that information
Preferred Responses: For
Negotiated Responses: Neutral
Oppositional Responses: Against