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The 9 Age
th
Infernal Dwarves
Army Rules
Version 0.11.0 Beta
WiP Playtest version awaiting final rules and options review in January by the Rules Team
Sturdy
A model with this rule gets Thunderous Charge special rule. Furthermore it does not suffer -1 to hit when taking a
Stand and Shoot charge reaction.
Chosen of Ashuruk
Models with this rule will automatically pass all Fear tests (but still suffer -1Ld from Fear). Models with this rule
consider all units, without this rule, to have the Insignificant special rule and will not use their Engineer rule on models
without Chosen of Ashuruk rule.
Daemonic Infusion
The war machine gets Magical Attacks rule (not applicable to crew), and any Panic Test caused to enemy units is taken
with a -1 Leadership modifier.
Volcanic Embrace
All attacks made by a model with this Special Rule (even Special Attacks) are Flaming Attacks. In addition enemy
models in base contact with one or more models with this rule suffer a Strength 4 hit at the start of each Combat Phase.
Shackles Of Fire
When rolling To Wound against a model with this rule, any natural roll of '6' must be re-rolled, Magical Attacks are not
affected by this.
At the start of its second and any subsequent turn, the unit must take a Leadership Test. If failed it suffers a Wound with
no save possible, furthermore if there are no friendly wizards in the army, the wound is taken with the Multiple
Wounds(D3) rule.
Unruly
Unruly units have -1 Ld to rolls on following tests: Restrain Frenzy
, Restrain Pursuit. In addition, if in horde formation
roll 3 dice for
panic tests
and discard the highest.
Opportunist
When fighting an enemy unit in the flank or rear, models on foot in a unit with this special rule gain +1 to hit as long as
their unit isn’t attacked in the flank or rear.
2
Armoury
Infernal Weapon
Close Combat Weapon. Type: Hand Weapon, +1 Strength, Magical Attacks.
Flintlock Axe
Shooting Weapon. Range 18”. Strength 4. Armour Piercing (1). Flaming Attacks.
Counts as Halberd in Close Combat.
Blunderbuss
A: Shooting Weapon. Range 18", Strength 3, Fusillade
Fusillade: In the Shooting Phase the weapon may be used with a following profile;
Range 8”, Strength 4, Armour Piercing (1). Any enemy model within range, and within the width of the firing unit's
frontage is hit on 6+, for each full rank after the first add +1 to hit. May be fired after marching.
Infernal Armour
Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
3
Magical Items
Blade of Burning Steel (30 pts) Vial of Mercury (35 pts) - Infantry only.
Type: Hand weapon. Armour piercing (1). One use only. The model may drink from the Vial at the
One use only. May be activated at the start of any Phase. start of any Player Turn. The model gains Magical
For the duration of the Player Turn, the bearer's attacks Attacks, Ward Save (5+), Holy Attacks and +1 Strength.
made with this weapon have Metalshifting. Roll a D6 at the start of each Player Turn after the
Chalice is used: On a roll of 1-2 model takes a wound
with no saves allowed.
Magical Armour
Mask of the Furnace
(30 pts) Gauntlets of Madzhab (10pts)
Type: None (6+ armour save). Wearer gains Fireborn Bearer has +1 Strength. Each roll of 1 to hit is resolved
and a Breath Weapon (Strength 3, Flaming Attacks). against a friendly model in base contact, chosen by the
owning player, or if mounted the model itself.
Talismans
Icon of Lugar (40 pts) Arcane Items
Model gains Frenzy and Blood of Lugal but cannot use Besheluk’s Mechanism (45 pts)
their armour nor buy any magical armour except for This item may be activated after Channels are rolled. 2
those with the type: none. The model gets a ward save of Power Dice and 1 Dispel Dice are removed from the
2+, which from turn 2 and each turn thereafter is Power/Dispel pools. After each use roll a D6: On a roll of
worsened by 1 point. So in turn 2 it will be a 3+ ward and 1-2 the item can no longer be used.
so on to a minimum of 6+
Magical Standards
Banner of the Brazen Bull (40 pts)
Infantry only. The bearer’s unit has Vanguard. Units
within 12" with the Unruly rule may re-roll failed
Panic
Tests.
4
Army List
LORDS
Prophet
210 pts
single model
M WS BS S T W I A Ld
Overlord
125 pts
single model
M WS BS S T W I A Ld
5
HEROES
Magus
50 pts
single model
M WS BS S T W I A Ld
Vizier
75 pts
single model
M WS BS S T W I A Ld
6
Taurukh Subjugator
165 pts
single model
M WS BS S T W I A Ld
Hobgoblin Chieftain
35 pts
single model
M WS BS S T W I A Ld
7
CORE
Infernal Warriors
75 pts
10 models, may add up to
30
models 7 pts/model
M WS BS S T W I A Ld
Disciples of Lugar
80 pts
10 models, may add up to
30
models 10 pts / model
M WS BS S T W I A Ld
8
Hobgoblins
80 pts
20 models, may add up to
30
models 4 pts/model
M WS BS S T W I A Ld
9
SPECIAL
Citadel Guard
100
pts
10
models, may add up to
20
models 10 pts/model
M WS BS S T W I A Ld
3 4 4 4 4 1 2 1 9 Infantry 20x20mm
base
Armour: Options: pts
Infernal Armour, Shield May exchange Shield for Flintlock Axe 3 / model
May upgrade one model to each of the following:
Dwarves Special Rules: Champion 10
Relentless, Sturdy, Chosen of Ashuruk Musician 10
Standard Bearer 10
- may take a Magical Standard up to 50
May be upgraded to Immortals 3 / model
-may take Infernal Weapon 3 / model
Ziggurat Guard
150
pts
10
models, may add up to
20
models 15 pts/model
M WS BS S T W I A Ld
3 5 3 4 4 1 2 2 9 Infantry 20x20mm
base
Weapons: Options: pts
Great Weapon May take Shield 1 / model
May upgrade one model to each of the following:
Armour: Champion 10
Infernal Armour Musician 10
Standard Bearer 10
Dwarves Special Rules:
- may take a Magical Standard up to 50
Relentless, Sturdy, Chosen of Ashuruk
Special Rules:
Bodyguard (Prophet)
10
Kadim Incarnates
150
pts
3
models, may add up to
5
models 55 pts/model
M WS BS S T W I A Ld
Special Rules:
Fear
Taurukh
110 pts
5 models, may add up to
10
for 18 pts / model
M WS BS S T W I A Ld
11
Hobgoblins Backstabbers
60 pts
10 models, may add up to
40
models for 7 / model
M WS BS S T W I A Ld
Devious:
If not engaged to either flank or rear the unit gains a
cumulative Fight in Extra Rank after each round of
close combat.
Orc Slaves
100 pts
20 models, may add up to
30
models 5 pts/model
M WS BS S T W I A Ld
Armour:
Light Armour
Special Rules:
Unruly,
Insignificant
Born to Fight:
Models with this rule have +1
Strength until they lose or draw a combat.
Slaves:
If there are no Units with the Chosen of
Ashuruk or Opportunist rules on the table remove
the
unitfrom the game at the end of the phase.
12
Light Artillery
-
single model
Weapon - - - - 4 2 - - - Weapon - - - - 7 2 - - -
Crew (2) 3 4 4 4 4 - 2 1 9 Crew (2) 4 3 3 3 3 - 3 1 6
War Machine
40mm round
base War Machine
40mm round
base
Weapons: Weapons:
This is a
Volley Gun Artillery Weapon with This is a
Bolt Thrower Artillery Weapon with
Range 18”, Strength 4, Armour Piercing (1), Multiple Range 48”, Strength 6, Multiple Wounds (D3), Armour
Shots (6) Piercing (6)
Options: pts
May exchange Armour Piercing (1)
for Flaming Attacks free
13
RARE
Hobgoblin Wolf Riders
65 pts
5
models, may add up to
10
models 10 pts/model
M WS BS S T W I A Ld
Rider 4 3 3 3 3 1 3 1 6
Wolf 9 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Armour: Options: pts
Mount’s Protection (6+), Light Armour May take Shield 1 / model
May take any of the following
Hobgoblin Special Rules: Light Lance 1 / model
Unruly Bow 1 / model
May upgrade one model to each of the following:
Special Rules: Champion 10
Fast Cavalry Musician 10
Standard Bearer 10
Taurukh Anointed
150 pts
3
models, may add up to
4
models 55 pts / model
M WS BS S T W I A Ld
14
Infernal Engine
300 pts
single model
M WS BS S T W I A Ld
Infernal Engineer 6 - - 6 6 7 2 - -
Crew (3) - 4 4 3 4 - 2 1 9 Chariot 60x100mm
base
Special Rules:
Unbreakable, Large Target
Full Steam Ahead!: At the beginning of the turn, the model may opt to engage its boiler. If it does so, the unit may
not shoot and gains Random Movement (2D6+6), except it may not pivot before moving. If a double 1 is rolled for
distance, there is a malfunction and the unit does not move.
Ponderous:
Due to its ponderous speed the unit may not declare charge, pursuit or overrun.
Must take one of the following:
Shrapnel Guns
(free) Steam Hammers
(free)
Weapons: Weapons:
Shrapnel Guns: is a
Volley Gun Artillery Weapon with Steam Hammers: Close Combat Weapon, Grinding
Range 18”, Strength 6, Quick to Fire, Armour Piercing Attacks (2D6) and Impact Hits (2D6)
(1), Multiple Shots (2D6+2)
Armour: Armour:
Innate Defence (2+) Innate Defence (3+)
Special Rules:
Grinding Attacks (D6)
15
Kadim Titan
315 pts
single model
M WS BS S T W I A Ld
Searing Rage: Each time the model fails a Frenzy test it add +1A to its Frenzy attacks. If the Frenzy is lost then so are
these additional attacks.
Lord of Flame:
The model has Holy Attacks against models with Fireborn.
16
Heavy Artillery
-
single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 75mm round
base
Armour:
Heavy Armour
17
Infernal Artillery
-
single model
Weapons: Weapons:
This is a
Catapult (3”) Artillery Weaponwith Hellscream Cannon: This is a
Catapult (3”) Artillery
Range 48", Strength 4[10], [Multiple Wounds Weapon with Range 60", Strength 4 [9], Armour
(Ordnance)] Piercing (1), [Multiple Wounds (Ordnance)]. A unit
which suffers 1 or more casualties from a Hellscream
Aftershock: Any unit that suffers an unsaved wound Cannon must immediately take a Panic Test with -1 to its
from a weapon with this rule will count all terrain Leadership.
(including open ground) as dangerous terrain and must
re-roll To Hit rolls of '6'. War machines within 6” of the
final location of the template can only fire on a roll of 4+.
The effect lasts until the end of the next player turn.
Armour: Armour:
Heavy Armour Innate Defence (4+)
Ogre Slave: The War Machine gains an Ogre as an Unchained: Model gains +3 Movement, Free Reform
additional Crew member and increases its number of and replaces
Hellscream Cannonwith
Hellscream
wounds by 1. Mortar:
18
Armoured Giant
160 pts
single model
M WS BS S T W I A Ld
Special Rules
:
Immune to Psychology, Stubborn
Giant Attacks:When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.
Against Infantry, War Beast, Swarm, Warmachine Against Monstrous Beast, Monstrous Infantry,
and Cavalry targets: Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:
1
: Bellow
2:Jump 1
: Bellow
3
: Grab 2-3:Thump
4-6:Swing 4-6:Smash
Bellow : Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2.
If two (or more) opposing Giants “Bellow”, the combat is a draw.
Jump:The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant
must take a Dangerous Terrain test.
Grab:Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump: Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash: Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next player turn.
- Notes-
Giant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat
attacks. After rolling on this chart, the Giant may still Stomp as normal.
19
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules under respective entries.
Magic:
Level 1 Wizard Apprentice that generates spells
from the Path of Death, Fire or Shadow.
Bull of Shamut
M WS BS S T W I A Ld
Special Rules
:
Fly (8), Large Target, Fear
Special Rules
:
Fly (7), Breath Weapon (Strength 4, Flaming Attacks), Ward Save (5+)
20
Wolf
M WS BS S T W I A Ld
Special Rules
:
Fast Cavalry
21
Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
WAR BEASTS M WS BS S T W I A Ld
L Prophet 3 5 4 4 5 3 2 2 9
S Taurukh 7 4 3 4 4 1 2 2 9
Overlord 3 7 4 4 5 3 4 4 10
M Wolf 9 3 - 3 3 1 3 1 3
H Magus 3 4 4 4 4 2 3 2 9
Vizier 3 6 4 4 5 2 3 3 9 MONSTROUS BEASTS
Taurukh Subjugator 7 5 4 5 5 4 4 4 9 R Taurukh Anointed 7 4 3 5 5 3 3 3 9
Hobgoblin Chieftain 4 4 4 4 4 2 4 3 7 M Temple Lamassu 6 3 - 5 5 4 2 2 8
Bull of Shamut 6 5 - 5 5 4 3 4 6
INFANTRY
C Disciple of Lugar 3 4 3 4 4 1 2 1 9 MONSTERS
- Crew (3) - 4 4 3 4 - 2 1 9
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
common Flintlock Axe 18 4 - - 1
common Blunderbuss 18 3 - - -
22
CHANGE LOG
version 0.11.0 beta released
23