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Initialize engine version: 5.6.

2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6191]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1
RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-UnityScript.dll
into Unity Child Domain
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\UnityEngine.UI.dll into
Unity Child Domain
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading F:\Git\Release
Build\YandereSimulator_Data\Managed\UnityEngine.Networking.dll into Unity Child
Domain
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.ClipperLib.dll (this message is
harmless)
Loading F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child
Domain
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message
is harmless)
Loading F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity
Child Domain
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.JsonFx.dll (this message is
harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Pathfinding.JsonFx.dll
into Unity Child Domain
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.Poly2Tri.dll (this message is
harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Pathfinding.Poly2Tri.dll
into Unity Child Domain
- Completed reload, in 0.022 seconds
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\System.dll
(this message is harmless)
Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\System.Xml.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default
shader.
desktop: 1680x1050 59Hz; virtual: 3360x1050 at -1680,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.113340 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.982788 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1219.
Total: 0.557290 ms (FindLiveObjects: 0.067334 ms CreateObjectMapping: 0.091847 ms
MarkObjects: 0.362735 ms DeleteObjects: 0.034442 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


WARNING: Shader Unsupported: 'Toon/Basic Outline' - Pass 'OUTLINE' has no vertex
shader
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All passes removed
UnloadTime: 0.571564 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12621.
Total: 1.794439 ms (FindLiveObjects: 0.371734 ms CreateObjectMapping: 0.129393 ms
MarkObjects: 1.257627 ms DeleteObjects: 0.035063 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 18.023827 ms

Unloading 706 unused Assets to reduce memory usage. Loaded Objects now: 2066.
Total: 7.164103 ms (FindLiveObjects: 0.194245 ms CreateObjectMapping: 0.239237 ms
MarkObjects: 2.049191 ms DeleteObjects: 4.680187 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


WARNING: Shader Unsupported: 'Toon/Basic Outline' - Pass 'OUTLINE' has no vertex
shader
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All passes removed
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default
shader.
UnloadTime: 3.079993 ms

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12992.
Total: 7.588898 ms (FindLiveObjects: 0.695682 ms CreateObjectMapping: 0.511677 ms
MarkObjects: 6.297448 ms DeleteObjects: 0.083779 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to


occlude highlighting. Highlighting occluders enabled.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.666782 ms

Unloading 5644 unused Assets to reduce memory usage. Loaded Objects now: 1216.
Total: 33.000862 ms (FindLiveObjects: 0.591423 ms CreateObjectMapping: 0.561014 ms
MarkObjects: 0.476924 ms DeleteObjects: 31.370569 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)


WARNING: Shader Unsupported: 'Toon/Basic Outline' - Pass 'OUTLINE' has no vertex
shader
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All passes removed
UnloadTime: 1.414016 ms

Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 171243.
Total: 445.712555 ms (FindLiveObjects: 9.659500 ms CreateObjectMapping: 3.550711 ms
MarkObjects: 431.075897 ms DeleteObjects: 1.425808 ms)

NullReferenceException: Object reference not set to an instance of an object


at Pathfinding.LevelGridNode.ClearConnections (Boolean alsoReverse) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphNode.Destroy () [0x00000] in <filename unknown>:0
at Pathfinding.GridGraph.<DestroyAllNodesInternal>m__0 (Pathfinding.GraphNode
node) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.GetNodes (System.Action`1 action) [0x00000] in
<filename unknown>:0
at Pathfinding.GridGraph.DestroyAllNodesInternal () [0x00000] in <filename
unknown>:0
at Pathfinding.NavGraph.OnDestroy () [0x00000] in <filename unknown>:0
at Pathfinding.GridGraph.OnDestroy () [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.OnDestroy () [0x00000] in <filename unknown>:0
at Pathfinding.AstarData.ClearGraphs () [0x00000] in <filename unknown>:0
at Pathfinding.AstarData.OnDestroy () [0x00000] in <filename unknown>:0
at AstarPath.OnDestroy () [0x00000] in <filename unknown>:0
at AstarPath.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Setting up 6 worker threads for Enlighten.


Thread -> id: 2134 -> priority: 1
Thread -> id: 23e8 -> priority: 1
Thread -> id: 261c -> priority: 1
Thread -> id: 1054 -> priority: 1
Thread -> id: 1998 -> priority: 1
Thread -> id: 26b8 -> priority: 1
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled ()
at PromptScript.Hide () [0x00000] in <filename unknown>:0
at PromptScript.OnBecameInvisible () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled ()
at PromptScript.Hide () [0x00000] in <filename unknown>:0
at PromptScript.OnBecameInvisible () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Error while updating graphs


System.NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.LevelGridNode.ClearConnections (Boolean alsoReverse) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphNode.Destroy () [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.RecalculateCell (Int32 x, Int32 z, Boolean
resetPenalties, Boolean resetTags) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.UpdateArea (Pathfinding.GraphUpdateObject o)
[0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessRegularUpdates (Boolean force)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error while updating graphs


System.NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.LevelGridNode.ClearConnections (Boolean alsoReverse) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphNode.Destroy () [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.RecalculateCell (Int32 x, Int32 z, Boolean
resetPenalties, Boolean resetTags) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.UpdateArea (Pathfinding.GraphUpdateObject o)
[0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessRegularUpdates (Boolean force)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error while updating graphs


System.NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.LevelGridNode.ClearConnections (Boolean alsoReverse) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphNode.Destroy () [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.RecalculateCell (Int32 x, Int32 z, Boolean
resetPenalties, Boolean resetTags) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.UpdateArea (Pathfinding.GraphUpdateObject o)
[0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessRegularUpdates (Boolean force)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error while updating graphs


System.NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.LevelGridNode.ClearConnections (Boolean alsoReverse) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphNode.Destroy () [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.RecalculateCell (Int32 x, Int32 z, Boolean
resetPenalties, Boolean resetTags) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.UpdateArea (Pathfinding.GraphUpdateObject o)
[0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessRegularUpdates (Boolean force)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error while updating graphs


System.NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.LevelGridNode.ClearConnections (Boolean alsoReverse) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphNode.Destroy () [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.RecalculateCell (Int32 x, Int32 z, Boolean
resetPenalties, Boolean resetTags) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.UpdateArea (Pathfinding.GraphUpdateObject o)
[0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessRegularUpdates (Boolean force)
[0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException: Object reference not set to an instance of an object


at Pathfinding.LevelGridNode.FloodFill (System.Collections.Generic.Stack`1 stack,
UInt32 region) [0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor+<FloodFill>c__AnonStorey0.<>m__0
(Pathfinding.GraphNode node) [0x00000] in <filename unknown>:0
at Pathfinding.LayerGridGraph.GetNodes (System.Action`1 action) [0x00000] in
<filename unknown>:0
at Pathfinding.GraphUpdateProcessor.FloodFill () [0x00000] in <filename
unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessRegularUpdates (Boolean force)
[0x00000] in <filename unknown>:0
at Pathfinding.GraphUpdateProcessor.ProcessGraphUpdates (Boolean force) [0x00000]
in <filename unknown>:0
at Pathfinding.WorkItemProcessor.ProcessWorkItems (Boolean force) [0x00000] in
<filename unknown>:0

(Filename: Line: -1)

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