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Begin MonoManager ReloadAssembly
Platform assembly: F:\Git\Release
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Loading F:\Git\Release Build\YandereSimulator_Data\Managed\UnityEngine.dll into
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Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-CSharp-
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CSharp.dll (this message is harmless)
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UnityScript.dll (this message is harmless)
Loading F:\Git\Release Build\YandereSimulator_Data\Managed\Assembly-UnityScript.dll
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Domain
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Build\YandereSimulator_Data\Managed\Pathfinding.ClipperLib.dll (this message is
harmless)
Loading F:\Git\Release
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Platform assembly: F:\Git\Release
Build\YandereSimulator_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message
is harmless)
Loading F:\Git\Release
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Build\YandereSimulator_Data\Managed\Pathfinding.JsonFx.dll (this message is
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Build\YandereSimulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Git\Release Build\YandereSimulator_Data\Managed\System.dll
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Platform assembly: F:\Git\Release
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WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default
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desktop: 1680x1050 59Hz; virtual: 3360x1050 at -1680,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
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NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled ()
at PromptScript.Hide () [0x00000] in <filename unknown>:0
at PromptScript.OnBecameInvisible () [0x00000] in <filename unknown>:0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)