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01/18 v © 2011 DDM Guild 02/18 v © 2011 DDM Guild 03/18 v © 2011 DDM Guild
TYPE: Outsider - Tiefling TYPE: Humanoid - Dwarf TYPE: Humanoid - Drow - Elf
COMMANDER EFFECT: Followers take 5 less SPECIAL ABILITIES: Hide; Melee Sneak COMMANDER EFFECT: Followers of level 1 gain
damage from melee attacks, when the natural attack Attack +10; Oil of Etherealness (Swift; Self; gain melee damage +5
roll is an odd number (minimum 5). incorporeal until next activation) ; Ranged Sneak SPECIAL ABILITIES: Conceal 6; Elf Traits;
SPECIAL ABILITIES: Conceal 6; Lawful Foe Attack +10 Spell Resistance
(+5 damage vs. lawful enemies ); Melee Sneak
Attack +5; Resist 5 Acid, Cold, Fire; Unique
† For use with: Martial Heroes 2: Male Tiefling Warlord † For use with: Martial Heroes 2: Male Dwarf Rogue † For use with: Martial Heroes 2: Female Eladrin Fighter
04/18 v © 2011 DDM Guild 05/18 v © 2011 DDM Guild 06/18 v © 2011 DDM Guild
† For use with: Arcane Heroes 1: Female Eladrin Wizard † For use with: Arcane Heroes 1: Male Tiefling Warlock † For use with: Arcane Heroes 1: Male Half-Elf Bard
07/18 v © 2011 DDM Guild 08/18 v © 2011 DDM Guild 09/18 v © 2011 DDM Guild
© 2011 DDM Guild. Permission granted to print for personal use only.
Warlock Eladrin Bonded Fire
Knight of 35 23 43
Points Sorcerer Points Summoner Points
LE Vaasa CG CG Commander 2
TYPE: Humanoid - Elf - Human TYPE: Outsider - Fey TYPE: Humanoid - Elf - Human
SPECIAL ABILITIES: Dark One's Own Luck SPECIAL ABILITIES: Flight; Spell Resistance; COMMANDER EFFECT: Elemental followers gain
(Immediate; add 4 to a save just rolled); Elf Traits; Spell Surge (Roll 1d20 when casting a damaging Immune Cold; WARBAND BUILDING: Elementals
Melee Sneak Attack +5 spell; on a roll of 11+, that spell deals +5 damage) with Immune Fire of any faction are legal in your
SPELLS: 1st - eldritch blast [unlimited] (range 6; SPELLS: SORCERER SPELLS: 1st - magic warband.
10 damage; DC 13); 3rd - iron starfall (sight; missile (sight; 5 damage, ignore incorporeal); SPECIAL ABILITIES: Elf Traits; Fire Companions
10 damage + Stun; DC 15) 2nd - shocking vengeance (immediate; when (Elementals with Immune Fire in your warband get +2
this creature is hit by a melee attack, the attacker speed, +2 attack); Fire Elemental Master 15 (as
takes 15 electricity damage; DC 14) beastmaster, Fire Elementals only); Immune Fire,
Immune Poison
SPELLS: 2nd - scorching ray (range 6; 15 fire
damage); 4th - summon monster IV (up to three
† For use with: Arcane Heroes 2: Male Half-Elf Fighter/ elementals with total cost 25 or less)
Warlock † For use with: Arcane Heroes 2: Female Eladrin Sorcerer † For use with: Arcane Heroes 2: Male Human Wizard
10/18 v © 2011 DDM Guild 11/18 v © 2011 DDM Guild 12/18 v © 2011 DDM Guild
† For use with: Divine Heroes 1: Male Dwarf Paladin † For use with: Divine Heroes 1: Female Halfling Cleric † For use with: Divine Heroes 1: Male Human Cleric
13/18 v © 2011 DDM Guild 14/18 v © 2011 DDM Guild 15/18 v © 2011 DDM Guild
† For use with: Primal Heroes 1: Male Human Barbarian † For use with: Primal Heroes 1: Female Elf Druid † For use with: Primal Heroes 1: Male Goliath Barbarian
16/18 v © 2011 DDM Guild 17/18 v © 2011 DDM Guild 18/18 v © 2011 DDM Guild
© 2011 DDM Guild. Permission granted to print for personal use only.