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Properties
Density
Controls how thick the volume is. The higher the density,
the more light is absorbed, the darker and richer the colour.
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Just like the previous shader, this effects the volume of the
object not the surface - and in this case it scatters the light
instead of absorbing it. Putting the Volumetric Scatter on
your object is like turning it into a cloud: light passes
through and around the object.
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Density
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At it's highest value you can see that it almost looks like a
diffuse shader. This is because the light is barely entering
the volume due to how thick it is.
Anisotropy
This means if the light and the camera are pointing in the
same direction (like a camera flash), the volume will be
more visible with a negative anisotropy value. If the light
and camera are pointing in opposite directions (as if you
were looking into the sun), the volume will be more visible
with a positive value. This is a little easier to understand
visually:
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