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Challenges in the Evaluation of Educational

Computer Games
Hasiah Mohamed @ Omar Azizah Jaafar
Universiti Teknologi MARA (UiTM) Faculty of Information Science and Technology
Faculty of Computer and Mathematical Sciences Universiti Kebangsaan Malaysia
Dungun Campus, 23000 Dungun, Terengganu, Malaysia 43600 Bangi, Selangor, Malaysia
hasia980@tganu.uitm.edu.my aj@ftsm.ukm.my

Abstract—Computer games have been used for educational pre-defined goals regarding the implementation of the
purposes nowadays. The implementations of educational developed games in teaching and learning purposes [6, 9, 29,
computer games bring some challenges and issues that need to 30, 31, 32, 33, 34, 35, 36].
be highlighted. There are three challenges in evaluating
educational computer games which are the evaluation criteria, In spite of the variety evaluation of ECG, most of the
the evaluators and the evaluation process. Evaluation criteria evaluation focus on effectiveness of the ECG and self
have been identified and it consists of five issues which are generated questionnaire were used in their evaluation
Interface, Educational, Content, Playability and Multimedia. process. There were very little study has being reported
The evaluators are real and surrogate users. The third regarding the usability evaluation of ECG especially that
challenge is regarding evaluation process and one of the focused on interface of ECG [37]. Failure of focus to design
suitable processes is by implementing formative evaluation in usable game interfaces can interfere the goal of creating a
order to develop a comprehensive and practical educational convincing experience for users and may have a negative
computer games. effects on the overall quality and success of developed
games [37]. Specific methods are needed to identify
Keywords-component; educational computer games; usability problems in both early design and in more complete
challenge; issues; evaluation crtiteria prototype [38, 39, 40, 41].
In evaluating ECG, there are few aspects need to be
I. INTRODUCTION AND MOTIVATION FOR RESEARCH focused in order to achieve a good ECG that combine
Computer games have been popular nowadays and it has elements of fun and serious. This is important to attract
been proposed as a potential learning tool by both users in using it and able to enhance their knowledge in
educational researchers [1, 2] and game developers [3, 4]. specific subject. Details evaluation of ECG that integrates
There are many arguments and debate regarding the all of the mentioned elements needs to be done at the early
implementation of computer games in classroom and among stage of development and should involve various users either
them are; a) computer games able to raise active engagement real or surrogate. Combination of real and surrogate users
in learners [1] b) computer games able to encourage active able to detect as many as possible usability problem of the
participation of learners, learning by doing and more evaluate computer system [40, 42, 43].
motivation [5, 6, 7, 8, 9] and c) accommodates multiple This paper is organized as followed: Section 1 provides
learning styles and skills [10, 11, 12, 13, 14, 15, 16]. the background of this study; Section 2 illustrates some
Implementation of computer game in classroom frameworks and methods being used to evaluate educational
highlighted the importance of design and integration of computer game; Section 3 presents some ideas and elements
pedagogical elements in order to develop effective of interface evaluation that an educational game should
educational computer games and brought along the contain; Last section of this paper concludes and provides
importance of evaluation of the developed educational games future directions of this project.
[3, 4, 7, 8, 9, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
29, 30]. This is important to make sure that fun and serious II. BACKGROUND AND RELATED WORK
elements can be integrates very well to achieve predefined
goal. A. Educational Computer Game (ECG)
Effective usability evaluation for computer games that People play computer games for many reasons, because
being used in teaching and learning process or sometime of the enjoyment and entertaining attributes [44], for leisure
known as Educational Computer Games (ECG) is necessary and educational purposes [45]. Adolescence prefer playing
in order to ensure that games adequately meet the computer games as a leisure time activity, to avoid stress, to
requirements of fun and educational elements. A range of challenge their skills and to enjoy the attractive
approaches have been used in the evaluation of computer characteristics of the games [46]. Computer games can be
games that relate to educational purposes. Most of the effective educational tool [47, 48] and they can provide
evaluation focuses on summative evaluation process with the enjoyment during learning process to learners [46], allow
objective of accessing how well completed games meet the
users to engage in education while they enjoying themselves III. THE CHALLENGE
[6, 23, 49].
The challenge of evaluating educational games is divided
The aim of educational games is to facilitate the player’s into three categories, the evaluation criteria, evaluators and
experience [50, 51], desired objective [6], allow uses to the suitable evaluation process. Evaluation criteria discuss
engage in education while they are enjoying themselves [52, about the necessary elements that need to be evaluated and
53]. Educational games seem to put learners in the role of why it is important. Second category discuss about the
decision maker [2, 44], received immediate feedback of their suitable evaluators and why they are needed as an
action and decisions, inviting exploration and
experimentation [32]. evaluators, how they can contribute towards the
enhancement of develop ECG. The last category is about
B. Evaluation of Educational Computer Game the suitable evaluation process, either summative or
formative and why it is important. These three challenges
Educational computer games has been used in many are important to be highlighted because proper selection of
areas such as in engineering [54, 55], medical [56, 57], evaluation criteria, evalutors and evaluation process able to
literacy [58] and mathematics [59]. Once the ECG being
developed, the evaluation process normally take part for a help developers to produce ECG that practical to be used,
group of students who use the game in their learning process consists of fun elements (game) and at the same time able to
and the effectiveness of the game being evaluated [9, 10, 55, help users in their learning process.
58, 59, 60, 61, 62, 63, 64, 65].
Most of the past evaluation of educational computer A. Evaluation Criteria
games use questionnaire [9, 26, 54, 66, 67], interview, log- There are many issues involves in evaluating ECG. In
files and observation [50]. Other than questionnaire, any system, interface plays an importance role in order to
interview, log-files and observation, there were few attempt
in developing framework to evaluate educational games [68]. provide appealing and attractive interface for the users. It
Figure 1 shows the developed framework by [68]. implies the same concept for ECG, interface is the main
issue that needs to be taken into consideration in evaluating
ECG. Issues of consistency, interactivity, navigation,
screen design and pleasant to use are the important elements
that need to be evaluated. Since ECG integrates fun and
education, pedagogical issue is another important element
that needs to be evaluated. Elements of pedagogical such as
clear goal and objective, motivation, learners control,
learning values, immediate feedback and challenge need to
be taken seriously in evaluating ECG.
The third issue is multimedia such as the usage of all
multimedia elements should be suitable according to it
functions, combination of multimedia elements in each
screen and suitability of multimedia elements are among the
focus of evaluation. Other then interface, pedagogical and
multimedia, content is another issue that need to be
highlighted in evaluating ECG. The reliability of the
Figure 1. A Framework for Evaluating games-and simulation-based content, clear and understandable structure and interesting
education (Source:[68]) and engaging materials are among the importance elements
of content issue.
Heuristic Evaluation (HE) also being used in evaluating The fifth element is playability. Since it is a game, the
educational computer game. HE shows a huge potentail to playability plays important elements in order to provide
be used in evaluating educational computer game [69]. HE game that is fun and enjoyable and at the same time able to
has being used in evaluating educational game since 1982 by
[70], in 1998 [71] developed a set of game design principles. attract users to play and enhance their knowledge. Elements
In 2002, [21] studied on three areas of computer games; in playability that need to be evaluated are challenge,
interface, mechanics and playability. Later, in 2004 [38] strategy, pace in balance, players able to control and able to
developed Heuristic for Evaluating Playability and in 2006, know the progress of the game. Figure 2 shows the five
[41] developed playability heuristic for mobile games. evaluation issues and criteria that need to be evaluated in
Song and Lee in 2007 [72], compiled key factors of heuristic order to develop a comprehensive and practical ECG.
evaluation for game design and categorized it into four areas: Framework in Figure 1 shows the evaluation of ECG that
interface, play, narrative and mechanic. In 2008, [73] already being used by the users as compared to Figure 2,
developed heuristic evaluation for video game design that these are the evaluation issues that need to be addressed in
adapt usability inspection for games
formative evaluation of ECG.
Surrogate
Evaluators –
HCI expert

Surrogate
Real Evaluators Evaluators –
– Potentail Educational
users expert
ECG
Evaluators

Surrogate
Surrogate
Evaluators –
Evaluators –
Game
Content expert
Developers
Figure 2. Educational Computer Games Evaluation Issue

B. Evaluators
Figure 3. Evaluators
Evaluation of educational computer games is not limited
to evaluation criteria only. Issues of who are the suitable Real evaluators are the real users and they are the target
evaluators and why they are importance need to be taken group of the developed ECG. Their involvement in
into consideration. In usability evaluations, there are two evaluation is important in order to detect usability problem
types of users normally involve in evaluation process which from users’ perspective. In order to guide real users in
are real users and surrogate users [74]. The importance of evaluation process, the heuristic that being developed for
evaluators for ECG need to be chosen based on their experts evaluators will be designed in form of questionnaire
expertise. After thorough review and discussion, the so that it is much easier for real users during the evaluation
process.
involvement of the two types of evaluators is importance in
the study because of their knowledge. Normally, surrogate
C. Evaluation Process
users can be either experts in HCI or other related domain
based on definition by the researchers. In ECG, after Once the evaluation criteria are highlighted and the
consideration of the highlighted issues that involve in evaluators have been identified, the next step is to plan for
evaluating ECG, the need to addresss various evaluators the evaluation process. In term of evaluation process, the
debate either to use formative or summative evaluation is
(surrogate and real users) is necessary. depend on the technique of evaluation. Since the focus in on
Surrogate users that are involved in the evaluation the development of comprehensive and practical ECG,
divided into four categories – HCI, educational, content and formative evaluation process is suitable to be used in this
game developers’ experts. They are needed because it is project. In order to cater for the formative evaluation and
difficult to find an expert evaluator that has knowledge in all after comprehensive review of issues in ECG, Playability
the five issues highlighted previously. HCI experts need to Heuristic Evaluation for Educational Games (PHEG)
evaluate interface and multimedia issues based on technique has been developed derived from Heuristic
developed heuristic as a guideline. The second surrogate Evaluation [75, 76] and Heuristic Evaluation Playability [38,
evaluators are educational expert that need to evaluate 39]. In order to simplify the process, online evaluation
system will be developed. Online evaluation process may
issues of pedagogical and multimedia. The third surrogate help interm of data collection and able to be used by various
evaluators are content expert need to evaluate content and numbers of users [77].
multimedia issues. The last surrogate users are games
developers that need to evaluate issues of playability and PHEG will be used by surrogate users as a guideline
multimedia. Figure 3 shows the surrogate and real during evaluation process. PHEG has been divided into five
sections; Interface, Pedagogical, Content, Multimedia and
evaluators.
Playability. These sections are used to accommodate
different surrogate users based on their expertise. Table II
In this study, multimedia issues are considered as shows the section for Interface of ECG that will be used by
universal issues and they can be evaluated by all of the HCI expert. Table III shows the pedagogical section that
surrogate users. It is believed that with the knowledge of will be used by education experts and they are required as
computer technology and familiarization in such field and not all of the HCI or content experts have the knowledge in
it’s applications, the surrogate users able to accomplish the educational theories.
evaluation on the multimedia issues as well as detecting Table IV shows content section. This section will be
usability problems found in the educational computer used by the content experts The experts may be lecturers or
games. teachers who have great experience in teaching particular
subjects and the comprehensiveness of the developed ECG
in accommodating necessary syllabus will be identified and
commented by them.

TABLE I. PHEG - INTERFACE


Usability Educational Game Usability Heuristic – Interface Usability Educational Game Usability Heuristic - Multimedia
UI1 Uses aesthetic and minimalist design MM1 Usage of multimedia elements are acceptable
UI2 Maximizes consistency and matches standards MM2 Combination of multimedia elements are adequate
UI3 The uses of space, color and text are according to the MM3 The presentation of multimedia elements are well manage
principles of screen design MM4 Suitability of multimedia elements for specific use
UI4 The uses of text, color and font follow the principles of MM5 Not too many multimedia element in one screen
readability MM6 The use of multimedia elements support meaningfully the
UI5 Ensure appropriate use of standard and propriety control text provided.
UI6 The interactivity of the game is suitable to learners level MM7 The quality of multimedia elements (text, image,
UI7 The integration of presentation means is well-coordinated animation, video and sound) used is acceptable.
UI8 Quality of user interface is acceptable MM8 The uses of multimedia elements enhance the
UI9 Provide specific and self- identified key for specific task presentation of information.
(exit, glossary, main, objective)
UI10 Overall interface of the game is appealing
As for the real users, they will be using questionnaire that
TABLE II. PHEG – PEDAGOGICAL / EDUCATIONAL has been modified based on PHEG and known as PAEG. It
has additional criteria of usability that are effectiveness,
Usability Educational Game Usability Heuristic – efficiency and subjective satisfaction. Details of PAEG will
Educational/Pedagogical
ED1 Clear goal and learning objectives
be discuses in another paper. Real and surrogate evaluators
ED2 The activities are interesting and engaging will be using same ECG (prototype) for the evaluation
ED3 The design and the contents are reliable and proven. process and the combination of both evaluators are expected
ED4 Can be used as self- directed learning tools. to uncover as many usability problems as possible.
ED5 Support for self- learning skills.
ED6 Medium for learning by doing. IV. RESULT AND DISUCSSION
ED7 Considers the individual differences.
ED8 Performance should be an outcome-based. Evaluation process is very important in developing ECG.
ED9 Offers the ability to select the level of difficulty in games The comprehensiveness in following syllabus and suitability
ED10 Ability to work in their own pace of ECG contents to be used in teaching and learning process
are identified. This paper highlighted the challenges in
TABLE III. PHEG – CONTENT evaluating ECG that comprise of three which are evaluation
Usability Educational Game Usability Heuristic – Content
criteria, the evaluators and evaluation process. These three
CO1 Reliable content with correct flow. challenges have been highlighted and potential solutions
CO2 Clear and understandable structure of contents. were discussed. Evaluation criteria can be resolved using
CO3 Navigation of content is easy and accurate. five evaluation issues that are Interface, Educational,
CO4 Supporting materials are sufficient and relevant (quiz). Content, Multimedia and Playability.
CO5 Materials are interesting and engaging.
CO6 Players able to understand the learning goal.
Evaluators’ issues can be established by combining real
CO7 The content is chunk based on topic and subtopic and surrogate evaluators that able to accommodate all of the
CO8 Major and minor topic is differentiate clearly highlighted evaluation criteria. The third issue, evaluation
process will be using formative evaluation with the help of
PHEG technique for surrogate users and list of questionnaire
Playability is another section in PHEG that will be used (PAEG) for real users that will be discussed details in
for game developers as a guideline in evaluation process. another paper.
Table V shows the section of playability.
V. CONCLUSION
TABLE IV. PHEG – PLAYABILITY Three challenges in evaluating ECG have been
Usability Educational Game Usability Heuristic - Playability highlighted. Evaluation criteria, the evaluators and
PL1 Challenge provided are up to the users standard/level evaluation process are the three challenges that need to be
PL2 Users able to strategies overcome in the evaluation process of ECG. It is believed
PL3 The pace of the game are in balance that combination of the three highlighted challenges able to
PL4 Players able to control the game detect usability problem of ECG at early stage of
PL5 Progress of the game can be seen at anytime development process. Improvement of ECG based on the
PL6 Players able to perform to their best ability usability problems highlighted able to produce
PL7 Challenge is adequate – not too easy and not too difficult comprehensive and practical ECG that can be used to help
learners in their learning process.
The last section in PHEG is multimedia and it will be
used by all of the surrogate evaluators in evaluation process. ACKNOWLEDGMENT
Table VI shows the section of multimedia. This reseacrh is conducted using e-Science Funds Grant
(01-01-02-SF0089), Universiti Kebangsaan Malaysia.

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