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OLD EMPIRES

SPELLS

Adapted by David Dolph

Here are 16 spells adapted from the old Forgotten Realms accessory, FR10 Old Empires.
Some of these spells introduce some new concepts or powers that may not fit into all
play styles. Make sure you check them first before allowing them.

Alkar Silverblade (order #8977966)


BARD SPELLS 4TH LEVEL
CANTRIP (0-LEVEL) Agitate Wounds
Stumble Dune
2ND LEVEL 5TH LEVEL
Tumble Sandstorm
6TH LEVEL 6TH LEVEL
Dying Curse Reverse Missile
7TH LEVEL 7TH LEVEL
Trick Time Loop
Trick
CLERIC SPELLS
CANTRIP (0-LEVEL) WARLOCK SPELLS
Inscribe 3RD LEVEL
Stumble Witchweed
1ST LEVEL 4TH LEVEL
Omen Agitate Wounds
6TH LEVEL
Dying Curse WIZARD SPELLS
CANTRIP (0-LEVEL)
DRUID SPELLS Inscribe
4TH LEVEL Stumble
Dune 1ST LEVEL
5TH LEVEL Breathe
Sandstorm Ladder
2ND LEVEL
PALADIN SPELLS Damage Mirror
1ST LEVEL Thunderball
Omen Tumble
3RD LEVEL
Witchweed
SORCEROR SPELLS 4TH LEVEL
CANTRIP (0-LEVEL) Agitate Wounds
Stumble Dune
2ND LEVEL 5TH LEVEL
Thunderball Sandstorm
Tumble 6TH LEVEL
3RD LEVEL Dying Curse
Witchweed Reverse Missile
7TH LEVEL
Time Loop
Trick

Alkar Silverblade (order #8977966)


AGITATE WOUNDS DAMAGE MIRROR
4th-level necromancy 2nd-level alteration
Casting Time: 1 action Casting Time: 1 action
Range: 90’ Range: Self
Components: V, S, M (pinch of salt) Components: V, S, M (crushed glass
Duration: Instantaneous from a mirror)
This spell can only be cast on a single Duration: 1 hour or until activated
creature that has already lost blood The next time the caster is hit by a non-
(been hit for damage). As such, this magical attack, every creature within 10’
spell will not work on creatures that of the caster is hit with the same
cannot bleed. Once cast, the target damage.
begins to bleed even more. If the spell
attack succeeds, the target takes 4d8 DUNE
necrotic damage. At the beginning of the 4th-level conjuration
target’s next turn, they must make a Casting Time: 1 minute
Constitution saving throw. A failed Range: Touch
saving throw causes the target to suffer Components: V, S, M (pinch of sand)
1d8 necrotic damage at the beginning of Duration: 8 hours
their turn until they receive any form of When this spell is cast, the caster
magical healing. A successful saving creates a sand dune that can carry 6
throw means they suffer no harm. medium-sized creatures. This sand dune
At Higher Levels: When you cast this can only move through sandy areas and
spell using a spell slot of 5th level or does so with a speed of 30.
higher, the initial damage increases by At Higher Levels: When you cast this
1d8 each slot level above 4th. spell using a spell slot of 5th level or
higher, the duration increases by 1 hour
BREATHE and the sand dune can carry 1 more
1st-level alteration medium-sized creature for each slot
Casting Time: 1 reaction level above 4th.
Range: Touch
Components: V, M (bit of cloth) DYING CURSE
Duration: 1 minute 6th-level abjuration
The recipient of the spell is able to Casting Time: 1 reaction
breathe normally no matter the Range: 120’
conditions they are in. Components: V, S
Duration: Permanent until dispelled
LADDER When the caster takes enough damage
1st-level alteration to bring them to 0 hit points, they may
Casting Time: 1 action utter a curse upon the creature that
Range: 60’ struck them down. The creature is
Components: V, S, M (knot of wood) affected as if the spell bestow curse had
Duration: 1 minute been cast on them, however, they get no
The caster creates a firmly anchored saving throw.
ladder built of force. It is 60’ long and
can be placed vertically and horizontally.
Once cast the ladder cannot be moved.

Alkar Silverblade (order #8977966)


INSCRIBE The caster creates a swirling vortex of
Alteration cantrip churning sand. This vortex is a 30’
Casting Time: 1 action radius sphere centered within line of
Range: 10’ sight. Each creature starting their turn
Components: V, S, M (squid ink and a or entering the area must make a
feather) Constitution saving throw. A failed
Duration: 1 minute saving throw causes the target to take
The words of the caster magically 5d8 bludgeoning damage and become
appear on a piece of paper, vellum or blinded; the blinded condition remains
papyrus. They are written in any until they leave the area. A successful
language the caster knows. saving throw means they take half
damage and are not blinded.
OMEN At Higher Levels: When you cast this
1st-level divination spell using a spell slot of 6th level or
Casting Time: 1 action higher, the damage increases by 1d8
Range: Self each slot level above 5th.
Components: V, S, M (gem of at least
100gp value which is consumed) STUMBLE
Duration: Instantaneous Enchantment cantrip
With this spell, the caster is able to Casting Time: 1 action
beseech their deity to ask if a certain Range: 60’
course of action is approved by the Components: V, S, M (drop of oil)
deity. The spell does not indicate if there Duration: Instantaneous
is danger involved in the course of The target of the spell must make a
action, only how the deity would look Dexterity saving throw or fall prone.
upon it.
THUNDERBALL
REVERSE MISSILE 2nd-level evocation
6th-level abjuration Casting Time: 1 action
Casting Time: 1 action Range: 120’
Range: Self Components: V, S, M (amber rod)
Components: V, S Duration: Instantaneous
Duration: Concentration, up to 1 minute The caster summons a burst of lightning
This spell causes attacks from missile that is accompanied by a loud clap of
weapons to miss the caster and return thunder at any desired location they can
to automatically strike the attacker. This see within range. Each creature in a 20’
includes spells that are missile based radius sphere centered on that point
such as magic missile and melf’s acid takes 2d6 thunder damage and must
arrow. make a Constitution saving throw. A
failed saving throw causes the target to
SANDSTORM become deafened for 1d4 turns and a
5th-level evocation successful saving throw means they have
Casting Time: 1 action suffered no additional harm.
Range: 120’ At Higher Levels: When you cast this
Components: V, S, M (fistful of sand) spell using a spell slot of 3rd level or
Duration: Concentration, up to 1 minute higher, the damage increases by 1d6
each slot level above 2nd.

Alkar Silverblade (order #8977966)


TIME LOOP creature to swap appearances. This
7th-level alteration includes voice and movement
Casting Time: 1 reaction mannerisms. This second part is
Range: Self illusionary and things that see through
Components: V, S, M (crushed gem illusions, such as true seeing, will reveal
worth 100gp) the deception.
Duration: 1 minute
This spell is cast at the end of the TUMBLE
caster’s turn. The caster is then 2nd-level evocation
transported back in time to the Casting Time: 1 action
beginning of that turn undoing Range: 120’
everything that happened that turn. Components: V, S, M (grease)
They can then redo their turn either Duration: 1 minute or until a saving
doing their old actions or taking entirely throw is made
different actions instead. If redoing the The target of the spell falls prone as
same actions they must reroll all die grease appears on their feet. At the end
rolls. At the end of the new turn they of their turn the target is allowed a
can either end this spell or continue it Dexterity saving throw. A failed saving
by going back in time to the beginning throw causes the target to fall prone. A
of the turn again. Each time they go successful saving throw ends this spell.
back in time they reduce the duration
by 1 turn. WITCHWEED
3rd-level evocation
TRICK Casting Time: 1 action
7th-level alteration/illusion Range: 120’
Casting Time: 1 action Components: V, S, M (tobacco)
Range: 120’ Duration: Concentration, up to 1 minute
Components: V, S, M (ball of wax) This spell creates a 30’-radius sphere of
Duration: 1 minute light smoke. Each creature within the
This spell has two effects. First it swaps cloud is at disadvantage on their attacks.
the position of the caster with a Once cast, the cloud is stationary; it may
creature within line of sight. At the only be moved by a gust of wind spell.
same time, it causes the caster and

Alkar Silverblade (order #8977966)

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