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with Superpowers only. Players must unlock these stat points after unlocking required Weapon
Combos (8 Skill Points) and Movement Innates (7 Skill Points)
6Melee Rotation
Fortify Golem [1] (needs reload) > Unstoppable [3M] > Jackhammer [4M] + Tap
Melee (until refreshing Crush effects or Fortify Golem [1])
Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload)
> Unstoppable [3M] > Jackhammer [4M] + Tap Melee (until
refreshing Crush effects, Debris Field [2] or Fortify Golem [1])
Mid-Range Rotation
Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload)
> Jackhammer [4M] + Tap Melee (until refreshing Crush effects, Debris
Field [2] or Fortify Golem [1])
Range Loadout
Range Rotation
Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Striking
Stones [3R] > Upheaval [4R] + Tap Melee (x3)
Melee & Mid-Range Rotation allows player to be spend measured power to kill nearby
enemies fast.
Melee & Mid-Range Loadout is recommended for all situations (Challenges, Duos,
Alerts, Raids, and Missions).
For Alerts and Raids you have to be careful on not dying for being too closed to Bosses
or Sub Bosses
Range Rotation has high-power consumption making it only viable when a controller is in the
group.
Melee & Mid-Range Loadout has more burst damage than Range Loadout but it will
let your character being at a safe range location
These Rotations focus on dealing heavy damage with Crush (Debris
Field [2] or Unstoppable [3M]) effects.
Jackhammer [4M] , Striking Stones [3R] and Upheaval [4R] should be used
until Crush effects are off
WEAPON
Blast Adapter: Weapons attacks blast your target and five other nearby enemies for
additional damage
Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing
damage by 75% until damage equal to 30% of your Health is prevented
NECK
Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy
with a harmful super power. Does not work with Supercharge powers
BACK
Breakout Regeneration: Gain Health regeneration for 4 seconds after using the
Breakout ability
Berserker: Your damage output increases by an additional 10% when you Health drops
below 35%
FEET
Deadly Block: Your Block Counter causes additional damage equal to 5% of your
Precision
Explosive Block: Your Block Counter knocks enemies much further away and
increases their helpless duration by up to 1 second
CHEST
Core Strength: Gain an additional 2% damage
HANDS
Max Damage: Using super powers increases damage by 2% for a short time
RED SOCKET
Might
YELLOW SOCKET
Might & Power
BLUE SOCKET
Might & Health (improve survival)