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Alternative method: Virtual loudspeaker approach. Get HRFT’s for fixed virtual loudspeaker
locations. Easier to process.
(An argument that content creators should be using their own HRTF’s). Some spatialization is
enhanced by VR since head tracking movement can help to localise the sound, but the pinnae is
crucial for height.
Sadie binaural database includes a variety of HRTF’s for different virtual loudspeakers setups.
https://www.york.ac.uk/sadie-project/binaural.html
Other tools:
Google VR SDK, Google jump – 360 video for youtube, Facebook spatial workstation.
https://facebook360.fb.com/downloads/spatial-workstation-windows-v2-0-0-beta/
Ambix plugins
http://www.matthiaskronlachner.com/?p=2015
(Brian Fallon developed first order ambisonic encoder plugin for consumer Zoom H2n recorder
https://endabates.wordpress.com/2016/10/27/zoom-h2n-conversion-plugin/)
http://c4dm.eecs.qmul.ac.uk/events/wimp2/Lee.pdf
http://www.aes.org/e-lib/browse.cfm?elib=18511
Proms concerts recorded with Schoeps ORTF 3D + close spot mics (with delays based on distance
from).
Boulez Anthemes 2 in binaural http://www.bbc.co.uk/programmes/p0471dcv
Chris Pike
http://www.bbc.co.uk/rd/people/chris-pike
http://www.bbc.co.uk/rd/projects/360-video-virtual-reality
http://www.bbc.co.uk/rd/blog/2016-05-virtual-reality-sound-in-the-turning-forest