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Botched Rolls/Crit Fails (1d20)

20
19
18
No Additional Effect Simply miss target
17
16
15
14
Embarrasing Miss Receive a -2 to hit until you can actually land a hit
13
12
Loose Balance Fall Prone
11
10 Counter Attack Open self up for Oppotunity Attack
9
Butterfingers Weapon falls 1d4 squares away in a random direction
8
7 Pulled Muscle Weakend' until the end of you next turn
6 Careless Strike (Self) Deal 1/4 damage to self
5 Careless Strike (Ally) Target ally adjacent to target for 1/2 damage
4 Broken Armor 1d6 for severity
3 Cracked Weapon 1d6 for severity
2 Snapped Bone 1d10 for severity and location
1 Pass out You knock yourself unconscious. Save vs. Death

Crit vs Medium Creatures (1d20)


If "OR", save Vs Death. Pass: 2nd option, Fail: 1st option
20 Insta-Kill or Dismember D20 for dismemberment
19 Dismember or Knock down D20 for dismemberment
18 Greatwound or Knock down Greatwound: ongoing 5+1/2 level. Typed power = Typed damage. Save Ends
17 Stunning Blow or Knock down Stunned: Target stunned until next turn
16 Knock-Out or Knock down Knock-Out: Target unconscious (save or damage ends)
15 Forceful Blow or Knock down Forceful Blow:Dazed until end of next turn
14 Pressure Point or Knock down Pressure Point: Target weakend (save ends)
13 Ripped Hamstring Target slowed until healed
12 Parrying Defense Gain +2 to all defenses
11 Knock down Target goes prone
10
9
8
7
6
5
No Additional Effect Simply do normal max damage as per normal for crits
4
3
2
1

Broken
Something falls off. Standard action to put Armor
it back Severity
on. Open (1d6)
self up for opportunity attack. -1 AC until put back
1-2 on
3-4 Something relatively simple
major broke. breaks.
Can't it's and
be worn easily fixable
grant outside
bonuses. of combat.
Standard -2 AC
action untilthe
to get fixed
pieces off
5-6 that are hindering you. -1 more AC then the armor gives
Broken Weapon Severity (1d6)
1-2 Something bent/cracked. Easily fixable with the right tools. -2 to hit and -2 damage until fixed.
3-4 Something
Oh worse broke.
snap! Unusable You'll
besides asneed someone waepon.
an improvised lightly trained
Needsto professional
fix. -4 to hit, -4 damage.to fix.
blacksmith
5-6 Might be cheaper to by a new one.
6
5 Toes
4
3
2 Ear
1
How's the Weather? (1d20) Random Treasure (1d100)
1 Natural (or unnatural) disaster 1 Exotic Perfumes 51
2-6 Pouring rain / snow 2 Essential Oils 52
7-8 Lightening Storm / hail storm 3 Rare Spices 53
9 - 10 Fog / obscuring weather 4 Valuable Furs 54
11 - 17 Sunny day 5 Silk and fabrics 55
18 - 19 Pounding winds 6 Exotic Teas 56
20 Reroll twice; use both 7 Preserved zoological specimen (dead) 57
8 Several rare books 58
Bad Trip (1d12) 9 An ancient idol 59
1 Lack of self control 10 A ceremonial dagger 60
2 Extreme terror 11 Maps of unknown lands 61
3 Drowsiness 12 Seed pods of rare flower 62
4 Dizziness 13 Medicinal herbs 63
5 Weakness 14 Exotic Poisons 64
6 Tremors 15 Delicate glasswork 65
7 Nausea 16 Fine Pottery 66
8 Acute Paranoia 17 Scented Candles 67
9 - 10 Roll twice, take both 18 A bag of glass eyes 68
11 - 12 Roll three more times, take both 19 An orienal rug 69
20 Prayer mats 70
Broken Bones (1d10) 21 Fine Soaps 71
1d4 for weeks to heal 22 Expensive cosmetics 72
1-2 Major Arm 23 Lady's Finery 73
3-4 Non-Major Arm 24 Men's Finery 74
5-6 Major Hand 25 Handcrafted boots or shoes 75
7-8 Non-Major Hand 26 Salts 76
9 - 10 Leg 27 Coffee beans 77
28 Richly decorated lantern 78
Dismemberment (1d20) 29 A fallen meteor 79
1-3 Ear 30 Pig iron 80
4-6 Toes 31 Rare mineral specimens 81
7-9 Finger 32 Horns of an obscure beast 82
10 - 12 Hand 33 Basilisk's Teeth 83
13 - 14 Leg 34 Finely decorated beer stein 84
15 - 16 Stomach 35 Oddly colored sand 85
17 - 18 Non-Major Arm 36 Several unusual hats 86
19 Major Arm 37 Preserved insects 87
20 Head. Insta-Death 38 An eerie portrait 88
39 Rich liqueurs 89
Fear-Induced Freak Out (1d12) 40 Fiery whiskey 90
Reroll if freak-out doesn't fit current setting 41 Several dog collars 91
1 Collapse and whimper in fetal position 42 Beautiful Tapestries 92
2 Panic and get as far away as possible 43 Telecope 93
3 Stunned in disbelief 44 Bundled love letters 94
4 Take sloppy aggresive action 45 Blood-stained handcuffs 95
5 Soil undergarments and fall on ground 46 A hunting horn 96
6 Beg and plead and bargain for life 47 A clockwork doll 97
Controlled Fear. No panic, but visibly
7 48 Fine ink and quills 98
Tries to hide, even if it's not a saneshaken
hiding
8 place
49 An old crown 99
Hysterical shrieking / Hyperventilating /
9 Flailing
50 Lodestones 100
10 Take more controlled aggressive action
11 Fall to knees and pray to gods
12 Tries to kill self or cut tongue out
Random Treasure (1d100)
Sheets of music Roll 1d4 for how many encounters on the
A music box 1 Uncomfortably bad weather. Slow travel by 1 day
Storm that requires shelter, Might go away after a couple
A decorated box 2
day
Marbles 3 Storm that requires strong shelter. This will last all day and
A children's doll 4 Worst storm you've ever seen. Insane to go outside. This
A ring of keys 5 Traveling Medical Merchant
Crystal ball 6 Traveling Alchemist Merchant
Snake skin belt 7 Traveling Weapons Merchant
Primitive ceremonial mask 8 Some small treasure fell off a cart and is now in the road
Finely wrought spectacles 9 Escaped slave runs across your path with master close be
A deed of of ownership to a far away property 10 Adventuring Party similar to yours passes by, possibly tau
A scroll of ambiguously written prophecies 11 Wounded citizen along the road
Cleric in need of food and water (causes curse or blessing
A bird whistle 12
outcome)
A compass that points due south 13 Bounty Hunter passes by, stops party to ask them questio
A patch of preserved, tattoed human skin 14 See two gods in a heated battle high overhead
A fool's motley costume 15 Discover abundant silver ore deposit in the mouth of a my
A monstrous human skull 16 Largest rat you've ever seen
Dice 17 Find a gold piece and pick it up, all day long you'll have go
Diviner's runes or bones 18 A pack of dogs around a corpse (could be feasting on or p
A lurid sculpture 19 Camp of nomads (cannibals, monks, barbarians, hunter g
A rusting gauntlet 20 Dire bear and dire boar fight and kill one another
Abacus 21 Find a pack of wolves attacking a man, he offers award fo
Mortar and pestle 22 Stranger walks up, hands you a key with a dragon at the b
A gilded slave collar 23 Brush/Forest fire
An empty bird cage 24 Freshly dug graves in rows of three
An expertly crafted musical instrument 25 Malfunctioning warforged
A large crystal prism 26 Group of uattended children run past and call you names
Silverware 27 Clinically insane woman going the other way
A possibly magical wand 28 Cannibal eating a corpse
A lord or lady's wedding bands 29 Hear a wizard cast a spell with a voice that crosses miles.
An urn full of ashes 30 Find empty and abandoned shack
A quiver of bone-tipped arrows 31 Child asks for autograph
A tiny coffin 32 Traveling Merchant sells fake magic devices
A board game 33 Cartographer passes and asks for help on map notes
Playing cards 34 Find what appears to be people trying to start up a town
Dragon scales 35 Pack of non-hostile ghouls meander by, bickering about p
A small creature, inexplicably alive 36 Looter tells you he's headed to a recently destroyed town,
Several feet of rattling chain 37 Fanatic in old robes passes by and screams obsinities, saying "H
Fine burial shrouds 38 Random PC contracts a disease due to bad food
A jar of acid, and a matching jar of base 39 Pick-pocket who is disguised as a tired/hungry child/teen
Fireworks 40 Metereorite flys overhead and crashes miles away
Caltrops 41 Ancient Dragon flys overhead and roars, no conflict
A very old bottle of unopened wine 42 Kobold missionary comes by to share with you the lore of
Shrunken head 43 Pass by an unmarked wizard tower. Locked and vacant, b
Hidden prison labor camp is uncovered with the worst of t
Healing balms and salves 44
inside
A handbell 45 Spot a unicorn off in the distance. All diseases are cured
Mummer's whiteface 46 Random party member gets invitation to the appropriate g
Puppets 47 Come across a known to be rare ingredient in potions
A deed to marriage to a prince/princess 48 Prisoner transport
Travelers come by and tells you of a nearby nature-overg
One of the above, but magical/cursed/extremely valuable 49
woods
50 Stray arrows flys by your head. Novice runs out and grabs
Workless Laborers come begging for work in exchange fo
51
sleep
52 Bandit holds them up for 5 gold each
53 Mysterious cavern is found (animal inside, like bear or wo
Magical rift is found, goes to a small plane the size of an o
54
inside
55 Party finds a device that grants one-minor wish
56 Cross the path of a huge group of slavers, no conflict
57 Cross the path of a huge group of slavers, conflict
58 Ambush of bandits
59 Ambush of incompetent bandits
60 Ambush of goblins
61 Ambush of incompetent goblins
Pool of more encounters
Hired thugs attacking unarmed traveller
A traveller comes by asking if the party has seen his miss
A dog with a rope collar is walking by, follows the one with
Lone construct guarding a small 2 story tower
Find hunters on the road. They say they are chasing succ
Spot a loving couple in a wagon with a lot of stuff on it. Th
Random Encounters on the Road (1d100)
for how many encounters on the road, then 1d100 for each encounter. Replace every encounter when used from the pool
her. Slow travel by 1 day 62 The road suddenly turns sharply, going in a direction different from the map
er, Might go away after a couple hours, no travel for 1
63 A group of guards accosting an ornate carriage pass by
g shelter. This will last all day and part of tomorrow 64 A group of bandits accosting an ornate carriage pass by, cheering wildly
seen. Insane to go outside. This can last up to 3 days 65 Noble guarded by royal guards
ant 66 Noble "guarded" by bandits. Doesn't look in trouble
chant 67 A group of kobolds are at the side of the road, burying a respected elder
chant 68 At night ghost wolves circle your camp like they are going to attack, but don't
off a cart and is now in the road 69 Minstrel asks party for a tale so that he may make a tune
ss your path with master close behind 70 Men in black robes (hooded) pass you by, they are d4
r to yours passes by, possibly taunts party Monks from a distant monastery
he road Cultist, spread word of a powerful aberration
d water (causes curse or blessing depending on Famous nobles, trying to travel unseen
y, stops party to ask them questions Happy, normal travelers who just hapen to really like black, hooded robes
d battle high overhead 71 Magician offers to play a game. 2 chests lay before him, one with treasure, one with trash
ore deposit in the mouth of a mysterious chasm PC always chooses trash (ogre dung). There is no treasure. Costs 1 gold to play.
een 72 A skeleton is on the road with a vile half filled, labled "Elixer of Eternal Life"
ck it up, all day long you'll have good luck 73 Old orc asks for a glorious death by combat. Single-combat, no magic, no help
corpse (could be feasting on or protecting corpse) 74 A naked woman comes from the bushes, begging for protection. A bear follows her. D4
bals, monks, barbarians, hunter gatherers) Her boyfriend was a druid who accidentally turned into a bear mentally & physically
ight and kill one another She was a forest animal that accidentally turned human
tacking a man, he offers award for his life Bear found her while she was washing
s you a key with a dragon at the base, walks away The bear is actually a nervous boy druid trying to sneak a peek at the naked girl
75 Where a city is suppose to be there is instead:
ws of three A great hole, the Underdark took the town
d A mirage of a large lake a wizard concocted as a defense system
ren run past and call you names A Bandit city, the previous one is controlled by a group of bandits. The guard force is dead
going the other way The burning remains of a city. No bodies or gold can be found
e 76 The bodies of bandits on the side of the road
ell with a voice that crosses miles. Nothing else. 77 Bounty Hunter. After some bandits
ned shack 78 Bounty Hunter. After member of party
79 You have to cross a thin, weak, drooping rope bridge over a very large gorge
fake magic devices 80 A pack
You of small
encounter pixiesofgather
a group around
(D4), they you,
would like they follow
to travel withyou
youand
for asing peacefulthey
day because song
d asks for help on map notes 81 believe they are being chased. The entire time, they are talking about going to Redwall, a
people trying to start up a town perfect city. The party has never heard of this city.
Broken Warforged
uls meander by, bickering about past discretions Scrawny Looking Dragonborn
ded to a recently destroyed town, offers you to follow Sick looking Bullywugs and Wilden
by and screams obsinities, saying "He's coming for you" Drow and Duergrar, they seem really nice though and not evil in the slightest
disease due to bad food 82 A large tree has fallen into the road and the locals are helping move it
ised as a tired/hungry child/teen 83 Holy pilgrims to a nearby shrine to their god
d and crashes miles away 84 Tax collectors
head and roars, no conflict 85 Freak weather forcing them to share shelter with another, can be hostile or friend
s by to share with you the lore of his dragon 86 Entertainers ride by (circus, freak show, knife throwers, actors)
zard tower. Locked and vacant, but with stuff 87 Road is marked by (D4)
p is uncovered with the worst of the lands prisoners A grave dug in the middle of a crossroad
distance. All diseases are cured A badly made summoning circle (made by kids)
gets invitation to the appropriate guild Dead bandits (again)
o be rare ingredient in potions A broken down wagon
88 Lost kid, he says he lives in a town weeks away, he doesn't know how he got he
ells you of a nearby nature-overgrown temple in the
89 Pack of wild dogs, not necesarrily hostile
head. Novice runs out and grabs arrow, aplogizes 90 Vultures feasting on ___ carcasses
e begging for work in exchange for food and a place to
91 A well worn sword burried in a rock. (the sword is cursed)
5 gold each 92 Royal Guard and Scholar asking to see their travel papers
nd (animal inside, like bear or wolf or boar) 93 Party falls in a sink hole
s to a small plane the size of an office room. Leaves
94 Rabid rabbits attack and chase the adventurer. (use rats template)
grants one-minor wish 95 Wizard on side of road by a low river. He dropped his Bag of Holding in by accide
group of slavers, no conflict 96 You find a journal greatly detailing Supernatural creatures
group of slavers, conflict 97 Adventuring party similar to yous. Roc swoops in a takes one of theirs, they chas
98 The bridge over a river has fallen down, the river is very strong and deep
bandits 99 A horse and empty carriage is running towards the party at great speeds
###You see a flutist singing his song, followed by a line of about 20 dancing children
goblins
Pool of more encounters
armed traveller
ing if the party has seen his missing bag
s walking by, follows the one with highest nature
a small 2 story tower
. They say they are chasing succubi and imps
wagon with a lot of stuff on it. They are moving away
rom the pool
on different from the map
ss by
ss by, cheering wildly

ing a respected elder


e going to attack, but don't
a tune
d4

ded robes
one with treasure, one with trash
sts 1 gold to play.
d "Elixer of Eternal Life"
e-combat, no magic, no help
tection. A bear follows her. D4
mentally & physically

at the naked girl

m
s. The guard force is dead

ge over a very large gorge


w you
with youand
for asing peacefulthey
day because songs
talking about going to Redwall, a

n the slightest
are helping move it

nother, can be hostile or friendly


wers, actors)

e doesn't know how he got here


ursed)
papers

e rats template)
his Bag of Holding in by accident
eatures
takes one of theirs, they chase
very strong and deep
party at great speeds
e of about 20 dancing children

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