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Main interface
The UI of Stellaris is similar to previous PDS games - menus and sub-menus, putting a wealth of important information a click or two VERSION
away. Navigating such an interface can contribute to a large portion of a grand strategy game's learning curve, but all the information is
This article may contain outdated information that is inaccurate
organized logically and you'll know where everything is in no time. While this article covers some of the UI basics, it is recommended to for the current version of the game. It w as last updated for 1.5.
use the in-game tutorials to fully familiarize oneself with the UI. Like other PDS games, Stellaris is full of tooltips - if an action isn't clear,
hovering over the button (or icon, statistic etc) will most likely reveal information further explaining the situation. USER INTERFACE

Contents Game setup


Stellaris Wiki
Paradox Wikis 1 Map views Main interface
Paradox Forums 2 Top bar Empire interface
Recent changes Planet interface
3 Bottom bar
Random page
4 Outliner Ship interface
Tools
Controls
What links here
Related changes Map
Special pages
Printable version
Permanent link Map views [edit]
Page information

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System view

The system view offers an up-close look at a particular star system. The player can visually locate planets, stations and fleets with relative ease.

The following (clickable) actions are available in this map view:

Star name - Opens a summary screen of the star and further possible actions depending on the star (terraforming, anomaly research etc). If the star is colonizable (and surveyed) a
planet-surface screen will be available too.
Station name - Opens a summary screen of the station and further possible actions depending on the station type (spaceports, observation posts etc).
System arrow - The triangles pointing outside the system represent the nearest star system from each direction. Clicking on a green arrow (an explored system) will change the view to
that system. Hovering over an arrow will provide information on intel level, surveyed progress and ownership.
Galaxy view

The galaxy view displays the generated map for the game. The player can get at a basic glance information on untapped resources, anomalies, colonizable plants, foreign empires etc.

The following (clickable) actions are available in this map view:

Colonizable icon - Opens a summary screen of the colonizable planet with further possible actions. If the planet is surveyed a planet-surface screen will be available too.
Map-modes - The different map-modes are display information in this view. They can be used to check diplomatic stances/statuses of other empires.
Octagonal indicators - This are used to determine "relative" location of systems as if they were on a leveled plain - done due to systems being on a 3D map in space (different Z-axis).
System name - Opens the system view of the selected system. Hovering over a system will provide information on intel level, surveyed progress and ownership.
Both views

The following (clickable) actions are available in either map view:

Anomaly icon - Opens the anomaly research screen. Players can choose to temporary leave it, assign another scientist or research the anomaly.
Empire shield - A player's shield will open the will open the government tabs, while a foreign empire's shield will open the diplomacy screen with that empire.
Resource values - Green indicates tapped resources while white indicates untapped resources.
Ship icon - Selects all ships in the systems (player or foreign, civilian or military) and opens their summary screen. Further possible actions depend on selected ship type (construction,
colony etc).
Star/System name - Dark-gray names indicate un-surevyed locations.

Top bar [edit]

Resources (and important values) (Game) Date

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Displays monthly gain of resources and other important values. Hovering over an icon Displays the current date in the game
reveals additional info and calculation break-down. Clicking an icon opens a relevant Control buttons - Pause/unpause and
screen. speed buttons
Basic resources - Energy credits, minerals and food (stored amount + monthly gain). Keyboard controls - Spacebar and + / -
Opens budget screen. (respectively)
Expansion resources - Influence and unity (stored amount + monthly gain). Opens
traditions screen.
Research resources - Physics, society and engineering. Hovering shows stored amount.
Opens technology screen.
Strategic resources (opens strategic resources screen), Core systems (opens planets and
sectors screen), and naval capacity.

Alerts Music player

Notifications about on-going situations requiring the Allows selection of specific tracks to
player's attention play
Can be disabled per alert type (re-enabled through Control buttons - Pause/unpause and
the outliner) skip buttons
Toggle shuffle mode on/off

Management screens

A series of information screens for managing the player's empire. Most screens also have a key bound to them.
Government (F1) - Government, budget and demographics tabs. Displays any modifiers affecting the empire or its population.
Contacts (F2) - A list of all known empires the player made contact with.
Situation log (F3) - Log and victory tabs. Used to track any on-going objectives within the game.
Technology (F4) - Lists current (and previously) researched technology.
"More" button (drop-down menu), which leads to:
Planets and sectors (F5) - Lists all planets and sectors in the player's empire. Selecting a planet opens said planet summary screen.
Policies and edicts (F6) - List of empire policies and any empire-wide edicts to enable/disable.
Factions (F7) - Lists any factions in the player's empire and available options to deal with them.
Strategic resources - Lists any tapped strategic resources along with their effects.
Species - Lists any known species. Allows genetic modification of species within the empire.
Leaders - Lists all existing leaders (by type) in the player's empire. Allows the recruitment of new leaders.
Traditions (F8) - Displays the traditions trees for the empire. Allows focus on a desired play-style.
Expansion planner (F9) - A tool to easily sort through colonizable planets. Selecting a planet opens the colonization tool.
Ship designer (F10) - A tool to design new ships or refit existing designs.

Bottom bar [edit]

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System information Map-modes

Changes view between system/galaxy (opens last Colors the galaxy map in accordance with the
system viewed) chosen map-mode
Displays systems's name and owner's flag The information displayed changes towards the
If player-owned it is possible to change the name by selected empire
clicking on it Available map-modes are: Empire (ownership),
Diplomatic, Opinion, AI Attitude and Sector
graphics (toggle).

Control groups Miscellaneous

Quick-access to player-bound objects (planets, Details map-mode - Displays resources, sensor


ships, stations, etc) ranges, action icons, etc on the galaxy view
To bind select an object hold Ctrl and a Number Wars/Federation status - Shields of entities at war
To unbind right-click the control group with the player and player's federation shield
Go to - Opens the system view on the player's home
system
Search - Search among known star systems (opens
system view if system is selected)
Multiplayer chat (not available in single-player)
Help - Opens the Stellaris Wiki in the browser
Main menu - Options for save, load, settings, exit,
and etc.

Outliner [edit]

The outliner is located at the right edge of the screen. It provides Usage
the player a quick-access lists to the following: Globe icon (O) - Toggles the outliner on/off
Armies Gear icon - Opens a customization screen to choose
Civilian ships list type appearing and their order
Disabled alerts List types can be collapsed by clicking on their
Factions header
Habitats Selecting an item opens a relevant screen
Integration Double-clicking centers the screen on the selected
Military fleets item
Observation
Planets
Rally points

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Sectors

Categories: Potentially outdated 1.5 Stellaris Guides

About Stellaris Wiki Stellaris Wiki Paradox Wikis Mobile view

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