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Regardless of the model, write the lesson with enough detail and teacher talk/questioning that the reader can picture the teacher candidate teaching the lesson in its entirety and/or
another teacher could step in and use the plan with minimal assistance. Attach this section to the Lesson Plan Template under Lesson Sequence and Delivery.
Lesson Differentiation (1e-1) Student Engagement (1e-1, 3c-1*)
Components 1. Within Core Instruction (minimum), 1. Within in the Lesson Sequence and Delivery
list instructional tools, methods, label examples for fostering Student
Time
Time
and/or strategies to meet differing Engagement (SCOR) with S for Success, C for
student needs/interests. Curiosity, O for Originality, and R for
2. Explain your rationale. Relationships.
2. Explain your rationale in the boxes below.
Introduction (1e-4) Write two equations on the board. One that says C: Setting the scene as a game show
10 Describe how you will “10 + 2” and one that says “7+5”. Create a scenario will increase the curiosity/engagement
min. inform students as to where the lucky duck has been called up as a game of the material presented.
what they will be doing
and why it is important
show contestant. Inform them that they can win a
(e.g. Titan gem if they answer a question correctly. Tell
statements/questions/oth them that they can only choose one of the equations
er to present student- to answer on the board. The idea is that the student is S: Titan gems are extremely motivating
friendly objective) likely to choose “10 + 2” because it is easier for them for students. The level of engagement
to add on from 10. Be sure to ask the student why will increase when they have the
he/she chose “10 + 2” (it is easy to add 2 to ten!) If the motivation of a titan gem.
student chooses “7 +5” that is okay too, just make sure
they explain why they chose that equation. Have the
helper of the day call the lucky duck. Then, after the
student answers the equation correctly, give them the
Titan gem. Take a quick class poll of who would choose
“10 +2”. Ask one of those students why they would
choose that over the other equation.
Develop background, Explain that the lesson today will help us solve O: It is important to emphasize that
foster connections, addition problems by “making a ten” and adding on. students can solve these problems in
facilitate motivation for Adding on from 10 can be an easy way to combine their own ways. They just need to be
learning activity.
difficult numbers. Emphasize that this is just one of the aware of the many strategies that can
many strategies that can help us become better “math help them answer addition equations.
whiz’s” and even though it may not be our favorite
math strategy, it will still grow our brain and can help
us solve more difficult problems later on.
40 Core Instruction (1e-4) Distribute question of the day to students on small
min. Include appropriate individual pieces of paper:
lesson content, clear
sequence, opportunities
for practice and
application.
Working on this question
independently allows for
students to work at their own
pace. It makes them think
about the previous knowledge
they have on the subject, and
what they may need to work
on.
Split students into Norris and Titans groups. Titans Team “Norris” is comprised of S: Using a sticker as a reward
students will stay in the classroom, Norris will be in the the top 12 scores on the pre- encourages students to be respectful
pod with an activity. Remind students that when they assessment test. These and play the game as they are
get to the pod they will choose a partner to play the students are considered the supposed to. If they are responsible,
game with. If they are quiet in the pod for the entire “on level” group. This group they will gain more from the game.
station and I never have to come out to tell them to be will be working at a faster
quiet, they will all get a sticker when they come back pace. The game they will play
in. in the pod requires a higher
Transition “Titans” students to the visual learning level of thinking. R: Using the “flipped classroom”
portion of the lesson. Allow all students in this group concept of allowing students to be the
to join the front rug, facing the screen. The visual teacher increases feelings of
learning portion is an interactive video that walks importance among the students. They
students through the main idea of the lesson. During also gain respect from their teacher as
this time I will ask a responsible student from the they feel trusted to “teach” the
Titans group to “lead” the visual learning. The students material.
know how to go through the visual learning on their
own. During the visual learning I will be in the pod for
a few minutes to explain the activity. After the visual
learning video is over I will ask questions such as:
How can we make 10 to help us add?
What two numbers will we have after we
make a 10?
How many counters are left over from our ten
frame? Team “Titans” consists of the
Are the sums the same? students who are considered
Which equation do you feel is easier for you? “progressing”. This group will
Begin distributing ten frames and red/yellow dots at spend more time with
each table. Have a helper distribute with you. Call on scaffolding, where I will use a
quiet students return to their seats and have their slower pace to incorporate
eyes facing the front. reteaching into the questions.
T: HOCUS POCUS! The game they play in the pod
S: EVERYBODY FOCUS! will be slightly less
T: I need all of my friends’ hands in their laps and eyes challenging.
up here so I know we are ready to begin!
Pull up the Mimio notebook page that is titled “Ten C: Students enjoy using the Mimio, and
Frame” on the screen. This is a page that allows you to the level of engagement increases as
use an interactive ten frame. Write on the whiteboard they perform the interactive
“7 + 6” and ask students how we could use a ten frame procedures.
to solve this problem. Give students 30 seconds of
think time. Call on a student to come up to the board S: Giving think time allows students to
and try it on the interactive ten frame. If they are process what they are learning.
unsure, talk them through it. Make sure they add 7 red
counters first, then 6 yellow counters. There will only
be room for 3 yellow counters on the ten frame, so the
other 3 will go underneath the ten frame. This shows
how “7+6” can be changed to “10+3”. Remind
students that it when a ten frame is full, that means
we have ten counters. We add the bottom three Having two groups will allow
counters onto the 10 because they could not all fit into for more time to be spent
one ten frame. That is how we get “10+3”. Also, show meeting students where they
them how we can still see the 7 red counters, and the are at academically. The
6 yellow counters. games are beneficial for both
teams as it works on
practicing the skills of making
a ten at their own pace.