Acrobatic Defender 4 Use Gymnastics instead of Willpower on Full Defense RG p. 127 Adrenaline Surge 12 Act first in first initiative pass RF p. 145 Agile Defender 3 Use Agility instead of Willpower on Full Defense RG p. 127 Ambidextrous 4 No offhand penalty CRB p. 71 Analytical Mind 5 +2 to Logic tests involving patterns, clues or puzzles etc CRB p. 72 Animal Empathy 3 +2 to influence or control all animals RF p. 145 Aptitude 14 Max skill rating increased to 13. May start with 7. CRB p. 72 Astral Chameleon* 10 -2 to Assensing character’s aura signature CRB p. 72 Barren Rat 5 Concealability of hidden items increased by 1 HT p. 191 Better to be Feared than Loved 5 + Street Cred to Loyalty of blackmailed contacts CF p. 54 Biocompatibility 5 Essence cost improve by 0.1 on either Bioware or Cyberware CF p. 54 Bilingual 5 Starts with two languages as native CRB p. 72 Black Market Pipeline 10 10% discount and +2 to availability tests on a single gear category RF p. 145 Blandness 8 +1 threshold to recall character. -2 to locating character in a crowd CRB p. 72 Born Rich 5 May trade up to 40 karma for cash at CC RF p. 145 Brand Loyalty 3 +1 all tests with one item of specific manufacture RG p. 127 Catlike 7 +2 Sneak tests CRB p. 72 City Slicker 7 +1 Outdoor when urban. -1 to Perception& Survival when rural RF p. 145 Chaser 4 +2 to Chase Actions R5 p. 33 Codeslinger* 10 +2 to a single Matrix Action CRB p. 72 College Education 4 Academic Know skills doubled. Karma costs reduced by 1 RF p. 145 Common Sense 3 GM can veto one action per session RF p. 145 Cyber Singularity Seeker 12 +1 Willpower per pair of full Cyberlimbs CF p. 54 Daredevil 6 Regain two Edge for exceptionally daring actions RF p. 146 Data Anomaly 3 +2 resisting Matrix Perception when running silent DT p. 44 Dealer Connection 3 ea. (Max 4) 10% discount on vehicles R5 p. 33 Deus Vult! 4 Willpower test to ignore Wound penalties. Religious tenets AP p. 16 Digital Doppelganger 7 +2 threshold Matrix Searches about character RF p. 146 Disgraced 2 +2 Intimidate Criminals. Prejudiced by Law-abiding folk RF p. 146 Double-Jointed 6 +2 to Escape Artist CRB p. 72 Drug Tolerant 6 +2 addiction tests CF p. 54 Elemental Focus 10 +2 (Element) casting tests. Drain damage has elemental effect HT p. 191 Erased 8 Public Awareness no higher than 1. Fake SIN and lifestyle penalties RF p. 146 Exceptional Attribute 14 +1 max attribute rating. May start with 7 (+ race) CRB p. 72 Fade to Black 7 Free Hide action on successful Erase Mark actions DT p. 44 Fame, Layered 4 to 16 Social modifiers varies with degree RF p. 146 First Impression 11 +2 Social tests on First encounter CRB p. 74 Focused Concentration* 4 ea. (Max 6) No Sustaining penalty for one spell or form up to rating CRB p. 74
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation, Character Qualities - 2
Positive Quality Karma Effect Reference
Friends in High Places 8 Extra Charisma X4 karma to buy Big Shot contacts RF p. 147 Gearhead 11 Boost vehicle speed by 20% and +2 driving tests for d6 minutes CRB p. 74 Gifted Healer 2 +1 to single Care Under Fire test BB p. 11 Go Big or Go Home 6 Only -6 penalty when placing three marks simultaneously DT p. 44 Golden Screwdriver 8 Hits on repair Matrix damage reduces both boxes and time DT p. 44 Grease Monkey 8 + 1 to Engineering skill group tests R5 p. 33 Guts 10 +2 to resist Fear and intimidation CRB p. 74 Hawk Eye 3 Range penalties on Ranged Attacks & Perception reduced by 1 level RF p. 147 High Pain Tolerance 7 ea. (max 3) Ignore wound penalties up to (rating) boxes CRB p. 74 Home Ground 10 Varies CRB p. 74 Human-Looking* 6 Pass for a human CRB p. 75 ICU 6 +2 Matrix Perception to spot hidden icons DT p. 44 Indomitable 8 ea. (max 3) Increases Inherent limit CRB p. 75 Inspired 4 Streed Cred +2 among artists. +1 all Artisan or Performance tests RF p. 147 Jack of All Trades, Master of None 2 -1 Karma skill costs up to rating 5. +2 afterwards RF p. 147 Juryrigger 10 +2 to B/R tests with juryrigging. Effects vary CRB p. 75 Lightning Reflexes 20 +1 ini and +1 initiative dice. RF p. 148 Linguist 4 Faster learning time, reduce karma cost on languages RF p. 148 Lucky 12 +1 max Edge rating CRB p. 76 Made Man 5 Criminal group as L3 contact. 10% discount and +1 availability tests RF p. 148 Magical Resistance* 6 ea. (max 4) Increases spell resistance. Voluntary spells always fail CRB p. 76 Mentor Spirit* 5 Varies with Mentor Spirit CRB p. 76 My Country, Right or Wrong 4 Willpower test to ignore Wound penalties. Patriotism AP p. 17 Natural Athlete 7 +2 to Running and Climbing tests CRB p. 76 Natural Hardening* 10 +1 resisting feedback CRB p. 76 Natural Immunity 4 or 10 Immunity to natural or synthetic compound CRB p. 76 Night Vision 2 Natural eyes count as Lowlight vision. Suffers from glare RF p. 148 Ninja Vanish 5 Spend Edge and Free action to erase all marks from single target DT p. 44 One Trick Pony 7 Gain MA maneuver without the need to buy style RG p. 127 Online Fame 4 Social modifiers depending on recognition DT p. 45 Otaku to Technomancer 10 +2 resisting Fade Tests DT p. 45 Out for Myself 4 +3 Surprise tests. Double Notoriety for selfishness or betrayals AP p. 17 Outdoorsman 3 +1 Outdoor when rural. -1 to Perception & Survival when urban RF p. 148 Overclocker* 5 +1 to a single ASDF attribute. Not locked RF p. 148 Pain is Gain 5 +2 Matrix ini if suffering Matrix Damage DT p. 45 Perception Defender 4 Use Perception instead of Willpower on Full Defense RG p. 127 Perceptive 5 to 10 Additional dice to Perception tests RF p. 148 Perfect Time 5 Additional Free Action, +1 Performance. Always knows time RF p. 148
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation, Character Qualities - 3
Positive Quality Karma Reference
Photographic Memory 6 +2 to all Memory tests CRB p. 76 Poisoner 5 +1 Power of used toxins HT p. 191 Poor Link* 8 -2 Ritual tests vs character RF p. 148 Practice, Practice, Practice 2 +1 Limit to single uncombat skill HT p. 191 Prime Datahaven Membership 7 Gain Datahaven as Group L3 C5 contact DT p. 45 Privileged Family Name 7 -2 Social tests vs character RF p. 149 Profiler 3 Social bonuses on prepared Social encounter DT p. 46 Prototype Transhuman 10 No Essence loss on 1 essence worth of Bioware at CC CF p. 54 Quick Config 5 Swap two pairs of deck stats as a single Free action DT p. 46 Quick Healer 3 +2 to healing tests including magical healing CRB p. 77 Radiation Sponge 5 Reduces Radiation effects, but eradiates others RG p. 169 Rad-Tolerant 3 Doubles time before becoming Blighted, less affected by Radiation RG p. 169 Rank 5 to 30 Gain rank within organization RF p. 86 Redliner 10 +1 Natural and Enhanced Str and Agi per pair of full Cyberlimbs CF p. 55 Resistance - Pathogens/Toxins 4 or 8 +1 resisting toxins or/and pathogens CRB p. 77 Restricted Gear 10 ea. (max 3) Allowed to purchase single availability 24 at CC RF p. 149 Revel in Murder 8 Regain Edge on killing attack using edge CF p. 56 School of Hard Knocks 4 Street Know skills doubled. Karma costs reduced by 1 RF p. 149 Sense of Direction 3 Always knows North. +1 Navigation tests RF p. 149 Sensei 5 Single contact is Mentor. No instruction fee. RF p. 149 Sharpshooter 4 Call Shot penalties reduced by 2, -1 to all other Ranged Attacks RG p. 127 Solid/Legendary Rep 2 to 4 Reputation increased with single huge organization RF p. 149 Spacer 3 +1 all tests in none-earth gravity RG p. 169 Speed Demon 3 +1 Pilot tests if vehicle is directly controlled and travels at 3+ speed R5 p. 33 Speed Reading 2 Reads 800 words per 5 seconds. Logic+Intuition to recall specifics RF p. 149 Spike Resistance* 10 ea. (max 3) +1 resisting Feedback damage RF p. 150 Spirit Affinity 7 +1 Service and Bindings tests to single spirit type CRB p. 77 Spirit Champion* 14 +1 Summoning test if spending drams. Binding cost reduced SG p. 199 Spirit Whisperer* 8 +1 to summoned Spirit Force. Spirits gains +1 summoning resistance RF p. 150 Steely Eyed Wheelman 2 Terrain Modifiers reduced by 1 RF p. 150 Strive for Perfection 12 Call Shot penalties halved. Must make Call Shots AP p. 17 Stunt Driver 4 +2 to vehicle Stunt tests R5 p. 33 Sutble [Vehicle] Pilot 4 -2 Perception for tests made against piloted vehicle R5 p. 33 Technical School Education 4 Technical Know skills doubled. Karma costs reduced by 1 RF p. 150 Too Pretty to Hit 3 Use Charisma instead of Willpower on Full Defense RG p. 127 Tough as Nails* 5 ea. (max 4) Gain addition Physical or Stun boxes RF p. 150 Toughness 9 +1 Body on damage resistance tests CRB p. 77
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation, Character Qualities - 4
Positive Quality Karma Reference
Trust Fund, Layered 5, 10, 15 or 20 SINner but free lifestyle and extra cash each month RF p. 151 Trustworthy 15 +1 to Influence tests and +2 Social limit if test involves trust RF p. 151 Uncanny Healer 12 Add Essence to natural healing tests CF p. 56 Vehicle Empathy 7 +1 to Pilot tests, Handling increased by 1 RF p. 151 Water Sprite 6 +2 Diving & Swimming tests. Hold Breath duration doubled RF p. 151 Will to Live 3 ea. (max 3) Increases Damage Overflow boxes CRB p. 77 Witness my Hate* 7 +2 DV and Drain for Direct Attack spells RF p. 151
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation, Character Qualities - 5
Negative Quality Karma Effect Reference
Accident Prone 4 -2 to pilot tests when in direct control R5 p. 33 Addiction 4 to 25 Addicted to compound. Penalties vary CRB p. 77 Aged 7, 14 or 21 Gain Knowledge Skills, but Physical maximum decreased BB p. 12 AIPS 10 Penalty to Perception equal to areas Noise rating CF p. 57 Albinism 4 or 8 Weak Glare penalties even inside RF p. 151 Allergy 5 to 25 Allergy to compound. Penalties vary CRB p. 78 Amnesia 4 or 8 Severity varies RF p. 152 Antipathy 8 -2 opposed Social Tests CF p. 57 Asthma 8 Suffer faster fatigue damage RF p. 152 Astral Beacon* 10 -1 threshold on Assensing tests. Signature duration doubled CRB p. 78 Bad Luck 12 Edge effect is reversed on 1. Once per session CRB p. 79 Bad Rep 7 Starts with 3 Notoriety CRB p. 79 Bi-Polar 7 Has three mental states, penalties degrees on state RF p. 152 Big Regret 5 -3 Social Limit against targets knowing mistake RF p. 153 Blank Slate 15 No Willpower or personality unless slotting a persona chip CF p. 57 Blighted 5, 10 or 15 Pass Edge (3) or suffer long term penalties to actions RG p. 169 Blind 15 (5*) Automatic fail on Visual perception, -4 on general, -3 Surprise RF p. 153 Borrowed Time 20 Character dies on three alike on 3d6, GM rolls each session RF p. 153 Carrier 10 Carries HMWVV, can pass on to others. -2 Social tests vs people aware RF p. 141 Code of Honor 15 Cannot kill members of specific group CRB p. 79 Code of Honor: Avenging Angel 8 Can only kill person who deserve it. HT p. 191 Code of Honor: Like a Boss* 15 Cannot make Damaging Matrix Actions DT p. 46 Code of Honor: Nationalist 15 Cannot kill or allow harm to come to Nationals SiFS p. 37 Codeblock* 10 -2 to single Matrix Action CRB p. 80 Combat Junkie 7 Pass Composure (4) or Intuition + Logic or resort to violence RG p. 127 Combat Paralysis 12 Ini half first round of combat. -3 Surprise tests CRB p. 80 Computer Illiterate 7 -4 all tests involving communication gear or Matrix RF p. 153 Consummate Professional 3 +2 Social tests vs employer. Street Cred cost doubled. AP p. 17 Creature of Comfort 10, 17 or 25 Must have required lifestyle or suffer social and healing penalties RF p. 153 Curiosity Killed the Cat* 7 +2 Crack tests. MUST attempt to Crack protected files DT p. 46 Cyberpsychosis* 10 Turn violent and into NPC on Social test Glitch CF p. 57 Cyber-Snob 5 No implant unless BETA grade or higher CF p. 57 Data Liberator 12 Must share obtained Data with the world for free DT p. 46 Day Job 5 to 15 Monthly income but time consuming. Requires (fake) SIN RF p. 154 Dead Emotion 5 Unable to feel a specific natural emotion CF p. 57 Deaf 15 Automatic fail on Audio perception, -2 on general, -3 Surprise RF p. 154 Decaying Dissonance* 25 -1 Social tests. Chance of losing communicative abilities in combat DT p. 47 Dependent(s) 3, 6 or 9 Increases Lifestyle cost CRB p. 80
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation, Character Qualities - 6
Negative Quality Karma Effect Reference
Did You Just Call Me Dumb? 3 Social glitch becomes Critical glitch RF p. 154 Dimmer Bulb 5 ea. (max 3) -1 Logic or Intuition tests per level RF p. 154 Distinctive Style 5 -1 threshold to recall character. +2 tracing through legwork CRB p. 80 Driven 2 Will + Logic (4) or follow clue. +1 Will when working on obsession RF p. 154 Dry Addict 2 to 13 No addiction penalties but chance of relapse CF p. 57 Earther 3 -2 to Physical action taken away from Earth RG p. 169 Electronic Witness 5 Must record 24/7 and cannot turn off wireless on recording gear DT p. 48 Elf Poser* 6 Have implants to pass as Elf. Social penalties with real elves CRB p. 81 Emotional Attachment 5 -1 all tests if losing treasured item for 6 months RF p. 154 Ex-Con 15 No R/F implants, Criminal SIN, only loyal Corp contacts, lame PO RF p. 155 Faceless 6 -2 Social tests unless masked or disguised HT p. 191 Family Curse 5 -2 Addiction tests CF p. 58 Faraday Himself 7 Cause +2 Noise to all within 10 meters DT p. 48 Flashbacks 7 or 15 Composure (5) or become incapacitated RF p. 155 Gremlins 4 ea. (max 4) Electronic gear glitches more often CRB p. 81 Hobo with a Shotgun 10 -2 Mental tests if staying about Squatter lifestyle RF p. 155 Hung out to Dry 8 Cannot make use of contacts RF p. 155 Illiterate 5 -1 Social Limit, -2 communication gear tests, Know skills cost double RF p. 155 Illness 5, 10 or 15 Body + Body (3) or suffer penalties due to illness BB p. 12 Impassive 7 -1 Social Limit except for Intimidation HT p. 191 Implant-Induced Immune Deficiency* 5 -2 resisting disease, toxins, drugs, pathogens and other compounds CF p. 58 In Debt 1 to 15 Borrow 5,000¥ per point, but take damage if not paying RF p. 156 Incompetent 5 Cannot increase and Unaware in single skill group CRB p. 81 Incomplete Deprogramming 10 Composure (4) or change into alternate personality RF p. 156 Infirm 5 to 25 Lowers Physical attribute max by 1 per level RF p. 156 Insomnia 10 or 15 Stun heal slower (or at all) unless passing Int+Will (4) test CRB p. 81 Lack of Focus 6 Chance of forced breaks on Extended tests CF p. 58 Latest and Greatest 5 Must use 60% of all earnings on upgrading gear DT p. 48 Leeeeeeeroy Jenkins 20 Composure (3) or attack. +1 First attack if yelling name. DT p. 48 Liar 7 -1 Social tests, 1 on a d6 target thinks character is lying RF p. 156 Lightweight 6 +2 Addiction rating CF p. 58 Loss of Confidence 10 -2 on single skill test. No Edge allowed either CRB p. 82 Low Pain Tolerance 9 +1 Wound penalties CRB p. 82 Motion Sickness 4 Suffer from Nausea if vehicle travel at Accel 3+ or Speed 4+ R5 p. 33 Nerdrage 8 If failing Social tests, then -2 Social tests until avenged DT p. 48 Night Blindness 6 Increases Light/Glare penalties by 1 RF p. 156 Oblivious 6 or 10 -2 to Perception tests (and threshold increased by 1) RF p. 157 One of Them 7 Contacts think character has CFD CF p. 58
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation, Character Qualities - 7
Negative Quality Karma Effect Reference
Ork Poser* 6 Have implants to pass as Ork. Social penalties with Orks CRB p. 82 Pacifist 10 or 15 Cannot resort to violence (and heavy remorse) RF p. 157 Paranoia 7 -2 Social tests towards untrusted people RF p. 157 Paraglegic 10 Cannot use legs, stuck in wheelchair. Lifestyle +10% RF p. 157 Phobia 5 to 15 Penalties depending on severity RF p. 157 Pie Iesu Domine Dona Eis Requiem 2 Flagellant, High Pain Tolerance 1, unhealed 1 physical RF p. 158 Poor Self Control 4 to 12 varies RF p. 158 Poor Self Control, more 5 or 8 varies CF p. 58 Prank Warrior 15 Attacked or inconvenienced by rival hacker once a session DT p. 49 Pregnant 9 Penalties depending on term BB p. 12 Prejudiced 3 to 10 Social penalties towards specific group CRB p. 82 Quasimodo 5 -3 Social tests, +2 intimidation CF p. 59 Records on File 1 ea. (max 10) +2 to identify or track character RF p. 158 Reduced (Sense) 2 to 29 -2 Perception with chosen sense RF p. 159 Scorched 10 Suffer ill effects with in VR or BTL. CRB p. 83 Sensitive System 12 Essence Costs doubled. Awakened Willpower (2) or suffer +2 drain CRB p. 83 Sensory Overload Syndrome 15 Will+Edge (4) to avoid seizure in high AR density areas RF p. 159 Signature 10 Must leave calling card. +(Street Cred) to be tracked RF p. 159 Simsense Vertigo 5 -2 when interactive with AR, VR or Simsense CRB p. 83 SINner (Layered) 5 to 25 Has Legal SIN, but must pay tax on all incoming CRB p. 84 So Jacked Up 10 Must regulate emotional state with drugs CF p. 59 Social Stress 8 Easier to glitch on Leadership and Etiquette tests CRB p. 85 Spirit Bane* 7 -2 to summon and bind one type of spirit CRB p. 85 Spirit Pariah* 14 Must spend drams to Summon Spirits SG p. 199 Superhuman Psychosis 2 No remorse and +1 Melee tests. -2 Etiquette and Leadership CF p. 59 TLE-X 15 Suffers from epileptic seizures due to reaction enhancing implant CF p. 59 Too Much Data 3 -2 to Pilot tests if in control of more than four vehicles R5 p. 33 Tough and Targeted 10 Sort out by challengers. Challenged at least once a month CF p. 60 Uncouth 14 -2 Social tests. Improvement costs doubled CRB p. 85 Uneducated 8 Unaware in Technical, Academic, Professional Knowledge skills CRB p. 87 Unsteady Hands 7 -2 Agility tests with suffering from shakes CRB p. 87 Vendetta 7 Composure (3) or resort to violence with hated target RF p. 159 Wanted 10 Bounty on character’s head. RF p. 159 Wanted by GOD* 12 Overwatch Convergence lowered to 30. HRT response guaranteed DT p. 49 Weak Immune System 10 +2 Power of diseases CRB p. 87
Quality – *: Special requirements apply, see description
Reference – AP: Assassin`s Primer, BB: Bullets & Bandage, CF: Chrome Flesh, CRB: Core Rulebook, DT: Data Trails, HT: Hard Targets, R5: Rigger 5, RF: Run Faster, RG: Run & Gun, SG: Street Grimoire, SiFS: SiF Sioux Nation,