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ALBAINN MUSTER version 1.

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Au Ub equipment qty unit options St Orders
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HOST GOLD
OGHU DOMINANTS Invocation List
Minimum Lethal Effective Maximum Initial
INVOCATION Invoke Dice Power+ P+P
Range Range Range Range
Wound+ Invocation Rules
Price
Cost

Immediate Effect: the battle's current wind strength immediately increases by D10 (to a maximum of 10) and the current wind direction changes to
that determined by the Invoker. The wind strength and wind direction may change at the end of the current battle hour, during the The Changing Weather
1 North Wind 1 2 3
subsection of the Battle Sequence, as normal. 1+ 7
Focus Continuous Effect: Marked warriors become slowed until the end of their next activation. Marked warriors with a FLIGHT attribute also become +strength
grounded until the end of their next activation.
Rules: Once per Mark

2 Shardstones 1 2 3 4 5 6 40 43 0” 9” 30” 48” Piercing 3+ 7


Sight

Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact, or a Goghu.
3 Resistance 1 2 Continuous Effect: Each Marked warrior bearing an Oghu Stone artefact - or that is a Goghu - becomes a difficult strike, difficult target and 1+ 9
Focus difficult mark until the end of the Marked unit's next activation. +strength

Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact, or a Goghu.
4 Stone Shatter 1 2
Continuous Effect: Each Marked warrior bearing an Oghu Stone artefact - or that is a Goghu - doubles the amount of wound dice caused by his first 2+ 10
Focus Attack action or Shoot action he performs in his next activation, after any wound modifiers. +strength
Rules: Once per Mark

Marked Man: Marked warriors may only be friendly warriors of the Kin “Man” within the Marked unit.
5 Savagery 1 2
Continuous Effect: Each Marked warrior - now called a Savage warrior - gains +1 attack die upon his primary combat weapon until the end of the 2+ 11
Focus Marked unit's next activation. If the majority of the Marked unit becomes a Savage warrior, the Marked unit gains the Headstrong and Fearless traits. +strength
Rules: Once per Mark

Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact, or a Goghu.
Continuous Effect: Calculate the invocation's Power+ value by rolling 2D10 per absorbed die within each Oghu Stone or
6 Oghu Power 1 2
per absorbed
die +8 Goghu within the Marked unit. The Marked unit's Oghu Stones or Goghu warriors strike the nearest enemy unit to the Marked 2+ 14
Focus unit's leader with a sorcerous backblast, inflicting 2D10 invoked dice per absorbed die upon it. Remove the absorbed dice from +strength
the Oghu Stones or the Goghu within the Marked unit.

Marked Sorcerer: Marked unit may only be one Sorcerer within an enemy unit.
7 Block 1 2 3 Continuous Effect: The Marked Sorcerer's TEMPER attribute is reduced by 2D10 per invoked die until the end of its next activation. 6+ 15
Focus Rules: Once per Mark +strength

Oghu Marks: Marked unit may only be a friendly unit containing warriors that bear an Oghu Stone artefact.
8 Like Stone 1
Continuous Effect: Each warrior bearing an Oghu Stone artefact gains the Stubborn trait (or, if he was already Stubborn, the Fearless trait) until the 2+ 17
Focus end of his next activation. +strength
Rules: Once per Mark

9 Spikestones 1 2 3 4 5 6 7 8 50 58 0” 6” 24” 42” 1 D 10 Piercing 8+ 20


Sight

Marked Living: The Marked warriors may only be friendly warriors that have the Living trait.
Immediate Effect: The Marked unit's CONSTITUTION increases by 1D10 per invoked die, distributed amongst any or all of each Different Mark's wounded
10 Heal 1 2 3 4 warrior (that is within total focus range) as the player wishes. This cannot increase any wounded warrior's C ONSTITUTION beyond its base CONSTITUTION 1+ 22
Focus value. +strength
Oghu Marks: A wounded warrior that bears an Oghu Stone artefact increases his CONSTITUTION by a further 1D10 per invoked die.
MORMAER MOR-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warlord Noble Veteran Uncommon 2 70
30mm

MORMAER Pace Skill Might Constitution Fortitude Authority Temper


Shieldwall; Bind (Oghurigg)
Compel (Gairmorlom) 5 74 46 35 94 86 26
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Cledem 1 2 3 4 5 6 7 8 54 ###0.5 ” 1 Borne Parry; Switch Hands (Sword)


Sword 1 2 3 4 5 6 16 62 ###0.5 ” 1 D 10 2 Borne Foot only; Switch Hands (Sword)
Attack
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules Cost

1 Gair 1 2 3 4 5 6 7 8 54 ###1.5 ” 8 62 1 Borne Replacement (Sword); Mounted Charge+ -5


Spear
Minimum Lethal Effective Maximum
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules Cost

Bhacroas
1
Crossbow
1 2 3 50 50 0” 6” 48” 72” 2 Borne Additional; Piercing 13
ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Arfis 11 46 0 Worn
Corselet

2 Taran 10 56 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

1 Morarfis 21 66 0 Worn Replacement (Mailshirt) 4


Helmet; Corselet
ARTEFACT OPTIONS Cost
Tattooed: A Mormaer may join battle naked except for blue Oghu woad, becoming a Skyclad Mormaer, which gives him 1 earth die. A Skyclad Mormaer has an earth range of
1” and is Fearless.
1 Oghu Woad Skyclad Leader: Additionally, if a Skyclad Mormaer is mustered as the host's general or as a commander, Aumue Boa become Mainstay units and, if an Aumue Boa unit is 7
Warpaint
taken in the host, at least one Aumue Boa unit must be included in at least one Skyclad Mormaer's command.
Naked: No Skyclad Mormaer may wear armour. Oghu Woad has the “Replacement (Corselet)” rule.
MOUNT OPTIONS Mount Option Rules Mount+ C+A Cost

Aurogg May ride an Aurogg 9 65 183


Pony May ride a Pony; Rider gains the Flanker ability 18
MOUNT ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

3 Barding 6 62 0 Worn Additional; Excludes (Heavy Barding) 2


Barding
Heavy Barding
4
Barding
14 70 0 Worn Additional; Excludes (Barding) 6
ABN-FTU-0101 - Dúngal; ABN-FTU-0102 - Dúngal on Pony; ABN-FTU-1101 - Ciniod; ABN-FTU-1102 - Ciniod on Aurogg; ABN-FTU-1103 - Itaina

MORSAGART MOR-sag-art
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warlord Noble Wild Uncommon (2) 2 98
30mm

SAGART Pace Skill Might Constitution Fortitude Authority Temper


Augurer; Channeller; Earther; Sorcerer (5) 5 44 34 43 79 53 88
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Earth Dice: 3 Recovery Dice: 3
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Sword 1 2 3 8 42 ###0.5 ” 1 Borne Parry


Sword

1 Oghu Staff 1 7 41 ### 1” 1 Borne Oghu Staff Artefact


Sorcerous Staff

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Stone 10 53 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Staff Oghu Power: If the Oghu Staff is destroyed, the Morsagart cannot perform an Invoke action.
The power of the stones Oghu Strength: the Morsagart may use any absorbed dice within his own Oghu Stone (or within any Oghu Stone artefact within focus range) as invoke dice.

2 Oghu Stone Ancient Will: This ancient artefact gives the Morsagart 5 absorb dice and has an absorb range of 8”.
Stone
ABN-FTU-0161 - Gnith
OGHURITHNE MORMAER OH-gər-ITH-nee MOR-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghurithne Warlord Noble Wild Uncommon 2 91
50mm

OGHURITHNE MORMAER Pace Skill Might Constitution Fortitude Authority Temper


Insensate; Fearsome; Bulk Charger; Compel (Oghurithne, Oghurithne
Hunter); Influence (Oghurithne Unund [2]) 6 61 56 48 86 79 44
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 2 3 4 5 6 7 8 9 12 68 ### 1” 1 Borne Parry; Switch Hands (Swords)


1 Crude Cledemac 1 2 3 4 5 6 7 8 9 10
Swords
11
12 68 ### 1” 2 Borne Switch Hands (Sword)

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Armour 8 56 0 Worn


Light Armour

2 Oghu Stone 11 67 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

Taran
3
Shield
11 67 1 Worn Additional; Parry; Shieldwall 6
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghurithne Umaer 2 absorb dice and has an absorb range of 6”.

BRY-GWY-1201 - Bagseg
UMAER OO-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warchief Noble Veteran Common 2 38
30mm

UMAER Pace Skill Might Constitution Fortitude Authority Temper


Bind (Oghurigg)
Compel (Gairmorlom) 5 64 40 32 85 77 25
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Cledem 1 2 3 4 5 7 47 ###0.5 ” 1 Borne Parry; Switch Hands (Sword)


Sword 1 2 3 4 14 54 ###0.5 ” 1 D 10 2 Borne Foot only; Switch Hands (Sword)
Attack
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules Cost

1 Gair 1 2 3 4 5 7 47 ###1.5 ” 7 54 1 Borne Replacement (Sword); Mounted Charge+ -2


Spear
Minimum Lethal Effective Maximum
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules Cost

Bhacroas
1
Crossbow
1 2 50 50 0” 6” 48” 72” 2 Borne Additional; Piercing 7
ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Arfis 7 39 0 Worn
Corselet
with all
ARMOUR OPTIONS Armour+ C+A options Wound- Hands Class Armour Rules Cost

Morarfis
1
Helmet; Corselet
11 43 0 Worn Replacement (Corselet) 2
Taran 50
2
Shield
7 46 1 Borne Additional; Parry; Shieldwall 3
ARTEFACT OPTIONS Cost
Tattooed: An Umaer may join battle naked except for blue Oghu woad, becoming a Skyclad Umaer, which gives him 1 earth die. A Skyclad Umaer has an earth range of 1”
and is Fearless.
1 Oghu Woad Skyclad Leader: Additionally, if a Skyclad Umaer is mustered as the host's general or as a commander, Aumue Boa become Mainstay units and, if an Aumue Boa unit is 5
Warpaint
taken in the host, at least one Aumue Boa unit must be included in at least one Skyclad Umaer's command.
Naked: No Skyclad Umaer may wear armour. Oghu Woad has the “Replacement (Corselet)” rule.
WARRIOR OPTIONS Warrior Option Rules Cost

The Hound May bear the Host's Banner if the general is a different warrior 8
MOUNT OPTIONS Mount Option Rules Mount+ C+A Cost

Aurogg May ride an Aurogg 9 48 182


Pony May ride a Pony; Rider gains the Flanker ability 17
MOUNT ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

3 Barding 6 45 0 Worn Additional; Excludes (Heavy Barding) 2


Barding
Heavy Barding
4
Barding
14 53 0 Worn Additional; Excludes (Barding) 4
ABN-FTU-0101 - Dúngal; ABN-FTU-0102 - Dúngal on Pony; ABN-FTU-1101 - Ciniod; ABN-FTU-1102 - Ciniod on Aurogg; ABN-FTU-1103 - Itaina; ABN-FTU-1131 - Drast the Hunched

AURMAER OR-mar
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warchief Noble Veteran Common 2 42
30mm

AURMAER Pace Skill Might Constitution Fortitude Authority Temper


Bind (Oghurigg)
Host Champion; Compel (Gairaurmahr, Gairmorlom) 5 70 42 34 92 63 35
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Cledem 1 2 3 4 5 8 50 ###0.5 ” 1 Borne Parry; Switch Hands (Sword)


Sword 1 2 3 4 16 58 ###0.5 ” 1 D 10 2 Borne Foot only; Switch Hands (Sword)
Attack
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules Cost

Gair
1
Spear
1 2 3 4 5 8 50 ###1.5 ” 8 58 1 Borne Replacement (Sword); Mounted Charge+ -1
Minimum Lethal Effective Maximum
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules Cost

1 Fana 1 2 6 48 0” 12” 60” 72” 2 Borne Additional 8


Sling
Bhacroas
2
Crossbow
1 2 50 50 0” 6” 48” 72” 2 Borne Additional; Piercing 7
ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Arfis 7 41 0 Worn
Corselet
with all
ARMOUR OPTIONS Armour+ C+A
options
Wound- Hands Class Armour Rules Cost

Morarfis
1
Helmet; Corselet
11 45 0 Worn Replacement (Corselet) 2
Taran 52
2
Shield
7 48 1 Borne Additional; Parry; Shieldwall 3
ARTEFACT OPTIONS Cost
Tattooed: An Aurmaer may join battle naked except for blue Oghu woad, becoming a Skyclad Aurmaer, which gives him 1 earth die. A Skyclad Aurmaer has an earth range
of 1” and is Fearless.
1 Oghu Woad Skyclad Leader: Additionally, if a Skyclad Aurmaer is mustered as the host's general or as a commander, Aumue Boa become Mainstay units and, if an Aumue Boa unit is 5
Warpaint
taken in the host, at least one Aumue Boa unit must be included in at least one Skyclad Aurmaer's command.
Naked: No Skyclad Aurmaer may wear armour. Oghu Woad has the “Replacement (Corselet)” rule.
MOUNT OPTIONS Mount Option Rules Mount+ C+A Cost

Aurogg May ride an Aurogg 9 48 182


Pony May ride a Pony; Rider gains the Flanker ability 17
MOUNT ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

Barding
3
Barding
6 47 0 Worn Additional; Excludes (Heavy Barding) 2
4 Heavy Barding 14 55 0 Worn Additional; Excludes (Barding) 4
Barding
ABN-FTU-1111 - Brude
SAGART SAG-art
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Man Warchief Noble Wild Uncommon 2 60
30mm

SAGART Pace Skill Might Constitution Fortitude Authority Temper


Augurer; Earther; Sorcerer (3) 5 37 28 31 73 48 74
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Earth Dice: 2 Recovery Dice: 2
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Oghu Staff 1 2 4 32 ### 1” 1 Borne Oghu Staff Artefact


Sorcerous Staff

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Stone 9 40 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Staff Oghu Power: If the Oghu Staff is destroyed, the Sagart cannot perform an Invoke action.
The power of the stones Oghu Strength: the Sagart may use any absorbed dice within his own Oghu Stone (or within any Oghu Stone artefact within focus range) as invoke dice.

2 Oghu Stone Ancient Will: This ancient artefact gives the Sagart 3 absorb dice and has an absorb range of 5”.
Stone
ABN-FTU-1161 - Domnech

OGHURITHNE UMAER OH-gər-ITH-nee OO-mar


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghurithne Warchief Noble Wild Common (2) 2 67
50mm

OGHURITHNE UMAER Pace Skill Might Constitution Fortitude Authority Temper


Insensate; Fearsome; Bulk Charger; Compel (Oghurithne); Influence
(Oghurithne Hunter, Oghurithne Unund [2]) 6 54 48 43 82 72 43
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Crude Cledemac 1 2 3 4 5 6 7 12 60 ### 1” 1 Borne Parry; Switch Hands (Swords)


Swords 1 2 3 4 5 6 7 8 9 12 60 ### 1 ” 2 Borne Switch Hands (Sword)

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Arfis 8 51 0 Worn


Light Armour

2 Oghu Stone 10 61 0 Worn Blind Parry; Oghu Stone Artefact


Stone
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

Taran
3
Shield
11 62 1 Worn Additional; Parry; Shieldwall 5
ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghurithne Umaer 2 absorb dice and has an absorb range of 6”.
Stone
BRY-GWY-1201 - Bagseg

OGHURITHNE UNUND OH-gər-ITH-nee OO-nund


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghurithne Warchief Noble Wild Uncommon (2) 2 76
60mm

OGHURITHNE UNUND Pace Skill Might Constitution Fortitude Authority Temper


Insensate; Fearless; Fearsome
Bulk Charger 4 42 48 46 84 67 94
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Trample 1 2 3 5 53 0 0“ 0 Natural Sightless Strike


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Arfis 2 48 0 Worn


Light Armour

2 Oghu Stone 24 72 2 Borne Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
Ancient Will: This ancient artefact gives the Oghurithne Unund 5 absorb dice and has an absorb range of 10”.
1 Oghu Stone Retribution of the Oghu: The Oghurithne Unund may use any absorbed dice as channel dice, and may Channel enemy invocations with those channel dice as retribution or as an effect. The Unund's
channel range is 10”.

WARRIOR RULES
Unund An Oghurithne Unund, whilst he draws his Oghu Stone, is a host banner bearer in all respects; but such is his influence, his host banner range is tripled to 18”.

BRY-GWY-1231 - Dungann
OGHURITHNE CHANNELLER OH-gər-ITH-nee CHAN-ə-lə
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghurithne Warchief Noble Wild Uncommon (2) 2 103
50mm

OGHURITHNE CHANNELLER Pace Skill Might Constitution Fortitude Authority Temper


Insensate; Fearsome; Unseeing
Augurer; Bulk Charger; Channeller; Sorcerer (3) 6 43 42 46 74 62 82
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 Earth Dice: 3 Recovery Dice: 2
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Crude Cledem 1 2 3 4 11 53 ### 1” 1 Borne Parry


Sword

2 Oghu Staff 1 2 3 9 51 ### 2” 1 Borne Oghu Staff Artefact


Sorcerous Staff

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Stone 10 56 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghurithne Umaer 4 absorb dice and has an absorb range of 8”.
Oghu Power: While he bears the Oghu Staff, the Oghurithne Channeller may reduce the initial price of any invocation whose intended Marks are Oghu Marks by D10, to a minimum of 1. Perform this roll
after the initial price is declared.
2 Oghu Staff Oghu Strength: the Oghurithne Channeller may use any absorbed dice within his own Oghu Stone (or within any Oghu Stone artefact within focus range) as invoke dice.
The power of the stones Retribution of the Oghu: The Oghurithne Channeller may use any absorbed dice as channel dice, and may Channel enemy invocations with those channel dice as retribution or as an effect. The
Oghurithne Channeller's channel range is 8”.
BRY-GWY-1261 - Ogmops

OGHUR UHMAER OH-ger OO-mar


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghur Warchief Noble Wild Uncommon (2) 2 141
60mm

OGHUR UHMAER Pace Skill Might Constitution Fortitude Authority Temper


Hardy; Insensate; Fearsome
Bulk Charger; Compel (Oghur) 6 52 67 59 92 76 51
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Morgair 1 2 3 4 5 6 7 20 87 ### 2” 1 D 10 2 Borne


Glaive

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Beaten Arfis 16 75 0 Worn


Heavy Armour

2 Oghu Stone 18 93 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghur Uhmaer 2 absorb dice and has an absorb range of 8”.

ABN-FTU-1401 - Gudhlagg

OGHUREACH UHMAER OH-ger-akh OO-mar


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Base Size
Albainn Fortriu Oghureach Warchief Noble Wild Rare 2 220
80mm

OGHUREACH UHMAER Pace Skill Might Constitution Fortitude Authority Temper


Hardy; Insensate; Terrifying
Bulk Charger; Compel (Oghureach) 8 44 68 69 90 80 61
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Morgair 1 2 3 4 5 6 7 8 9 19 87 ### 2” 1 D 10 2 Borne


Glaive

2 Trampling Hooves 1 2 3 4 14 82 0 0” 0 Natural Sightless Strike


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Beaten Arfis 17 86 0 Worn


Heavy Armour

2 Shaped Arfis 10 96 0 Worn


Barding

3 Oghu Stone 16 112 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: This ancient artefact gives the Oghureach Uhmaer 3 absorb dice and has an absorb range of 8”.

ABN-FTU-1401 - Murcunn
GAIRMORLOM gair-MOR-lom
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/20
Base Size
Albainn Fortriu Man Infantry Vassal Veteran Common (2) 2 13
30mm

GAIRMORLOM Pace Skill Might Constitution Fortitude Authority Temper


Shieldwall; Bind (Cruithne) 5 51 32 13 80 19 21
1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 6 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 11 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 16
1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 7 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 12 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 17
1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 3 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 8 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 13 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 18
1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 4 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 9 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 14 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 19
1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 5 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 10 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 15 1 2 3 4 5 6 7 8 9 10 11 12 13 Gairmorlom 20
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Gair 1 2 3 8 40 ###1.5 ” 1 Borne


Spear

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Taran 9 22 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

2 Morarfis 10 32 0 Worn Additional 2


Corselet; Helmet
UNIT OPTIONS Unit Option Rules Cost

Ugairmorlom One Gairmorlom becomes the mustered champion, who gains +1 attack dice (Gair) 4
Bannerman One Gairmorlom becomes the mustered banner bearer 3
Herald One Gairmorlom becomes the mustered herald 3
ABN-FTU-2100 - Veteran Spears of Dun Durn

GAIRLOM gair-LOM
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/20
Base Size
Albainn Fortriu Man Infantry Vassal Trained Mainstay 2 9
30mm

GAIRLOM Pace Skill Might Constitution Fortitude Authority Temper


Shieldwall; Bind (Cruithne) 5 33 30 11 65 11 19
1 2 3 4 5 6 7 8 9 10 11 Gairlom 1 1 2 3 4 5 6 7 8 9 10 11 Gairlom 6 1 2 3 4 5 6 7 8 9 10 11 Gairlom 11 1 2 3 4 5 6 7 8 9 10 11 Gairlom 16
1 2 3 4 5 6 7 8 9 10 11 Gairlom 2 1 2 3 4 5 6 7 8 9 10 11 Gairlom 7 1 2 3 4 5 6 7 8 9 10 11 Gairlom 12 1 2 3 4 5 6 7 8 9 10 11 Gairlom 17
1 2 3 4 5 6 7 8 9 10 11 Gairlom 3 1 2 3 4 5 6 7 8 9 10 11 Gairlom 8 1 2 3 4 5 6 7 8 9 10 11 Gairlom 13 1 2 3 4 5 6 7 8 9 10 11 Gairlom 18
1 2 3 4 5 6 7 8 9 10 11 Gairlom 4 1 2 3 4 5 6 7 8 9 10 11 Gairlom 9 1 2 3 4 5 6 7 8 9 10 11 Gairlom 14 1 2 3 4 5 6 7 8 9 10 11 Gairlom 19
1 2 3 4 5 6 7 8 9 10 11 Gairlom 5 1 2 3 4 5 6 7 8 9 10 11 Gairlom 10 1 2 3 4 5 6 7 8 9 10 11 Gairlom 15 1 2 3 4 5 6 7 8 9 10 11 Gairlom 20
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Gair 1 2 3 7 37 ###1.5 ” 1 Borne


Spear

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Taran 9 20 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Ugairlom One Gairlom becomes the mustered champion, who gains +1 attack dice (Gair) 3
Bannerman One Gairlom becomes the mustered banner bearer 2
Herald One Gairlom becomes the mustered herald 2
Gairulom The Gairlom unit becomes Drilled rather than Trained (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY 3
ABN-FTU-2200 - Spears of Dun Durn

ELBHARU el-VAR-oo
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
5+/20
Infantry Base Size
Albainn Fortriu Man Vassal Trained Uncommon 2 12
Support 30mm

ELBHARU Pace Skill Might Constitution Fortitude Authority Temper


Skirmisher 5 35 30 10 68 12 20
1 2 3 4 5 6 7 8 9 10 Elbharu 1 1 2 3 4 5 6 7 8 9 10 Elbharu 6 1 2 3 4 5 6 7 8 9 10 Elbharu 11 1 2 3 4 5 6 7 8 9 10 Elbharu 16
1 2 3 4 5 6 7 8 9 10 Elbharu 2 1 2 3 4 5 6 7 8 9 10 Elbharu 7 1 2 3 4 5 6 7 8 9 10 Elbharu 12 1 2 3 4 5 6 7 8 9 10 Elbharu 17
1 2 3 4 5 6 7 8 9 10 Elbharu 3 1 2 3 4 5 6 7 8 9 10 Elbharu 8 1 2 3 4 5 6 7 8 9 10 Elbharu 13 1 2 3 4 5 6 7 8 9 10 Elbharu 18
1 2 3 4 5 6 7 8 9 10 Elbharu 4 1 2 3 4 5 6 7 8 9 10 Elbharu 9 1 2 3 4 5 6 7 8 9 10 Elbharu 14 1 2 3 4 5 6 7 8 9 10 Elbharu 19
1 2 3 4 5 6 7 8 9 10 Elbharu 5 1 2 3 4 5 6 7 8 9 10 Elbharu 10 1 2 3 4 5 6 7 8 9 10 Elbharu 15 1 2 3 4 5 6 7 8 9 10 Elbharu 20
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Daga 1 2 3 33 0 0” 1 Borne
Dagger
Minimum Lethal Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules

1 Bhacroas 1 50 50 0” 6” 48” 72” 2 Borne Volley Shoot (2); Piercing


Crossbow
UNIT OPTIONS Unit Option Rules Cost

Uelbharu One Elbharu becomes the mustered champion, who gains +1 shot die (Bhacroas) 5
Drilled Elbharu The Elbharu unit becomes Drilled rather than Trained (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY 3
ABN-FTU-2400 - Crossbows of Dun Durn
OGHURITHNE OH-gər-ITH-nee
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
3+/10
Base Size
Albainn Fortriu Oghurithne Monstrous Infantry Vassal Wild Common (2) 2 40
50mm

OGHURITHNE Pace Skill Might Constitution Fortitude Authority Temper


Insensate; Fearsome
Bind (Oghurithne Hunter); Bound (Cruithne); Bulk Charger 6 36 41 36 72 22 37
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 6
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 7
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 8
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 5 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Oghurithne Warrior 10
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Crude Cledemac 1 2 3 4 5 12 53 ### 1” 1 Borne Parry; Switch Hands (Swords)


Swords 1 2 3 4 5 6 7 12 53 ### 1 ” 2 Borne Parry; Switch Hands (Sword)

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Arfis 7 43 0 Worn


Light Armour

2 Oghu Stone 10 53 0 Worn Blind Parry; Oghu Stone Artefact


Stone
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

3 Taran 11 54 1 Borne Additional; Parry; Shieldwall 4


Shield

ARTEFACTS
1 Oghu Stone Ancient Will: Oghurithne each carry an Oghu Stone. This ancient artefact gives them 1 absorb die each. Each Oghu Stone has an absorb range of 4”.

UNIT OPTIONS Unit Option Rules Cost

Oghurithne Rud One Oghurithne becomes the mustered champion, who gains +1 attack dice (Swords) 11
Oghurithne Nund One Oghurithne becomes the mustered banner bearer 8
Oghurithne Bol One Oghurithne becomes the mustered herald 8
ABN-FTU-3200 - Oghu Keepers

OGHURITHNE HUNTER OH-gər-ITH-nee HUN-ter


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Oghurithne Monstrous Infantry Vassal Wild Uncommon 2 46
50mm

OGHURITHNE HUNTER Pace Skill Might Constitution Fortitude Authority Temper


Insensate; Fearsome; Bound (Cruithne, Oghurithne); Bulk Charger;
Flanker; Scout 6 32 41 33 72 21 37
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Oghurithne Hunter 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Oghurithne Hunter 3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Oghurithne Hunter 2
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Crude Cledem 1 2 3 4 5 7 48 ### 1” 1 Borne Parry


Sword
Minimum Lethal Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W
Range Range Range Range
Wound+ Hands Class Shot Weapon Rules

1 Bhacroas 1 2 70 70 0” 9” 54” 78” 2 Borne Piercing


Crossbow

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Arfis 5 38 0 Worn


Light Armour

2 Oghu Stone 10 48 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: Oghurithne Hunters each carry an Oghu Stone. This ancient artefact gives them 1 absorb die each. Each Oghu Stone has an absorb range of 4”.

UNIT OPTIONS Unit Option Rules Cost

Oghurithne Rud One Oghurithne Hunter becomes the mustered champion, who gains +1 shoot die (Bhacroas) 11
ABN-FTU-3250 - Hunters of Cait
OGHUR OH-ger
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/5
Base Size
Albainn Fortriu Oghur Monstrous Infantry Vassal Wild Uncommon 2 65
60mm

OGHUR Pace Skill Might Constitution Fortitude Authority Temper


Hardy; Insensate; Fearsome
Bulk Charger 6 32 52 48 81 26 46
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 Oghur Warrior I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 Oghur Warrior II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 Oghur Warrior III
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 Oghur Warrior IV
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 Oghur Warrior V
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Morgair 1 2 3 4 5 19 71 ### 2” 1 D 10 2 Borne


Glaive

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Beaten Arfis 12 60 0 Worn


Heavy Armour

2 Oghu Stone 14 74 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: Oghur each carry an Oghu Stone. This ancient artefact gives them 2 absorb die each. Each Oghu Stone has an absorb range of 6”.

UNIT OPTIONS Unit Option Rules Cost

Oghur Rhud One Oghur becomes the mustered champion, who gains +1 attack dice (Morgair) 18
Oghur Nhund One Oghur becomes the mustered banner bearer 13
ABN-FTU-3400 - Oghu Guardians

OGHURIGG OH-gər-IG
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Oghurigg Monstrous Infantry Vassal Veteran Uncommon 2 81
60mm

OGHURIGG Pace Skill Might Constitution Fortitude Authority Temper


Hardy; Insensate; Fearless; Fearsome
Bulk Charger; Bound (Mormaer, Umaer) 6 44 58 51 75 33 30
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Oghurigg I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Oghurigg II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 Oghurigg III
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Cledemac 1 2 3 4 5 6 7 8 12 70 ### 1” 2 Borne Switch (Fists)


Cleavers

2 Fists 1 2 3 4 5 6 7 8 8 66 ###0.5 ” 2 Natural Mighty Strike; Grab; Parry; Switch (Cleavers)


Fist

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Arfis 7 58 0 Worn


Light Armour
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

1 Beaten Arfis 13 64 0 Worn Replacement (Battered Armour) 2


Heavy Armour

WARRIOR RULES
Outcasts Unwanted: if the host's general is an Oghur or an Oghurithne, Oghurigg may not be mustered as part of their host.

Blade for Hire: Oghurigg may be outcasts among their own kind, but often find employment with the humans of Alba and are experienced warriors in their hosts. If the host's General is a Mormaer or Umaer,
Oghurigg become Common.
Guard Guard: An Oghurigg unit may be Bound to one Mormaer or Umaer either when mustered or, if they are from the Oghurigg unit's own host, during a battle. When Bound to a Mormaer or Umaer, each
Oghurigg in the Bound unit becomes a noble in his own right. A Bound unit of Mormaer or Umaer and Oghurigg unit may Join a unit as if the Bound unit was one noble.

ABN-FTU-8401 - Gromi
OGHUREACH OH-ger-akh
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Oghureach Monstrous Cavalry Vassal Wild Rare 2 128
80mm

OGHUREACH Pace Skill Might Constitution Fortitude Authority Temper


Hardy; Insensate; Terrifying
Bulk Charger 8 31 54 58 83 36 57
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 Oghureach Warrior I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 Oghureach Warrior II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 Oghureach Warrior III
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Morgair 1 2 3 4 5 6 7 19 73 ### 2” 1 D 10 2 Borne


Glaive

2 Trampling Hooves 1 2 3 4 11 65 0 0” 0 Natural Sightless Strike


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Battered Arfis 9 67 0 Worn


Light Armour

2 Shaped Arfis 10 77 0 Worn


Barding

3 Oghu Stone 16 93 0 Worn Blind Parry; Oghu Stone Artefact


Stone
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost

Beaten Arfis
1
Heavy Armour
17 85 0 Worn Replacement (Battered Armour) 3

ARTEFACTS
1 Oghu Stone Ancient Will: Oghureach each carry an Oghu Stone. This ancient artefact gives them 2 absorb die each. Each Oghu Stone has an absorb range of 6”.

UNIT OPTIONS Unit Option Rules Cost

Oghureach Rhud One Oghureach becomes the mustered champion, who gains +1 Attack Dice (Pole-blade) 32
Oghureach Nhund One Oghureach becomes the mustered banner bearer 26
ABN-FTU-5400 - Oghu Wardens
PONY POH-nee
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Beast
Base Size
Albainn Fortriu Horse Mount Beast Wild Common 0 11
50mm
Mount Only
PONY Pace Skill Might Constitution Fortitude Authority Temper
Insensate
Bulk Charger 8 18 28 17 44 14 29
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Trampling Hooves 1 2 6 34 ### 1” 0 Natural Sightless Strike


Trample
ABN-FTU-0102 - Dúngal on Pony
AUROGG OR-ogg
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Aurogg Beast Wild Uncommon 0 179
Ardent Mount; Solitary 100mm

AUROGG Pace Skill Might Constitution Fortitude Authority Temper


Gigantic; Hardy; Insensate; Stubborn; Terrifying;
Bulk Charger; Roarer 7 21 72 93 82 39 61
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Horns 1 2 3 4 5 6 7 8 9 10 14 86 ### 2” 28 114 0 Natural Mighty Strike


Horns

2 Trampling Hooves 1 2 3 4 5 7 79 0 0” 0 Natural Sightless Strike


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Tough Hide 7 100 0 Natural


Skin
ABN-FTU-8301 - Oso

WILD OGHURÜC WYLD OH-gər-OOK


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Monstrous Beast Base Size
Albainn Fortriu Oghurüc Vassal Wild Uncommon 2 116
Solitary 60mm

WILD OGHURÜC Pace Skill Might Constitution Fortitude Authority Temper


Gigantic; Hardy; Insensate; Stubborn; Terrifying
Bulk Charger; Roarer 7 21 64 64 65 25 48
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 Wild Oghurüc Warrior I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 Wild Oghurüc Warrior II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 Wild Oghurüc Warrior III
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Thumping Fists 1 2 3 4 5 6 7 8 18 82 ### 1” 2 Borne Mighty Strike; Grab


Fist

2 Trampling Hooves 1 2 3 6 70 0 0” 0 Natural Sightless Strike; Stomp


Trample
Minimum Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW
Range Range Range
Wound+ Hands Class Throw Weapon Rules

1 Oghu Shard 1 2 3 11 75 38 3” ### 24” 36” 1 D 10 1 Borne Throw Weapon; 2” Stone Shard Crush Template; Shots (3)
Stone

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Stone 9 73 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: A Wild Oghurüc carries an Oghu Stone. This ancient artefact gives him 3 absorb dice with an absorb range of 6”.

UNIT OPTIONS Unit Option Rules Cost

Oghurüc Ruad One Oghurüc becomes the mustered champion, who gains +1 attack die (Thumping Fists) 27
ABN-FTU-8501 - Magágg

SAVAGE OGHURÜC SA-vəj OH-gər-OOK


Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Oghurüc Vassal Wild Rare 2 208
Solitary 80mm

SAVAGE OGHURÜC Pace Skill Might Constitution Fortitude Authority Temper


Gigantic; Hardy; Insensate; Stubborn; Terrifying
Bulk Charger; Roarer 8 22 73 78 68 35 62
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Thumping Fists 1 2 3 4 5 6 7 8 9 10 21 94 ### 1” 2 Borne Mighty Strike; Grab


Fist

2 Trampling Hooves 1 2 3 4 15 88 0 0” 0 Natural Sightless Strike; Stomp


Trample
Minimum Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW
Range Range Range
Wound+ Hands Class Throw Weapon Rules

1 Oghu Shard 1 2 3 17 90 45 3” ### 30” 40” 1 D 10 1 Borne Throw Weapon; 2” Stone Shard Crush Template; Shots (3)
Stone

1 Pig Carcass 1 2 3 7 80 40 3” ### 24” 36” 1 Borne Throw Weapon; 3” Pig Carcass Crush Template; Shots (1)
Animal

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Stone 13 91 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: A Savage Oghurüc carries an Oghu Stone. This ancient artefact gives him 4 absorb dice with an absorb range of 8”.
ABN-FTU-8601 - Cormorágg
FERAL OGHURÜC FE-rəl OH-gər-OOK
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Oghurüc Vassal Feral Rare 4 263
Solitary 80mm

FERAL OGHURÜC Pace Skill Might Constitution Fortitude Authority Temper


Gigantic; Hardy; Insensate; Terrifying
Bulk Charger; Roarer 8 22 73 89 54 41 68
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Upper Fists 1 2 3 4 5 6 7 21 94 ### 1” 2 Borne Mighty Strike; Grab


Stone

1 Lower Fists 1 2 3 4 5 6 7 14 87 ### 1” 2 Borne Mighty Strike; Grab


Animal

2 Trampling Hooves 1 2 3 4 7 80 0 0” 0 Natural Sightless Strike; Stomp


Trample
Minimum Effective Maximum
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW
Range Range Range
Wound+ Hands Class Throw Weapon Rules

1 Oghu Shard 1 2 3 4 5 17 90 45 3” ### 30” 40” 1 D 10 1 Borne Throw Weapon; 2” Stone Shard Crush Template; Shots (4)
Stone

1 Pig Carcass 1 2 3 7 80 40 3” ### 24” 36” 1 Borne Throw Weapon; 3” Pig Carcass Crush Template; Shots (1)
Animal

1 Sheep Carcass 1 2 5 78 39 3” ### 24” 36” 1 Borne Throw Weapon; 3” Sheep Carcass Crush Template; Shots (1)
Animal

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Stone 13 102 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: A Feral Oghurüc carries an Oghu Stone. This ancient artefact gives him 4 absorb dice with an absorb range of 8”.
ABN-FTU-8651 - Gorugg

MOROGHURÜC mor-OH-gər-OOK
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Moroghurüc Vassal Wild Rare 2 432
Solitary 120mm

MOROGHURÜC Pace Skill Might Constitution Fortitude Authority Temper


Gigantic; Hardy; Insensate; Fearless; Terrifying
Bulk Charger; Roarer 7 21 91 105 62 55 91

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97
98
99
1
2
3
4
5
6
7
8
9
101
102
103
104
105

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Great Mattock 1 2 3 4 5 6 7 8 9 10
27 118 ### 2” 0 2 D 10 2 Borne Mighty Strike; Grab
Warhammer 11

2 Trampling Hooves 1 2 3 4 5 6 9 100 0 0” 0 Natural Sightless Strike; Stomp


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Crude Armour 10 115 0 Worn


Improvised Armour

2 Oghu Stone 13 128 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: A Moroghurüc carries an enormous Oghu Stone. This ancient artefact gives him 5 absorb dice with an absorb range of 13”.
ABN-FTU-8701 - Gogg

GIANT JY-ənt
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1
Monstrous Beast Base Size
Albainn Fortriu Giant Vassal Wild Mythic + Rare 2 998
Solitary 120mm

GIANT Pace Skill Might Constitution Fortitude Authority Temper


Gigantic; Hardy; Insensate; Fearless; Terrifying
Bulk Charger; Roarer 8 20 112 133 67 55 97
100
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
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46
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49
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62
63
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68
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71
72
73
74
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76
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79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
1
2
3
4
5
6
7
8
9
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133

Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Crude Cledem 1 2 3 4 5 6 7 8 9 10
33 145 ### 2” 0 2 D 10 2 Borne Mighty Strike; Grab
Sword 11

2 Trampling Feet 1 2 3 4 5 6 11 123 0 0” 0 Natural Sightless Strike; Stomp


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Crude Arfis 8 141 0 Worn


Improvised Armour

2 Oghu Stone 13 154 0 Worn Blind Parry; Oghu Stone Artefact


Stone

ARTEFACTS
1 Oghu Stone Ancient Will: A Giant carries an enormous Oghu Stone. This ancient artefact gives him 6 absorb dice with an absorb range of 16”.
ABN-FTU-8801 - Gomagg
GOGHU GOH-goo
Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Hands Cost
1+/3
Base Size
Albainn Fortriu Goghu Monstrous Beast Construct Mindless Rare 2 142
80mm

GOGHU Pace Skill Might Constitution Fortitude Authority Temper


Construct; Impenetrable; Terrifying
Absorber; Bulk Charger 5 20 60 60 100 0 100
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Goghu I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Goghu II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Goghu III
Attack
COMBAT WEAPON Attack Dice Weapon+ M+W
Range
Charge+ M+W+Ch Wound+ Hands Class Weapon Rules

1 Stone Fists 1 2 3 4 5 6 7 8 9 12 72 ### 1” 1 D 10 2 Natural Mighty Strike; Grab


Fist

2 Stomping Feet 1 2 3 4 6 66 0 0” 0 Natural Sightless Strike; Stomp


Trample

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Oghu Skin 20 80 0 Natural Made of Stone


Skin

WARRIOR RULES
1 Made of Stone Ancient Will: A Goghu is made of ancient Oghu stone which gives him 10 absorb dice with an absorb range of 10”.
ABN-FTU-8900 - The Ancients, Goghu Unit

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