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FRANCISC

TRAIAN-APOSTU
https://www.behance.net/FranciscApostu (004) 0742 276 044 francisc.t.apostu@gmail.com
Website - francisc.io
(M, 27 y, married)
Senior Game Designer, UI/UX Specialist, Product Manager, Game Creative Director and Game Writer
Creator of Link Twin (Available on Google Play, iOS, Galaxy App Store)

OBJECTIVE
Activity domains: Game Design, Software/Technologies, Graphic/Design
Goal: Apply my AAA experience in helping studios create and develop meaningful experiences. My interest
is to work on meaningful projects that have strong values in creating gameplay, not slot machines.
I am also developing my entreprenurship skills and I want to build a strong team that can drive excellence
and create meaningful experiences together.

EXPERIENCE
Experience by domains:
Game Design/Game Development - 10 years
Graphic Design - 12 years
Fine-Arts - 12 years
Branding/Packaging/Marketing- 6 years

Volunteering/Scholarships/Collaboration/Interships
Mercedes - Graphic Designer - Intership - 1 month - Location: Germany,Weimar
Walmark - Graphic Designer - Intership - 1 month - Location: Romania, Bucharest
Saladcreative - Graphic Designer - Intership - 1 month - Location: England, London
Assistant teacher - UNARTE Bucharest - 3 Months Volunteering
Curator at Peasent Museum in Bucharest - 3 Months

2009 July (6 months)


Game QA Tester
Company and location: Ubisoft Entertaiment , Bucharest
My role in QA was to accurately analyze and communicate any defects recorded in a
game while respecting lead QA's instructions , company's standards and bug database softwares.

Projects

Ghost Recon Future Soldier PlayStation 3, Xbox 360, Windows


Assassin’s Brotherhood PlayStation 3, Xbox 360, PlayStation 4, Xbox One, OS X, Windows
Fighter Uncaged Microsoft Xbox Kinect (Launch Title)
2009 - 2015 (6 years 7 months)
Senior Game Designer, Lead Game Designer
Company and location: Ubisoft Entertaiment , Bucharest
Job domain: Game Design, Content, Game development
Design and create computer games, defining the way the game is played and the 'game experience'.
Develop the rules of the game, the setting, story and characters, props such as weapons and vehicles
different ways the game may be played together with a game development team.

Projects
Just Dance 3 Wii/Xbox360
Abba You Can Dance Wii
Sports Connection WiiU
Unannounced Project Web browser Open-World Game
The Settlers Online Web Browser, Windows, OS X
Just Dance 2014 PS3, PS4, Wii, WiiU, Xbox360, Xbox One
Assassin’s Black Flag PC, PS3, PS4, WiiU, Xbox360, Xbox One
Watch Dogs PC, PS3, PS4, WiiU, Xbox360, Xbox One
Watch Dogs: Bad Blood DLC PC, PS3, PS4, WiiU, Xbox360, Xbox One
Watch Dogs 2 PC, PS3, PS4, WiiU, Xbox360, Xbox One
For Honor PC, PS3, PS4, WiiU, Xbox360, Xbox One
The Crew PC, PS3, PS4, WiiU, Xbox360, Xbox One

2015 - 2016 (1 year 8 months)


Senior Game Designer, Producer, UI/UX Designer and Game Writer

Company and location: Amber Studio Romania , Bucharest


Job domain: Game Design, Content, Game development
• Being responsible for the overall look and feel of the game
• Overseeing any high-level decisions that affect how the game plays, looks or sounds
• Ensuring the quality and style of the gameplay, artwork, music and audio assets
• Helping the studio recruit talented individuals in order to build new projects with skilled professionals
• Communicating the vision to the production team
• Validating the content, jointly with the direction of the studio and team

Projects
Little Leader WatchOS published by Glu
Link Twin Samsung Galaxy Apps/ iOS/ Google Play - FEATURED GLOBALLY

2016 - 2017 (1 year)


Senior Game Design and UX Specialist
Companies : Alternativa Platform
Job domain: Game Design, Production, UX
• Find about the best options in the development cycle and approaches in achieving efficiency
• Consulting around the current state of a development stage and the game overall direction as a product
• Being responsible for the overall look and feel of the games
• Overseeing any high-level decisions that affect how the game plays, looks or sounds
• Ensuring the quality and style of the game design, game assets and experience

Projects
TankiX PC, MAC, Windows - Steam - Free-To-Play
2008 - present
Freelancer (Contract, Outsource, Collaborations)

Job domain: Game Design consultation and Graphic Design, User Interface and User Experience
Collaborate and outsource for various individuals and studios, game design consultation, game design
work, user interface art, user interface designs, user experience work and game writing

Projects
Bullet Force iOS/ Google Play - Top Grossing in ASIA - UX/UI and Game Design
Deposition Windows, OS X, Linux - UI/UX
Exanima Windows, OS X, Linux - UI/UX and Game Design
Pavlov VR HTC Vive - UI/UX and Game Design
Forward Assault iOS/Google Play - Game Design and UX/UI
Unnanounced VR Game Developed by Rematch Studios - Oculus, Vive, PSVR - Game Design
MINDNIGHT Developed in No Moon - Published on Steam - Free-to-Play - Producer and Game Design

EDUCATION
University - Bachelor in Graphic Design
National University of Fine Arts
Bucharest (Years of study: 3)

Highschool
College of Arhitecture “I.N. Socolescu” Bucharest
Major: Architecture - Technical Drawer

Other
I am also an avid hunter of game design knowledge and sharing, I provide intense workshops and
presentations about Design, Games and Game Design.
I have an online English writing course (University of California, Berkeley)
I am a public speaker and I do lectures at universities

SOFTWARE
Expert in: Photoshop, Illustrator, Animate Edge, InDesign, Unity3D, Unreal Engine
Can use : Audition and sound editing, Electronic Music Composing, After Effects and particle sytems
I know: Product vision and Business Development
Other: Familiar with QA software and databases.
Experience working in virtually every form of electronic creative media – print, web, audio, theatre
and video games. VR/AR, Console, Mobile, PC

SKILLS
Social
I have a great amount of social skills and have proven these skills numerous times when interacting with
co-workers and friends. My calmness and understanding of people allows me to access situations with
optimism and confidence. I have a very low tone and people tend to listen when I speak.
Organizational
As a game designer I display my organizational skills in a number of ways ranging from organizating brain-
storms, making sure all my assignments were completed on time, and I also showing excellent time manage-
ment skills as I balanced work, school, and hobbies throughout time. Also my organisational skills have taken
an even more brighter turn when I started teaching others, mentoring juniors and working with presentations.

Technical
I have worked with a huge variety of computer equipment in those almost 20 years , since i met my first
computer. I have also worked with small computer maintenance tools, as for some of my jobs, maintaining
operation of company equipment was a requirement.

OTHER SKILLS
Ballet courses - 4 years
Contemporany Dance - 2 years
Theatre - Acting in Teatrul Mic/Teatrul Bulandra - 2 years
Scenography - 1 year
Arhitecture - 1 year

FOREIGN LANGUAGES
English - Advanced (fluent) - TOEFL Certificate 117 Score

HOBBIES
Video Games, Game design,Graphic Design,Character design,Entertainment,Comics,Web Comics,
Music, Photography, Books, Paiting, Visual Arts, Fine arts ,Advertisement, Cinematography.

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