Pe ae
meget)for five new Good Heroes releas:
d this
{the Rings strategy battle game, we thou
a good time t
Elrond’
his latest set of releases for
The Lord of the Rings signals the
start of something quite exciting
here in the Games Workshop Studio. For a
while now the Citadel designers have been,
‘working on all sorts of projects that
‘weren't destined for imminent release
Some of these models have already been
ecret
‘earmarked for the Collectors Range, but
others were set aside for a rainy day.
A travesty for such excellent models t
languish in the depths of the Stadia! So
stead, the o ate in charge
(of such esoteric delights as schedules and
spreadsheets have come up with a plan of
sorls~ a plan thal means all these treasures
will get released on a fairly regular basis, to
surprise and delight us all. There's no
Serious method to this madness, just a
re to let the Citadel designers sculpt
some cool miniatures, and then release
ossible
them as soon as
look at them in depth. Mark L
council to find out more
ham gatecra:
This means that there will be many
more surprises in store forall of our games
systems over the coming months and years,
ul we're starting with new miniatures for
gs strategy battle game,
hese mighty Hero
players at the Coune'l of Elrond,
ir release would make an
revisit that particular
scene from The Fellowship of The Ring film
and book, and take a
and their forces, and
in The War of The Ring,
Of course, far be it for me to speak with
authority on malters Middle-earth. Instead
I've drafted in Mat Ward to tell us about the
history
and to present the rules forall five of the
new miniatures. On top of that, Mat has
writen us not one, But two ne
featuring inspiring Heroes,
hat parts they f
Inaddition tothe
background and
acl,
fant of The Lord of the
Rings strategy battle
same wil find
Themselves wel served
fon the Games Workshop
Website, Here's just 3
"ample ofthe many
ticles youl find online
+ Tactics Articles
1 Character Spotlights
1 Designers Notet
Some examples
Swart tunnel
Paing tactics
+ Battle Company rules
1 Reference theets
1 Farmer Maggot's Farm
Just log ont
ww games-workshop com
ee ees)Dye Council of the
lrond’s inner cirele of counsellors
comprises some of the wisest beings
inall of Middle-earth. All have
{esed their wit and might against the Dark
Lord, Sauron, and some can even claim to
have opposed the dread Morgath whose
black evil eclipsed even thal of the Lord of
Mordor. in these dark days, Elrond’s lst of
allies has grown thin. Sauron knows well
who his chief enemies are and does not
sulfer them to live a moment longer than
can be avoided. Where Elrond could once
perhaps have called upon five Wizards for
‘counsel, now there are only two he can
leust. Great scholars and loremasters could
fonce be found in Amor and Eregion, but
now both of those realms are gone, snuffed
out by the Dark Lord's evil. Many have
fallen opposing Sauron, but others endure
to continue the fight, and their willis still
sulfcient forthe task ahead.
Elrond, Master of Rivendell (Elf.
In the later days of the Third Age, Elrond is
chiefly a loremaster and counselior to the
Free Peoples, having forsaken the chaos of
battle for a subtler role, His haven of
Imladtis, known more widely as Rivendell,
is the last homely house east of the sea
Here weary travellers of good heart may
set aside their burdens amid tranquillity
and seek guidance from the very wisest of
the wise, Servants of Sauron should be
beware, however. Elrond may have set
aside his blade, but he is more than
prepared to take it up once again should
evil creatures threaten his home or ales,
Fs DW A Cc M/w/F
37 37373
B44 3
Legions of Middle-earth
7
Elrond, Master of Rivendell, may be fielded as part of a
Of course, 2 creature of wisdom may
stil be a formidable warrior. The
individuals that stand at the heart of
Elrond’s council are truly fearsome
‘opponents. First ofall, there is Elrond
himself, an Elf steeped in the blood of
‘countless slain Ores and who has survived
some of the bleakest times to beset Middle
tarth. Second in power to Elrond comes
Gandalf the Grey, probably Elrond’s closest
ally on the couneil and the only being to
tival the master of Rivendell’s knowledge,
Finally we have Glorfindel and Erestor, Elf
lords of special note. Glorfindel in
particular is known fo have cowed even
the dread Witch-king of Angmar ~ he is
surely tertor incamate to Sauron’s lesser
servants. Such individuals are worthy
additions to any The Lord of the Rings
army, sure to prove theit value against all
‘manner of Evil creatures.
us comtts
SEN Tay
GCC wou eE
Laem Comrie
.205 points
{foresight points during the Priority phase, afer both players
have made their prior ty rolls. For each foresight point
‘expended, Elrond may alter the Good side's priority roll by
‘V1 oF-1. Elrond’s foresight may not be used to reduce the
priority Foll below one, or increase it beyond six
Rivendell army. Your force can only include one Elrond.
‘Wargear
Elrond carries an Elven blade.
Magical Powers
‘Wrath of Bruinen: Dice score to use: 4+. This spel afects
all enemies within 6'/14cm of Elrond ~ but only one foe
‘can alterpl to resist it If esisted, all foes are unaffected; if
Vilya: Thanks to the power of Vilya, one of the three Elven
Rings, Elrond can re-roll his dice using Fale points.
Special Rules
Woodland Creature, Lineage of the Firstborn,
Foresight of the Eldar: Before the game begins, roll a DS
and make a note of the result = these are Elrond’s “foresight
points” for the coming battle, Elrond may spend these
26 WHITE DWARF THE COUNCIL OF ELROND
the foe fails to resist, then all ae affected, All enemies
within 6'/14cm are knocked to the ground. Cavalry models
are automatically thrown — both steed and rider are
knocked to the ground. All affected models then suffer a
Strength 2 hit, or a Strength 8 hit if they are in a stream,
Fiver or other similar terain feature.
Renew: Dice score (o use: 3+. See the main rules manual
for more details,De Comet of Elrond
Gabaff the GEY (Witatd) sommnnnininnnnnnnnnnnnLTO POiDts
Of the Order of Wizards, Gandalf the
Grey is second only to Saruman the White
in power. It is Gandalf who leads The
Fellowship until his fal in Moria at the
bands ofthe fearsome Balrog. Gandal’s
‘magical abiliies are a great asset (0
The Fellowship, though he is also able to
hole his own tn a fight,
Note: Your force can only include one Gandalt - either
Gandalf the Grey or Gandalf the White
Wargear
Gandalf carries his staff (wo-handed weapon), the sword
Glamdring thand weapon) and the ring Narya. At an
additional cost, he may have the following:
Horse.
Shadowiax:
10 ps
15 ps
Shadowfax. The great horse Shadowfax may only be ridden
by Gandalf He follows al Une rules for horses, except his
movement is 12"/28cm,
Linis of the West
Glorfindel Erestor
‘Whether atmoured or unarmoured,
Glorfinde isa truly formidable
fighter, He is as capable of hacking
‘through a Goblin horde as he is of
cutting down Ringwrath,
make the difference between a good
army and a great one!
[An inexpensive Hero, restr is
nonetheless worth every point.
While your opponent is focused on
neutralising or kiln your more
‘an expensive Heroes, Erestor can carve
up enemy Captains and banner
‘bearers ith impunity.
Special Rules
Staff of Power: Gandall’s sla is not only a symbol of his
authority, but also a potent talisman. To represent his staf’
power he can expend 1 point of Will each turn without
Fedlcing his own Will store,
[Narya: Thanks to the power of Narya, the Ring of Fire, one
of the three Elven Rings, Gandalf ean re-toll his dice when
using Fate points,
Glamdring: Glaméting is a magical sword. When Gandalf
fights with Glamdting (rather than his staff, he adds 1
his Strength characteristic, giving him a Strength value of 5 €
Magical Powers
‘Cast Blinding Light: Dice score to use: 2
‘Command: Kange 12°/28m Dice score to use: 4.
Immobilise: Range 12"/28cm. Dice score fo use: 3+.
Sorcerous Blast: Range 12"/28cm, Dice score to use: 5+
i: Range 1272, Dice score toseShe Rangers of the Nori
he once-proud land of Amor may
Tie in ruins, but its legacy
continues. There are strong ties
between the house of Elrond and the
remnant houses of Arnor, bonds of blood
and comradeship forged in a long battle
against a common foe. Of al the many
races and kingdoms of Men in
Middle-earth, itis only these sundered
hits of lsldir that Elrond wuly trusts,
As the Elves have dwindled, their sight
of many places has become clouded by
ignorance. They must trust to others to
‘walk those wild paths. The Rangers of
‘Amor are Elrond!’ eyes and ears in the wild
lands of the north. Through their valour the
“Master of Rivendell is kept apprised of the
rise and fall of Ore warbands and
maddened Trolls, threats not only to
Rivendell but to all that divell in northern
Eriador. Aragorn’s seat at the Council of
Aragorn, Isildur's Petr (Maw) .
Aragorn, also known as Strider, i a
descendant of Elendil and the last heir
{0 the throne of Gondor. His rough and
weather-hewn appearance speaks of a
hhard life spent bathing evil in wild
places. Aragorn becomes the protector
Of the Hobbits and the greatest of the
heroes of The Fellowship. His fate and
that ofthe Ringbearer are inexorably
bound together with the fate of Midalle-
earth itset
Elrond is not solely earned through the
kingship of Gondor that will one day be
his, but because of his chieftainship of the
Dainedain of Amor, and his people's close
alliance with Rivendell
‘As would be expected of warrfars who
spend much ofthe lives in the wild, the
Rangers are hardened fighters, equally
deadly with sword or with bow. $0
respected are they by the Elves, that several
‘of Elrond’s household ~ most famously his
sons, Elladan and Elrohir ~ have forswom
the safety of Rivendell to join the Rangers
of the North in their wardenship of the
untamed lands.
Rangers of Armor typically wear natural
shades, the better to merge with their
‘environment. Some, however, sil bear the
colours of Amnor’s noble houses, preserving
their memory and traditions for that day
‘when the kingdom is reborn,
{Peers
onan
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ire were
Pod
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Fs DW Ac M/W/F
Or 4 5 3 3 6 HS 3h s
Legions of Middle-earth
Aragorn, Iildur’s Heit, may be fielded as part of a Grey
Company army. Your force ean only include one Aragorn
‘Wargear
Aragorn wears armour. He carries a sword thand weapon)
and a bow. ALan additional points cost, Aragorn can be
given the following:
Elven cloak 10 pts
Special Rules
Mighty Hero: Aragorn, Isldur’s Heir, is a mighty hero. He
may expend 1 Might per turn without reducing his Might.
slore. Any additional points of Might expended during his
‘um will reduce his Might store as normal,
28 WHITE DWARF THE COUNCIL OF ELROND
Chieftain of Forgotten Armor. Aragorn, Isildur’s Heir, is 2
figure of great authority and renown amongst the
Dainedain. His mere presence is enough to alter the tides
‘of battle, inspiring his kin and followers to ever-greater
achievernents. Rangers of Aznot, Rangers of the North,
Dainedain and the Heroes Legolas, Gimli, Halbarad,
Elladan and Elrohir all count as being in range of a banner
if Aragorn, Isildur’s Heir, is within 3"/8cm
Master of the Wilderness. Aragorn, Isldur’s Heir, may
move through difficult terrain without penalty, as may
Rangers of Amor, Rangers of the North, Diinedain and the
Heroes Legolas, Gimli, Halbarad, Elladan and Elrohir, if
they are on foot and within 6/1 dem of AragornDoe Council of ‘Ehrond
Heroes of the Norlber Wilds
£ ah
Elladan and Elrohir
Whether used offensively defensively or
‘asa mixture ofboth the Elven twins
ever fall to cause a headache for your
‘opponent. They ate est used ata team,
‘where the potency oftheir special
[ttacks really come into their own,
Halbarad
Halbarad’s fighting skills may pale
bead hoe 0 Aragorn, bly ay
‘ther standards he ts mighty i
‘ether you choose fo Rave Mabarad
provide backup to Aragorn, or lead an
$rmy in his own right, thie Dinedain
‘chieftain will not disappoint
Additional information shout the Ranger of Armor cam be found nthe Run of Armor supplement
Arathorn
[Arathor isa bold and eective leader
for any force of Rangers ofthe North.
‘Though in reality he was slain long
betore Aragorn came of age, father
and son make a remarkably effective
Dairng onthe batted
nger Bawis of the Norlh
“Though itis impossibe fr the to maintain sre
tag each anger Band faveuns sense of shared
deny often show te colours af hee cleas ot
‘ishing Drab muted colours ae the moral the
better blend in wih the wierness rough which
they une
Gondor
‘Council of Elrond, having traveled the long and
perilous journey from Minas Tirth to seek wisdom
from the Master of Rivendell
The consummate soldier ancl commander of Gondor's
armies, Boromir greets the news that The One Ring is
found 3s a chance to rise victorious in the fight against
Sauron. He envisages using Isildur’s Bane as a weapon
Against the Dark Lord, His suggestions are, while not
ridiculed, set sternly aside and itis eventually through his
strength of arms that he provides the greatest assistance to
the council
Volunteering himself as one of the representatives of
the Free Peoples in the quest to Mount Doom, Boromir
‘vows that Gondor will see The Ring destroyed, for if there
is one Man mighty enough to accomplish thal task, surely
itis Boromir of Gondor
B ‘oromir of Gondor comes alone and unlidden to the
‘wungames-workshop.com 29She Elves of Markwood
‘ot all the Elves at the Council of
Elrond come from Rivendell, or
‘even from the smaller havens
Scattered throughout Eriador. Some hail
from Rhovanion, from the halls of
Thranduil that are hidden beneath the
boughs of Mirkwood.
“The Wood Elves know fitsthand the evil
that Sauron wreaks, Clad in the form and
name of the Necromancer, it was Sauron
that corrupted Greenwood the Great and
transformed it into the dank and gloomy
horror that is Mirkwood. Whilst lrond and
his fellows fight against Sauron because of
long-ago deeds, the Elves of Mirkswood are
locked in a daily bate for survival both
against the Dark Lord's minions and his
insidious influence. Should the Wood Elves
falter, even for a moment, Thranduil’s
Woodland Lord
Thranduil
[Asan excellent shot and
solid melee fight
‘Theanduil sa perfect all.
round leader for anf
force, He can even muster
a Title magic, should the
Armour
Horse
Legolas (BM) oe
Legolas isthe son of the King of the Wood Elves and, like all his people, he is a deadly
accurate and keen-sighted archer. Of the Free Peoples, he represents the Elves as part of
The Fellowship.
Elven cloak
Special Rules
Woodland Creature.
kingdom would fall, and shortly thereafter
s0 would much of Rhovanion,
he Elves of Mirkwood ate well known
for their stubbomness and hostility t0
outsiders. Even so, they know well that the
battle against Sauron can nly be won if
the Free Peoples combine. To this end they
have grudgingly aided their allies on many
‘occasions, and even assisted Gandalf in the
capture of Gollum, It was Gollum’s
eventual escape that brought a party of
Mirkwood Elves to the Council of Elton,
where Thranduils son, Legolas, relayed the
Unfortunate news. So it was that Gollum,
caused Legolas to be in the correct place,
atthe correct time to join The Fellowship
ff The Ring. Who can say how the War of
‘The Ring would have unfolded had the
peerless Mirkwood archer been elsewhere?
and an Elf bow. At an additional points cost, Legolas can be given the following:
10 pts
5 pts
10 pis
fe just one arrow, but
{emt sa)
Peeters |
ees
where our
Pees
se+2ee90 points
Deadly Shot: To reflect his prodigious skills at archery, Legolas is allowed to shoot his
‘bow three limes in the Shoot phase instead of once, normally hilting his targets on a
3+, Altematively, he can decide to
‘automatically, regardless of objects ‘in the way’ or i the target isin combat
this case he will hitDoe Council of ‘Ehrond
Thi colours of Mr
Tradition often dictates the colours worn by Mirkwood Elves. Whilst all members of a
Mood iting company wil pcaly esa thse clus desl ay
etn ned )
\
Miko Mountains orth Mikwoed Greensood Eve Wardens Tanda
Murkwood Hurling Parly
‘Wood hes are sghty cheaper than ter ve
Mena ence es at en
Legolas, with Elven elon.
Wood EIF Captain with £1 bow
and throwing daggers .nsscsnun75 points
10 Wood Elf Warriors with EI bow....90 points
10 Wood Elf Warriors with Elven blade 80 points
10 Wood Elf Warriors with
Wood EV spear £0 points
43 Wood Ef Sentinels 75 paints
+100 points
TOTAL sess 500 points
For more background, rules and scenarios
‘concerning the Elves of Mirkwood, see
‘the Fall of the Necromancer supplement.
‘wwgames-workshop.com 31he final race represented in any
number at the Council of Elrond are
the Dwarves, The shared history of
the Fives and Dwarves is a long and
convoluted one - they have variously been
staunch allies and bitter foes. While the
{two races can invariably be relied upon to
stand united against Sauron, they share a
deep and abiding mistrust that never seems
to fade.
Nevertheless, Dwarves can always be
relied upon to provide pragmatic counsel
In some realms Sauron’s threat isa looming
shadow on the horizon that grows ever
reaver, but that same shadow is already
tupon the Dwarves. Their holds remain
secure for only as jong as they are
defended against loathsome Ores and
Gimli, eon of Glory (Dwarh..
vicious Goblins. The Dwarves know that
Sauron must be defeated, and soon, if
Middle-earth i to be preserved
‘Of al the Dwarves present at the
Council of Elrond, its Gimli who would
play the greatest role in the War of The
Ring. He had come to Rivendell as a
messenger of dire tidings, carrying news
that Sauron was actively seeking alliances
with the Dwarves of Erebor and the Iron
Fills, So it was that the Dark Lord
tunwittingly contributed to his own
destruction, Without Sauron’s schemes, itis
Unlikely that Gimli would ever have been a
member of The Fellowship or come to the
defence of Gondor and Rohan. Few beings
‘ought the hordes of Mordor with as mulch
gusto as Gimli, son of Glo.
90 points
Like all Dwart-ind, Gimli, son of Gléin, is grim and plain-speaking but also a doughy
warrior, His courage and his axe are equally valuable additions to The Fellowship on thei
journey. Girl is heavily armoured in the fashion of Dwarf warriors and is well
accustomed to the rigours of combat. Gimli proves a stalwart warrior during the bitter
fighting of the war against Sauron, slaying a mallitude of Ores with his fearsome axe.
Fs pWwaA c m/w/
22
Ca 48 6
‘Wargear
Gimli wears heavy Dwarf armour and carries an assortment of fine Dwarf axes thand
weapon), some of which a
balanced for throwing ‘count as throwing axes), He also
carries a finely-balanced two-handed axe of exceptional craftmanship.
{tan additional points cost, Gimli can be given the following,
Elven cloak.
Special Rules
10 pts
Axes of the Dwarves! Al the beginning of each fight, Gimli can choose to either use an axe
in each hand, in which case he fights with 3 Attacks, or use his unique two-handed axe, in
‘which case he adds +1 to his dice rolls to Wound, but he does not suffer the usual -1
penalty on the roll to win the fight
32 WHITE DWARF THE COUNCIL OF ELROND.
(Stennis
Potente ics
stand between
Elves and Dwarves
pees tes
ery
Penn nN
this Council! 99
Conn
‘The Fllowhip of The Ring
Dronsf King
Dain
ough her
and an able leader for any
Doar army. All Dwarves
are tough, but Diin is
righ-unkabl, wi
Defence 9 ands Wounds.
This, combined with his
deadly axe Barazantathal,
fensures that Dain can
allways get stuck in where
the fighting is thickest.Doe Council of ‘Ehrond
Ginli's Guard
Dwarves are tough opponents, able to
withstand atacks that would slay les
hardy races. They turm their bates into 2
‘contest of endurance, wearing the enemy
‘down belore counter-attacking with their
keen axes,
Gini, £00 OF Gy ern 99 points
Dwarf Captain ncssccsconn.60 points fam
15 Khazid Guard. ‘5 pointe
6 tron Guard. 30 points
4$ Dwart Warriors with shield 36 points
Dwarf Warriors with
two-handed weapon 2 pointe
4 Dwart Warriors with
Dwar bow sosuon6 points
1 Dart Warrior wi 9 points
1 Dwarf Ballista ‘0 pointe
TOTAL creer 97 points
‘ee the Khazad-dim supplement for more
bckground, rules and scenario
‘concerning the Dwarves of Middle-earth
Chavs of Exebor
Dwarves have a runic alphabet that they use to name their weapons and armour. Some runes are secret things,
hidden from the vision of all but skilled craftsmen. Others are bold declarations of swift death to come at the hands
of a vengeful Dwarf!
22 2
Company of Ba ‘Blue Mounting eer Royal Gud Daven Wanderers
‘wungames-workshop.com 33i .
Whe bree :
c c c
To win this game, the Evil player has a continual supply of
minions that he must use to wear down fand thusly slay)
the three hunters.
Participants
Goop
+ Aragom, Isildur's Heir
* Legolas
+ Gimli, son of Gain
EVIL
+ Aselection of Evil models - the total points cost doesn't
really mater, provided none of the individual models
‘costs more than about 50 points ~ most models should
be in the 5 to 20 points value range. Players are free to
select suitable models from their own collection, but
should ideally aim to use creatures that one would
expec! fo find in Rohan ~ Ores, Urukchai, Wargs,
Dunlenglings and so on.
34 WHITE DWARF THE COUNCIL OF ELROND
Layout ¢
This scenario is played on a board 48°/112cm by
72°/168cm. The board should be litered with hls,
boulders and areas of rocky dificul rain
Starting Positions
The Good Heroes are placed in base contact with the
southern board edge. No Evil models are deployed atthe
Stor of the game ~they will ative 35 the game goes on
Objectives
To win, the Evil player must kill two Good Heroes before
* ext the board via the north edge. tall the Good
Heroes escape, the Good player wins. If two Heroes,
escape, the game is adam.
Special Rules
The Wilds of Rohan: There are many evil creatures that
stalk the hills and fields of Rohan, Directed by Saraman’s
influence, they now move to intercept the three hunters
and slay them if they can, At the start of each Evil Move
phase, the Evil player rolls a D6 this is the number of
reinforcements he receives, chosen from any models
currently not in play. The Evil player then rolls a further D6
for each ofthese reinforcements to determine which board
edge i arrives on, On a 1, the model arrives from the north
board edge, on a 2-3 it arrives on the west board edge, on
245 it arrives on the east board edge, and on a6 itarives|
fn the south board ecige, The Evil player places the model
in base contact with the relevant board edge ~ the model
may then move normally, although it may not charge in
the turn it arrives. Naturally, the Evil force cannot be
broken inthis scenarUeenarro 2.
Doe C
Ly Defence F. Riedel
What if Rivendell had come under attack by Sauron’s
minions as the Council of Ehond was taking place? Would
the combined might of the Heroes within those hallowed
walls have been able to turn aside the Dark Lord's evil
creatures long enough for Frodo to cary The Ring {0
safety? Now you can find out. In this scenario, the Witch
king emerged unscathed from the confrontation at Bruinen
Ford and has awoken the Evil beasts of the north to malic.
Will The One Ring elude the Witch-king’s grasp?
To win this game, the Good player must escort Frodo to
safety, using the combined talents of some of the Free
People’s greatest Heroes.
Participants
Goop
+ Frodo Baggins (carrying The Ring).
+ Up to 1500 points of warriors and Heroes, representing
the Council of Elrond and/or Rivendell’s garson of Elves
and Rangers of the North,
EVIL
+ The Witch-king of Angmar
+ Up to 1500 points of watriors and Heroes, representing
the assembled legions of the Witch-king. These models
should ideally be chosen from the Moria, Angmat, ot one
of the Mordor army lists, but players should feel free to
Use other models ftom their collections if they wish,
Layout
This scenario is played on a board 48'/112cm by
48°/112cm. The board should be litered with hills,
boulders and areas of rocky difficult terrain. Ifyou have an
Elven building to represent Rivendell, this should be placed
in the centre of the board. Don't worry f you have no such
building, the battle can just as easily be assumed to start
away from the main houses of the haven.
Starting Positions
Frodo is placed inthe centre ofthe board, with all other
Good models placed within 18%/42cm of him. The Ex
models are divided into four roughly equal groups, with
tach group placed up to 6'/:4em in from each board edge.
Objectives
To win, the Evil player must kill Frodo Baggins in close
comb. Ihe does s0, an Evil minion is assumed to claim
The Ring for his master ~the batl, andthe free world, is
toa to Sauron, The Good player wins f Frodo escapes the
board by any edge. Any other results a draw
Special Rules
The Eye of the Witch-king: So soon after Weathertop,
Frodo will nt risk wearing The Ring whilst the Witch-king
lives. Once the Witch-king is slain, Frodo may put on The
Ring ifthe Good player wishes.
Unending Horde: The Witch-king's forces are far large
than ean be contained on this fraction ofthe battlefield. At
the start of each Evil Move phase, the Evil player rolls 206
= this i the number of reinforcements he receives, chosen
ftom any warriors slain previously in the game. The Evil
player then rolls a further D6 for each of these
Feinforcements ta determine which board edge it arives
‘on. On a 1, the mode arrives from the north board edge,
fon a 2-3 it atives on the west hoard edge, on a 4-5 it
arrives on the east board edge, and on a 6 i arives on the
south board edge. The Evil player places the model in base
contact with the relevant board edge ~ the model may then
move normally, although it may not charge in the same
turn that arcves,
‘War to End All Wars: Neither ofthe forces can be broken
in this scenario.
ouncil of Elrovd