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Pe ae meget) for five new Good Heroes releas: d this {the Rings strategy battle game, we thou a good time t Elrond’ his latest set of releases for The Lord of the Rings signals the start of something quite exciting here in the Games Workshop Studio. For a while now the Citadel designers have been, ‘working on all sorts of projects that ‘weren't destined for imminent release Some of these models have already been ecret ‘earmarked for the Collectors Range, but others were set aside for a rainy day. A travesty for such excellent models t languish in the depths of the Stadia! So stead, the o ate in charge (of such esoteric delights as schedules and spreadsheets have come up with a plan of sorls~ a plan thal means all these treasures will get released on a fairly regular basis, to surprise and delight us all. There's no Serious method to this madness, just a re to let the Citadel designers sculpt some cool miniatures, and then release ossible them as soon as look at them in depth. Mark L council to find out more ham gatecra: This means that there will be many more surprises in store forall of our games systems over the coming months and years, ul we're starting with new miniatures for gs strategy battle game, hese mighty Hero players at the Coune'l of Elrond, ir release would make an revisit that particular scene from The Fellowship of The Ring film and book, and take a and their forces, and in The War of The Ring, Of course, far be it for me to speak with authority on malters Middle-earth. Instead I've drafted in Mat Ward to tell us about the history and to present the rules forall five of the new miniatures. On top of that, Mat has writen us not one, But two ne featuring inspiring Heroes, hat parts they f Inaddition tothe background and acl, fant of The Lord of the Rings strategy battle same wil find Themselves wel served fon the Games Workshop Website, Here's just 3 "ample ofthe many ticles youl find online + Tactics Articles 1 Character Spotlights 1 Designers Notet Some examples Swart tunnel Paing tactics + Battle Company rules 1 Reference theets 1 Farmer Maggot's Farm Just log ont ww games-workshop com ee ees) Dye Council of the lrond’s inner cirele of counsellors comprises some of the wisest beings inall of Middle-earth. All have {esed their wit and might against the Dark Lord, Sauron, and some can even claim to have opposed the dread Morgath whose black evil eclipsed even thal of the Lord of Mordor. in these dark days, Elrond’s lst of allies has grown thin. Sauron knows well who his chief enemies are and does not sulfer them to live a moment longer than can be avoided. Where Elrond could once perhaps have called upon five Wizards for ‘counsel, now there are only two he can leust. Great scholars and loremasters could fonce be found in Amor and Eregion, but now both of those realms are gone, snuffed out by the Dark Lord's evil. Many have fallen opposing Sauron, but others endure to continue the fight, and their willis still sulfcient forthe task ahead. Elrond, Master of Rivendell (Elf. In the later days of the Third Age, Elrond is chiefly a loremaster and counselior to the Free Peoples, having forsaken the chaos of battle for a subtler role, His haven of Imladtis, known more widely as Rivendell, is the last homely house east of the sea Here weary travellers of good heart may set aside their burdens amid tranquillity and seek guidance from the very wisest of the wise, Servants of Sauron should be beware, however. Elrond may have set aside his blade, but he is more than prepared to take it up once again should evil creatures threaten his home or ales, Fs DW A Cc M/w/F 37 37373 B44 3 Legions of Middle-earth 7 Elrond, Master of Rivendell, may be fielded as part of a Of course, 2 creature of wisdom may stil be a formidable warrior. The individuals that stand at the heart of Elrond’s council are truly fearsome ‘opponents. First ofall, there is Elrond himself, an Elf steeped in the blood of ‘countless slain Ores and who has survived some of the bleakest times to beset Middle tarth. Second in power to Elrond comes Gandalf the Grey, probably Elrond’s closest ally on the couneil and the only being to tival the master of Rivendell’s knowledge, Finally we have Glorfindel and Erestor, Elf lords of special note. Glorfindel in particular is known fo have cowed even the dread Witch-king of Angmar ~ he is surely tertor incamate to Sauron’s lesser servants. Such individuals are worthy additions to any The Lord of the Rings army, sure to prove theit value against all ‘manner of Evil creatures. us comtts SEN Tay GCC wou eE Laem Comrie .205 points {foresight points during the Priority phase, afer both players have made their prior ty rolls. For each foresight point ‘expended, Elrond may alter the Good side's priority roll by ‘V1 oF-1. Elrond’s foresight may not be used to reduce the priority Foll below one, or increase it beyond six Rivendell army. Your force can only include one Elrond. ‘Wargear Elrond carries an Elven blade. Magical Powers ‘Wrath of Bruinen: Dice score to use: 4+. This spel afects all enemies within 6'/14cm of Elrond ~ but only one foe ‘can alterpl to resist it If esisted, all foes are unaffected; if Vilya: Thanks to the power of Vilya, one of the three Elven Rings, Elrond can re-roll his dice using Fale points. Special Rules Woodland Creature, Lineage of the Firstborn, Foresight of the Eldar: Before the game begins, roll a DS and make a note of the result = these are Elrond’s “foresight points” for the coming battle, Elrond may spend these 26 WHITE DWARF THE COUNCIL OF ELROND the foe fails to resist, then all ae affected, All enemies within 6'/14cm are knocked to the ground. Cavalry models are automatically thrown — both steed and rider are knocked to the ground. All affected models then suffer a Strength 2 hit, or a Strength 8 hit if they are in a stream, Fiver or other similar terain feature. Renew: Dice score (o use: 3+. See the main rules manual for more details, De Comet of Elrond Gabaff the GEY (Witatd) sommnnnininnnnnnnnnnnnLTO POiDts Of the Order of Wizards, Gandalf the Grey is second only to Saruman the White in power. It is Gandalf who leads The Fellowship until his fal in Moria at the bands ofthe fearsome Balrog. Gandal’s ‘magical abiliies are a great asset (0 The Fellowship, though he is also able to hole his own tn a fight, Note: Your force can only include one Gandalt - either Gandalf the Grey or Gandalf the White Wargear Gandalf carries his staff (wo-handed weapon), the sword Glamdring thand weapon) and the ring Narya. At an additional cost, he may have the following: Horse. Shadowiax: 10 ps 15 ps Shadowfax. The great horse Shadowfax may only be ridden by Gandalf He follows al Une rules for horses, except his movement is 12"/28cm, Linis of the West Glorfindel Erestor ‘Whether atmoured or unarmoured, Glorfinde isa truly formidable fighter, He is as capable of hacking ‘through a Goblin horde as he is of cutting down Ringwrath, make the difference between a good army and a great one! [An inexpensive Hero, restr is nonetheless worth every point. While your opponent is focused on neutralising or kiln your more ‘an expensive Heroes, Erestor can carve up enemy Captains and banner ‘bearers ith impunity. Special Rules Staff of Power: Gandall’s sla is not only a symbol of his authority, but also a potent talisman. To represent his staf’ power he can expend 1 point of Will each turn without Fedlcing his own Will store, [Narya: Thanks to the power of Narya, the Ring of Fire, one of the three Elven Rings, Gandalf ean re-toll his dice when using Fate points, Glamdring: Glaméting is a magical sword. When Gandalf fights with Glamdting (rather than his staff, he adds 1 his Strength characteristic, giving him a Strength value of 5 € Magical Powers ‘Cast Blinding Light: Dice score to use: 2 ‘Command: Kange 12°/28m Dice score to use: 4. Immobilise: Range 12"/28cm. Dice score fo use: 3+. Sorcerous Blast: Range 12"/28cm, Dice score to use: 5+ i: Range 1272, Dice score tose She Rangers of the Nori he once-proud land of Amor may Tie in ruins, but its legacy continues. There are strong ties between the house of Elrond and the remnant houses of Arnor, bonds of blood and comradeship forged in a long battle against a common foe. Of al the many races and kingdoms of Men in Middle-earth, itis only these sundered hits of lsldir that Elrond wuly trusts, As the Elves have dwindled, their sight of many places has become clouded by ignorance. They must trust to others to ‘walk those wild paths. The Rangers of ‘Amor are Elrond!’ eyes and ears in the wild lands of the north. Through their valour the “Master of Rivendell is kept apprised of the rise and fall of Ore warbands and maddened Trolls, threats not only to Rivendell but to all that divell in northern Eriador. Aragorn’s seat at the Council of Aragorn, Isildur's Petr (Maw) . Aragorn, also known as Strider, i a descendant of Elendil and the last heir {0 the throne of Gondor. His rough and weather-hewn appearance speaks of a hhard life spent bathing evil in wild places. Aragorn becomes the protector Of the Hobbits and the greatest of the heroes of The Fellowship. His fate and that ofthe Ringbearer are inexorably bound together with the fate of Midalle- earth itset Elrond is not solely earned through the kingship of Gondor that will one day be his, but because of his chieftainship of the Dainedain of Amor, and his people's close alliance with Rivendell ‘As would be expected of warrfars who spend much ofthe lives in the wild, the Rangers are hardened fighters, equally deadly with sword or with bow. $0 respected are they by the Elves, that several ‘of Elrond’s household ~ most famously his sons, Elladan and Elrohir ~ have forswom the safety of Rivendell to join the Rangers of the North in their wardenship of the untamed lands. Rangers of Armor typically wear natural shades, the better to merge with their ‘environment. Some, however, sil bear the colours of Amnor’s noble houses, preserving their memory and traditions for that day ‘when the kingdom is reborn, {Peers onan IY CCI EEE Tats) ire were Pod NEU) Fs DW Ac M/W/F Or 4 5 3 3 6 HS 3h s Legions of Middle-earth Aragorn, Iildur’s Heit, may be fielded as part of a Grey Company army. Your force ean only include one Aragorn ‘Wargear Aragorn wears armour. He carries a sword thand weapon) and a bow. ALan additional points cost, Aragorn can be given the following: Elven cloak 10 pts Special Rules Mighty Hero: Aragorn, Isldur’s Heir, is a mighty hero. He may expend 1 Might per turn without reducing his Might. slore. Any additional points of Might expended during his ‘um will reduce his Might store as normal, 28 WHITE DWARF THE COUNCIL OF ELROND Chieftain of Forgotten Armor. Aragorn, Isildur’s Heir, is 2 figure of great authority and renown amongst the Dainedain. His mere presence is enough to alter the tides ‘of battle, inspiring his kin and followers to ever-greater achievernents. Rangers of Aznot, Rangers of the North, Dainedain and the Heroes Legolas, Gimli, Halbarad, Elladan and Elrohir all count as being in range of a banner if Aragorn, Isildur’s Heir, is within 3"/8cm Master of the Wilderness. Aragorn, Isldur’s Heir, may move through difficult terrain without penalty, as may Rangers of Amor, Rangers of the North, Diinedain and the Heroes Legolas, Gimli, Halbarad, Elladan and Elrohir, if they are on foot and within 6/1 dem of Aragorn Doe Council of ‘Ehrond Heroes of the Norlber Wilds £ ah Elladan and Elrohir Whether used offensively defensively or ‘asa mixture ofboth the Elven twins ever fall to cause a headache for your ‘opponent. They ate est used ata team, ‘where the potency oftheir special [ttacks really come into their own, Halbarad Halbarad’s fighting skills may pale bead hoe 0 Aragorn, bly ay ‘ther standards he ts mighty i ‘ether you choose fo Rave Mabarad provide backup to Aragorn, or lead an $rmy in his own right, thie Dinedain ‘chieftain will not disappoint Additional information shout the Ranger of Armor cam be found nthe Run of Armor supplement Arathorn [Arathor isa bold and eective leader for any force of Rangers ofthe North. ‘Though in reality he was slain long betore Aragorn came of age, father and son make a remarkably effective Dairng onthe batted nger Bawis of the Norlh “Though itis impossibe fr the to maintain sre tag each anger Band faveuns sense of shared deny often show te colours af hee cleas ot ‘ishing Drab muted colours ae the moral the better blend in wih the wierness rough which they une Gondor ‘Council of Elrond, having traveled the long and perilous journey from Minas Tirth to seek wisdom from the Master of Rivendell The consummate soldier ancl commander of Gondor's armies, Boromir greets the news that The One Ring is found 3s a chance to rise victorious in the fight against Sauron. He envisages using Isildur’s Bane as a weapon Against the Dark Lord, His suggestions are, while not ridiculed, set sternly aside and itis eventually through his strength of arms that he provides the greatest assistance to the council Volunteering himself as one of the representatives of the Free Peoples in the quest to Mount Doom, Boromir ‘vows that Gondor will see The Ring destroyed, for if there is one Man mighty enough to accomplish thal task, surely itis Boromir of Gondor B ‘oromir of Gondor comes alone and unlidden to the ‘wungames-workshop.com 29 She Elves of Markwood ‘ot all the Elves at the Council of Elrond come from Rivendell, or ‘even from the smaller havens Scattered throughout Eriador. Some hail from Rhovanion, from the halls of Thranduil that are hidden beneath the boughs of Mirkwood. “The Wood Elves know fitsthand the evil that Sauron wreaks, Clad in the form and name of the Necromancer, it was Sauron that corrupted Greenwood the Great and transformed it into the dank and gloomy horror that is Mirkwood. Whilst lrond and his fellows fight against Sauron because of long-ago deeds, the Elves of Mirkswood are locked in a daily bate for survival both against the Dark Lord's minions and his insidious influence. Should the Wood Elves falter, even for a moment, Thranduil’s Woodland Lord Thranduil [Asan excellent shot and solid melee fight ‘Theanduil sa perfect all. round leader for anf force, He can even muster a Title magic, should the Armour Horse Legolas (BM) oe Legolas isthe son of the King of the Wood Elves and, like all his people, he is a deadly accurate and keen-sighted archer. Of the Free Peoples, he represents the Elves as part of The Fellowship. Elven cloak Special Rules Woodland Creature. kingdom would fall, and shortly thereafter s0 would much of Rhovanion, he Elves of Mirkwood ate well known for their stubbomness and hostility t0 outsiders. Even so, they know well that the battle against Sauron can nly be won if the Free Peoples combine. To this end they have grudgingly aided their allies on many ‘occasions, and even assisted Gandalf in the capture of Gollum, It was Gollum’s eventual escape that brought a party of Mirkwood Elves to the Council of Elton, where Thranduils son, Legolas, relayed the Unfortunate news. So it was that Gollum, caused Legolas to be in the correct place, atthe correct time to join The Fellowship ff The Ring. Who can say how the War of ‘The Ring would have unfolded had the peerless Mirkwood archer been elsewhere? and an Elf bow. At an additional points cost, Legolas can be given the following: 10 pts 5 pts 10 pis fe just one arrow, but {emt sa) Peeters | ees where our Pees se+2ee90 points Deadly Shot: To reflect his prodigious skills at archery, Legolas is allowed to shoot his ‘bow three limes in the Shoot phase instead of once, normally hilting his targets on a 3+, Altematively, he can decide to ‘automatically, regardless of objects ‘in the way’ or i the target isin combat this case he will hit Doe Council of ‘Ehrond Thi colours of Mr Tradition often dictates the colours worn by Mirkwood Elves. Whilst all members of a Mood iting company wil pcaly esa thse clus desl ay etn ned ) \ Miko Mountains orth Mikwoed Greensood Eve Wardens Tanda Murkwood Hurling Parly ‘Wood hes are sghty cheaper than ter ve Mena ence es at en Legolas, with Elven elon. Wood EIF Captain with £1 bow and throwing daggers .nsscsnun75 points 10 Wood Elf Warriors with EI bow....90 points 10 Wood Elf Warriors with Elven blade 80 points 10 Wood Elf Warriors with Wood EV spear £0 points 43 Wood Ef Sentinels 75 paints +100 points TOTAL sess 500 points For more background, rules and scenarios ‘concerning the Elves of Mirkwood, see ‘the Fall of the Necromancer supplement. ‘wwgames-workshop.com 31 he final race represented in any number at the Council of Elrond are the Dwarves, The shared history of the Fives and Dwarves is a long and convoluted one - they have variously been staunch allies and bitter foes. While the {two races can invariably be relied upon to stand united against Sauron, they share a deep and abiding mistrust that never seems to fade. Nevertheless, Dwarves can always be relied upon to provide pragmatic counsel In some realms Sauron’s threat isa looming shadow on the horizon that grows ever reaver, but that same shadow is already tupon the Dwarves. Their holds remain secure for only as jong as they are defended against loathsome Ores and Gimli, eon of Glory (Dwarh.. vicious Goblins. The Dwarves know that Sauron must be defeated, and soon, if Middle-earth i to be preserved ‘Of al the Dwarves present at the Council of Elrond, its Gimli who would play the greatest role in the War of The Ring. He had come to Rivendell as a messenger of dire tidings, carrying news that Sauron was actively seeking alliances with the Dwarves of Erebor and the Iron Fills, So it was that the Dark Lord tunwittingly contributed to his own destruction, Without Sauron’s schemes, itis Unlikely that Gimli would ever have been a member of The Fellowship or come to the defence of Gondor and Rohan. Few beings ‘ought the hordes of Mordor with as mulch gusto as Gimli, son of Glo. 90 points Like all Dwart-ind, Gimli, son of Gléin, is grim and plain-speaking but also a doughy warrior, His courage and his axe are equally valuable additions to The Fellowship on thei journey. Girl is heavily armoured in the fashion of Dwarf warriors and is well accustomed to the rigours of combat. Gimli proves a stalwart warrior during the bitter fighting of the war against Sauron, slaying a mallitude of Ores with his fearsome axe. Fs pWwaA c m/w/ 22 Ca 48 6 ‘Wargear Gimli wears heavy Dwarf armour and carries an assortment of fine Dwarf axes thand weapon), some of which a balanced for throwing ‘count as throwing axes), He also carries a finely-balanced two-handed axe of exceptional craftmanship. {tan additional points cost, Gimli can be given the following, Elven cloak. Special Rules 10 pts Axes of the Dwarves! Al the beginning of each fight, Gimli can choose to either use an axe in each hand, in which case he fights with 3 Attacks, or use his unique two-handed axe, in ‘which case he adds +1 to his dice rolls to Wound, but he does not suffer the usual -1 penalty on the roll to win the fight 32 WHITE DWARF THE COUNCIL OF ELROND. (Stennis Potente ics stand between Elves and Dwarves pees tes ery Penn nN this Council! 99 Conn ‘The Fllowhip of The Ring Dronsf King Dain ough her and an able leader for any Doar army. All Dwarves are tough, but Diin is righ-unkabl, wi Defence 9 ands Wounds. This, combined with his deadly axe Barazantathal, fensures that Dain can allways get stuck in where the fighting is thickest. Doe Council of ‘Ehrond Ginli's Guard Dwarves are tough opponents, able to withstand atacks that would slay les hardy races. They turm their bates into 2 ‘contest of endurance, wearing the enemy ‘down belore counter-attacking with their keen axes, Gini, £00 OF Gy ern 99 points Dwarf Captain ncssccsconn.60 points fam 15 Khazid Guard. ‘5 pointe 6 tron Guard. 30 points 4$ Dwart Warriors with shield 36 points Dwarf Warriors with two-handed weapon 2 pointe 4 Dwart Warriors with Dwar bow sosuon6 points 1 Dart Warrior wi 9 points 1 Dwarf Ballista ‘0 pointe TOTAL creer 97 points ‘ee the Khazad-dim supplement for more bckground, rules and scenario ‘concerning the Dwarves of Middle-earth Chavs of Exebor Dwarves have a runic alphabet that they use to name their weapons and armour. Some runes are secret things, hidden from the vision of all but skilled craftsmen. Others are bold declarations of swift death to come at the hands of a vengeful Dwarf! 22 2 Company of Ba ‘Blue Mounting eer Royal Gud Daven Wanderers ‘wungames-workshop.com 33 i . Whe bree : c c c To win this game, the Evil player has a continual supply of minions that he must use to wear down fand thusly slay) the three hunters. Participants Goop + Aragom, Isildur's Heir * Legolas + Gimli, son of Gain EVIL + Aselection of Evil models - the total points cost doesn't really mater, provided none of the individual models ‘costs more than about 50 points ~ most models should be in the 5 to 20 points value range. Players are free to select suitable models from their own collection, but should ideally aim to use creatures that one would expec! fo find in Rohan ~ Ores, Urukchai, Wargs, Dunlenglings and so on. 34 WHITE DWARF THE COUNCIL OF ELROND Layout ¢ This scenario is played on a board 48°/112cm by 72°/168cm. The board should be litered with hls, boulders and areas of rocky dificul rain Starting Positions The Good Heroes are placed in base contact with the southern board edge. No Evil models are deployed atthe Stor of the game ~they will ative 35 the game goes on Objectives To win, the Evil player must kill two Good Heroes before * ext the board via the north edge. tall the Good Heroes escape, the Good player wins. If two Heroes, escape, the game is adam. Special Rules The Wilds of Rohan: There are many evil creatures that stalk the hills and fields of Rohan, Directed by Saraman’s influence, they now move to intercept the three hunters and slay them if they can, At the start of each Evil Move phase, the Evil player rolls a D6 this is the number of reinforcements he receives, chosen from any models currently not in play. The Evil player then rolls a further D6 for each ofthese reinforcements to determine which board edge i arrives on, On a 1, the model arrives from the north board edge, on a 2-3 it arrives on the west board edge, on 245 it arrives on the east board edge, and on a6 itarives| fn the south board ecige, The Evil player places the model in base contact with the relevant board edge ~ the model may then move normally, although it may not charge in the turn it arrives. Naturally, the Evil force cannot be broken inthis scenar Ueenarro 2. Doe C Ly Defence F. Riedel What if Rivendell had come under attack by Sauron’s minions as the Council of Ehond was taking place? Would the combined might of the Heroes within those hallowed walls have been able to turn aside the Dark Lord's evil creatures long enough for Frodo to cary The Ring {0 safety? Now you can find out. In this scenario, the Witch king emerged unscathed from the confrontation at Bruinen Ford and has awoken the Evil beasts of the north to malic. Will The One Ring elude the Witch-king’s grasp? To win this game, the Good player must escort Frodo to safety, using the combined talents of some of the Free People’s greatest Heroes. Participants Goop + Frodo Baggins (carrying The Ring). + Up to 1500 points of warriors and Heroes, representing the Council of Elrond and/or Rivendell’s garson of Elves and Rangers of the North, EVIL + The Witch-king of Angmar + Up to 1500 points of watriors and Heroes, representing the assembled legions of the Witch-king. These models should ideally be chosen from the Moria, Angmat, ot one of the Mordor army lists, but players should feel free to Use other models ftom their collections if they wish, Layout This scenario is played on a board 48'/112cm by 48°/112cm. The board should be litered with hills, boulders and areas of rocky difficult terrain. Ifyou have an Elven building to represent Rivendell, this should be placed in the centre of the board. Don't worry f you have no such building, the battle can just as easily be assumed to start away from the main houses of the haven. Starting Positions Frodo is placed inthe centre ofthe board, with all other Good models placed within 18%/42cm of him. The Ex models are divided into four roughly equal groups, with tach group placed up to 6'/:4em in from each board edge. Objectives To win, the Evil player must kill Frodo Baggins in close comb. Ihe does s0, an Evil minion is assumed to claim The Ring for his master ~the batl, andthe free world, is toa to Sauron, The Good player wins f Frodo escapes the board by any edge. Any other results a draw Special Rules The Eye of the Witch-king: So soon after Weathertop, Frodo will nt risk wearing The Ring whilst the Witch-king lives. Once the Witch-king is slain, Frodo may put on The Ring ifthe Good player wishes. Unending Horde: The Witch-king's forces are far large than ean be contained on this fraction ofthe battlefield. At the start of each Evil Move phase, the Evil player rolls 206 = this i the number of reinforcements he receives, chosen ftom any warriors slain previously in the game. The Evil player then rolls a further D6 for each of these Feinforcements ta determine which board edge it arives ‘on. On a 1, the mode arrives from the north board edge, fon a 2-3 it atives on the west hoard edge, on a 4-5 it arrives on the east board edge, and on a 6 i arives on the south board edge. The Evil player places the model in base contact with the relevant board edge ~ the model may then move normally, although it may not charge in the same turn that arcves, ‘War to End All Wars: Neither ofthe forces can be broken in this scenario. ouncil of Elrovd

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