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The Blake Snyder Beat Sheet is a tool frequently used by screenwriters to plot out films.
Although the structure is designed for film, it’s a strong story structure that gives a little more
guidance than a simple three act novel structure.
When using the beat sheet, it’s key to remember that a novel has a more flexible form
than a film (in most cases). You have to ask your story what beats it wants to have, and which
beats it doesn’t. Although this structure is helpful, your story may not have all these beats, or
they might be out of order. If your story doesn’t fit the structure perfectly, follow it rather than
this guideline. Different beats will present themselves in different ways depending on the story,
so always think of the beats in the terms of your specific novel.
For each beat, I’ll give you a suggested word count, for an 80 000 word novel. Novel
length varies drastically, but I’ve chosen the 80k mark because it’s accepted in almost any genre
or category. These word counts are very loose estimates, and don’t worry about sticking to them
too closely. I’ve only added the word counts to give an idea of how the beats are paced out.
If you’re using the 15 beat structure to plot out your novel, he’s a chart you can use to organize
some of your thought!
BEAT STRUCTURE YOUR BOOK
1. Opening Image – first page
Your first paragraphs or page
You pull the reader in, this is
your first glimpse of the world
Open up questions
2. Theme Stated – occurs somewhere
during set-up beat
Theme is overtly stated in the
narrative
Often, a side character will
speak the theme directly to the
main character
This is said in the form of what
the character needs, side
character tells the protagonist
exactly how they need to grow
The protagonist will resist this
statement, the don’t know they
need to grow
This is usually done
subconsciously by the author
3. Set-Up – 0 - 7 000
We meet the central characters
We also see what’s missing in
the protagonist, how do they
need to grow?
We learn the facets of the
protagonist and what they’re
all about
We are introduced to the world
We are likely given necessary
backstory
4. Catalyst – at 10 000
There is an interruption in the
set up
The inciting
incident/precipitating event
This catches the main
character by surprise
There is an opportunity to
address a problem
The story is set in motion
5. Debate – 13 000 - 20 000
The main character needs to
react to the opportunity
presented by the catalyst
There is a pause in the action
as the protagonist
contemplates whether or not to
answer the call to action, or
what to do
The pace slows down
This is a period of reflection,
do we go forward? How do we
go forward? Must take in the
shock of the catalyst
The pros and cons are being
weighed
6. Break Into Two – at 20 000
We break into act two
This occurs on a decisive
action from the main character
This does not occur by chance,
a choice is made
There may be a visual shift in
the world, or we will enter a
new world
7. B Story – at 25 000
The B story is introduced
This is the introduction of a
subplot
This may come in the form of
the introduction of a secondary
character, often a love interest
This character becomes an
agent that pushes the main
character towards the thematic
question posed early on
8. Fun and Games – 25 000 - 40 000
This is where we see the
promise of the premise play
out
During this extended beat, the
protagonist grapples with the
concept and main conflict
That is, we see what the main
story is all about
This will be one of the longest
beats in the story
9. Midpoint – at 40 000
There is a shift for the
protagonist
There might be a sense of
either false victory or false
defeat
There is a brief moment of
thinking the goal is achieved,
or all is lost
This triggers an escalation of
stakes, when we realize the
battle is not over
10. Bad Guys Close In – 45 000 - 55 000
The forces of antagonism grow
and become even clearer or
stronger
There is a growing escalation
of conflicts
11. All Is Lost – at 55 000
In fiction, often called the
breaking point
It seems that there is nothing
that can be done, the fight
seems lost
The protagonist loses all hope
The lowest point for the
protagonist
12. Dark Night of The Soul – 60 000 -
65 000
A mirror of the debate, the
pace slows down for a bit
There is a chance for everyone
to sit in this awful state and
figure out what can be done
The protagonist receives words
of wisdom
A new plan is formed, the
battle is not lost
13. Break Into Three – at 65 000
We break into act three
This occurs when the
protagonist makes a choice
This does not occur by chance
or luck
14. Finale – 65 000 – 80 000
The story’s climax
The main character becomes
who they need to become, the
thematic question posed early
on is answered as their growth
is finally apparent
A critical choice is made
There is a feeling of resolution
15. Final Image – at 80 000
This may mirror the opening
We depart from the story
This is the final impression the
story leaves on a reader