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2-6

8+

30min

a game by
richard garfield

King of Tokyo is a game for 2 to 6 players where


you play as mutant monsters, rampaging robots,
ion:
or even abominable aliens battling in a fun, chaotic
atmosphere. Roll dice and choose your strategy:
your miss th
hing in your pa
Will you attack your enemies? Heal your wounds? Destroy everyt
d only
Improve your Monster? Stomp your path to victory! to become the one an

King of Tokyo!

Overview
and Goal
You are a gigantic Mons
ter
willing to do anything
to become
King of Tokyo .
Your rampage brings yo
u glory in the form
of Victory Points ( ).
To win, be the first
Monster to gain 20 Vic
tory Points.
Or, get your claws out
and eliminate your
enemies. The last one
standing claims victory!
Contents & Game Elements

Monster Boards Black Dice cardboard figures


These boards represent the Monsters that you Each die has 6 symbols These figures represent the Monsters you
play as in King of Tokyo. Each has a name, a that represent the play as. Keep them near you. When you take
dial for Victory Points ( ), and a dial for Life actions you can take control of Tokyo, place your Monster on the
Points ( ). Faces
Faces
Faces
forfor
dices
for
dices
(King
dices
(King
(King
of of
on your turn:
tokyo)
of
tokyo)
tokyo)
(2 kinds
(2 kinds
(2 kinds
of of
dice,
of
dice,
black
dice,
black
black
dice
dice
and
dice
and
green
and
green
green
dice)
dice)
dice)
board, in Tokyo City or Tokyo Bay.

: Gain Victory Points (


Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)
)
Victory Points
: Gain Energy cube ( )
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

: Smash Monsters to lose Life Points ( )


Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

: Gain Life Points ( )

Name
Power Cards
Power cards have a name, a cost to pay in Energy cubes Faces for dices (King of tokyo) (2 kin

Energy cubes ( ), a type ( keep / discard )


Keep energy cubes you’ve gained from
and an effect.
Life die faces. You can spend them to buy cards
Points or to resolve or activate certain card effects.
Cost
1 Tokyo Board
The board represents the City of Tokyo divided Name
into two places: Tokyo City u and Tokyo Bay
v. When a rule or card refers to “Tokyo”,
it means both places.
Type 28 tokens and 2 green dice

u Effect The tokens and green dice are


used with certain Power cards.

Power cards can be one of two different


types:
v Keep : Keep these cards face-up in front
of you until the end of the game (unless
3 Smoke 1 Mimic

something tells you to do otherwise).


 iscard : Resolve these cards immediately,
d
then discard them. 12 Shrink 12 Poison
Setup
 Shuffle the cards  Deal the first three cards face-up  Form a pool with all the
to form a deck. on the table next to Tokyo board. Energy cubes ( ).
Place the tokens nearby.

u Each player chooses


a Monster and takes his
figure and Monster board.
Set your Monster’s Life
Points ( ) to 10 and
Victory Points ( ) to 0.

 Place the Tokyo board at


the center of the table, within
easy access of every player.

rs:
With 2 to 4 playe
use only Tokyo City.
rs:
With 5 to 6 playe
use both Tokyo City
and Tokyo Bay.
 Put the black dice at
the center of the table.
Set the green ones aside
(some cards allow you to
roll the green dice).
How to Play Life Points
Energy Cubes
The game plays clockwise. 2. Resolve Dice Victory Points
Each player rolls the 6 black dice. Whoever You can resolve your dice in any order, but
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

has the most results goes first. In case of you must resolve all of them.
tie, players roll dice until one player has the
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

smash
greatest number of . Symbols rolled at the end of your last die Roll
represent the actions of your turn: Monsters that are not in the same place as
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

you lose 1 for each rolled.


Turn Overview victory • If you are in Tokyo (Tokyo City or Tokyo
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

1. Roll Dice points Faces for


Faces
dices
for(King
dicesof
(King
tokyo)
Faces
of for
tokyo)
(2 kinds
dices(2(King
of
kinds
dice,
ofof
black
tokyo)
dice,dice
black
(2 and
kinds
dice
green
of
anddice,
dice)
green
black
dice)
dice and green dice)
Bay) and you roll , all Monsters outside
of Tokyo lose .
2. Resolve Dice If you roll three-of-a-kind of , , or ,
Faces for dices (King of tokyo) (2 kinds of dice,

gain as many as the number. • If you are outside of Tokyo and you roll ,
3. Enter Tokyo all Monsters who are in Tokyo lose
Each additional die rolled with the same face
4. Buy Power cards (Tokyo City and Tokyo Bay). These Monsters
gains you 1 additional .
can then decide to Yield and leave Tokyo or
5. End of turn stay. Monsters who Yield Tokyo still lose .
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

example Faces for dices


Faces
(King
for
of dices
tokyo)
Faces
(King
(2for
kinds
of dices
tokyo)
of
Faces
(King
dice,
(2for
kinds
of
black
dices
tokyo)
of
dice
(King
dice,
and
(2 kinds
of
black
green
tokyo)
of
dice
dice)
dice,
and
(2 kinds
black
greenof
dice
dice)
dice,
andblack
greendice
dice)
and green dice)

Each results in losing one Life Point .


Faces for dices
Faces
(King
for
of dices
tokyo)
Faces
(King
(2for

Gigazaur rolls
kinds
of dices
tokyo)
of(King
dice,
(2 kinds
of
black
tokyo)
Faces
of
dice
dice,
for
and
(2 dices
kinds
black
green
(King
of
dice
dice)
dice,
and
of tokyo)
black
greendice
dice)
(2 kinds
and green
of dice,
dice)black dice and green dice)
If a Monster loses his last Life Point then
1. Roll Dice
the appears and he is eliminated (his keep
On your turn, you can roll the dice up to = + =2 cards and Energy cubes are discarded).
three times. You can stop rolling any time.
1 1 Since no Monster starts the game in Tokyo,
On the first Roll, roll the 6 black dice (and the Monster who plays first does not cause
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

1 or 2 green dice if you have a Power card Monsters to lose with .


that lets you roll them). For your
second Roll, if you like some energy NOTE
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) lost dealt from a Power card effect
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

of your results, you can set is different than . A Monster can only
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice

them aside and only roll the Gain 1 from the pool for each rolled.
Yield Tokyo when losing from .
ones you don’t like again. Place them in your reserve in front of yourself.
For your third Roll, if you Keep Energy cubes until you spend them.
change your mind, you can
roll any dice you set aside heal
again, along with any you
If you are outside of Tokyo, you can gain 1
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

still don’t like.


for each rolled. Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

After you finish your three


Rolls (or you decide to If you are in Tokyo, the you roll do not
stop), continue to the let you gain (you can only gain with
Resolve Dice step. Power cards).

NOTE You cannot gain above 10 .


effects
of tok
Example of a Die Roll yo
• Roll Dice: • Resolve Dice: Faces for dices
Faces
(King
forof
dices
tokyo)
Faces
(King
for
(2of
dices
kinds
tokyo)
(King
of dice,
(2of
kinds
tokyo)
black
ofdice
dice,
(2 kinds
and
black
green
ofdice
dice,
dice)
and
black
green
dice
dice)
and green dice)

Being in Tokyo (Tokyo City or Tokyo Bay)


CyberKitty is in Tokyo Because he rolled , he gains 2 , has some advantages and disadvantages:
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

City. It’s Gigazaur’s turn. plus 1 extra for the fourth face.
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

FacesFaces
forFaces
dices
for dices
for
(King
dices
(King
of
Faces
(King
tokyo)
of for
tokyo)
of dices
(2
tokyo)
kinds
(2(King
kinds
(2
of kinds
of
dice,
oftokyo)
dice,
black
of dice,
black
(2
dice
kinds
black
dice
andofdice
and
green
dice,
Facesand
green
dice)
black
forgreen
dice)
dice
dicesdice)
andof
(King green dice)(2Faces
tokyo) kindsfor
of dices (King dice
dice, black of tokyo) (2 kinds
and green dice) of dice, black dice and green dice) • Æ1 : You gain 1 when you enter Tokyo.
Gigazaur takes the black dice and rolls: With , he gains 1 .
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

• [+2 ] : You gain 2 if you start your turn


Faces for dicesFaces
(Kingfor
of dices
tokyo)(King
(2 kinds
of tokyo)
of dice,
(2 kinds
black of
dice
dice,
andblack
greendice
dice)
and green dice)
With , he makes CyberKitty in Tokyo in Tokyo. Faces for dices (King of tokyo) (2 kinds of dice, black dic

lose 1 (if Gigazaur was in Tokyo, all


ces for dices
Faces
(King
for
of dices
tokyo)
(King
He keeps
(2 kinds
ofFaces
tokyo)
offor
dice,
(2
dices
kinds
black
and rolls the four other
Faces
(King
of
dice
for
dice,
ofand
dices
tokyo)
black
green
Faces
(King
dice
(2
dice)
for
kinds
ofand
dices
tokyo)
green
of(King
dice,
(2
dice)
kinds
of
black
tokyo)
of
dice
dice,
and
(2 kinds
black
greenof
dice
dice)
dice,
and black
greendice
dice)
and green dice) (2 kinds of dice, black dice and green dice)
Monsters outside of Tokyo •  : Monsters in Tokyo cannot use
Faces for dices (King of tokyo)

dice again. He gets: would lose 1 ). (but they can still use Power cards to
Gigazaur rolled
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

gain ).
no
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

, so he Moreover, targets of your smash depend on


Faces for dices
Faces
(King
forof
dices
tokyo)
(King(2of

He has one Roll left. This time he keeps


kinds
tokyo)
of dice,
(2 kinds
black
ofdice
dice,
and
black
green
dice
dice)
and green dice)

gains no . where you are: Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

and rolls the three other dice again. Gigazaur takes


Faces for dices
Faces
(King
for
of dices
tokyo)
Faces
(King
(2for
kinds
of dices

He gets:
tokyo)
of
Faces
(King
dice,
(2for
kinds
of
black
dices
tokyo)
of
dice
(King
dice,
and
(2 kinds
of
black
green
tokyo)
of
dice
dice)
dice,
and
(2 kinds
black
greenof
dice
dice)
dice, Faces
andblack
green for
dice
dice) dices
and
Faces (King
green
for of tokyo)
dice)
dices (King (2 kinds
of tokyo) of dice,
(2 kinds black
of dice, dice dice
black and and
green dice)dice)
green
1 from the • The of Monsters in Tokyo cause all
pool because
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

Monsters outside of Tokyo to lose ,


Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

of . • The of Monsters outside of Tokyo cause


all Monsters in Tokyo to lose ,
You can only leave Tokyo after losing from
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

rolled by another Monster.


3. Enter Tokyo
If no one is in Tokyo, you must enter and With 5 to 6 players, if
place your Monster in Tokyo City. 5-6 Tokyo City is occupied, but
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

Tokyo Bay is empty, you must enter


You can only Yield when you lose from
Tokyo Bay. Monsters in Tokyo City
rolled by a Monster.
and Tokyo Bay are both considered
“in Tokyo”. Tokyo Bay
NOTE No Monster has the same effects
starts the game as Tokyo City.
in Tokyo. The Once the game has 4
first player must or fewer players, you
enter Tokyo City must leave Tokyo Bay
during this step. immediately (except if
Tokyo City is empty, in which
case you move there).
4. Buy power Cards example
You now may buy one or more of the three You can also spend 2 to sweep all three Space Penguin has 10 and doesn’t like
face-up cards. To buy a Power card, spend as face-up cards to the discard. Then reveal any available cards. He spends 2 to
many as the cost indicated at the top of three new Power cards from the deck. They sweep them to the discard and reveals
the card. Replace bought cards are immediately available for purchase. the next three. He still has 8 and sees
immediately from the top a card he likes that costs 3 .
As long as you have enough ,
of the deck. New cards are
you can continue to buy He buys this card and replaces it with a
immediately available for
or sweep cards. new card. He still has 5 but he saves
purchase.
them for another turn.

Example of a 5-player Game 5. End of Turn


Starting position
Gigazaur is in Tokyo City, and Space Penguin at the beginning of the turn Certain Power card effects activate at the end
is in Tokyo Bay. The King, CyberKitty, and of your turn.
MekaDragon are the three other Monsters. Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)
Once you’re done, pass the dice to the player
It is MekaDragon’s turn. He rolls 4 . on your left.

Gigazaur and Space Penguin each lose


4 . They both Yield Tokyo.
After resolving his dice, MekaDragon
End of Game
enters Tokyo City and gains 1 . Tokyo The game ends at the end of a round when a
Bay is unoccupied. Monster reaches 20 or if only one Monster
remains.
It’s now Gigazaur’s turn.
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

He rolls 1 . The Monster who reaches 20 or is the last


survivor is crowned King of Tokyo!
Only MekaDragon loses 1 since no one is
in Tokyo Bay. He decides to stay in Tokyo.
Gigazaur must now enter Tokyo Bay since it
is unoccupied, and he gains 1 . Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

Glossary
Next, Space Penguin rolls 1 . Gigazaur Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

and MekaDragon each lose 1 . Gigazaur He rolls 3 and makes all Monsters • Roll: the act of throwing the dice on the
decides to Yield Tokyo Bay, but MekaDragon outside of Tokyo lose 3 : Gigazaur, The table. Before a Roll, a player can set aside
stays in Tokyo City. After resolving dice, King, and CyberKitty. Space Penguin who one or more dice of the dice previously
Space Penguin must enter Tokyo Bay and is in Tokyo loses no – Monsters in Tokyo rolled. He can also decide to roll one or
gains 1 . do not smash each other.
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) more of the previously set aside dice again.
The King and CyberKitty roll 0 on their • Yield: A Monster may Yield Tokyo only
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

Gigazaur has 0 , and is eliminated. Now


turns, so no one enters or leaves Tokyo. after losing from rolled by another
only four Monsters remain in the game.
Space Penguin must leave Tokyo Bay Monster. The smashing Monster must then
MekaDragon begins his turn in Tokyo and
take his place during the Enter Tokyo step.
gains 2 for that. immediately, leaving MekaDragon alone in Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

Tokyo. • Smash: when you roll to make Monsters


lose .
power card clarifications
• If you reach 20 and reach 0 in Opportunist Fire Breathing
the same turn because of a Power card, If there are two The Monsters of the
you are eliminated. You must survive Opportunist in play players seated to your left
your turn to win. If all Monsters (because of Mimic), the and right each lose 1 .
are eliminated at the same time… first Monster clockwise They lose this even if
everyone loses! from the Monster whose they are in the same place
• Power cards do not let Monsters gain turn it is gets first as you. If there are only
above 10 , unless a keep card says opportunity to buy newly 2 players, your opponent
otherwise. revealed cards. only loses 1 .

Mimic Poison Spit Metamorph


& Shrink Ray Discarding your Keep cards
Mimic copies the effects
of a card as if it had just Poison and Shrink happens in the End of Turn
been played (with tokens, tokens stay even if step. You get back the full
for example). If the copied their associated cards cost of the card as printed,
card is discarded, Mimic are discarded. You even if you bought it at a
no longer has an effect cannot remove these discount.
and you take back the associated token. You tokens while you are
can place it on another Keep card at the start in Tokyo: you must be
of your next turn (before you roll dice) by outside of Tokyo to
Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice)

spending 1 . use the to remove


tokens.

Follow us on:
credits
Game Design: Richard Garfield Artwork (inspired by Igor Polouchine’s
Game Development: Richard Garfield monsters): Régis Torres
& Skaff Elias Color: Régis Torres, Anthony Wolf, Djib, Gabriel ©2011-2016 IELLO USA LLC. IELLO, KING OF TOKYO, and their
Bulik, Jonathan Silvestre, Romain Gaschet logos are trademarks of IELLO USA LLC.
Editing Directors: Cédric Barbé
©2016 ORIGAMES. ORIGAMES and its logo are trademarks of
& Patrice Boulet Playtesting US: Mons Johnson, Bill Rose, ORIGAMES.
Project Manager: Timothée Simonot Andy Buehler, Mike Davis, Jamie Fristrom, Warning: This product contains small parts that can be swallowed
Bill Dugan, Henry Stern, Mike Turian, and may not be suitable for use by children under 36 months.
Product Manager US: Jeff Quick
Skaff Elias, Paul Peterson, Chip Brown, THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY PERSONS
Translator: Danni Loe-Sterphone Bruce Kaskel, Daniel Allcock, Rob Watkins, 3 YEARS OF AGE OR YOUNGER.
Thanks: Virginie Gilson, Thibault Gruel, Chris Lopez, Robert Gutschera, Marc LeBlanc, Made in Shanghai, China by Whatz Games.
®

Gabriel Durnerin, Frédéric Derlon Alan Comer, Jim Lin, Greg Canessa, Dave-Bob
®
Jeu en anglais. Importé au Canada par IELLO USA LLC, 5550
Packager: Origames Lee, Joel Mick, Tom Lehman, Terry Garfield, Painted Mirage Rd., Suite 320, Las Vegas, NV 89149, USA. Phone:
et le fléau de Tokyo – Schuyler Garfield 702-818-1789.
Coordination: Lot: KOTEN062016
Guillaume Gille-Naves Playtesting France: Cédric, Patrice, Gabriel,
Vincent, Rodolphe, Guillaume, Thibault, Igor, www.iellogames.com
Artistic Manager: Benjamin, Fred, Joahn, Tatiana, Victor,
Igor Polouchine Théodore, Elliot, Isabelle et Fabrice info@iellogames.com

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