Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Counterattack
Use Charms as appropriate, Attacker rolls his Accuracy pool Remove external penalties and DV Add remaning successes to Base Execute a Counterattack. No
declare if unblockable/-dodgable. minus internal penalties. from attack. Damage of weapon. Counter-counterattack possible.
2. Declare Defense 4. Attack Reroll 6. Defense "Reroll" 8. Calculate Damage 10. Apply Damage and Effects
Choose Defense Type and use If a reroll Charm is used by the Use reroll charms to improve If Raw Damage is bigger than Roll damage and check for
defensive Charms as appropriate. attacker, apply effects. defender’s DV as required. Hardness, apply Soak to Damage. Stunning & Knockdown.
EXALTED
difficulty (Half the # of participants,
round down). During the leader’s Fierce Blows -1e Coup de Grace -1e Sweeping -1e
next tick, reduce the target’s DV by Sacrifices accuracy for damage. +2 If the attack would kill the target, the If the attack hits, the target must
the number of successes rolled. Lethal, +2 Aggravated, or +4 Bashing it may instead inflict less damage check for knockdown. Even if it
Second Edition Combat Sheet
(max DV penalty is # of participants) damage respectively. and permanently maim the target. succeeds, the target is stunned. by Democritus (www.dcs-designs.de)