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Male Human Sorcerer 1


Lawful Neutral

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 17 (+3)
Size: Medium
Height: 5' 11"
Weight: 170 lb
Eyes: Violet
Hair: White Wavy; Thin Beard
Skin: Pale
Total Hit Points: 8

Speed: 30 feet

Armor Class: 12 = 10 + 2 [dexterity]


Touch AC: 12
Flat-footed: 10

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 1 = 0 [base] + 1 [constitution]


Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 1 = 2 [base] -1 [wisdom]

Attack (handheld): + 0 = 0 [base]


Attack (missile): + 2 = 0 [base] + 2 [dexterity]

Combat Maneuver Bonus: + 0 = 0 [base]


Combat Maneuver Defense: + 12 = 10 + 0 [base] + 2 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:

Lift off ground:

Push or drag:
33 lb. or less
34-66 lb.
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67-100 lb.
100 lb.

200 lb.

500 lb.

Languages: Common Draconic

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]

Feats:

Alertness +2 on perception and sense motive


Combat Casting +4 on concentration checks for defensive casting
Skill Name

Acrobatics Dex* 2 = +2
Appraise Int 1 = +1
Bluff Cha 7 = +3 + 1 + 3 [class
skill]
Climb Str* 0 = +0
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 3 = +3
Disguise Cha 3 = +3
Escape Artist Dex* 2 = +2
Fly Dex* 2 = +2
Heal Wis -1 = -1
Intimidate Cha 3 = +3
Knowledge (arcana) Int 5 = +1 + 1 + 3 [class
skill]
Perception Wis 2 = -1 + 1 + 2
[alertness]
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex* 2 = +2
Sense Motive Wis 1 = -1 + 2 [alertness]
Spellcraft Int 5 = +1 + 1 + 3 [class
skill]
Stealth Dex* 2 = +2
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Survival Wis -1 = -1
Swim Str** 0 = +0

* = check penalty for armor/shield


** = some groups double armor/shield penalties for swimmers

Zero-level Sorcerer spells: Cantrips can be used at will

First-level Sorcerer spells: 4 (3 + 1) per day

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork
/ magic equipment.

Human

This human chose +2 to charisma (already included)


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Sorcerer
Can know only limited numbers of spells

Sorcerer spells no longer require cheap material components.

High charisma gains bonus spells daily

Concentration check: d20 + sorcerer level + charisma modifier vs. DC

Pathfinder sorcerers each choose a bloodline, which provides a class


skill, extra spells, powers, and feats. Please write these in. Thanks for
understanding.

Arcane bloodline sorcerers can have a familiar or bonded object like a


wizards, increase DC on saves when metamagic spells are used, and as they
gain level add spells known, increase DC for spells of one schol, and use
spell slots to power magic items.
Class HP rolled
Level 1: Sorcerer 6

Equipment:

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5 lb
_____
5 lb Weapons / Armor / Shield (from above)

Total

More about this character:

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