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In this tutorial we are going to create an image that uses HDRI technology - the
aim of which is to teach you how to use HDRI
sources in Blender. The acronym HDRI is short for 'High Dynamic Range Image', an
d is explained in more detail here - the
practical examples themselves are well worth your browsing time.
Building The Scene
We will start this tutorial by building a simple scene consisting of four object
s - a UV sphere, a lamp, a camera,
and a floor plane. Place the objects in roughly the same positions as the diagra
m below.
Fiddle with the camera a little until you can render a sphere resembling the one
below. Our scene is now ready.
Define the shader of our sphere and adjust the world settings so that the .hdr i
mage is mapped onto the surface.