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FrEE GIFt!

116-PAGE EBooK
with 18 expert workshops
Worth
8.99/
$14.00
FrEE! 4 hours of
pro video training

Art tIPs
gear up your
characters

Create legendary

GAME Art
Reimagine Zeldas Link as a fierce
warrior with even mehl amundsen

PhotoshoP InsIdE!
turn existinG art

colour & light into fresh concepts


how to Paint like a
Blizzard artist

masterclass the rise of mobile


Game studios

rrilla games way


Got Game! Create original CharaCter art the gue
Editors letter

to upping your game


Okay, I have to admit something. Ive never
played The Legend of Zelda. I know, its a
disgrace. The equivalent of having never
listened to The Beatles, or kind of knowing
my mothers birthday Im ashamed.
But that doesnt mean I dont appreciate
what an iconic character Link is. The first
pixel person, in fact, that came to mind when
thinking about reimagining a classic game
character for the cover. Artist Even Mehl
Amundsen was the perfect artist for the job, making old Linkypoos
his very own. Check out how he did it on page 56.
Now that youve got your copy, I hope you enjoy the free Ebook of
amazing game art that comes with it (see page 29), filled with
18 workshops for you to pore over. Thats after you get through the
awesome stuff in these pages. Eliott Lilly makes you take an art
test no wait, come back! Dont you know that test has the same
number of letters as game? (I know!!) Plus, following Eliotts
workshop on page 68 is not only fun, but will also set you right for
when you have to prove your skills to hiring studios.
There are plenty of other insightful workshops in here too, but a
highlight for me was speaking to Geoffrey Ernault about his entry
into art. Temporarily blinded as a kid, his dad talked him through
the Star Wars films, while the artist created his own imagery. On
page 40 you can see the work hes now creating as a pro Right!
Time to fire up The Nintendo to play Link. Hes a legend, after all.

Our special cover for


Beren Neale, Acting Editor subscribers this issue.
beren.neale@futurenet.com

Claire Howlett is on maternity leave.

Contact us
Email: mail@imaginefx.com Tel: +44 (0) 1225 442244
Art submissions: fxpose@imaginefx.com
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November 2015 3
Save money when you subscribe
to ImagineFX! See pages 30, 60 and 90

Contents
Your art
10 Reader FXPos
40
Artist Portfolio
Lovely leeches, female orcs,
Fuzzawumps, Lady Macbeth,
Geoffrey
ernault
a horrifying harvest and more.

News and events


20 Mobile art goes big
Insiders tell us how digital
artists can benefit from the
rise of mobile game art.

24 Artist in residence
Bulgarian illustrator Svetlin
Velinov on why his studio is
both his castle and his prison.

Your questions
32 Artist Q&A See page 10 for the best new art
How to paint icy caverns,
female pirates, heavy rain,
landscapes (fungal or 34
otherwise), creatures and more.

Features
40 Geoffrey Ernault
The French gaming and sci-fi You have to go through the
concept artist is about to stage where youre paid badly,
embark on a new adventure.
but you do it for your CV
46 Studio profile Geoffrey Ernault on earning your spurs
Q&A: creatures
A respect for its creative staff
has seen Germanys mobile
games studio Wooga thrive. 46 36 37
50 Sketchbook
Dan Howard opens up his
sketchbook to reveal horned
women and mutant turtles.

Reviews
92 Software
95 Training Wooga Q&A: rebirth Q&A: ice cave
96 Books

Regulars 50 20 24
3 Editors letter
6 Resources
28 Letters
30 Subscriptions: US
44 Back issues
60 Subs: worldwide Sketchbook:
84 Next month Dan Howard Mobile game art Artist in residence
90 Subs: digital

4 November 2015
Issue 127 November 2015
DownloaD resources Turn over the page for
this issues art assets

Workshops 56
Advice and techniques
from pro artists
56 Reimagine a
game character
Even Mehl Amundsens
fresh take on Link.

62 How to work like


a games artist
Remko Troost on the
process of video game art.

68 Depict a derelict
environment
Eliott Lilly shows you
how to excel at an art test.

73 Controlling
colours in Krita
Katarzyna Oleska explains
Color Selector basics.

74 Using a limited
colour palette
Matt Gaser keeps a tight
rein on his colours.

78 Paint a dragon
with personality

Get your
Manuel Castan paints
an original dragon.

80 How to design free Game


a unique species
Ilya Golitsyn encourages art eBook!
you to ask why? 29
86 Create a game
boss, Blizzard-style
Jie Gao shares his lighting How to paint Link
and colouring methods.

104 114

Inspiration and advice from


the best traditional artists
The familiar refreshed
100 FXPos Traditional
104 Movement and scale 106 112
Michael C Hayes angelic work.
106 Dramatic lighting
James Gurney on location.
112 Colour and detail
Brynn Metheney on animals.
Accurate
114 First Impressions Plein air art animals William Stout
William Stout talks dinosaurs.

November 2015 5
Resources

Resources
Getting hold of all of this issues videos, artwork and
oVEr
brushes is quick and easy. Just visit our dedicated 4 HourS
web page at http://ifxm.ag/player127one of workshop
Q&A videosatond
watch and
Workshop videos learn from!

Design a
unique species
Ilya Golitsyn encourages you to ask
why?as he illustrates amphibian
humanoids for a video game.

Get your
resources
Youre three steps away from
this issues resource files

1 Go to the website
Type this into your browsers
address bar (not the search bar):
http://ifxm.ag/player127one

2 Find the files you want


Search through the list of
resources to watch or download.

3 Download what you need


You can download all of the
files at once, or individually.

pHotoGrapHy Future photography studio imagineFX is the registered trademark of


Dan oliVEr group editor-in-chief Future Publishing Ltd. All rights reserved.
roDnEy DiVE group art director
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DaniEl VinCEnt ArT ediTor poSt imagineFX, Future Publishing Ltd, Quay
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ContriButionS matt ElliS senior licensing manager


DiGital SuBSCriptionS
even Mehl Amundsen, chaanah carr, Manuel FuturE puBliSHinG limitED applE DEViCES http://ifxm.ag/apple-ifx
castan, Tanya combrinck, Vaughan emerson, mattHEw piErCE head of content & anDroiD, pC or maC www.bit.ly/r938Ln
Tony Foti, Jie Gao, Matt Gaser, ilya Golitsyn, James marketing, photography, creative & design GooGlE play www.bit.ly/maggoogle
Gurney, damian Hall, Leesha Hannigan, nick nial FErGuSon director of content & BarnES & noBlE nook http://ifxm.ag/1FlnypM
Harris, Michael c Hayes, richard Hill, richard marketing amaZon kinDlE http://ifxm.ag/kindle-ifx
Hood, eliott Lilly, Brynn Metheney, Mark Molnar, ZillaH BynG-maDDiCk chief executive
Katarzyna olesk, rob redman, edward ricketts,
Jem roberts, Houston Sharp, remko Troost,
nExt iSSuE on SalE
FriDay 9 oCtoBEr 2015
Svetlin Velinov, Garrick Webster, Henry Winchester

6 November 2015
Issue 127 November 2015

ExcLusivE viDEo TuiTion!


Watch our videos to gain a unique insight into how our artists create their stunning art

Workshop videos

Jie Gao
Utilise lighting and colouring methods
to illustrate a video-game boss character.
plus Wips, brushes and final image

Q&a videos

Eliott Lilly Tony Foti


Learn how to not only survive but thrive at a video game art test, by turning a Understand how to take charge of
pre-existing piece of art into a coherent environment for a video game concept. references, in order to produce great art.
plus Wips, brushes and final image plus Wips and final image

Training

Mark Molner nick Harris van Arno


See how to capture the elusive quality Use ample lighting on unusual shapes See how the Lowbrow artist freezes time
of ice, to depict the inside of a glacier. to paint a believable fungal landscape. in a beginner-friendly guide to drawing
plus Wips and final image plus Wips and final image from life, Figure Fundamentals Volume 1.

AnD ALL THis! WIPs and finished art available to download, created by professional artists from around the world including
this issue, Even Mehl Amundsen, Manuel Castan, Matt Gaser, Brynn Metheney, Remko Troost, James Gurney and others.

16 CUsToM BrUshes, inClUding


iFx_sPoTs GAsEr oiL brusH Tyrion
Ilya Golitsyn used this for painting A great brush for blocking in colour Manuel Castans favourite brush.
air bubbles in this issues workshop. and landscapes, says Matt Gaser. I use it for everything, he says.

November 2015 7
the place to share your DIGItal art

Alix Branwyn
LocAtion: US
1
WeB: www.alixbranwyn.com
emAiL: alixbranwyn@gmail.com
meDiA: Photoshop

Alix started her art career


as a tattoo artist, but
discovered that digital
canvases were much more
appealing (not to mention
less squirmy) and she made the switch
to full-time illustration.
After a spell making art for posters,
T-shirts and other print media, she
traded her career in commercial
illustration to begin freelancing.
This change enabled me to get back
to producing work I love, she says,
character and creature work for
fantasy, horror, and game art with lots
of hidden touches and details for the
keen observer!

1 compArtmentALize In this piece


I experimented with using 3D
blocking to place the figure and the
cubes floating around them in front
of the camera. I used the render as a
reference along with various images to
help get textures and lighting down.

2 HArvest of DespAir I wanted


to build a creepy scene of people
buried like crops having their suffering
harvested by mysterious figures. I tried
to contrast the nonchalance in the facial
expressions of the harvesters with the
anguish of their victims.

3 AstrAeA rAtHeThis personal


piece is a character for a story
I havent finished yet. With this one
I wanted to work with creating narrative
and storytelling through interactions
between characters, expressions and
background elements.

10 November 2015 Email your submissions to fxpose@imaginefx.com


3

Comic book illustrator, Adriana Melo sees


plenty of storytelling potential in Alixs work
Theres a sense of fluid movement in
Alixs work thats intriguing. Harvest
of Despair conveys depth and impact
with the mens dramatic expressions.

Email your submissions to fxpose@imaginefx.com November 2015 11


1

12 November 2015 Email your submissions to fxpose@imaginefx.com


nadia enis
LocAtion: Germany
2 1 5tH eLement This illustration was
done for a fan-based artbook, that
was successfully funded on Kickstarter. I
WeB: www.facebook.com/nadiaenis
emAiL: ideas@nadiaenis.com wanted to try out a new mix of styles.
meDiA: Photoshop
2 pAtHfinDer I was more than
happy when Paizo commissioned
me for half-orc characters, especially as
The self-taught artist has
worked for hire since 2008, they were women warriors. Im weirdly
which for the past five attracted to this combination and had
years has mainly been in a lot of fun doing those. I grew fond of
the games industry, a field this lady in particular.
in which she also teaches.
Ive varied my style a lot in my
career, fitting to briefings or target 3 Jinx I started drawing in the
manga style and even though
I tend to be far away from it nowadays,
groups, and it never bothered me until
recently, Nadia says. Last year I felt sometimes I like to go back and visit this
the need to find my own home and old friend of mine. Especially when
decorate it. So I started a search for a doing fan art like this.
visual language that can describe how
I see the world.
Im still searching for my voice,
or for the story that I want to tell. Ive
already found my personal guide
though. It seems to be humour.
Nadias influenced by artists whose
illustrations are windows into their inner
world, such as the surreal power of
Sergey Kolesov and the gentle elegance
of Adam Tan.
Paizo

3
IMaGINeFX crIt
Nadia has a
distinctive style and
an eye for intriguing
and unique characters
from heroes to robots!
Her designs lend
themselves to everything
from animation to game
concept art. Shes certainly
one to watch.
Alice Pattillo,
Staff Writer

Email your submissions to fxpose@imaginefx.com November 2015 13


Gemma Wilson
Location: Australia
1
Web: http://ifxm.ag/Gemwil
emaiL: owlgem@gmail.com
meDia: Photoshop

A freelance illustrator
and visual concept artist,
Gemma lives in Perth.
Its not a city known for
its abundance of creative
careers, but she says she cant imagine
doing anything else.
One of my biggest influences
growing up was Roald Dahl, she says.
His stories would take my imagination
to the edge and back. Osamu Tezuka is
also high on the list. His work reminds
me that you dont need a serious style
to convey a serious message.
Gemma mainly uses Photoshop
to paint, but also loves to work with
markers and gouache paint.

IMAGINEFX CRIT
The frst thing I
notice is Gemmas
bold use of colour,
which instantly grabs the
eye. Shes equally adept at
depicting cuddly and
creepy, all with a cartoon
aesthetic. Hold on though,
a cuddly leech (Lolly)?
Oh my!
Beren Neale
Acting Editor

1 camp out Two of my characters


from a future comic project enjoying
a campfire meal before they are rudely
interrupted. Andrea (the small one) is
used to the wilds, whilst Ben (the big
one) is used to the finer things in life,
but lends his strength in a tight spot.
2 3

2 Garnet Garnet is from the brilliant


cartoon Steven Universe. Shes such
a strong, stoic character. I admit I took
liberties with her shoulder pads.
Painting that many irregular facets was
a challenge, but I really enjoyed trying
to emulate the refracting light and
guessing which facets should sparkle
the most.

3 LoLLy Lolly is another character


from my comic project. Shes an
anthropomorphic leech and ever since I
made her I kind of think of leeches as
cuddly looking. This image started off as
a quick colour sketch on paper, but I
liked her expression so I painted it in
Photoshop in one hour.

4 Sophie anD her FuzzaWump


Sophie enjoys long peaceful
dreams as long as her Fuzzawump
keeps her company. The fluffy beast
protects the young girl in the land of
slumber whilst driving away her nasty
nightmares. I still need to practise
painting foliage, but I enjoyed painting
copious amounts of fur.

14 November 2015 Email your submissions to fxpose@imaginefx.com


4

Email your submissions to fxpose@imaginefx.com November 2015 15


Katy Grierson
Location: England
1
Web: www.kovah.co.uk
emaiL: katy@kovah.co.uk
meDia: Photoshop

Freelance illustrator and


concept artist Katy
specialises in
environments. Ive been
drawing and painting since
I can remember, and feel especially
privileged that Im able to do so as my
job. The artist says shes always had an
active imagination, and takes great
pleasure in world building and being
able to share those creations with others
via her paintings and drawings.
Ive always lived on the coast and
take a great deal of inspiration from my
surroundings. Vast, dramatic skies are
among the things I enjoy painting the
most with a fantasy influence, of
course! I enjoy putting a great deal of
narrative into my work, along with using
colour to pull the viewer in.

1 GoLDen cLiffs This was originally


a warm-up painting I did one
morning. I liked the colour scheme so
much I couldnt help but take it to finish.
I love that it both inspires a calming
feeling as well as the sense of impending
adventure just around the corner.

2 Distant stacKs A personal piece


with a sense of adventure about it.
I took great delight in the range of
colours I could use and blend together
in this image, without it becoming
gaudy or overworked. I think the piece
takes the viewer right into the canvas.

3 aciD VaLLey An experimental


piece that leans towards my
occasional urge to do something sci-fi.
I wanted to establish a rather unsettling
mood to the piece, as well as a sense of
mystery as to what the circular structure
in the distance was. To find this out
would mean traversing the noxious
environment, unfortunately!

16 November 2015 Email your submissions to fxpose@imaginefx.com


IMAGINEFX CRIT
Katy certainly
has a good eye
for composing
compelling landscapes.
And its nice to know
that Englands coastal
scenery contributes in
some part to the dramatic-
looking fantasy and sci-fi
environments she paints.
Cliff Hope,
Operations Editor

Email your submissions to fxpose@imaginefx.com November 2015 17


1 2
IMAGINEFX CRIT
Elizabeth has an
extraordinary
ability to convey the
atmosphere from her
pieces to the viewer. I
shivered when I first saw
The Drowning and thats
not just down to the
characters pose its
lighting and colour, too.
Daniel Vincent,
Art Editor

18 November 2015 Email your submissions to fxpose@imaginefx.com


3 Elizabeth Leggett
Location: US
WEb: www.archwayportico.com
EmaiL: archwayportico1@gmail.com
mEDia: Photoshop

Elizabeth is a current Hugo


Award nominee and
freelance illustrator living
in New Mexico. With
numerous publications
under her belt, she completed a full
78 card tarot desk in 2013.
Elizabeth finds her inspiration
through the novels and short stories she
illustrates. When painting for herself,
she makes a beeline for classic science
fiction and fantasy writing, with her
go-to writers being Neil Gaiman and Ray
Bradbury. She is also deeply (pun not
intended) drawn to water themes.
My husband and I enjoy tabletop
role-playing games, she says,
fostering kittens and dreaming about
how we would spend our lottery money
if we ever won!

1 GLashtyn shanty SJ Tucker


wrote a haunting song inspired by
the glashtyn legend and I wanted to play
with icy, slushy marsh water. The dark
trees, cold water and brown reeds
needed to be as much a player in this
story as the girl and the glashtyn.

2 thE DroWninG A special project


was needed to help pay for my
daughter to travel around Europe with
an orchestra. I contacted musician SJ
Tucker and she told me 12 songs she
thought would be beautiful to illustrate.
The Drowning was one of them.

3 Prick of maDnEss Im doing


12 Shakespearean pieces. Lady
4 Macbeth is such a complex character.
I chose to have her carry her crown
rather than wear it, to convey the weight
of her guilt over her desire for power.

4 ParaDE in LiGht Ive rarely


worked with modern background
settings, but was told it was something
often requested by art directors. Ive
always wondered what wouldve
happened if Wendy had taken over from
Peter Pan. What would the edge of her
Neverland look like?

submit your
art to fxpos
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.

Email: fxpose@imaginefx.com
(maximum 1MB per image)

Post: (CD or DVD):


FXPos
ImagineFX
Quay House
The Ambury
Bath, BA1 2BW, UK

All artwork is submitted on the


basis of a non-exclusive
worldwide licence to publish, both
in print and electronically.

Email your submissions to fxpose@imaginefx.com November 2015 19


Artist news, softwAre events

At the core of the DigitAl Art community

Daniel Djanie created this


character style exploration
for a Mafia-themed prototype.

Mobile art
hits the
big time!
Changing times With high-end art in
demand, we find out how artists can tap
into the new world of mobile gaming

Think of mobile games and you might


Infinity Blade, developed by Chair
think of a bright, shiny fad like Bejeweled. Entertainment and Epic Games,
But as devices get more powerful, theyre was the first iOS video game to
run on the Unreal Engine.
actually getting closer to the quality
of AAA games for the PlayStation 4
and XBox One. and access to extra levels. And so artists are moment were 20 people led by Rockstars
And as mobile gaming becomes big increasingly in demand. former art director Ian Bowden and myself.
business, the moneys not just going to Companies like Gameloft and Zynga are And were not just talking about the work
coders. Digital artists are getting a slice, too. spending mega bucks on art teams," says of 3D artists. 2D will always have a place in
So is this a potentially lucrative new market Jack. With most mobile companies now, mobile games, because although more
for your digital art skills? the team sizes are getting way bigger, as art games are becoming rendered sprites,
Jack Gilson, lead artist at Wooga, starts quality needs to excel to stand out. Take theyre essentially all hand-sketched first
by urging you to shed any preconceptions Gameduell, where Daniel Nikoi Djanie is and then made in a 3D software package,
about mobile. Its one of the largest working as head of illustration. explains Jack. Concept artists will always
Another character style
platforms for games right now," he says. exploration by Despite having been in the be needed.
Gameduells Daniel
People who would never have usually business for more than 10
played any type of video
Djanie, this time for a
space-war themed title. years, were currently Artistic expression
game, such as grandmothers, reinventing ourselves and While 3D artists on the whole are better paid
are now doing so. Even free one major part of this change is a strong than 2D artists, Daniel believes the latter role
games are becoming cash focus on high-quality artwork," he says. can be more rewarding creatively. Being a
cows, by charging for add-ons Our team is continuously growing: at the 2D artist myself, I feel that I have more

20 November 2015
urban a vision double
upstart in purple whammy
Up-and-coming indie The walls of Svetlin Discover how writer
game developer Velinovs studio are AJ Lieberman and
Pixelbomb Games painted a calming artist Darren Rawlings
reveals how its used purple, which is in cut out the middle-
architectural elements contrast to the content men, teamed up
from Manchester in its of his often action- and published their
debut shoot-em up. packed fantasy art! own graphic novels.
Page 23 Page 24 Page 27

Industry InsIght
Daniel
nikoi Djanie
On what mobile game art
can offer artists

Whats behind the new focus


on art in mobile gaming?
For years, art was considered as a
relatively disposal element to
mobile gaming. Now the industry
is moving in the direction of more
artistic quality. The impact of indie
titles and art-driven games such as
Angry Birds, Monument Valley or
Bastion are in my opinion the
reason for this change.
What are the benefits to artists
of working in mobile games?
As a newbie you have the chance to
work on more different aspects of
game art when you work for a
mobile company. In AAA
production often youll be stuck in
one area, which can be very
frustrating if, for example, you only
produce the same kind of assets.
The production cycles are generally
much shorter for mobile games.
This way ideas can be tested in
shorter time periods, and means
there are more opportunities to
create new stuff. Often productions
can run parallel, which leads to
more space for daring projects.

with most mobile companies, What about downsides?


Youre often producing art for the
the team sizes are getting way recycle bin. Due to the shorter

bigger, as art quality needs production cycles, projects are


cancelled more often than in AAA
to excel to stand out game companies. The time pressure
in the mobile game industry also
leads to compromises regarding the
quality in order to achieve the
possibilities in this area for artistic
production milestones.
expression," he explains, because the
individual artistic identity is more secondary What advice would you give an
and exchangeable in 3D artwork. artist looking to get into the
Donald Mustard, creative director of Chair mobile game industry?
Entertainment the company behind Show that you know your skills.
landmark iOS game Infinity Understand that your portfolio is
Blade also stresses the only as good as your weakest work.
possibilities for creative And show that youre passionate for
expression. Modern devices what youre doing.
are very powerful and so
artists can now more fully realise their Daniel is head of illustration
visions and ideas than ever before," he says.
for Gameduell. He previously
Because its a hidden object game, the worked as a freelancing
Were now seeing huge diversity in the art background art in the newest Wooga illustrator and animator.
direction of different games, from retro to hit Agent Alice is key, because players
will spend a lot of time examining it. www.gilmec.carbonmade.com
realistic, and everything in between.

November 2015 21
ImagineNation News

Concept art for Infinity Blade III. The dragon


was based on real-world creatures, including
an elephant, an alligator, a bat, and a lobster.

Of course, not every mobile game looking a world as possible. Generally, you
demands high-end art. The degree of visual can think of great art as a multiplier: it helps
splendour depends entirely on the tone and to sell things, but without other aspects in
point of the game youre place to work with it makes little impact.
designing," says Barry Meade,
co-founder of Fireproof A bigger cog in the mAchine
Studios. Many titles are Right now, mobile art teams are relatively
successful because of their small. This means as an artist youre a bigger
game mechanics or player involvement or cog in the machine," says Jack. Your work is
whatever, and arent art heavy or visually more visible: a lot falls down to you and you
focused Minecraft being an obvious also need to be multi-talented. If you want to
example. But in specific cases, like our game do more on an art team and have smaller
The Room, the game wouldnt be the same game production cycles, then mobile is a
if we didnt go all out to create as fabulous fantastic choice. In comparison, Jack says a

if you want to do more on an art Another concept piece from Infinity Blade III, this
time featuring a striking-looking warrior in gold.

team and have smaller game production Wooga, similarly, is looking for the same
cycles, then mobile is a fantastic choice level of skill and qualifications as if you were
applying to one of the big AAA companies,
console games role means youll probably says Jack, adding: We lean towards the
work longer hours and not make as much as more stylised art style, so coming from a
an impact until youre at a senior level. background in cartoons and animations
Of course, theres a flipside to all this. The helps greatly.
days when mobile was an easy way into the But its not all bad news for up-and-
games industry for the newbie artist are well coming artists: Juniors and interns are still
and truly over. For example, Fireproof mainly invited to join mobile games companies,"
recruits experienced artists from AAA Jack says. In fact, some juniors these days
companies such as EA/Criterion, says Barry. know more than some of the old seniors.
For Gameduell, meanwhile: Either you And with teams in mobile gaming being
should be a generalist able to combine smaller, such a role offers greater challenges
artistic abilities, technical understanding and but also, potentially, greater opportunities.
Character designs by
Fireproofs The Room is a physical a sense for the user experience, or youre a Daniel Djanie for a Or as he puts it, You can learn more in
puzzler, wrapped in a mystery game, circus-themed game
specialist whos outstanding in their artistic mobile but you need to come in hard and
inside a beautifully tactile 3D world. that, like many, wasnt
field," says Daniel. made in the end. be fast at what you do.

22 November 2015
Artist news, software & events

One step beyond


Bombs away Pixelbomb Games go future-retro with Beyond Flesh and Blood, its
ambitious third-person shooter that brings one of Englands major cities into the mix
Indie game developer Pixelbomb Games is The inhabitants of Earth are hostile
on a mission to put Manchester on the antagonists, while the player takes the role of
gaming map, starting with its debut third- one of the imperial survivors who live on a
person shooter, Beyond Flesh and Blood. nearby space station, a military force known
The game is set in a post-apocalyptic as the United Global Remnant.
Manchester, after war has savaged the Concept artist Marina Ortega took
planet. We wanted to take the inspiration from Manchester itself where, she
whole experience back to the says, Theres a clash of
raw and violent style of 80s architecture styles: old
and 90s action films, reveals Victorian buildings coexist
art director Steven DeSykes. with new, almost futuristic
The Pixelbomb Games team is heavily architectures. The team drew
influenced by sci-fi, movies, Japanese anime in as much of the city as they could. If a
and related games, explains project leader game is set in the UK, its a suggestion of
Lee Blacklock. So for the feel of Beyond London with a few red phone boxes and Big
Flesh and Blood we looked at a variety of Ben, laments Lee. It was a challenge to
source material, says Steven, take elements of Manchester and redesign
including a huge library of them to be an overgrown wilderness, similar
Were not making a mech
80s and 90s sci-fi and action to present-day Chernobyl. shooter; were making a
movie classics such as You can get a feel for the game by visiting third-person shooter where the
main avatar is a mech, says Lee.
Robocop and Terminator. www.beyondfleshandbloodgame.com.

It was a challenge to take


elements of Manchester and
redesign them to be an
overgrown wilderness

In the game the player pilots Tactical Combat Whether youve been to Manchester or not, you
Frames the mechs remotely. get a real sense of the place in the game.

Real-world issues
influenced Beyond Flesh
and Blood: dwindling
natural resources,
overpopulation and
global war itself.

November 2015 23
ImagineNation News
My Dell 3007WFP 30-inch monitor has been with me I bought a Cintiq 24 HD three years ago, but Ive
for many years. It still serves me well and doesnt show never quite got used to it. However, I do intend to
any signs of needing to be replaced. get the Cintiq 27 HD Im full of hope for it.

Ive always felt the need for a good option for mobile work.
This Windows tablet a Samsung 7 Slate was a good
compromise on the other more expensive and much heavier
(at that time) solutions for mobile work, before Wacom
brought the Companion into the world.

My working space has to be My Wacom Companion

Svetlin Velinov
comfortable, spacious and able to fit is a real companion!
all my gear. I have a custom desk with Finally, a good mobile
an enhanced table thats wide and solution for artists on
deep enough to work comfortably. the move, even if its
just so I can work under
the thick shades in the

Dungeons and dragons The Bulgarian illustrator on why garden unrestricted


by power issues.

his home studio is his castle and occasionally his prison


My studio is in my home Every artist must express themselves Intuos 5 L. This is the one I use the most
and my home is my castle. through their work. This only happens when when Im in my studio.
This is a great advantage the surrounding environment is in harmony For a year now Ive owned a Cintiq
to me on one hand and a with your personal preferences. In my Companion, which enables me to draw
significant disadvantage to workplace Ive optimised my layout so whenever I want. This is a great change for
me on the other, because distractions can I have everything within reach of a small me, because no matter how cozily youve set
reduce productivity. movement of my chair. My desk is big up your working space, sometimes the
The other risk is that the castle might enough for all my tech gear, but also has isolation is too much and you need to find a
turn into a dungeon, which is why I try to enough space for me to draw with safe haven from your castle. The ability to
find a balance by travelling, communicating traditional media when I want or need to. work fulfillingly on a mobile device is a big
and taking a rest from my work. When you I used a tablet for the first time in 1996, advantage and I recommend it for battling
have a job without specific working hours, which makes me a bit conservative. Despite the boredom of the fixed working place.
you can easily turn into a victim of your own the fact I own a whole arsenal of fancy My 30-inch Dell isnt new, but its rock
good intentions. tablets, my favourite is the conventional solid and serves me very well. It can all be

24 November 2015
Artist news, software & events
Ive painted a fair bit
of art for Magic: the
Gathering in my time.
Although it doesnt
really explain why
Ive got a card shop
expanding in my studio!

This is a souvenir from


Magic: the Gathering
Grand Prix in Beijing
2014. A box of cards
Its important for me to find time for doodles, and a dragon a
as you can see in my pile of sketchbooks. souvenir bought with
Theres always one close to hand. my last few yuans
at the airport.

A Behind the Iron Curtain


workshop took place in
Bucharest, Romania, in 2010.
This is a signed card by Kekai
Kotaki, who was one of the
instructors, along with
Stephan Martinire, Mark
Goerner and Alex Alvarez.

These folders on my
upgraded, of course, but first I have to illustrator and concept artist puts me in this bookshelf may suggest
finance the replacement of my Cintiq 24 HD. category: I have the opportunity to travel all a bit of tidiness in my
work, but its quite a
The low resolution, weak backlight and over the world, work on interesting and fun misleading impression.
matrix of the monitor, plus the lack of projects, and face a constant challenge to
brightness and sharpness of the image, surpass myself, so that I can keep up with
meant I couldnt take full advantage of this the requirements of a constantly changing
I have a whiteboard to
otherwise great working tool. I have huge industry. It makes the job dynamic and remind me that I can
always find inspiration
expectations for the new model and hope keeps me away from routine. Nice, huh?
for painting outside my
that soon it will be on my desk. Svetlin is a freelance illustrator and concept studio. If the board
becomes a painting,
People who consider their profession to artist based in Bulgaria. You can see more of a new blank whiteboard
be a vocation are blessed. My work as an his work at www.velinov.com. takes its place.

November 2015 25
Artist news, software & events
Hatboy
by Vaughn Pinpin

Comics with soul


Seeing double Darren Rawlings and AJ Lieberman
team up to launch Doppelgnger Publishing
After starting his career at DC Comics, AJ dedication and an ability to stay creative
Lieberman wanted to create his own when you feel nothings left. The trick is
comics and books. On the way to forming pressing forward through those creative
Doppelgnger Publishing, he met artist struggles and sticking to your vision.
Darren Rawlings to visualise his ideas. Deep Soul is the first book to be released
It was while working on their first graphic by Doppelgnger. The story, which was
novel for Scholastic, The Silver Six, that AJ drafted by Darren and completed by Tom
and Darren realised they could publish their Rhodes, follows a man struggling to revive
own books. Being your own his comatose wife. Their second book,
boss and creating the things Graveyard Wars, is already underway.
you want to create is in the Doppelgnger is accepting story ideas,
heart of every artist, Darren so send in your tales and buy Deep Soul at
says. It takes hard work, www.doppelgangerpublishing.com.

Doppelgnger finally gives Darren


and AJ the creative control theyve
always craved in their work.

Deep Soul is The Silver Six was


Doppelgngers made by Darren and
first graphic novel. AJ for Scholastic.

November 2015 27
ImagineNation

Your art news thats


YOUr FeeDback & OPINIONS grabbed our attention
contact acting editor, beren Neale,
Alexander Johanson
on beren@imaginefx.com or write
to ImagineFX, Future Plc, @AJohanson89
Quay house, the ambury, Illustrator Izzy is more than happy to adapt Donglu Yus
Im blossoming into
photobashing technique into his digital workflow.
bath, ba1 1Ua, Uk the creature designer
Follow us on twitter: I want to be!
Beren replies Thats great to hear Izzy! Its
www.twitter.com/imaginefx
an old debate now, but I remember the time
tell us your thoughts on: where artists disregarded any type of
www.facebook.com/imaginefx photobashing as somehow not as pure as
coming up with an image straight from your
Getting animated imagination. The truth is, Donglu, as so
Ive been a reader of this magazine many other artists who feature in the mag,
since issue 50. It always inspired are commercial concept artists. Their need
me while I was studying to convey an environment or character
animation. Now that Im quickly means using all tools and
Disney Television Animation

working professionally as a techniques to hand. And as youve noticed,


digital animator, I particularly theres immense skill involved in doing this Kirsty Rollinson
enjoy your issues that focus more to create a unique end result. @KJRillustration
on the animation industry. Issues
113 and 124 have been some of On the download Cthulhu design
my favourites thus far, because When I found out that Sam Nelson was pencils and inks,
the insight into other professionals reminds Heres an example of going to do a workshop for your magazine, I
me that no matter how tough the job can be
Marks work for Disneys
was really looking forward to learning about
rendered in Photoshop
at times, Im always grateful that I get to
Wander over Yonder.
his methods. I loved what he wrote very and Manga Studio
explore such a stylistically open realm, such insightful! When I went to download the
as animation. The constant boost in resource files, it saddened me to see that the
enthusiasm is always welcome, so I can files were all such a small resolution and
make the most of my experiences. that the PSD had only two layers.
Mark Kilkelly, Ireland. Ever since your magazine switched the
resources files online, you started flattening
Beren replies Its great to get this specific the layers and lowering the resolutions of
positive feedback from readers. We have the Photoshop files. Those files are one of
loads of fun putting together each issue, but the most important part of your workshops
its important to remember what our readers because thats where you get the
get excited about. Animation is one of those opportunity to see up close the artists work
industries where theres a wealth of and understand their thinking behind it.
transferable skills, so whether youre a So I ask you, could you please stop
storyboarder, illustrator or comic artist, the flattening the PSD files and let them stay at
Lawrence Mann
advice from animation artists is invaluable. the original high resolution they were when
Were also looking to make more animation the artist finished it please?
@LAWRENCE
issues, so hopefully youll stay enthused and Jeremie Locas, via email canDRAW
inspired for issues to come!
Beren replies Hi Jeremie thanks for your Since this months
Monster mash! letter. Just to make a few things clear we issue is about B&W,
As a fledgling illustrator fresh out of art dont flatten any of the PSD files we receive heres one youll love!
school and wanting to do both traditional from the artists. We do reduce the
and digital art, Donglu Yus approach has resolution, however, for a number of
helped me view photobashing in a new reasons. Primarily, this is to stop
light. Wanting to paint things from scratch redistribution of an artists work. If we gave
and use reference as a guide, photobashing out print-ready artwork, it might be sold
had always conjured up a bad taste for me. online as canvas prints from dodgy sites (of
But Donglus approach in issue 124, with course, Im not for a second saying youd do
her wanting to paint slightly over the photos DID YOU MISS this! But some undoubtedly would).
to make everything retain a painterly feel,
OUr black & We also drop the resolution to reduce file
whIte ISSUe?
puts my over-thinking mind at ease. Im size, so that the downloads dont become
Turn to page 44
mostly a traditional artist with a strength for more details unwieldy. Even when we had DVDs, the art
for characters, but this will make my self- was always reduced in file size so it would fit Just finished something you want us to shout
on our brilliant about? Send it our way on Twitter
taught digital training a breeze. issue 126, and on a disc. That said, I hope you can find (@imaginefx), or find us on Facebook!
Izzy Reza, via email others too! some use for all these great files..

28 November 2015
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November 2015 29
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November 2015 31
ImagineNation Artist Q&A

Struggling with a painting technique or get your


topic? email help@imaginefx.com today! resources
See page 6 now!

Using the head as a unit of measurement and


comparing natural alignment points throughout
the body, we can create a figure that is
proportioned correctly.

houston Sharp
Houston is a freelance
illustrator and concept artist
for film and games. Hes
also a student at Art Center
College of Design, in
Pasadena, California.
www.houstonsharp.artstation.com

Tony foti
Freelance illustrator Tony
makes art for books,
games, magazines and
advertisements. His work can
Question
be found regularly in Fantasy How do I draw
Flights Star Wars lines.
www.tonyfotiart.com human figures with
leesha hannigan
correct proportions?
Leesha is an Australian Bernie Barnes, England
freelance illustrator and
concept artist. Her interests
lie in fantasy illustration, Answer
with a particular focus
on creature art.
Houston replies
www.leeshahannigan.com drawing figures with correct
proportions boils down to
mark molnar memorising a few key measurement
Mark is working as concept comparisons and body part
and visual development
alignments. using the height of the head as
artist for the entertainment
industry. He works for a standard unit of measurement is the most
international film, game useful, and most universally used, way to
and animation companies. maintain proportions when creating figures.
www.markmolnar.com
the standard human height is measured at
nick harris about eight heads tall. the landmark breakdown
English artist Nick switched of the torso starting from the top of the head
to a digital canvas in 2000, and moving downwards is as follows: top of
after 18 years of using
traditional media. Most of
head to bottom of chin; chin to nipples; nipples
his work involves creating to belly button; belly button to pubic bone.
artwork for childrens books. From there, we move down two heads to the
www.nickillus.com bottom of the knee, and finally two heads
more to the soles of the feet.
this is the most basic of breakdowns, but
there are many others that are useful when
youre inventing your own figures. Studying
anatomy books and photos of models
need our advice? in standard standing poses is the
Email help@imaginefx.com best way to learn all of the size
with your art questions and comparisons and alignments
well provide all the answers! throughout the body.

32 November 2015
Your questions answered...
Step-by-step: Question
inventing figures with My reference photos end up confusing me
correct proportions do you have any advice please?
Cal Greenberg, Canada

I find that getting the


lighting and pose right
are far more important
than the costuming.
The first two influence
the third, but rarely is it
the other way around.

Before sketching, I solidify the pose


1 I want in my imagination. The mind
is surprisingly good at recalling realistic
proportions. Its how we create normal-
looking humans in our dreams. If I can
imagine a pose well, sketching it will be
just a matter of fine-tuning whats in my
mind, using head length measurements.
Try to focus on the
painting, not matching
reference. Had I left
her hair blonde, for
instance, the head
would have been too
similar in value to the
sky and become lost.

Answer
Tony replies
reference photos are important, but
Its good practice to hold off on if youre not careful they can cause
2 drawing clothes until after the figure problems of their own. your first
is correctly established. Think of it like order of business should be to decide
building a house: making the outside look what you need and then photograph accordingly.
nice wont mean anything if the foundation Before i take the time to get friends together
isnt strong and the essential problems for reference, i usually make a couple of small
havent been solved yet. If its a weak sketches that roughly define the pose and, if
structure, the entire thing will collapse. possible, the lighting scheme. it can be tempting
to just go outside and shoot photos until youve
got something you like (and believe me, ive done
it). But there are few things more annoying than
thinking youve got the perfect image, sitting
down to paint, and realising you have to do the
photo shoot all over again because the
composition doesnt work with the new pose,
lighting and so on. with a little knowledge of
lighting, you can even cut and paste your images
together for a pose thats more dynamic than
Artists secret -in
what you captured initially.
once the image is ready, you can use the
Using a stand
if theres a scene element
lighting information in several ways. obviously,
you cant get a hold of (in
3
Once the problems of proportion and itll help you to paint the main figure. whenever
this case the periscope), have
how clothes and armour fit over body i have to make something up (the crows nest of
your model hold something
parts are solved, youre free to render and a pirate ship, in this case) i look for anything with
similar. You can find
detail without worrying if the drawing will a similar angle and/or texture. when developing
reference later on, and to be
be off. Some artists jump to this stage the pose from reference, dont get too concerned
thorough, take photos in the
with matching things exactly. instead of copying
too soon, creating figures that are heavily
same setting of something
detailed but with wonky proportions and the image, check in with it to get the information
with similar textures.
anatomy. It pays to be patient! correct while you draw the idea in your head.

November 2015 33
ImagineNation Artist Q&A
Question
Please help me depict a scene in heavy, driving rain
Michael Thomas, England
Simplifying the image enables the
Answer viewer to fill in the blanks. This makes
it possible to convey an image
Houston replies without over-stuffing it with detail.
Scenes featuring heavy rain
run the risk of becoming too
complicated too quickly:
countless rain drop details,
highlights all over the place, reflections
making a mess of the value structure of a
scene, and so on. when it comes to
depicting a scene with heavy rain, the most
important thing to do is to simplify things.
Viewers dont need to have everything
spelled out for them to understand what is
happening in a picture. we can use this to
our advantage when simplifying a rain
scene. if we choose specific areas to add
detail, the rest of the picture will be filled
in by the viewers imagination.
For a night-time rain scene, we can use
three things to achieve this: spotlights
illuminating a few rain drops, a foggy
atmosphere, and sharp specular highlights.
drawing every single rain drop in a scene
Artists secret
In silhouette-heavy images,
I like to use clipping masks
could make the image too busy and (Alt+click between layers)
monotonous. By drawing only the to keep layers tied to their learn to Be lazY y. But be smart.
okay, dont actually be laz
silhouettes. What I paint stays
raindrops that fall directly in front of strong inside the shape!
t make
light sources, the viewer can infer that the Create custom brushes or tools tha drops) quicker
rain is falling elsewhere. heavy rain hitting time-consu min g thi ngs (lik e rain
ting every drop
the ground creates a dense vapour in the to produce. dont waste time pain n smart!
atmosphere. adding this into your image when you can be laz y er, i mea
will make the difference between light
drizzle and a heavy downpour.
adding specular highlights on things
indicates they are wet. Be careful though
this is very easy to overdo. choose a few
key areas to put them, and avoid the
temptation to put them everywhere.

Question
My fantasy creatures tend to look static
how can I bring them to life
Heather Wolarsky, US

Answer
Tony replies
there are a few different something going on before and that theres
situations that can lead to a stiff still something about to happen. not all
monster image, so ill try and monster scenes have to be scary, but if the
address each of them here. no monster itself is, then youre also going to
matter what youre drawing, the usual root want some sort of implied threat. it can be
of a problematic pose is a static (or massive jaws, crazy claws or bony paws, but
nonexistent) gesture. if youre not starting something about it should feel dangerous.
with some loose gestures, then youre just you can also use textures to make the
What sort of monster
would he be if he asking for a stiff creature! beast feel less human. to this end, id
werent dangerous? Beyond that, you also need some story suggest avoiding a silhouette that reads too
Adding large claws or
giant fangs are good, behind the character so that it feels relevant much like a normal person. this will
but also consider to the audience. Story can be something as indicate to the viewers subconscious that
more subtle traits
like slippery skin. simple as showing the monster emerging this strange creature is of unknown origin,
from a lake, which implies there was and could be dangerous!

34 November 2015
Your questions answered...
Question
My landscapes look flat. Whats the solution?
Rory Niesh, England

Answer
Leesha replies
illustrating the effect of higher. the details within a shape will
atmospheric perspective will soften, but for hard shapes such as rocks
add instant depth to your or mountains, their silhouette edges will
paintings. there are only remain nice and sharp. distant objects will
a few simple rules to keep in mind. also shift towards a similar tint as the sky.
essentially, when viewing an object this can, of course, be any colour you
from a distance, certain factors will choose: from blue, to orange, to green
affect how that object appears. the (hey, alien planets need love, too).
main factor is light scattering or my process for painting atmospheric
distribution, which is caused by perspective begins with my initial sketch
particles in the air such as dust, phase. its important to lay down your
humidity or smoke. general shapes and colours early on, Make sure to always i usually avoid zooming in and
keep your value range
a few things will happen to an object to ensure that the distance and depth close when painting becoming distracted with detail until much
the further away it is from the viewer. is communicating well. taking a light details into rocks and later in the painting process. when i begin
mountains, especially
there are always exceptions to every banding approach is a great way to when theyre further to add details, ill often use the lasso and
rule, but for most cases these will apply. emphasise depth in a painting, by away, because therell quick Selection tools to help preserve any
be less contrast.
the objects contrast and saturation will consistently layering the lighter areas hard edges, especially if i happen to be
decrease, and its values will become against darker areas. working on a single layer.

The mountains are visually receding into the background


as they become lighter and take on more of a blue tint.
In contrast, the foreground is quite dark and saturated.

Artists secret
ValUe YoUr ValUes! ch. an
Heres my initial block-in sket
a distant
easy way to correct the value of a lighter
to subtly pain t over it in
object is
colour, with a large soft brush.

Step-by-step: Bring out the beast!

Gesture drawing is the foundation on You can use lighting to accentuate Exaggerate the threat. One of the
1 which the whole painting depends, so 2 the silhouette, which should relay the 3 reasons Ive given Slippy here such a
do it as many times as you need until that notion that this thing isnt human. Here Ive large jaw is so he could fit that girls entire
scribble becomes a scary monster. Move given him a triangular head, amphibious head in his mouth. Thats not to say he will
the shoulders around, lower the head fingers and the lower body of a snake to (she may have super powers, we dont
experiment aplenty. These should be fast hammer it home, Then I back-light both know until he goes for it), but exaggerating
and loose so you can crank em out. characters so he reads fairly easily. the threat creates more tension.

November 2015 35
ImagineNation Artist Q&A
Question
How can I paint an inanimate
object coming to life?
James King, Wales

Answer
Mark replies
I imagine an ancient warrior, I want to depict the
skeletons movement
rotting in a forest swamp for as it reforms from small
decades, coming to life to aid pieces of bones.

his summoner, with help from


some kind of dark magic.
The key for painting something coming
to life is to show the process between the
two stages. In this case I want to show the
skeleton in a relatively dynamic pose, to
show that its alive. But I also want to depict I suggest movement by
building shapes around
it just before its bone structure has dynamic lines. This also
reformed. I decide it could be cool to show helps with storytelling
and directing the
the upper part of the skeleton almost viewer towards my
complete, but some of the ribs and bones focal areas.
still coming out of the water.
To make the image more dynamic I tilt
the horizon line and organise the bones
coming out of the water to point towards
the most complete part, the upper torso
and head. This area became my focal point. Artists secret
Use brUsh effects!
The extra light effects of the dark magic
help me to create a tangible face, instead of movement
showing simply holes in the skull and to You can add more realism and ticles
ing par
to your illustrations by add
have more value contrast around the focal e Ive tried to
area. I also use these lights to connect the effects with custom brushes. her the skeleton
as
flying bones visually, suggesting where add the feel of splashing water
theyre going to end up. emerges from the swamp.

Step-by-step: The dead awakens

1
Istartwithsomereally
roughlinework,where
Iblockinthemainposeofthe
2
NextupIfillthe
backgroundwithamid-
greenandalsoaddagradient
skeletonaswellastheoverall ofgreytosuggestthedirection
compositionforthescene. ofthelight.Iblockinthe
Ivedonealotofstudiesof silhouetteoftheskeletonwith
humanskeletonsinthepast, adarkervalueofthesame
soIdonttakelongblocking colourandaddsomebasic
intheposethistimearound. shadowstostartformingthe
Ifyouarentsureofthehuman shapes.Ialsopaintinsome
bonestructure,usereference foliage,inordertotryandget
imagetobetterunderstandthe afeeloftheforestswamp
correctanatomy. environmentIhadinmind.

3
NextIclarifythe
backgroundmoreby
strengtheningthelightsand
4 Iusevarioustexture
brushestoquicklysuggest
moredetailinthebackground
addingmorefoliageandtrees. andtrytogivetheskeleton
ThenIpaintinthelightsand itselfmorepainteddetails.
shadowsoftheskeletonusing Icorrectthesilhouetteofthe
asub-layerandaddsome bonestomakethemmore
magicallighteffectsona anatomicallycorrectandpaint
ColorDodgelayer.Itendtouse inallthereflectinglights.
OverlayandSoftLightlayers Asafinalstep,Iaddsharper
tostrengthenthecontrast edgesandfinedetailsaround
ofvariouspartsandnormal theheadtodrivemore
layerstoaddmoredetails. attentiontothefocalarea.

36 November 2015
Your questions answered...
Question Question
What should I take into account Please help me give my
when painting an icy cavern? characters expressive eyes
Mark Rogers, Scotland Aisha Lamont, US

Age, ethnicity and attitude all influence expression and how a character
comes across. Hopefully these three each look suspicious in their own way.

Answer
Nick replies
Its human nature to study other peoples eyes to
read emotions, even in pictures, so they offer a great
tool to use in your own imagery. Our instinctive
people-watching behaviour means we already have
a lifetime of study under our belts. Be conscious of this.
You need to understand that we arent talking about the
eye alone. The rest of the face works in combination for each
expression. Eyebrows in particular form an essential part. It also
pays to understand something of the way the muscle groups of
3 the face work, and so some study of anatomy books wont hurt.
The combination of expression and body language adds life
to a character. Do you throw your head back when you laugh?
Thrust your neck forward and glower when angry (with hands
2 on hips)? Look for such things when youre people watching.
2 Make mental or sketch notes when you spot behaviour like this.
Be prepared to work at it to get an expression right. There may
To show some opposition to the ice,
I paint in a rusty, eroded giant robot only be the width of a line between interest and concern. And
frozen in the ice thats different in of course we all look different too (identical siblings aside), so
colour palette and material qualities. 3 youll see endless variations in life, influenced by ethnicity, age
1 and gender. Theres endless fun to be had with eyes!
Answer
Mark replies
The trickiest part in painting an
3
ice cavern is capturing the
unique qualities of the ice itself.
The clean ice almost reacts to Varying your edges can make your painted ice look
light as glass, but in nature the frozen water more realistic. I use sharper edges (1) to show its
reflective qualities, blurry soft edges (2) to suggest
has a lot of dirt and other organic materials its transparency and painterly brush marks (3) to
in it that makes it slightly less transparent. depict its rougher surface.
This, and the generally uneven surface of
the ice, creates the typical cloudy character around the illustration. For the highlights
of the material. In addition, ice varies in and sharper edges of ice shards I use
appearance, depending on how compressed Normal layers and paint within hard
it is and either how rough or melted and selections with the Lasso tool.
shiny its surface is. Ice is a reflective surface thats also semi-
Because the light coming in through the transparent, so whats behind and around
entrance of the cave shapes this whole the ice is important, too. In this case I try to
illustration, I start with a dark base colour show the rocks behind the ice and also add
and gradually build up the various layers of warmer reflections of the colours of the
the ice with light. I used the mix of industrial robot and mix in greens and
I sketch out these pairs of eyes based on simple circles. As well as eyebrows
Overlay, Soft Light and Color Dodge layers turquoise around the entrance, to suggest and wrinkles, dont forget that the pupil size varies according to the light in
to achieve the feel of the scattered lights the warmer outer sunlight. the scene and your characters mood.

November 2015 37
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Need our help?
If you have a question for
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Question
How would you paint a fungal landscape?
Len Avery, England
Its easy to be influenced by iconic
Answer images such as Alice in Wonderland,
but the amount of reference available
Nick replies online should enable you to stray
in all sorts of directions.
A quick look at the weird and
wonderful examples an internet
search throws up should fuel
any imagination. Theres
a surprising variety to choose your
inspiration from. For this article I go for
more recognisable, mushroom shapes to
base my composition on, but hope that
a low eye-level will suggest an unusual
sense of scale. With this in mind I also elect
for a portrait format.
I fire up ArtRage and start sketching with
the Pencil tool, with the Precise setting
toggled on (just my preference). I base the
I chose a portrait format for this
image around a focal mushroom shape landscape to help emphasise the
with a sort of double cap. An initial idea strangeness, but also to enable
me the show the full height of the
of lighting is brought in using several layers central mushroom from closer in.
of watercolour shadows (I set my layers to
Multiply blend mode). I go on to introduce
some bolder colours, using the Chalk tool,
on a couple more layers, just to make them
easier for me to edit.
After working at these for a while I feel
the need for some sense of background, Artists secret
so I splash some simple colours on layers Use the er aser toolgreat
behind with the Light Pressure Chalk, Never forget the eraser as a
on tool,
which is set to Mottled, so as not to make tool. as well as a useful correcti
wor kin g back into any
them appear too bland. its great for
The key point about making this work, to laye r. It can ma ke you thi nk
my mind, is mostly about making the odd in negative shapes as well.
shapes convincingly lit. Get that right and
you can paint them just about any colours
you want. Mine is a fairly conservative
approach that doesnt stray far from colours
youll find in nature. But please do push it
any direction you fancy. I keep working at
the line, colours and tones until the scene
makes some sort of sense.

Step-by-step: Paint a giant mushroom

1
Aportraitimage
showstheheight
ofthecentralfungus
2
Iaddwarm
watercolour
tonesonlayerssetto
3
Icarryon
buildingup
valuesandforms,still
best.Idrawwiththe Multiply,andopaque relyingonPencil,
PrecisePencilsetting, bodycolourfor Chalk,Watercolor
onapaperwith selectedelementson andPaletteKnife
reducedgrainsize.I standardlayersusing (Blender).Thefinal
workacrossseveral theChalktool.Iblock partisintroducing
layers,mergingthem inbackgroundcolour thefinishingdetails,
later.Mypencilwork valuesonlayers manyofwhichare
includessome behind:aclearsky renderedopaquely
directionalshadingto andgreensand onalayerabovethe
helpdescribeform. ochresfortheground. rest.Justhavefun!

next month: EnVIronmEnT concEpT AdVIcE | painting magic effects | mAngA HAIr TIps
depict animal-human hybrids | mulTIply/occlusIon TEcHnIquEs | and more!

November 2015 39
Artist Portfolio
geoffrey
ernaulT
The French concept artist
with a lifetime love of sci-fi
and gaming is about to
embark on a new adventure

hen Geoffrey Ernault This isnT Mars


was around six years In this personal piece
Geoffrey was practising
old, he found himself edges and colours to
confined to hospital due to produce the atmospheric
effect hes so fond of.
an eye injury. For a while, he
was effectively blind. My father was next
to me with Star Wars playing on the
hospital TV, he remembers. And he
described each scene of the film and what
was happening. And during all this I had
all these exciting sci-fi images coming
through my mind super-cool spaceship
designs, stormtroopers and everything. He
smiles at his first real stirrings of artistic
creativity. Then when I saw the movie it
was even better!
Curtain-wipe to 2015, and the now
hugely talented artist is preparing to move
to the Los Angeles area to join Riot Games honing his craft for producing fantastically
as a senior concept artist following a detailed sci-fi landscapes, creatures and
years stint at Guerilla Games at its
Cambridge office. In between, hes lived in
many other designs.
Guerilla was really great, he says of his
profile
Greece, China, Belgium, Russia and back to last job. The company contacted me to Geoffrey ernault
country: US
his home country of France, all the while develop a new IP for which it needed favourite artists:
someone to figure out the overall look, and Caspar, David Friedrich, Thom
to explore options. That IP went on to Tenery, Sparth, Luke Mancini,
Andre Wallin
become RIGS, which Guerrilla announced software used: Photoshop, 3ds Max,
back in June at E3. It was an amazing Alchemy, ZBrush, Unreal Engine, and more
experience, because I had a lot more web: www.geoffreyernault.com
responsibilities. It was on Project Morpheus
[Sonys forthcoming virtual reality system], played, the massive armies and the designs.
so it meant we had to find ways of creating I just couldnt stop playing it. I started
a good pipeline that would work with the playing more and more games, mostly
tech, and seeing it evolve was really Diablo 2, Warcraft III and Earth 2150.
awesome. I feel like I really learnt a lot. The real breakthrough came on his 16th
birthday, when his parents bought him a
More Than a gaMe Wacom tablet. I was really excited! While
Geoffreys love of gaming, particularly of looking for tutorials to use it, I realised you
the sci-fi kind, also developed at an early could actually paint with a tablet and not
age. When I was about seven, I remember just use flat colour. I focused all my
discovering StarCraft at a friends house, attention on that and any free time Id have,
World Bearers he says. It was a revelation to me. I fell in Id learn new techniques and learn the
Having some fun during my lunchbreak, plus a bit of detail after work,
says Geoffrey, who developed a complex backstory for this image. love with the universe, the way the game software at home after school.

40 November 2015
Artist Portfolio
geoffrey ernaulT

When I was seven,


I discovered StarCraft at
a friends house. It was
a revelation to me

digiTal PainTing
Techniques
VoluMe 6 (coVer)
The full tutorial of how
Geoffrey created this
image is contained within
the book itself, published
by 3DTotal.

November 2015 41
If you have the
technical skills,
its kind of easy to
create an image
that looks good

Geoffrey mainly uses Photoshop,


nodeWorld along with 3ds Max, ZBrush and the Unreal
An evocative image which Geoffrey
is keeping deliberately unexplained Engine as projects or whims demand,
with hints of Star Wars in the design. though hes always keen to try new software
or less-conventional methods of painting.
For example I like using Alchemy or
traditional stuff like contour drawing
sometimes. I like to experiment with
the picture, because you cant just add a
landscape picture to make a speedpainting
in an easy way. But what you can do is try
to take a picture of something abstract and
find a cool way to use it in an image, for
a design for example.
In any of his concept designs, lighting
always comes first, followed by
composition, shapes and finally the actual
design. This is partly due to his love of the
Impressionists and the work of Caspar
David Friedrich building a mood just as
much as depicting subjects. I think its
kind of easy to create an image that looks
good, he says. If you have the software
knowledge and the technical knowledge,

42 November 2015
Artist Portfolio
Geoffrey ernault
no Mans Valley
Id been watching
a bunch of Ghibli stuff,
so I went back to
colourful subjects for
this painting.

the adventures of
Marvin and GeorGe
A beautifully luminous image inspired by 2D games
Subtitled Escape from the Forest of I wanted to go for, but as I kept
Lyess, this was inspired by Geoffreys developing the image, I went for a
experience of games such as Rayman moody forest that the characters could
Legends, and Ori and the Blind Forest. explore. Simple, with mostly trees, but
I wanted to push myself a bit with with highlights of colours and controlled
stylisation and shapes, as well as mood, lighting to guide the eye.
he says. I had been doing a series of I wanted to show something that
practice pieces, where Id include Marvin could be dangerous lots of height,
(the small white line-art character), to gnarly tree shapes, poisonous
add some life to them. mushrooms but depict it in a way
I really wanted to try pushing that that makes it look pretty. Its been a
a bit and see how it might look in an recurring theme for me for a while. I love
environment similar to those games. taking something scary or freaky and
At first I wasnt entirely sure what painting it in an appealing way.

you can do something that looks good, The fall


with a lot of detail. But I really like the This was designed for
the game Kerbal Space
Impressionists because they can convey Program and created
a mood using such good use of brush with 3ds Max, ZBrush
and Photoshop.
strokes. They dont need to detail
everything because theres mystery. You
have to play with your imagination a bit
and I think it just makes the images better.

gloBal VieW
His travels around the globe first with his
family growing up, and later for his career Indeed, while Geoffrey studied at the Now LA, and the next chapter in
have also contributed much to his artistic prestigious LInstitut Suprieur des Arts Geoffreys adventure, awaits. Hes eager to
worldview. I feel like being abroad boosts Appliqus art school, and has taught art get started once again. Serge Birault said
my creativity and makes me enjoy life courses himself, hes a big believer in art is like a drug. It feels sometimes more
more, as Im constantly discovering new getting out there and getting on with it. like a curse if you dont paint, you feel
things, learning new languages, discovering Even in France, I dont think theres a lot of bad. And the worst thing is if you finish an
cultures. So when you go to Russia and schools that teach concept art. They tell you image, even if you like it for 10 minutes,
everything is super-grey and theres a about speedpainting or Photoshop. But afterwards youre going to hate it because
blizzard and its cold and you have big, they dont give you a real-life experience. you are going to think about all the things
almost very greyish buildings. Then you go You dont know how it feels to work that you could have corrected! he laughs.
to Greece and you have sand everywhere, freelance for a client, being paid badly, but I guess its not about being perfect. I think
its hot. Every time I would just leave you do it for the CV. You have to go through were all seeking the feeling of being
everything behind and just start all over. this stage. People dont realise that. content with what were doing.

November 2015 43
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November 2015 45
studio profile

Wooga
A respect for its creative staff has
seen this mobile games studio thrive

he world of mobile games

T development may be
incredibly competitive, yet
Wooga has quietly established
itself as a major success story since being
founded in 2009 in Berlin, where its still
based. Rather than spending millions on
lavish television advertising campaigns
featuring unrealistic CG, the company
prefers to concentrate on making the
best games it can. And nurturing the
creative talent within its 250-plus staff
spread over 40 countries.
Woogas titles include the likes of Jelly
Splash, Pearls Peril, Diamond Dash and
most recent success Agent Alice, across a
variety of platforms including iOS,
Android and Facebook. Our business
is centred around being able to
sustainably produce hit games,

There are a
large amount
of projects being
worked on at
any one time
explains Jens Begemann,
CEO and co-founder. In the
past five years weve had
five hit games and our
development approach is
designed to foster the development of
more. Indeed, the studio employs what it
calls a hit filter, starting with many
different prototypes and gradually
whittling them down so that only the best
ideas remain on the table.
Obviously the art department makes up
a major proportion of its staff, with around
60 artists currently on board.
Nick Martinelli, head of art,
reveals that, There are a large The musical viking and the
colourful archer are two prototype
amount of projects being designs for a game that may or
worked on at any one may not be developed.

46 November 2015
studio profile

Wooga
LocaTion: Berlin, with a small
satellite office in Tokyo
projecTs: Agent Alice, Crazy
Kings, Pearls Peril
oTher projecTs: Toby,
Diamond Dash, Bubble Island,
Pocket Village, Monster World,
Jelly Splash
Web: www.wooga.com

November 2015 47
studio profile
Some of the many Woogans doing
their thing at the main Berlin office,
watched on by game characters.

Wooga artist Steffi time, so those people can switch between junior artist than someone who perhaps
Schtze pictured
working on a character studio or project on a semi-regular basis has more experience but isnt as talented.
from Agent Alice. depending on whats needed. Although Lead artist Nikita Fedorenko relishes this
most of the artists are full time, there are a freedom when it comes to creating concepts
sprinkling of regular freelancers who help for new projects. Depending
out with specialist tasks when needed. on the timeline of the project,
Artists here have a lot of freedom, and which phase it is in, its
says Nick. Theyre able and expected to possible to bring some of
A background scene give a lot of creative input into the projects those ideas to life and include
from Pearls Peril, which
is filled with hidden
they work on, but with that also comes a them in the project, he says. The ones we
objects to find. certain level of responsibility that I think is dont use are archived to use in the next
a good challenge. project or at a later stage of production.
With that in mind, were very fussy with
the artists we hire! We look for people who player feedback counts
can bring a lot of energy and talent to the He adds that fan feedback is a vital part of
table, and wed rather hire a very talented development, with many players being
particularly passionate about what they do
We look for and dont like. For instance, we had a

people who can protagonist drawn up and finished in a


previous game, but users really didnt warm

bring a lot of to her, he says. We tried redesigning her


whole outfit, every detail you could
energy and talent imagine, but it just didnt work. In the end
we switched her with the sidekick and
to the table found our leading lady.
Creating games that need to run on a
huge amount of different devices, all with
different capabilities, is a design challenge.
Other than the hardware itself, a
limitation for the art part of the game is
screen size," says Nikita. Its important to
not only make a game look good, but be
Designs for Pocket clearly readable on as many devices as
Village, Woogas early
Facebook game thats
possible. So were doing a lot of work and
just coming to an end. testing in this direction.

48 November 2015
studio profile

Wooga
Agent Alice is another game of the
type that has become so popular
on mobile: hidden-object finding. siLver
saaremeL
One of Woogas newest lead
artists on life at the company
How did you end up at Wooga?
Theres a trend going on where AAA
developers are flocking to indies and
mobile-game studios, and I was no
different. Mobile games are getting
more competitive by the month,
constantly more beautiful with the
new hardware, and can reach a
billion people. Thats a pretty
exciting challenge.

What are you working on right now?


Wooga has several studios inside it,
each representing a different
segment in the games market, and
each studio has several game teams
working on games from prototypes
to productions. Im in the core games
studio, where we concentrate on a
deep gameplay experience and a
high-quality visual experience. Just
within the brief time of a year Ive
worked on games ranging from epic
fantasy strategy games, to
Renaissance empire-builders and
steampunk viking battlers.

Whats a typical day for you?


I usually start the morning with
feedback and art direction
overpaints, or writing briefs for new
assignments. I try to get all my
meetings in before lunch as well.
After lunch I do my darndest to find
hours to paint concepts, while
tackling the occasional feedback
session.

Whats been the best part of the


job to date?
The mobile games industry is very
dynamic and constantly innovating
itself. Its a lot of fun trying to keep
up with the market and outdo it at
the same time. But most of all, I
enjoy the tremendous amount of
effort that the company founders
and studio heads are putting into
transparency. Were constantly
updated to the state of the company,
what each studio is doing, why we
are doing it and where were headed
in the future. Were also constantly in
an open discussion about what
weve done wrong, what weve done
well and where can we grow
sensibly. Its a very accepting and
pro-active environment thats not
afraid to try out new things.
Although specific art teams are assigned The studio also allocates a set training More concept art for a
possible forthcoming Whats your own best advice for
to each project, theres plenty of scope for budget to every team member, who is then game, currently at the someone looking to get into a
other artists to get involved with their own free to spend it however they like to development stage. similar sort of job?
Its fairly simple really. You need a
ideas, says Jack Gilson, lead artist. Live improve their skills. Wooga is constantly portfolio thats up to par with
games are constantly updated with new organising in-house workshops, expert industry standards. If your portfolio
features and art, so your input lecturers and brown bag sessions where looks as good as the guys who did
District 9 or Frozen, then youre
could always help a new game employees can share their learning with bound to get to the studio of your
as it continues to flourish. each other, Jack says. Theres a big focus choosing. Art directors are looking
There are also expert on sharing here and you can learn a lot by for people who can deliver solid art
Find out more first, and innovation second.
panels that all add their just showing up.
about the rise
input to a game during its development Its this sort of friendly collaboration of mobile game Silver joined Wooga in 2014.
process. So if youre part of a different team which has clearly contributed to Woogas art on page 20! He was previously a senior
theres no reason why you cant talk to ongoing success and with the company concept artist at Crytek
the project leader or the lead artist during constantly looking to bring in new creative Frankfurt and dabbled at
Jagex in Cambridge.
a show and tell session, or over an office talent among younger artists, that looks set
www.sept13.deviantart.com
beer in the evening. to continue for a long time to come.

November 2015 49
profile
Dan Howard
Country: US

ard
Freelance concept artist

o w
and illustrator in Los

Dan H
Angeles, California. Past
work includes Ubisoft,
Rocket Games, Gaia
Interactive, Chocolabs and more.
www.danhowardart.com

k to reveal fl oating
is sk etchbo o
ustr ator o pen s u p h
n d m u ta n t turtles
The ill es, horned women a
tre

biker
This is the basic idea of how
I work. A few thumbnails to give
ideas of where I want to go. From
there, I tighten up the sketch as
much as possible.

environmental
An environment idea. I sketch these in
lines first then go in and do a black and
white mood exploration. From there
I add colour on top. These are
relatively small and quick.

50 November 2015
Sketchbook Dan Howard
horns
twist
More tight sketches as
well as some random
ideas and gestures.

shapes
Not every idea is gold, so some days I draw Not every idea is gold, so some days
I draw familiar characters just to stay
in shape, so to speak, and get

familiar characters just to stay in shape" something drawn.

red sonja
Random sketches and a Red Sonja.
Ill do small black and white studies
as well to explore lighting and
mood ideas.

November 2015 51
mutants
The rough gestures, sketches and
final lines for two of the four Ninja
Turtles I decided to re-design
for a bit of fun.

52 November 2015
Sketchbook Dan Howard
fight of fancy
Sometimes I get to where I think I have a final sketch ready
for preparation to paint and then Ill do something I like even
more. The figure on the left looked nice for a while, but
I had a feeling I could sell the pose a lot better with dynamics,
as illustrated with these two sketches.

mine craft
This is an idea I had from a
Minecraft build basically a tree with
a small shrine around the base. I wanted
to explore different times of the day
in one illustration. These are the
sketches and black and white
compositions used.

I wanted to explore different


times of the day in Just the
one illustration

Want to share your sketches? Email us with a selection of your artwork, to sketchbook@imaginefx.com
NEXT MONTHS SKETCHBOOK: KEN LaSHLEy

November 2015 53
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Advice from the worlds best artists


56
This issue:
56 Reimagine a
video game character
Even Mehl Amundsen
paints a battle-hardened
Link from Legend of Zelda.
62 How to work
like a games artist
From speed painting to
rejected designs, Remko
Troost on video game art.
68 Depict a derelict
environment
Eliott Lilly talks you through
how to excel at an art test.
73 Controlling
colours in Krita
Understand Color Selectors,
with Katarzyna Oleska.
74 Use a limited
colour palette
74 78 86 Matt Gaser keeps a tight
rein on his colours.
78 Paint a dragon
with personality
Manuel Castan shares
his process for depicting
an original dragon.
80 How to design
a unique species
Ilya Golitsyn asks why?
as he illustrates amphibians.
86 Create a video
game boss character
Jie Gao utilises lighting
techniques and colouring
methods for his game art.

November 2015 55
Workshops

Photoshop
reimagine a video
game CharaCter
even mehl amundsen takes the iconic Link, of The Legend of Zelda
fame, and updates his look while remaining true to his gaming origins
he idea for this piece is to try I really want to make my Link stand In treating Link as a piece of character

even mehl
t and flesh out the character
of Link and get a look at what
he would look like in a
out from other versions that Ive seen. So
on top of his usual equipment I plan to
take some inspiration from old games
art, a lot of elements are already set
because there are certain elements that
need to be on the character, and so from
amundsen gruffer, starker reality. and comics, and make him the that standpoint Im a little limited. But
Country: Because Link is used as somewhat of adventurer I have in my head. To do this, I can play around with his arms and
Czech Republic
an avatar for the player in Nintendos Ill try to apply details that will develop armour, as well as posing and lighting. So,
Norways classic The Legend of Zelda, and is mute the character: for example, his armour focusing on these, I try to add enough
Even has most of the time, its hard to get under and weather-beaten face. For this differences between earlier versions of
studied art
his skin. So I also want to try and imbue workshop Ill take you through a step-by- Link and my own, without straying so far
in Oslo and
Falmouth, the character with some aspects of step explanation of my process, and give off that he wouldnt be recognisable to
England, worked for personality that make good sense to me. you some tips and ideas on how I work. gamers as their Hero of Time.
Canadas Volta games
studio for three years,
and he now freelances
from Prague.
http://ifxm.ag/evenma

get your
resources
See page 6 now!

Switch Lassos
c)
alt (PC & ma
holding Alt
Pressing and
a first point
after setting
onal Lasso
with the Polyg
you to
tool enables
d.
lasso freehan

Getting the ideas out Tightening up the lines


1 After talking it through with the guys at ImagineFX, we land on doing Link as a 2 We choose the first sketch and after a few alterations to
character-centric piece. So I begin by working up some interesting line sketches to get my his pose, I tighten up the line work I like to work with clean
ideas down. I do three iterations, working with the idea of drama being the greatest in the lines. This is also a good chance to put in some details on the
moment right before, or right after, impact as it leaves the mind some room to play. So here character. In addition to Links normal gear, I figure he would
is Link: charging and dodging, having kicked some arse. probably keep the sword from his childhood, even if it only
serves as a dagger.

56 November 2015
In depth Reimagine a character

November 2015 57
Workshops

taking breaks
I usually try and take a
break every other hour,
to stretch my legs and
hands out, which is good
for preventing tendonitis
or cramps. Its also a
good idea to switch up
your grip when drawing
and painting, for the
same reasons. It can be
very helpful to find other
ways to hold your stylus,
as you would with classic
painting and drawing.
Putting colours down Working up the shapes
3 Working on character art in particular, I like to break my 4 I want to define some shapes, starting with larger ones
process down into individual problems that are fairly easy to and moving down to the smaller one. I do this using a Hard
solve. I focus on getting them right one by one. Lines done, I lay Light layer, and painting in my dark values with warmer hues
down flat colours, not thinking much about anything else other and lighter values with a less-saturated, cooler hue. I concentrate
than getting a palette that works for the character although the on shapes reading correctly, and try not to worry much about
palette for Link is mostly already defined. details at this point.

Laying in more values Adding the background


5 After the first value pass is complete, I go in with a Multiply layer to generate more 6 Now the character is coming into its own, he needs some
definition, and try and push the character towards a value read I find appealing. Again I paint context. I want something that will be pretty loose and not take
with warmer hues. I also attach a white layer over the flat colours from earlier, that I toggle on attention away from the main character, but that will still add
and off, to get a second read on how my values are working. something to the piece. I decide on a woodland landscape
familiar stomping ground for our hero. I love the idea of him
sprinting through the forest, taking on an unseen foe.

s
Cycling tool
(PC)
alt+left-click
)
alt+click (mac
clicking
Hold Alt when
cycle
tool icons to
.
through them

Its dark in the woods Let it be bright!


7 Initially the idea is for light to be coming through the foliage hitting Link sporadically, 8 I brighten the piece, using a Brightness/Contrast
with a dappled effect. But the ImagineFX team decides against this approach as it makes it adjustment layer and attaching a Layer Mask to it, so I can brush
difficult to achieve a good, dramatic read on the image and results in the piece feeling too the adjustments in but leave key areas as they are. There are a
mellow. Instead, the idea is that Link has just passed into a clearing to engage some enemies. myriad ways of doing this and the best approach depends largely
on the lighting situation, so its always worth exploring different
solutions you might even find new techniques!

58 November 2015
In depth Reimagine a character

resources

PhotoShoP
CuStom bruSheS:
auFgenommener
PinSeL 1

This slightly textured


chalk-style brush is
my go-to tool for most
painting needs. Its
very versatile.

Adjusting the palette


9 Now that the lighting is sorted out, I need to go back 10 Bringing in the details
Now that everything else is nailed down, I start on details.
SubtLe CoLor
randomizer
and give the colours some revision, because theyve become a I define the objects, ensuring different materials read correctly.
little desaturated in the brightening process. I use a Color This takes a lot of time and a good bit of use from the Lasso
Balance layer, adding more warmth back into the shadows and tool, which generates some clean selections that I can paint
This brush can be used
giving the whole piece a little warmer overtone. I also do the first within, making sure I keep my edges. I use the Pen tool for for some subtle colour
rendering passes on foreground and background. specific selections that are too intricate for the Lasso. variation, but in this
workshop I used it to
obliterate edges.

ChainmaiL

I seldom use specific


texture brushes, but
chainmail I will use, and
this one does the job
quite well.

round hard 70 1

The old Round brush can


pretty much be used
for anything, though
here it was used for lines.
Weathering pass
11 I add hints of wear and tear to the character, although 12 Spit polishing
I leave the image alone for a few hours, to let my eyes
I dont want to do too much. I add some dings to his armour and rest and then come back with fresh ones. Im not thrilled with
mess his shield up a little. I add some patterning to the sword, the face: while it serves the purpose it feels a little impersonal
to imbue it with a little real-life magic, because the patterning is its not quite emotional enough. So I give it another pass, add a
that of Damascus steel, which I think is appropriate. little life, a little anger to it.

From general
to specifics
Always try to work from
general shapes and
elements to specific
ones, at least when
doing work other people
will have final say over, as
this will save you a lot
of trouble in the later
stages of a piece. In
addition, breaking any

13 Losing edges
Sharp edges in the wrong places can easily lead the 14 Adding filters
At the end, I add a filter or two, to pop a few things.
problem down into steps
that you can manage will
make it a lot easier for
eye somewhere you dont want it to go. I go around the edges With the noise filter I add a small amount of noise, to make
you to organise the
with the Smudge tool and a Scatter Brush, scattering edges, the image easier to look at. Next, I go into Lens Corrections, complex elements of an
then smoothing them out again with a Smudge-Round brush under Filters, then to Custom bar and play with the Chromatic illustration. To sum up,
planning prevents
combination. I also use the Mixer Brush tool, to bring some Aberration sliders, to get some vibrance along the highlights
poor performance!
colours from the environment on to Link. and edge-lights. Thats all folks!

November 2015 59
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November 2015 61
Workshops

gear up your
game characters
Concept artist remko troost reveals how he creates character assets
for games including Assassins Creed Unity and the upcoming For Honor

ften when trying to land a job solutions to constraints and needs that easy recognisable, original and readable

remko troost
o as a concept artist in the film
or video game industry we
concentrate on art sets. Of
come from different departments and
directors. Your art may have to fit the
gameplay, story, animation and creative
characters quickly all by solving several
industry design problems!
In the end youll need to create a
country: Canada course, skills and understanding what vision, all at the same time. A lot of workflow that will enable you to quickly
Remko is a
you see play an important role in our decision taking and breaking happens solve your clients visual needs and/or
senior work, but there can also be a lot of before the final art goes public. problems, all by most importantly
concept artist discussion between several people in the Here, through some tips, notes and keeping your inner-child and passion
at Ubisoft
Montreal,
production process. Youll have to find tricks, Ill try to show you how to create for creativity alive!
where hes created
characters for Far Cry 3
and Assassins Creed. As
a freelancer hes worked
1 Work on your Workspace
for clients such as Paizo The more familiar you are with your digital
Publishing, Applibot and workspace, the faster youll work and over
the years using it will become second

All images Ubisoft Entertainment unless otherwise stated.


Mokko Studios.
www.pandraw.com
nature. I like to keep it as simple as
possible. I mainly open my colour palette
and layer windows, and eventually my
brushes when experimenting with texture
or painterly brushes. I use the Tab key to
make them disappear while I paint. And
remember to save your workspace.
I create a folder called ART-TOOLS, where
I name and save my colour palettes,
brushes, textures and so on, in order to
use them when needed and avoid having
unwieldy, overloaded palettes.
2 Thumbnailing and skeTching
You need to be able to quickly communicate your
intentions with the team or your client. Some artists
will do thumbnails, others quick sketches or speed
paints. This is not the moment to show off your skills
or get picky about details. Keep it simple and go for
readability, and clear and recognisable shapes and
forms, which you can use to explain your first ideas.
Share and show them before you go further, to avoid
wasting time on rendering.
Applibot

62 November 2015
Artist insight Game characters

3 limiTed sample 4 Variety keeps things fresh


Avoid doing too many thumbnail To maintain coherence, my final works are
sketches. Your client is busy and often rendered the same way. But when I
giving them too many options isnt start on a new character I like to switch styles
going to help. I ask some questions and experiment. Sometimes Ill do colour
and invite them to put keywords on speed paintings, like the Viking research.
their ideas. I usually do two or three Sometimes Ill start in black and white or on
iterations of a character, like in this paper. Other times, like this one, Ill work
speed painting for Viking research with strong outlines.
in For Honor. Then get back to Each approach forces you to think differently
them to see if were heading in the and helps keep the passion for creativity and
right direction. The more you know discovery alive. Its also a way of challenging
about your clients vision, the more myself. This is early Viking research for For
precise your designs will be and the Honor. I started with paper and pen, then
less time youll waste. scanned it into Photoshop.

The more you know about


your clients vision, the more
precise your designs will be

5 From carToon To rendering


This is a design for Sophie Trenet, a former assassin from the
game Assassins Creed Unity, and its a good example
of my previous point about limiting the number of my
initial concepts. I found out as much as possible about
her character and then put down a few simple thumbnails,
to communicate my ideas to the team.
I often sketch these thumbnails on a low-resolution
canvas. For my outlines I often use a hard-edged Round
brush, leaving Pen Pressure unchecked and Opacity set to
80 per cent. Then I apply flat opaque colours with either no
or minimal amount of shading or gradients.
Once we agreed on her design (on the left), I increased
the canvas resolution to between 5,000 and 9,000 pixels
and then started painting in light, shadows, details and so
forth, until I was happy with the final image (right).

November 2015 63
Workshops

6 look inTo my eyes...


You dont need to design a whole character to capture the essentials.
Much of a characters allure and personality comes from the head, its
position, the face, and especially their expression and their eyes. Often its 7 Body language
about what he or she reflects when you look them in the eyes for the first Youll often use static poses when
time. Shoes come later, once you all agree on what really defines the concentrating on character design. But static
characters personality. This was early research for For Honor, where I tried doesnt have to mean boring and sometimes
to catch the spirit of an old, proud and powerful warrior. its their body language or pose that shows
what they are all about. This revolutionary
for Assassins Creed Unity needed to show
Im sitting there in my blacksmiths fighting spirit, so I tried to visualise this in his
forge and these assassin dudes walk in pose, expression and body language. Trying
different poses also averts the danger of
and ask me to design weapons routine getting into my workflow too often.

8 be whaT you draw


I got asked to redesign the legendary assassins blade on Assassin Creed
Unity, as well as their other weapons. I felt honoured and excited.
I imagine sitting there in my blacksmiths forge and these assassin dudes
walk in and ask me to design weapons for them. I like to imagine how
I would have done it if I had to design these weapons for real. By doing
this I already know what it should look like before I start to draw.
For Arnos Phantom Blade I made fake technical designs, inspired by
clocks, trying to make them look like they could really work. How could
an assassin kill somebody with a hidden blade from afar without a noise
A mini crossbow blade! The Phantom Blade was made for real in the Man
at Arms YouTube series. It was a blast to see it work!

64 November 2015
Artist insight Game characters

9 make iT
look real
These weapon concepts
were done as early research
for For Honor. When
designing weapons, characters,
props and so forth its important
to make them look real. Think
about them as actual objects. Impact on enemy armour,
What have these people or Characters would wrap leather shields or other surfaces
weapons been through? In this or rope around a weapon would create scratches and
case, I ask how long have the for better grip. blows on the axe.
characters been fighting with
these weapons? The shields, for
example, would have been hit a
few times already and so they
should show cuts, dents and
scratches. For the swords, their
metal becomes less shiny
through time perhaps, and if
a character has been in a battle When new leather straps Polished and/or glossy
recently he probably wont look are added, they wouldnt wood would gradually
at all clean and shiny either. be the same colour. appear more mat
Scars, dirt, ripped clothes, over time.
scratches and so on make your
designs look authentic.

11 triggering emotions
These designs were done for the For Honor faction web
pages. Mood and colour play a big role in how a viewer
takes in a character or landscape, and you can use these
elements to trigger or boost a viewers emotional
response. For example, emotions such as fear, anxiety or
evil can be triggered with dark or washed-out greens and
blues. Theyre often used in horror films. Using warmer or
pastel colours could generate more positive emotions. Try
to observe which colours are used in films to bring about
certain emotions, and apply them to your art.

10 lasso and pen Tools


As a concept artist, sometimes you have to tackle other
tasks during the design stage. These can range from mock-
ups or storyboards for trailers, to presentations and logos,
or even ideas for the players interface and menus.
Here Ive mainly used the Lasso and Pen Tools for creating
the faction logos in For Honor. I directly draw the shapes
using the free-hand Lasso Tool, with Feather set to 0 per
cent and then fill the mask with either the foreground or
background colour using a shortcut on my Cintiq or Intuos.
Directly drawing shapes using the Lasso Tool and filling
them up with foreground or background colours is a
technique thats often used when speed painting.

November 2015 65
Workshops

12 more possibiliTies, more characTers


The next-gen consoles come with more power and more possibilities. One trend thats accompanying
this boost in hardware technology is the endless choices players have when customising their
characters. This means artists have to create plenty of costumes, weapons and accessories for the
same character, to enable people to create their own heroes. These costume designs were done for
Arno in Assassins Creed Unity. Often I start out with a basic costume and then slowly build it up by
adding layers, to create several variations of the same outfit.

You can either start out simple


then add layers to the character
to create variations, or
start with more details,
as shown here, and slowly Z ones enable the
remove them. player to change colours
or textures for even
more variation.

Slots can be used


to define which parts
of the character
can be customised.

eVolution of a character
A game character may have lived a long life before they even make it on to the players screen

A lot of sketches, iterations and research The thumbnails were created quickly to Main characters often change during the
are done on characters before the public communicate my intentions. I kept them making of a game. Scenario, animation,
sees them. This unfortunately results in simple and went for readability and clear budgets and gameplay all have an effect,
plenty of rejected designs. A lot of and recognisable shapes and forms. and if one changes during production,
people and their visions are involved in I shared this with the rest of the team the character often changes with it. Elise
this process. Here are some early Elises before going further, to avoid wasting needed to be softened up a little bit to
from Assassins Creed Unity. time on unnecessary rendering. better fit her love story with Arno.

66 November 2015
Artist insight Game characters

13 backgrounds and... acTion!


Sometimes, just like I did here for early research done on
non-playing characters for Assassins Creed Unity, adding
a background can strengthen the storytelling of your
characters: where theyre from, who they are, and what
faction they belong to. Furthermore, adding some action or
storytelling to the scene could show what theyre up to or
the role they have in the game. I like to add backgrounds,
when time permits, because its fun and better emphasises
the characters part in a story. Its also a way to energise
your characters presentation.

By hearing those words,


I saw her standing in front of
me, without picking up my
pen. Concept art is a language
to express your ideas
14 the magic of keyWords
When creating a character from scratch I find
it helpful to sum up their nature in just three
or four keywords. If chosen with enough
thought and care, such words will often create
strong mental images. For example, what
springs to mind when you try to visualise
desperate, ruthless or scheming?
During the character design process I like to
ask the client or team for a couple of keywords
that best describe the character for them. Ill
always remember the words Dan Hay,
producer of the Far Cry series, told me when
working on Citra from Far Cry 3. Remko, think
about: bitch, voodoo and sexy mama! Just by
hearing those words, I directly saw her there
standing in front of me, without picking up my
pen. In the end, concept art is just a language
through which you express your ideas.

November 2015 67
Workshops

Photoshop
depict a derelict
environment
eliott lilly shows how to turn your pre-existing art work into
a new, coherent video game concept, during a mock art test
68 November 2015
In depth Environment art

We review
Eliotts book
on succeeding
as a games
concept artist
turn to page 96

November 2015 69
Workshops

rying to become a professional your level of commitment. Even though own, pre-existing artwork, to help speed

eliott lilly
t concept artist and work in
the video game industry?
Then at some point in your
it can be completed over the course of a
few weeks, and in the comfort of your
own home, it can still be stressful.
up the creative process and stimulate new
ideas. These images were incomplete
images, or idea starters that I never
country: US job application process youll likely be To alleviate the stress, Ive developed completed. Art tests are a great way to
given an art test. a system of checks and balances that bring new purpose to old work assuming
Eliott is a
freelance Like a typical assignment given by the ensures I never overlook the details. its of a good-enough quality and
concept artist, art director, an art test usually consists of Its a surefire way to understand the appropriate for the challenge, of course.
adjunct a brief backstory, image requirements and assignment, a systematic check that you This system of handling art tests has
professor
and author, who has
a goal. Its designed to gauge your ability have executed on each expectation. worked well for me and in this workshop
been working in the to follow instructions, challenge your For the purpose of this workshop, Ill Ill show you my methods for tackling an
video game industry creativity in a controlled context and test also be cherry-picking elements from my art test step by step.
for nearly a decade.
www.eliottlillyart.com

get your
resources
See page 6 now!

Understand the assignment Gather the troops


1 I read the assignment and pick out the key words that 2 Rummaging through my art files, I chose several images
identify the expectations of the image. These words act like a that Im proud of, which have strong elements I can cherry-pick
resources checklist of must-haves for the image to be successful. I also take from. These images will be a spring board for my future ideas
some initiative and create a backstory by answering the Five Ws and will help speed up the process. I arrange the wall panels,
(who, what, where, when and why?). This process helps me flesh floor pieces and other elements that I like in a folder and set
out the unknown details and forms my narrative of the scene. them aside for reference later.

photoshop
custom Brushes:
hard round 176 1

This hard Round brush


is my go-to tool for line
work. I find that it works
best for me at 3-5 pixels
in diameter.

smoke

A great brush for clouds


or smoke. Excellent for
adding atmosphere to
your image.

sample Brush 10 3

Another one I picked


up online. Its pressure
sensitivity is great for
textured work.

usmc radio
operator

Thumbnail studies
I got this brush from
deviantART and use 3 Because my source material is fixed, and I already have a good idea of what I want to achieve, I doodle just enough of a
it as a placeholder, for
a character or for scale.
thumbnail to reaffirm my intentions and what I want to achieve. If you were doing this for real, youd want to spend a good amount
of time on this stage, working through your composition, areas of interest and so forth.

70 November 2015
In depth Environment art

scale from an
objects cent
re
shift+alt (mac
)
shift+alt (pc)
Use the anch
or point to
scale evenly
retaining
proportions
.

Establishing scale and perspective Line work and value pass


4 The first thing I do is expand my background image to 5 Now that the scale is already established, I know what size
fill the canvas, and align my perspective grid to match. I also I should skew the doors and ceilings to. I add my line work and
have a character brush that I use for scale. I stamp it once, then do a quick value pass to see where I want the light to come from.
scale him to size around the canvas for reference. Establishing Value sketches can sometimes be quick and easy studies
your perspective and scale at an early stage will save you from (normally done as part of my thumbnail process) to establish
a massive headache down the road. the mood of an image.

Its skew time!


6 I like to work smart when placing elements of interest
into my scene. I skew this techie element into place to give the
illusion that its lying flat on the floor. This can get tricky, but
having a perspective grid helps. I draw one pipe, then duplicate it
twice, altering their colours so they look different. I then flip this
batch to match the other side.

Work smart,
not hard
A good trick I learned
early on is the process of
duplicating a flat shape
into a pattern, then
skewing that pattern into
perspective and using it
on the floor, walls or
Another scale check Fire with mixed brushes
7 Im constantly checking to ensure scale is clearly defined. 8 Part of the backstory I created while using my Five Ws
wherever. Since you can
get some crazy patterns,
I also use this technique
One of the things I really enjoy about painting digitally is those was that this area has suffered extensive fire damage. Ensuring
when Im having little
happy accidents that occur when you least expect them. While that I add this element in my scene, I begin to paint in the scorch luck creating a unique
doing a scale check, I get an idea to paint a stairwell in the marks. I gather some photo reference of what a fire burn looks shape. This technique is
helpful when youre at a
background. I love this idea because it adds an extra area of like, then use several custom brushes to mimic this effect.
creative impasse.
interest and makes the hallway feel grand. Win!

November 2015 71
Workshops

Further refinement
9 At this point, my brain is on autopilot. I work around 10 Flip and check
In a further effort to ensure readability, I always like to
the image, adding damage to various elements here and there, flip and greyscale the image. This is a great way to get a fresh
skew your such as the track system and railings. I make sure theres clear perspective of your work in progress. After doing this, I instantly
selection separation between the fore-, mid- and background. The most notice that my values are getting crushed. They are too dark in
(mac)
shift+cmd+i
shift+ctrl+a
lt (pc) important thing for me here is that the image reads well. the background and several shapes have gotten a bit lost, so
selection
Quickly skew I spend a bit of time cleaning them up.
y for a flat wall
hand
perspective.

hide the
marching ants
My first order of business
after making a selection,
is to hide those pesky
black and white lines.
Adobe calls them
marching ants I believe
and I find them
distracting when
working against a dark
background. This can be
Damage with the Lasso tool
done by pressing Ctrl+H
after a section has been 11 Attempting to make it look like there was an explosion 12 Painting the figure
I decide to place a figure in my image. From my Five Ws
made. Once you are
in the area, I begin to draw busted-out wall panels and such-like. I know hes a member of the press, so I give him regular clothing,
done painting within that
selection, you can press Using the Lasso tool I select an area I want to paint, then hide a camera and a flashlight. Hes not the main focus and so I keep
Ctrl+H to show it again, the selection so I can see what Im doing, and proceed to use him loose and gestural. I dont paint his face because his
or Ctrl+D to deselect
a gradient to fill in that selection. attributes are unimportant (hes mainly there to reaffirm scale).
everything. Try it!

13 Review and compare


Feeling good about my image, I check it against my initial intent. I revisit my Five Ws 14 Final details and polish
I address a few issues and make final adjustments. I flatten
to ensure theyre clear in my picture. I ask my wife Kim, who is unaware of my assignment, to my image and begin to address it as a whole (correcting values,
describe the image to me. She gets about 90 per cent of it right, which tells me Ive reached tightening details, adding filters and so on). I know Ive already
most of my goal and highlights a few areas that need improvement. achieved my goal, so everything beyond this point is just polish.
Its becoming more of an illustration than a concept, but for an
art test, its always best to knock it out of the park!

72 November 2015
Quick technique Kritas colours

Krita Desktop
controlling
colours in Krita
Learn how to use different Krita Desktop Color Selectors and their
settings to your advantage, as Katarzyna oleska explains the basics

o start painting in Krita you Color Selectors, as well as Color Sliders

t will first need a Color


Selector with which to
choose your colours.
and Digital Color Mixers. Some of
them, such as Advanced Color Selector,
can be modified. Katarzyna
adjusting your
colour settings
If you click the Settings icon at the top left
Krita offers a variety of them. You can The more advanced settings may seem oleska on the Advanced Color Selector (ACS),
turn them on and off from the top menu country: England youll be able to adjust that Selector and
like theyre unnecessary at first. But they
another, called Color Sliders. Even though
by clicking Settings>Dockers and may change the painting experience once Katarzyna is it may seem unnecessary to adjust these
choosing from the list. you understand them and very soon a self-taught settings at first, some changes applied to
Here are the ones you can work with: youll learn which of the settings suit your illustrator who them can make your colour selecting easier.
works for
Advanced, Specific, Artistic and Small artistic needs best. various a c d e
publishers and private
customers, specialising

Advanced Color in portraits, caricatures, B


1 Selector
fantasy and sci-fi
illustration. Shes known
The outside circle enables you to choose as an illustrator of some
major book titles such
the Hue (colour). Meanwhile, the triangle as Terry Pratchett
in the middle shows the mixture of three Discworld series.
colours situated at its vertices: white, http://ifxm.ag/kataro
black and the chosen hue (50 per cent
lightness and 100 per cent saturation).
At the bottom a Shade Selector suggests
different colour options for the recently a. general tab
chosen colour, while on the right you can Here you can choose a Color Space for your
Advanced Color Selector (ACS) without
see your Color History. changing the whole colour profile of your
image. For example, while working on your
Pop-up Selector
2
painting in RGB mode you can choose to
switch your ACS to Grayscale or CMYK
When you click the right mouse Color Space. You can also choose what will
button or one of your pen buttons (by happen to the Shade Selector when you
the way, youll need to assign this action shrink the ACS and determine the nature
of the zoom for your Selector.
to your pen button if its not yet assigned
to it), a pop-up Selector will automatically B. color selector tab
appear in front of you. This pop-up You can choose what type of selector you
want to work with: HSV, HSL, HSI or HSY.
Selector contains a Color Selector
As you click them a description will open
surrounded by Color History, as well as to the right explaining each type
a Brushes Collection from a selected separately. You can also choose the shape
Brush Presets Tag, which appears in the of the selector. Not everybody likes the
default triangle shape of the Advanced
drop-down menu. Color Selector. I personally prefer the one
on the top right.
Small Color Selectors
3 You can also use smaller Color
c. shade selector tab
Youre able to adjust the look of your Shade
Selectors. Specifically these are: Small Selector, too.
Color Selector, Specific Color Selector
and Color Sliders, operating on Hue,
d. color Patches tab
Here you can adjust how the Color History
Saturation and Lightness variables among is going to be displayed: how many patches,
others (you can choose your variables their size, count and location.
in the Advanced Color Selection Settings
e. color sliders tab
see information in point E on the This setting actually affects a different
right). All of these take up less space, Docker. Here you can choose what kind of
sliders are going to be visible in the Color
but at the same time can make
Sliders Docker.
choosing colours harder.

November 2015 73
Workshops

Photoshop
use a limited
colour palette
matt Gaser shows how keeping a tight rein on colour
can result in a more satisfying painting experience
matt Gaser
country: US
or this workshop Ill be guiding If all else fails, keep your colours, A technique I sometimes use begins
Matt is an art
director and
concept artist
whos worked
F you through methods Ive
used on how to control
colour and light while
values and tones close together. Squint
your eyes and picture an image where
everything is coloured from a similar
with abandoned or unfinished paintings
of my own, integrating this material
over a nice layout or sketch. This can
on some of applying a limited colour palette. place in the rainbow. Painting this way set the painting on the right course in
the top films and video
Finding the perfect inspiration that can be useful in setting the tone for your unexpected ways. Reference material
games around today.
www.mattgaser.com leads to a great idea, that later becomes main subject matter to pop. Finding the is your next best option if you want to
a layout is a natural process in creating right mood early on will help identify experiment in this way.
get your a painting. Yet finding the right colours a family of hues to work from, setting So, let your brain relax from the

resources
See page 6 now!
or mood to anchor the world youve
drawn can sometimes be hard to pin
up boundaries within a range of
intermediate colours for you to use
rainbow of choices out there and lets get
creative with a limited colour palette that
down, and at times very frustrating. throughout the painting process. puts you firmly in the driving seat.

74 November 2015
In depth Limited colours

Creating the layout Starting with good reference


1 Before I begin I generally have a simple idea in mind. This 2 Because my layout already has a castle in the background I decide to use an unfinished
can be from a sketch Ive done already or an image in my head. colour sketch of mine that had a mountain palace high above in the clouds. When I saw
In this case Im working from a drawing I created using pencil. this image from my library I knew I had found the right mood and colour to start my new
After Ive scanned it and imported it to Photoshop, I widen the illustration. The same technique can be applied to stock photography or any other image
canvas size to landscape format. This painting is for a book cover from your photo reference archive.
and will need to be wider on the right side for the flaps.

November 2015 75
Workshops

painting
with light
A method I like to use
while Im about mid-way
through a painting is to
duplicate all the layers to
my file. Then I collapse
all these layers into a
complete image thats
flattened, and copy this
flatten layer and darken
it between 30 and 50 per
cent. What this does is
enable you to erase with
light. Because the
Laying down colour Layering Channel selections
bottom layer is lighter
than the top layer you
3 I begin by multiplying (Layers>Multiply) my reference 4 By selecting the Channels mode (bottom left tab on the
can effectively paint with
image into my layout, then use other textures and Photoshop tool bar) Im able to paint in my selection in red. Then I press
light, by erasing areas
you want to be hit by a brushes to fill in blank areas. Because my reference image is the tab again, which turns it into a selection that I can save
light source. mostly warm tones, I transition other areas into soft purples (Select>Save Selection). Ill do this process for every major area
and greens. I need to make the main character stand out, so in the painting, saving my selections as I go. This way I can easily
I shift his costume to more cyan, blues and metallic armour. paint behind or in front of areas quickly.

Brush size
mac)
[ and ] (pc &
re bracket
Use the squa
ly increase
keys to quick
the
or decrease
brush size.

Light source Focusing on detail


5 The tones need work and I shift the overall palette to more 6 I like to work all over the place as I paint, building up
red/purples. Then I work on the direction of light. By studying details, moving on to another part. Here I focus on the main
the source as it comes from behind the castle I drop in stronger characters face. The sun is behind him and hes got larger ears,
highlights while darkening my mid-tones for more contrast. I so Im pushing the skins translucency, and striking highlights in
add a lake behind the main character, to help separate him from areas where the suns on his face. This gives me a value to base
the background and add trees and foliage in the mid-ground. the mid-tones on his face, which is mostly in shadow.

resources

photoshop
custom Brushes:
Gaser dry Brush

I use this brush a lot for


making clouds and
giving objects texture.
Its like a real dry brush.

Balancing the composition Adding the bridge


7 8
Gaser oil Brush
The left side of the image needs more focus, so I add more I notice the left side seems too baron. So I introduce
trees and fill in the sky with tones that are from the rest of the a strange bridge into the background. This will also lead the
A great brush for clouds. However, I dont want too much brightness in these areas eye to the main character and castle. I chose colours that are
blocking in colour and because the castle location should be the strongest in terms of similar to other areas in the scene, such as reds and purples.
landscapes. Has a
buttery feel, like oil paint.
contrast to my characters. So I keep things soft and mid-tone in I dont want make the bridge a totally difference hue because
value on the right side. I also keep the colours purplish in tone. it would pull the eye away from the main subject matter.

76 November 2015
In depth Limited colours

Knocking back values


9 After adding the bridge I see that the values are getting a 10 Castle details
Now I move on to the castle. I use a round Hard brush and draw as I paint the outline
bit too close to the foreground elements. So I decide to add a fog and inner details of the palace. I want these values to be very close together and so I squint my
layer. This will help with atmospheric perspective and push the eyes as I work, comparing the hues with each other. Most of this area is in complete shadow.
main character forward in the scene. Only subtle areas along the edge are hit by the sunlight thats shining through the clouds.

hue/saturat
ion
ctrl+u (pc)
cmd+u (mac
)
Quickly adjus
t lights and
darks or Satu
ration,
or shift the co
lour of
a selected ar
ea.

Final main character detail


11 I move back to the foreground character. I work on the 12 Detailing the other character
Im now ready to finish the details on the side character.
feather in his hat, fine-tune the values in his face and around the Because hes so small I start a new file and paint on him at a
eyes. I spend time on his costume and brighten the middle areas, much higher resolution. Then I drop this layer into the final
while leaving more contrast on the edges of his silhouette. This painting and scale him back down to fit. Even though his
will help turn the form and reduce any flattening. I also brighten resolution is smaller in the final image, because I painted him
the scene directly behind him, to push his values forward. separately at a hi res, those details will come through.

add details
with a filter
Another technique I like
to use is the Poster
Edges filter (Filter>Filter
gallery>Poster Edges).
When Im close to
finishing a painting I will
duplicate it, flatten all my
layers and run the Poster
Edges filter. It crunches
all the edges and can be
harsh at first, so make
sure to reduce the

13 Fine-tuning the scene


As I scan through the image I return to the trees on the 14 Final highlights and detail
As the image comes to a finish I drop in little details
Transparency by 60-80
per cent. The result can
sharpen areas and give
right side, indicating leaves and branches. I also add birds and such as the floating boats in the background or rim light on
you more detail without
little details throughout, while making sure my values all group the characters. I also colour shift areas so that they match more a lot of work. You may
and dont compete with the rest of the image. closely. As I look over the image and find it harder to see things have to erase areas
where the filter isnt
that need attention, I realise its complete and am happy to call
working, though.
this painting done!

November 2015 77
Workshops

PainT a dragon
wiTh PersonaliTy
Manuel Castan shares his process for painting an
original dragon, from sketch to finished illustration

his image was made as an entry

Manuel
T for the Facebook group Draw
or Dies monthly Ascension
contest. The idea was to paint
Castan ourselves with our own personal dragon,
CounTry: Mexico
one that would Symbolise who you are
Manuel is a and what you love about everything in
21-year-old life. It was meant to be our inner fire, as
self-taught artists, something that drives us forward.
illustrator
whos been I must confess this prospect made me
in love with fantasy and feel like a child. Since dragons were
medieval art for as long among the first things I started drawing at
as he can remember.
http://ifxm.ag/mcastan
the age of four, my love for them has only
grown stronger over the years. I wanted

get your to show my love for fantasy and art, the

resources
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joy of my inner child, what I am and what
I want to be, all in one image.
Needless to say it wasnt easy. This is
the fourth iteration I did for the contest
over a one-month period. It was the
breakthrough after a lot of failed
compositions and colour choices, but
once I arrived at this sketch everything
went smoothly. This is the process Im Defining light sources
Defining your light sources is a very
going to show you.
important step. The main light is the sun,
Never let yourself get discouraged which comes down from the right upon the
when youre struggling. Craig Mullins scene. This enabled me to use the shadow of
the mountains to create rhythm with the
once said,Failure is 99 per cent of the
lights and darks in the background.
artistic process. And hes right!

how i create Storytelling


elements
a dragon rider and his MounT The transformations of
the sheets of paper into
dragons as they leave
the notebook are there
to bring interest and
some story to the image.
I spent a good amount
of time messing around
with them, trying to
make the shapes read
well without attracting
too much attention.

Line work sketch Adding stripes Refine, refine, refine!


1 Some people work better from 2 I create a new layer under the lines 3 From this point the process is pretty
shapes, others work better from line work. and start painting. I want to make this image straightforward just paint over the lines!
Starting with lines feels more natural to me. bright and cheerful. I use the lighting to I use reference for the face and take
I like the composition and the idea of this stripe the image and create depth, while at inspiration from other artists for the
sketch. It looks like the character is protected the same time keeping a sense of warm light environment and from horses, to help
under the dragons wing. and cool shadows. depict the dragons muscles.

78 November 2015
Artist insight Paint a dragon

Reference usage
When youre just sketching stuff or
practising, its fine to do everything
from imagination. However, reference
becomes essential for a professional-
looking illustration, especially for faces
or other anatomical details. Having said
this, capturing the characters look is
easy because hes supposed to be me!

resources

Values test
A picture must be PhoToshoP
understandable. If it
doesnt work in black and CusToM brush:
white it most likely wont Tyrion
work in colour either.
Even when the value
range is drastically
compressed, this image I got this from Shaddy
can still be understood Safadis brush pack and
and the most basic it soon became my
composition emerges. favourite. I use it for
pretty much everything.

November 2015 79
Workshops

Photoshop
how to design
a unique species
ilya golitsyn encourages you to ask why, as he shares his process for
designing and illustrating amphibian humanoids for a video game

lose your eyes and imagine a of, lets say, a million years well have new knowledge when designing species that fit

ilya golitsyn
c post-apocalypse world where
only humans survived, and
because of the natural
fauna, derived from the homo sapiens.
The world of flying, ground digging,
hunting and swimming humanoids.
certain conditions.
This workshops task is to create a
design of one of the species that could
country: Netherlands selection humanoids evolved to fill all The reason why Ive spent so much inhabit this world, focusing on aquatic
the biospheres habitat. The closest thing time describing this world is because humanoids as a theme. These shouldnt
Ilya is a senior
concept artist to this happened when dinosaurs died, the setting is crucial when you have to be fish-men or mermaids, but rather
at Guerrilla leaving a whole new world for the create any design in an imaginative humans that evolved into the new homo
Games, surviving mammals to conquer. environment, especially if its a creature or amphibian. Throughout the workshop Ill
specialising in
character design and Now what if the same extinction event character concept. It makes the design so show you a bit of my thought process and
illustration. He kayaks happens again, and only sapiens survive, much richer when the finished visual decision making, as well as the digital
and paints miniatures in but degrade just enough to start the doesnt only answers what and how, painting techniques I use. The result will
his spare time.
http://ifxm.ag/ilyago
adaptation process without all the fancy but also why. In case of creature design, be an illustration presenting homo
tools they have nowadays? In the course why will help to apply anatomy amphibians in their natural habitat.

get your
resources
See page 6 now!

establish your
power keys
I use a small gaming
keyboard for work in
Photoshop. To have
access to all the
commands I need, I had
to change default
keyboard shortcuts quite
a lot. It took a while to
get used to the new
setup, but now I have
Research and idea Anatomy design
instant access to dozens
of functions. Using 1 I start with rough sketches of the creatures head. I decide 2 I draw a quick human skeleton profile and make it semi-
shortcuts, knowing them
Id like these guys to be partially a land species, like otters or fur transparent. On top of it, I line out a new creatures skeleton,
by heart and having
them all in one hands seals. These animals breathe once in a while with their nose just keeping in mind the otters and seals anatomies: over time these
reach hugely increases above the surface water. That helps me come up with the idea of animals have developed more streamlined features and
workflow speed. It feels
raising the nose to eye level. Out of several designs I pick the elongated body parts. On the new skeleton I sketch out muscle
like driving a mecha!
ones that are a bit more human-like. volumes and adjust it until Im happy with the result.

80 November 2015
In depth Unique species

November 2015 81
Workshops

Composition and pose Construction line art


ent
3 Now its time to start with the main illustration. I do a 4 As soon as the decision is made about which sketch to
redo adjustm(Mac) couple of rough poses sketches, trying to capture the grace that work on, I go on to define the body shapes of our creatures with
rtcut
cmd+alt+sho
tcut (pc) you can see in the underwater footage of sea mammals. I decide a new line-art pass. Sometimes its really hard to get certain body
ctrl+alt+shor
, to reapply
For example to make multiple figures interacting with each other. Itll help parts looking correct from certain angles. In these cases I often
turation
latest Hue/Sa
settings, pres
s me to sell the idea of them being still quite social. do small anatomy sketches at different angles, to help me
Ctrl+Alt+U. understand whats going on.

resources

Face designs Silhouette and volume


5 Before continuing further with the main illustration, 6 Using the Magic Wand tool and a Quick mask I select the
photoshop
I switch to the faces sketches I made earlier and make a cleaner silhouette of the line art. I fill with colour and start blocking in
custoM brushes:
iFX_spots
line art version. Switching between images helps to keep things basic light, mainly to indicate volumes. This is easy to do with
fresh and increases your productivity. It also helps me get into the layer set to Lock Transparent Pixels, which enables you to be
the line art mood and get a better feel for these creatures facial bold with brush strokes while staying within a layers borders.
details before I continue with the main image.
Ive painted air bubbles
with this one.

iFX_Flat_seMihard

This brush Ive used for


blocking in light on soft
surfaces and sketching
the cloth.

iFX_teXture

The random nature of


this brush creates happy
accidents when applying
light and texture.

Cleaning up the line art First colour and lighting


iFX_sMudge_grain
7 I use a tracing paper layer when drawing multiple passes 8 Usually I begin with a black and white or monochrome
of line art: a layer of semi-transparent white colour that helps image. To start colourising the image, I apply a blue colour layer,
Grain brushes are good separate previous line art. I come up with the idea of under-jaw set to Multiply. On a separate layer I paint rays of volumetric
for a Smudge tool, shells that these guys could wear. What if they would use some light. It not only helps create the impression of underwater
creating a nice textured
throat sounds to communicate under water. And in order to light, but also helps me define which surfaces should be lit.
transition along edges.
amplify these sounds, they would use these shells. Directional light from above will help me outline the characters.

82 November 2015
In depth Unique species

Rendering caustics
9 If you repeatedly apply Difference Clouds on the same 10 Designing a culture
I give the amphibians clothing to suggest that theyre intelligent and have a tribe-like
layer, itll create a lightning texture. I give this texture more culture. Because they spend a lot of time in the water, they would probably use seaweeds as a
contrast and set it to Color Dodge. After skewing this layer in material for garments. Their garments would be soft when underwater, but on the land
perspective I achieve my caustics on the seabed and lights on the become stiffer, helping to support their elongated bodies vertically, almost like corsets.
water surface. The same layer, with inverted colours and Multiply
mode, becomes the water surfaces shadows.

Clean up and render


11 Now its time to do some rendering. I use the Lasso to 12 Skin colour variation
I add more colour variation to my amphibians skin. Using quick blendi
ng
clean up the silhouettes and the Smudge tool with a grain brush a mask painted with a texture brush, I select spots on their mode change
shift+right-c
to soften the brushstrokes edges. I apply same caustic effect on bodies and create a new layer (Ctrl+J). With Hue/Saturation, lick (pc & Ma
When using c)
a brush this
the characters, but this time I warp the texture using a Liquify I make it brighter and apply Layer Style with Outer Glow to shortcut open
s a pop-up
filter, which ensures it follows their bodies surfaces. I add light make the layers textured edges more readable. Now our menu with ble
nding
modes.
to the clothing as well. amphibians have pigmentation spots like some sea mammals.

outline using
layer styles
I use Inner Glow for an
outline effect instead of
Stroke. Go to Layer>
Layer Style>Inner
Glow>set Blend mode to
Multiply or Normal and
pick a darker colour.
Adjust Choke, Size and
Range to get a nice thin

13 All but characters


I detail the background and add more seaweed. 14 Final colour correction
I do some overall colour adjustment. I try different colour
outline around the
brushstroke. This will
give you a smoother
Foreground elements help to bring the viewer into the scene. gradients and blending modes until Im happy. When the image
outline than a standard
I put the caustic layer on the seaweed and, using a mask, erase it is done, I select all and copy (Ctrl+Shift+C) to a new layer. Then Stroke. It also creates a
everywhere except for the lit places. With my spots brush I paint I apply Unsharp Mask to this layer to make the details pop. And shading effect if your
brushs opacity is set to
bubbles on a separate layer. To create a simple lighting effect I use this is it! I hope youve enjoyed this workshop and learned
the pen tablets pressure.
Inner Glow and Inner Shadow in the bubble layer style. something new. Cheers!

November 2015 83
21st Century Ta
nk
Girl artist Brett
Parson brings th
e
anarchist to the
IFX cover!

84 November 2015
Indie Comics
Enter the highly personal world of creative
comics beyond the mainstream

All this and more!


Ken Lashley
The DC artist reveals
his quirky side, with
sketches a world away
from average supes.

Hellboy
French caricature artist
Jean-Sebastien Monge
takes on the little devil,
in his own unique way.

Fables of Tintin
Belgians most famous
blonde gets a makeover
by Fables cover artist
Nimit Malavia.

Fiona Staples Lewis LaRosa


The Canadian all-rounder Interpret scripts and lay
speaks about developing her out pages to maximise
style, the ongoing Saga and clear storytelling and
winning all the awards! dramatic impact.

Issue 128 on sale Friday 9 October


November 2015 85
Workshops

86 November 2015
In depth Boss character

create a video
game boss
character
Jie gao uses a range of lighting and colouring techniques
to illustrate a Blizzard-style end-of-level video game boss

hen I receive an invitation Illustration is used everywhere in the while some of the crows are also

W from a commissioning editor


I begin thinking of what
I want to show and what are
game industry and most of the time
designers and illustrators use Photoshop
to create this art as do I!
interested in sampling it. The liquid is
made from the bodies of another species
he defeated in battle.
the best aspects of my art. Out of all the This example here took me around A night-time setting helps make the
styles I draw in, fantasy is my favourite. 20 hours. I was aiming to paint a boss atmosphere look more mysterious. I used
I always really enjoy the process. In this character standing in front of the Holy the green, blue and orange lighting to
case I really want to show how to use Well, which produces some mysterious build this image. Most of the shadows
Photoshop to make a fantasy illustration. liquid. The boss is tasting the liquid, are produced with these colours.

Jie gao
country: US

Previously
lead concept
designer at
Beijings
NetEase, Jie
is currently an intern at
Ubisoft in San Francisco.
Line sketch Adding basic colour
http://ifxm.ag/jiegao
1 I try various compositions before selecting this one, which 2 I add some basic colour, ensuring that all of the colours
get your Im most happy with. The basic ideas of the skin and details of look varied and yet also harmonious. I often try to make the

resources
See page 6 now!
the boss are inspired by Blizzard Entertainments World of
Warcraft. The most important point about the sketch step is to
natural colours change gradually. In this case there are variations
depending on where they are on the characters body.
ensure every single line looks confident.

November 2015 87
Workshops

make a mirror
I often mirror my art in
Photoshop when I zoom
in to draw details.
Its a cool way to see
the changes in the
canvas as you zoom in
and out.

Environment colour Basic background


3 I start to add more influence from the lighting and 4 I add some core details to the background. I take time
shadow of the background to the main colours. I continue to to think about the composition and ensure it better serves the
ensure the structures of the body look right, make sure there are main character. The background should be lit differently to the
no glaring errors which will be hard to fix later on, and add more figure. I try to give it some more momentum and I add some
adjust colour details to the character for visual interest. Even at this early stage, dramatic elements in the foreground. I add the Holy Well, which
ctrl+b (Pc)
)
cmd+b (mac the final version of your vision should be taking shape. also works as a light source.
really
I find this is a
to make
efficient way
s.
colour change

Background details Back to the boss


5 6
6
In this step, I try to make the background look as credible I come back to the bosss body and continue to add more
as the main character does. Every illustration tells a specific details. The thing to keep in mind is to ensure every single detail
story. Try to make everything you do to your painting help make improves the overall image. The most important point in this
custom the story more engaging. I add some texture in the foreground step is to make sure the details are as perfect as possible.
brushes! and a fantasy moon behind the main character.
INCLUDING

resources

PhotoshoP
custom brush:
hard round 40 1

This is the brush I use


most of time when Im
painting in Photoshop.

Enrich the elements Giving it some gas


hard square 22
Pixels 1 7 To add visual interest, I add some crows into the mix and 8 I add some vapours to make the liquid look more
some skeletal fingers poking out of the Holy Well. I also add mysterious. One thing you need to keep in mind is to use a new
some liquid to the well and some skulls to the ground. Its a good layer for gas or other airborne particles. Its very convenient if
I often use this custom habit to zoom out regularly and stop playing with details, to sure you need to change things later on. The gas should look natural.
brush drawing stones,
that the image is developing exactly as you want it. If you dont have ideas about how to draw realistic gas, look for
bushes or trees.
some reference photos online.

88 November 2015
In depth Boss character

Back to details
9 Most of the eye-catching art I see online is rich in detail, 10 Introduce some particles
I often use airborne particles, which is a good choice for enriching the image. In the
and so I try to do the same here. It often takes a couple of rounds real world, there are many tiny particles floating in the air. The particles are more obvious in
to add all the details you often cant paint them in all at once. unnatural lighting, and the background is darker than the foreground.
You should use three to five steps to add all the details you think
the painting needs.

adjust balan
ce
ctrl+b (Pc)
cmd+b (mac
)
I find this sh
ortcut very
useful for ad
justing the
balance and
tone.

Adjust lightness and colour


11 After a couple of passes adding details, I come back 12 Back to details again
Even though its a digital piece of art, I often try to imitate
to the bigger picture to adjust the lightness and colour. In this textures from the real world, such as an oil painting. I would
step, you should remember that the purpose is to create more rather do some brushwork on the image. Its better that all of the
levels of lightness and darkness in your image. Keep in mind that image looks smooth. In this step, I mainly focus on brushwork
its better to minimise the use of photo textures. and making my strokes look confident.

Flip the canvas


Whenever I have
become used to seeing
the image a certain way
I flip the canvas and
continue to make
adjustments. This
technique always

13 Find the quirks


In this step, I flip the canvas and continue to adjust 14 Final adjustments
I check everything and ensure all of the elements and
refreshes my eyes and
mind a lot. This way you
can find more issues
the image. When were very used to seeing an image in one details serve the overall image well. I sharpen parts of image
with the proportions,
way, we struggle to see any issues it may have easily. When I flip in the foreground and blur some parts of the image in the construction, colour,
the canvas though, its always refreshing to my eyes and I can background. I adjust the overall colour relationship and lightness composition and others.
I do this throughout the
find more quirks and errors whether it be the proportions, the again. The key point is do it after a couple of days, ensuring you
whole process.
composition or something else. have a clear and fresh mind when you do it.

November 2015 89
essential art
resources
Videos, images, brushes
and more are available
with your digital
editions!

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Get a digital subscription to


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90 November 2015
Artists
Choice Award
Art resources with a five-star
rating receives the ImagineFX
Artists Choice award!

The latest digital art resources are put


to the test by the ImagineFX team
producT
7
on TesT s

softWaRe tRaining
92 Anime Studio Pro 11 95 Figure Fundamentals
The software is already well loved Volume 1
we find out if the new tools and Lowbrow artist Van Arno
features, tweaks and updates make uses his ability to freeze time in
it a worthwhile upgrade. a beginner-friendly guide to
drawing from life.
94 Web Designer 11
How you can set up a bespoke Books
online gallery with Xaras software. 96 New reads
Women of Wonder;
94 PaintShop Pro Out of Line: The Art
X8 Ultimate of Jules Feiffer; The
Corels image-editing software Big Bad World of
receives its annual update but can Concept Art for
it now compete with Photoshop? Video Games.

Ratings explained Magnificent Great Good Poor Atrocious

November 2015 91
Reviews

Anime Studio Pro 11


Anime Studio Pro 11 has
some useful workflow
tools, and the split
2D/3D workspace is
high on that list.

Pro art The software is already well loved, but will new tools and
features, tweaks and updates make it worth an upgrade for artists?
Price 200 (upgrade from 96) Company Smith Micro Web http://my.smithmicro.com

nime Studio Pro 11 takes which can save a lot of duplicating.

a what was already a well-


loved and strong toolset,
and adds a number of
Similarly, being able to quickly animate
the order of your shapes will make for
a less-cluttered workspace and a much
welcome new tools and features, not more navigable scene.
to mention a raft of tweaks, updates Improved camera movements mean
and enhancements. no warping and or stretching, and if
The big new features and updates youre working within a 3D scene you
to the toolset and workflow are layer can display the axis handles. Now its
based. While Anime Studio isnt new much easier to navigate and get your
to a layered workspace, there have bearings. This leads on to the 3D
been some areas that needed a bit aspects of the software. Its a simple
extra and version 11 doesnt disappoint. import job to load up any .OBJ file,
XRef layers, or layer referencing, and bringing in textures and UVs. Whats
shape ordering Frame-by-frame more, understandably given theyre
animation are all new, and alone make both from the same company, you can
the upgrade worthwhile. When import Poser scenes directly, enabling
Depth and detail comes easily
to version 11, especially with the
referencing layers, if a change is made you to animate with Anime Studio. This
new layer management tools. to one layer the changes flow through, is a big plus for artists who like to stay

92 November 2015
Art tools Software
Victor Paredes Artist interview
Victor
artwork, created in
Anime Studio 11,
adorns the boxed
copy of the software.
Paredes
The artist and animator on what
he likes about Anime Studio

When did you start using AS?


I started with version 4 of Moho
the name Anime Studio had
those days. I was looking for
something better than Flash,
as I never felt comfortable with it.
What made you choose it as
your animation tool?
Bones. Bones were awesome, even
when they werent 10 per cent of
what they are now. But it was also
the subversive way Moho worked.
It was independent, with its own
philosophy. It didnt copy other
software. Nothing inside Anime
Studio is predefined, so you can
experiment. And people share new
tricks and techniques. That freedom
is one of its greatest features.
Various brush, vector and Is there a feature you couldnt
asset styles make for a wide
array of render styles.
do without?
There are many, but Frame-by-
The bones system
comes complete with
frame is one. Yet I think the
labelling, making it easy softwares appeal comes from the
to navigate a scene combination of the tools. Bone
without digging
through menus. rigging is extremely powerful, easy
to use and always improving. For
example, combining rigging with
Frame-by-frame gives you great
results and new workflows you
didnt imagine before.
Talk us through your process
It varies, but we often start with an
idea and make a simple animatic
for it, in Anime Studio. Then an
illustrator makes the characters and
backgrounds using Manga Studio
or Photoshop. I receive the
characters as images and redraw
and rig them inside Anime Studio,
This all adds up to a piece of software then export animated characters as
MOV files with Alpha, then a
that does as much to get out of your way Features
n Frame-by-frame partner puts characters,
background, effects and so on
and let you stay creative as it can
n 35mm camera
equivalent
n Bones system together, using After Effects.
n Comprehensive
inport/export options Whats the key part of Anime
within a given ecosystem, or who wont options mean that rendering is a far n 3D workspace Studio 11 for your work?
be creating 3D assets themselves. tidier experience than before, so you n Layer reference
system There are two: Frame-by-frame and
Along with the scene and camera can take a look at the huge, expanded
References. A new version is good
updates the preview render options content library to start your next System
requirements when I ask: how did I survive for so
now make it possible to create a quick project much sooner.
PC: Windows 7 or later, long without this feature? And I feel
preview that has no antialiasing. In What this all adds up to is a piece of 64-bit OS, 1.3GHz,
that about both these features.
practice this is fantastic, as previews software that does as much to get out Athlon 64, 2GB RAM,
1,024x768 display
are great for checking timings and flow. of your way and let you stay creative as Mac: OS X 10.8 or later,
In addition to all the creative tool it can. Many of the laborious tasks have 64-bit OS, 1.3GHz Intel Anime Studio artist and
Processor, 2GB RAM, animator Victor was chosen
updates there are usability tweaks, been removed or reduced significantly, 1,024x768 display to create the cover art for
starting with a new pre-flighting and youre much more free to Anime Studio 11.
rating
system that collates all your media into concentrate on what matters: creating
www.youtube.com/tazatriste
a single directory. Improved exporting art and telling stories.

November 2015 93
Reviews
Artists will spend most of their time in Create a neat showcase of your finest fantasy
PaintShop Pros Edit workspace. art with the softwares gallery function.

Web designer 11
disPlay sPaCe Set up
a bespoke online gallery
with Xaras software
Price From 35
Company Xara
Web www.xara.com
ratinG

Digital artists are spoilt for choice


when it comes to online galleries.

PaintShop Pro X8 Ultimate


Behance and deviantART have
become popular hosts for sci-fi
and fantasy images, and even
social networking sites can
GoinG shoPPinG Corels image editing software gets become repositories of your finest
updated but is it still aiming to compete with Photoshop? works. Theres still something
to be said for having your own
Price 80 Company Corel Web www.paintshoppro.com professional website though, with
an easy-to-remember address and
aintShop Pro has been Complex images are bespoke design.

P
a cinch with the new
regarded by some as the layers palette. Xaras Web Designer promises
poor mans Photoshop, a to take the headaches out of HTML
little unfair as its good and make design straightforward.
software in its own right. In fact, in A peek at sample sites shows wide
the late 1990s and early 2000s it was photos which stretch across the
immensely popular as it offered site, minimalist navigation and a
powerful features such as clone tools, responsive design to make it easy
picture tubes and animated GIFs. to navigate on mobile devices
Booting up the latest version, X8, (though these are exclusive to the
brings with it a pleasant tingle of but thankfully X8 gives it a 64-bit 70 premium version).
nostalgia for anyone whos used the boost so it can handle large images A team of coders would usually
software before. The selection tools and complicated brushes. While were be required to put together such
and menu options havent changed talking brushes, its compatible with the a site, but with Web Designer its
much in 15 years, even if the interface masses of user-created brushes Features a doddle. Adding text and images
n 32- and 64-bit
has been given an Adobe-esque dark available for Photoshop. versions
is as intuitive as any desktop
grey makeover, and vector editing is The Ultimate edition includes a raft n Text wrapping publishing or word processing
n Magic Move tool
now available within the software. of additional software. Aftershot adds software, while specific features
n Batch processing
New features include a Magic Move non-destructive RAW photo editing, n 4K monitor support include a neat overview of pages so
n Lens correction
tool. Select something you want to Perfectly Clear is a one-click autotune you wont lose that contact form.
n Camera RAW lab
shift in an image, move it, and for your images, while Perfect Effects n Smart selection Even with the most basic version
brush
PaintShop Pro will automatically fill in acts like Instagram filters on steroids. youll have a decent site and gallery
n Photoshop image
the gap. It works well, particularly on The royalty-free images and extra and brush file support up and running in minutes.
n Free software
images with nondescript backgrounds brushes included make it worth the
including Aftershot,
such as beaches or fields. Its useful for extra 20 over the standard edition. Athentech Perfectly
Clear, Perfect Effects
quickly rearranging non-layered The core software is solid enough,
images and saves you aeons of fiddling and definitely more suitable for digital system
with the clone stamp in Photoshop. artists than the similarly priced requirements
PC: Windows 7 or
Minor tweaks include a better Photoshop Elements. It does feel later, Intel/AMD 1.5
approach to layers, complete with a scrappier and more poorly organised GHz or faster
processor, 2GB RAM,
search function, 4K monitor support than Photoshop CC, but its far 1GB hard disk space
and camera lens correction. PaintShop cheaper. So yes, its still a poor mans
rating
Pro has always lagged behind Photoshop. But thats really not Creating a site normally needing a team of
Photoshop in terms of performance, necessarily a bad thing. coders is easy (for a fee) with Web Designer 11.

94 November 2015
Inspiration Software and training
Van explains figure
drawing from the
very basics, like the
use of the head size
to measure other
body proportions.

Freezing time enables Van to dwell on


crucial ideas like foreshortening, and to
show how they relate to what you observe.

In Figure Fundamentals, Van Arno sketches a model


in a series of poses to explain important concepts.

Figure Fundamentals Volume 1


TIME LORD Lowbrow artist Van Arno uses his ability to
freeze time in a beginner-friendly guide to drawing from life
Publisher The Gnomon Workshop Price $59 Format Download Web www.thegnomonworkshop.com

lenty of artists, particularly so you can see how the creative

P those who are self-taught,


have never taken the
chance to draw figures
decisions he makes relates to the real
human form. (You could also try
drawing the on-screen model yourself.)
Artist profile
Van arno
from life and if you havent, then Van advises you to draw what you
youre seriously missing out. Van see, not what you think you should see.
Arnos video takes the fear factor Occasionally he triggers a stop time, Based in Los Angeles, Van Arno is
out of what might seem like an to freeze the model so he can explain a figurative painter whose work has
intimidating undertaking. effects such as foreshortening, where been displayed internationally for
In this first volume, Van goes not observing the model correctly can almost 20 years. His background
through a series of poses with a female lead to distorted proportions. includes illustration, amusement
model (a second volume with a male During later poses, Van also explains park design, game art, animation
model is also available to download). how looking at negative space can and character design. Vans
Van keeps the video about as simple make some poses like a hand on the paintings have frequently been
Topics covered featured in the alternative art
as you can get, using each pose to n Gesture lines hip easier to draw, and why its
drum home the basics and build on n Simple figure
important to pay attention to areas magazine Juxtapoz and included in
key concepts, referring to body parts
construction
n Proportions and where one form overlaps another. a national survey of Lowbrow
in plain English rather than foreshortening
Van returns to the same core ideas painters. Van focuses on the figure
complicated anatomical terms.
n Finding landmarks
n Negative space with each pose, so experienced artists and its power to engage the viewer,
Each drawing starts with a single n Overlapping forms
may find the video a little simplistic and and he harbours an
line: the gesture. Van uses this to
n Shadows and
highlights repetitive. But for the less experienced, ongoing fascination
underpin the drawing with a sense the format enables you to see how with propaganda
Length imagery and its use of
of life, with each subsequent line 172 minutes essential concepts apply in different
supporting the initial gesture. Through situations. Next stop: hire a model the heroic figure.
Rating
split-screen video, youre able to see yourself (or with a group of artist
www.vanarno.com
the model at all times while Van draws, friends). Youll never look back.

November 2015 95
Reviews

Women of Wonder
WondEr Vision A new collection of the finest minds currently
working in fantasy and sci-fi art irrespective of gender
Editor Cathy Fenner Publisher Underwood Books Price 16 Web www.underwoodbooks.com Available Now

that such a thing should quality celebration it is, as we have

T need to be pointed out at


all in 2015 is unfortunate,
but purely for any knee-
come to expect from Underwood,
the publishers that launched the
trailblazing Spectrum art collections.
jerk genderphobes out there, theres Coming from those famous
no need to fear. Cathy Fenner has supporters of fantastic sketchers, its
not put together this collection of fundamentally a showcase for 60 or
work from women artists as some so notable names. Many ImagineFX
kind of unlikely attempt to finally regulars are included, such as Terryl
overthrow the patriarchy and end Whitlatch, Cynthia Sheppard and
the clueless domination of men Mlanie Delon in fact theres even an
after millennia of civilisation ImagineFX cover in there!
mismanagement. Every name (or partnership) is given
Fenner states in her introduction a spread, so we dont get a wide array
that this is a celebration of of work from each, rather a single
contemporary women artists in image they feel best represents their
the fantasy field, people who have Fantasy paintings by work and a quote varying from a
Laurie Lee Brom (left)
triumphed in a competitive industry and LD Austin are
sentence to a manifesto on how they
irrespective of gender. And what a included in the book. feel about their place in the art world.
Long-gone female pioneers such as
Margaret Brundage, Queen of Pulp American artist Rebecca Lveill-Guays tender
Pin-up Art are also represented, with painting has clear Renaissance influences.
carefully chosen quotes to show what
made them great. monster, LD Austins steel-plated
Theres a wide array of practitioners Warrior Queen (left), or Lisa
included, and many have hugely Falkensterns comical pig rider. Each
opposing attitudes to their work, and spread leaves you wanting more.
even to this book. Like most areas of As a snapshot of women on the
our culture, the male skew on fantasy, visual fantasy scene in 2015, Women
folklore and sci-fi has barely been of Wonder is the first such book to
questioned before, so its good to see focus on this one artistic group and
visual storytellers with different tales a collection many will cherish.
to tell, telling them so expressively
be it Kei Acederas charming sea rATing

96 November 2015
Inspiration Books

Out of Line: The Art of Jules Feiffer


LinE ArT The finest wit and cartoonist youve probably never heard
of Jules Feiffer is a relatively unheralded comic art legend
Author Martha Fay Publisher Abrams Books Price 25 Web www.abramsbooks.com Available Now

o the UKs detriment, there

T are few people over here


who are fans of Jules
Feiffer, unless they were
lucky enough to stumble across his
most famous work: the illustrations
for the childrens classic novel The
Phantom Tollbooth.
His sophisticated milieu, of mid-
20th-century New York, particularly his
celebrated work for The Village Voice,
may not have any mainstream foothold on this side of the Pond. But anyone range of artistic genres on display here,
interested in the history of comics the very best extracts from his archive
should celebrate that Martha Fays reproduced alongside Marthas easy,
book enables them to gain a holistic personable prose, packed with insight
insight into his career in one fell swoop. taken from the man himself.
Jules started out after WWII, This fascinating treasure trove strikes
providing bubbles for 10-a-penny hero one sad note, the foreword being
comic strips. Then he established his written by Mike Nichols (director of
own snarky series, Clifford, and went Jules-scripted film Carnal Knowledge)
One of the many
drawing styles this
on to be valued for his hip metropolitan before his untimely death. That aside,
one being cleaner than philosophy, with a loose sketchy style this is a hilarious collection for hip cats.
most that Jules
experimented with
and freedom to present his thoughts
during his career. however he liked. So theres a wide rATing

The Big Bad World of


Concept Art for Video Games
HoW To The pitfalls and pleasures of defining the look of the next
generation of gaming according to a triple-A games artist
Author Eliott Lilly Publisher Design Studio Press Price 20 Web www.designstudiopress.com Available Now

his is a personal guide to

T the snakes and ladders


of the budding concept
artists lot. Eliott Lilly, who
also designed the book, has worked
his way up to shaping the look of
big names like Doom and Call of
Duty, and certainly knows his way
around the depiction of enormous
guns. But has this new venture been Although not in any way a dense on what Elliots learned about the
worth his time? book, Lillys text is friendly and honest, industry over the years, which makes
and theres a sense of him looking over the book more interesting. Hes also
your shoulder as he guides you from gone out of his way to talk to some
the front door to the top floor. He of his best contacts in the business
shares his failures as well as successes, including David Levy, Stephan
giving very practical tips on amassing Martiniere and Sparth, and their
an unbeatable portfolio, working combined knowledge is a handy how
Eliotts portfolio advice
includes ensuring
alongside different art departments, to for newbies, but also a fresh angle
consistency between and just how tough it can be to make for experienced concept artists.
the orientation
of your portrait and
it anywhere as a concept artist. Theres
landscape artwork. some art advice, but the emphasis is rATing

November 2015 97
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destination for digital art
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inSpiraTion anD aDvice froM THe WorlDS BeST TraDiTional arTiSTS

This issue:

100 FXPos Traditional


The best traditional art revealed.

106 Dramatic lighting


James Gurney on location.

112 Colour and detail


DiScover HoW To Brynn Metheneys animal tips.

PainT The
familiar afresh
Michael C Hayes uses movement and scale 114 First impressions
William Stout talks dinosaurs.
to evoke a sense of awe Page 104
November 2015 99
FXPos showcasing The FinesT TradiTional FanTasy arTisTs

Linda Adair
LocAtion: Australia 1
Web: www.lindaadair.com
emAiL: info@lindaadair.com
mediA: Oils

Traditional oil painter Linda


specialises in imaginary
realism. I enjoy creating
a narrative in my work,
she says, suggesting
a story, but leaving it open to the
viewers imagination.
Having travelled a fair bit, Lindas
experiences help inform her art.
Getting out and experiencing life is
second only to practice when it comes
to educating your art and fuelling
creativity, she believes.
Im drawn to the tactile nature of
traditional media, and oils in particular
are so versatile. Some of her influences
are illustrators such as Cornwell,
Leyendecker, Pyle and NC Wyeth.
Linda is drawn to themes from
history, lore and legend things that
have some basis in reality. Often, its
simply a springboard for the
imagination, she says.

1 messengers
Oil on panel, 16x20in
This one is part of a triptych, set in the
waning autumn when the swans would
migrate. Their wings make them free,
but they arent. Earthbound and
trapped, beautiful and hunted. This man
is connected to them, can feel what
they feel and can control them.

2 the Queen of the north


Oil on panel, 16x20in
I was trying to encapsulate the thrill
of the northern mountains and the
loneliness. My character is strong,
in command, and not afraid of her
precarious position.

3 the constAnt mAn 1920


Oil on panel, 10x10in
This is part of a personal project and
is one of a set of 12 paintings chronicling
the adventures of the Constant Man.
Hes a robot Casanova-type character
who is the perfect man. Keep an eye out
for the Kickstarter launch soon!

4 necromAncer
Oil on panel, 12x24in
I wanted to feel her intensity and
movement, capturing a glimpse into
this graveyard ritual.

100 November 2015 Email your submissions to fxpose@imaginefx.com


FXPos Traditional art
3

4
imagineFX criT
Linda certainly
knows a thing or
two about how to
do engagingly surreal.
Shes clearly very
competent at anatomy,
too, and her figures
are often in striking,
intriguing poses.
Clifford Hope,
Operations Editor

Email your submissions to fxpose@imaginefx.com November 2015 101


FXPos
serena malyon 1
LocAtion: Canada
Web: www.serenamalyon.com
emAiL: serenamalyon@gmail.com
mediA: Watercolour, Photoshop

Serena graduated from the


Alberta College of Art and
Design in 2012, and since
then has been working for
various magazines, book
publishers and design firms.
Fantasy, young adult and childrens
illustration are my passion, says the
Calgary-based artist. I take a lot of
inspiration from medieval art and the
golden age of illustration. These eras
really influence my style and narrative.
Her paintings are done in watercolour
and edited in Photoshop, where edges
are cleaned up. This method allows me
to paint quickly and change elements
easily, she says.

1 VALAr morghuLis
Watercolour, Photoshop, 17x25in
This illustration follows the path
of Arya in A Song of Ice and Fire by
George RR Martin. It chronicles all
of the death that shes encountered
on her journey. Ive included every
target on her list and every person
that she has killed.

2 the PLundering of AirLie


Watercolour, Photoshop, 9x11.25in
This piece illustrates the Scottish
folk song, The Bonnie House of Airlie.
The song follows Lady Margaret, whose
castle is plundered by the Scottish
Lord Argyll and his army. Argyll takes
Lady Margaret to the top of the town
and then forces her to watch the
plundering of Airlie.

3 thumbeLinA
Watercolour, Photoshop, 18x12.25in
This is an illustration of the fairy tale
of Thumbelina. In the story, a tiny girl
gets abducted by several toads, who
wish to marry her to their prince. Shes
their prisoner, trapped upon a lily pad,
until some little fish free her.

102 November 2015 Email your submissions to fxpose@imaginefx.com


FXPos Traditional art
2

imagineFX criT
I love how
Serenas art
sucks you into
the painting, lured by
a combination of astute
lighting and wonderful
details that are a joy to
explore. Theres some
very strong storytelling
present, too.
Daniel Vincent,
Art Editor

submit your
art to fxpos
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.

email: fxpose@imaginefx.com
(maximum 1MB per image)

Post: (CD or DVD):


FXPos Traditional
ImagineFX
30 Monmouth Street
Bath
BA1 2BW, UK

All artwork is submitted on the


basis of a non-exclusive
worldwide licence to publish,
both in print and electronically.

Email your submissions to fxpose@imaginefx.com November 2015 103


Workshops
Radiating line composition
Oils this entire composition is built from arcing
lines that radiate from the bottom-left corner

Paint the
of the image. note how the gesture of the
figure, the flight patterns of the birds, and
even the feathers of angels wings bow towards
that single point.

familiar
afresh
Michael c hayes uses movement and scale
to evoke a sense of awe in a familiar subject

A
ngels are a recurring about scale and movement. The angel
theme in my work. This is will become merely the vehicle by which
certainly not the first, I portray these concepts.
second or even 10th time From the very beginning I know that I
Ive taken on this subject, want to suggest scale by having the
nor am I by any means the first artist in angels wings envelope the entire frame
history to do so. Because its such a and have her emerging from an
familiar subject, the challenge of atmospheric mist. I also think about how
engaging my audience is even bigger, due I could suggest movement with strong
to their potential apathy. diagonals in the composition, an
I have to prove to them, in a split acrobatic gesture and secondary elements
second, that they should care about this such as trailing hair and fabric.
painting of an angel. I have to make it After several years as a
more than just the sum of its parts. freelance artist Michael C
Bearing this in mind, I set out to evoke Hayes now paints entirely for
awe, by making the painting really be himself. www.artofmike.com

atmospheRic peRspective
after painting the first layers with galkyd
lite, i layed down a semi-transparent glaze
of gamblin neo-megilp and transparent
white which blended into a transparent
earth tone glaze. While that layer was still
wet i worked into it with opaque paints.

104 November 2015


Artist insight Paint the familiar
step by step: Getting the colours right
1 GatherinG reference
Often during a photoshoot with a model Ill take
plenty of pictures and experiment with different poses
and variations. This results in lots of extra reference, and
this image was created with recycled scrap reference
from past projects. As for the birds, I spend a lot of my
free time at the zoo. Stock photos fill in the gaps.

2 creatinG a detailed PreliMinary


I usually make my sketches about a third to half the
overall size of the final. In this case the sketch was 12x18
inches and the painting was 20x30 inches. For these
I use tuscan red Col-Erase pencil, white charcoal and
either pre-toned paper or a cotton paper that I tone
with a wash of watercolour.

3 diGital colour study


A digital study enables me to experiment with a
range of colour schemes. I scan in my pencil study and
then create a separate mask for all the different
elements. Its a tedious step, but I can then adjust
everything separately with adjustment layers such as
Levels, Color, Soft Light and Color Balance.

angellic gloW
applying the effect of a
bright light is as much
about using contrast
as it is about using
saturated colour in your
shadows. im using almost
pure cadmiums yellows,
oranges and reds in the
dark areas.

Materials
Brushes
n Royal Langnickel
Sabletek filberts
n Robert Simmons
white nylon #0 rounds
n Blick Wonder White
filberts and flats
indicating featheR stRuctuRe
Paints
With so many birds to paint, i wasnt n Winsor Newton,
going to be rendering every feather. Bird Rembrandt and Holbein
wings have a specific anatomy, and their artist quality oils
feathers group together in different layers MediuMs
and positions. paint the larger feather n Gamblin Odorless
structures and indicate feathers with mineral spirits (OMS)
brushwork, and itll go much quicker. n Gamblin 1/2 Galkyd
Lite and 1/2 OMS
n Gamblin Galkyd Slow
Dry
n Gamblin Neo-Megilp

November 2015 105


Workshops

106 November 2015


Workshops
Casein
paint
dramatic
lighting
James Gurney shows how to create
a surrealistic townscape, on location

W
ho says you have to To add to the mystery, I choose a time
copy mundane reality of day when the light is coming down at
when youre outside, 45 degrees, but Ill limit the light to one
plein air painting? beam illuminating just one house like a
Why not give the theatrical spotlight. This could never
facts a surreal twist? Ive always been happen in the real world, because only an
interested in the two realms: the banal, aperture in the clouds could frame a ray
commonplace stage on which we act out of light at that time of day. Those rays
our lives and the realm of dreams just from clouds are not so focused. They
behind the veil. Here I want to explore transition from full light to full shadow
where those two worlds intersect. very gradually over the space of at least
To get the ball rolling, I scout a location a city block. Smaller, more concentrated
in a small town along the Hudson River local spots of light could happen around
in New York State. I consider some ways sunset, but in that case, the light would be
to transform the street scene in front of travelling almost horizontally. So whether
me. Maybe a giant snake is coming out of the viewer is conscious of it or not, this
a manhole cover, or a 60-foot-tall cartoon targeted downlighting communicates an
figure is stepping over buildings like some alien, strange feeling.
sort of Toon-Zilla. If I bring a model car to Why paint such a scene outside? The
the location, I can use it as a maquette answer is that when Im face to face with
and make it float up above the rooftops, Nature, there are a thousand colour ideas
perhaps lifted by a tractor beam. and impressions that give my painting
added conviction. And being on location
is a huge kick in the pants for speeding
up the painting process. I can get done in
one afternoon what would otherwise take
me a week in the studio.
Ill be using casein, a water-based paint
with a milk protein binder that was
popular before acrylics. Its a lot like
gouache, ideally suited to fast, direct,
opaque handling. Its also the physical
paint technique most like Photoshop
except that theres no Cmd-Z.
James Gurney wrote Color and
Light and Imaginative Realism,
get your which both discuss the methods

resources
see page 6 now!
used in creating the New-York-
Times bestselling Dinotopia series. See Jamess
video tutorials at www.jamesgurney.com.

November 2015 107


Workshops

materials
1 Start with thumbnails
paints First of all, I sketch up some ideas to explore the composition. Should the floating car be above the rooftops
n Richeson Casein, 2-3 or below them? Should the light be coming from the right or the left? How dark should the sky be?
of each primary colour
and a big tube of white
brushes
n Cheap synthetic
brushes, flats
and rounds
other tools
n A mixing tray made
from the metal lid of
pencil box
n Traffic cone (to keep
view open)

2 The yellow-blob underpainting 3 Ready-made maquette


Even though I dont know the exact composition I bring a small model of a Volkswagen Beetle to the
yet, I prime the heavyweight illustration board with an location to use as a reference maquette. By holding it up
abstract underpainting in casein a yellow blob in the against the sky, I can see how it looks in the same lighting
centre of the panel, surrounded by a blue background. as the rest of the scene.

108 November 2015


In depth Dramatic lighting

4 Get the drawing right


I carefully draw the scene with a red-brown watercolour pencil, paying careful attention to perspective. Paint
I place all the forms into a grid that matches a corresponding grid in my viewfinder. tiP
Give life to
dark colours
Mix optical blacks
(blue and brown) to give
more character to your
dark colours.

artist insiGht
underpainting
advice

5 Finishing area by area 6 Next comes the house Casein is opaque,


I feel pretty confident about where Im heading now, The amoeba of finished rendering moves downward so it covers up the
so I decide to paint this picture area by area, starting with to the house. I work out the shadow shapes by casting the underpainting, but
the car and the sky behind it. Note the value shift in the area shadow of the toy car onto a piece of cardboard held at the the colours of the
of casein thats still wet. As it dries, the paint lightens a value same relative angle as the house. underpainting will still
step or two. influence the painting.

November 2015 109


Workshops

artist insiGht
7 Building the neighbourhood
clever lighting The painting advances outward, moving into the
Lighting alone can create a sense zone lit by cool twilight. I mix these areas with darker and
of fantasy. Heres an on-the-spot cooler colours, so a white object becomes a grey-blue,
painting I did where I spotlit one area. a fair darker than the warm whites in the illuminated area.

8 Inspiration strikes
A lady appears in the doorway of the house to
talk on her cellphone. Shes the key to the picture. Only
a mobile phone could distract someone from the strange
incident going on above.

110 November 2015


In depth Dramatic lighting

art tiP
keep some contrast
The shadow area and the
lit area look best if theres
a contrast of colour
temperature as well
as of value.

9 Painting in the lady 10 Home stretch


She stands there for five minutes and I paint her Heres what my painting and my setup look like
into the scene. Casein works well for spontaneous changes. at this stage. The homemade sketch easel attaches to a
Unlike gouache it dries with a closed surface, so previous camera tripod. Neodymium magnets embedded in the
layers wont dissolve if you paint over them. easel grip the water cup and the metal mixing tray.

11 Subordinating nonessentials
The remaining areas play the role of supporting
actors on a stage when someone else is talking. They serve
only to support the central action, and they need to be
played down with darker values and cooler colours.

light tiP
accent areas
Just have one accent
area of light. Two areas
divides the power by half.
More than two drains
the life out.

artist insiGht
Water tricks

12 Filling in the final gaps Three keys to success


The parked car picks up the colours of the scene in opaque water media:
around it. The up-facing planes catch the blue sky and the use plenty of paint, lay
sides reflect the warm road. The view through the car glass it down boldly and
to the house is tinted green. dont be afraid to paint
across edges.

November 2015 111


Workshops

Pencil Pen Marker

Painting colour
and detail
The animal kingdom is full of colour and unique ornamentations, and depicting
them is crucial to creating realistic animals, says Brynn MeTheney

N
ature is full of amazing indication of volume. Perspective is keep the colour from looking flat and
MaTerialS
adaptations and traits. important when it comes to horns and make it feel like the animal could be in an
Bright colours, fluorescent antlers, so Ill break things into shapes n 2H and HB Caran environment. Any type of marker youre
patterns, tusks, horns, and planar views. Dache Grafwood comfortable with will do for this. In fact,
pencil
dewlaps and much else Youll want to map out where your almost any medium you use will abide to
n Kneaded eraser
traits used for camouflage, attracting highlights and shadows will be. Working the same principles of colour and design.
n Canson Marker Pad
mates, intimidation, battling rivals or in marker, Ill be building up from lights Only the method of application changes.
Paper
finding food. These details can make your to darks and plotting out my whites. Brynn specialises in creature
n Copic Markers,
animal drawings pop and it all begins Layering colour is key, too. Nature design, fantasy illustration and
various colours
with drawing, of course. doesnt just come in 12 colours, there are n Micron fine-tipped
visual development for film,
Ill start by finding the structure of lots of colours in between. Dont be afraid pen games and publishing. She lives
forms like crests and horns with pencil. to throw a bit of green into that giraffe or and works in Oakland, California.
Its important to add in texture and an a bit of blue into that elephant. Itll help www.brynnart.com

I like to sketch in structure first. Im always Start light with your pencil and work up those textures.
building animals from the inside out, and Remember to keep them sparse and random looking.
wireframes and boxes help me see in perspective.

Drawing chips to the horn and irregular textures


can add personality to your animal.

arTiST inSighT
2 Indicate texture
Layering papers and detail
Marker paper is I begin to add in textures, ridges,
get your Adding contour lines along the forms can help
transparent and ideal
for building up studies
damage and detail into the

resources
See page 6 now!
you see where the forms are turning in space. without losing your
ornamentations. Some animals, like
the iguana, have fleshy dewlaps so it
work. You can always
requires a different approach to detail
take your planar
and texture, and reference becomes
drawings and use a
1 Find shape and structure sheet of paper on top
important. Go to zoos, museums,
I start light and build up my drawing from boxes and wireframes. You can watch nature documentaries and
to complete them.
break hard shapes such as horns, antlers and tusks into planar views. The planar search hi-res images. Nature is seldom
view helps find the perspective in shapes that might not be boxy. You can find perfect. Adding nicks, damage and
the planes and place them in space. uneven edges enhances the drawing.

112 November 2015


Artist insight Colour and details
I lay down a base of purple for
the cassowary, but also a bit
of yellow. This helps warm up
the base and keep the colour Markers
interesting and deep. Clean tips!
Sometimes your lighter
coloured markers will pick
up pencil lead as you
work. Wipe the tip
before you begin
to colour.

Its important
to hold off on
markings until
the end. Things
like stripes are best
saved for last
I tend to use the broader side they can smudge
of my marker for this step, to when drawn over.
cover more ground quickly.

3 Find your highlights


Now that were moving into
colour, I use my lightest marker to lay
in a base colour. This is mostly to figure
out where my highlights will be. Im
working light to dark, so its important
to keep my whites untouched. Markers
have the ability to layer on themselves.

Blending is all about going back


and forth with markers. Lay
in your base, then lay in your
mid-tones and revisit with the
base colour again to blend.

You can start


to gradually
add some
of the key
colours here too: You can also add in
reds, purples a bit of background
and blues. indication to help pop
your final colour job.

4 Blend and block


in shadows Things like pupils
I use my mid-range marker to lay in
5 Detail and sharp edges and deep cracks
where I want my shadows. I begin to Now, you can really get into those details and polish your colour piece. can be drawn
go back and forth between my Add in your darkest darks now so they wont become smudged by lighter in using a fine-
lightest and my mid-range colour, to colours. This is also the time to add in markings such as spots and stripes or tipped pen, like
blend shapes together. By adding anything that has a hard edge. Fur and scales can also be defined here, but a Micron.
yellow to the cassowarys neck it keep it sparse: too much rendering can make forms look flat.
enhances the purple next to it.

November 2015 113


First Impressions
William Stout
How about doing one on dinosaurs?
The film, comics and Sure. I forgot this conversation. Two
months later he called. Bill, weve got
murals artist talks our book deal. Bantam wants to do your
dinosaurs and a dinosaur book! A gigantic project had
dropped in my lap. The Dinosaurs: A
doubting wife Fantastic New View of a Lost Era became
the first book to illustrate every recent
dinosaur discovery. Ive been known as
When did you realise The Dinosaur Man ever since.
you had some talent
for painting? Whats been the highlight of your career
I hit and missed with so far? And, any low points?
oils, until I encountered Working on Theodore Rex was a definite
Norman Rockwells process and studied low. Starring Whoopi Goldberg in a part
Frank Frazettas painting techniques. written for Val Kilmer, the massive chest
I built upon those foundations. My wife pains I was suffering disappeared the
often told me, Give up on oils youre moment I quit this most expensive
so much better with other media. Until direct-to-video movie ever made. A
1989, when I began painting my first career highlight promptly followed:
museum one-man show. My chops being awarded the National Science
improved dramatically (and finally Foundations 1992/1993 Antarctic Artists
made my wife a believer). and Writers Program grant. While
spending three months painting 130
Did your distinctive comic book art field studies in Antarctica, I scuba dived
style develop naturally? beneath the ice, camped in the Dry
As a teen I copied Carmine Infantino, Valleys and scaled an active volcano.
Gil Kane and Murphy Anderson comics, I then drove 1,000 miles through
then discovered Frazetta, Jean Giraud, Upper CretaCeoUs I joined the Society of Vertebrate southern Chile, documenting the forests
Will Eisner and Robert Crumb. I was antarCtiCa Paleontology, using each dinosaurs that have remained relatively unchanged
fortunate in assisting Russ Manning on This work depicts speculation discoverer as my adviser. The over the past 40,000,000 years.
that creatures that dwelled on
the Tarzan of the Apes newspaper strips, Africa, South America and environments demanded accuracy, so
and Harvey Kurtzman and Will Elder Australasia during the Mesozoic I studied palaeobotany. During a visit Whats been your most challenging
also existed on the land mass
on Little Annie Fanny. Their mentoring between them: Antarctica. my publisher asked, If you could do commission to date?
greatly increased my skills and taught your own book, what would you do? The 12 prehistoric murals I painted for
me what it took to be a professional. Figuring he was just being the San Diego Natural History Museum
conversational, my brilliant reply was, includes my largest canvas: 14x34ft.
Of the film projects youve worked I dunno. He saw Dinosaur Dictionary While painting the murals I was
on, do you have a favourite? illustrations scattered about my studio. diagnosed with prostate cancer. So
Return of the Living Dead. It was brutal I offered the museum the option to
to make, but now its a cult classic.
Masters of the Universe was fun.
Ive loved dinosaurs ever replace me. To my amazement and relief,
they stuck with me, even though it
Pans Labyrinth may be my best film. since watching King Kong meant the murals would be behind
Designing Jon Favreaus Magic Kingdom
was great until Disneys attorneys got at the age of three schedule. I owe a huge debt of gratitude
to Mick Hager, the museums visionary
involved, killing that dream. I enjoyed director. Of everything I do, I enjoy
creating Disneys Dinosaur characters painting murals (and my Legends of the
though I wish theyd never talked! Blues books) the most. Theyre big,
public and permanent. A real legacy.
How did your natural history work
come about? What advice would you give to your
Ive loved dinosaurs ever since watching younger self?
King Kong aged three. My pal Don Glut Keep your big mouth shut, and, More
was revising The Dinosaur Dictionary Dirty spliff BlUes life drawing. I practise three hours of
Lately my career has come full
because of all the new dinosaur circle and Ive been creating lots figure drawing every Sunday: its the
of CD/LP covers. This 2015
discoveries. The four pictures Don asked cover for the blues rock band
quickest way to improve as an artist.
me to draw became 44. I reasoned these Left Lane Cruiser is intended You can see plenty more of Williams work,
to help establish this distinctive
might be the only depictions ever of zombie as a form of branding
buy merchandise and read his blog, at his
these creatures, so accuracy was vital. for the band. website, www.williamstout.com.

114 November 2015


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