Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
History
C3D1-C3D2; CCRH1-10; CCW7; CCSL1; CCL6: Causation and Argumentation: Analyze the causes and effects of global conflicts and
Standards economic crises.
(state and
national) C3D3;CCRH1-10; Evaluating sources and using evidence: Gathering and evaluating sources: Developing Claims and using evidence
C3D2;CCRH1-10;CCW7;CCSL1;CCL6: Perspectives; Analyze key historical events and contributions of individuals through a variety of
perspectives including those of historically underrepresented groups.
I-SAIL 1.1: Develops and refines the topic, problem, or question independently to arrive at a worthy and manageable focus for inquiry,
through recursive investigation
I-SAIL 1.3: Retrieves examples of both primary and secondary sources.
I-SAIL 2.2: Continues to identify fact vs. opinion; recognizes statements that can be verified.
I-SAIL 2.3: Recognizes the difference between objective and biased sources (using word choice, author's purpose, point of view, etc.).
I-SAIL 2.4: Considers alternative perspectives and evaluates differing points-of-view.
I-SAIL 2.5: Examines and analyzes relevant information from a variety of sources to discover relationships among ideas
Vocabulary Propaganda League of Nations Red Scare
Anti- Germanism Romanticism Armistice
American-Culture League of Nations Reparations
Culture Trench Warfare Great Migration
Bonds Central Powers
Alliances Triple Alliance
Militarism U Boats
Nation Espionage Act
Imperialism Fourteen Points
Gas attack (if you have gas masks 0 deaths, if you dont 2 deaths)
Night attack (if you have light-shell rockets 0 deaths for you and 2 for the enemy, if you
dont, 2 deaths for you 0 for the enemy.
4 straight days of rain (If you have socks, no trench foot and no deaths, if you dont, 1 death)
Large ground attack (2 enemies die if you have a machine gun, 2 of your own die if you dont)
Small ground attack (2 enemies die if you have barbed wire, 2 of your own die if you dont)
Barbed wire problem (1 enemy dies if you have tanks, 1 of your own die if you dont)
Trenches are close/50 yrds apart (3 of your own die if you dont have artillery shells/ grenades,
2 enemies die if you do)
Fighting for weeks (1 of our own will die if you dont have morale, 0die of you do)
Sneak attack (2 enemies die if you have a listening post, 2 of you die if you dont)
Enemy buildup (2 of you die if you dont have planes for surveillance)
Who are my allies?
Where Are My Alliances At?
Alliance Simulation
Nasdrova
Plukonia
Astoria
Kronforth
Gazcobia
Zukol
Alvonia
Ruston
Bolga
Cabony
Malvokia