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Sharerinar Abraxas None Neutral Good

Character Name Player Name Deity Region Alignment


Druid 7 Kitsune / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
7 (6) 35000 / 51000 24 Maschio
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 10 +0 10 +0 HP 49 Walk 20 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 23 : 20 : 14 = 10 + 6 + 2 + 3 + 0 + 1 + 1 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 12 +1 12 +1
Constitution INITIATIVE +3 =
+3 +
+0 40 -5 0
modifier
INT 10 +0 10 +0 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 18 +4 20 +5 Encumbrance Medium
TOTAL SKILLPOINTS: 28
SKILLS MAX RANKS: 7/7
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 13 +1 13 +1
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX 0 3 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
Acrobatics (Jump) DEX -4 = 3 + -7
SAVE
Appraise =
FORTITUDE +6 =
+5 +
+1 +
+0 +
+0 +
+0 + INT 0 0
(constitution) Bluff CHA 1 = 1
REFLEX +5 =
+2 +
+3 +
+0 +
+0 +
+0 + Climb STR -5 = 0 + -5
(dexterity)
Craft (Untrained) INT 0 = 0
WILL +10 = +5 +
+5 +
+0 +
+0 +
+0 +
Diplomacy CHA 3 = 1 + 2
(wisdom)
Disguise CHA 1 = 1
Conditional Save Modifiers: Escape Artist DEX -2 = 3 + -5
+2 trait bonus to Fortitude saves vs. poison and drugs, +4 trait bonus to Fortitude Fly DEX -2 = 3 + -5
saves to avoid the effects of alcohol Handle Animal CHA 11 = 1 + 7 + 3
Heal WIS 5 = 5
+4 vs. spell-like and supernatural abilities of fey and spells and effects that utilize
Intimidate CHA 3 = 1 + 2
and target plants
Knowledge (Nature) INT 6 = 0 + 1 + 5
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
Perception WIS 20 5 7 8
MELEE +5 = +5 + +0 + +0 + +0 + 0 +
Perform (Untrained) CHA 1 = 1
attack bonus
Ride DEX -2 = 3 + -5
RANGED +8 = +5 + +3 + +0 + +0 + 0 +
Sense Motive = +
attack bonus WIS 11 5 6
Spellcraft INT 9 = 0 + 6 + 3
CMB +5 = +5 + +0 + +0 + + +
= +
attack bonus Stealth DEX -2 3 -5
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Survival WIS 17 = 5 + 7 + 5
CMB +5 +5 +5 +5 +5 +5 = +
Swim STR -5 0 -5
= + +
CMD 19 19 19 19 19 19
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH : can be used untrained. : exclusive skills. *: Skill Mastery.
(nonlethal only) +6 1d3 20/x2 5 ft.
HAND TYPE SIZE CRITICAL REACH
*Scimitar +1
Primary S M 18-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +6 1d6+1 2W-P-(OH) +0 1d6+1
1H-O +2 1d6+1 2W-P-(OL) +2 1d6+1
2H +6 1d6+1 2W-OH -4 1d6+1
HAND TYPE SIZE CRITICAL REACH
*Masterwork Shield,
Off-hand M 20/x2 5 ft.
Heavy Wooden
TOTAL ATTACK BONUS DAMAGE
-8 1d4
HAND TYPE SIZE CRITICAL REACH
*Bite
Primary BPS M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+6 1d4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Masterwork Breastplate (Bone) Medium +6 +3 -3 25


*Masterwork Shield, Heavy Wooden Heavy +2 -2 15
*Amulet of Natural Armor +1 +1 +0 0
*Ring of Protection +1 +1 +0 0

Druid Wildshape
Uses per day
Duration = 7 Hours

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 1
EQUIPMENT domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the
powers and bonus spells granted by this domain, the druid's effective cleric level is
ITEM LOCATION QTY WT / COST
equal to her druid level. A druid that selects this option also receives additional domain
Amulet of Natural Armor +1 Equipped 1 0 / 2,000
spell slots, just like a cleric. She must prepare the spell from her domain in this slot and
Gauntlets ( Skill Bonus (Competence) Equipped 1 0 / 7,500 this spell cannot be used to cast a spell spontaneously. The second option is to form a
(Perception +5, Sense Motive +5)) close bond with an animal companion. A druid may begin play with any of the animals
Competence bonus to selected skill of Perception|+5 listed in the Animal Companions section beginning on page 51. This animal is a loyal
Ring of Protection +1 Equipped 1 0 / 2,000 companion that accompanies the druid on her adventures. Unlike normal animals of its
Scimitar +1 Equipped 1 4 / 2,315 kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid
advances in level. If a character receives an animal companion from more than one
Masterwork Shield, Heavy Wooden Equipped 1 10 / 307
source, her effective druid levels stack for the purposes of determining the statistics
Masterwork Breastplate (Bone) Equipped 1 30 / 350 and abilities of the companion. Most animal companions increase in size when their
Cloak (WIS +2) Equipped 1 0 / 4,000 druid reaches 4th or 7th level, depending on the companion. If a druid releases her
Enhancement bonus to ability WIS|+2 companion from service, she may gain a new one by performing a ceremony requiring
Kitsune Star Gem (1st) Equipped 1 0 / 750 24 uninterrupted hours of prayer in the environment where the new companion typically
Acts as pearl of power, except it only allows a kitsune to recover a spent use of a spell-like ability of the appropriate spell lives. This ceremony can also replace an animal companion that has perished.
level.
Nature Sense (Ex) [Paizo Inc. - Core
Bite Equipped 1 0/0
Rulebook, p.50]
TOTAL WEIGHT CARRIED/VALUE 44 lbs. 19,222gp You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.
WEIGHT ALLOWANCE Orisons [Paizo Inc. - Core
Light 33 Medium 66 Heavy 100 Rulebook, p.49]
Lift over head 100 Lift off ground 200 Push / Drag 500 You can prepare a number of orisons, or 0-level spells. These spells are cast like any
other spells, but they are not expended when used and may be used again.
MONEY Resist Nature's Lure (Ex) [Paizo Inc. - Core
Total= 0 gp [Unspent Funds = 4,278 gp] Rulebook, p.51]
MAGIC You gain a +4 bonus on saving throws against the spell-like and supernatural abilities
of fey. This bonus also applies to spells and effects that utilize and target plants, such
Languages as Blight, Entangle, Spike Growth, and Warp Wood.
Common, Druidic, Sylvan Trackless Step (Ex) [Paizo Inc. - Core
Other Companions Rulebook, p.51]
You leave no trail in natural surroundings and cannot be tracked. You may choose
Traits to leave a trail if so desired.
Iron Liver [Paizo Inc. - Adventurer's Wild Empathy (Ex) [Paizo Inc. - Core
Armory, p.30] Rulebook, p.50/64]
Due to a lucky constitution or frequent exposure, your body is resistant to poison, You can improve the attitude of an animal. This ability functions just like Diplomacy
including alcohol and drugs. check made to improve the attitude of a person. You roll 1d20+8 to determine the
Wild Empathy check result. The typical domestic animal has a starting attitude of
Suspicious [Paizo Inc. - Advanced
indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the
Player's Guide, p.330]
animal must be within 30 feet of one another under normal circumstances. Generally,
You discovered at an early age that someone you trusted, perhaps an older sibling
influencing an animal in this way takes 1 minute, but as with influencing people, it might
or a parent, had lied to you, and often, about something you had taken for granted,
take more or less time. You can use this ability to influence a magical beast with an
leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense
Intelligence score of 1 or 2, but you take a -4 penalty on the check.
Motive checks, and Sense Motive is always a class skill for you.
Wild Shape (Su) [Paizo Inc. - Core
Rulebook, p.51]
Special Attacks You can change shape 2 times / day for up to 7 hours You can change into any Tiny,
Spontaneous Casting [Paizo Inc. - Core Small, Medium or Large animal, or a Small elemental. When changing into an animal,
Rulebook, p.49] this functions as Beast Shape II When changing into an elemental, this functions as
You can channel stored spell energy into summoning spells that you haven't prepares Elemental Body I
ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Woodland Stride (Ex) [Paizo Inc. - Core
Ally spell of the same spell level or lower Rulebook]
You may move through any sort of magical undergrowth (such as natural thorns,
Special Qualities briars, overgrown areas, and similar terrains) at your normal speed and without taking
Agile (Ex) [Paizo Inc. - Advanced damage or suffering any other impairment. Thorns, briars, and overgrown areas that
Race Guide, p.192] have been magically manipulated to impede motion, however, still affect you.
Kitsunes get a +2 racial bonus on Acrobatics checks.
Animal Companion (Ex) [Paizo Inc. - Core Feats
Rulebook, p.51] Magical Tail [Paizo Inc. - Advanced
Bonus Druid Attitude Rolls (2x) [Paizo Inc. - Advanced Race Guide, p.193]
Race Guide, p.192] You grow an extra tail that represents your growing magical powers.
Druid: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's You gain a new spell-like ability, each usable twice per day, from the following
attitude. list, in order: Disguise Self, Charm Person, Misdirection, Invisibility, Suggestion,
Change Shape (Su) [Paizo Inc. - Advanced Displacement, Confusion, Dominate Person. For example, the first time you select this
Race Guide, p.192] feat, you gain disguise self 2/day; the second time you select this feat, you gain charm
Kitsune can assume the appearance of a specific single human form of the same sex. person 2/day. Your caster level for these spells is equal to your Hit Dice. The DCs for
Kitsune Magic (Ex) [Paizo Inc. - Advanced these abilities are Charisma-based. Special: You may select this feat up to eight times.
Race Guide, p.192] Each time you take it, you gain an additional ability as described above.
Kitsune add +1 to the DC of any enchantment spells they cast. Persuasive [Paizo Inc. - Core
Low-Light Vision (Ex) [Paizo Inc. - Bestiary] Rulebook, p.131]
You can see x2 as far as humans in low illumination. Characters with low-light vision You are skilled at swaying attitudes and intimidating others into your way of thinking.
have eyes that are so sensitive to light that they can see twice as far as normal in You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read ranks in one of these skills, the bonus increases to +4 for that skill.
a scroll as long as even the tiniest candle flame is next to her as a source of light. Weapon Finesse [Paizo Inc. - Core
Characters with low-light vision can see outdoors on a moonlit night as well as they Rulebook, p.136]
can during the day. You are trained in using your agility in melee combat, as opposed to brute strength.
Natural Weapon (Ex) [Paizo Inc. - Dragon With a light weapon, rapier, whip, or spiked chain made for a creature of your size
Empires Gazetteer] category, you may use your Dexterity modifier instead of your Strength modifier on
A kitsune has a bite attack in its natural form. This bite does a base of 1d4 points of attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
damage on a hit. This is a primary attack, or a secondary attack if the kitsune wields Wild Speech [Paizo Inc. - Ultimate
a manufactured weapon. Magic, p.159]
Natural Weapons (Ex) [Paizo Inc. - Advanced You speak with the tongue of men and beasts.
Race Guide, p.192]
When using wild shape to take the form in which you cannot speak (such as an
Kitsune have a bite attack in their natural form.
animal), you are able to speak normally in any language you know. This allows you
Nature Bond (Ex) [Paizo Inc. - Core to cast spells with verbal components, speak command words, and activate spell
Rulebook, p.50] completion and spell trigger items. However, it does not give you the ability to cast
At 1st level, a druid forms a bond with nature. This bond can take one of two forms. spells requiring somatic components unless you also have the Natural Spell feat, or
The first is a close tie to the natural world, granting the druid one of the following cleric

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 2
cast spells with material components merged into your form. When using wild shape
to take the form of an animal, you may use speak with animals to communicate with
animals of your assumed form. This is a spell-like ability with a caster level of 7, and
you may use it for 7 minutes per day. These minutes do not have to be consecutive,
but must be used in one-minute increments.

Proficiencies
Bite, Club, Dagger, Dart, Grapple, Quarterstaff, Scimitar, Scythe, Shortspear,
Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 3
Innate Racial Spells
Name School Time Duration Range Source
Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (170 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
Disguise Self Illusion (Glamer) 1 standard action 70 minutes [D] Personal CR:p.271
[V, S] TARGET: You; EFFECT: You make yourself--including clothing, armor, weapons, and equipment--look different.
* =Domain/Speciality Spell

Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 4 6 4 3 2
Concentration +12

LEVEL 0 / Per Day:4 / Caster Level:7


Name School Time Duration Range Source
Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (40 ft.) CR:p.262
[V, S] TARGET: Up to 14 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
Detect Magic Divination 1 standard action Concentration, up to 7 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
Detect Poison Divination 1 standard action Instantaneous Close (40 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Flare Evocation [Light] 1 standard action Instantaneous Close (40 ft.) CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:15, Fortitude negates]
Guidance Divination, VoidElementalSchool 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:15, Will negates (harmless)]
Know Direction Divination 1 standard action Instantaneous Personal CR:p.304
[V, S] TARGET: You; EFFECT: When you cast this spell, you instantly know the direction of north from your current position.
Light Evocation [Light, WoodSchool] 1 standard action 70 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 7 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Purify Food and Drink Transmutation 1 standard action Instantaneous 10 ft. CR:p.328
[V, S] TARGET: 7 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:15, Will negates
(object)]
Read Magic Divination 1 standard action 70 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (40 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:15, Fortitude negates (object)]
Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (40 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Virtue Transmutation 1 standard action 1 min. Touch CR:p.365
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]

LEVEL 1 / Per Day:6 / Caster Level:7


Name School Time Duration Range Source
Abstemiousness Transmutation 1 standard action 1 hour Touch FOB:p.28
[V, M] TARGET: A handful of berries, grains, nuts, or rice; EFFECT: Magically enhance a handful of simple food to satisfy a Medium or smaller creature for one day. [SR:Yes]
Air Bubble Conjuration (Creation) 1 standard action 7 minutes Touch UC:p.222
[S, M/DF (a small bladder filled with air)] TARGET: one creature or one object no larger than a Large twohanded weapon; EFFECT: Creates a small pocket of air around your head or an object. [SR:Yes (harmless); DC:16, Will negates
(harmless)]
Alter Winds Transmutation, AirSchool [Air, WoodSchool] 1 minute 7 hours Touch APG:p.201
[V, S] TARGET: immobile 10-ft.-radius emanation; EFFECT: Increase/decrease strength of natural winds. [SR:Yes; DC:16, Will negates]
Ant Haul Transmutation 1 standard action 14 hours Touch APG:p.202
[V, S, M/DF (a small pulley)] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Aspect of the Falcon Transmutation (Polymorph) 1 standard action 7 minutes Personal APG:p.203
[V, S, DF] TARGET: You; EFFECT: Gives bonuses on Perception checks and ranged attacks.
Bristle Transmutation 1 standard action 7 minutes Touch APG:p.207
[V, S, DF] TARGET: one creature; EFFECT: Trade natural armor bonus for a bonus on attacks with natural weapons. [SR:Yes; DC:16, Fortitude negates (harmless)]
Burning Disarm Transmutation [Fire] 1 standard action Instantaneous Close (40 ft.) CEOD:p.22

[V, S] TARGET: Held metal item of one creature or 15 lbs. of unattended metal; EFFECT: Causes
a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to
drop it and take no damage, otherwise the hot metal deals 5d4 points of fire damage. [SR:Yes (object); DC:16, Reflex negates (object; see text)]
Call Animal Enchantment (Compulsion) [Mind-Affecting] 1 standard action 7 hours [D] see description APG:p.209
[V, S, DF] TARGET: one animal whose CR is equal or less than 7; EFFECT: Makes an animal come to you. [SR:None]
Calm Animals Enchantment (Compulsion) [Mind-Affecting, Emotion]
1 standard action 7 minutes Close (40 ft.) CR:p.252
[V, S] TARGET: Animals within 30 ft. of each other; EFFECT: This spell soothes and quiets animals, rendering them docile and harmless. [SR:Yes; DC:17, Will negates]
Charm Animal Enchantment (Charm) [Mind-Affecting] 1 standard action 7 hours Close (40 ft.) CR:p.254
[V, S] TARGET: One animal; EFFECT: This spell functions like charm person, except that it affects a creature of the animal type. [SR:Yes; DC:17, Will negates]
Cloak of Shade Abjuration 1 standard action 7 hours [D] Touch APG:p.211
[V, S, M (a leaf from a shade tree)] TARGET: one creature per level; EFFECT: Reduces effects of sun exposure and heat. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]
Damp Powder Transmutation 1 standard action instantaneous Close (40 ft.) UC:p.226
[V, S, M/DF (a damp piece of cotton)] TARGET: 1 loaded firearm; EFFECT: Ruins ammunition loaded in the targeted firearm. [SR:Yes (object); DC:16, Will negates (object)]
Deadeye's Lore Divination 1 round 7 hours Personal UC:p.227
[V, S] TARGET: You; EFFECT: Gain a +4 bonus on Survival and move full speed while tracking.
Decompose Corpse Necromancy 1 standard action Instantaneous or 1 minute; see text Touch UM:p.216
[V, S, M] TARGET: One corpse or corporeal undead; EFFECT: Turn corpse into clean skeleton. [SR:Yes (object); DC:16, Fortitude negates (object)]
Detect Aberration Divination 1 standard action concentration, up to 70 minutes [D] Long (680 ft.) APG:p.215
[V, S] TARGET: cone-shaped emanation; EFFECT: Reveals presence of aberrations. [SR:No]
Detect Animals or Plants Divination 1 standard action Concentration, up to 70 minutes [D] Long (680 ft.) CR:p.266
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. [SR:No]
Detect Snares and Pits Divination 1 standard action Concentration, up to 70 minutes [D] 60 ft. CR:p.268
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. [SR:No]
Diagnose Disease Divination 1 standard action Instantaneous Close (40 ft.) UM:p.216
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 4
Druid Spells
Endure Elements Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Entangle Transmutation [WoodSchool] 1 standard action 7 minutes [D] Long (680 ft.) CR:p.278
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. [SR:No; DC:16, Reflex partial; see text]
Expeditious Excavation Transmutation, EarthSchool [Earth] 1 standard action Instantaneous Close (40 ft.) APG:p.220
[V, S, M (tiny shovel)] TARGET: dirt in a 5-ft. cube; EFFECT: Moves 5-ft. cubes of earth. [SR:No; DC:16, see text]
Faerie Fire Evocation [Light] 1 standard action 7 minutes [D] Long (680 ft.) CR:p.280
[V, S, DF] TARGET: Creatures and objects within a 5-ft.-radius burst; EFFECT: A pale glow surrounds and outlines the subjects who shed light as candles. [SR:Yes]
Feather Step Transmutation 1 standard action 70 minutes Close (40 ft.) APG:p.221
[V, S] TARGET: one creature; EFFECT: Ignore movement penalty in difficult terrain. [SR:Yes; DC:16, Fortitude negates (harmless)]
Flare Burst Evocation (Light) 1 standard action Instantaneous Close (40 ft.) APG:p.223
[V] TARGET: 10-ft.-radius burst of light; EFFECT: This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. [SR:Yes; DC:16, Fortitude negates]
Frostbite Transmutation [Cold] 1 standard action Instantaneous Touch UM:p.221
[V, S] TARGET: Up to 7 creatures touched; EFFECT: Target takes 1d6+7 nonlethal cold damage and is fatigued. [SR:Yes]
Gentle Breeze Evocation (Air) 1 standard action 1 hour [D] Close (40 ft.) ACG:p.183
[V, S] TARGET: one creature or object; EFFECT: Light wind protects one target from clouds, gases, heat, and vapors. [SR:yes (harmless); DC:16, Will negates (harmless)]
Goodberry Transmutation 1 standard action 7 days Touch CR:p.291
[V, S, DF] TARGET: 2d4 fresh berries touched; EFFECT: Casting goodberry makes 2d4 freshly picked berries magical. [SR:Yes]
Hairline Fractures Transmutation 1 standard action 7 rounds Touch FOP:p.28
[V, S, M] TARGET: 5-ft.-square section of stone or a creature with the earth subtype; EFFECT: You create momentary hairline fractures in a piece of stone or a creature with the earth subtype. [SR:Yes (object); DC:16, Fortitude negates (object)]
Heightened Awareness Divination 1 standard action 70 minutes [D] Personal ACG:p.183
[V, M/DF (a coffee bean)] TARGET: you; EFFECT: Your recall and ability to process information improve.
Hide from Animals Abjuration 1 standard action 70 minutes [D] Touch CR:p.296
[S, DF] TARGET: 7 creatures touched; EFFECT: Animals cannot sense the warded creatures. [SR:Yes; DC:16, Will negates (harmless)]
Hydraulic Push Evocation, WaterSchool [Water] 1 standard action Instantaneous Close (40 ft.) APG:p.228
[V, S] TARGET: one creature or object; EFFECT: Wave of water bull rushes an enemy. [SR:Yes]
Jump Transmutation 1 standard action 7 minutes [D] Touch CR:p.303
[V, S, M] TARGET: Creature touched; EFFECT: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. [SR:Yes; DC:16, Will negates (harmless)]
Keen Senses Transmutation, VoidElementalSchool 1 standard action 7 minutes [D] Touch APG:p.230
[V, M/DF (a hawk's feather)] TARGET: creature touched; EFFECT: Subject gains +2 Perception, low-light vision. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Liberating Command Transmutation 1 immediate action instantaneous Close (40 ft.) UC:p.233
[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Longstrider Transmutation 1 standard action 7 hours [D] Personal CR:p.305
[V, S, M] TARGET: You; EFFECT: This spell gives you a +10 foot enhancement bonus to your base speed.
Magic Fang Transmutation 1 standard action 7 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Magic Stone Transmutation 1 standard action 30 minutes or until discharged Touch CR:p.310
[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. [SR:Yes (harmless, object); DC:16, Will
negates (harmless, object)]
Monkey Fish Transmutation 1 standard action 7 minutes [D] Personal ACG:p.188
[V, S] TARGET: you; EFFECT: Gain a climb speed and a swim speed of 10 ft. for a time.
Nauseating Dart Conjuration (Creation) [Poison] 1 standard action instantaneous Close (40 ft.) ACG:p.189
[S, DF] TARGET: one poisonous stinger; EFFECT: Poisonous stinger deals 1d2 damage and sickens target. [SR:no; DC:16, Fortitude partial (see text)]
Negate Aroma Transmutation 1 standard action 7 hours [D] Close (40 ft.) APG:p.234
[V, S, M/DF (a pinch of alum)] TARGET: 7 creatures or objects touched; EFFECT: Subject cannot be tracked by scent. [SR:Yes; DC:16, Fortitude negates]
Obscuring Mist Conjuration, WaterSchool (Creation) 1 standard action 7 minutes [D] 20 ft. CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
Pass without Trace Transmutation 1 standard action 7 hours [D] Touch CR:p.318
[V, S, DF] TARGET: 7 creatures touched; EFFECT: The subject or subjects of this spell do not leave footprints or a scent trail while moving. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Produce Flame Evocation [Fire] 1 standard action 7 minutes [D] 0 ft. CR:p.326
[V, S] TARGET: Flame in your palm; EFFECT: Flames as bright as a torch appear in your open hand. [SR:Yes]
Ray of Sickening Necromancy 1 standard action 7 minutes Close (40 ft.) UM:p.234
[V, S, M] TARGET: Ray; EFFECT: Ray makes the subject sickened. [SR:Yes; DC:16, Fortitude partial; see text]
Read Weather Divination 1 minute Instantaneous Personal FOB:p.28
[V, S, F] TARGET: You; EFFECT: Forecast the weather at your location for the next 48 hours.
Remove Sickness Conjuration (Healing) 1 standard action 70 minutes; see text Close (40 ft.) UM:p.234
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Restore Corpse Necromancy 1 standard action Instantaneous Touch UM:p.235
[V, S] TARGET: Corpse touched; EFFECT: Skeletal corpse grows flesh. [SR:No]
Shield Companion Abjuration 1 standard action 7 hours [D] Close (40 ft.) AnAr:p.23
[V, S, F] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: [SR:Yes (harmless); DC:16, Will negates (harmless)]
Shillelagh Transmutation 1 standard action 7 minutes Touch CR:p.342
[V, S, DF] TARGET: One touched nonmagical oak club or quarterstaff; EFFECT: Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. [SR:Yes (object); DC:16, Will negates
(object)]
Snow Shape (Ulfen) Transmutation [water] 1 standard action instantaneous touch HoG:p.28

[V, S, M/DF (a miniature shovel)] TARGET: snow or snow-sculpted object touched, up to 5 cubic ft. + 7 cubic ft./level; EFFECT: In
frozen northern lands, where the earth may be hidden beneath heavy drifts of
snow, Ulfen druids developed a variation of stone shape that other spellcasters have since learned. You can form a mass of snow into any shape that suits your purpose, as per
the spell stone shape. While it's possible to make crude objects with snow shape, most fine details aren't possible. However, a successful Craft [weapons] check allows you to
create a bladed weapon from the snow. The DC of this check is equal to the DC listed with the Craft [weapons] skill [Core Rulebook 93]. You must be the one to make the Craft
check and must do so at the time of casting this spell. A failed check means that the spell is cast normally but the weapon created is malformed and useless. This spell can only
be used to craft weapons and not more precise tools or elaborate armors. Once you create the item with this spell, it solidifies into super-hard ice, gaining a hardness of 5 and
10 hit points per inch of thickness. This weapon takes double damage from fire. Anyone using an ice weapon takes a -2 penalty on attacks due to the slippery, unwieldy nature
of the weapon, but the weapon deals 1 point of cold damage in addition to its normal damage. A weapon created by this spell lasts for 24 hours before melting into uselessness.
[SR:no; DC:16, none]
Speak with Animals Divination 1 standard action 7 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
Stone Fist Transmutation, EarthSchool [Earth] 1 standard action 7 minutes [D] Personal APG:p.247
[V, S, M (a chip of granite)] TARGET: You; EFFECT: Your unarmed strikes are lethal.
Summon Minor Ally Conjuration (Summoning) 1 round 7 rounds [D] Close (40 ft.) UM:p.241
[V, S, DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals. [SR:No]
Summon Nature's Ally I Conjuration (Summoning) 1 round 7 rounds [D] Close (40 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
Thorn Javelin Conjuration (Creation) [Poison] 1 standard action 7 minutes [D] 0 Ft. ACG:p.196
[V, S] TARGET: javelin-like thorn; EFFECT: Wield a javelin that sickens opponents when it strikes. [SR:no; DC:16, none]
Thunderstomp Evocation [Earth] 1 standard action instantaneous Close (40 ft.) ACG:p.196
[V, S] TARGET: one creature; EFFECT: Trip one creature within range. [SR:yes; DC:16, none]
Touch of Bloodletting Necromancy 1 standard action 7 rounds Touch FOC:p.29
[V, S] TARGET: Creature touched; EFFECT: Causes existing wounds to bleed profusely. [SR:Yes; DC:16, Will negates]
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 5
Druid Spells
Touch of the Sea Transmutation, WaterSchool 1 standard action 7 minutes Touch APG:p.250
[V, S, M (a fish scale)] TARGET: creature touched; EFFECT: Swim speed becomes 30 ft. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Wave Shield Abjuration [Water] 1 immediate action 1 round or until discharged Personal ACG:p.199
[V] TARGET: you; EFFECT: Water blunts one incoming attack or fire effect.
Weaken Powder Transmutation 1 standard action instantaneous Close (40 ft.) UC:p.249
[V, S, M/DF (an empty paper cartridge)] TARGET: 1 loaded firearm; EFFECT: Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. [SR:Yes (object); DC:16, Will negates (object)]

LEVEL 2 / Per Day:4 / Caster Level:7


Name School Time Duration Range Source
Accelerate Poison Transmutation, WaterSchool [Poison] 1 standard action Instantaneous Touch APG:p.201
[V, S, M (a thorn)] TARGET: creature touched; EFFECT: Hastens targeted poison's onset [SR:Yes; DC:17, Fortitude negates]
Aggressive Thundercloud Evocation [Electricity] 1 standard action 7 rounds Medium (170 ft.) ACG:p.172
[V, S, M/DF (a piece of a tree struck by lightning)] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 3d6 electricity damage. [SR:yes; DC:17, Reflex negates]
Air Step Transmutation [Air] 1 standard action 7 minutes Personal ACG:p.173
[V, S, M (a goose feather)] TARGET: you; EFFECT: Tread unsteadily on air, with limitations.
Animal Aspect Transmutation (Polymorph) 1 standard action 7 minutes [D] Personal UC:p.222
[V, S, M/DF (a part of the animal)] TARGET: You; EFFECT: You gain some of the beneficial qualities of an animal. [SR:Yes (harmless)]
Animal Messenger Enchantment (Compulsion) [Mind-Affecting] 1 minute 1 day/level Close (40 ft.) CR:p.241
[V, S, M] TARGET: One Tiny animal; EFFECT: You compel a Tiny animal to go to a spot you designate. [SR:Yes; DC:18, None; see text]
Animal Purpose Training Enchantment (Compulsion) [Mind-Affecting] 1 minute 7 hours Close (40 ft.) ACG:p.173
[V, S, M (a swatch of black cloth)] TARGET: one indifferent or friendly animal; EFFECT: Animal gains a new general purpose. [SR:yes; DC:18, none]
Animal Trance Enchantment (Compulsion) [Mind-Affecting, Sonic]
1 standard action Concentration Close (40 ft.) CR:p.241
[V, S] TARGET: Animals or magical beasts with Intelligence 1 or 2; EFFECT: Your swaying motions and music [or singing, or chanting] compel animals and magical beasts to do nothing but watch you. [SR:Yes; DC:18, Will negates]
Ant Haul (Communal) Transmutation 1 standard action 14 hours Touch UC:p.223
[V, S, M/DF (a small pulley)] TARGET: creatures touched; EFFECT: As ant haul, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Aspect of the Bear Transmutation (Polymorph) 1 standard action 7 minutes Personal APG:p.203
[V, S, DF] TARGET: You; EFFECT: +2 AC and combat maneuver rolls.
Barkskin Transmutation 1 standard action 70 minutes Touch CR:p.246
[V, S, DF] TARGET: Living creature touched; EFFECT: Barkskin toughens a creature's skin granting a +3 enhancement bonus to the creature's existing natural armor bonus. [SR:Yes (harmless)]
Bear's Endurance Transmutation 1 standard action 7 minutes Touch CR:p.246
[V, S, M/DF] TARGET: Creature touched; EFFECT: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution. [SR:Yes; DC:17, Will negates (harmless)]
Beastspeak Divination 1 standard action 70 minutes Personal ACG:p.175
[S, DF] TARGET: you; EFFECT: Speak normally while in animal form.
Brittle Portal Transmutation 1 standard action 7 rounds Close (40 ft.) FOC:p.29
[V, S] TARGET: 5-ft.-radius spread; EFFECT: Reduce the hardness of any nonmagical surface by 14. [SR:Yes; DC:17, Will negates (object)]
Bull's Strength Transmutation 1 standard action 7 minutes Touch CR:p.251
[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Burning Gaze Evocation, FireSchool [Fire] 1 standard action 7 rounds Personal APG:p.208
[V, S, M/DF (eye of a mundane salamander)] TARGET: You; EFFECT: Inflict 1d6 fire damage to creature. [SR:Yes; DC:17, Fortitude negates (see text)]
Burst of Radiance Evocation [Good, Light] 1 standard action Instantaneous Long (680 ft.) COP:p.29

[V, S, M/DF (a piece of flint and a pinch of silver dust))] TARGET: 10-ft.-radius burst; EFFECT: This
spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4
rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level [max 5d4], whether they
succeed at the Reflex save or not. [SR:Yes; DC:17, Fortitude negates]
Campfire Wall Evocation, FireSchool [Fire, Light] 1 standard action 14 hours; see below [D] Close (40 ft.) APG:p.210
[V, S, M/DF (ash made from burnt thorns)] TARGET: 20-ft.-radius sphere centered on fire source; EFFECT: Creates a shelter around a campfire. [SR:Yes]
Cat's Grace Transmutation [WoodSchool] 1 standard action 7 minutes Touch CR:p.252
[V, S, M] TARGET: Creature touched; EFFECT: The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity. [SR:Yes; DC:17, Will negates (harmless)]
Certain Grip Transmutation 1 standard action 70 minutes [D] Touch UC:p.225

[V, S, M/DF (a tiny ball of tar)] TARGET: creature touched; EFFECT: The
subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to
balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver. You gain a +4
competence bonus on Acrobatics and Climb checks and to CMD. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Chill Metal Transmutation [Cold, MetalSchool] 1 standard action 7 rounds Close (40 ft.) CR:p.254
[V, S, DF] TARGET: Metal equipment of 3 creatures, no two of which can be more than 30 ft. apart; or 175 lbs. of metal, none of which can be more than 30 ft. away from any of the rest; EFFECT: Chill metal makes metal extremely cold. [SR:Yes
(object); DC:17, Will negates (object)]
Climbing Beanstalk Conjuration (Creation) 1 standard action instantaneous Close (40 ft.) ACG:p.177
[V, S, DF] TARGET: 5-ft. square of climbable beanstalks; EFFECT: Create a beanstalk that is very easy to climb.
Companion Life Link Necromancy 1 standard action 7 minutes [see below] Touch ACG:p.177
[V, S, M/DF (a drop of eidolon ichor)] TARGET: one of your animal companions or your familiar; EFFECT: Sense whenever your companion is wounded and call out to it in a time of need. [SR:yes (harmless); DC:17, Fortitude negates
(harmless)]
Delay Poison Conjuration (Healing) 1 standard action 7 hours Touch CR:p.265
[V, S, DF] TARGET: Creature touched; EFFECT: The subject becomes temporarily immune to poison. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Determine Depth Divination 1 standard action Concentration Touch DH:p.30
[V, S] TARGET: Solid surface touched; EFFECT: You can determine the exact thickness of a wall, ceiling or other solid barrier, up to 70 feet. [SR:No]
Eagle Eye Divination 1 minute 7 minutes [D] Long (680 ft.) APG:p.217
[V, S, DF] TARGET: magical sensor; EFFECT: Creates a magical sensor high above you. [SR:No]
Elemental Speech Divination, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action[Air, Earth,
7 minutes
Fire, Water] Personal APG:p.218
[V, S, M (iron filings)] TARGET: You; EFFECT: Enables you to speak to elementals and some creatures.
Endure Elements (Communal) Abjuration 1 standard action 24 hours Touch UC:p.228
[V, S] TARGET: creatures touched; EFFECT: As endure elements, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Euphoric Cloud Conjuration (Creation) [Poison] 1 standard action 7 rounds Medium (170 ft.) ACG:p.181
[V, S, M (rare mushrooms worth 5 gp)] TARGET: fog spreads in 20-ft. radius, 20 ft. high; EFFECT: Fog obscures vision and fascinates living creatures. [SR:no; DC:17, Fortitude negates (see text)]
Feast of Ashes Transmutation [Curse] 1 standard action 14 days [D] Close (40 ft.) APG:p.220
[V, S, M (a pinch of ash)] TARGET: one creature; EFFECT: A target starves with an insatiable hunger. [SR:Yes; DC:17, Fortitude negates]
Fire Sneeze Evocation [Air, Fire] 1 standard action 4 round[s] Personal GOOG:p.28
[V, S, M (hot pepper soaked in oil)] TARGET: You; EFFECT: [SR:Yes; DC:17, Reflex half]
Fire Trap Abjuration, FireSchool [Fire] 10 minutes Permanent until discharged [D] Touch CR:p.282
[V, S, M] TARGET: Object touched; EFFECT: Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. [SR:Yes; DC:17, Reflex half; see text]
Flame Blade Evocation [Fire] 1 standard action 7 minutes [D] 0 ft. CR:p.283
[V, S, DF] TARGET: Sword-like beam; EFFECT: A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. [SR:Yes]
Flaming Sphere Evocation, FireSchool [Fire] 1 standard action 7 rounds Medium (170 ft.) CR:p.283
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: A burning globe of fire rolls in whichever direction you point and burns those it strikes. [SR:Yes; DC:17, Reflex negates]
Fog Cloud Conjuration, WaterSchool (Creation) 1 standard action 70 minutes Medium (170 ft.) CR:p.284
[V, S] TARGET: Fog spreads in 20-ft. radius; EFFECT: A bank of fog billows out from the point you designate. [SR:No]
Forest Friend Abjuration 1 round 7 minutes Close (40 ft.) UC:p.230
[V, S, M (a pinch of manure)] TARGET: one willing living creature per three levels, no two of which may be more than 30 ft. apart.; EFFECT: Plants in a forested area become helpful instead of hindering you and your allies. [SR:No]
Frigid Touch Evocation [Cold] 1 standard action Instantaneous Touch UM:p.221
[V, S] TARGET: Creature touched; EFFECT: Target takes 4d6 cold damage and is staggered. [SR:Yes]
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 6
Druid Spells
Frost Fall Evocation [Cold] 1 standard action 3 rounds Close (40 ft.) UC:p.230
[V, S] TARGET: 5-foot radius burst; EFFECT: The area is covered in a chilling frost. [SR:Yes; DC:17, Fortitude partial]
Glide Transmutation, AirSchool 1 standard action until landing or 7 minutes [D] Personal APG:p.225
[V, S, M/DF (a leaf )] TARGET: You; EFFECT: You take no falling damage, move 60 ft./round while falling.
Gust of Wind Evocation, AirSchool [Air] 1 standard action 1 round 60 ft. CR:p.293
[V, S] TARGET: Line-shaped gust of severe wind emanating out from you to the extreme of the range; EFFECT: This spell creates a severe blast of air [approximately 50 mph] that originates from you, affecting all creatures in its path. [SR:Yes;
DC:17, Fortitude negates]
Heat Metal Transmutation [Fire, MetalSchool] 1 standard action 7 rounds Close (40 ft.) CR:p.294
[V, S, DF] TARGET: Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 175 lbs. of metal, all of which must be within a 30-ft. circle; EFFECT: Heat metal causes metal objects to become red-hot.
[SR:Yes (object); DC:17, Will negates (object)]
Hold Animal Enchantment (Compulsion) [Mind-Affecting] 7 rounds [D]; see text CR:p.296
[V, S] TARGET: One animal; EFFECT: This spell functions like hold person, except that it affects an animal instead of a humanoid. [SR:Yes; DC:18, Will negates; see text]
Lockjaw Transmutation 1 standard action 7 rounds Touch APG:p.232
[V, S, M (sticky tree gum)] TARGET: creature touched; EFFECT: Gives creature grab ability with a natural attack. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Masterwork Transformation Transmutation, VoidElementalSchool 1 hour Instantaneous Touch UM:p.228
[V, S, M (see text)] TARGET: One weapon, suit of armor, tool, or skill kit touched; EFFECT: Make a normal item into a masterwork one. [SR:No]
Natural Rhythm Transmutation 1 standard action 7 rounds Touch APG:p.233
[V, S, M (a handful of pebbles dropped one by one onto the ground)] TARGET: creature touched; EFFECT: +1 on damage rolls with each hit 5. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Owl's Wisdom Transmutation 1 standard action 7 minutes Touch CR:p.318
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom. [SR:Yes; DC:17, Will negates (harmless)]
Pernicious Poison Necromancy [Poison] 1 standard action 70 minutes Touch UM:p.231
[V, S, DF] TARGET: Creature touched; EFFECT: Target takes a -4 penalty against poison. [SR:Yes]
Pox Pustules Necromancy [Disease] 1 standard action 7 minutes Close (40 ft.) APG:p.236
[V, S, M (leaves from a toxic plant)] TARGET: one creature; EFFECT: Subject is sickened and has -4 Dex. [SR:Yes; DC:17, Fortitude negates]
Reduce Animal Transmutation 1 standard action 7 hours [D] Touch CR:p.330
[V, S] TARGET: One willing animal of Small, Medium, Large, or Huge size; EFFECT: This spell functions like reduce person, except that it affects a single willing animal. [SR:No]
Resist Energy Abjuration, AirSchool, EarthSchool, FireSchool, 1 standard
WaterSchool
action 70 minutes Touch CR:p.334
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Restoration (Lesser) Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334

[V, S] TARGET: Creature touched; EFFECT: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to
one of the subject's ability scores. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Scamper Transmutation 1 swift action 1 round Close (40 ft.) AnAr:p.23
[V, S] TARGET: your animal companion; EFFECT: Improve Acrobatics and speed of your animal companion. [SR:No]
Scent Trail Transmutation 1 standard action 7 hours Close (40 ft.) APG:p.241
[V, S, M (a queen ant)] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: Trail: Leave trail for allies to follow. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Sea Steed Transmutation (Polymorph) 1 standard action 70 minutes [D] Touch AnAr:p.23
[V, S, DF] TARGET: your mount; EFFECT: Your mount adapt to life in the water. [SR:No; DC:17, Will negates (harmless)]
Share Language Divination 1 standard action 24 hours Touch APG:p.243
[V, S, M (a page from a dictionary)] TARGET: creature touched; EFFECT: Subject understands chosen language. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Sickening Entanglement Transmutation [Poison] 1 standard action 7 minutes [D] Long (680 ft.) ACG:p.192
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: As entangle, but plants have sickening sap. [SR:no; DC:17, Reflex partial and Fortitude negates (see text), Reflex partial; see text]
Slipstream Conjuration, WaterSchool (Creation) [Water] 1 standard action 70 minutes [D] Touch APG:p.244
[V, S, M/DF (a few drops of oil and water)] TARGET: creature touched; EFFECT: Wave boosts creature's speed. [SR:No; DC:17, Reflex negates (harmless)]
Soften Earth and Stone Transmutation [Earth] 1 standard action Instantaneous Close (40 ft.) CR:p.345
[V, S, DF] TARGET: 7 10-ft. squares; see text; EFFECT: When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. [SR:No]
Spider Climb Transmutation 1 standard action 70 minutes Touch CR:p.347
[V, S, M] TARGET: Creature touched; EFFECT: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Stone Call Conjuration, EarthSchool (Creation) [Earth] 1 standard action 7 rounds Medium (170 ft.) APG:p.247
[V, S, DF] TARGET: cylinder 40; EFFECT: 2d6 damage to all creatures in area. [SR:No]
Stone Discus Conjuration (Creation) [Earth] 1 standard action Instantaneous Close (40 ft.) ACG:p.194
[V, S, M (a pinch of earth or metal)] TARGET: one or more stone discuses; EFFECT: Flying discus deals bludgeoning or slashing damage. [SR:no; DC:17, none]
Summon Nature's Ally II Conjuration (Summoning) 1 round 7 rounds [D] Close (40 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind. [SR:No]
Summon Swarm Conjuration (Summoning) 1 round Concentration + 2 rounds Close (40 ft.) CR:p.354
[V, S, M/DF] TARGET: One swarm of bats, rats, or spiders; EFFECT: You summon a swarm of bats, rats, or spiders [your choice], which attacks all other creatures within its area. [SR:No]
Tar Ball Transmutation 1 standard action Instantaneous Close (40 ft.) UM:p.243
[V, S, M] TARGET: Ranged attack; EFFECT: Burning tar harms target and penalizes its Dex. [SR:No]
Tree Shape Transmutation [WoodSchool] 1 standard action 7 hours [D] Personal CR:p.362
[V, S, DF] TARGET: You; EFFECT: This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
Unshakable Chill Necromancy [Cold] 1 standard action 70 minutes; see text Close (40 ft.) UM:p.246
[V, S, M] TARGET: One creature; EFFECT: Target is afflicted with severe cold. [SR:Yes; DC:17, Fortitude negates (see text)]
Warp Wood Transmutation 1 standard action Instantaneous Close (40 ft.) CR:p.368
[V, S] TARGET: 7 Small wooden objects, all within a 20-ft. radius; EFFECT: You cause wood to bend and warp, permanently destroying its straightness, form, and strength. [SR:Yes (object); DC:17, Will negates (object)]
Wartrain Mount Enchantment (Compulsion) [Mind-Affecting] 1 minute 7 hours Close (40 ft.) UM:p.248
[V, S, M] TARGET: One indifferent or friendly animal; EFFECT: Animal gains combat training. [SR:Yes]
Web Shelter Conjuration (Creation) 1 minute 7 hours [D] Close (40 ft.) UM:p.249
[V, S, DF] TARGET: 5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere; EFFECT: Create a comfortable shelter made of webbing. [SR:No]
Whip of Spiders Conjuration (Summoning) 1 standard action 7 rounds [D [see text]] 0 Ft. ACG:p.199
[V, S, M/DF (a square of red cloth)] TARGET: whiplike swarm; EFFECT: Create a whip made of poisonous spiders. [SR:yes; DC:17, none]
Wilderness Soldiers Transmutation 1 standard action 7 rounds 30ft. UC:p.249
[V, S] TARGET: 30-ft.-radius emanation, centered on you; EFFECT: Nearby plants aid you in combat. [SR:No]
Wood Shape Transmutation 1 standard action Instantaneous Touch CR:p.370
[V, S, DF] TARGET: One touched piece of wood no larger than 17 cu. ft.; EFFECT: Wood shape enables you to form one existing piece of wood into any shape that suits your purpose. [SR:Yes (object); DC:17, Will negates (object)]

LEVEL 3 / Per Day:3 / Caster Level:7


Name School Time Duration Range Source
Accept Affliction Conjuration (Healing) [Good] 1 standard action Instantaneous Touch COP:p.28

[V, S, M/DF (dove's heart)] TARGET: Creature touched; EFFECT: The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. This
spell can also transfer the blinded, deafened, fatigued, nauseated, shaken, and sickened conditions. All aspects of the transferred afflictions [save DCs, remaining duration,
removal conditions, and so on] remain the same, but affect the caster instead of the original target. After transferring the affliction or condition, the caster is free to cure it in any
way he can. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Air Geyser Evocation [Air] 1 standard action instantaneous Close (40 ft.) ACG:p.172
[V, S] TARGET: one creature or object up to Large size; EFFECT: Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. [SR:yes; DC:18, Reflex partial (see text)]
Anchored Step Transmutation 1 standard action 70 minutes [D] Personal ACG:p.173
[V, S, M (a bit of oak root)] TARGET: you; EFFECT: Vines beneath your feet stabilize you but slow you down.
Animal Aspect (Greater) Transmutation (Polymorph) UC:p.223
TARGET: ; EFFECT: As animal aspect, but you gain two animal qualities.
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 7
Druid Spells
Anthropomorphic Animal Transmutation (Polymorph) 1 standard action 7 hours Touch UM:p.206
[V, S, M] TARGET: Animal touched; EFFECT: Animal becomes bipedal. [SR:Yes; DC:18, Fortitude negates]
Aqueous Orb Conjuration, WaterSchool (Creation) [Water] 1 standard action 7 rounds Medium (170 ft.) APG:p.202
[V, S, M (a drop of water and a glass bead)] TARGET: 10-ft.-diameter sphere; EFFECT: Creates rolling sphere of water. [SR:No; DC:18, Reflex negates]
Ash Storm Conjuration (Creation) [Fire] 1 standard action 7 rounds Long (680 ft.) UM:p.207
[V, S, M/DF] TARGET: Cylinder 40; EFFECT: Hamper vision and movement. [SR:No]
Badger's Ferocity Transmutation 1 standard action Concentration Close (40 ft.) UM:p.207
[V, S] TARGET: 2 weapons; EFFECT: Weapons are keen while you concentrate. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Bleed for Your Master Enchantment (Compulsion) 1 immediate action instantaneous Touch AnAr:p.22
[V, S] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: Compel your animal companion, familiar or fiendish servant to intercept a blow. [SR:No]
Burrow Transmutation 1 standard action 7 minutes Touch UM:p.210
[V, S] TARGET: Creature touched; EFFECT: Target gains a burrow speed of 15. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Burst of Nettles Conjuration [Acid] 1 standard action Instantaneous Close (40 ft.) UM:p.210
[V, S] TARGET: 10-ft.-radius burst; EFFECT: Burst deals 3d6 damage and 1d6 acid. [SR:Yes; DC:18, Reflex half]
Call Lightning Evocation [Electricity] 1 round 7 minutes Medium (170 ft.) CR:p.251

[V, S] TARGET: One or more 30-ft.-long vertical lines of lightning; EFFECT: Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long,
vertical bolt of lightning that deals 3d6 points of electricity damage. [SR:Yes; DC:18, Reflex half]
Cloak of Winds Abjuration, AirSchool [Air, WoodSchool] 1 standard action 7 minutes Close (40 ft.) APG:p.211
[V, S] TARGET: one living creature; EFFECT: Creates screen of strong wind around you. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Command Plants Transmutation [WoodSchool] 1 standard action 7 days Close (40 ft.) CR:p.257
[V] TARGET: Up to 14 HD of plant creatures, no two of which can be more than 30 ft. apart; EFFECT: This spell allows you some degree of control over one or more plant creatures. [SR:Yes; DC:18, Will negates]
Companion Mind Link Enchantment (Charm) [Mind-Affecting] 1 standard action 7 minutes Close (40 ft.) UC:p.226
[V, S] TARGET: Your animal companion; EFFECT: You can talk with your animal companion, and can handle it with supernatural ease.
Create Treasure Map Divination 1 hour Instantaneous Touch APG:p.214
[V, S, M (powdered metal and rare inks worth 100 gp)] TARGET: one dead creature; EFFECT: Creates treasure map out of a creature's corpse. [SR:No]
Cup of Dust Transmutation [Curse] 1 standard action 7 days [D] Close (40 ft.) APG:p.214
[V, S, M (a pinch of dust)] TARGET: one creature; EFFECT: Causes a creature to become dehydrated. [SR:Yes; DC:18, Fortitude negates]
Cure Moderate Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+7 points of damage. [SR:Yes (harmless) or yes; see text; DC:18, Will half (harmless) or Will half; see text]
Daylight Evocation [Light] 1 standard action 70 minutes [D] Touch CR:p.264
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
Delay Poison (Communal) Conjuration (Healing) 1 standard action 7 hours Touch UC:p.227
[V, S, DF] TARGET: creatures touched; EFFECT: As delay poison, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Diminish Plants Transmutation 1 standard action Instantaneous See text CR:p.270
[V, S, DF] TARGET: Or Area see text; EFFECT: This spell has two versions: Prune Growth and Stunt Growth. [SR:No]
Dominate Animal Enchantment (Compulsion) [Mind-Affecting] 1 round 7 rounds Close (40 ft.) CR:p.273
[V, S] TARGET: One animal; EFFECT: This spell allows you to enchant the targeted animal and direct it with simple commands such as "Attack," "Run," and "Fetch". [SR:Yes; DC:19, Will negates]
Feather Step, Mass Transmutation 1 standard action 70 minutes Close (40 ft.) APG:p.221
[V, S] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: As feather step, except this spell affects multiple creatures. [SR:Yes; DC:18, Fortitude negates (harmless)]
Fungal Infestation Necromancy [Disease] 1 standard action 1d3 days Touch UM:p.221
[V, S] TARGET: Creature touched; EFFECT: Target takes bleed from attacks. [SR:Yes; DC:18, Fortitude negates]
Hide Campsite Illusion (Glamer) 10 minutes 14 hours [D] Close (40 ft.) APG:p.227
[V, S, M (a sprig of mistletoe, and a vial of quicksilver)] TARGET: one 20-ft. cube; EFFECT: Hides all traces of your campsite. [SR:No; DC:18, Will disbelief (if interacted with)]
Hunter's Friend Transmutation 1 standard action 7 hours [D] Touch AnAr:p.22
[V, S, DF] TARGET: your animal companion; EFFECT: Share some class abilities with your animal companion. [SR:No; DC:18, Will negates (harmless)]
Hydraulic Torrent Evocation, WaterSchool [Water] 1 standard action Instantaneous 60 ft. APG:p.229
[V, S] TARGET: 60-ft. line; EFFECT: Creates torrent of water that bull rushes any creature in its path. [SR:Yes]
Ice Spears Conjuration [Cold] 1 standard action Instantaneous Close (40 ft.) ISM:p.57

[V, S, M (a small stalagmite-shaped crystal)] TARGET: 1 ice spears; EFFECT: Favored


by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple enemies, and break even
seemingly unstoppable charges. Upon casting this spell, one or more giant spears of ice lance up out of the ground. Each stalagmite-like icicle affects a 5-foot square and tapers
to a height of 10 feet. You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. A creature that occupies a
square from which a spear extends [or that is within 10 feet of the ground below] takes 2d6 points of piercing damage and 2d6 points of cold damage per square-creatures that
take up more than one square can be hit by multiple spears if the caster is high enough level. The explosive growth can also trip foes. When the spears erupt from the ground,
they make a combat maneuver check against any targets that take damage from the spears, with a total bonus equal to your caster level plus your Intelligence, Wisdom, or
Charisma modifier, whichever is highest. Each additional ice spear beyond the first that strikes a single foe grants a +10 bonus to this CMB check. If the check succeeds, the ice
spears knock the foe prone. A successful Reflex save halves the damage and prevents the trip attempt. &nlIf you cast this spell upon an area covered with ice or snow, such as
atop a glacier, frozen lake, or snow-covered field, the spears strike with additional force. Saves against the effect suffer a -2 penalty and the spell gains a +4 bonus on its combat
maneuver check to trip foes. Ice spears created by this spell remain after they do their damage. They melt as normal depending on the surrounding environment. They no longer
damage foes in their square, but can provide cover. An ice spear has hardness 5 and 30 hit points. [SR:No; DC:18, Reflex half and see below]
Lily Pad Stride Transmutation 1 standard action 70 minutes [D]; see text Long (680 ft.) APG:p.232
[V, S, M (a frog's leg)] TARGET: trail of lily pads behind you; EFFECT: Walk across water on moving lily pads. [SR:No]
Longstrider (Greater) Transmutation 1 standard action 7 hours [D] Personal ACG:p.186
[V, S, M (a pinch of dirt)] TARGET: you; EFFECT: As longstrider, plus the speeds of other movement modes increase.
Mad Monkeys Conjuration (Summoning) 1 round 7 rounds Close (40 ft.) UM:p.227
[V, S, DF] TARGET: Swarm of monkeys; EFFECT: Summon a swarm of mischievous monkeys. [SR:No]
Magic Fang (Greater) Transmutation 1 standard action 7 hours Close (40 ft.) CR:p.309
[V, S, DF] TARGET: One living creature; EFFECT: This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Meld into Stone Transmutation [Earth] 1 standard action 70 minutes Personal CR:p.312
[V, S, DF] TARGET: You; EFFECT: Meld into stone enables you to meld your body and possessions into a single block of stone.
Nature's Exile Transmutation [Curse] 1 standard action permanent Touch APG:p.233
[V, S, DF] TARGET: creature touched; EFFECT: Gives subject -10 on Survival checks. [SR:Yes; DC:18, Will negates]
Nauseating Trail Conjuration (Creation) [Poison] 1 standard action 7 rounds Medium (170 ft.) ACG:p.189
[V, S, M (a rotten egg or cabbage leaves)] TARGET: one willing creature; EFFECT: Creature leaves a trail of stinking cloud squares. [SR:no; DC:18, none and Fortitude negates (see text)]
Neutralize Poison Conjuration (Healing) 1 standard action Instantaneous or 70 minutes; see text Touch CR:p.316
[V, S, M/DF] TARGET: Creature or object of up to 7 cu. ft. touched; EFFECT: You detoxify any sort of venom in the creature or object touched. [SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
Plant Growth Transmutation [WoodSchool] 1 standard action Instantaneous See text CR:p.322
[V, S, DF] TARGET: Or Area see text; EFFECT: Plant growth has different effects depending on the version chosen. [SR:No]
Poison Necromancy [Poison] 1 standard action Instantaneous; see text Touch CR:p.323
[V, S, DF] TARGET: Living creature touched; EFFECT: Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. [SR:Yes; DC:18, Fortitude negates; see text]
Protection from Energy Abjuration, AirSchool, EarthSchool, FireSchool, 1 standard
WaterSchool
action 70 minutes or until discharged Touch CR:p.327
[V, S, DF] TARGET: Creature touched; EFFECT: Protection from energy grants temporary immunity to the type of energy you specify when you cast it. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Pup Shape Transmutation (Polymorph) 1 standard action 7 rounds Close (40 ft.) UC:p.240
[V, S, M (a rag doll)] TARGET: one animal or magical beast.|PRERULE:1,DisplayFullSpell; EFFECT: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. [SR:Yes; DC:18, Fortitude
negates (and Will special, see text)]
Quench Transmutation 1 standard action Instantaneous Medium (170 ft.) CR:p.329
[V, S, DF] TARGET: 7 20-ft. cubes [S] or one fire-based magic item; EFFECT: Quench is often used to put out forest fires and other conflagrations. [SR:No or yes (object); DC:18, None or Will negates (object)]
Rain of Frogs Conjuration (Summoning) 1 round Concentration + 2 rounds Close (40 ft.) UM:p.233
[V, S, M/DF] TARGET: One swarm of poisonous frogs; EFFECT: Summon a swarm of poisonous frogs. [SR:No]
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 8
Druid Spells
Remove Disease Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.332
[V, S] TARGET: Creature touched; EFFECT: Remove disease can cure all diseases from which the subject is suffering. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Resinous Skin Transmutation 1 standard action 70 minutes Personal UC:p.242
[V, S] TARGET: You; EFFECT: You gain DR 5/piercing and +4 to CMD against disarm attempts. [SR:No; DC:18, see text]
Resist Energy (Communal) Abjuration 1 standard action 70 minutes Touch UC:p.242
[V, S, DF] TARGET: creatures touched; EFFECT: As resist energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Share Language (Communal) Divination 1 standard action 24 hours Touch UC:p.243
[V, S, M (a page from a dictionary)] TARGET: creatures touched; EFFECT: As share language, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Shifting Sand Transmutation, EarthSchool [Earth] 1 standard action 7 rounds [D] Medium (170 ft.) APG:p.243
[V, S, M (a handful of sand)] TARGET: 20-ft. spread; EFFECT: Creates difficult terrain and erases tracks; can carry creatures or objects along. [SR:No; DC:18, Reflex negates; see text]
Silverlight Evocation [Light] 1 standard action 7 minutes Touch GTTRK:p.25
[V, S, M] TARGET: Object touched; EFFECT: Object sheds bright silvery light harmful to creatures susceptible to alchemical silver [SR:No; DC:18, Fortitude partial]
Sky Swim Transmutation [Air] 1 standard action 7 minutes Touch FOB:p.28
[V, S, DF] TARGET: Creature touched [Large or smaller]; EFFECT: Grants the target the ability to swim through the air. [SR:Yes (harmless)]
Sleet Storm Conjuration, WaterSchool (Creation) [Cold] 1 standard action 7 rounds Long (680 ft.) CR:p.344
[V, S, M/DF] TARGET: Cylinder 40; EFFECT: Driving sleet blocks all sight [even darkvision] within it and causes the ground in the area to be icy. [SR:No]
Snare Transmutation 3 rounds Until triggered or broken Touch CR:p.344
[V, S, DF] TARGET: Touched nonmagical circle of vine, rope, or thong with a 16ft. diameter; EFFECT: This spell enables you to make a snare that functions as a magic trap. [SR:No]
Speak with Plants Divination 1 standard action 7 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them.
Spider Climb (Communal) Transmutation 1 standard action 70 minutes Touch UC:p.245
[V, S, M] TARGET: creatures touched; EFFECT: As spider climb, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Spike Growth Transmutation 1 standard action 7 hours [D] Medium (170 ft.) CR:p.347
[V, S, DF] TARGET: 7 20-ft. squares; EFFECT: Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. [SR:Yes; DC:18, Reflex partial]
Spit Venom Transmutation [Poison] 1 standard action Instantaneous; see text Close (40 ft.) UM:p.240
[V] TARGET: One stream of venom; EFFECT: Spit blinding black adder venom. [SR:No; DC:18, Fortitude partial]
Stench of Prey Transmutation 1 standard action 7 minutes Medium (170 ft.) ACG:p.194
[V, S, DF] TARGET: one creature [see text]; EFFECT: Predatory animals must successfully save or attack the target. [SR:yes; DC:18, Fortitude negates (see text)]
Stone Shape Transmutation, EarthSchool [Earth] 1 standard action Instantaneous Touch CR:p.349
[V, S, M/DF] TARGET: Stone or stone object touched, up to 17 cu. ft.; EFFECT: You can form an existing piece of stone into any shape that suits your purpose. [SR:No]
Summon Nature's Ally III Conjuration (Summoning [see text]) 1 round 7 rounds [D] Close (40 ft.) CR:p.354

[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the
same kind, or 1d4+1 1st-level creatures of the same kind. [SR:No]
Summon Totem Creature (Shoanti) Conjuration (summoning) 10 minutes 1 hour [D] close (40 ft.) HoG:p.28

[V, S, M/DF (a piece of bone from any one of your totem animals)] TARGET: one summoned creature; EFFECT: The Shoanti revere more than the deities of distant planes, but also the animals and natural
forces of the rugged lands they call home. Shoanti spellcasters have learned ways to call upon the might of their quahs' totem creatures in times of need. A character must have
been raised by the Shoanti and be considered part of a quah to be able to cast this spell. Characters with access to this spell can only summon creatures revered by the quah
they are a part of, as noted on the following lists. Except as noted above, this spell functions as summon nature's ally III. Lyrune-Quah [Moon Clan]: air elemental [small], 1d3
bats, wolf, 1d3 owls. Shadde-Quah [Axe Clan]: 1d3 eagles, earth elemental [small], water elemental [small]. Shriikirri-Quah [Hawk Clan]: air elemental [small], 1d3+1 hawks
[familiars], horse. Shundar-Quah [Spire Clan]: air elemental [small], earth elemental [small], 1d3 eagles. Sklar-Quah [Sun Clan]: 1d3 fire beetles, fire elemental [small], horse.
Skoan-Quah [Skull Clan]: 1d3+1 eagles [vultures], 1d3 fire beetles, 1d3 giant centipedes. Tamiir-Quah [Wind Clan]: air elemental [small], 1d3 eagles, earth elemental [small].
[SR:no; DC:18, none]
Thorny Entanglement Transmutation 1 standard action 7 minutes [D] Long (680 ft.) ACG:p.196
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: As entangle, plus plants make ranged attacks. [SR:no; DC:18, Reflex partial (see text)]
Thunderstomp (Greater) Evocation [Earth] 1 standard action instantaneous 60 Ft. ACG:p.196
[V, S] TARGET: 60-ft. line; EFFECT: Trip multiple creatures within range. [SR:yes; DC:18, none]
Vengeful Comets Evocation [Cold] 1 standard action 7 rounds or until completely discharged [seeLong
below]
(680 ft.) ISM:p.61

[V, S] TARGET: 1 comets; EFFECT: This


spell causes a number of miniature comets [up to one per four caster levels] to orbit in the air above your head. Bits of snow and cold wind
drift down from the orbiting comets, granting you a circumstance bonus equal to the number of comets on all saving throws against fire effects. The actual use for the comets,
though, is to make vengeful strikes against foes who dare to target you with offensive spells. As an immediate action whenever you are affected by a spell cast by another
creature, you can fire one of your vengeful comets as a bolt of icy retribution [provided the source of the offensive spell is within range of your vengeful comet, of course]. The
comet requires a ranged touch attack to hit. If it hits, a comet deals 1d6 points of bludgeoning damage and 3d6 points of cold damage to the target, plus an additional amount of
cold damage equal to the level of the spell you are retaliating against. If the spell you're retaliating against had the fire descriptor, you may opt to fire two comets instead of one.
[SR:Yes]
Vermin Shape I Transmutation (Polymorph) 1 standard action 7 minutes Personal UM:p.246
[V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Small or Medium vermin.
Water Breathing Transmutation, WaterSchool 1 standard action 14 hours; see text Touch CR:p.368
[V, S, M/DF] TARGET: Living creatures touched; EFFECT: The transmuted creatures can breathe water freely. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Waters of Lamashtu Conjuration (Creation) 1 standard action Instantaneous Close (40 ft.) ISWG:p.297

[V, S, M] TARGET: Up to 3 drafts of the waters of Lamashtu; EFFECT: Generate


one dose of apparent clear, pure water that is foul secretion that functions as unholy water. In addition, affected
creatures are sickened for 1d4 rounds and [on failed save] take 1d6 Intelligence and 1d6 Dexterity damage. [SR:No; DC:18, Fortitude partial]
Wind Wall Evocation, AirSchool [Air, WoodSchool] 1 standard action 7 rounds Medium (170 ft.) CR:p.370
[V, S, M/DF] TARGET: Wall up to 70 ft. long and 35 ft. high [S]; EFFECT: An invisible vertical curtain of wind appears. [SR:Yes; DC:18, None; see text]

LEVEL 4 / Per Day:2 / Caster Level:7


Name School Time Duration Range Source
Absorb Toxicity Necromancy 1 standard action 70 minutes or until discharged Personal UC:p.221
[V, S, M (a thorn from a poisonous plant)] TARGET: You; EFFECT: You become immune to diseases and toxins, absorb one, and then spread it to others. [SR:No; DC:19, see text]
Age Resistance, Lesser Transmutation 1 standard action 24 hours Personal UM:p.205
[V, S] TARGET: You; EFFECT: Ignore penalties from middle age.
Aggressive Thundercloud (Greater) Evocation [Electricity, Sonic] 1 standard action 7 rounds Medium (170 ft.) ACG:p.172
[V, S, M/DF (a piece of a tree struck by lightning)] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 6d6 electricity damage. [SR:yes; DC:19, Reflex negates and Fortitude negates (see text)]
Air Walk Transmutation [Air] 1 standard action 70 minutes Touch CR:p.239
[V, S, DF] TARGET: Creature [Gargantuan or smaller] touched; EFFECT: The subject can tread on air as if walking on solid ground. [SR:Yes (harmless)]
Ancestral Memory Divination 1 standard action 7 rounds Personal ISWG:p.294

[V, S] TARGET: You; EFFECT: Open your mind to vaste experiences of your ancestors. Gain +5 insight bonus to Intelligence-based skill checks. 77% chance of obtaining specific
ancestral memory [GM discretion] to assist in overcoming problem.
Antiplant Shell Abjuration 1 standard action 7 minutes [D] 10 ft. CR:p.243

[V, S, DF] TARGET: 10-ft.-radius emanation, centered on you; EFFECT: The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by
plant creatures or animated plants. [SR:Yes]
Arboreal Hammer Transmutation 1 standard action 7 rounds [D] Medium (170 ft.) UM:p.206
[V, S, DF] TARGET: One Huge or larger tree; EFFECT: Tree branches attack opponents. [SR:No]
Aspect of the Stag Transmutation (Polymorph) 1 standard action 7 minutes Personal APG:p.203
[V, S, DF] TARGET: You; EFFECT: +2 AC against attacks of opportunity and increases speed.
Atavism Transmutation 1 standard action 7 minutes Close (40 ft.) UM:p.207
[V, S] TARGET: One animal; EFFECT: Animal gains advanced creature simple template. [SR:Yes; DC:19, Fortitude negates]
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 9
Druid Spells
Ball Lightning Evocation, AirSchool [Air, Electricity] 1 standard action 7 rounds Medium (170 ft.) APG:p.204
[V, S, M/DF (a small iron ring)] TARGET: two or more 5-ft.-diameter spheres; EFFECT: Flying balls of lightning deal 3d6 electricity damage each. [SR:Yes; DC:19, Reflex negates]
Blast Barrier Transmutation [Sonic] 1 standard action Concentration, up to 3 rounds Close (40 ft.) ISM:p.52

[V, S, M (handful of snow, earth, or gravel)] TARGET: 1-ft.-thick wall up to 10 ft. high by 20 ft. wide; EFFECT: Originally
used by the winter witches on the field of battle in the early days of Irrisen, blast
barrier has entered the oral traditions of many northern barbarian tribes as legends of winter witches possessing powers to bend the very ground of a battlefield to their will. Blast
barrier, however, has proven to be an exceptionally versatile spell as far as terrains are concerned, for it works equally well in swamps, deserts, or any region where the ground
is soft or easy to shape. When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's
range. This wall provides total cover to all Large or smaller creatures and objects. The barrier can only spring up in an area of natural, unworked ground. The energy that forms
the wall's matrix is unstable, and you must concentrate to maintain the wall's shape. A blast barrier has an AC of 9, hardness 0, and 5 hit points per caster level. When a blast
barrier reaches 0 hit points, or when you cease concentrating on maintaining it, the energies that maintain the barrier's shape fail with explosive results, sending sharp chunks of
the materials comprising the wall and magical energy out along both sides. Any creature that is adjacent to a blast barrier when it explodes takes 2d6 points of slashing damage
and 1d6 points of sonic damage per 3 caster levels [maximum 6d6]. A successful Reflex save halves the total damage done. Spell resistance applies as well. This instability
can make using a blast barrier risky, but many of the spellcasters that pioneered the spell became experts at its tactical applications, often using the barriers to cover an escape
while lobbing spells and parting shots, hoping to trigger the barrier's destruction just as their would-be pursuers approached. [SR:Yes (see below); DC:19, Reflex half (see below)]
Blight Necromancy 1 standard action Instantaneous Touch CR:p.250
[V, S, DF] TARGET: Plant touched; EFFECT: This spell withers a single plant of any size. [SR:Yes; DC:19, Fortitude half; see text]
Bloody Claws Necromancy 1 standard action 7 minutes Touch APG:p.206
[V, S, DF] TARGET: living creature touched; EFFECT: Gives creature the ability to deal bleed damage with natural attacks. [SR:Yes (harmless); DC:19, Fortitude negates (harmless)]
Cape of Wasps Conjuration (Summoning) 1 standard action 7 rounds [D] Personal UM:p.210
[V, S] TARGET: You; EFFECT: Wasp swarm defends or carries you.
Commune with Nature Divination 10 minutes Instantaneous Personal CR:p.258
[V, S] TARGET: You; EFFECT: You become one with nature, attaining knowledge of the surrounding territory.
Control Water Transmutation [Water] 1 standard action 70 minutes [D] Long (680 ft.) CR:p.260
[V, S, M/DF] TARGET: Water in a volume of 70 ft. by 70 ft. by 14 ft. [S]; EFFECT: This spell has two different applications, both of which control water in different ways. [SR:No; DC:19, None; see text]
Create Holds Transmutation 1 standard action 7 hours Medium (170 ft.) DH:p.30
[V, S, M] TARGET: ; EFFECT: You create a path of handholds on earthen, plaster, stone or wooden walls. [SR:No]
Creeping Ice Evocation [Cold] 1 standard action 70 minutes Medium (170 ft.) ACG:p.178
[V, S] TARGET: anchored plane of ice, up to 7 10-ft. squares; EFFECT: Sheet of ice slowly spreads outward on a horizontal surface. [SR:yes; DC:19, Reflex negates (see text)]
Cure Serious Wounds Conjuration (Healing) 1 standard action Instantaneous Close (40 ft.) CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+7 points of damage. [SR:Yes (harmless) or yes; see text; DC:19, Will half (harmless) or Will half; see text]
Dispel Magic Abjuration, VoidElementalSchool 1 standard action Instantaneous Medium (170 ft.) CR:p.272

[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You


can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical
abilities of a magic item, or to counter another spellcaster's spell. [SR:No]
Echolocation Transmutation [Sonic] 1 standard action 70 minutes Personal UM:p.218
[V] TARGET: You; EFFECT: Sonic sense gives you blindsight 40 ft.
Flame Strike Evocation [Fire] 1 standard action Instantaneous Medium (170 ft.) CR:p.283
[V, S, DF] TARGET: Cylinder 10; EFFECT: A flame strike evokes a vertical column of divine fire dealing 7d6 points of damage. [SR:Yes; DC:19, Reflex half]
Flaming Sphere (Greater) Evocation [Fire] 1 standard action 7 rounds Medium (170 ft.) ACG:p.182
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Rolling ball of fire deals 6d6 fire damage and ignites targets. [SR:yes; DC:19, Reflex negates (see text)]
Freedom of Movement Abjuration 1 standard action 70 minutes Personal or touch CR:p.287

[V, S, M, DF] TARGET: You or creature touched; EFFECT: This


spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of
magic that usually impedes movement, such as paralysis, solid fog, slow, and web. [SR:Yes (harmless); DC:19, Will negates (harmless)]
Geyser Conjuration, FireSchool, WaterSchool (Creation)
1 standard
[Fire, Water]
action concentration + 7 rounds Long (680 ft.) APG:p.225
[V, S, M/DF (a piece of lava rock)] TARGET: spout of boiling water filling a 5 ft. square and spraying upward 35 ft.; EFFECT: Creates a geyser of boiling water. [SR:No; DC:19, Reflex partial (see below)]
Giant Vermin Transmutation 1 standard action 7 minutes Close (40 ft.) CR:p.290
[V, S, DF] TARGET: 1 or more vermin, no two of which can be more than 30 ft. apart; EFFECT: You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts. [SR:Yes]
Grove of Respite Conjuration (Creation) 10 minutes 14 hours [D] Close (40 ft.) APG:p.226
[V, S, M/DF (a leaf or blade of grass and a drop of water)] TARGET: 20-ft.-radius grove; EFFECT: Creates trees and a small spring. [SR:No]
Ice Storm Evocation, WaterSchool [Cold] 1 standard action 7 rounds [D] Long (680 ft.) CR:p.298

[V, S, M/DF] TARGET: Cylinder 20; EFFECT: Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to
every creature in the area. [SR:Yes]
Kiss of the First World Transmutation 1 standard action 7 rounds Touch ISM:p.58

[V, S, M (diamond dust worth 100 gp)] TARGET: Living or undead creature touched; EFFECT: This
spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all that's really required
to gift someone with a kiss of the First World is a touch. This spell infuses a living creature with a surge of positive energy from the First World, filling the target with the raw
energies of life. The exact effects of this spell vary, depending on the nature of the creature touched. Constructs are immune to the effects of this spell. Living Creature: A living
creature gains a 20-foot increase to his base land speed and a +2 insight bonus on all Charismabased skill checks. In addition, the creature gains fast healing 2. Fire, acid, and
negative energy cause this fast healing to stop functioning on the round following the attack. Undead Creature: An undead creature targeted by this spell is staggered for the
duration of this spell. It does not gain the benefits of any channel resistance it might normally enjoy, and the save DCs for any of its special attacks [but not spell-like abilities or
spells] are reduced by 2. [SR:Yes; DC:19, Will negates]
Life Bubble Abjuration 1 standard action 14 hours; see text Touch APG:p.230
[V, S, M/DF (a bit of eggshell)] TARGET: up to 7 creatures touched; EFFECT: Protects creatures from sustained environmental effects. [SR:Yes (harmless); DC:19, Will negates (harmless)]
Moonstruck Enchantment, VoidElementalSchool (Compulsion) 1 standard
[Mind-Affecting,
action 7Emotion]
rounds Medium (170 ft.) APG:p.232
[V, S, M (a pinch of powdered moonstone )] TARGET: one humanoid creature; EFFECT: Subject is enraged and confused. [SR:Yes; DC:20, Will negates]
Obsidian Flow Transmutation [Earth, Fire] 1 standard action instantaneous Close (40 ft.) UC:p.238
[V, S, M/DF (a small piece of obsidian)] TARGET: 20-ft.-radius burst; EFFECT: Converts the surface of the ground into molten glass. [SR:No; DC:19, Reflex partial, see text]
Protection from Energy (Communal) Abjuration 1 standard action 70 minutes or until discharged Touch UC:p.240
[V, S, DF] TARGET: creatures touched; EFFECT: As protection from energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:19, Fortitude negates (harmless)]
Reincarnate Transmutation 10 minutes Instantaneous Touch CR:p.331
[V, S, M, DF] TARGET: Dead creature touched; EFFECT: With this spell, you bring back a dead creature in another body. [SR:Yes (harmless); DC:19, None, see text]
Repel Vermin Abjuration [Pain] 1 standard action 70 minutes [D] 10 ft. CR:p.333
[V, S, DF] TARGET: 10-ft.-radius emanation centered on you; EFFECT: An invisible barrier holds back vermin. [SR:Yes; DC:19, None or Will negates; see text]
Ride the Waves Transmutation [Water] 1 standard action 7 hours [D] Touch UM:p.235
[V, S] TARGET: Creature touched; EFFECT: Target can breathe water and swim. [SR:Yes (harmless); DC:19, Will negates (harmless)]
River of Wind Evocation, AirSchool [Air, WoodSchool] 1 standard action 7 rounds 120 ft. APG:p.240
[V, S] TARGET: 120-ft. line; EFFECT: Creates wind that causes nonlethal damage and can knock down or push creatures. [SR:Yes; DC:19, Fortitude partial]
Rusting Grasp Transmutation [MetalSchool] 1 standard action See text Touch CR:p.335
[V, S, DF] TARGET: One nonmagical ferrous object or one ferrous creature; EFFECT: Any iron or iron alloy item you touch crumbles into rust. [SR:No]
Scrying Divination (Scrying) 1 hour 7 minutes See text CR:p.337
[V, S, M/DF, F] TARGET: Magical sensor; EFFECT: You can observe a creature at any distance. [SR:Yes; DC:19, Will negates]
Sea Stallion Transmutation (Polymorph) 1 standard action 70 minutes [D] Touch AnAr:p.23
[V, S, DF] TARGET: your mount; EFFECT: Your mount adapt to life in the water. [SR:No; DC:19, Will negates (harmless)]
See through Stone Divination 1 standard action Concentration, up to 7 rounds [D] Touch DOG:p.25
[V, S, DF] TARGET: Creature touched; EFFECT: You gain the ability to see through solid rock as if it were transparent glass. [SR:Yes (harmless); DC:19, Will negates (harmless)]
Slowing Mud Conjuration (Creation) 1 standard action 7 rounds [see text] Close (40 ft.) ACG:p.192
[V, S, M (earth and water)] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: Targets are covered in mud that blinds them and acts like slow. [SR:yes; DC:19, Fortitude negates]
Spike Stones Transmutation [Earth] 1 standard action 7 hours [D] Medium (170 ft.) CR:p.348
[V, S, DF] TARGET: 7 20-ft. squares; EFFECT: Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background. [SR:Yes; DC:19, Reflex partial]
* =Domain/Speciality Spell

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 10
Druid Spells
Strong Jaw Transmutation 1 standard action 7 minutes Touch APG:p.247
[V, S] TARGET: creature touched; EFFECT: Natural attacks damage as two sizes bigger. [SR: yes (harmless); DC:19, Fortitude negates (harmless)]
Summon Nature's Ally IV Conjuration (Summoning [see text]) 1 round 7 rounds [D] Close (40 ft.) CR:p.354

[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the
same kind, or 1d4+1 lower-level creatures of the same kind. [SR:No]
Summon Nature's Ally IV (deinonychus or pteranodon Conjuration (Summoning [see text])
only) 1 round 7 rounds [D] Close (40 ft.) CR:p.354

[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the
same kind, or 1d4+1 lower-level creatures of the same kind. [SR:No]
Thorn Body Transmutation 1 standard action 7 rounds Personal APG:p.248
[V, S, DF] TARGET: You; EFFECT: Your attackers take 1d6+7 damage.
Touch of Slime Conjuration (Creation) [Disease] 1 standard action Instantaneous Touch UM:p.243
[V, S, M] TARGET: Living creature touched; EFFECT: Touch infests a target with green slime. [SR:Yes; DC:19, Fortitude negates]
True Form Abjuration 1 standard action 7 rounds Medium (170 ft.) APG:p.251
[V, S] TARGET: up to 2 creatures, no two of which can be more than 30 ft. apart; EFFECT: Removes polymorph effects. [SR:Yes; DC:19, Will negates]
Vermin Shape II Transmutation (Polymorph) 1 standard action 7 minutes Personal UM:p.246
[V, S, M] TARGET: You; EFFECT: As vermin shape, but Tiny or Large.
Volcanic Storm Evocation [Fire] 1 standard action 7 rounds [D] Long (680 ft.) UM:p.248
[V, S, M/DF] TARGET: Cylinder 20; EFFECT: Hot rocks deal 5d6 damage. [SR:Yes]
Zone of Foul Flames Transmutation 1 standard action 7 minutes Close (40 ft.) ISM:p.62

[V, S, M (a sliver of tree bark from a burnt tree from the Uskwood)] TARGET: 20-ft.-radius spread; EFFECT: The
twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite
this aversion, these servants of Nidal know well the sting of flame, and have learned to turn it back on those that wield it. This spell creates a zone where magical fire effects
twist and lash out against those who create the effects. A zone of foul flames looks unremarkable to the casual observer, but a Perception check [DC = 20 + the caster's level]
reveals a faint rippling effect in the area, as if of heat distortions in the air. Whenever a creature casts a spell with the fire descriptor or activates a magical fire effect [as from
a magic item or a special attack] while that creature is located in a zone of foul flames, that creature takes full fire damage from the effect. If the effect allows a saving throw
to reduce the damage, the victim may attempt the same saving throw to reduce the damage. All creatures in a zone of foul flames gain a +4 circumstance bonus on all saving
throws against fire effects, except for those made by a creature attempting to save against fire damage from his own magic. Nonmagical fire in a zone of foul flames burns half
as brightly but is otherwise not affected. [SR:Yes; DC:19, Will negates]
* =Domain/Speciality Spell

Innate
Dancing Lights
Disguise Self

Spellbook: Prepared Spells


Druid
Level 1 Level 2 Level 3 Level 4
Entangle (DC:16) Animal Messenger (DC:18) Call Lightning (DC:18) Ball Lightning (DC:19)
Negate Aroma (DC:16) Forest Friend Ice Spears (DC:18) Control Water (DC:19)
Obscuring Mist Owl's Wisdom (DC:17) Neutralize Poison (DC:18)
Read Weather Resist Energy (DC:17)

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 11
Sharerinar
Kitsune
RACE
24
AGE
Maschio
GENDER
Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Ambidestro
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Abraxas
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Sharerinar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:7 (CR:6)
Player: Created using PCGen v6.06.00 RC1 on 10-dic-2017 at 10.44.41 Page 12

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