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WARM-UP ACTIVITIES

& LEAD-IN ACTIVITIES


1. WARM-UP ACTIVITIES
They can be used to energise the students or to calm them down. The most important thing is that they attract the attention of
the students and prepares them for a classroom mood. Students have lots of things in their minds going on and we must find a
way to make them stop thinking about their problems and concentrate on whats going in class.

Warm-ups dont need to have a link with the lesson. In fact, they are a good way to recycle grammar or vocabulary previously
seen

Whats most important is that they are low-demanding, easy to do and communicative.

1.1. The five minute interview.

Students have a piece of paper with several beginning sentences. Here are some examples:

If Iwerent talking to you now Id be..


I wish people would takemore notice of.
In a nutshell, my philosophy is..
A phrase I use far too often is
Im good at.
Id love to meet
The most surprising thing that has happened to me is..
My favourite English word is.
Im very bad at..
The best age to be is

It works as if it was a speed-dating encounter. Students work in pairs and after five minutes they change partners! First they
listen, then they speak (or the other way round).

* See Appendix: The 5 minute interview

1.2. No, but guess what? And Yes, and on top of that

If you had breakfast, raise your hand.


If you had been to X before, turn round
If you are ready to start, go to the centre

A asks questions to B and B must always answer yes


B asks questions to A and A must always answer no

Then you do the same but the answers must be:

No, but guess what.


Yes, and on top of that.
1.3. Counting from 1 to 8 and go back

1.4. Shout your questions and answers warm-up

This activity was introduced to me by Thomas, from Austria.Very energising warm-up. Students make two groups that will be
facing each other but quite far away one from the other. Those who answer, are standing with their backs to the blackboard so
that the teacher can write the questions on the blackboard.

A asks B three questions. They have 1 minute to get two pieces of information for each question.

Sample questions are: -What did you do yesterday?


-What do you do in your free time?
-Why do you like Cambridge?

Then, B asks A three questions for one minute too. They also have to get two pieces of information.

Sample questions: - What are your plans for the weekend?


- Whos your favourite actor/actress? Why?
- What are your plans for the summer holiday?

1.5. Circle Chairs

Place the chairs in circles. First the teacher to bring an example or two but then the students, ask questions such as: Did you
have a good weekend?. If the answer is yes, students stand up and change seats. If the answer is No, students stay on their
seats.

Every time there is a students who has not seat. He or she will be the one to make the question.

1.6. Back to the board (also called hot chairs) Definition Warm-up

In groups of 3 people, one person in each group sits backing the blackboard. There the teacher will write a word that the
members will have to describe. If the student backing the blackboard thinks he knows the answer, he/she stands up and says
the word.

1.7. Word cloud (it can also be a lead-in activity)

Give a word cloud to each group of 3. The word cloud contains several words. Students choose 3 words and provide a title for a
newspaper or a website.

1.8. Stickers in the correct alphabetical order

On stickers the teacher writes an animal and sticks it to the forehead of the students so that all the students can see the others
stickers but not theirs.

Task:

- the students must put themselves in alphabetical order


- the students must gather in groups of animals, for example: birds, mammals, insects, etc.
- students must decide what their classification is and write it down.
Rules:

- No body language can be used


- No one can speak at all.
1.9. Who am I? with stickers on forehead

You must guess who you are by asking yes/no questions.

1.10. Rhymes

Teacher writes a word on the blackboard (for example, tea) and the students, in pairs, have 30 seconds to write as many
words that rhyme to it as possible. You get one point for each word you said and nobody said.

1.11. Train your brain

First place your students in a potato shape.

Ask them to count from 1 to the number of students they are (one by one).

Then, ask them to count again by they cant say 3 or a multiple or 3 or a number that contains 3. Instead they will have to say
/bi:/.

The same with number 5. Instead they will say /bu:/

1.12. ENERGISER WARM-UP

In a potato shape circle. You can say WISH and extend your arms towards the next student or WUSH and stop the clockwise
circulation to make it change otherwise.

You can also say MIXER, TOASTER, ELEPHANT OR ELVIS.

Mixer: the person who says it must raise their arms and the people next to him/her must turn around.
Toaster: The person who says it must jump and the people beside must extend their hands towards the jumper.
Elephant: the person who says it must make the trunk and the people beside must form big ears with their arms.
Elvis: the person who says it must play the guitar and the rest sit on their knees to show adoration towards elvis.

1.13. ROUND TABLE

Everyone walks clockwise around a big table. The students change directions when they hear a word that does not fit the
normal.

For example:

- regular verbs (they change directions when they hear an irregular verb)
- adjectives vs. opposites
- animals vs. Plants
- inner organs vs. Outer organs
- touch something that is blue, made of wood, transparent

1.14. ASK ME/ TELL ME: speaking

1 minute to mingle around and talk about what you know or listen for what you are interested in.

3 things you can ask me about 3 things Id like to know more about
1.15. CATEGORIES warm-up with lots of revision

The teacher writes words and concepts he/she wants to revise on the blackboard in a mingled way. They all belong to certain
categories or topics.

In teams of 4 students, the teacher says a category and one member of the team goes to the blackboard and explains one word
that belongs to that category. Then, the student erases it.

At the end, all the students have to rewrite the words back in the blackboard. Will they remember them?

1.16. RECREATE A SCENE OR A PICTURE

Choose a couple of students. They must give instructions to the rest of the students and tell them how they must place in order
to copy a picture.

1.17. DINGBATS-ONE At http://www.kensquiz.co.uk/documents/Dingbats1A.pdf

1.18. DOUBLE DOUBLE

Double double this, double double that


Double this, double that
Double double this that

1.19. PICK UP A CARD

Pick up a card from a pile of cards the teacher has given you and define it.

1.20. ENERGIZERS

- Studentorgs.umich.edu/downloads/handouts/icebreakers.pdf
- Similar block all studentorgs.umich.edu results
- File Format: PDF/Adobe Acrobat Quick View
- In high school, I lettered in basketball. I even dunked on. The class. When she was introduced
she stood up and greeted everybody by saying that those who

1.21. Teaching tips: Energizers in the Classroom

www.the-teachers-lung.com/.../teaching-tips-energizer... - United States Cached 15 Mar 2012 Looking for some fresh ideas for
classroom energizers? Ive posted a few of my favourite energizers here. High school English Teacher.

1.22. FIRST DAY ACTIVITY

* See Appendix: First Day Activity

1.23. TEN TWENTY THIRTY AUCTION

* See Appendix: Ten Twenty Thirty Auction


2. LOW TECH ACTIVITIES
These activities aim to promote communication and should be achievable by most learners. They require little to no preparation
and can be recycled/re-used for most contents. They require little to no preparation and can be recycled for most contents.
Learners are engaged throughout, active and repletion facilitates retention.

These activities include:


So you said
Sticky Labels
Walk and Swap
Visualisation with music
Dyadic circle
Strangers Chatting
Collocation tables/walls
Instant Boardgame
* See Appendix: Low tech activities

3. MINIMAL RESOURCES: WHAT TO DO WHEN THE PHOTOCOPIER BREAKS


DOWN!
3.1. Back to the board game (use to revise vocabulary/grammar)

3.2. Grammar Circle Game

3.3. Which word do you like?

3.4. Do you? Have you? Can you.?

3.5. Students are asked to speak for about one minute on a topic of your choice.

3.6. Crystal Ball

3.7. Sell the product!

3.8. Lets change lives

3.9. The adverb game

3.10. Rhyme Contest

* See Appendix: Minimal Resources.

4. LEAD-IN ACTIVITIES

4.1. Sticky Notes

In groups and using sticky notes, each student must brainstorm 2 or 3 ideas and stick them on a large piece of paper.

For example:
A good teacher is someone who
A good CLIL teacher is someone who
4.2. Match photographs with word cloud (pre-teach vocabulary and lead-in)

Give each student a word cloud with words you would like to teach/revise. Then, in groups of four, spread photographs that
match the words. Students must give a word to each photo in pairs. Then, the two pairs discuss their results.

4.3. FLY SWATS

With fly swats, spread the photos again. In groups of four, the student defines or says a word and the students must hit the
correct photo.

4.4. Match words with their meaning (pre-teach vocabulary)

The words will appear in a following reading or listening.

4.5. Word cloud (it can also be a warm-up activity)

Give a word cloud to each group of 3. The word cloud contains several words. Students choose 3 words and provide a title for a
newspaper or a website. They have to guess what the topic will be in class that day.

* See Appendix: Word Cloud Example

5. USING GAMES
5.1. What makes a good game?

It has rules
There is a winner and anyone could be a winner
There is a clear aim/goal
It is fun
Generally involves everybody
Its motivating
It has a competitive and a cooperative element
It builds up team-spirit
There is an element of change/skill

5.2. Why use games in the language classroom?

Learners generally enjoy playing games


They provide a context and purpose for using language
They take the focus away from language practice for its own sake
They provide an authentic framework for rules (bonus language exposure)
They generate enthusiasm and involvement
They allow for achievement and success
They develop important general learning and social skills
They promote natural communication and interaction
They provide variety in moods, pace, skills, interaction patterns
The same game can often be played at different linguistic levels

5.3. Things to remember:

Clear instructions
Demonstrate the game
Feed in and encourage the learners to use interactive language for playing
Stop the game before learners lose interest (sometimes).

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