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Fighter 20 Urchin

CLASS & LEVEL BACKGROUND PLAYER NAME


Malik the Mad
Human CN 355,000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 +3 30 ft. I eat like a pig and have
+5 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
bad manners.

20 PERSONALITY TRAITS

Hit Point Maximum 192/ 96 bloodied


+11
Strength
DEXTERITY People. I help the people who help
Dexterity
me - that's what keeps us alive.
+3 +11
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
16 Wisdom
No one else should have to endure
Charisma
the hardships I've been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+5 20
Acrobatics (Dex) Total SUCCESSES Gold seems like a lot of money to me, and
20 I'll do just about anything for more of it.
Animal Handling (Wis) d10 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+11
Athletics (Str)

+2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Greatsword* +14 2d6+8 City Secrets, p141
14 Insight (Wis)
Fighting Style: Great Weapon
Intimidation (Cha) Shortsword +11 1d6+5
Fighting, reroll 1 or 2.
WISDOM Investigation (Int)
L. Crossbow +9 1d8+3 Second Wind, 1/day, bonus
Medicine (Wis)
+2 Nature (Int)
action, regain 1d10+level hp.
*Vorpal Greatsword +3, Action Surge, 2/day take an
Perception (Wis)
14 ignores resistance to slashing. extra action.
Performance (Cha)
On a 20 you cut off the Martial Archetype: Champion
Persuasion (Cha)
CHARISMA creatures head. DMG p209. Improved Critical, on 19 or 20.
Religion (Int)
+2 Extra Attack 3

+9
Sleight of Hand (Dex)

+9
Stealth (Dex)
Remarkable Athlete, p72.
14
+8
Survival (Wis)
Indomitable 3/day reroll save.
Fighting Style: Defense +1 AC
SKILLS ATTACKS & SPELLCASTING
Superior Critical, on 18-20.
Survivor, when at half hp,
12 PASSIVE WISDOM (PERCEPTION)
small knife, map of
CP regain 5+Con at start of turn.
Greyhawk, huge ruby tied
by leather necklace,
SP
Disguise kit, thieves' tools, all common clothes, belt
pouch, +3 chain mail,
armor, shields, simple EP greatsword, shortsword,
weapons, martial weapons light crossbow, 20 bolts,
dungeoneer's pack (back
GP 16,215 pack, crowbar, hammer, 10
pitons, 10 torches,
PP 300 tinderbox, 10 day rations,
waterskin, 50 ft. hemp
rope), Horse, saddle & tack,
Common, Dwarvish saddlebags.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
35 5' 11'' 165 lbs.
AGE HEIGHT WEIGHT
Malik the Mad
Brown Tanned Dirty Blond
CHARACTER NAME EYES SKIN HAIR

Ruthven Longbow NAME

Kord

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Grew up an urchin on the


streets of Greyhawk. Learned
to fight, joined a gladiator's
guild, got trained. Went off on
my own to adventure. Got
drunk, bedded wenches,
killed monsters, got gold.
Rescued a slave girl and her
family once, she was "very"
grateful. Met some good
friends, and lost them all over
the years. Now I mostly do
mercenary work for the
realms of men, fighting
ADDITIONAL FEATURES & TRAITS
against Iuz and his demons in
the north and the vampire
army in the south. ring of djinni summoning, DMG p190
2 potions of storm giant's strength, Str 29 for 1 hour.
potion of supreme healing, 10d4+20
Vorpal Greatsword

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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