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Darkstar Ripclaw Presents...

HOSHIGAMI: RUINING BLUE EARTH REMIX

1. Walkthrough [WLKTH]
2. Tower of Trials [TWOTR]
3. Characters
4. Gameplay Basics
5. Coinfeigm
6. Appendix [APPNX]

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WALKTHROUGH
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[WLKTH]

Chapter 1: Beginnings and Destinies


a. Seitan Hills [C1STH]
b. Tower of Wind [C1TOW]
c. Dissoal [C1DSS]
d. Underground Widden Prison [C1UWP]
e. Widden Valley [C1WDV]
f. Seitan Hills 2 [C1SH2]
g. Aus [C1AUS]
Chapter 2: For the Sake of...
a. Clair Mountains [C2CLM]
b. Savah Canal [C2SVC]
c. Carmwell [C2CRM]
d. Fort Yugo [C2FTY]
e. Queld [C2QUE]
Chapter 3: Hail! Lady Jacqueline
a. Echo Forest [C3ECH]
b. Mount Tesina [C3MNT]
c. Fort Sappharl [C3FTS]
d. Lake Ecroga [C3LEC]
e. Temple of Water [C3TOW]
f. Lake Ecroga 2 [C3LE2]
Chapter 4: The Legend Revives, The Blue Land Sinks
a. Kamdell [C4KMD]
b. Kamdell Desert [C4KDD]
c. Temple of Flame [C4TOF]
d. Kamdell Desert 2 [C4KD2]
e. Kamdell 2 [C4KM2]
f. Roundart [C4RND]
Chapter 5: To a Stronger, Ephemeral Tomorrow
a. Sonti Plateau [C5SNP]
b. Marfa [C5MAR]
c. Layeta [C5LAY]
Chapter 6: The End of a Legend and...
a. Temple of Earth [C6TOE]
b. Fort La Sulle [C6FLS]
c. Aus Plains [C6APL]
d. Aus [C6AUS]
e. Lar Dellue [C6LAR]
f. Ixian Temple [C6IXT]
The End
a. Tower of Wind [TETOW]

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SEITAN HILLS
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[C1STH]

---
AUS
---
Answer "Let's here what he has to say."
Answer "I can't say no to the king."
10,000G along with some items and equipment will be supplied to you, in
addition to eight mercenaries.

------------
SEITAN HILLS
------------
Answer "Alright, I'll listen" if you are new to the game, otherwise
choose the other text option and continue through the conversation.

On the overworld, press A on the town of Aus (where Fazz is right now),
and go to Data to save your game. After visit Town > Shop and grab a bit of
equipment where needed. For the most part, you will not need to visit the Coin
shop or the Temple just yet. I HIGHLY recommend you go to the Tower of Trial and
clear the 20 floors; if you do so, you will easily be able to clear most of the
first chapter. For info on the tower, refer to the side section on the Tower of
Trials (the Aus Tower specifically). After, visit Seitan Hills to engage in the
first battle of the game.

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SEITAN HILLS
------------
Objective: Defeat Sajiri
Losing Condition: Fazz or Leimrey is defeated
Hidden Items: (02, 06) Eye Drop, (11, 08) Grulla
Enemies:

Dagger (Kashis) LV01 Bow (Ema) LV01 Sword (Amu) LV01


W: Dagger W: Short Bow W: Short Sword
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None

Spear (Zeneth) LV01 Morning Star (Zeneth) LV01


W: Spear W: Morning Star
A: Cloth Armor A: Cloth Armor
H: None H: None

Sword (Amu) LV02 Axe (Sonova) LV01 Spear (Zeneth) LV02


W: Short Sword W: Stone Axe W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Sly (Kashis) LV02 Sajiri (Gote)


W: Dagger W: Morning Star
A: Cloth Armor A: Cloth Armor
H: Pointy Hat H: Lucky Charm

Hopefully you levelled up at least a few times at the Tower of Trial, if


not cleared it altogether, or else this may be a bit more difficult than it has
to be.

In any case, you should notice that there are two distinct groups of
foes here. The first is the five-soldier detachment off to the side, while the
second group is the Gang of Five waiting for you at the bottom of the hill, the
latter including both Sly and Sajiri. For the most part, you should ignore Sly
and Sajiri's group at the beginning of the battle. You should put a small
outpost on the top of the hill of Leimrey and a single archer or boomerang user
to wear down anybody that decides to press up the hill.

With your remaining fighters, take anybody who has an offensive


coinfeigm equipped, and pound the other group on the top of the hill with your
magic. If nobody from Sajiri's group is coming from above, you should also focus
archer fire from afar on them. With the enemy regiment worn down, have your
melee fighters swarm the five generic units and rid yourself of as many of them
as you possibly can (go into the end zone in your RAP gauge if you have to).

After the top section has been cleared out, take a breather, and use
your Coinfeigm/items to recover anybody who has taken damage; the next batch of
foes downhill are almost all Level 2, and have slightly better equipment. With
that, move everybody into position on top of the hill, with the close-combat
warriors in front, and long-range fighters (or those who have already obtained
the bulk of the experience) in the back. Wait a turn to see if you can lure
anybody into coming up; if it is a generic, set up an Attack Session and take
him out. If Sajiri comes up, eliminate him as well (even though you will not get
the EXP for fighting the other enemies).

Make your march downhill once you are finished trapping foes uphill, but
do it at a slow pace. Once you hit the bottom, divide your units up and put two
or three units on each soldier until you finally have accomplished the mission.
Do not forget to heal up where needed, and use Fazz's Re Vin to revive any dead
units (if you are playing Medium or Hard - this is not a necessary step in Easy
mode).

On a side note, if you levelled up at the Tower of Trial next to Aus, do


not even bother with most of this battle, as you will barely break double digits
in experience gained. Instead, note that the objective is to defeat Sajiri; as
such, send a platoon of men downhill right away to finish him off.

Reward: Healing Fruit

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TOWER OF WIND
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[C1TOW]

Head to the Tower of Wind from Seitan Hills.

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TOWER OF WIND
-------------
Objective: Defeat all enemies
Losing Condition: Fazz, Leimrey is defeated
Hidden Items: (08, 02) Boomerang, ?? Tempest
Enemies:

Axe (Kashis) LV02 Dagger (Ema) LV02 Sword (Zeneth) LV02


W: Stone Axe W: Dagger W: Short Sword
A: Cloth Armor A: Feigm Robe A: Cloth Armor
H: None H: None H: None
C: Re Lite

Spear (Gote) LV02 Sword (Sonova) LV02 Dagger (Zeneth) LV02


W: Spear W: Short Sword W: Dagger
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None
C: Blisu

Bow (Gote) LV02 Dagger (Kashis) LV02 Sword (Amu) LV02


W: Short Bow W: Dagger W: Short Sword
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None
Axe (Sonova) LV02 Ring (Zeneth) LV02 Axe (Sonova) LV02
W: Stone Axe W: Stone Ring W: Stone Axe
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: Headgear H: None

Sword (Amu) LV02 Ring (Ema) LV02


W: Short Sword W: Carmina Ring
A: Cloth Armor A: Feigm Robe
H: None H: Pointy Hat
C: Spika, Grulla

It is here at the Tower of Wind that the reality of most of the fights
in Hoshigami: Ruining Blue Earth Remix comes to fruition; basically every battle
will have enough enemies to choke you. This battle is no different.

Start by dividing your group into three; one person (a strong melee
fighter, preferably Leimrey at this point) to the one side of the bridge alone
to take on the two soldiers there, a group of two (with an archer or mage along
for the battle) to take on the priest and soldier on the opposite half of the
bridge, and Fazz, along with your two remaining men, down the bridge.

Leimrey should be able to take care of himself in a one on two


situation, although you may want to go all out and take one unit out so he only
has to engage with a single foe from then on. The two going towards the priest
and soldier should focus on the priest first (with your archer relentlessly
barraging him, while staying out of harms way of the soldier) to stop him from
healing from there on. Meanwhile, with your group that goes up towards the
bridge, take on the opponent at the very end of the bridge first; he has a Blisu
coinfeigm on him, so eliminate him first to stop magic from being cast. Finish
off the other unit and secure the bridge thereafter. As a result, it will
distract several enemies away from Silphatos and draw them to you.

Silphatos should stay in the exact position he starts in; the side walls
will protect him from archer fire. Meanwhile, he should start the first turn off
with a use of Zel on one of the nearby foes, and then finish that same enemy off
the next turn. He should be for the most part able to take care of himself.
However, if he loses most of his HP, use Cure to keep Silphatos alive (as the
mission will end if you let him die). Do not go crazy in using Silphatos,
however; his EXP and levels will revert back to his beginning level as soon as
you acquire him later on in the game.

Once you have pressed up past the bridge, contain all the foes in the
middle, and slay them in a maelstrom of damage. Turn your attention outwards; do
whatever you can to eliminate the mage and archer as quickly as possible, even
if you have to lose a turn to get an extra hit in, and bring your warriors on
the other side of the bridge over to the Tower as soon as their delegated duties
are done. Once your entire army has made it over the bridge, the battle is
effectively over. Just make sure to revive anyone before the battle is
completely done.

Reward: Cure

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DISSOAL
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[C1DSS]

Watch the story scene after the previous battle. Save your game, as
you shall have to fight two battles in a row. Head off to Dissoal.

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DISSOAL
-------
Objective: Defeat all enemies
Losing Condition: Fazz or Leimrey is defeated
Hidden Items: (03, 09) Leather Armor, (08, 17) Eye Drop
Enemies:

Dagger (Kashis) LV03 Morning Star (Amu) LV03 Spear (Gote) LV03
W: Dagger W: Morning Star W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None

Sword (Zeneth) LV03 Spear (Zeneth) LV03 Axe (Sonova) LV03


W: Short Sword W: Spear W: Stone Axe
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: Headgear H: Headgear

Bow (Kashis) LV03 Sword (Amu) LV03 Dagger (Kashis) LV03


W: Short Bow W: Short Sword W: Dagger
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Ring (Gote) LV03 Ring (Ema) LV03 Sword (Amu) LV03


W: Carmine Ring W: Carmine Ring W: Short Sword
A: Feigm Robe A: Feigm Robe A: Cloth Armor
H: Pointy Hat H: Pointy Hat H: Headgear
C: Laira S: CF DMG -10% S: Counter 10%
C: Gaiga, Zel, Cure

I cannot stress this enough; do NOT go up the hill until near the end of
the battle. You will be fighting a difficult (if not losing) fight trying to go
up the hill (never mind they have the high ground, and we all know what happened
to Anakin Skywalker). Additionally, two mages and an archer await at the top to
make life difficult for you.

Instead, you should stick to the bottom of Dissoal. At the start of the
battle, take all your troops and have them attack the triad of soldiers in the
nearby corner. Those who are still stuck at level one should get the last shot
in for a free level-up, as having that level can be vital (of course, you can
still go to the Tower of Trial afterwards), and long-range attackers can also
get their bite in.

After, move close to the bottom of the hill, and start trying to lure
down the close-quarter combat foes. Pick them off as they come around, and use
anybody who has offensive Coinfeigm equipped to do a hit-and-run on the archer
and mages up top (head up, hit somebody with a magic, then quickly retreat all
within the same turn). Concentrate your efforts all on the same turn so that the
mage with Cure equipped cannot heal her fellow battalion members.

Once everyone that will come down has come down, march uphill. It is
important to sever the life connection of each soldier as you can; surround each
opposing troop and finish him off as quickly as you can as opposed to dividing
your forces, and you should be able to quickly consolidate your hold. To combat
the mages, send one or two high defense, high HP warriors to take the brunt of
any attacks coming your way and acting as a tanks, then follow up the next turn
with a kill. Once you make it to the top, your foes should be down to only three
or two of their own left. Once again remember to use Re Vin where necessary
before ending the battle.

Reward: Determination

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UNDERGROUND WIDDEN PRISON
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[C1UWP]

Answer "...just a childhood friend". You NEED to answer this to later


recruit a character. If Kasha talks about a key, you answered
incorrectly.
You will not get a chance to save, but will instead automatically enter
battle.

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UNDERGROUND WIDDEN PRISON
-------------------------
Objective: Defeat all enemies
Losing Condition: Fazz or Kasha is defeated
Hidden Items: (02, 02) Hand Axe
Enemies:

Axe (Gote) LV02 Morning Star (Ema) LV02 Spear (Zeneth) LV02
W: Stone Axe W: Morning Star W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Spear (Zeneth) LV02 Sword (Sonova) LV03


W: Spear W: Short Sword
A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear

For the duration of this battle, Fazz will not have ANY equipment on
him. The only stuff that stays are any Skills you may have equipped, and Kasha's
Bonga coin, armor and accessory. At the start of the battle, hit the nearest
enemy with the Bonga spell, but stay inside your cell; let the first enemy come
inside, then hit him from both sides. Repeat for the second guard (again, hit
him with Bonga if you can before he comes around). Do not worry about your
overall strength; the enemies here are lower on stats than what you fought
before, and Fazz should still have a lot of raw attack (especially if you have
been favoring him in battle and levelling him up), and Kasha is no slouch,
either.

After the two initial guards are eliminated, put your two charcters on
the same side of the metal cage wall, with both of them right next to the door
frame. Hit a guard with Bonga if you can, and take him out as soon as he comes
in. Repeat for guard #4. Be careful as you approach the door, as you will run
into Level 3 guard with slightly higher stats. Once again, bring both of your
fighters in to slam him hard (you may also want to pick up the hidden item
nearby the door). You should still have no problem in taking him out, especially
as you have likely leveled up at least once while finishing off the last four
guards. With his death, you will win the battle.

Reward: Blue

Answer "Thank you."


Once you are in the organization screen, reequip Fazz and Kasha. Do
not forget to put a Coin back onto Fazz as well.
Save, then move forward.

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WIDDEN
------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items:
Enemies:

Sword (Amu) LV03 Dagger (Kashis) LV03 Spear (Zeneth) LV03


W: Short Sword W: Dagger W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None
Sword (Amu) LV03 Ring (Ema) LV03 Axe (Sonova) LV03
W: Short Sword W: Carmine Ring W: Stone Axe
A: Cloth Armor A: Feigm Robe A: Cloth Armor
H: None H: Pointy Hat H: None
C: Cure, Spika

Bow (Gote) LV04 Sword (Amu) LV04 Bow (Gote) LV04


W: Short Bow W: Broad Sword W: Short Bow
A: Cloth Armor A: Leather Armor A: Cloth Armor
H: Headgear H: Lucky Charm H: Headgear
S: Absorb 10%

Ring (Ema) LV04


W: Stone Ring
A: Feigm Robe
H: Pointy Hat
C: Cure, Gaiga

At the beginning of the battle, turn around and march uphill to where
the Sword, Dagger and Spear-wielder are standing. Flood them with attacks; it
does not matter if you have to lose a turn to do so, you must finish off all
three of them. Once you have done so, organize yourself into a good formation,
and take advantage of the high ground to wear down anybody coming up the hill
from the two soldiers and mage below with arrows and boomerangs, in addition to
any coinfeigm you wish to use.

If the three in the middle of the map refuse to bite, then heal yourself
up, let your coinfeigm points restore as required, then make a march downhill.
Make taking out the mage your first priority; with him down, his two comrades go
down much easier, especially if you have all seven of your fighters focused on
this.

Once again, you should make a few preparations, and let your Coinfeigm
points recover if you used any up. Revive anybody whom you may have lost, then
continue the march onwards to the last group of four. Take out the mage from
long range with your magic attacks and physical long-range attackers. From there
on in, it is a simple matter of numerical advantage, so finish off the rest of
the enemy soldiers.

Reward: Lucky Charm

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WIDDEN VALLEY
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[C1WDV]

Do not forget to organize and what all that needs to be done in Widden.
You can also head to the Tower of Trial next to Widden; if you did not
do the Tower of Trial near Aus at the beginning of the game, the Tower
here provides a very good power-levelling opportunity that allows you
to basically blow through a good chunk of the next few chapters (yes I
said blow).
After all is said and done, head to Widden Valley.

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WIDDEN VALLEY
-------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (04, 07) Stone Ring, (07, 15) Ema Crest
Enemies:

Dagger (Kashis) LV04 Sword (Sonova) LV04 Spear (Zeneth) LV04


W: Ceramic Knife W: Short Sword W: Spear
A: Leather Armor A: Cloth Armor A: Leather Armor
H: Lucky Charm H: None H: Headgear

Sword (Amu) LV04 Sword (Amu) LV04 Bow (Gote) LV04


W: Short Sword W: Broad Sword W: Short Bow
A: Leather Armor A: Cloth Armor A: Cloth Armor
H: None H: Headgear H: Headgear
S: HP +10%

Spear (Amu) LV04 Dagger (Sonova) LV04 Ring (Ema) LV04


W: Spear W: Ceramic Knife W: Stone Ring
A: Leather Armor A: Feigm Robe A: Feigm Robe
H: Lucky Charm H: Headgear H: Pointy Hat
C: Gaiga, Bonga, Cure

Morning Star (Gote) LV04 Bow (Gote) LV04 Sword (Amu) LV04
W: War Hammer W: Long Bow W: Broad Sword
A: Leather Armor A: Leather Armor A: Leather Armor
H: Lucky Charm H: Headgear H: Headgear
S: Phys Hit +10% S: Jump +1 S: Absorb +10%

Ring (Ema) LV04


W: Stone Ring
A: Feigm Robe
H: Pointy Hat
S: Absorb +10%
C: Cure, Gaiga, Spika

At the start, move all your close-combat fighters under the waterfall. I
would highly recommend that you move any mages and long-range attacks under
their as well; while you COULD ideally strike the two soldiers across the water
without retaliation, there are a mage and archer at the top of the cliff that
could kick your ass if you do (under level standards if you have not gone to any
Tower of Trials). If you are willing to take the risk, however, do it, then
retreat under the waterfall as soon as you can and take the chance to lick your
wounds.

Once everyone is under the waterfall, wait for a few of the enemies on
the bottom to come to you. Because of the cramped quarters, you should allow
your two front-row hitters to attack, then back out of the way (or jump into the
water) and let the next two in line deal with any incoming foes. Under any
conditions possible, make sure that any magic users you have get a lick of
action on the nearby bow user captain on the ground and the mage partways up the
cliff. Killing the mage should especially be your first priority, since she has
a Cure coinfeigm with an area of effect of 5. When wiping out the bottom
regiment, be sure to gang up on them and take them out quickly if you cannot
finish her off.

When making your trek uphill, once again take some time to stop at the
bottom and recover. Take out the mage as soon as you humanly can through the use
of magic, then let any archers or boomerang-users that you have try to strike
the Amu Spear-user at the bottom of the hill from four or five spaces away. In
doing so, he will come down, probably get one strike in, and then be stuck
there. Use the opportunity to swarm him. The second soldier on the path up the
hill (a Sonova Dagger wielder) should not be as hard to take out, because the
ground around him is a lot more even (in the position he is in at the start, you
can only attack him from the sides).

For your march uphill, my BIGGEST recommendation is to put somebody with


very high defense and coinfeigm defense back in the eastern corner of the
screen, where you first started, and leave them in fresh air as opposed to under
the waterfall. This may or may not cause the mage and archer up top to actively
attack that particular unit; however, if it does, that there is two fatal units
that will not harrow the rest of your group's trip up because they are
distracted with taking out one unit. Keep the unit healing himself, and make the
trek for the rest of your group. Take out the Morning Star captain and the
Sword-user, then you should have open access to the mage and archer. Revive
anybody who needs reviving, then finish them off for the battle to be yours.

Reward: Leather Armor

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SEITAN HILLS 2
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[C1SH2]

Head off to the Tower of Wind


Choose "I'll do it."
Choose "I gladly accept your offer." for Silphatos to join the party.
Accept Kasha's offer to learn more about Coinfeigms.
Equip whatever you need to on Silphatos, then you will enter a battle.

--------------
TOWER OF WINDS
--------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Enemies:

Bow (Gote) LV04 Sword (Amu) LV04 Sword (Amu) LV04


W: Short Bow W: Dagger W: Short Sword
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None

Boomerang (Kashis) LV04 Dagger (Kashis) LV04 Sword (Gote) LV05


W: Boomerang W: Dagger W: Short Sword
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: None H: None

Ring (Ema) LV04 Ring (Ema) LV05 Ring (Ema) LV05


W: Stone Ring W: Stone Ring W: Stone Ring
A: Feigm Robe A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat H: Pointy Hat
C: Cure, Re Lite C: Blisu, Cure C: Gaiga, Spika

Spear (Zeneth) LV05 Spear (Zeneth) LV05 Axe (Sonova) LV05


W: Spear W: Spear W: Hand Axe
A: Cloth Armor A: Cloth Armor A: Leather Armor
H: Lucky Charm H: Lucky Charm H: Headgear

This battle is a pretty simple case of "If you won the last battle, then
you can easily win this one". You have one less enemy, the terrain is much more
favourable, you can easily wrest control of the high ground, the Boomerang and
Bow user are on lower elevation, the enemies have poorer equipment, and so
forth. With that being said, if you have levelled up everyone significantly in
the Tower of Trial, I suggest you bring in Silphatos and let him use his
Coinfeigm on your OWN characters to level up quickly (being a non-generic
character, he will have significantly better stats than whatever generic
mercenary he replaces on your squadron).

In any case, at the start of the battle, you should march east up the
hill to where the two mages, two soldiers and the captain await. It is pretty
imperative of you to eliminate the two Mages first; use all your manners of
magic to root them out, and let your physical fighters take care of the rest.
Once they are out of the way, it is a matter of defeating the three infantry
units. If you are taking out the axe captain first, make sure that you do not
have any two characters right next to each other (except for diagonally), as if
you leave any one of the spear-users unattended, they can get a shot in that
hits both of your side-by-side units at the same time. Eventually, though, you
should be able to dispatch all three.

Once that is done, recover all your units. From the vantage point you
have, you are virtually invincible. All the remaining enemies are split up into
small groups of two or three; if any decide to rush up, you can kill from afar
through the use of magic, arrows and boomerangs. If they decide to stay at the
bottom, you can just head around the grid clockwise or counterclockwise,
overpowering all of the groups with the superior numerical advantage (7 vs. 3 or
2). That is pretty much it.

Reward: Spirit

Organize Silphatos' equipment as you will, then head on to Seitan Hills


after the battle.

------------
SEITAN HILLS
------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (11, 06) Fruit, (14, 03) Blue Cutter
Enemies:

Dagger (Amu) LV05 Boomerang (Zeneth) LV05 Axe (Sonova) LV05


W: Dagger W: Boomerang W: Stone Axe
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: None H: Headgear H: None
S: Zeneth's Aid S: Phys Evade +10%

Ring (Ema) LV05 Axe (Kashis) LV05 Sword (Sonova) LV05


W: Stone Ring W: Hand Axe W: Short Sword
A: Feigm Robe A: Feigm Robe A: Leather Armor
H: Pointy Hat H: Lucky Charm H: Lucky Charm
C: Cure, Re Lite S: HP +10%

Morning Star (Gote) LV06 Ring (Gote) LV05 Dagger (Ema) LV05
W: War Hammer W: Stone Ring W: Ceramic Knife
A: Leather Armor A: Feigm Robe A: Feigm Robe
H: Headgear H: Pointy Hat H: Pointy Hat
C: Cure, Re Lite C: Spika, Gaiga C: Laira, Cure

Bow (Gote) LV05


W: Short Bow
A: Leather Armor
H: Headgear

Rotate the camera around at the beginning of the battle so that you have
a better view of the battlefield (the hidden item locations are still listed for
the view where your group starts off in the northern corner though).

That having been said, there is not really very much room for any
complex strategies in this battle; it is a simple north-south battle, with only
one side allowed to come out the victor. You will be starting in opposite spots
in comparison to the first battle at Seitan Hills, as your group will be in the
position formerly occupied by Sly and Sajiri.

Probably your best bet in the early game is to bring out your long-range
shooters and mages at the start, and take out anything that moves towards you.
Anything that gets past the long-range attacks is fair game for your melee
fighters. Once the stragglers from above have been cleared out, start your march
uphill. Once again, there is not really not much of a tactical facet to this
battle; it is a simple kill or be killed, and whoever has the stronger men
(which should be you) wins.

Reward: Broad Sword

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C1AUS]

Do whatever needs to be done, then head for Aus.

---
AUS
---
Objective: Defeat Alveen
Losing Condition: Fazz is defeated
Hidden Items: (12, 12) Openface, (02, 08) Zepherd
Enemies:

Dagger (Ema) LV07 Dagger (Ema) LV07


W: Ceramic Knife W: Ceramic Knife
A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat
S: Phys Evade +10% S: Phys Evade +10%
C: Gaiga, Blisu C: Gaiga, Blisu

Axe (Sonova) LV07 Sword (Kashis) LV07 Spear (Zeneth) LV07


W: Stone Axe W: Short Sword W: Spear
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: Lucky Charm
S: Phys Dmg -10% S: EXP +10%

Bow (Gote) LV07 Dagger (Kashis) LV07 Axe (Sonova) LV07


W: Short Bow W: Ceramic Knife W: Hand Axe
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: Lucky Charm H: Headgear
S: Phys Dmg -10%

Ring (Ema) LV07 Alveen (Amu) LV08


W: Stone Ring W: Long Sword
A: Feigm Robe A: Ring Mail
H: Pointy Hat H: Lucky Charm
C: Cure, Cure, Re Lite S: Phys Hit +10%, Counter 10%, Champion

Ring (Ema) LV07 Dagger (Ema) LV07 Bow (Gote) LV07


W: Stone Ring W: Ceramic Knife W: Long Bow
A: Feigm Robe A: Feigm Robe A: Leather Armor
H: Pointy Hat H: Pointy Hat H: Headgear
C: Cure, Cure, Re Lite C: Grulla, Gaiga

Make a special note of the fact that the mission objective is to defeat
Alveen; if you are high-levelled (12+ or higher) from all the Tower of Trials,
then you will probably not want to waste your time, and should instead go for a
quick kill of Alveen.

For non-high levellers, this is the time to be bringing out any


coinfeigm with an Area of Effect of 13 or 25 because of how close the enemies
are. An AOE of 13 should be used on the three soldiers up front, as well as
possibly the fighter behind him; anybody with an AOE of 25 should get in close
and use it on the group spread around Alveen. Most of you might only have an AoE
of 13 (if you do not know how to increase your AOE, check the coinfeigm guide),
so stick with that and injure the soldiers in the first row, then let them come
towards you and finish them off.

Around the same time, you should take two of an archer, boomerang user,
or mage, and put one of each on top of the wall of the bridge for the extra
range; have them focus on the two mages that are lurking around the sides of the
battlefield. In addition to that, make sure your remaining members are not
clustered together on the bridge, as both of the mages have a Gaiga coin with an
Area of Effect of 5 (a cross shape).

This will still leave the issue of Alveen's main force. If it converges
on you, fall back a bit and try to pick off any auxiliary units, in addition to
using any coinfeigm that is not already being occupied by the two anti-mage
units. Focus on the two priests first, as they will use Cure a lot, and because
they each have two Cure coins, it will be a long time before either runs out of
Coinfeigm points. If you did not trek through the Towers of Trial and pick up
some decent equipment on the top floors, you may also wish to Attack Session
Alveen to grab some good stuff.

Recover up, revive, then take out the Valaimian forces in Aus for good.

Reward: Cure Re

Choose "Alright." This will allow you to later recruit Reuperl

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CLAIR MOUNTAINS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C2CLM]

Once on the world map, head to Seitan Hills, then go to Dissoal. You
will watch a cutscene. Choose "How much will you pay?" Elena will give
you 100G and join your party. If you choose "Sorry, find someone else."
then select "Alright, you win." and she shall still join.
Head to Clair Mountains afterwards.

---------------
CLAIR MOUNTAINS
---------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (15, 15) Green
Enemies:

Sword (Amu) LV07 Dagger (Kashis) LV07 Axe (Sonova) LV07


W: Broad Sword W: Ceramic Knife W: Hand Axe
A: Leather Armor A: Leather Armor A: Leather Armor
H: Openface H: Cat's Eye H: None
S: Decoin 10%

Ring (Ema) LV07 Morning Star (Gote) LV07 Ring (Zeneth) LV07
W: Stone Ring W: Solidthorns W: Iron Ring
A: Feigm Robe A: Leather Armor A: Feigm Robe
H: None H: Headgear H: Pointy Hat
C: Zel, Cure, Gaiga C: Hawk's Eye C: Spika, Depin

Spear (Zeneth) LV07 Dagger (Kashis) LV07 Sword (Amu) LV07


W: Javelin W: Assassin Knife W: Broad Sword
A: Ring Mail A: Leather Armor A: Leather Armor
H: Headgear H: Headgear H: None
S: Charm 10% S: Jump +1

Bow (Gote) LV07 Sword (Amu) LV07 Axe (Sonova) LV07


W: Long Bow W: Broad Sword W: Mace
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Headgear H: Openface
S: Blind 10%

Sword (Amu) LV07 Ring (Zeneth) LV07


W: Broad Sword W: Stone Ring
A: Ring Mail A: Feigm Robe
H: Headgear H: None
S: Acc Break 10% C: Blisu, Cure, Re Move

For this battle, the enemies will be split up into groups of four, five,
and five. Focus initially on the group of four that can be found across the
river. Because they only have a single mage with them and no archers or
Boomerang users (such as Elena, who you just acquired), try to eliminate the
mage as soon as you possibly can, then snipe off the three melee fighters from
across the river. If they try to cross through the water, back up ever so
slightly, then ambush them if they ever make it out.

At the same time, you should set up the rest of your fighters to defend
against the incoming sortie from the top of the hill, and use any coinfeigm you
have in your possession to hurt the top group. Move your archers and boomerang
users once they are done eliminating the first group (or if the first group
refuses to move across the river) and have them wear down the top side further.
Stop their long march by moving uphill to meet them.

Take out the group across the lower half of the river if any of them are
still there, then cross the river on the lower part of the hill (as opposed to
going uphill and then crossing over, where you can easily be ambushed). Set
yourself up again in formation, recover and revive wherever it is needed, then
continue uphill and clear out the final group. Make sure that you take the mage
out first, as she has a Cure coin on her with an Area of Effect of 5.

Reward: Sonova

Say "Sure. Thanks." if you wish to learn more about Attack Sessions.
After, save, organize yourself, and you will enter another battle.

---------------
CLAIR MOUNTAINS
---------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Enemies:

Dagger (Kashis) LV07 Bow (Gote) LV08 Sword (Amu) LV07


W: Assassin Knife W: Long Bow W: Broad Sword
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: Lucky Charm H: None

Axe (Sonova) LV07 Spear (Kashis) LV07 Dagger (Kashis) LV07


W: Hand Axe W: Javelin W: Ceramic Knife
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None

Sword (Amu) LV07 Bow (Gote) LV08


W: Broad Sword W: Long Bow
A: Leather Armor A: Leather Armor
H: Headgear H: Lucky Charm

Axe (Sonova) LV08 Morning Star (Gote) LV08 Spear (Zeneth) LV08
W: Axe W: Solidthorns W: Halberd
A: Ring Mail A: Ring Mail A: Ring Mail
H: Iron Sandals H: Headgear H: Headgear
S: Immobile 10% S: Blind 10% S: Charm 10%

Ring (Ema) LV08 Ring (Ema) LV08 Sword (Amu) LV08


W: Iron Ring W: Iron Ring W: Long Sword
A: Feigm Robe A: Feigm Robe A: Ring Mail
H: Pointy Hat H: Pointy Hat H: Openface
S: Ema's Aid S: Ema's Aid S: Luck 10%
C: Gaiga, Cure, Depin C: Gaiga, Cure, Depin

For this battle, the enemy has a sort of 'front line' and a core unit at
the back. To your right side, you should notice a high cliff. Put your arrows
and boomerang users on the top four panels, and your melee fighters along the
perimeters. Any enemy unit that comes in can be shot at long range by your
archers and boomerang users, while having to face off against your close combat
hits from the high ground. Keep your position as king of the hill, and when
enemies stop coming, send a guy or two (who have the least movement cost of your
units) out and lure other units in.

Once the entire front line of generic Valaimian soldiers has been
dispatched of, recover anybody who actually got hit, let your Coinfeigm points
recover where needed, then get down from the hill and march out towards the core
group of mages, soldiers and the commander at the back. Because of the
collective formation they share and enjoy, anybody with a Coinfeigm with an AOE
of 25 will have fun in this battle. Make sure to take out the mages first, and
from in on, it will be a clash of the mighty.

Reward: Openface

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SAVAH CANAL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C2SVC]

Make sure that you get somebody with Jump +1 on (Silphatos already has
this skill, but not equipped) before heading to Savah Canal. You will
need it for one of the Hidden Items.

-----------
SAVAH CANAL
-----------
Objective: Defeat Brankoz
Losing Condition: Fazz is defeated
Hidden Items: (16, 09) Nut of Vigor, (10, 07) Halberd
Enemies:

Sword (Zeneth) LV08 Boomerang (Ema) LV08 Ring (Kashis) LV08


W: Broad Sword W: Silver Edge W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat
S: Charm 10% S: Phys Evade +10% S: CF Dmg -10%
C: Laira, Bonga

Dagger (Kashis) LV08 Dagger (Sonova) LV08 Dagger (Sonova) LV08


W: Assassin Knife W: Assassin Knife W: Assassin Knife
A: Leather Armor A: Ring Mail A: Ring Mail
H: Cat's Eye H: Iron Sandals H: Iron Sandals
S: Poison 10% S: Phys Hit +20% S: Phys Hit +20%

Dagger (Gote) LV08 Bow (Gote) LV08 Dagger (Kashis) LV08


W: Ceramic Knife W: Long Bow W: Assassin Knife
A: Leather Armor A: Ring Mail A: Leather Armor
H: Openface H: Headgear H: Openface
S: Phys Hit +10% S: Immobile 10% S: Immobile 10%

Sword (Amu) LV08 Spear (Zeneth) LV08 Sword (Amu) LV08


W: Long Sword W: Halberd W: Broad Sword
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Confuse Guard S: DEV +10%

Ring (Ema) LV08 Brankoz (Gote) LV08


W: Iron Ring W: Composite Bow
A: Ring Mail A: Ring Mail
H: Pointy Hat H: Openface
S: Ema's Aid S: Blind 10%
C: Gaiga, Depin, Cure

There are two ways to do this battle; there is the cheap, easy, quick,
little-EXP route, and then there is the long, arduous (but not really difficult)
and EXP-whoring way. The easy way first.

For those who want to get the battle done over with/have little use in
holding out because you have levelled up in the Tower of Trial, you should
notice that the mission's objective is to defeat Brankoz. With the exception of
Fazz, deposit all your soldiers in the northern corner, and there will be
nothing in your way to stop you from attacking Brankoz except for her personal
bodyguard. Use long-range magic and attacking to go through her bodyguards, and
send your melee fighters in past the guards on kamikaze one-time attacks to
clear her out.

If you want to take the long way out, then in the pre-battle prep, take
anybody who has at least three levels of Devotion to Kashis and equip Jump +1 on
them, along with a Bow, and have them hop up onto the cliff in the middle. They
can then proceed to rain down arrows on everybody around the battlefield without
even being touched except by magic (as no enemy possesses Jump +1 skill), and
you can eliminate those quickly enough. Move your southern group east and have
them clear out the trio of enemies, while your northern group should also move
east and provide support as a pincer attack squad.

Once everybody is together, take all your melee fighters west, and have
any mages go back around counterclockwise. While your close-combat attackers hit
the front line of foes, your people on top of the cliff should take out any
stragglers and provide constant pressure on Brankoz's group, and the mage should
hit the enemies from the opposite direction. Eventually, Brankoz should be down
for the count.

Reward: Braven

After, choose "No. Not really." This only occurs if you have recruited
Elena.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CARMWELL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C2CRM]

Continue on to Carmwell

--------
CARMWELL
--------
Objective: Defeat all enemies, Protect Alveen
Losing Condition: Fazz or Alveen is defeated
Hidden Items: (02, 08) White, (09, 16) Iron Ring (lower floor)
Enemies:

Dagger (Sonova) LV09 Sword (Kashis) LV09


W: Assassin Knife W: Bastard Sword
A: Leather Armor A: Ring Mail
H: Openface H: Openface
S: Counter 10%

Ring (Zeneth) LV09 Axe (Amu) LV09 Axe (Amu) LV09


W: Iron Ring W: Mace W: Mace
A: Ring Mail A: Ring Mail A: Leather Armor
H: Lucky Charm H: Openface H: Openface
C: Bondes, Blisu, Depin S: Phys Dmg +10%

Sword (Amu) LV09 Sword (Sonova) LV09 Sword (Amu) LV09


W: Long Sword W: Long Sword W: Long Sword
A: Ring Mail A: Ring Mail A: Ring Mail
H: Headgear H: Headgear H: Headgear
S: Phys Dmg -10% S: Phys Dmg +10% S: Phys Hit +10%

Bow (Gote) LV09 Sajiri (Gote) LV10


W: Composite Bow W: Solidthorns
A: Ring Mail A: Ring Mail
H: Openface H: Openface
S: Luck +10%, Phys Evade +10%, Phys Hit +10%

Sly (Kashis) LV09 Ring (Ema) LV09


W: Composite Bow W: Iron Ring
A: Ring Mail A: Feigm Robe
H: Openface H: Pointy Hat
S: Blind 10% S: CF Success +10%, Phys Dmg +10%
C: Terror, Cure, Greis

Your first priority of business is to protect Alveen. To do this, have


him run underneath the bridge into a corner instead of trying to run towards
your group. Not only does this protect him from the two mages and the magician
up top, but it also allows Alveen to distract a great number of the enemy
soldiers while still only being hit by a maximum of two soldiers per turn. Do
not expound his RAP gauge except to heal him up with recovery items and get the
occasional hit or two in when he has RAP left. He gets some pretty decent
equipment and Skills, though, so you should not be in too much of a bind as long
as you keep him from the fire from up top.

With Alveen in semi-good shape, you should redirect two of your melee
fighters west and take out the Dagger and Sword lying in wait to ambush you.
With your remaining four units, bring them out just in front of Sly and the
generic archer's range; when your RAP gauge is completely empty, your melee
fighters should make a run for under the bridge. If you are unable to get all
the way under the bridge in one turn, then take two or three steps, defend, and
your RAP gauge should replenish itself before Sly's or the generic's and allow
you to complete the trip. NOTE that only the melees should go under the bridge,
and when they do, should assist Alveen in disposing of all the close combat
foes.

Meanwhile, your mages should stick back (and any archers or boomerang
users should have Coinfeigms equipped on them for this purpose) just out of
range of enemy fire. When your turn comes around, move in enough spaces to be
able to target Sly, Sajiri or the generic archer or mage with your own magic,
let loose with your Coinfeigm, then quickly back out of range and end the turn.

Once the two guys who are predisposed in taking out the men on the
western range are finished, have them go up the nearby boxes and up the roof to
take care of the mage and soldier on the top floor. Once all the common soldiers
on the bottom are done, quickly go up the stairs. As a result, anybody on top of
the bridge who is still alive should turn their attention to these units. Bring
your mages in closer when this happens; as a result, anybody with bows should
also be able to switch to those. From there, the enemy should be divided and
beaten down enough to be conquered fairly easily.

Reward: Ring Mail

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORT YUGO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C2FTY]

Once again, it is highly recommended that you go to the Tower of Trial


nearby, now that you once again given an opportunity. Some very good
equipment can be picked up here, including Level 2 coins with high
values (especially AOEs of 5).
After, head to Fort Yugo.

---------
FORT YUGO
---------
Objective: Defeat Treilorh
Losing Condition: Fazz is defeated
Hidden Items: (04, 20) Assassin Knife, (17, 17) Mithril Coat
Enemies:

Bow (Gote) LV11 Bow (Kashis) LV11 Sword (Amu) LV11


W: Composite Bow W: Composite Bow W: Long Sword
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Counter 10%

Dagger (Kashis) LV11 Spear (Zeneth) LV11 Sword (Sonova) LV11


W: Assassin Knife W: Halberd W: Long Sword
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Charm 10%

Ring (Zeneth) LV11 Sword (Sonova) LV11 Sword (Amu) LV11


W: Iron Ring W: Long Sword W: Long Sword
A: Feigm Robe A: Ring Mail A: Ring Mail
H: Pointy Hat H: Openface H: Openface
C: Blista, Zel, Cure S: HP +20% S: Arms Master

Ring (Ema) LV11 Treilorh (Sonova) LV12 Sword (Amu) LV11


W: Iron Ring W: Long Sword W: Long Sword
A: Feigm Robe A: Ring Mail A: Ring Mail
H: Pointy Hat H: Lucky Charm H: Openface
C: Gaiga, Conti, S: Champion
Bondes, Cure C: Cure Re

Spear (Zeneth) LV11 Bow (Gote) LV11 Bow (Kashis) LV11


W: Halberd W: Composite Bow W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Cat's Eye
S: Dealer S: Poison 10%

Bow (Gote) LV11


W: Composite Bow
A: Ring Mail
H: Openface

If you have already whored out all the EXP to be had for awhile from the
Carmwell Tower of Trial/are doing a low level-run, you can seriously run up the
stairs and hit Treilorh with a couple of hits, take him out, and end the battle.

As for the regular srategy, do NOT go anywhere near the front stairs.
Instead, you may notice that on the west side, near where you are, there are
some stairs heading up the wall. Take these stairs onto the second floor of the
fortress, then move your mages left a few panels in the x-direction to get in
range of the Archer up top. Have them zap the bow-user to death so he cannot
harm you from above, then have the rest of your group turtle and wait it out.
Smash the lancer or any of the two sword-users or mage slightly to the east that
come to bother you.

Once all is clear, recover yourself, continue on up the next set of


stairs to the third floor, eliminating the spear-user to gain unrestricted
access to the top level of the fort. On the third floor, go around and hunt
everybody to take control of the top floor. In doing so, you can also harass
anybody on the second level. Leave your archers perched in the holes in the wall
to attack everything down below (with the large difference in height, you will
also have an amazing range); make sure to take out the mages with Cure Re first,
however.

Treilorh also has a Cure coin on him, so either try to kill everything
that else moves quickly, or let him use it and shoot the soldiers he heals to
farm experience. Your melee fighters should go back down and take their time
with clearing any enemies that decide to stray out of the arrow path. After, you
can focus on Treilorh and finish up the battle.

Reward: Long Sword

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
QUELD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C2QUE]

Head to Queld.

-----
QUELD
-----
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (06, 04) Tundra, (16, 16) Blista
Enemies:

Dagger (Kashis) LV12 Morning Star (Gote) LV12 Sword (Amu) LV12
W: Main Gauche W: Solidthorns W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: None
S: Immobile 10% S: Fear Guard S: Threaten 10%

Spear (Zeneth) LV12 Dagger (Kashis) LV12


W: Bardiche W: Main Gauche
A: Bronze Mail A: Bronze Mail
H: None H: None
S: Sandman 10% S: DEV +20%

Sword (Amu) LV12 Bow (Gote) LV12


W: Bastard Sword W: Glitter Arrow
A: Bronze Mail A: Bronze Mail
H: None H: None
S: Sleep Guard S: EXP +20%

Axe (Sonova) LV12 Axe (Sonova) LV12 Axe (Sonova) LV12


W: Battle Hammer W: Battle Hammer W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Eye of Abyss H: Openface
S: Firm Stance S: HP +20% S: Firm Stance

Ring (Ema) LV12 Ring (Zeneth) LV12


W: Thorned Ring W: Thorned Ring
A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: Pointy Hat
S: Absorb 30% S: CF Success +10%
C: Cure, Re Pure, C: Blisu, Blista, Posn
Re Laks, Re Move

Once the battle begins, send one of your melee units left into the
alleyway between the two houses to combat a hidden unit. The rest of your group
should move forward and go head to head with the five Gerauld soldiers; the
enemy infantry here get a bit of an equipment boost in comparison to the
Valamians you have been fighting for the last while, so be cautious. Clear them
out and be sure to heal often. At the same time, your man in the alleyway should
back away a few steps after he is done dealing his attacks to stay out of the
path of the mages.

When the front guard has been dealt with, there will still be a number
of auxiliary units on the west side. Take out the archer, then take your mages
and go around the three axe-users to duel with the two mages; eliminate the one
with the Cure magic first if you have weaker Coinfeigms, and take out the
offensive mage first if you have stronger Coinfeigm magic equipped. Take out the
other mage after.

Under NO circumstances should you let the Axe-users get near your mages;
these guys are ridiculously tough in comparison to what you may be used to, with
very, VERY high defenses absolutely dwarfing that of everybody else. If your
mages are not being followed, hit the axe-users with magic spells (which they
are much weaker to in comparison to physical attacks), then when your magic
spells run out, try to set up three or four man Attack Sessions to deal large
amounts of damage as well as knock their equipment off of them, hence lowering
their Attack or Defense. Try to reuse your positions for Attack Sessions on the
cheap to deal damage to all three Axe-users in one turn. However, do not allow
yourself to be struck while in Attack Session, as it can be very painful if not
fatal.

Reward: Bronze Mail

Your choice after is perennial to many developments in the game. While


the battlefields will stay the same (with a few exceptions), many of
the plot motivations are different. Choosing to advance will also stop
you from entering two of the towers and prevents you from recruiting
several characters. For the good ending, choose "Send a messenger."

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ECHO FOREST
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C3ECH]

In Queld, you can get some new equipment, along with Level 2 Coinfeigm.
Right now, you can go to Hephaitos' Tower and clear out the thirty
floor tower to talk to Chroma at the top, achieving the first step in
recruiting her (you need to talk to her before you reach Kamdell in
Chapter 4). Answer "You're right..." at the top.
Make your way to Echo Forest after.
-----------
ECHO FOREST
-----------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (04, 06) Spirit, (09, 13) Bastard Sword
Enemies:

Dagger (Kashis) LV12 Dagger (Kashis) LV12 Dagger (Kashis) LV12


W: Assassin Knife W: Assassin Knife W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Blind 10%, Immobile S: Phys Evade +10% S: Phys Evade +10%, Immobile
10% 10%

Sword (Sonova) LV12 Sword (Sonova) LV12


W: Long Sword W: Long Sword
A: Ring Mail A: Ring Mail
H: Openface H: Eye of Abyss
S: Counter 10%, Threaten 10% S: Luck +10%, Threaten 10%

Ring (Ema) LV12 Spear (Zeneth) LV12 Morning Star (Gote) LV12
W: Iron Ring W: Bardiche W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Cat's Eye H: Openface H: Openface
S: Phys Evade +10%, S: Sandman 10% S: Decoin 10%
Blind Guard

Sword (Amu) LV12 Ring (Ema) LV12 Bow (Gote) LV12


W: Long Sword W: Thorned Ring W: Composite Bow
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: Openface H: Pointy Hat H: Openface
S: Charm 10%, Arms S: CF Dmg +10%, S: Poison 10%, Bilnd 10%
Master Gote's Aid
C: Gaiga, Greis, Cure

Eitolle (Zeneth) LV13 Seychel (Kashis) LV13


W: Bardiche W: Main Gauche
A: Mithril Coat A: Bronze Mail
H: Eye of Abyss H: Lucky Charm
S: Luck +20%, CF Success +10% S: Jump +2, Immobile 10%
C: Depin, Posn, Terror

Of the seven men that you get at the beginning of the battle, have five
of them move to the southern corner where the group of three Kashis Dagger-users
are waiting, and swarm them with a five-to-three ratio. Keep two long-range
hitters (archers, boomerang users or mages) behind and eliminate the two Sonova
sword-users on the western corner of the map. If they begin to pursue you and
you cannot finish them off in time, back away after each magic/arrow/boomerang
use so they cannot get in any more than one hit per turn, and retreat to merge
with the main group. If you are using magic, you may also want to equip some
stronger Coinfeigms before coming into battle (Queld offers Level 2 Coinfeigm).

Keep your group intact, and lick any wounds that may have been incurred
while taking out the five bandits. Try to lure at least one of the
Ring/Spear/Morning Star group from the eastern corner over to where you are at
and ambush them. Putting archers and boomerang users on some important focal
points (such as the hump in the hill at (12, 05)) can also be useful in sniping
them long range and getting them to come to you. Once they begin to stay still
in the east, bring the entire mob over to demolish their corps.

From here, set up another vantage point on the high ground for your
archers and boomerang users, and along with your mages, try attacking the
generics in Eitolle's group; focus on their mage first thing, as she has a Cure
coinfeigm. If Eitolle has nothing on her that you want to break off through an
attack session, she should be the next to go. Once the group is whittled down to
three members, you can send in all your melee members to finish off the fight
(at this point in time, though, I REALLY recommend you use Attack Sessions on
Eitolle, Seychel, or both, if you have not gone through Hephaitos' Tower and
gotten good equipment from the top floors).

Reward: Robe of Wisdom

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MOUNT TESINA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C3MNT]

Head on to Mount Tesina. At this point, you really should be getting


Jump +1, Jump +2 and/or Boots onto most of your soldiers.
During the pre-battle cutscene, answer "Your beauty froze me..." in
order to later recruit Jacqueline.

------------
MOUNT TESINA
------------
Objective: Defeat Jacqueline
Losing Condition: Fazz is defeated
Hidden Items: (16, 11) Zeneth Emblem, (08, 05) Boots
Enemies:

Dagger (Kashis) LV13 Dagger (Kashis) LV13 Morning Star (Gote) LV13
W: Main Gauche W: Assassin Knife W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: None H: None
S: Immobile 10%, S: DEV +20% S: Poison 10%
Confuse Guard

Ring (Ema) LV13 Dagger (Kashis) LV13


W: Iron Ring W: Main Gauche
A: Ring Mail A: Bronze Mail
H: Pointy Hat H: None
S: CF Dmg +10% S: Phys Evade +10%
C: Blisu, Zel, Blista, Re Move

Morning Star (Gote) LV13 Bow (Gote) LV13 Sword (Sonova) LV13
W: Solidthorns W: Composite Bow W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: EXP +20% S: Fear Guard S: Poison Guard

Axe (Sonova) LV13 Sword (Amu) LV13 Eitolle (Zeneth) LV14


W: Battle Hammer W: Bastard Sword W: Bardiche
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Eye of Abyss H: Openface H: Eye of Abyss
S: Poison Guard S: Absorb 10%, Arms Master S: CF Success +10%,
Counter 10%
C: Depin, Posn, Terror

Seychel (Kashis) LV14 Ring (Zeneth) LV13 Ring (Ema) LV13


W: Main Gauche W: Thorned Ring W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Lucky Charm H: Pointy Hat H: None
S: Phys Evade +10%, S: CF Dmg +10% S: Jump +1, Ema's Aid
Immobile 10% C: Cure Re, Cure, Re Pure C: Blista, Zepherd,
Blisu, Re Laks
Jacqueline (Gote) LV15
W: Cursed Bow
A: Bronze Mail
H: Openface
S: Poison 10%, Fear Guard, Hawk's Eye

Once again, because of the mission objective, there are two ways to go
about doing this battle. If you have been grinding it at the towers and would
get very little EXP from fighting this battle, just take anyone with Coinfeigm
equipped east, and pound Jacqueline from down below with all the magic you have
to take her out and end the battle.

For those who need to get EXP, you should notice that there are two ways
that you can get up to the top; a path going up around the east end, and a back
trail going up the west end. Taking the east side will get you destroyed by the
sheer number of archers and mages, so work your way over to the west at the
beginning.

Keep an eye out on Jacqueline's attack range (highlight the cursor over
her and press Y for red panels to appear), and go west and take on the first
group of three Dagger-users. Once they are down, continue on west, and have a
mage duel to take out the mage on top of the hill (if you try to take your melee
users up top, it shall take too long). Finish the group at the bottom of the
hill off by disposing of the last Dagger wielder.

With that out of the way, get your group to go and hug up against the
walls of the big cliff so that you cannot be hit by any archer fire. Heal up and
do what you will, then use coinfeigm if you want to hit some people on the top
of the mountain; kill in one turn, however, as one of the mages has a Cure and
Cure Re coinfeigm equipped to her. After you are done doing what you need to,
continue on your ascent up the path, taking out the Morning Star user at the
top.

By this time, the two groups will finally come to a head, as


Jacqueline's personal guard will likely all come after you. At this point, there
is nothing more to it than to really grab the terrain advantage where possible,
use swarm tactics to pick off enemy units one at a time, get onto the high point
of the hill, and use Attack Sessions on the three siblings to get some decent
equipment where warranted. After you finally defeat Jacqueline, the battle is
over with the victory in your favour.

Reward: Main Gauche

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORT SAPPHARL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C3FTS]

Continue on to Fort Sappharl. Make sure at least one person has Jump +1
equipped (or Boots, and/or Jump +2) so that you can pick up a Hidden
Item.

-------------
FORT SAPPHARL
-------------
Objective: Defeat Jacqueline
Losing Condition: Fazz is defeated
Hidden Items: (10, 07) Gaiz, (06, 11) Robe of Wisdom
Enemies:

Sword (Amu) LV15 Ring (Ema) LV15


W: Bastard Sword W: Thorned Ring
A: Bronze Mail A: Mithril Coat
H: Openface H: Pointy Hat
S: Phys Dmg +10%, Confuse Guard C: Gaiga, Blisu, Gaiz, Cure Re

Bow (Ema) LV15 Bow (Ema) LV15


W: Glitter Arrow W: Glitter Arrow
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface
S: Threaten 10%, Sandman 10%, S: Poison 10%, Immobile 10%, Charm 10%
Decoin 10%

Sword (Amu) LV15 Axe (Sonova) LV15


W: Bastard Sword W: Battle Hammer
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface
S: Immobile Guard, Confuse Guard, S: Poison Guard, Immobile Guard
Arms Master

Spear (Zeneth) LV15 Dagger (Kashis) LV15 Ring (Ema) LV15


W: Bardiche W: Main Gauche W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Openface H: Openface H: Lucky Charm
S: Sandman 10% S: Immobile 10% S: Phys Dmg -10%, Jump +1,
Decoin 10%
C: Blisu, Laira, Zepherd, Cure

Morning Star (Gote) LV15 Sword (Amu) LV15 Ring (Zeneth) LV15
W: Solidthorns W: Bastard Sword W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Openface H: Openface H: Pointy Hat
S: EXP +20%, Phys Hit +10% S: Threaten 10% S: Luck +10%, Immobile
Guard
C: Greis, Gaiga, Cure

Eitolle (Zeneth) LV16 Jacqueline (Gote) LV17


W: Steel Spear W: Battle Axe
A: Mithril Coat A: Bronze Mail
H: Eye of Abyss H: Boots
S: CF Success +10%, Counter 20%, S: CF Dmg -10%, Fear Guard, Confuse Guard
Charm 10%
C: Depin, Posn, Conti

Seychel (Kashis) LV16 Ring (Ema) LV15


W: Gladius W: Thorned Ring
A: Bronze Mail A: Mithril Coat
H: Lucky Charm H: Pointy Hat
S: Phys Evade +10%, Immobile 10% S: Phys Dmg -10%, Confuse Guard
C: Cure Re, Cure, Re Laks, Bondes

Once again, your objective is to take out Jacqueline, so for those of


you who wish to get the battle done and over with quickly, all you have to do is
get your mages close to the bridge and use Coingfeigm to take out Jacqueline.

For those of you who want to grab as much EXP as possible, move forward
towards where the bridge is, and get everybody underneath it. While you are
susceptible to magic attacks and the Sword and Axe user along the path a bit,
the archers on top of the bridge cannot attack you, while you can retaliate in
return with magic. Take out the archers and the two melee attackers, heal up as
quick as you can, then run uphill and out of the way of Eitolle and the mages
coinfeigm range.

At the same time, if you have any unit with very low movement costs and
Jump +1 equipped, you can have him or her jump onto the southeastern crate
nearby the bridge, and travel west to attack the mage. You may have to sacrifice
the unit to take out the mage, but it is very useful to have her out of the way,
and you can always revive your own ally with Re Vin.

Once you hit the northern end of the battlefield, take out the Morning
Star, Sword and Ring user holed up between the castle wall and columns. Do some
strafing of the three siblings and their generic Ring comrade from here if you
want using Coinfeigm, then continue on to the eastern corner and deal with all
the soldiers here. Get everybody onto the bridge, then continue across the
bridge to the castle walls to fight the last batch of bandits, including
Jacqueline. Although the space is cramped, you should try at least one Attack
Session on one of the siblings, as they carry some very useful weapons.

Reward: Flamberge

Answer "I want to help them." to later be able to recruit Jacqueline.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAKE ECROGA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C3LEC]

You can head to the nearby Tower of Trial now. Unlike most of the past
Towers of Trial, this one has a significant jump in levels from
beginning to end, starting at Level 13 and ending at Level 25, so you
can grind out some considerably good levels here.
Head to Tus. Watch the cutscenes.
At this point in the game, I highly, highly, HIGHLY recommend that you
try to upgrade as many of your coins as you can to a minimal AoE of 13
and range of 6, and for EVERY single one of your regular units to have
AT LEAST one Level 2 offensive coinfeigm in addition to the cures and
Re Vins, etc. In the upcoming battle, this is especially important.
With Level 6 Seals being offered at Tus, you should have a much easier
time of upgrading and improving your coinfeigm.
Head down to Lake Ecroga next.

-----------
LAKE ECROGA
-----------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (21, 13) Panacea
Enemies:

Dagger (Kashis) LV18 Bow (Gote) LV18 Sword (Amu) LV18


W: Orichalch W: Rippled Bow W: Flamberge
A: Chain Mail A: Chain Mail A: Chain Mail
H: None H: None H: None
S: Immobile 25% S: Blind 25%, S: Arm Break 10%, Confuse Guard
Immobile 25%

Dagger (Zeneth) LV18 Dagger (Kashis) LV18 Axe (Sonova) LV18


W: Orichalch W: Orichalch W: Damascus Axe
A: Robe of Wisdom A: Chain Mail A: Chain Mail
H: Priest's Hat H: None H: None
S: CF Success +10% S: Acc Guard S: Acc Break 10%,
C: Blista, Blista, Depin Immobile Guard

Boomerang (Gote) LV18 Boomerang (Gote) LV18 Boomerang (Gote) LV18


W: Dual Edge W: Soarer W: Dual Edge
A: Armor of Light A: Chain Mail A: Armor of Light
H: None H: Dragon Helm H: Mermaid Beads
S: Blind 25%, Armor Guard S: Phys Hit +20%

Sword (Sonova) LV18 Sword (Amu) LV18 Bow (Gote) LV18


W: Scimitar W: Scimitar W: Rippled Bow
A: Armor of Light A: Armor of Light A: Chain Mail
H: Dragon Helm H: Dragon Helm H: Eye of Abyss
S: HP +30%, Confuse Guard S: Counter 20%, S: Charm 10%
Confuse Guard

Ring (Ema) LV18 Morning Star (Kashis) LV18


W: Silver Ring W: Flail
A: Robe of Wisdom A: Robe of Wisdom
H: Priest's Hat H: Boots
S: Equip Coin +1
C: Blista, Laicle, Depin,
Conti, Cure Zu

Spear (Amu) LV18 Bow (Amu) LV18


W: Naginata W: Bow of Ichii
A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm
S: Counter 20%, Champion

If you did as I told you before, and equipped at least one Level 2 or
higher offensive coin on all of the units that you regularly use, then start
using your coinfeigm and blasting the hell out of the three units on each of the
two nearby islands. They will be powerless to retaliate, as only one person has
any Coinfeigm, and they lack the range and Area of Effect to touch you. Go nuts
in order to take all of them out.

Once all six foes are down for the count, you will need to split your
group into two; all Boomerang users and archers need to go to the western
island. Add on any melee users who either did not have to use their
coinfeigm/will have two uses left by the time they get to the island (as your
Coinfeigm Points recover over time) so that you have a group of four, and take
over the west island. At the same time, your remaining melee soldiers should
swim across to the eastern island.

When the western detachment makes it to their respective island,


immediately set about to kill the Archer on the nearby cliff; one of your own
archers can hit him from the western-most panel on the island, but all the rest
will have to settle for using magic. Once he is out of the way, multiple enemies
shall swarm to you; so long as you keep the island completely covered with your
own units, none of them can get on, and they will be ripe for the picking by
regular attacks. Meanwhile, long-range hits and magic should be used to take out
those from afar that refuse to get closer, as well as anybody on the nearby
cliff that approaches.

As soon as all the foes in the water ARE CLOSE TO being eliminated or
are all at the western island, take your small band at the eastern island, and
quickly take them west towards the northern corner of the screen. Once they make
it onshore, start having them cut through anybody in their way, and use your
western island units for magical backup. Any melee fighters from the western
detachment can also go and climb up the nearby cliff (at 08, 06 there is a plant
that acts as a stepping stone to the top area, though you may need Jump +1
and/or Jump+2 and/or Boots) and perform a pincer attack from the top. You should
ultimately be able to take the win.

Reward: Boots

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TEMPLE OF WATER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C3TOW]

Head to the Temple of Water next. Be warned that this is a two-part


battle, so make sure you have decent supplies on you.

-------------------------
TEMPLE OF WATER (OUTSIDE)
-------------------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (10, 07) Blue, (15, 12) Battle Flail
Enemies:

Spear (Zeneth) LV20 Bow (Amu) LV20 Dagger (Kashis) LV20


W: Benkei Brave W: Rippled Bow W: Falchion
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: None H: Boots

Dagger (Sonova) LV20 Bow (Gote) LV20 Ring (Ema) LV20


W: Orichalch W: Bow of Ichii W: Dragon Claw
A: Armor of Light A: Armor of Light A: Robe of Wisdom
H: Dragon Helm H: Miser's Secret H: Priest's Hat
S: Phys Dmg -20%, S: Jump +1, S: Jump +1, Confuse Guard
Jump +1 Fear Guard C: Greis, Bondes, Spika, Posn

Bow (Amu) LV20 Sword (Amu) LV20 Bow (Gote) LV20


W: Bow of Ichii W: Scimitar W: Bow of Ichii
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Mermaid Beads
S: Jump +1, Arm Break S: Jump +1, Arm S: Jump +1, Poison 10%
10%, Champion Break 10%

Ring (Ema) LV20 Ring (Ema) LV20 Sword (Amu) LV20


W: Silver Ring W: Silver Ring W: Scimitar
A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light
H: Priest's Hat H: Priest's Hat H: Dragon Helm
S: Jump +1, Confuse S: Phys Dmg -10%, S: Counter 20%, Jump +1, Confuse
Guard Jump +1 Guard
C: Blista, Laicle, C: Cure Re, Re Coin,
Spika, Conti Mintal, Zepherd

Spear (Zeneth) LV20 Spear (Zeneth) LV20 Spear (Zeneth) LV20


W: Naginata W: Naginata W: Naginata
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Dragon Helm
S: Phys Dmg -10%, S: Phys Dmg -10%, S: Phys Dmg -10%, Jump +1,
Jump +1, Charm 25% Jump +1, Sandman 10% Charm 25%

Spear (Zeneth) LV20


W: Naginata
A: Armor of Light
H: Dragon Helm
S: Phys Dmg -10%, Jump +1, Sandman 10%

Following in the same theme from the battle at Lake Ecroga, you should
let your Coinfeigm do most of the work for you. Set up any two of archers and
boomerang users on the eastern end of the red panels, as they can just use their
long-range attacks to hit the four opponents in the water (of course, you can
still use Coinfeigm to kill them, but you may want to strike them individually
to get some more EXP).

For your other five warriors, put them near the western and northern end
of the bottom island, and have them hit the Dagger-Bow-Spear trio in the western
corner of the area and the group guarding the doors to the inside of the Temple
of Water with coinfeigm (for the latter group, you may have to hop into the
water and move forward one or two spaces). Only one enemy on this entire
battlefield has a Cure coinfeigm, so make sure that you at least kill her if you
are unable to take out both groups of enemies completely.

At the same time, your archers/boomerangers should be at work picking


off the four spear users that are in the water. Because none of them have coins,
they will either pursue your or stand still, and neither option will allow them
to get to you in time to even deal a single hit. Again, you could use Coinfeigm,
but if you have not been grinding it out in all of the Towers, there is an
opportunity for some easy EXP here.

Very quickly, thanks to using Coinfeigm with large Area of Effects and
the small size of the battlefield, there should only be a few enemies left,
concentrated in the northern corner. You can either hop into the water and hit
them with more coinfeigm while in the water, or get onto dry land on the
opposite side and hit them from both sides. Eventually, the win is yours.

Reward: Armor of Light

Save your data, then move forward for the second battle here.

------------------------
TEMPLE OF WATER (INSIDE)
------------------------
Objective: Defeat Leimrey
Losing Condition: Fazz is defeated
Hidden Items: (13, 11) Spear, (04, 15) Glacier
Enemies:

Dagger (Kashis) LV21 Dagger (Kashis) LV21


W: Assassin Knife W: Assassin Knife
A: Robe of Wisdom A: Robe of Wisdom
H: Iron Sandals H: Iron Sandals
S: Phys Evade +10%, S: Phys Evade +10%,
Jump +2, Decoin 10% Jump +2, Poison 10%

Ring (Ema) LV21 Sword (Amu) LV21 Spear (Sonova) LV21


W: Silver Ring W: Scimitar W: Naginata
A: Robe of Wisdom A: Armor of Light A: Armor of Light
H: Amulet H: Dragon Helm H: None
C: Blista, Laicle, S: Arm Break 10%, S: Phys Hit +10%, Acc Break 10%,
Greis, Re Cure Confuse Guard Confuse Guard

Bow (Gote) LV21 Ring (Ema) LV21 Bow (Kashis) LV21


W: Bow of Ichii W: Silver Ring W: Bow of Ichii
A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom
H: Dragon Helm H: Priest's Hat H: Iron Sandals
S: Poison 10%, Charm S: Absorb 30% S: Immobile 10%, Charm 10%
10%, Fear Guard C: Bondes, Zepherd,
Depin, Cure Re

Leimrey (Zeneth) LV22 Dagger (Ema) LV21 Ring (Ema) LV21


W: Snake Pike W: Orichalch W: Silver Ring
A: Beast Armor A: Robe of Wisdom A: Robe of Wisdom
H: Headband H: Boots H: Preist's Hat
S: Break Guard, Champion, S: Equip Coin +1 S: CF Dmg -20%
Firm Stance C: Blista, Laicle, C: Gaiz, Depin, Posn,
C: Blen, Cure Re, Decoin Bondes, Decoin, Cure Re
Conti

Bow (Gote) LV21 Sword (Amu) LV21 Axe (Sonova) LV21


W: Bow of Ichii W: Scimitar W: Damascus Axe
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Eye of Abyss
S: Blind 25%, Armor Guard S: Arm Break 10%, S: Phys Hit +10%, Acc
Confuse Guard Break 10%, Confuse
Guard

Ring (Ema) LV21 Sword (Zeneth) LV21


W: Silver Ring W: Orichalch
A: Robe of Wisdom A: Armor of Light
H: Amulet H: Dragon Helm
C: Blista, Laicle, Greis, S: Luck +20%
Cure Re C: Spika, Depin, Conti

There are two imperative things to note in this battle: the first is
that the objective is that Leimrey must be defeated, not all enemies. However,
this is NOT a battle that you want to be grinding out for EXP, because of the
second thing to note: Leia's death is not a losing condition. While that is the
case, Leia's death will result in you NOT getting the best ending, so you need
to end the battle quickly before that occurs.

For the most part, I HIGHLY recommend that you take the following steps;
in order to maximize movement, strip everybody of all their equipment except for
your melee user with the highest base Constitution/HP. For him, equip the best
armor and accessory you have, as well as a Cure Re coin. Make sure everybody has
powerful Coinfeigm.

To start the battle off, have everybody on the right side. Use anyone
who has a Level 3 (or higher) coinfeigm with an AoE of 25, and take out the
Dagger user down the stairs and the Sword user hiding in the water behind the
first column. The guy who you put the equipment on should drop down into the
center of the room, and make his way to the front of the platform that Leimrey
and his crones are standing on. Once he makes it there, this will have the
effect of distracting some of the archers and mages from hitting Leia and focus
on your unit. Once he is in a stable position, do not move; instead, just use
your Cure Re every turn.

For the rest of your characters, they should head along the right side
of the room. Do NOT bother taking out any enemies on the way. Instead, make it
all the way to the end. At the same time, Leia should move slightly right to
force everyone on the left side to use up valuable RAP on moving around instead
of attacking, and should use her own Cure Re coin every opportunity you get.
Once your main force makes it down to the end of the room, they should focus on
blasting Leimrey to hell and back until he goes down to end the battle.

Reward: Blista

Answer "I can't do that." to get the chance to recruit Leia later on.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAKE ECROGA 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C3LE2]

Head back to Lake Ecroga. You will enter battle, but ONLY if you chose
to free Jacqueline and her two siblings back at Fort Sappharl.

-----------
LAKE ECROGA
-----------
Objective: Defeat Jacqueline
Losing Condition: Fazz is defeated
Hidden Items: (13, 17) Mermaid Beads
Enemies:

Spear (Zeneth) LV21 Sword (Amu) LV21 Ring (Sonova) LV21


W: Benkei Brave W: Flamberge W: Dragon Claw
A: Robe of Wisdom A: Chain Mail A: Robe of Wisdom
H: Priest's Hat H: Dragon Helm H: Priest's Hat
S: Charm 25%, S: Counter 20%, Arm S: Phys Hit +10%
Immobile Guard Break 10%, Arms Master

Seychel (Kashis) LV22 Ring (Sonova) LV21 Spear (Zeneth) LV21


W: Scimitar W: Dragon Claw W: Benkei Brave
A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom
H: Iron Sandals H: Priest's Hat H: Priest's Hat
S: Phys Evade +20%, Jump S: Immobile Guard, S: Phys Dmg -10%, Charm
+2, Confuse Guard Confuse Guard, 25%
C: Depin Firm Stance

Boomerang (Amu) LV21 Boomerang (Amu) LV21 Boomerang (Gote) LV21


W: Dual Edge W: Dual Edge W: Dual Edge
A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom
H: Eye of Abyss H: Eye of Abyss H: Mermaid Beads

Boomerang (Gote) LV21 Boomerang (Gote) LV21 Bow (Gote) LV21


W: Dual Edge W: Dual Edge W: Rippled Bow
A: Robe of Wisdom A: Robe of Wisdom A: Chain Mail
H: Amulet H: Miser's Secret H: Boots
S: Immobile 10%, S: Immobile 10%, Charm 10%,
Charm 10% Decoin 10%

Ring (Ema) LV21 Ring (Ema) LV21


W: Dragon Claw W: Dragon Claw
A: Robe of Wisdom A: Robe of Wisdom
H: Priest's Hat H: Priest's Hat
S: Blind Guard C: Blista, Greis, Gaiz, Cure Re
C: Blista, Laicle,
Depin, Cure Re

Eitolle (Zeneth) LV22 Jacqueline (Gote) LV23


W: Naginata W: Bow of Ichii
A: Armor of Light A: Armor of Light
H: Priest's Hat H: Amulet
S: CF Success +10%, Counter 20%, S: Blind 25%, Acc Break 10%, Champion
Counter Guard
C: Mintal, Conti, Decoin

At the beginning of the battle, split up your forces into two groups;
one of them, with two melee fighters, should head to the northern corner to take
out the Ring and Spear user. The remaining units (including all archers and
boomerang users) should blast Seychel's squadron with coinfeigm until they are
all down for the count, then take over the hill that he was controlling.

From this vantage point, your archers/boomerang users should be able to


control the waters. Pick off the one unit standing on the island below you. If
the units in the water do not come towards you, have four units jump off the top
of the cliff and grab control of the small island, then snipe off all the units
in the water. At the same time while you are doing this, the two melee units
that you left off in the northern end should swim towards the eastern end, and
dispatch the Ring-user and Bow-user over there.

This should leave Jacqueline's small band remaining. Target the generics
from long-range with your coinfeigm. If you do not get about using Attack
Sessions to get any equipment from Eitolle or Jacqueline, then use your magic to
take them out as well. Otherwise, continue onto the island they are on, and use
your Attack Sessions to force them to drop equipment before taking Jacqueline
out.

Reward: Silver Ring

Answer "That's enough!", then answer "Hold on, Elena." if Elena is in


your party.
Head back to Tus after the battle. After some VERY lengthy cutscenes,
you will enter Chapter 4.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
KAMDELL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C4KMD]

Before heading to Kamdell, if you want to recruit Chroma, you NEED to


complete Hephaitos' Tower before fighting the fight at Kamdell.

-------
KAMDELL
-------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (03, 11) Veil of Light, (10, 10) Iron Helm
Enemies:

Sword (Sonova) LV24 Spear (Kashis) LV24 Bow (Zeneth) LV24


W: Scimitar W: Naginata W: Bow of Ichii
A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom
H: Iron Sandals H: Eye of Abyss H: Eye of Abyss
S: Phys Hit +10%, Acc S: Phys Evade +10%, S: Jump +1, Charm 25%
Break 10%, Confuse Phys Dmg +10%,
Guard Immobile 25%

Spear (Zeneth) LV24 Dagger (Zeneth) LV24 Sword (Sonova) LV24


W: Naginata W: Orichalch W: Scimitar
A: Armor of Light A: Robe of Wisdom A: Armor of Light
H: Iron Sandals H: Miser's Secret H: Dragon Helm
S: Phys Hit +10%, Phys C: Depin, Conti, Mintal S: HP +30%, Phys Hit
Dmg -10%, Immobile +10%, Confuse Guard
Guard

Bow (Gote) LV24 Sword (Amu) LV24 Spear (Kashis) LV24


W: Bow of Ichii W: Scimitar W: Naginata
A: Robe of Wisdom A: Armor of Light A: Robe of Wisdom
H: Dragon Helm H: Dragon Helm H: Boots
S: Blind 25%, S: Arm Break 10%, Confuse S: Phys Evade +20%,
Armor Guard Guard Phys Dmg -10%

Bow (Gote) LV24 Ring (Ema) LV24 Bow (Amu) LV24


W: Bow of Ichii W: Silver Ring W: Bow of Ichii
A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom
H: Amulet H: Priest's Hat H: Eye of Abyss
S: Jump +1, Poison S: CF Dmg -20%, Jump +1, S: Jump +1, Arm Break
10% Equip Coin +1 10%
C: Depin, Conti, Dy Van,
Gaiz, Greis

Ring (Ema) LV24 Spear (Zeneth) LV24 Sword (Amu) LV24


W: Silver Ring W: Naginata W: Orichalch
A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom
H: Priest's Hat H: Iron Sandals H: Iron Sandals
S: HP +20%, CF S: Phys Dmg +10%, S: Phys Hit +10%, Phys Dmg
Dmg +10% Absorb 10%, Charm -10%, Champion
C: Gaiz, Greis, 25%
Zepherd, Cure Re

When the battle starts, use your Coinfeigm to kill the trio guarding the
column to your west, but DO NOT stray into the path of any of the other units.
With the first three guards down for the count, send all your archers and
boomerang users up the walls and onto the top of the column that the Bow user
once inhabited. If the Spear-Dagger-Sword trio at the end of the street do not
budge one bit, hit them hard from high above with your arrows and boomerangs. If
they come towards you main group, then take them on head-to-head and dispose of
them. After, use your units on the column to kill the archer on the tower on the
opposite end of the street.

Send one person down to the eastern corner and take out the mage
standing on the edge of the roof with your own coinfeigm. At this same point in
time, have your main guard march up the nearby stairs where the Amu Sword-user
and Kashis-spear user await. Take them out, then get everybody onto the top
roof. Take out the two units on top. From there, only a few enemy units should
remain; you can drop down from the roof next to each of these units to take them
by surprise and finish them off.

Reward: Rymdiska

Answer "Let's go to the temple." to get the best possible ending along
with other characters, as well as being able to access another tower.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
KAMDELL DESERT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C4KDD]

Before entering the desert, go back to the Temple of Water. Inside,


answer "But...", then "True...", and finally "Even then." Leia will
join you after.
If you cleared Hephaitos' Tower earlier, make the trip back all the
way back to Hephaitos' Tower. Go to Floor 31. From there, you have to
go through all the floors that are a multiple of 4 (4, 8, 12, 16, 20,
24, and 28) and Attack Session Sajiri along with defeating all his
allies and get your equipment off of him. Check his equipment after
each Attack Session to make sure you go this weapon. After you get all
seven weapons back, go to the top floor, talk to Chroma again, and
answer "No, not at all."
Head back to Kamdell after and enter the desert.

--------------
KAMDELL DESERT
--------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (08, 12) Headband, (13, 01) Panacea
Enemies:

Sword (Amu) LV25 Sword (Amu) LV25 Sword (Amu) LV25


W: Shamsheer W: Shamsheer W: Shamsheer
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Dragon Helm
S: Counter 20%, S: Threaten 25%
Poison 10%
Sword (Amu) LV25 Sword (Amu) LV25 Sword (Amu) LV25
W: Shamsheer W: Shamsheer W: Shamsheer
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Dragon Helm
S: Phys Dmg +20%, S: Arm Break 10% S: Counter 30%, Charm 10%
Confuse Guard

Sword (Amu) LV25 Sword (Amu) LV25 Sword (Amu) LV25


W: Shamsheer W: Shamsheer W: Shamsheer
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Dragon Helm
S: Counter 30%, S: Arms Master
Immobile 10%

Sword (Amu) LV25 Sword (Amu) LV25 Bow (Amu) LV25


W: Shamsheer W: Shamsheer W: Bow of Ichii
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Iron Helm H: Dragon Helm
S: CF Dmg -10%, Arm
Break 10%, Champion

Ring (Amu) LV25


W: Silver Ring
A: Robe of Wisdom
H: Veil of Light
S: CF Dmg +10%, CF Dmg -20%

This battle is a Gote Coinfeigm user's dream. You may notice that every
single enemy in this battle is aligned with the Amu Hoshigami; as a result, this
means that any time you use a Gote coinfeigm, the extra damage dealt due to
elemental weaknesses will be inflicted upon ALL enemies. If you acquire a number
of Laicle/Laizon coinfeigms before this battle and equip them on, you can easily
devastate opposing forces within a couple of rounds.

A second bonus is the placement of all the foes; they are separated into
four distinct groups of threes and four, on the four center edges of the maps,
allowing you to take out a whole group with one strike. That is not the best
part, however; at the beginning, you have a very large area upon which you can
play all your comrades, and the battle map is fairly small. Hence, you could
ideally place one unit at each edge of the rectangle, not have to move at all,
and get in two coinfeigm hits (if two are even needed).

Stick with the above strategy for the most part, even if you do not have
sufficient Gote-coinfeigm on hand. You can still make it work with other
Coinfeigm, except for Zeneth-type Coinfeigm. For those of you who want to whore
out EXP, you should notice that the enemy groups are still a distinct distance
apart from each other; hence, you can take out one group at a time by moving
everyone over to that location, and none of the other groups will try to follow
you.

Reward: Re Tein

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TEMPLE OF FLAME
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C4TOF]

Head to the Temple of Flame.

-------------------------
TEMPLE OF FLAME (OUTSIDE)
-------------------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: (10, 06) Panacea, (03, 19) Bone Crusher
Enemies:

Bow (Amu) LV26 Ring (Amu) LV26 Morning Star (Amu) LV26
W: Bow of Ichii W: Silver Ring W: Bone Crusher
A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light
H: Priest's Hat H: Priest's Hat H: Dragon Helm
S: Phys Evade +10%, S: Luck +20%, Phys S: Counter 20%, Confuse Guard
Phys Dmg -10%, Evade +20%,
Arm Break 10% Equip Coin +1
C: Depin, Bondeo, Greis

Bow (Amu) LV26 Ring (Amu) LV26 Morning Star (Amu) LV26
W: Bow of Ichii W: Silver Ring W: Bone Crusher
A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light
H: Priest's Hat H: Priest's Hat H: Dragon Helm
S: Phys Evade +10%, S: CF Success +10%, S: Counter 20%, Confuse Guard
Phys Dmg -10%, Equip Coin +1,
Threaten 25% Arm Break 10%
C: Conti, Greis, Cure Re

Axe (Amu) LV26 Dagger (Amu) LV26 Dagger (Amu) LV26


W: Scarlet Axe W: Dragon Tooth W: Dragon Tooth
A: Armor of Light A: Armor of Light A: Armor of Light
H: Eye of Abyss H: Dragon Helm H: Dragon Helm
S: Phys Dmg +10% S: Counter 20%, Arms S: Counter 20%, Arms Master
Master

Sword (Amu) LV26 Sword (Amu) LV26 Bow (Amu) LV26


W: Shamsheer W: Shamsheer W: Bow of Kilon
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Iron Helm H: Dragon Helm H: Veil of Light
S: CF Dmg -10%, Arm S: Arm Break 10%, Confuse Guard,
Break 10%, Champion Arms Master

Ring (Amu) LV26 Chieftain (Amu) LV26


W: Silver Ring W: Shamsheer
A: Moon Tunic A: Moon Tunic
H: Veil of Light H: Headband
S: Equip Coin +1, S: Counter 30%, Confuse Guard, Champion
Sleep Guard
C: Conti, Gruned,
Cure Zu

Hopefully you held onto the Gote coins from the last battle, as
everybody is an Amu worshipper once more. You will also have four distinct
groups of foes for this battle, but they will be much closer to each other, so
hopefully you can hit two groups at once when using Coinfeigm.

That being said, at the start of the battle you should keep everybody at
the low-end of the ramp and use magic or bows to take out the two archers on the
ends of the high platform. Once those two are out of the way, your main force
should climb up the ramp, and target the center group from long range. With them
out of the way, you should be able to quickly spread out and dispatch the two
remaining enemies on each side.

This leaves the force at the back with the Chieftain at its center. I
will not, however, advocate finishing them off quickly, outside of the two
sword-users. The archer, mage, and chieftain all have some very good equipment
on them (Moon Tunics, Veil of Light, some Level 3 Coinfeigm such as Gruned and
Cure Zu, the Bow of Kilon, and the Counter 30%), so try to set up some attack
sessions and grab some equipment. By this point in time, you should still hold
at least a 6 to 3 unit advantage, so make use of your numerical superiority. Of
course, do not forget to revive any units before the battle ends if you are
playing on Normal or Hard.

Reward: Veil of Light

Save, organize yourself, then move forward.

------------------------
TEMPLE OF FLAME (INSIDE)
------------------------
Objective: Defeat Gomes
Losing Condition: Fazz is defeated
Hidden Items: (09, 08) Sword, (01, 16) Amu Emblem
Enemies:

Bow (Amu) LV27 Bow (Amu) LV27 Sword (Amu )LV27


W: Bow of Ichii W: Bow of Ichii W: Shamsheer
A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light
H: Boots H: Boots H: Dragon Helm
S: Decoin 25%, S: Acc Break 10%, S: Counter 20%, Immobile Guard
Fear Guard Fear Guard

Sword (Amu) LV27 Ring (Amu) LV27 Ring (Amu) LV27


W: Shamsheer W: Silver Ring W: Silver Ring
A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom
H: Dragon Helm H: Priest's Hat H: Priest's Hat
S: Counter 20%, S: Equip Coin +1, S: Equip Coin +1, Decoin Guard,
Immobile Guard Acc Guard Trader
C: Gruned, Depin, Cure C: Depin, Conti, Greis
Zu

Ring (Amu) LV27 Morning Star (Amu) LV27 Morning Star (Amu) LV27
W: Silver Ring W: Bone Crusher W: Bone Crusher
A: Robe of Wisdom A: Armor of Light A: Armor of Light
H: Priest's Hat H: Dragon Helm H: Dragon Helm
S: Equip Coin +1, S: Counter 20%, Confuse S: Counter 20%, Confuse
Armor Guard Guard Guard
C: Bondeo, Bondes,
Posn

Bow (Amu) LV27 Sword (Amu) LV27 Sword (Amu) LV27


W: Bow of Ichii W: Shamsheer W: Shamsheer
A: Robe of Wisdom A: Armor of Light A: Armor of Light
H: Boots H: Dragon Helm H: Dragon Helm
S: Threaten 25%, Arms S: Counter 30%, Confuse Guard,
Master, Confuse Champion
Guard

Gomes (Amu) LV28 Bow (Amu) LV27 Ring (Amu) LV27


W: Veelas W: Bow of Kilon W: Silver Ring
A: Moon Tunic A: Moon Tunic A: Moon Tunic
H: Winged Boots H: Winged Boots H: Veil of Light
S: Counter 30%, S: Arm Break 10%, S: Equip Coin +1, Decoin Guard,
Immobile Boots, Sleep Guard Trader
Champion C: Bodeo, Mintal, Cure Zu

Unlike the previous two battles, your foes are clusterd together in one
big mass of priestkind. Put all your strongest Coinfeigm on all the units that
start before the first enemy unit (which may be all of them if you have gone
through any of the Towers and have been grinding it out, in which case put them
on the person with the highest Spirit), and blast them with Coinfeigm.

You can ignore the two archers to the side of each battlement; if they
are annoying you, however, take a single person and use their magic to pick each
soldier off. Your main group should be rallying and advancing up the stairs with
every group down, and taking out as many priests as they can in your first turn
(you may even want to deequip most of your equipment to cut down on movement
costs during the battle to hit with a farther range during the first turn).

Once the second turn comes about, regroup (but do NOT cluster yourself)
and strike any coglomeration of the enemy that forms with more coinfeigm magic.
After a few turns of this, you should have whittled down most of the enemy host.
You can now make the trek up the stairs and take on Gomes with more coinfeigm or
try to set his personal guard up with Attack Sessions for more equipment. Either
or, make sure you heal up most of your party before the battle ends.

Reward: Moon Tunic

Another save, another battle.

--------------------------
TEMPLE OF FLAME (INSIDE) 2
--------------------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Spear (Amu) LV27 Bow (Gote) LV27 Ring (Ema) LV27


W: Naginata W: Bow of Kilon W: Silver Ring
A: Moon Tunic A: Moon Tunic A: Robe of Wisdom
H: Iron Sandals H: Iron Sandals H: Priest's Hat
S: Counter 20%, S: Absorb 30%, S: CF Dmg +10%
Absorb 30%, Blind 25%, C: Laicle, Zephin, Bondes, Conti
Arm Break 10% Armor Guard

Dagger (Kashis) LV27 Dagger (Kashis) LV27 Axe (Sonova) LV27


W: Dragon Tooth W: Dragon Tooth W: Scarlet Axe
A: Robe of Wisdom A: Robe of Wisdom A: Armor of Light
H: Winged Boots H: Winged Boots H: Eye of Abyss
S: Acc Guard S: Jump +1, Acc Break 10%

Spear (Zeneth) LV27 Dagger (Kashis) LV27 Spear (Zeneth) LV27


W: Naginata W: Dragon Tooth W: Naginata
A: Armor of Light A: Robe of Wisdom A: Armor of Light
H: Dragon Helm H: Winged Boots H: Headband
S: Charm 25% S: DEV +20%

Sword (Amu) LV27 Ring (Ema) LV27 Sword (Amu) LV27


W: Shamsheer W: Silver Ring W: Shamsheer
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Dragon Helm H: Veil of Light H: Iron Helm
S: Counter 20% S: Equip Coin +1, S: Counter 20%, Arm Break 10%
Refined CF
C: Galfo, Blen, Depin,
Conti, Cure Zu

Ring (Ema) LV27


W: Silver Ring
A: Robe of Wisdom
H: Priest's Hat
S: CF Dmg +10%
C: Mintal, Posn, Bondes, Re Lake
A few things to note here: you lose the advantage of having a
homogeneous-worshipping opponent, as they are now all over the place instead of
all being Amu devotees. Additionally, you have to kill all the enemies instead
of a ringleader. Fortunately, you will start at the top of the temple, forcing
all your opponents to go uphill.

Send a couple of close-combat fighters to go and work on the three foes


that are up on the high ledge at the west end of the room. I would personally
recommend sending Gomes and Leia over there to do the dirty work, as long as
Leia has kept her Cure Zu coin on her (you need to keep Gomes alive until the
end of the battle to recruit him later on). Once they finish the three units
off, they can use coinfeigm to hurt the enemies down below.

While that is going on, you should assemble a grand host of archers and
boomerang users at the top of the stairs (hence, all your optional units should
have bows or boomerangs equipped), while keeping Fazz still equipped with a
melee weapon, preferably a Spear where possible. The archers and boomerangers
should stand on top of the platform with 14 elevation, while Fazz should drop
down to 12 elevation. With Fazz acting as a front-guard, your archers and
boomerangers at the rear should send a rain of arrows and boomerang attacks at
all the foes down below. Fazz should use coinfeigm where necessary, and take out
anybody who gets to close.

When Leia and Gomes are done their chores, they can also try dropping
down to the first floor and hitting the enemy from behind. You should only do
this when there are a few enemy units left, however; you need to keep Gomes
alive until the end of the battle. You may also want to keep them as a trump
card only to use if the enemy decides not to advance, staying out of range of
your long-range attackers. Other than that, there is not really much to the
battle other than to take the high ground, let the opponents come to you, and
shoot them down with a swarm of arrows and boomerangs.

Reward: Gruned

Pick "Let's retreat." for the best ending. If you accidentally choose
"We'll fight." then choose "On second thought..." on the next choice
sequence.
At the Oasis, choose "We'll go to the Kamdell Desert." Answer
"Certainly." and Gomes will join your party.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
KAMDELL DESERT 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C4KD2]

Continue on back to Kamdell Desert.

--------------
KAMDELL DESERT
--------------
Objective: Defeat all Enemies
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Spear (Zeneth) LV28 Boomerang (Kashis) LV28 Boomerang (Gote) LV28


W: Naginata W: Rimdyska W: Rimdyska
A: Armor of Light A: Armor of Light A: Armor of Light
H: Headband H: Iron Helm H: Iron Helm
S: Luck +20% S: Immobile 10%, Decoin 10% S: Decoin 10%, Armor
Guard

Ring (Ema) LV28 Sword (Sonova) LV28 Dagger (Kashis) LV28


W: Silver Ring W: Shamsheer W: Dragoon Tooth
A: Moon Tunic A: Armor of Light A: Armor of Light
H: Veil of Light H: None H: None
S: CF Dmg -10% S: HP +10%
C: Cure Re, Spika,
Terror

Sword (Amu) LV28 Dagger (Kashis) LV28 Boomerang (Gote) LV28


W: Shamsheer W: Dragoon Tooth W: Rimdyska
A: Armor of Light A: Armor of Light A: Armor of Light
H: None H: Headband H: Iron Helm
S: Phys Hit +20%

Ring (Ema) LV28 Axe (Sonova) LV28 Sword (Amu) LV28


W: Silver Ring W: Scarlet Axe W: Shamsheer
A: Moon Tunic A: Armor of Light A: Armor of Light
H: Veil of Light H: Iron Helm H: Iron Helm
S: CF Dmg +10% S: HP +30%, Acc S: Arm Break 10%, Confuse Guard
C: Bondes, Greis, Break 10%
Cure Re, Re Laks

Spear (Zeneth) LV28 Bow (Gote) LV28 Sword (Amu) LV28


W: Naginata W: Bow of Kilon W: Dragon Tooth
A: Armor of Light A: Armor of Light A: Armor of Light
H: Headband H: Headband H: Moon Necklace
S: Sandman 10%, S: Blind 10% S: Counter 20%
Immobile Guard

This is somewhat of a 'vanilla' fight; nothing special that you have to


do, a fairly straightforward battlefield, and so forth. There are only two guys
with Coins in the entire enemy force, so make sure you eliminate them long-range
right away, and the rest of the host should ideally crumble before you quickly,
so long as you keep up long-range pressure and guard the center of the map
fiercely. If nobody tries to pursue you, split your groups up into two and go to
the enemy to take them out (on a side note, this is the one of only a few one-
paragraph strategies in the entire walkthrough, for good reason - this is a
really simple, 'kill everyone' battle).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
KAMDELL 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C4KM2]

Head to Kamdell again. After a lengthy cutscene, another battle shall


occur.

-------
KAMDELL
-------
Objective: Defeat Leimrey
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Elegiac Knight (Vugtis) LV30 Elegiac Knight (Vugtis) LV30


W: Claimh Solais W: Claimh Solais
A: Beast Armor A: Beast Armor
H: Swift Boots H: Swift Boots
S: Seven Pains, Weapon Guard, Firm Stance S: Seven Pains, Weapon Guard,
Firm Stance
Leimrey (Zeneth) LV30
W: Culnrikolnne
A: Silver Robe
H: Winged Boots
S: Wpn Break 25%, Seven Guard, Firm Stance
C: Blen, Cure Zu

The following notes are only for people who want to Attack Session for
equipment. If you are wanting to just get the battle over with, then massacre
Leimrey out of the gate until he falls.

In any case, bring a Decoin coinfeigm into the battle, and immediately
cast it on Leimrey to stop him from using any of his own coinfeigm. Put your
best equipment on everyone, and equip some skills to allow you to survive close-
up combat for a couple of turns (Absorb 30%, Firm Stance, etc). Retreat a few
squares, and once one of the Elegiac Knights comes after you, get everybody into
Attack Session formation. To distract Leimrey and the other Knight, take a unit
or two who can survive a few turns and drop them right next to the two, and they
will attack your dummy units instead of pursuing the main group and disrupting
the Attack Session.

That said, this should be a reasonably quick battle, considering you


only have three opponents, and you start off so close.

Reward: Panacea

Save your game. Put your best equipment on Fazz.

-------
KAMDELL
-------
Objective: Defeat Leimrey
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Leimrey (Zeneth) LV30


W: Culnrikolnne
A: Silver Robe
H: Winged Boots
S: Charm 25%, Seven Guard, Champion

This will be a one-on-one battle between Fazz and Leimrey. For the
beginning, you should stay a bit weary and pound him with Coinfeigm (and, as he
has none, cannot retaliate long range) and keep your distance from him. Towards
the end of the battle, for dramatic respite, you can probably get up close to
him and finish it off. Do remember that Leimrey uses a spear, which hits the two
spaces ahead of it. And that is basically it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ROUNDART
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C4RND]

Head off to Roundart on the world map.

--------
ROUNDART
--------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: ???
Enemies:

Dagger (Kashis) LV31 Bow (Ema) LV31 Spear (Zeneth) LV31


W: Dragon Tooth W: Bow of Killon W: Naginata
A: Armor of Light A: Armor of Light A: Armor of Light
H: Headband H: Headband H: Iron Helm
S: DEV +20%, Immobile S: Phys Dmg +10%, Absorb S: Charm 25%, Sandman
25% 50%, Poison 25% 25%
C: Cure Zu, Re Tein, C: Mintal, Cure Zu
Laizon, Blen

Sword (Amu) LV31 Sword (Amu) LV 31 Axe (Sonova) LV31


W: Shamsheer W: Shamsheer A: Scarlet Axe
A: Armor of Light A: Moon Tunic A: Moon Tunic
H: Iron Helm H: Iron Sandals H: Iron Helm
S: Counter 30%, Arms S: Phys Dmg +20%, Counter 30%, S: HP +30%, Counter
Master Arms Master 20%, Refined Attack

Sword (Sonova) LV31 Dagger (Kashis) LV31 Bow (Gote) LV31


W: Shamsheer W: Dragon Tooth W: Bow of Kilon
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Sandals H: Winged Boots H: Iron Helm
S: HP +50%, CF Dmg S: Phys Evade +20%, Phys S: Phys Hit +20%, Jump
-10%, Decoin 25% Dmg +10%, Absorb 30% +2, Decoin 10%

Ring (Zeneth) LV31 Bow (Gote) LV31 Spear (Zeneth) LV31


W: Silver Ring W: Bow of Kilon W: Naginata
A: Moon Tunic A: Moon Tunic A: Armor of Light
H: Veil of Light H: Iron Helm H: Headband
S: Luck +30%, CF S: Poison 10%, Blind S: Luck +20%, Sandman 25%
Success +10%, 25%, Sandman 10% C: Blen, Cure Zu, Re Laks
Trader
C: Blen, Zephin,
Conti

Spear (Zeneth) LV31 Sword (Amu) LV31


W: Longinus W: Shamsheer
A: Armor of Light A: Armor of Light
H: Headband H: Moon Necklace
S: CF Success +20%, CF Dmg -10%, S: Phys Dmg +20%, Threaten 25%, Arm
Charm 25% Break 10%
C: Depin, Dy Van

Ring (Ema) LV31 Ring (Ema) LV31


W: Angelic Ring W: Silver Ring
A: Moon Tunic A: Moon Tunic
H: Veil of Light H: Veil of Light
S: CF Dmg +20%, Confuse Guard S: Equip Coin +1, Decoin Guard
C: Zephin, Gruned, Bondeo, Galfo C: Posn, Conti, Decoin, Depin, Cure Zu

Your goal first and foremost should be to capture the bridge at the top
of the town; nothing else matters at the beginning. Use Coinfeigm to wipe out
the guards on the stairs leading to the top, and try to take the mage and archer
on the bridge out as well. Once the path up is cleared, get everyone onto the
bridge, and dispose of anybody left on top. The bridge is the major focal point
of the battle, as once on top, only enemies wielding coinfeigm are able to touch
you.

Once you make it onto the bridge, keep everybody with bows and
boomerangs on top, while your main melee force goes back down the steps. The
archers and boomerangers should hop onto the northern railing and rain fire down
on the group of five troops below (make sure you kill the mage with the Cure Zu
coin first). While this is happening, all your melee fighters should be heading
back down east to kill off the group of four troops from earlier that you were
too predisposed to deal with. Overall, so long as you can gain control of the
bridge, you have effectively won the battle.

Reward: ?

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SONTI PLATEAU
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C5SNP]

Continue to Sonti Plateau on the world map.

-------------
SONTI PLATEAU
-------------
Objective: Defeat Blackthorn
Losing Condition: Fazz is defeated
Hidden Items: (14, 10) Dragon Tooth, (05, 04) Moon Tunic
Enemies:

Bow (Gote) LV32 Ring (Ema) LV32 Axe (Sonova) LV32


W: Bow of Kilon W: Silver Ring W: Scarlet Axe
A: Armor of Light A: Moon Tunic A: Moon Tunic
H: Boots H: Amulet H: Iron Sandals
S: Acc Break 10%, Fear S: CF Success +10%, S: Fear Guard, Confuse Guard,
Guard, Armor Guard CF Dmg +10% Refined Attack
C: Bondeo, Depin,
Spika, Ora Van

Sword (Kashis) LV32 Ring (Ema) LV32 Sword (Kashis) LV32


W: Shamsheer W: Silver Ring W: Shamsheer
A: Moon Tunic A: Moon Tunic A: Moon Tunic
H: Winged Boots H: Veil of Light H: Winged Boots
S: Phys Evade +20%, S: Champion, Refined CF S: Jump +2, Confuse Guard
Confuse Guard, C: Greis, Laicle, Gelfo,
Sleep Guard Cure Zu

Axe (Sonova) LV32 Ring (Ema) LV32 Bow (Gote) LV32


W: Scarlet Axe W: Silver Ring W: Bow of Kilon
A: Moon Tunic A: Moon Tunic A: Armor of Light
H: Iron Sandals H: Veil of Light H: Boots
S: Poison 10%, Fear S: CF Dmg +10%, Jump +1 S: Arm Break 10%, Fear
Guard, Confuse C: Laizon, Zephin, Re Guard, Acc Guard
Guard Lake, Cure Zu

Bow (Gote) LV32


W: Rain Maker
A: Armor of Light
H: Veil of Light
S: HP +20%, Fear Guard, Confuse Guard

Bow (Gote) LV32 Bow (Amu) LV32 Ring (Zeneth) LV32


W: Rain Maker W: Bow of Kilon W: Silver Ring
A: Moon Tunic A: Moon Tunic A: Moon Tunic
H: Headband H: Iron Helm H: Headband
S: HP +20%, Fear Guard, S: HP +20%, Fear Guard, S: HP +20%, CF Success
Confuse Guard Confuse Guard +10%
C: Depin, Conti, Mintal

Ring (Ema) LV32 Blackthorn (Gote) LV34


W: Cestus W: Fragarach
A: Moon Tunic A: Dragon Scale
H: Veil of Light H: Guardian Cape
C: Gruned, Zephin, Blen, Cure Zu S: Arm Break 25%, Seven Guard, Firm
Stance
C: A Van, Re Cure

It probably is a good idea to bring in a couple of strong Ema coins to


inflict a steady amount of elementally-strong damage on Blackthorn, who in Easy
mode packs over 5000HP, close to 300 Attack and Defense, and high CF Defense.
Emphasis is on 'strong' Ema coins - this means at least level 3 (Galfos) coins,
preferably with 100 Potential or higher and enough CP for two uses.

Start off the battle by taking out the three ring-bearers that are not
part of Blackthorn's personal five-man cluster. You can use Coinfeigm thanks to
how close all your foes are, but the varying elevation of the Plateau means you
can also grab the advantage of some close high ground and equip almost your
entire group with bows or boomerangs and nail them without using magic.

Once the second turn comes around, Blackthorn will advance at a fairly
slow pace (thanks to the large amount of weight he is carrying around). Try to
use a Decoin coinfeigm if you have one to stop Blackthron from using A Van to
revive his men, or if you want to, equip a Decoin skill onto an archer andstrike
him from afar. With the second turn, you should start busting out the coinfeigm
if you have not already, and whittle down the enemy forces.

Once Blackthorn is the only foe remaining, there are a few things you
can do. You can play cat and mouse and lure him over to the western corner,
where there is enough flat space for you to set up a reasonable two or three-man
attack session and try to knock off some of his equipment, decreasing his attack
or defense in the process. Alternatively, you can use his slow movement to your
advantage, and constantly retreat while hitting him with arrows and coinfeigm.
Although I would not advise it, you can also try sending in your melee fighters
while your mages act as back-up support by pounding Blackthorn with Ema
coinfeigm. Especially with the last two methods, he should fall fairly soon if
you devote all your efforts to it.

Reward: Cure Zu

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MARFA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C5MAR]

Head to Marfa on the map.

-----
MARFA
-----
Objective: Defeat Alveen
Losing Condition: Fazz is defeated
Hidden Items: (09, 17) Maintenance, (13, 07) Blessed Fruit
Enemies:

Dagger (Kashis) LV34 Morning Star (Kashis) LV34 Bow (Gote) LV34
W: Veelas W: Bone Crusher W: Rain Maker
A: Moon Tunic A: Moon Tunic A: Moon Tunic
H: Winged Boots H: Winged Boots H: Moon Necklace
S: Phys Evade +20%, S: Phys Evade +20% S: Absorb 30%, Blind
CF Dmg -10%, CF Dmg -10%, 25%, Confuse Guard
Immobile 25% Counter 30%

Sword (Zeneth) LV34 Ring (Ema) LV34 Sword (Amu) LV34


W: Shamsheer W: Silver Ring W: Filangi
A: Armor of Light A: Moon Tunic A: Moon Tunic
H: Iron Helm H: Veil of Light H: Iron Sandals
S: CF Success +10%, S: Phys Evade +10%, S: Fear Guard, Confuse Guard,
Absorb 30%, Phys Dmg +10%, Arms Master
Sandman 25% CF Dmg +10%
C: Conti, Posn C: Galfo, Gruned,
Bondeo, Re Tein

Ring (Ema) LV34 Morning Star (Zeneth) LV34 Bow (Gote) LV34
W: Cestus W: Wicked Chain W: Rain Maker
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Veil of Light H: Iron Helm H: Headband
S: CF Success +10%, S: Luck +20%, Charm 25%, S: Absorb 30%, Posion
CF Dmg +10%, Sandman 25% 10%, Fear Guard
Equip Coin +1
C: Zephin, Zepherd,
Depin, Conti,
Cure Zu

Alveen (Amu) LV36 Bow (Gote) LV34 Bow (Amu) LV34


W: Claim Solais W: Bow of Kilon W: Bow of Kilon
A: Silver Robe A: Moon Tunic A: Moon Tunic
H: Turquoise H: Headband H: Turquoise
S: Wpn Break 10%, S: Arm Break 10%, S: Acc Break 10%, Fear Guard,
Sleep Guard, Arms Fear Guard, Confuse Guard
Master Confuse Guard
C: Re Cure

Axe (Sonova) LV34 Ring (Ema) LV34 Ring (Ema) LV34


W: Scarlet Axe W: Ring of Death W: Silver Ring
A: Moon Tunic A: Moon Tunic A: Moon Tunic
H: Iron Sandals H: Winged Boots H: Veil of Light
S: Fear Guard, C: Zepherd, Blen, S: Phys Evade +10%, Phys Dmg
Confuse Guard, Ora Van, Cure +10%, CF Dmg +10%
Sleep Guard Zu C: Zephin, Laizon, Re Lake,
Cure Zu

Axe (Sonova) LV34


W: Scarlet Axe
A: Moon Tunic
H: Iron Sandals
S: Fear Guard,
Confuse Guard,
Sleep Guard

If you ignore the Hidden Item that is behind the walls of the fortress,
this battle can be over fairly quickly. Strip your most powerful mages of all
defence-enhancing equipment, add on some of the Gote coins from when you were
going through Chapter 4, and put them on the front line at the beginning of the
battle. Immediately move forward just enough so that they can get a crack at
Alveen, and let loose with your Gote coinfeigm.

For those of you who are still EXP-whoring, you can probably just let
all the troops come to you, blast them with coinfeigm or some bows, and then
take care of Alveeen. And that is pretty much it, given the perfect position
Alveen is in at the beginning of the battle for you to take out.

Reward: Re Lake

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAYETA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C5LAY]
Buy up some of the Level 3 coins at Marfa, upgrade them, and replace
any Level 2 coinfeigm you already have equipped. You MUST do this,
because by this time in the game, enemies will be sporting HP
counts of 6000+ HP, and the only real way to effectively
deal quickl damage is through the use of Coinfeigm. Get your items
resupplied as well, as you will be walking into a three-battle fight.
Afterwards, head to Layeta.

------
LAYETA
------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (07, 10) Tempest, (12, 19) Moon Necklace
Enemies:

Dagger (Kashis) LV35 Morning Star (Gote) LV35 Dagger (Kashis) LV35
W: Dragon Tooth W: Bone Crusher W: Dragon Tooth
A: Armor of Light A: Armor of Light A: Armor of Light
H: Winged Boots H: Eye of Abyss H: Winged Boots
S: Phys Dmg +10%, S: EXP +30%, Phys Dmg S: DEV +30%, Immobile
Fear Guard, Acc +10%, Counter 50% 25%, Fear Guard
Guard

Morning Star (Gote) LV35 Ring (Ema) LV35 Bow (Gote) LV35
W: Bone Crusher W: Cestus W: Bow of Kilon
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Iron Helm H: Veil of Light H: Headband
S: Phys Hit +20%, Fear S: Phys Dmg -10%, S: Phys Hit +20%,
Guard, Armor Guard Blind Guard, Poison 10%, Blind 25%
Confuse Guard
C: Blen, Gruned,
Ora Van, Cure Zu

Bow (Gote) LV35 Ring (Ema) LV35 Spear (Zeneth) LV35


W: Bow of Kilon W: Cestus W: Longinus
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Headband H: Veil of Light H: Moon Necklace
S: HP +20%, Blind S: HP +20%, CF S: Counter 20%, Charm 25%,
25%, Fear Guard Dmg -20%, Decoin Immobile Guard
Guard
C: Blista, Depin,
Cure Re, Cure Zu

Spear (Zeneth) LV35 Ring (Ema) LV35 Axe (Sonova) LV35


W: Longinus W: Ring of Death W: Pluto's Axe
A: Armor of Light A: Moon Tunic A: Moon Tunic
H: Iron Helm H: Veil of Light H: Iron Sandals
S: Phys Evade +10%, S: Phys Dmg -10%, S: Phys Hit +20%, Phys Dmg -20%,
Phys Dmg +10%, Equip Coin +1, Decoin 25%
Sandman 25% Refined CF
C: Zephin, Laizon,
Gaiz, Conti, Mintal

Axe (Sonova) LV35 Sword (Amu) LV35 Sword (Amu) LV35


W: Pluto's Axe W: Filangi W: Shamsheer
A: Moon Tunic A: Armor of Light A: Armor of Light
H: Iron Sandals H: Iron Helm H: Iron Helm
S: Phys Hit +20%, S: Phys Dmg +20%, S: Phys Dmg +10%, Counter 20%,
Phys Dmg -20%, CF Dmg -10%, Champion
Decoin 25% Fear Guard

Sword (Amu) LV35


W: Shamsheer
A: Armor of Light
H: Iron Helm
S: Confuse Guard, Arms Master

At the start of the battle, you should take three melee fighters and
split them up; one should go left, one should go right, and one should go
straight up. Each of them will have to deal with two opposing soldiers, so make
sure you have good equipment on them (and a Cure Re or Cure Zu coin preferably).

While they are being kept busy with their handiwork, move all your mages
forward, and ignore the two Amu swordswomen on the stairs. Instead, take out the
group of six soldiers headed by the commander behind the swordswoman with long-
range Coinfeigm. If you have been keeping up with upgrades and improvements on
your coins, now is the perfect time to test the destructive ability of your
handiwork.

Once the main host has been destroyed, your mages should focus on taking
out the two remaining mages on either side of the ramparts, as they both have a
Cure Zu and Ora Van coin (the first heals, the second revives), which can become
annoying very quickly if allowed to use them. With them out of the way, continue
by pounding the archers on either side of the stairs if they were not taken out
in your initial blast, while your three warriors keep their respective opponents
at bay and distracted from the maion battle. After, act as back-up to taking out
the six remaining soldiers if needed, otherwise make sure to lick your wounds,
grab the hidden items, and revive any fallen comrades.

Reward: Scarlet Axe

Save, move forward.

-----------------------
LAYETA CASTLE (OUTSIDE)
-----------------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (09, 10) Headband, (01, 17) Mirage
Enemies:

Bow (Amu) LV35 Axe (Sonova) LV35 Bow (Gote) LV35


W: Bow of Kilon W: Scarlet Axe W: Rain Maker
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Moon Necklace H: Iron Sandals H: Moon Necklace
S: Absorb 30%, Fear S: Confuse Guard, S: Absorb 30%, Arm Break 10%,
Guard, Confuse Weapon Guard, Fear Guard
Guard Refined Attack

Bow (Amu) LV35 Axe (Sonova) LV35 Bow (Gote) LV35


W: Bow of Kilon W: Scarlet Axe W: Rain Maker
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Moon Necklace H: Iron Sandals H: Moon Necklace
S: Absorb 30%, Fear S: Confuse Guard, S: Absorb 30%, Acc Break 10%,
Guard, Confuse HP +30%, Confuse Guard
Guard Refined Attack

Ring (Ema) LV35 Ring (Ema) LV35 Bow (Gote) LV35


W: Cestus W: Ring of Death W: Rain Maker
A: Moon Tunic A: Moon Tunic A: Armor of Light
H: Veil of Light H: Veil of Light H: Turquoise
S: Luck +20%, S: Luck +20%, S: Arm Break 10%, Fear Guard,
CF Dmg +10%, Phys Evade +20%, Sleep Guard
Coin Guard Sleep Guard
C: Bondeo, Galfo, C: Gruned, Blen,
Laizon, Cure Zu Zephin, Cure Zu

Bow (Gote) LV35 Dagger (Kashis) LV35 Dagger (Kashis) LV35


W: Rain Maker W: Filangi W: Filangi
A: Armor of Light A: Moon Tunic A: Moon Tunic
H: Turquoise H: Winged Boots H: Winged Boots
S: Acc Break 10%, S: Phys Evade +20%, S: Phys Evade +20%, Phys Hit
Fear Guard, Phys Hit +20%, +20%, Counter 20%
Sleep Guard Counter 20%

Bow (Zeneth) LV35 Bow (Zeneth) LV35 Ring (Ema) LV35


W: Rain Maker W: Rain Maker W: Cestus
A: Moon Tunic A: Moon Tunic A: Moon Tunic
H: Turquoise H: Turquoise H: Veil of Light
S: Absorb 30%, S: Absorb 30%, S: Phys Dmg +10%, Equip Coin +1,
Charm 25%, Sandman 25%, Decoin Guard
Fear Guard Fear Guard C: Bondeo, Laizon, Mintal, Cure
Re, Cure Zu

Ring (Ema) LV35


W: Cestus
A: Moon Tunic
H: Veil of Light
S: Phys Evade +10%, Equip Coin +1, Decoin Guard
C: Zephin, Depin, Conti, Dy Van, Cure Zu

Just as an FYI; in the northern corner, one enemy is completely hidden


from sight on the staircase (a Gote archer). You will have to rotate to see him
in his starting position.

But in any case, the biggest threat is at the top of the fortress, with
two archers, and two mages with several Level 3 coinfeigms that can hurt as well
as Dy Van and Cure Zu. Your first objective should be to take this group out, no
matter what; if you let them be, they will be a constant thorn in your side
wherever you go on the map. Advance your entire group forward, and as soon as
you can get in range, bring out your most powerful coinfeigm and blast them
hard. Keep your melee fighters who do not have a very strong coinfeigm strength
on hand to defend against any incoming enemies and to periodically use healing
items on your own allies who are in the midst of fighting.

Once the main host at the top of the tower is finished, choose a path;
the left staircase or the right staircase. From this point on, go up that
staircase, and dispose of the archer and mage on that staircase. After you get
to the top of the tower, you will effectively have full control of the entire
battlefield, as your archers and boomerangers can hit pretty much anywhere. You
can send your melee fighters back down to gain EXP or grab the Hidden Items, but
that is pretty much it to the battle.

Reward: Weapons Guide

Save, move forward.

----------------------
LAYETA CASTLE (INSIDE)
----------------------
Objective: Defeat Fernandes
Losing Condition: Fazz is defeated
Hidden Items: (10, 06) Tys Emblem, (06, 16) Turquoise
Enemies:
Elegiac Knight (Vugtis) LV36 Elegiac Knight (Vugtis) LV36
W: Claimh Solais W: Claimh Solais
A: Dragon Scale A: Dragon Scale
H: Hachigane H: Hachigane
S: Absorb 50%, Weapon Guard, S: Absorb 50%, Weapon Guard,
Firm Stance Firm Stance

Elegiac Knight (Vugtis) LV36 Elegiac Knight (Vugtis) LV36


W: Claimh Solais W: Claimh Solais
A: Dragon Scale A: Dragon Scale
H: Turquoise H: Turquoise
S: Seven Pains, Weapon Guard, S: Acc Break 25%, Weapon Guard
Firm Stance Firm Stance
C: Cure Zu

Elegiac Knight (Vugtis) LV36 Elegiac Knight (Vugtis) LV36


W: Claimh Solais W: Claimh Solais
A: Dragon Scale A: Dragon Scale
H: Moon Necklace H: Moon Necklace
S: Counter 50%, Weapon Guard, S: Counter 50%, Weapon Guard,
Firm Stance Firm Stance
C: Ora Van, Starra, Cure Zu C: Mintal, Dy Van, Cure Zu

Elegiac Knight (Vugtis) LV36 Fernandes (Ema) LV39


W: Claimh Solais W: Ring of Death
A: Dragon Scale A: Silver Robe
H: Turquoise H: Circlet
S: Arm Break 25%, Weapon Guard, S: CF Success +20%, Phys Dmg -20%,
Firm Stance Equip Coin +1
C: Cure Zu C: Galfo, Galfo, Laizon, A Van, Re Cure

As the Elegiac Knights cannot be knocked around with a Shoot attack, do


not bother with an Attack Session. Pull out your most powerful magic and use it
on the Elegiac Knights; I say this not because you should kill off all the
Elegiac Knights (which you really do not need to), but to get a feel of how
strong your Coinfeigm is in comparison to these enemies - you will see a lot
more Elegiac Knights in the not too distant future, so if you can cause only
meagre amounts of damage, you will need to upgrade your coinfeigm after the
battle. If you can finish an EK off in two hits (or, for the rare super-
grinder/coinfeigm experimenter, one hit), then you are good to go. As a side
note: if you are going to actually directly attack the Elegiac Knights, check
beforehand so that you do not use a melee fighter on one of the ones with
Counter 50%. It can hurt. A lot.

That aside, seriously. Just take out Fernandes by hitting him long-range
with everything you have got. Make sure that you time it so that you have three
mages in a row acting, lest you let an Elegiac Knight or Fernandes himself heal
Fernandes in between turns. The Elegiac Knights suffer from chronic heavy
equipment, so they should not be able to reach you in time to attack you, let
along cause significant damage or kill.

Reward: Silver Robe

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TEMPLE OF EARTH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C6TOE]

At this point, you can go ahead and clear the final Tower of Trial
next to Layeta.
Once done, head off to the Temple of Earth.
-------------------------
TEMPLE OF EARTH (OUTSIDE)
-------------------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (07, 04) Ema Emblem, (10, 12) Blessed Fruit
Enemies:

Dagger (Kashis) LV38 Spear (Zeneth) LV38 Ring (Ema) LV38


W: Katar W: Culnrikolnne W: Angelic Ring
A: Silver Robe A: Beast Armor A: Silver Robe
H: Hachigane H: Circlet H: Hachigane
S: Immobile 25%, S: Phys Dmg -20%, S: HP +30%, CF Dmg +20%,
Threaten 10%, Charm 25% Decoin Guard
Sandman 10% Fear Guard C: Zephin, Blen, Terror, Conti

Bow (Gote) LV38 Axe (Sonova) LV38 Morning Star (Gote) LV38
W: Dancing Bee W: Sacred Axe W: Battle Flail
A: Silver Robe A: Beast Armor A: Beast Armor
H: Winged Boots H: Circlet H: Hachigane
S: Poison 10%, S: HP +50%, Phys S: Counter 50%, Arm Break 10%,
Blind 25%, Hit +20%, Refined Armor Guard
Decoin 10% Attack

Sword (Sonova) LV38 Sword (Amu) LV38 Bow (Gote) LV38


W: Katar W: Claimh Solais W: Dancing Bee
A: Silver Robe A: Beast Armor A: Beast Armor
H: Hachigane H: Hachigane H: Winged Boots
S: Decoin 25%, Acc S: HP +20%, Wpn S: EXP +30%, CF Dmg -20%, Blind
Break 10%, Break 10%, 25%
Refined Attack Sleep Guard

Morning Star (Kashis) LV38 Ring (Ema) LV38 Axe (Amu) LV38
W: Battle Flail W: Angelic Ring W: Sacred Axe
A: Beast Armor A: Silver Robe A: Silver Robe
H: Hachigane H: Circlet H: Hachigane
S: Phys Evade +20%, S: Phys Dmg -20%, S: Phys Hit +20%,
Immobile 25%, Firm CF Dmg +20%, Counter 30%, Wpn
Stance Equip Coin +1 Break 10%
C: Galfo, Gruned, C: Re Laks, Re Tein
Laizon, Depin,
Conti

Sword (Sonova) LV38 Sword (Amu) LV38 Bow (Zeneth) LV38


W: Claim Solais W: Claim Solais W: Dancing Bee
A: Beast Armor A: Beast Armor A: Silver Robe
H: Hachigane H: Turquoise H: Hachigane
S: HP +50%, Phys S: HP +30%, Phys S: Absorb 30%, Charm 25%,
Hit +20%, Coin Dmg +20%, Arms Sandman 25%
Break 10% Master C: Dy Van, Re Move, Cure Re

Ring (Ema) LV38


W: Angelic Ring
A: Silver Robe
H: Veil of Light
S: CF Dmg +20%, Equip Coin +1, Refined CF
C: Bondeo, Gruned, Ora Van, Mintal, Cure Zu

By this point in time, the "sixteen enemies of varying deities and


weapons versus your motley band of seven" fight should be turning into a fairly
vanilla flavour of battle, so the same general tactics apply here; strike large
groups of enemies with Coinfeigm, wipe out anyone any everybody with a '__ Van'
coinfeigm or 'Cure ___' coinfeigm, and so forth.
As far as this particular battle goes, I recommend you have five of your
units move forward one space at the beginning so that they are right in front of
the wall between the stairs (they all need to be able to jump straight up the
wall). This shall allow them to hit a few enemies with long-range magic, and in
the next turn, immediately jump up and continue a march straight down the center
line. You should also have somebody at the end of the screen on the west and
east side, mopping up any survivors from the havoc that you cause on the way. At
the end of the line, you will meet a group centered around the commander, so
take them out as well to end the battle.

One thing to take note of are the axe and sword-wielders in this group.
Three of them are dispersed amongst the front line, while another three are part
of the rear group; all six of them have high HP totals (starting at 4000 on
Easy) and will be a large pain to kill, so make when you hit them that you
particularly try to use a Coinfeigm that has an elemental advantage over their
deity. Still nothing that cannot be solved by a particularly strong Coinfeigm in
combination with a powerful mage.

Reward: Beast Armor

Save, move forward.

------------------------
TEMPLE OF EARTH (INSIDE)
-------------------------
Objective: Defeat Blackthorn
Losing Condition: Fazz is defeated
Hidden Items: (10, 05) Spirit, (06, 19) Gain
Enemies:

Dagger (Kashis) LV39 Dagger (Kashis) LV39 Blackthorn (Gote) LV41


W: Katar W: Katar W: Dark Leyva
A: Silver Robe A: Silver Robe A: Sable Armor
H: Winged Boots H: Winged Boots H: Armet
S: Phys Evade +20%, S: Phys Evade +20%, S: CF Dmg -30%, Seven Guard,
Immobile 25%, Immobile 25%, Arms Master
Sandman 10% Sandman 10% C: Ora Van, Re Cure

Axe (Sonova) LV39 Axe (Sonova) LV39 Ring (Zeneth) LV39


W: Sacred Axe W: Sacred Axe W: Cestus
A: Silver Robe A: Silver Robe A: Silver Robe
H: Hachigane H: Hachigane H: Circlet
S: Acc Break 10%, S: HP +30%, S: Luck +20%, CF Success +10%,
Fear Guard, Fear Guard, Equip Coin +1
Sleep Guard Sleep Guard C: Gain, Mintal, Conti, Cure Zu

Sword (Amu) LV39 Spear (Amu) LV39 Bow (Zeneth) LV39


W: Claimh Solais W: Culnrikolnne W: Rain Maker
A: Beast Armor A: Beast Armor A: Silver Robe
H: Moon Necklace H: Turquoise H: Moon Necklace
S: Fear Guard, S: Counter 30%, S: Sandman 25%, Wpn Break 10%,
Confuse Guard, Fear Guard, Confuse Guard
Arms Master Champion

Bow (Gote) LV39 Ring (Ema) LV39 Ring (Ema) LV39


W: Dancing Bee W: Ring of Death W: Angelic Ring
A: Silver Robe A: Silver Robe A: Silver Robe
H: Turquoise H: Veil of Light H: Veil of Light
S: Arm Break 10%, S: Absorb 30% S: Weapon Guard, Refined CF
Confuse Guard, C: Bondeo, Gruned, C: Laizon, Galfo, Blen, Cure Zu
Sleep Guard Zephin, Decoin
Although it is not an official mission objective, you need to protect
Alveen for storyline purposes, so make sure not to put him in too much danger,
and revive him if he does fall.

In any case, there is not really much of a point to fighting all the
enemies in this battle, except to grind (which you can easily do with more
strategic situations in the Tower of Trial nearby the Temple of Earth) or to get
the Hidden Items (neither of which are really wow enough to make the effort to
move around). For the most part, I really do recommend that you just blast
Blackthorn with every single bit of power you have; Ema coinfeigm, non-Ema
coinfeigm, close combat attacks, and so forth. It is admittedly a fairly
straightforward strategy, but there really is not much else too say, especially
given Blackthorn's early proximity to your location.

If you want, however, you _CAN_ try Attack Sessioning Blackthorn.


Although not much damage will be done, getting some of his equipment will not
only reduce either his attack or defence, but also nets you some pretty good
stuff that can be used now that you are marching on to the final showdown. Once
again though, I repeat, not much damage will be done by the Attack Session, so
take that into account as you will.

Reward: Angelic Ring

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FORT LA SULLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C6FLS]

-------------
FORT LA SULLE
-------------
Objective: Defeat Alveen
Losing Condition: Fazz is defeated
Hidden Items: (10, 03) Flying Terror, (07, 16) Turquoise)
Enemies:

Morning Star (Kashis) LV41 Dagger (Kashis) LV41 Ring (Ema) LV41
W: Battle Flail W: Katar W: Angelic Ring
A: Silver Robe A: Silver Robe A: Silver Robe
H: Winged Boots H: Winged Boots H: Veil of Light
S: Phys Evade +20%, S: HP +30%, S: CF Success +10%
Immobile 25%, Absorb 30%, C: Gruned, Mintal, Re
Armor Guard Sandman 10% Lake, Cure Zu

Bow (Gote) LV41 Sword (Amu) LV41 Sword (Amu) LV41


W: Dancing Bee W: Claimh Solais W: Claimh Solais
A: Beast Armor A: Beast Armor A: Beast Armor
H: Turquoise H: Hachigane H: Hachigane
S: Sandman 10%, S: Confuse Guard, S: Acc Break 10%, Confuse Guard,
Acc Break 10%, Acc Guard, Arms Arms Master
Fear Guard Master

Alveen (Amu) LV44 Ring (Ema) LV41 Ring (Ema) LV41


W: Fragarach W: Angelic Ring W: Angelic Ring
A: Dragon Scale A: Silver Robe A: Silver Robe
H: Turquoise H: Veil of Light H: Veil of Light
S: CF Dmg -20%, S: Decoin Guard S: CF Success +10%
Wpn Break 10%, C: Bleeya, Laizon, C: Galfo, Conti, Mintal, Re Move
Arms Master Depin, Cure Zu
C: Gren, Re Cure

Axe (Sonova) LV41 Ring (Ema) LV41 Bow (Gote) LV41


W: Sacred Axe W: Ring of Death W: Dancing Bee
A: Silver Robe A: Silver Robe A: Silver Robe
H: Iron Sandals H: Circlet H: Turquoise
S: Absorb 30%, S: CF Success +10%, S: Blind 25%, Arm Break 10%,
Confuse Guard, CF Dmg -20%, Sleep Guard
Refined Attack Equip Coin +1
C: Zeno, Zephin,
Conti, Re Tein,
Re Lake

Ring (Ema) LV41 Bow (Zeneth) LV41 Ring (Zeneth) LV41


W: Ring of Death W: Dancing Bee W: Angelic Ring
A: Silver Robe A: Silver Robe A: Silver Robe
H: Circlet H: Turquoise H: Veil of Light
S: CF Dmg -20%, S: Absorb 30%, S: CF Success +10%, Equip Coin
Refined CF Charm 25%, +1
C: Blen, Ora Van, Sleep Guard C: Bolunga, Decoin, Re Tein,
Re Tein, Cure Zu Cure Zu

Ring (Ema) LV41


W: Ring of Death
A: Silver Robe
H: Circlet
S: CF Dmg -20%, Decoin Guard
C: Laineed, Gain, Re Lake, Cure Zu

Once again, there is not too much of a point in trying to stick around
and taking out all the enemies or grabbing the Hidden Items. If you try to march
all the way up the stairs, you will get mowed down by the sheer number of
archers and mages at a very high range, and the ascent up to where Alveen is is
also a very steep climb, which will cause you to waste several turns before you
can make it up there.

Hence, it is again a fairly smart idea to just play it safe and do a


cut-and-run attack. Move all your mages against the cliff wall to keep yourself
from being open to archer fire, then blast Alveen's group with coinfeigm as soon
as you can (or Alveen specifically, as that is all that matters). Since Alveen
is of the Amu element, you should use Gote coinfeigm on him. Also of note is his
exceptionally high stats, eclipsing even those of Blackthorns; you will need to
bring in an offensive juggernaught of a team, or else be prepared by bringing in
several support units with Cure Zu coins.

Reward: Claimh Solais

Answer "I refuse." to get a chance to recruit Alveen later on.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUS PLAINS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C6APL]

Head back to the Clair Oasis next to the Temple of Flame. Here, answer
"Come with us." Alveen will finally join you.
After that is over, head to Aus Plains.

----------
AUS PLAINS
----------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (02, 16) Chaos, (12, 02) Blessed Fruit
Enemies:

Ring (Ema) LV41 Dagger (Kashis) LV41 Dagger (Sonova) LV41


W: Angelic Ring W: Katar W: Katar
A: Silver Robe A: Silver Robe A: Silver Robe
H: Winged Boots H: Winged Boots H: Winged Boots
S: Absorb 50%, S: DEV +30%, Phys S: Poison 25%, Decoin 25%,
Equip Coin +1, Evade +20%, Coin Refined Attack
Firm Stance Guard
C: Bondeo, Zephin, C: Re Laks, Re Tein
Galfo, Laizon,
Terror

Boomerang (Zeneth) LV41 Boomerang (Gote) LV41


W: Flying Terror W: Flying Terror
A: Beast Armor A: Beast Armor
H: Circlet H: Moon Necklace
S: CF Success +20%, Charm 25%, Trader S: Phys Hit +20%, Phys Dmg +10%, Blind
C: Mintal, Spika, Posn 25%

Sword (Amu) LV41 Ring (Ema) LV41 Sword (Sonova) LV41


W: Claimh Solais W: Angelic Ring W: Claimh Solais
A: Silver Robe A: Silver Robe A: Silver Robe
H: Turquoise H: Moon Necklace H: Eye of Abyss
S: Phys Dmg +20%, S: CF Dmg +20%, S: HP +50%, Acc Break 10%,
Wpn Break 10%, Equip Coin +1 Coin Break 10%
Sleep Guard Refined CF
C: Gruned, Laizon,
Galfo, Ora Van,
Mintal

Spear (Zeneth) LV41 Morning Star (Gote) LV41 Sword (Amu) LV41
W: Culnrikolnne W: Battle Flail W: Claimh Solais
A: Silver Robe A: Beast Armor A: Beast Armor
H: Turquoise H: Circlet H: Moon Necklace
S: Luck +30%, S: Counter 50%, Immobile S: Poison 25%, Threaten
Sandman 25%, 25%, Weapon Guard 25%, Arm Break 10%
Immobile Guard

Ring (Ema) LV41 Sword (Amu) LV41 Boomerang (Gote) LV41


W: Angelic Ring W: Claim Solais W: Flying Terror
A: Silver Robe A: Beast Armor A: Silver Robe
H: Veil of Light H: Winged Boots H: Winged Boots
S: Phys Evade +10%, S: Counter 30%, S: CF Dmg -20%, Blind Guard,
Blind Guard, Threaten 25%, Firm Stance
Decoin Guard Firm Stance
C: Blen, Conti,
Re Lake, Re Cure

Axe (Sonova) LV41 Boomerang (Kashis) LV41


W: Sacred Axe W: Flying Terror
A: Silver Robe A: Beast Armor
H: Winged Boots H: Circlet
S: Champion, S: Phys Evade +20%, Immobile 25%, Firm Stance
Refined Attack,
Firm Stance

This fight will be a harken back to the beginning battles of Hoshigami:


RBER, as the enemies are spread out sufficiently enough that you cannot abuse
coinfeigm to no ends to quickly and easily win the battle.

That said, the eastern corner of the battlefield DOES have a cluster of
enemies close together, so you should make sure to put your strong mages near
the east corner, break through the enclosement by the four purple-robed foes,
and take out the eastern group (if the mage is not killed within a couple of
coinfeigm attacks, ignore her). After that, the rest of your group should work
on dismantling the trap set up by taking out the four purple-robes.

In doing so, you should have gained control of the center of the map,
with the eastern corner empty. Send your archers and boomerangs east up the hill
to wreak havoc on the nearby troops (and take out the mage on the top if she
survived the earlier bombardment). Everybody else (including your primary mage
(s)) should head west and pick off the mage and dagger-wielder in that corner.
After, you can split your own group up into two, and go around opposing
directions on the map to sweep up the remaining pockets of resistance; however,
if your archers and boomerangers can hit a foe from the top of the eastern hill,
let them.

Reward: Moon Necklace

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C6AUS]

Head onwards to Aus.

---
AUS
---
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (02, 02) Ring of Death, (16, 16) Black
Enemies:

Ring (Ema) LV42 Ring (Ema) LV42 Ring (Ema) LV42


W: Angelic Ring W: Ring of Death W: Angelic Ring
A: Silver Robe A: Silver Robe A: Silver Robe
H: Veil of Light H: Veil of Light H: Veil of Light
S: Phys Dmg -10%, S: Phys Dmg -10%, S: Equip Coin +1
CF Dmg +10%, Equip Coin +1 C: Gain, Galfo, Re Tein, Cure Zu
Equip Coin +1 C: Bolunga, Laineed,
C: Zeno, Zephin, Re Lake, Cure Zu,
Cure Zu Mintal

Elegiac Knight (Vugtis) LV42 Elegiac Knight (Vugtis) LV42


W: Claimh Solais W: Claimh Solais
A: Silver Robe A: Silver Robe
H: Iron Sandals H: Iron Sandals
S: Acc Break 25%, Weapon Guard, S: Charm 25%, Weapon Guard, Arms Master
Arms Master

Elegiac Knight (Vugtis) LV42 Elegiac Knight (Vugtis) LV42


W: Claimh Solais W: Claimh Solais
A: Beast Armor A: Beast Armor
H: Armet H: Armet
S: Seven Pains, Weapon Guard, S: Seven Pains, Weapon Guard, Firm
Firm Stance Stance

Elegiac Knight (Vugtis) LV42 Elegiac Knight (Vugtis) LV42


W: Claimh Solais W: Claimh Solais
A: Silver Robe A: Silver Robe
H: Iron Sandals H: Iron Sandals
S: Acc Break 25%, Weapon Guard, S: Sandman 25%, Weapon Guard, Arms
Arms Master Master

Elegiac Knight (Vugtis) LV42 Elegiac Knight (Vugtis) LV42


W: Claimh Solais W: Claimh Solais
A: Beast Armor A: Beast Armor
H: Armet H: Armet
S: Seven Pains, Weapon Guard, S: Seven Pains, Weapon Guard, Firm
Firm Stance Stance

Elegiac Knight (Vugtis) LV42 Elegiac Knight (Vugtis) LV42


W: Claimh Solais W: Claimh Solais
A: Beast Armor A: Beast Armor
H: Armet H: Armet
S: Wpn Break 25%, Weapon S: Wpn Break 25%, Weapon Guard, Arms
Guard, Arms Master Master

As you may be noting, every single one of the Elegiac Knights worships
Vugtis. While there are no Elvilla coins that actually attack an enemy, you can
spend a bit of time before this battle and change all long-range attackers into
Elvilla worshippers; when they should attack, they will end up causing more
damage as a result.

In any case, the first thing you should be doing is aiding Reuperl by
eliminating the Elegiac Knights that have congregated around him. The Elegiac
Knight closest to you should be the first to go down. As soon as you get control
of Reuperl, immediately retreat back to the southern end, and with that, move
everybody to the southern corner, where you will obtain the advantage of the
high ground.

Over here, put your long-range attacks on top of the hill, and start
sending a torrent of arrows and boomerangs (and any strong magic you have
equipped as well) to eliminate the nearby foes. When you have used the hill to
excess and no more enemies are coming, regroup, and start taking the battle to
the Elegiac Knights and mages. Kill the mages as quickly as you can when
retaliating, then mop up the Elegiac Knights (who, with no source of healing,
will quickly fall). However, you should still stay weary of their skills and
might. Be smart about fighting them, and do not EVER bite off more than three
enemies at a time.

Reward: Re Cure

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAR DELLUE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C6LAR]

At this point in time, you can go to the Tower of Vugtis _IF_ you have
a character worshipping Vugtis. The tower is located north of Seitan
Hills.
Head to Lar Dellue, southwest of Aus.

----------
LAR DELLUE
----------
Objective: Protect Tinn
Losing Condition: Fazz or Tinn is defeated
Hidden Items: (07, 02) Moon Necklace, (17, 15) White
Enemies:

Ring (Zeneth) LV43 Ring (Ema) LV43 Ring (Ema) LV43


W: Angelic Ring W: Angelic Ring W: Angelic Ring
A: Silver Robe A: Silver Robe A: Silver Robe
H: Veil of Light H: Veil of Light H: Veil of Light
S: CF Success +20%, S: CF Dmg +20%, S: CF Dmg +20%, Sleep Guard,
Equip Coin +1, Blind Guard, Decoin Guard
Decoin Guard Decoin Guard C: Laineed, Zephin, Starra,
C: Conti, Posn, Dy C: Gruned, Galfo, Re Cure
Van, Depin Cure Zu, Re Laks

Ring (Zeneth) LV43


W: Angelic Ring
A: Silver Robe
H: Veil of Light
S: CF Dmg +20%, Equip Coin +1, Decoin Guard
C: Bondeo, Laizon, Bleeya, Mintal

Elegiac Knight (Vugtis) LV43 Elegiac Knight (Vugtis) LV43


W: Claimh Solais W: Claimh Solais
A: Beast Armor A: Beast Armor
H: Eye of Abyss H: Turquoise
S: Acc Break 10%, Fear S: Immobile Guard, Fear Guard, Weapon
Guard, Weapon Guard Guard

Elegiac Knight (Vugtis) LV43 Elegiac Knight (Vugtis) LV43


W: Fragarach W: Claimh Solais
A: Silver Robe A: Beast Armor
H: Turquoise H: Hachigane
S: Seven Pains, Weapon Guard, S: Phys Dmg +20%, Counter 50%, Weapon
Firm Stance Guard

Elegiac Knight (Vugtis) LV43 Elegiac Knight (Vugtis) LV43


W: Claimh Solais W: Fragarach
A: Beast Armor A: Silver Robe
H: Hachigane H: Moon Necklace
S: Phys Dmg +20%, Counter 50%, S: Wpn Break 10%, Break Guard, Firm
Weapon Guard Stance

Elegiac Knight (Vugtis) LV43 Elegiac Knight (Vugtis) LV43


W: Fragarach W: Fragarach
A: Silver Robe A: Silver Robe
H: Moon Necklace H: Moon Necklace
S: Coin Break 10%, Break S: Arm Break 10%, Break Guard, Firm
Guard, Firm Stance Stance

Elegiac Knight (Vugtis) LV43 Elegiac Knight (Vugtis) LV43


W: Fragarach W: Claimh Solais
A: Silver Robe A: Beast Armor
H: Turquoise H: Turquoise
S: Seven Pains, Weapon Guard, S: Immobile Guard, Fear Guard, Weapon
Firm Stance Guard

Elegiac Knight (Vugtis) LV43


W: Claimh Solais
A: Beast Armor
H: Eye of Abyss
S: Acc Break 10%, Fear Guard, Weapon Guard

Begin the battle by covering a retreat for Tinn, then take a fort up on
the western corner. Kill off the nearby mage, and continue by shooting down the
Elegiac Knight close by. Hold down the fort against all the enemies that come
after you, and keep your defenses up no matter how battered you get. After the
initial onslaught of enemies ends, move through to the northern corner with a
crack-team of quick fighters and long-range attackers, and clear out the small
group of foes here.

The most difficult part of the battle is in taking out the six-Knight
group near the eastern corner. Prep up all your long-range attackers and mages,
and get all your Coinfeigm points restored. Move near the group, but stay as far
back as you possibly can, and throw every attack that you have at them. While it
certainly will not kill all of them, you can severely injure some of them and
possibly take out one or two Knights. If you draw any of them, move a few spaces
back and continue firing at them until they go down. Retreat once you run out of
Coinfeigm points, let them replenish, then go back into the brawl and continue
the bloodbath.

Reward: Accessory Book

Select "Alright..." for Tinn to join the party.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IXIAN TEMPLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[C6IXT]

Before heading off to the Ixian Temple, there are a number of things
you can do.
Head to Aus. If you have Gomes in your party, a conversation will start
with Reuperl. Answer "Okay, but...", and then "Alright." Reuperl will
join your party.
Head to the Temple of Water to meet with Luke. Answer "Of course not."
for Luke to join the party.
Head to Layeta. If you have recruited EVERY possible character
(excepting Chroma, and in this path, Leimrey), you will have a talk
with Zelstan. Answer "Thank you very much." for him to join.
I would also recommend converting as many units as you possibly can
into Vugtis worshippers. You will face off against a lot of Vugtis
worshipping opponents in the upcoming battles, and having Vugtis as
your set deity can allow you to cause much more damage.
As a final aside, you should probably save your game in two different
save files. You shall have to fight five battles in a row, and you
cannot leave during that time, so do not screw up by trapping yourself
in the temple with low HP and no items.

------------
IXIAN TEMPLE
------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (08, 07) Circlet, (18, 09) Rise and Shine
Enemies:

Elegiac Knight (Vugtis) LV45 Ring (Zeneth) LV45


W: Fragarach W: Angelic Ring
A: Beast Armor A: Silver Robe
H: Circlet H: Turquoise
S: Phys Dmg +30%, Weapon S: CF Dmg +10%, Equip Coin +1, Sleep Guard
Guard, Firm Stance C: Mintal, Depin, Dy Van, Zephin

Elegiac Knight (Vugtis) LV45 Ring (Zeneth) LV45


W: Fragarach W: Angelic Ring
A: Beast Armor A: Silver Robe
H: Circlet H: Turquoise
S: Phys Dmg +30%, Weapon S: CF Dmg +10%, Equip Coin +1, Sleep Guard
Guard, Firm Stance C: Terror, Conti, Laineed, Gruned

Elegiac Knight (Vugtis) LV45 Elegiac Knight (Vugtis) LV45


W: Fragarach W: Fragarach
A: Beast Armor A: Beast Armor
H: Moon Necklace H: Moon Necklace
S: CF Dmg -20%, Confuse Guard, S: CF Dmg -20%, Confuse Guard, Weapon Guard
Weapon Guard

Elegiac Knight (Vugtis) LV45


W: Fragarach
A: Beast Armor
H: Moon Necklace
S: CF Dmg -20%, Confuse Guard, Weapon Guard

Ring (Ema) LV45 Bow (Gote) LV45


W: Angelic Ring W: Dancing Bee
A: Silver Robe A: Silver Robe
H: Veil of Light H: Eye of Abyss
S: Phys Dmg -20%, CF Dmg +20%, S: Poison 10%, Blind 25%, Charm 25%
Equip Coin +1
C: Gain, Bondeo, Re Lake,
Re Lite, Cure Zu

Ring (Ema) LV45 Bow (Gote) LV45


W: Angelic Ring W: Dancing Bee
A: Silver Robe A: Silver Robe
H: Veil of Light H: Eye of Abyss
S: Phys Dmg -20%, CF Dmg +20%, S: Blind 25%, Threaten 10%, Decoin 25%
Equip Coin +1
C: Bleeya, Zephin, Spika,
Mintal, Re Cure

Elegiac Knight (Vugtis) LV45 Elegiac Knight (Vugtis) LV45


W: Fragarach W: Fragarach
A: Beast Armor A: Beast Armor
H: Hachigane H: Eye of Abyss
S: Seven Pains, Break Guard, S: Absorb 50%, Blind Guard, Break Guard
Firm Stance

Elegiac Knight (Vugtis) LV45 Elegiac Knight (Vugtis) LV45


W: Fragarach W: Fragarach
A: Beast Armor A: Beast Armor
H: Hachigane H: Mermaid Beads
S: Seven Pains, Break Guard, S: Arm Break 25%, Sleep Guard, Break Guard
Firm Stance

Elegiac Knight (Vugtis) LV45


W: Fragarach
A: Beast Armor
H: Mermaid Beads
S: Arm Break 25%, Sleep Guard, Break Guard

Unfortunately, trying to charge up the stairs will basically get you


killed. Instead, go for hitting the front line of Elegiac Knights with a couple
of well-placed coinfeigm shots. Once you have taken out the three of them,
retreat back a few steps, and let the soldier and Elegiac Knight to each side of
the stairs come after you. Clear them out, or pursue after them and finish them
off if they do not budge.

With that said, a frontal assault on the remaining army is still


suicidal. Instead, split up your army into melee fighters and mages. The melee
fighters should stay where they are, while the mages should go to the
southeast/southwest corners. From there, send them north to come out one of the
northern corners. While your melee units should charge head on (and start off by
taking out those pesky archers and enemy mages), your own coinfeigm-users should
start casting like mad to decimate the HP totals of the Elegiac Knights.

Reward: Dancing Bee

Save, continue on.


--------------
IXIAN TEMPLE 2
--------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: (01, 04) Blessed Fruit, (02, 31) Panacea
Enemies:

Elegiac Knight (Vugtis) LV45 Elegiac Knight (Vugtis) LV45


W: Fragarach W: Fragarach
A: Dragon Scale A: Dragon Scale
H: Armet H: Armet
S: Seven Pains, Break Guard, S: Seven Pains, Break Guard, Firm Stance
Firm Stance

Ring (Ema) LV45 Ring (Ema) LV45


W: Ring of Death W: Ring of Death
A: Silver Robe A: Silver Robe
H: Circlet H: Circlet
S: Sleep Guard, Decoin Guard, S: CF Success +10%, CF Dmg +20%, Sleep Guard
Refined CF C: Zeno, Laizon, Re Lake, Cure Zu
C: Bleeya, Galfo, Re Lite,
Re Tein

Elegiac Knight (Vugtis) LV45 Elegiac Knight (Vugtis) LV45


W: Fragarach W: Fragarach
A: Silver Robe A: Dragon Scale
H: Iron Sandals H: Armet
S: Phys Hit +20%, Seven S: Phys Hit +30%, Weapon Guard, Champion
Pains, Break Guard

Bow (Gote) LV45 Bow (Gote) LV45


W: Fatal Sting W: Dancing Bee
A: Silver Robe A: Silver Robe
H: Turquoise H: Turquoise
S: Fear Guard, Sleep S: Blind 25%, Sandman 25%, Sleep Guard
Guard, Arms Master

Ring (Zeneth) LV45 Ring (Ema) LV45


W: Angelic Ring W: Ring of Death
A: Silver Robe A: Silver Robe
H: Circlet H: Circlet
S: CF Success +20%, Equip Coin S: Luck +30%, Sleep Guard, Coin Guard
+1, Sleep Guard C: Laineed, Bolunga, Spika, Cure Zu
C: Bleeya, Ora Van, Dy Van,
Starra

Bow (Amu) LV45 Bow (Gote) LV45


W: Dancing Bee W: Fatal Sting
A: Silver Robe A: Silver Robe
H: Turquoise H: Turquoise
S: Wpn Break 10%, Arm S: Acc Break 10%, Sleep Guard, Weapon Guard
Break 10%, Sleep
Guard

Elegiac Knight (Vugtis) LV45 Elegiac Knight (Vugtis) LV45


W: Fragarach W: Fragarach
A: Silver Robe A: Dragon Scale
H: Iron Sandals H: Armet
S: Wpn Break 25%, Seven S: Counter 50%, Weapon Guard, Arms Master
Guard, Weapon Guard
Ring (Zeneth) LV45 Ring (Ema) LV45
W: Angelic Ring W: Blackjack
A: Silver Robe A: Silver Robe
H: Circlet H: Circlet
S: CF Success +20%, Equip Coin S: HP +30%, Sleep Guard, Decoin Guard
+1, Sleep Guard C: Gain, Gren, Mintal, Cure Zu
C: Conti, Mintal, A Van, Cure
Zu

There are a couple of things to note here over this battlefield; the bad
news is that you will be forced to wage a constant uphill battle. Fortunately
the path to the Ixian Temple is a fairly long one, and as a result enemy forces
are divided into three distinct groups with ample space between them. As a
result, this should allow your party to go head to head with foes without being
outnumbered. Additionally, you can heal up in between each line of defense, as
well as allow your Coinfeigm points to be recoverd.

In any case, for the first group of foes, make sure your units stay
spread out; the two mages at the top of the platform each possess a LV4
coinfeigm with AoE of 5 and a LV3 with AoE of 13, so getting multiple units hit
by one of these can be very ouch. You may wish to have somebody bypass the
Elegiac Knights and quickly strike the mages, and take them out before they can
become very harmful.

With the second line of defense, bring archers/boomerangers within close


range of the two archers on top of the battlements and hit them from the bottom.
While this is going on, clear out the two Elegiac Knights in the center as well
as the two soldiers on the wall behind them using coinfeigm, and mop the
weakened units up with melee units.

The final line of Ixian defenders is a fairly close cluster of enemies,


so bust out all your AoE 25 coinfeigms to quickly injure as many as you can.
Once they begin to come towards your own platoon, send out the melee units again
to wipe them out.

Reward: Battle Flail

Save, move on again.

--------------
IXIAN TEMPLE 3
--------------
Objective: Defeat Blackthorn
Losing Condition: Fazz is defeated
Hidden Items: (02, 04) Panacea, (13, 20) Well-Being
Enemies:

Dagger (Kashis) LV46 Dagger (Kashis) LV46 Morning Star (Sonova) LV46
W: Damascus Knife W: Damascus Knife W: Iron Viper
A: Silver Robe A: Silver Robe A: Silver Robe
H: Winged Boots S: Elvilla's Garb H: Iron Sandals
S: Phys Evade +20%, S: Phys Evade +20%, S: Phys Hit +20%, Absorb 30%,
Charm 25%, Acc Sandman 25%, Coin Sleep Guard
Break 25% Break 25%

Bow (Gote) LV46 Ring (Ema) LV46 Bow (Zeneth) LV46


W: Fatal Sting W: Angelic Ring W: Fatal Sting
A: Silver Robe A: Silver Robe A: Dragon Scale
H: Turquoise H: Circlet H: Iron Sandals
S: Phys Hit +20%, S: CF Dmg +20%, S: Seven Pains, Confuse Guard,
Fear Guard, Equip Coin +1, Sleep Guard
Sleep Guard Sleep Guard
C: Bolunga, Mintal,
Conti, Starra,
Cure Zu

Sword (Amu) LV46 Morning Star (Sonova) LV46 Sword (Amu) LV46
W: Fragarach W: Iron Viper W: Fragarach
A: Dragon Scale A: Silver Robe A: Dragon Scale
H: Turquoise H: Iron Sandals H: Moon Necklace
S: Phys Hit +20%, S: Phys Hit +20%, Absorb S: Phys Hit +20%, Absorb
Sleep Guard, 30%, Sleep Guard 30%, Confuse Guard
Arms Master

Ring (Ema) LV46 Bow (Zeneth) LV46 Ring (Ema) LV46


W: Ring of Death W: Fatal Sting W: Ring of Death
A: Silver Robe A: Dragon Scale A: Silver Robe
H: Winged Boots H: Iron Sandals H: Moon Necklace
S: CF Dmg -20%, S: Seven Pains, S: Phys Dmg -20%, CF Dmg -20%,
Sleep Guard, Confuse Guard, Decoin Guard
Refined CF Sleep Guard C: Gren, Bleeya, Spika, Cure Zu
C: Zeno, Zephin,
Depin, Cure Zu

Ring (Zeneth) LV46 Bow (Gote) LV46 Ring (Ema) LV46


W: Ring of Death W: Fatal Sting W: Ring of Death
A: Silver Robe A: Silver Robe A: Silver Robe
H: Moon Necklace H: Moon Necklace H: Winged Boots
S: CF Success +20%, S: Poison 25%, S: CF Dmg -20%, Sleep Guard,
Equip Coin +1, Coin Break 10%, Refined CF
Coin Guard Confuse Guard C: Laineed, Laizon, Mintal,
C: Gain, A Van, Dy Cure Zu
Van, Starra

Blackthorn (Vugtis) LV50


W: Dark Leyva
A: Black Plate
H: Armet
S: Break All, Seven Guard, Swordmaster
C: Bolunga, Ora Van, El Van, Re Cure

You will finally be rid of the Elegiac Knights, and normal soldiers will
be your staple foe for this battle. Do not get cocky just yet, however; while
Blackthorn is your goal for this battle, you still have fifteen other soldiers
that you will have to battle uphill and fend off to reach Blackthorn.

In any case, hit hard at the beginning with coinfeigm, and wipe out the
front line of soldiers before they have a chance to move. While waiting for the
next line of men to come down, have some of your close-combat units move off to
the side, and start marching up the ends of the screen. During the time your
mages are picking off any frontal assaults, your melee units should slowly be
pressing in from the sides.

Move your mages and other long-range attackers upwards once you have
some leg room, and you should be able to box in most of the Ixian defenders. Try
to exploit any clusters of enemies with large-area coinfeigm, and then close in
on Blackthorn. Give your close-combat attackers a bit of room after each attack
by moving away from him; for every step that Blackthorn has to take to strike
somebody, he uses up a great amount of his RAP. Eventually, you should be able
to finish him off.

Reward: Dark Leyva


You know the routine by now.

---------------------
IXIAN TEMPLE (INSIDE)
---------------------
Objective: Defeat Villa
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Elegiac Knight (Vugtis) LV47 Elegiac Knight (Vugtis) LV47


W: Fragarach W: Fragarach
A: Dragon Scale A: Dragon Scale
H: Armet H: Armet
S: Absorb 50%, Weapon Guard, S: Seven Pains, Weapon Guard, Firm Stance
Firm Stance
S: Cure Zu, Starra

Elegiac Knight (Vugtis) LV47 Elegiac Knight (Vugtis) LV47


W: Fragarach W: Fragarach
A: Dragon Scale A: Dragon Scale
H: Armet H: Armet
S: Absorb 50%, Weapon Guard, S: Seven Pains, Weapon Guard, Firm Stance
Firm Stance
S: Cure Zu, Starra

Elegiac Knight (Vugtis) LV47 Elegiac Knight (Vugtis) LV47


W: Fragarach W: Fragarach
A: Dragon Scale A: Dragon Scale
H: Armet H: Armet
S: Absorb 50%, Weapon Guard, S: Seven Pains, Weapon Guard, Firm Stance
Firm Stance
S: Cure Zu, Starra

Elegiac Knight (Vugtis) LV47 Elegiac Knight (Vugtis) LV47


W: Fragarach W: Fragarach
A: Dragon Scale A: Dragon Scale
H: Armet H: Armet
S: Absorb 50%, Weapon Guard, S: Seven Pains, Weapon Guard, Firm Stance
Firm Stance
S: Cure Zu, Starra

Villa (Ema) LV51


W: Ema Ring
A: Gote's Armor
H: Scarlet Mantle
S: CF Success +20%, CF Dmg +20%, Equip Coin +1
C: Galema, Gain, Laineed, A Van, Re Cure

I will state it now: trying to get in close in this battle will


basically be suicidal. Not only is Villa defended by eight Elegiac Knights, but
he also has some very strong Coinfeigm, which includes the Level 5 Galema, and
Level 4 Gain and Laineed. Do _NOT_ move in.

Instead, wait and line things up so that everybody attacks right after
each other, without any interruption from the Elegiac Knights or Vugtis. You
should probably deequip all your equipment before this battle except for
anything that increases your Coinfeigm Attack stat, then quickly move forth
enough squares so that you can toss your strongest coinfeigm attacks at Villa.
With seven straight units attacking for up to two (or even three, if your are
very good) coinfeigm casts per unit, he should fall without too much difficulty,
effectively ending the battle quickly.
Reward: None

Save again. This will be the last battle. Continue.

-----------------------
IXIAN TEMPLE (INSIDE) 2
-----------------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Blackthorn (Vugtis) LV48 Blackthorn (Vugtis) LV48


W: Dark Leyva W: Dark Leyva
A: Black Plate A: Black Plate
H: Guardian Cape H: Guardian Cape
S: Wpn Break 25%, Seven S: Acc Break 25%, Seven Guard, Firm Stance
Guard, Firm Stance C: Cure Zu

Blackthorn (Vugtis) LV48 Blackthorn (Vugtis) LV48


W: Dark Leyva W: Dark Leyva
A: Black Plate A: Black Plate
H: Guardian Cape H: Guardian Cape
S: Arm Break 25%, Seven S: Coin Break 25%, Seven Guard, Firm Stance
Guard, Firm Stance C: Cure Zu

Villa (Vugtis) LV52


W: Dark Leyva
A: Gote's Armor
H: Scarlet Mantle
S: Seven Pains, Seven Guard, Firm Stance
C: Deathpain, Galema, Laigote, Re Cure

The best way to do this is to start three units in one corner, three in
another, and the seventh in another corner; preferably start the two groups of
three in the corners closest to the two Blackthorns with Cure Zu's equipped.
Immediately start pounding the everloving stuffing out of the two Blackthorn
units with coinfeigm, and bring in your melee fighters to dish out some damage
too. The other Blackthorns should be slow to help their allies, once again being
weighed down by heavy equipment.

As for Villa, there are still a few things to watch out for; Deathpain
is the biggie here, as it can cause status ailments to ALL party members. He
also has another Level 5 Coinfeigm in Laigote now, but thankfully both of his
Level 5s have an AoE of only 1, meaning you do not have to worry about
scattering your formation.

That said, you should focus on taking out the first two Blackthorns at
the beginning. With them gone, try to bomb the remaining three enemies with more
coinfeigm use that hits all three at once, then clear them out (work on Villa
first, who will probably abuse Re Cure). Heal often, as it will be needed in
this battle. With no healers remaining of their own besides Villa, the three
should go down after awhile of fighting.

Enjoy your ending afterwards.


Save your game, then reload it. If you are taking the 'good' ending,
then head to the Tower of Wind.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TOWER OF WIND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[TETOW]

Watch the scene.

-------------
TOWER OF WIND
-------------
Objective: Defeat all enemies
Losing Condition: Fazz is defeated
Hidden Items: None
Enemies:

Blackthorn (Vugtis) LV52 Blackthorn (Vugtis) LV52


W: Dark Leyva W: Dark Leyva
A: Black Plate A: Black Plate
H: Guardian Cape H: Guardian Cape
S: Seven Guard, Arms Master, S: CF Dmg +30%, Absorb 100%, Seven Guard
Swordsmaster C: Zeno, Cure Zu

Blackthorn (Vugtis) LV52 Blackthorn (Vugtis) LV52


W: Dark Leyva W: Dark Leyva
A: Black Plate A: Black Plate
H: Guardian Cape H: Guardian Cape
S: Seven Guard, Arms Master, S: CF Dmg +30%, Absorb 100%, Seven Guard
Swordsmaster C: Laineed, Cure Zu

Blackthorn (Vugtis) LV52 Blackthorn (Vugtis) LV52


W: Dark Leyva W: Dark Leyva
A: Black Plate A: Black Plate
H: Guardian Cape H: Guardian Cape
S: Seven Guard, Arms Master, S: CF Dmg +30%, Absorb 100%, Seven Guard
Swordsmaster C: Gren, Cure Zu

Blackthorn (Vugtis) LV52 Blackthorn (Vugtis) LV52


W: Dark Leyva W: Dark Leyva
A: Black Plate A: Black Plate
H: Guardian Cape H: Guardian Cape
S: Seven Guard, Arms Master, S: CF Dmg +30%, Absorb 100%, Seven Guard
Swordsmaster C: Bleeya, Cure Zu

Silphatos (Vugtis) LV57


W: Star Blade
A: Vugtis' Garb
H: Guardian Cape
S: CF Dmg -30%, Absorb 100%, Seven Guard
C: Deathpain, Banflare, Zekashis, Re Cure

You shall definitely need to pull out all the stops for this battle.
Keep one corner unoccoupied, and fill up the remaining three with two, two and
three. For the opening round, try to Coinfeigm cast the hell out of two of the
Blackthorn mages; eliminating the healers in this battle (sans Silphatos) is
your first priority, so step up to it.

For all of the mages and Silphatos, you need to stay away from them and
not let them get a single attack on you; all of them possess Absorb 100%, which
allows them to recover the exact same amount of HP as they cause damage to you
(the Blackthorns in particular can be brutal about this, having 9999HP). Hence,
you should try taking the Blackthorn mages out quickly: this I cannot stress
enough (especially as Absorb 100% still works for Coinfeigm).

For the non-mage Blackthorns, getting somebody up close for attacking


with low-range weapons is OK, but at the same time, make sure that you are out
of the physical attacking range of a mage Blackthorn. Lastly, do be smart about
Silphatos; he also has Deathpain, along with Re Cure and two Level 5 coins in
Banflare and Zekashis, so get some skills on to lower Coinfeigm damage and
scatter your troops instead of clustering them.

Besides all that, there is not really much too else to say. If you beat
Villa awhile ago, you should be able to take out Silphatos' crew with some
levelling up and developing a new unit to replace Silphatos if needed.

Watch the real ending this time.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TOWER OF TRIALS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[TWOTR]

a. Aus Tower [AUSTW]


b. Widden Tower [WDNTW]
c. Carmwell Tower [CRMTW]
d. Tus Tower [TUSTW]
e. Layeta Tower [LAYTW]
f. Hephaitos' Tower [HPHTW]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AUS TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[AUSTW]

--------------------------------------------------------------------------------
FLOOR ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Amu) LV01 Sword (Gote) LV01 Dagger (Kashis) LV01
W: Morning Star W: Short Sword W: Dagger
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

--------------------------------------------------------------------------------
FLOOR TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Kashis) LV01 Spear (Amu) LV01 Spear (Zeneth) LV01


W: Short Sword W: Spear W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Axe (Amu) LV01


W: Stone Axe
A: Cloth Armor
H: Headgear

--------------------------------------------------------------------------------
FLOOR THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Gote) LV02 Morning Star (Gote) LV02 Boomerang (Kashis) LV02
W: Boomerang W: Morning Star W: Boomerang
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

--------------------------------------------------------------------------------
FLOOR FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Gote) LV02 Sword (Kashis) LV02 Spear (Kashis) LV02


W: Short Sword W: Short Sword W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Spear (Gote) LV02 Ring (Ema) LV02


W: Spear W: Carmine Ring
A: Cloth Armor A: Feigm Robe
H: Headgear H: Pointy Hat

--------------------------------------------------------------------------------
FLOOR FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV02 Bow (Gote) LV02 Dagger (Gote) LV02


W: Stone Axe W: Short Bow W: Dagger
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Dagger (Gote) LV02 Ring (Kashis) LV02 Dagger (Ema) LV02


W: Dagger W: Carmine Ring W: Dagger
A: Cloth Armor A: Feigm Robe A: Feigm Robe
H: Headgear H: Pointy Hat H: Headgear

--------------------------------------------------------------------------------
FLOOR SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV03 Axe (Gote) LV03 Bow (Gote) LV03


W: Dagger W: Stone Axe W: Short Bow
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Ring (Zeneth) LV03 Ring (Ema) LV03 Bow (Sonova) LV03


W: Carmine Ring W: Carmine Ring W: Short Bow
A: Feigm Robe A: Feigm Robe A: Cloth Armor
H: Headgear H: Pointy Hat H: Headgear

Sword (Amu) LV03


W: Short Sword
A: Cloth Armor
H: Headgear

--------------------------------------------------------------------------------
FLOOR SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Kashis) LV03 Spear (Zeneth) LV03 Ring (Ema) LV03


W: Short Bow W: Spear W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat

Ring (Zeneth) LV03 Morning Star (Gote) LV03 Bow (Gote) LV03
W: Carmine Ring W: Morning Star W: Short Bow
A: Feigm Robe A: Cloth Armor A: Cloth Armor
H: Pointy Hat H: Headgear H: Headgear

--------------------------------------------------------------------------------
FLOOR EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Sonova) LV04 Fists (Gote) LV04 Spear (Amu) LV04


W: Ceramic Knife W: None W: Javelin
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: Lucky Charm H: None

Ring (Kashis) LV04 Ring (Zeneth) LV04 Morning Star (Amu) LV04
W: Stone Ring W: Stone Ring W: War Hammer
A: Feigm Robe A: Feigm Robe A: Leather Armor
H: Pointy Hat H: Pointy Hat H: None

--------------------------------------------------------------------------------
FLOOR NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV04 Bow (Gote) LV04 Morning Star (Amu) LV04
W: Ceramic Knife W: Long Bow W: War Hammer
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: Headgear H: Headgear

Sword (Sonova) LV04 Bow (Amu) LV04 Ring (Gote) LV04


W: Broad Sword W: Long Bow W: Stone Ring
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None

--------------------------------------------------------------------------------
FLOOR TEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Sonova) LV04 Sword (Amu) LV04 Axe (Sonova) LV05


W: Hand Axe W: Broad Sword W: Hand Axe
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: None H: None

Boomerang (Amu) LV04 Morning Star (Sonova) LV04 Sword (Amu) LV04
W: Blue Cutter W: War Hammer W: Broad Sword
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None
--------------------------------------------------------------------------------
FLOOR ELEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV05 Ring (Ema) LV05 Sword (Amu) LV05


W: Broad Sword W: Stone Ring W: Broad Sword
A: Leather Armor A: Feigm Robe A: Leather Armor
H: None H: Pointy Hat H: None

Spear (Zeneth) LV05 Ring (Gote) LV05 Spear (Gote) LV05


W: Javelin W: Stone Ring W: Javelin
A: Leather Armor A: Feigm Robe A: Leather Armor
H: None H: Pointy Hat H: None

Bow (Amu) LV05 Bow (Kashis) LV05


W: Long Bow W: Long Bow
A: Leather Armor A: Leather Armor
H: None H: None

--------------------------------------------------------------------------------
FLOOR TWELVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Sonova) LV05 Ring (Kashis) LV05 Bow (Zeneth) LV05


W: Ceramic Knife W: Stone Ring W: Long Bow
A: Leather Armor A: Feigm Robe A: Leather Armor
H: None H: None H: None

Boomerang (Gote) LV05 Morning Star (Amu) LV05 Axe (Sonova)


W: Blue Cutter W: War Hammer W: Hand Axe
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None

Fist (Amu) LV05


W: None
A: Leather Armor
H: Lucky Charm

--------------------------------------------------------------------------------
FLOOR THIRTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Sonova) LV06 Bow (Amu) LV06 Spear (Amu) LV06


W: Hand Axe W: Long Bow W: Javelin
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None

Ring (Ema) LV06 Axe (Sonova) LV06 Ring (Zeneth) LV06


W: Stone Ring W: Hand Axe W: Stone Ring
A: Feigm Robe A: Leather Armor A: Leather Armor
H: None H: None H: None

Spear (Amu) LV06 Ring (Gote) LV06


W: Javelin W: Stone Ring
A: Leather Armor A: Feigm Robe
H: None H: None

--------------------------------------------------------------------------------
FLOOR FOURTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV06 Ring (Ema) LV06 Ring (Zeneth) LV06


W: Long Bow W: Stone Ring W: Stone Ring
A: Leather Armor A: Feigm Robe A: Feigm Robe
H: None H: None H: None

Fist (Amu) LV06 Sword (Sonova) LV06 Axe (Amu) LV06


W: None W: Broad Sword W: Hand Axe
A: Leather Armor A: Leather Armor A: Leather Armor
H: Lucky Charm H: None H: None

Sword (Sonova) LV06


W: Broad Sword
A: Leather Armor
H: None

--------------------------------------------------------------------------------
FLOOR FIFTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV06 Dagger (Kashis) LV06 Dagger (Kashis) LV06


W: Broad Sword W: Ceramic Knife W: Ceramic Knife
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: Headgear H: Headgear

Morning Star (Amu) LV06 Ring (Zeneth) LV06 Ring (Zeneth) LV06
W: War Hammer W: Stone Ring W: Stone Ring
A: Leather Armor A: Feigm Robe A: Feigm Robe
H: None H: Pointy Hat H: Pointy Hat

Ring (Ema) LV06


W: Stone Ring
A: Feigm Robe
H: Pointy Hat

--------------------------------------------------------------------------------
FLOOR SIXTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV07 Axe (Gote) LV07 Bow (Amu) LV07


W: Halberd W: Mace W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: None H: None

Morning Star (Zeneth) LV07 Sword (Zeneth) LV07 Boomerang (Kashis) LV07
W: Bladed Fury W: Long Sword W: Silver Edge
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: None H: None

Ring (Ema) LV07


W: Iron Ring
A: Feigm Robe
H: Pointy Hat

--------------------------------------------------------------------------------
FLOOR SEVENTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV07 Bow (Kashis) LV07 Ring (Ema) LV07


W: Long Sword W: Composite Bow W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: None H: None H: Pointy Hat

Morning Star (Gote) LV07 Fist (Amu) LV07 Ring (Sonova) LV07
W: Bladed Fury W: None W: Iron Ring
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Cat's Eye H: None

Dagger (Zeneth) LV07


W: Assassin Knife
A: Feigm Robe
H: None

--------------------------------------------------------------------------------
FLOOR EIGHTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Fist (Kashis) LV08 Dagger (Kashis) LV08 Ring (Ema) LV08


W: None W: Assassin Knife W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: Cat's Eye H: Openface H: None

Spear (Zeneth) LV08 Bow (Gote) LV08 Boomerang (Gote) LV08


W: Halberd W: Composite Bow W: Silver Edge
A: Feigm Robe A: Ring Mail A: Ring Mail
H: None H: Openface H: Openface

Ring (Zeneth) LV08


W: Iron Ring
A: Feigm Robe
H: None

--------------------------------------------------------------------------------
FLOOR NINETEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Zeneth) LV08 Ring (Ema) LV08 Dagger (Kashis) LV08


W: Iron Ring W: Iron Ring W: Assassin Knife
A: Feigm Robe A: Feigm Robe A: Ring Mail
H: Pointy Hat H: Pointy Hat H: None

Bow (Gote) LV08 Axe (Sonova) LV08 Spear (Amu) LV08


W: Composite Bow W: Mace W: Halberd
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: None H: None

Sword (Sonova) LV08


W: Long Sword
A: Ring Mail
H: None

--------------------------------------------------------------------------------
FLOOR TWENTY
--------------------------------------------------------------------------------
Objective: Perform a Six-Hit Session on Zaji
Enemies:

Dagger (Sonova) LV09 Sword (Sonova) LV09 Spear (Sonova) LV09


W: Assassin Knife W: Long Sword W: Halberd
A: Ring Mail A: Ring Mail A: Ring Mail
H: Cat's Eye H: None H: Openface

Morning Star (Sonova) LV09 Zaji (Sonova) LV09


W: Bladed Fury W: None
A: Ring Mail A: None
H: None H: None

[xx2][ ][ZAJ][ ][xx1] The six boxes with xx# represent your six
[ v ][ ][ ][ ][ ] comrades that you must bring into battle with you.
[xx3][ ][ ][ ][xx6] As you may notice, Fazz is surrounded by four
[ v ][ ][SWR][ ][ ^ ] worshippers of the Sonova deity. You do NOT need to
[xx4][SPR][FAZ][DAG][xx5] worry about the Sword and Morning Star users; however,
[ ][ ][MRN][ ][ ] to set off the attack session perfectly, the Spear and
Dagger users must be taken care of. Fazz, xx4 and xx5
should all use direct attacks against these two foes to take them out. As such,
the characters in the 4th and 5th slot should also be your most powerful
physical attackers. As soon as each of your characters fills up their RAP gauge,
put them into an Attack session in the appropriate direction (xx4 facing Fazz,
Fazz facing xx5, and xx5 facing xx6). The characters represented by xx3 and xx6
should also clear out the two enemies if needed via long-range magic; after, xx3
should face towards xx4, and xx6 merely needs to be in an attack session. xx3
can use long-range magic if needed, but NEEDS to be facing down towards xx3.
With all this in place, whoever occupies position xx1 should go left and use
your Shoot on Zaji (go into a regular attack, then press the X button); this
will set off the attack session.

Remember during your setup that you need to use users with direct
attacks; Boomerang and Bow users ARE NOT allowed into the attack session.

Reward: Cure (100MCP, 20CPC, 50RC, 7RNG, 5AOE, 100SR, 40POT)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WIDDEN TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[WDNTW]

--------------------------------------------------------------------------------
FLOOR ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Amu) LV02 Dagger (Kashis) Sword (Gote) LV02


W: Morning Star W: Dagger W: Short Sword
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

--------------------------------------------------------------------------------
FLOOR TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Kashis) LV02 Spear (Amu) LV02 Spear (Zeneth) LV02


W: Short Sword W: Spear W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Axe (Amu) LV02


W: Stone Axe
A: Cloth Armor
H: Headgear

--------------------------------------------------------------------------------
FLOOR THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Gote) LV03 Bow (Gote) LV03 Boomerang (Kashis) LV03


W: Boomerang W: Short Bow W: Boomerang
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear
S: Kashis' Aid

--------------------------------------------------------------------------------
FLOOR FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Kashis) LV03 Sword (Gote) LV03 Spear (Gote) LV03


W: Short Sword W: Short Sword W: Spear
A: Cloth Armor A: Cloth Armor A: Cloth Armor
H: Headgear H: Headgear H: Headgear

Spear (Kashis) LV03 Bow (Zeneth) LV03 Ring (Ema) LV03


W: Spear W: Short Bow W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat
C: Spika, Re Lite

--------------------------------------------------------------------------------
FLOOR FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Amu) LV03 Dagger (Gote) LV03 Ring (Kashis) LV03
W: Stone Axe W: Dagger W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat
C: Zel

Bow (Gote) LV03 Dagger (Gote) LV03 Ring (Ema) LV03


W: Short Bow W: Dagger W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Headgear
C: Grulla
--------------------------------------------------------------------------------
FLOOR SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV04 Axe (Gote) LV04 Ring (Zeneth) LV04


W: Dagger W: Stone Axe W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Headgear
C: Cure

Sword (Amu) LV04 Bow (Sonova) LV04 Ring (Ema) LV04


W: Short Sword W: Short Bow W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat
C: Bonga, Grulla

--------------------------------------------------------------------------------
FLOOR SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Kashis) LV04 Spear (Zeneth) LV04 Ring (Ema) LV04


W: Short Bow W: Spear W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat
S: DEV +10% S: Luck +10% S: Absorb 10%
C: Bonga, Laira

Bow (Gote) LV04 Morning Star (Gote) LV04 Ring (Zeneth) LV04
W: Short Bow W: Morning Star W: Carmine Ring
A: Cloth Armor A: Cloth Armor A: Feigm Robe
H: Headgear H: Headgear H: Pointy Hat
C: Spika

--------------------------------------------------------------------------------
FLOOR EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV05 Axe (Gote) LV05


W: Broad Sword W: Hand Axe
A: Leather Armor A: Leather Armor
H: None H: None

Ring (Sonova) LV05 Morning Star (Amu) LV05 Boomerang (Kashis) LV05
W: Stone Ring W: War Hammer W: Blue Cutter
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: Headgear H: None
S: Counter 10%

Ring (Zeneth) LV05 Ring (Kashis) LV05 Bow (Amu) LV05


W: Stone Ring W: Stone Ring W: Long Bow
A: Feigm Robe A: Feigm Robe A: Leather Armor
H: None H: Pointy Hat H: None
C: Cure S: DEV +10%
C: Zel, Blisu
--------------------------------------------------------------------------------
FLOOR NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV05 Bow (Gote) LV05 Morning Star (Gote) LV05
W: Ceramic Knife W: Long Bow W: War Hammer
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None

Bow (Amu) LV05 Ring (Zeneth) LV05 Ring (Ema) LV05


W: Long Bow W: Stone Ring W: Stone Ring
A: Leather Armor A: Feigm Robe A: Feigm Robe
H: Headgear H: Pointy Hat H: None
C: Cure, Cure C: Grulla, Bonga

Sword (Sonova) LV05 Morning Star (Amu) LV05


W: Broad Sword W: War Hammer
A: Leather Armor A: Leather Armor
H: Openface H: Headgear
S: Phys Dmg -10% S: Counter 10%

--------------------------------------------------------------------------------
FLOOR TEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Sonova) LV05 Morning Star (Amu)) LV05 Axe (Sonova) LV05
W: Javelin W: War Hammer W: Hand Axe
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None'

Sword (Amu) LV05 Axe (Sonova) LV05 Boomerang (Amu) LV05


W: Broad Sword W: Hand Axe W: Blue Cutter
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: None

Ring (Ema) LV05 Ring (Ema) LV05


W: Stone Ring W: Stone Ring
A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat
C: Gaiga, Cure C: Spika, Cure

--------------------------------------------------------------------------------
FLOOR ELEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV06 Ring (Gote) LV06 Spear (Gote) LV06


W: Javelin W: Stone Ring W: Javelin
A: Leather Armor A: Feigm Robe A: Leather Armor
H: None H: Pointy Hat H: Headgear
C: Gaiga, Re Lite S: EXP +10%

Axe (Sonova) LV06 Ring (Ema) LV06 Bow (Kashis) LV06


W: Hand Axe W: Stone Ring W: Long Bow
A: Leather Armor A: Feigm Robe A: Leather Armor
H: None H: Pointy Hat H: None
C: Laira, Blisu
Sword (Amu) LV06 Ring (Ema) LV06 Sword (Sonova) LV06
W: Broad Sword W: Stone Ring W: Broad Sword
A: Leather Armor A: Feigm Robe A: Leather Armor
H: Headgear H: Pointy Hat H: None
S: Phys Dmg +10% C: Spika, Zel

Morning Star (Amu) LV06


W: War Hammer
A: Leather Armor
H: None

--------------------------------------------------------------------------------
FLOOR TWELVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Sonova) LV06 Ring (Gote) LV06 Ring (Kashis) LV06


W: Javelin W: Stone Ring W: Stone Ring
A: Leather Armor A: Leather Armor A: Feigm Robe
H: Headgear H: None H: Pointy Hat
S: HP +10% S: Jump +1
C: Blisu, Spika

Bow (Zeneth) LV06 Ring (Ema) LV06 Ring (Ema) LV06


W: Longbow W: Stone Ring W: Stone Ring
A: Leather Armor A: Feigm Robe A: Feigm Robe
H: Headgear H: None H: None
S: Dealer C: Gaiga, Cure C: Zel, Cure, Cure

Sword (Amu) LV06 Axe (Sonova) LV06 Sword (Amu) LV06


W: Broad Sword W: Hand Axe W: Broad Sword
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: None H: None
S: Counter 10%

Boomerang (Kashis) LV06


W: Blue Cutter
A: Leather Armor
H: None

--------------------------------------------------------------------------------
FLOOR THIRTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Gote) LV07 Ring (Ema) LV07 Ring (Zeneth) LV07


W: Stone Ring W: Stone Ring W: Stone Ring
A: Feigm Robe A: Feigm Robe A: Leather Armor
H: Pointy Hat H: Pointy Hat H: None
C: Spika, Zel C: Spika, Laira C: Cure, Re Lite

Bow (Gote) LV07 Bow (Gote) LV07 Sword (Amu) LV07


W: Long Bow W: Long Bow W: Broad Sword
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: Headgear H: Headgear
S: Phys Hit +10% S: Phys Dmg +10%, Counter 10%

Axe (Sonova) LV07 Axe (Sonova) LV07 Sword (Amu) LV07


W: Hand Axe W: Hand Axe W: Broad Sword
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: Headgear H: Headgear
S: Phys Dmg -10% S: HP +10%, Phys Dmg -10% S: Counter 10%

--------------------------------------------------------------------------------
FLOOR FOURTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV07 Sword (Sonova) LV07 Axe (Amu) LV07


W: Hand Axe W: Broad Sword W: Mace
A: Leather Armor A: Leather Armor A: Leather Armor
H: None H: None H: Headgear
S: Phys Dmg +10%

Sword (Sonova) LV07 Bow (Gote) LV07 Bow (Gote) LV07


W: Broad Sword W: Long Bow W: Long Bow
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: None H: Lucky Charm
S: Phys Dmg -10%, Hp +10% S: Phys Hit +10%

Ring (Zeneth) LV07 Ring (Ema) LV07 Ring (Ema) LV07


W: Stone Ring W: Stone Ring W: Stone Ring
A: Feigm Robe A: Feigm Robe A: Leather Armor
H: Pointy Hat H: Pointy Hat H: None
C: Spika, Depin C: Cure, Re Lite C: Bonga, Blisu

Ring (Ema) LV07


W: Stone Ring
A: Feigm Robe
H: Pointy Hat
C: Grulla, Zel

--------------------------------------------------------------------------------
FLOOR FIFTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV07 Dagger (Kashis) LV07 Dagger (Kashis) LV07


W: Broad Sword W: Ceramic Knife W: Ceramic Knife
A: Leather Armor A: Leather Armor A: Leather Armor
H: Headgear H: Headgear H: Cat's Eye
S: Confuse Guard S: Phys Evade +10% S: Phys Evade +10%, DEV +10%

Ring (Ema) LV07 Ring (Zeneth) LV07 Ring (Zeneth) LV07


W: Stone Ring W: Stone Ring W: Stone Ring
A: Feigm Robe A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat H: Pointy Hat
S: Poison 10% C: Blisu, Zel C: Cure, Spika
C: Cure, Depin

Morning Star (Amu) LV07


W: War Hammer
A: Leather Armor
H: Headgear

--------------------------------------------------------------------------------
FLOOR SIXTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:
Boomerang (Kashis) LV08 Sword (Zeneth) LV08 Morning Star (Zeneth) LV08
W: Silver Edge W: Long Sword W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface

Bow (Amu) LV08 Axe (Gote) LV08 Spear (Zeneth) LV08


W: Composite Bow W: Mace W: Halberd
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: Openface H: Openface

Ring (Zeneth) LV08 Ring (Ema) LV08 Ring (Ema) LV08


W: Iron Ring W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat H: Pointy Hat
S: Charm 10% C: Cure, Cure S: CF Dmg -10%, Absorb 10%
C: Blisu, Bonga C: Spika, Spika, Re Move

Ring (Kashis) LV08


W: Iron Ring
A: Feigm Robe
H: Pointy Hat
C: Zel, Depin

--------------------------------------------------------------------------------
FLOOR SEVENTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Kashis) LV08 Sword (Amu) LV08 Morning Star (Gote) LV08
W: Composite Bow W: Long Sword W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: None H: Openface

Bow (Zeneth) LV08 Fist (Amu) LV08 Dagger (Sonova) LV08


W: Composite Bow W: None W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Cat's Eye H: None

Ring (Zeneth) LV08 Ring (Ema) LV08


W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe
H: None H: Pointy Hat
C: Depin, Re Lite, Cure C: Gaiga, Grulla

--------------------------------------------------------------------------------
FLOOR EIGHTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Fist (Kashis) LV09 Dagger (Kashis) LV09 Bow (Gote) LV09


W: None W: Assassin Knife W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: Cat's Eye H: None H: Openface
S: Phys Hit +10%, Hawk's Eye

Ring (Zeneth) LV09 Bow (Gote) LV09 Boomerang (Kashis) LV09


W: Iron Ring W: Composite Bow W: Silver Edge
A: Feigm Robe A: Ring Mail A: Ring Mail
H: None H: None H: None
C: Bonga, Blisu
Ring (Zeneth) LV09 Ring (Ema) LV09
W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe
H: None H: None
S: CF Success +10% S: Absorb 10%
C: Re Lite, Cure C: Gaiga, Grulla

Ring (Zeneth) LV09 Ring (Ema) LV09


W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat
C: Cure Re, Re Move C: Spika Depin, Cure

--------------------------------------------------------------------------------
FLOOR NINETEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV09 Axe (Amu) LV09 Spear (Sonova) LV09


W: Long Sword W: Mace W: Halberd
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: None H: None

Bow (Gote) LV09 Dagger (Kashis) LV09


W: Composite Bow W: Assassin Knife
A: Ring Mail A: Ring Mail
H: None H: None

Ring (Zeneth) LV09 Ring (Ema) LV09 Ring (Kashis) LV09


W: Iron Ring W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat H: Pointy Hat
S: Charm 10% C: Gaiga, Zel S: Phys Evade +10%
C: Blisu, Grulla C: Cure, Re Lite

--------------------------------------------------------------------------------
FLOOR TWENTY
--------------------------------------------------------------------------------
Objective: Perform a Six-Hit Session on Zaji
Enemies:

Spear (Sonova) LV10 Morning Star (Sonova) LV10 Bow (Amu) LV10
W: Halberd W: Bladed Fury W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: Openface H: Cat's Eye
S: Decoin 10%

Dagger (Zeneth) LV10 Dagger (Sonova) LV10 Dagger (Zeneth) LV10


W: Assassin Knife W: Assassin Knife W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Lucky Charm H: None H: None
S: HP +20%

Axe (Amu) LV10 Sword (Sonova) LV10 Bow (Amu) LV10


W: Mace W: Long Sword W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: Cat's Eye H: None
S: Arms Master

Axe (Zeneth) LV10 Spear (Amu) LV10 Zaji (Sonova) LV10


W: Mace W: Halberd W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: None H: None
S: Phys Dmg -10%

[ ][xx6][ ][xx1][ ] Once again, you are required to hit Zaji in a


[FOE][FO6][ ][ZAJ][FOE] six-hit session. The foes labelled with FO# are those
[ ][xx5][FO5][xx2][ ] who need to be eliminated before pulling off the
[FOE][FO3][FO4][FO1][FOE] attack session; FO5 and FO2 do NOT need to be
[ ][xx4][FO2][xx3][ ] eliminated, but they can be dealt with in the same
[ ][ ][FOE][ ][ ] breath as FO3, FO4, and FO1. For Fazz, the units at
[ ][ ][ ][ ][ ] xx2, xx3 and xx4, any coin that has an Area of Effect
[ ][ ][ ][FAZ][ ] of 5 (so basically a cross) should be equipped and
used to hit units FO1-FO5 until they have been
completely cleared out. Save your strongest physical hitters for xx5 and xx6 -
they will need to take out enemy unit F06 before the Attack Session can be
pulled off. Once all six relevant units have been cleared, have xx2 facing down
towards xx3, xx3 facing left towards xx4, xx4 facing up towards xx5, and xx5
facing up towards xx6. When that is all in place, unit xx1 can use a Shoot
attack to knock Zaji into xx2 and begin the sequence.

Reward: Bonga (15MP, 15CPC, 50RC, 7RNG, 5AOE, 100SR, 40POT)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CARMWELL TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[CRMTW]

--------------------------------------------------------------------------------
FLOOR ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Sonova) LV07 Spear (Amu) LV07 Bow (Kashis) LV07


W: Mace W: Halberd W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: None H: Openface

Ring (Ema) LV07 Ring (Zeneth) LV07 Boomerang (Gote) LV08


W: Iron Ring W: Iron Ring W: Silver Edge
A: Feigm Robe A: Feigm Robe A: Ring Mail
H: None H: Pointy Hat H: Openface
C: Gaiga, Blisu S: Dealer
C: Spika, Depin, Cure

--------------------------------------------------------------------------------
FLOOR TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Kashis) LV07 Ring (Zeneth) LV07 Sword (Amu) LV07


W: Composite Bow W: Iron Ring W: Long Sword
A: Ring Mail A: Feigm Robe A: Ring Mail
H: Cat's Eye H: Pointy Hat H: Openface
S: Luck +10%
C: Blisu, Cure

Morning Star (Sonova) LV07 Bow (Gote) LV07 Ring (Ema) LV07
W: Bladed Fury W: Composite Bow W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: None H: None H: Pointy Hat
S: CF Dmg -10%
C: Gaiga, Cure

--------------------------------------------------------------------------------
FLOOR THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Sonova) LV08 Axe (Amu) LV08 Sword (Sonova) LV08
W: Bladed Fury W: Mace W: Long Sword
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: None
S: Amu's Aid

Axe (Amu) LV08 Ring (Zeneth) LV08 Dagger (Sonova) LV08


W: Mace W: Iron Ring W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: None H: Openface

Ring (Zeneth) LV08 Bow (Kashis) LV08


W: Iron Ring W: Composite Bow
A: Feigm Robe A: Ring Mail
H: Pointy Hat H: Openface
C: Cure Re, Depin, Re Move S: EXP +10%, Phys Hit +10%

--------------------------------------------------------------------------------
FLOOR FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV08 Spear (Zeneth) LV08 Ring (Ema) LV08


W: Long Sword W: Halberd W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: None H: Openface H: Pointy Hat
C: Bondes, Cure Re

Sword (Amu) LV08 Bow (Kashis) LV08


W: Long Sword W: Composite Bow
A: Ring Mail A: Ring Mail
H: Openface H: Openface
S: Arms Master S: Phys Evade +10%, Immobile 10%

Ring (Gote) LV08 Boomerang (Gote) LV08


W: Iron Ring W: Silver Edge
A: Feigm Robe A: Ring Mail
H: Pointy Hat H: Openface
C: Greis, Cure

--------------------------------------------------------------------------------
FLOOR FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Gote) LV08 Morning Star (Kashis) LV08 Axe (Gote) LV08
W: Assassin Knife W: Bladed Fury W: Mace
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: None H: None
S: Blind 10%
Spear (Kashis) LV08 Bow (Ema) LV08 Bow (Kashis) LV08
W: Halberd W: Composite Bow W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Immobile 10% H: Poison 10% S: Phys Evade +10%

Ring (Zeneth) LV08 Ring (Ema) LV08


W: Iron Ring W: Iron Ring
A: Ring Mail A: Feigm Robe
H: None H: None
C: Blista, Cure, Cure

--------------------------------------------------------------------------------
FLOOR SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV09 Bow (Gote) LV09 Dagger (Kashis) LV09


W: Assassin Knife W: Composite Bow W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: None H: Openface
S: Immobile 10%

Sword (Sonova) LV09 Dagger (Kashis) LV09 Ring (Ema) LV09


W: Long Sword W: Assassin Knife W: Iron Ring
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Cat's Eye H: None
S: Poison Guard S: Phys Evade +10% C: Laicle, Gaiga, Cure

Bow (Gote) LV09 Dagger (Kashis) LV09


W: Composite Bow W: Assassin Knife
A: Ring Mail A: Ring Mail
H: Openface H: Openface
S: Blind 10% S: DEV +10%

--------------------------------------------------------------------------------
FLOOR SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Ema) LV09 Ring (Zeneth) LV09


W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat
S: Blind Guard S: Charm 10%
C: Zepherd, Zel C: Cure, Re Laks

Axe (Amu) LV09 Sword (Sonova) LV09 Spear (Zeneth) LV09


W: Mace W: Long Sword W: Halberd
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: HP +10%, Arms Master S: HP +20% S: Immobile Guard

Bow (Gote) LV09 Morning Star (Gote) LV09 Bow (Kashis) LV09
W: Composite Bow W: Bladed Fury W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: None H: Openface H: Openface
S: Phys Hit +10% S: Counter 10%, Immobile 10%
--------------------------------------------------------------------------------
FLOOR EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Gote) LV10 Axe (Sonova) LV10 Sword (Amu) LV10
W: Solidthorns W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: Openface H: None
S: Luck +10%, Blind 10% S: HP +10%, Dealer,
Decoin 10%

Ring (Zeneth) LV10 Boomerang (Gote) LV10 Ring (Ema) LV10


W: Thorned Ring W: Steel Wing W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Openface H: None H: None
S: Phys Evade +10% C: Cure, Cure Re

Ring (Ema) LV10 Bow (Gote) LV10 Dagger (Kashis) LV10


W: Thorned Ring W: Glitter Arrow W: Main Gauche
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: None H: Eye of Abyss H: Openface
C: Gaiga, Greis S: Hawk's Eye S: EXP +10%, Phys Evade +10%

--------------------------------------------------------------------------------
FLOOR NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Gote) LV10 Sword (Sonova) LV10 Axe (Amu) LV10


W: Thorned Ring W: Bastard Sword W: Battle Hammer
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: Pointy Hat H: None H: Openface
C: Posn, Terror

Ring (Ema) LV10 Ring (Gote) LV10 Dagger (Kashis) LV10


W: Thorned Ring W: Thorned Ring W: Main Gauche
A: Mithril Coat A: Mithril Coat A: Bronze Mail
H: Pointy Hat H: None H: Openface
S: Blind Guard C: Laicle, Spika S: Immobile 10%
C: Cure, Re Pure

Morning Star (Sonova) LV10 Sword (Amu) LV10


W: Solidthorns W: Bastard Sword
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface
S: HP +20% S: Confuse Guard, Arms Master

--------------------------------------------------------------------------------
FLOOR TEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Kashis) LV10 Spear (Kashis) LV10 Bow (Gote) LV10


W: Steel Wing W: Bardiche W: Glitter Arrow
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: None H: None H: None
C: Gaiz S: Fear Guard

Sword (Kashis) LV10 Ring (Zeneth) LV10


W: Bastard Sword W: Thorned Ring
A: Bronze Mail A: Bronze Mail
H: None H: None
S: EXP +10%, DEV +10% C: Cure, Cure

--------------------------------------------------------------------------------
FLOOR ELEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV11 Sword (Sonova) LV11 Ring (Gote) LV11


W: Battle Hammer W: Bastard Sword W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Eye of Abyss H: None H: Eye of Abyss
C: Depin, Terror

Ring (Ema) LV11 Ring (Ema) LV11 Ring (Kashis) LV11


W: Thorned Ring W: Thorned Ring W: Thorned Ring
A: Mithril Coat A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: None H: Pointy Hat
S: CF Success +10% C: Bondes, Cure S: Immobile 10%
C: Bonga, Re Pure C: Laicle, Re Lite

Spear (Gote) LV11 Dagger (Kashis) LV11


W: Bardiche W: Main Gauche
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface
S: Blind 10% S: Immobile 10%, Decoin 10%

--------------------------------------------------------------------------------
FLOOR TWELVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Sonova) LV11 Ring (Ema) LV11 Bow (Gote) LV11


W: Main Gauche W: Thorned Ring W: Glitter Arrow
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: None H: None H: Openface
S: Blind Guard S: Fear Guard
C: Blista, Laicle

Dagger (Zeneth) LV11 Boomerang (Kashis) LV11 Ring (Ema) LV11


W: Bastard Sword W: Steel Wing W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: None H: Openface H: None
S: Decoin Guard C: Greis, Cure

Ring (Ema) LV11 Axe (Gote) LV11 Morning Star (Gote) LV11
W: Thorned Ring W: Battle Hammer W: Solidthorns
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: None H: Eye of Abyss H: Openface
C: Gaiga, Re Lite S: EXP +10%, Blind 10% S: DEV +10%, Hawk's Eye

--------------------------------------------------------------------------------
FLOOR THIRTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Sonova) LV12 Sword (Amu) LV12 Morning Star (Gote) LV12
W: Bardiche W: Bastard Sword W: Solidthorns
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: Openface H: Openface
S: Phys Dmg -10% S: Phys Dmg +10%, Absorb 10% S: Blind 10%

Dagger (Kashis) LV12 Sword (Sonova) LV12 Boomerang (Kashis) LV12


W: Main Gauche W: Bastard Sword W: Silver Edge
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: None
S: Phys Evade +10% S: Poison Guard

Bow (Gote) LV12 Ring (Zeneth) LV12 Ring (Ema) LV12


W: Glitter Arrow W: Thorned Ring W: Thorned Ring
A: Bronze Mail A: Mithril Coat A: Mithril Coat
H: Openface H: None H: None
S: Hawks' Eye C: Spika, Depin S: CF Dmg +10%
C: Bondes, Cure

Ring (Ema) LV12


W: Thorned Ring
A: Mithril Coat
H: None
C: Laicle, Terror

--------------------------------------------------------------------------------
FLOOR FOURTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV12 Morning Star (Gote) LV12 Dagger (Kashis) LV12
W: Bastard Sword W: Solidthorns W: Main Gauche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Absorb 10%, Arms Master S: Immobile 10%

Morning Star (Amu) LV12 Ring (Ema) LV12 Ring (Ema) LV12
W: Solidthorns W: Thorned Ring W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Eye of Abyss H: Openface H: None
S: Threaten 10% C: Gaiz, Cure Re S: Absorb 30%
C: Zepherd, Laicle

Dagger (Gote) LV12 Spear (Zeneth) LV12 Axe (Gote) LV12


W: Main Gauche W: Bardiche W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: None H: Openface
S: Fear Guard S: Sandman 10% S: Blind 10%, Threaten 10%

--------------------------------------------------------------------------------
FLOOR FIFTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Zeneth) LV12 Sonova (Sword) LV12 Dagger (Kashis) LV12


W: Thorned Ring W: Bastard Sword W: Main Gauche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: Openface H: Openface
S: Poison Guard S: Jump +1

Spear (Zeneth) LV12 Bow (Gote) LV12 Ring (Ema) LV12


W: Bardiche W: Glitter Arrow W: Thorned Ring
A: Mithril Coat A: Bronze Mail A: Mithril Coat
H: Pointy Hat H: Boots H: None
S: Charm 10%, Immobile Guard S: Fear Guard C: Blisu, Blista
C: Cure

Ring (Ema) LV12 Bow (Gote) LV12


W: Thorned Ring W: Glitter Arrow
A: Mithril Coat A: Bronze Mail
H: Pointy Hat H: Boots
C: Spika, Terror

--------------------------------------------------------------------------------
FLOOR SIXTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Gote) LV13 Morning Star (Gote) LV13 Axe (Gote) LV13
W: Fang W: Flanged Mace W: Battle Axe
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: None

Bow (Gote) LV13 Dagger (Kashis) LV13 Boomerang (Kashis) LV13


W: Cursed Bow W: Gladius W: Spinner
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: Boots

Ring (Ema) LV13 Ring (Zeneth) LV13


W: Fang W: Fang
A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: Boots
C: Cure Re, Depin, Cure C: Blisu, Blista, Spika

--------------------------------------------------------------------------------
FLOOR SEVENTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Zeneth) LV13 Sword (Zeneth) LV13 Spear (Zeneth )LV13


W: Fang W: Great Sword W: Steel Spear
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Eye of Abyss H: None
S: Dealer S: Immobile Guard

Sword (Amu) LV13 Morning Star (Amu) LV13 Axe (Amu) LV13
W: Gladius W: Flanged Mace W: Battle Axe
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Lucky Charm H: Lucky Charm
S: HP +10%, Confuse Guard S: Absorb 10% S: Phys Hit +10%,
Arms Master

Dagger (Ema) LV13 Ring (Ema) LV13


W: Gladius W: Fang
A: Mithril Coat A: Mithril Coat
H: None H: None
C: Greis, Cure Re C: Bondes, Cure

--------------------------------------------------------------------------------
FLOOR EIGHTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Sonova) LV14 Spear (Sonova) LV14 Sword (Amu) LV14


W: Spinner W: Steel Spear W: Great Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Absorb 10%, Poison Guard S: HP +20% S: Phys Dmg +10%

Dagger (Sonova) LV14 Axe (Sonova) LV14 Bow (Kashis) LV14


W: Gladius W: Battle Axe W: Cursed Bow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: Boots
S: Phys Dmg -10% S: Jump +1, Hawk's Eye

Ring (Zeneth) LV14 Ring (Ema) LV14 Morning Star (Gote) LV14
W: Fang W: Fang W: Flanged Mace
A: Mithril Coat A: Mithril Coat A: Bronze Mail
H: Pointy Hat H: None H: None
C: Cure, Cure Re, Re Lite C: Re Laks, Cure,
Blista

--------------------------------------------------------------------------------
FLOOR NINETEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Gote) LV14 Bow (Gote) LV14 Ring (Ema) LV14


W: Steel Spear W: Cursed Bow W: Fang
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: None H: None H: None
S: EXP +20% S: CF Dmg +10%, Blind Guard
C: Cure, Cure Re

Ring (Ema) LV14 Ring (Ema) LV14 Ring (Ema) LV14


W: Fang W: Fang W: Fang
A: Mithril Coat A: Mithril Coat A: Mithril Coat
H: Eye of Abyss H: None H: None
S: Absorb 30% C: Gaiz, Re Pure C: Zepherd, Gaiz
C: Cure, Cure Re

Sword (Amu) LV14 Axe (Amu) LV14


W: Great Sword W: Battle Axe
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface
S: Phys Dmg +10%, Confuse Guard S: Phys Dmg +10%, Confuse Guard

Morning Star (Sonova) LV14 Dagger (Sonova) LV14


W: Flanged Mace W: Gladius
A: Bronze Mail A: Bronze Mail
H: Boots H: Openface
S: Poison Guard S: Poison Guard, Firm Stance

--------------------------------------------------------------------------------
FLOOR TWENTY
--------------------------------------------------------------------------------
Objective: Perform a Six-Hit Session on Zaji
Enemies:

Sword (Sonova) LV15 Boomerang (Sonova) LV15 Dagger (Sonova) LV15


W: Great Sword W: Spinner W: Gladius
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: None
S: Poison Guard S: HP +20%

Axe (Sonova) LV15 Spear (Sonova) LV15 Morning Star (Sonova) LV15
W: Battle Axe W: Steel Spear W: Flanged Mace
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Eye of Abyss H: None H: Boots
S: Phys Dmg -10%

Zaji (Sonova) LV15 Morning Star (Gote) LV15 Bow (Gote) LV15
W: Great Sword W: Flanged Mace W: Cursed Bow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Eye of Abyss H: None H: None
S: Fear Guard S: EXP +20%
C: Spika, Cure Re

[ ][FOE][ ][ ][FOE][ ] Unlike the two previous battles, you will


[ ][ ][ ][ ][ ][ ] have to set up your positions for an Attack
[ ][ ][ZAJ][ ][ ][ ] Session. For the most part, you should start off
[FOE][FO3][FO1][FO2][FOE][FOE] by taking out the two foes labelled as FO1 and
[ ][ ][ ][ ][ ][ ] FO2 to clear a path to Zaji. FO3 is also an
[ ][ ][ ][ ][ ][ ] option; in doing this, you should try using any
[ ][ ][ ][ ][ ][ ] coingfeim with an AOE of 5 to take the three
[ ][FAZ][xx1][xx2][xx3][ ] out (make sure not to take Zaji with it). Once
[ ][xx4][xx5][xx6][ ][ ] you have, you can usually set up Zaji for your
six-man attack session.

Reward: Posn (10MCP, 10CPC, 50RC, 8RNG, 1AOE, 60SR)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
TUS TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[TUSTW]

--------------------------------------------------------------------------------
FLOOR ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Fist (Amu) LV14 Dagger (Gote) LV14 Sword (Amu) LV14


W: None W: Gladius W: Great Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: Openface
S: Arms Master

Axe (Amu) LV14 Sword (Amu) LV14 Bow (Gote) LV14


W: Battle Axe W: Great Sword W: Cursed Bow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: None

Axe (Sonova) LV14 Ring (Ema) LV14


W: Battle Axe W: Fang
A: Bronze Mail A: Mithril Coat
H: Openface H: Pointy Hat
S: Luck +10%, Poison Guard C: Gaiga, Blisu, Spika, Depin

Fist (Kashis) LV14 Bow (Kashis) LV14


W: None W: Cursed Bow
A: Bronze Mail A: Bronze Mail
H: Boots H: Boots
S: Phys Evade +10%

--------------------------------------------------------------------------------
FLOOR TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Fist (Amu) LV15 Spear (Sonova) LV15 Axe (Sonova) LV15


W: None W: Steel Spear W: Battle Axe
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: Openface H: None

Boomerang (Ema) LV15 Morning Star (Amu) LV15


W: Spinner W: Flanged Mace
A: Bronze Mail A: Bronze Mail
H: Boots H: Openface
C: Cure, Cure Re, Spika, Depin

Bow (Sonova) LV15 Bow (Sonova) LV15 Fist (Sonova) LV15


W: Cursed Bow W: Cursed Bow W: None
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: Boots H: Boots
S: EXP +10%

Ring (Ema) LV15 Ring (Ema) LV15


W: Fang W: Fang
A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: None
C: Gaiz, Zepherd

--------------------------------------------------------------------------------
FLOOR THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV15 Ring (Sonova) LV15


W: Great Sword W: Fang
A: Bronze Mail A: Bronze Mail
H: Openface H: None

Bow (Gote) LV15 Fist (Kashis) LV15 Morning Star (Gote) LV15
W: Cursed Bow W: None W: Flanged Mace
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: Eye of Abyss H: None
S: Dealer

Bow (Gote) LV15 Ring (Ema) LV15 Ring (Ema) LV15


W: Cursed Bow W: Fang W: Fang
A: Bronze Mail A: Mithril Coat A: Mithril Coat
H: Boots H: None H: Pointy Hat
C: Terror, Cure C: Re Lite, Re Move, Re Pure

--------------------------------------------------------------------------------
FLOOR FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV16 Ring (Zeneth) LV16 Ring (Zeneth) LV16


W: Steel Spear W: Fang W: Fang
A: Mithril Coat A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: Pointy Hat H: Pointy Hat
S: Zeneth's Aid C: Blisu, Blista, C: Depin, Terror
C: Cure Cure

Morning Star (Amu) LV16 Fist (Sonova) LV16 Spear (Zeneth) LV16
W: Flanged Mace W: None W: Steel Spear
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: Eye of Abyss H: Pointy Hat

Dagger (Zeneth) LV16 Boomerang (Zeneth) LV16


W: Gladius W: Spinner
A: Bronze Mail A: Bronze Mail
H: None H: None

--------------------------------------------------------------------------------
FLOOR FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Amu) LV16 Spear (Sonova) LV16 Morning Star (Gote) LV16
W: Fang W: Steel Spear W: Flanged Mace
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Boots

Sword (Sonova) LV16 Axe (Sonova) LV16 Dagger (Kashis) LV16


W: Great Sword W: Battle Axe W: Gladius
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: Openface H: Boots

Bow (Amu) LV16 Bow (Gote) LV16


W: Cursed Bow W: Cursed Bow
A: Bronze Mail A: Bronze Mail
H: Boots H: Boots
S: Fear Guard

--------------------------------------------------------------------------------
FLOOR SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV17 Bow (Gote) LV17 Spear (Zeneth) LV17


W: Great Sword W: Cursed Bow W: Steel Spear
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Eye of Abyss
S: Hawk's Eye

Spear (Zeneth) LV17 Dagger (Amu) LV17 Fist (Sonova) LV17


W: Steel Spear W: Gladius W: None
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: None H: Openface H: Boots
C: Cure Re, Re Move

Ring (Ema) LV17 Ring (Ema) LV17


W: Fang W: Fang
A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: None
C: Gaiga, Laira S: CF Dmg +10%
C: Laicle, Depin, Terror
--------------------------------------------------------------------------------
FLOOR SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Amu) LV18 Bow (Gote) LV18 Sword (Amu) LV18


W: Steel Spear W: Cursed Bow W: Great Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: None

Sword (Axe) LV18 Bow (Amu) LV18 Dagger (Kashis) LV18


W: Battle Axe W: Cursed Bow W: Gladius
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Threaten 10% S: Jump +1

Ring (Ema) LV18 Ring (Ema) LV18


W: Fang W: Fang
A: Mithril Coat A: Mithril Coat
H: None H: Pointy Hat
S: Blind Guard C: Depin, Cure, Bondes
C: Spika, Cure

--------------------------------------------------------------------------------
FLOOR EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Sonova) LV18 Axe (Amu) LV18 Fist (Gote) LV18


W: Dual Edge W: Tomahawk W: None
A: Chain Mail A: Chain Mail A: Chain Mail
H: Openface H: None H: Mermaid Beads

Bow (Gote) LV18 Spear (Sonova) LV18 Dagger (Amu) LV18


W: Rippled Bow W: Benkei Brave W: Falchion
A: Chain Mail A: Chain Mail A: Chain Mail
H: None H: Openface H: Boots

Bow (Gote) LV18 Sword (Sonova) LV18 Ring (Ema) LV18


W: Rippled Bow W: Flamberge W: Dragon Claw
A: Chain Mail A: Chain Mail A: Robe of Wisdom
H: Boots H: None H: None
S: Phys Hit +10% C: Blista, Grulla, Cure Re

--------------------------------------------------------------------------------
FLOOR NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Ema) LV19 Ring (Ema) LV19


W: Dragon Claw W: Dragon Claw
A: Robe of Wisdom A: Robe of Wisdom
H: Priest's Hat H: Priest's Hat
S: Equip Coin +1 C: Cure Re, Depin, Re Move
C: Cure, Depin

Morning Star (Amu) LV19 Bow (Gote) LV19 Spear (Zeneth) LV19
W: Rocksmite W: Rippled Bow W: Benkei Brave
A: Chain Mail A: Chain Mail A: Chain Mail
H: Boots H: Openface H: Boots
S: DEV +10%, Fear Guard S: Charm 10%

Fist (Amu) LV19 Dagger (Kashis) LV19 Spear (Zeneth) LV19


W: None W: Falchion W: Benkei Brave
A: Chain Mail A: Chain Mail A: Chain Mail
H: Mermaid Beads H: None H: None
C: Blista

--------------------------------------------------------------------------------
FLOOR TEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Kashis) LV19 Sword (Sonova) LV19 Morning Star (Sonova) LV19
W: Dual Edge W: Flamberge W: Rocksmite
A: Robe of Wisdom A: Chain Mail A: Chain Mail
H: Priest's Hat H: Openface H: Openface
S: Phys Dmg -10%, S: HP +20%
Decoin 10%

Bow (Kashis) LV19 Bow (Gote) LV19 Ring (Ema) LV19


W: Rippled Bow W: Rippled Bow W: Dragon Claw
A: Chain Mail A: Chain Mail A: Robe of Wisdom
H: Boots H: Boots H: Priest's Hat
S: Phys Evade +10%, S: Fear Guard C: Greis, Zepherd
Immobile 10%

Ring (Ema) LV19 Ring (Ema) LV19


W: Dragon Claw W: Dragon Claw
A: Robe of Wisdom A: Robe of Wisdom
H: Priest's Hat H: Openface
C: Bondes, Re Laks S: CF Dmg +10%, CF Dmg -10%
C: Cure, Spika

--------------------------------------------------------------------------------
FLOOR ELEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Ema) LV20 Ring (Ema) LV20 Ring (Zeneth) LV20


W: Dragon Claw W: Dragon Claw W: Dragon Claw
A: Robe of Wisdom A: Robe of Wisdom A: Robe of Wisdom
H: Priest's Hat H: Priest's Hat H: Priest's Hat
C: Cure Re, Laicle C: Cure Re, Bonga S: Absorb 30%
C: Re Move, Cure

Dagger (Kashis) LV20 Sword (Amu) LV20 Axe (Amu) LV20


W: Falchion W: Flamberge W: Tomahawk
A: Robe of Wisdom A: Chain Mail A: Chain Mail
H: Priest's Hat H: Mermaid Beads H: Openface
C: Cure Re S: Counter 10%, Arms Master

Spear (Amu) LV20 Bow (Gote) LV20 Bow (Gote) LV20


W: Benkei Brave W: Rippled Bow W: Rippled Bow
A: Chain Mail A: Chain Mail A: Chain Mail
H: Openface H: None H: None
S: Phys Hit +10%, S: EXP +20%
Blind 10%

Morning Star (Amu) LV20


W: Rocksmite
A: Chain Mail
H: None
S: Sleep Guard

--------------------------------------------------------------------------------
FLOOR TWELVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Amu) LV21 Bow (Gote) LV21 Fist (Amu) LV21


W: Dual Edge W: Rippled Bow W: None
A: Chain Mail A: Chain Mail A: Chain Mail
H: Boots H: Boots H: Mermaid Beads
S: EXP +20%,
Blind 10%

Spear (Zeneth) LV21 Dagger (Kashis) LV21 Ring (Kashis) LV21


W: Benkei Brave W: Falchion W: Dragon Claw
A: Chain Mail A: Chain Mail A: Chain Mail
H: None H: Boots H: None
S: Jump +1

Dagger (Kashis) LV21 Ring (Ema) LV21


W: Falchion W: Dragon Claw
A: Chain Mail A: Robe of Wisdom
H: Boots H: Priest's Hat
S: DEV +20% C: Gaiga, Blista, Cure Re

--------------------------------------------------------------------------------
FLOOR THIRTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV21 Morning Star (Amu) LV21 Spear (Zeneth) LV21
W: Tomahawk W: Rocksmite W: Benkei Brave
A: Chain Mail A: Chain Mail A: Robe of Wisdom
H: Openface H: Openface H: Priest's Hat
S: Sleep Guard S: Counter 10% C: Cure Re, Cure Re

Sword (Sonova) LV21 Bow (Amu) LV21 Ring (Ema) LV21


W: Flamberge W: Rippled Bow W: Dragon Claw
A: Chain Mail A: Chain Mail A: Robe of Wisdom
H: Openface H: None H: Priest's Hat
S: Firm Stance S: Greis, Spika

Sword (Sonova) LV21 Bow (Amu) LV21 Ring (Ema) LV21


W: Flamberge W: Rippled Bow W: Dragon Claw
A: Chain Mail A: Chain Mail A: Robe of Wisdom
H: Openface H: Openface H: Priest's Hat
S: Phys Dmg -10% S: Confuse Guard, Arms Master S: Absorb 30%
C: Posn, Terror, Re Pure

Axe (Amu) LV21 Morning Star (Amu) LV21 Spear (Zeneth) LV21
W: Tomahawk W: Rocksmite W: Benkei Brave
A: Chain Mail A: Chain Mail A: Robe of Wisdom
H: Openface H: None H: Priest's Hat
S: Threaten 10%, S: CF Success +10%
Confuse Guard C: Blisu, Gaiga

--------------------------------------------------------------------------------
FLOOR FOURTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV22 Sword (Sonova) LV22 Bow (Gote) LV22


W: Flamberge W: Flamberge W: Rippled Bow
A: Chain Mail A: Chain Mail A: Chain Mail
H: None H: Openface H: Boots
S: EXP +20% S: DEV +10%, Poison Guard,
Fear Guard

Boomerang (Amu) LV22 Spear (Zeneth) LV22


W: Dual Edge W: Benkei Brave
A: Chain Mail A: Robe of Wisdom
H: None H: Priest's Hat
S: Luck +20%
C: Cure Re, Terror, Posn

Spear (Amu) LV22 Sword (Sonova) LV22 Sword (Sonova) LV22


W: Benkei Brave W: Flamberge W: Flamberge
A: Chain Mail A: Chain Mail A: Chain Mail
H: Mermaid Beads H: Openface H: Openface
S: Counter 10%, S: Poison Guard, Firm S: HP+20%, Poison 10%
Absorb 10% Stance

--------------------------------------------------------------------------------
FLOOR FIFTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Sonova) LV22 Bow (Gote) LV22 Dagger (Amu) LV22
W: Rocksmite W: Rippled Bow W: Falchion
A: Chain Mail A: Chain Mail A: Chain Mail
H: None H: None H: None
S: EXP +20%

Ring (Ema) LV22 Axe (Amu) LV22 Ring (Ema) LV22


W: Dragon Claw W: Tomahawk W: Dragon Claw
A: Robe of Wisdom A: Chain Mail A: Robe of Wisdom
H: Priest's Hat H: Boots H: Priest's Hat
S: Blind Guard S: Sleep Guard S: Dealer
H: Cure Re, Greis H: Cure Re, Gaiz

Sword (Sonova) LV22 Bow (Gote) LV22


W: Flamberge W: Rippled Bow
A: Chain Mail A: Chain Mail
H: Openface H: Boots
S: HP +20%, Counter 10% S: Hawk's Eye

--------------------------------------------------------------------------------
FLOOR SIXTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV23 Sword (Sonova) LV23 Dagger (Kashis) LV23


W: Scimitar W: Scimitar W: Orichalch
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: None H: Boots
S: Poison Guard S: DEV +20%
Bow (Gote) LV23 Ring (Ema) LV23 Ring (Ema) LV23
W: Bow of Ichii W: Silver Ring W: Silver Ring
A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom
H: Boots H: Miser's Secret H: Priest's Hat
S: EXP +20% C: Cure Re, Spika C: Cure Re, Spika, Zepherd

Dagger (Kashis) LV23 Fist (Sonova) LV23 Fist (Amu) LV23


W: Orichalch W: None W: None
A: Armor of Light A: Armor of Light A: Armor of Light
H: None H: None H: Dragon Helm

Bow (Gote) LV23


W: Bow of Ichii
A: Armor of Light
H: None

--------------------------------------------------------------------------------
FLOOR SEVENTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV24 Ring (Ema) LV24 Dagger (Kashis) LV24


W: Damascus Axe W: Silver Ring W: Orichalch
A: Armor of Light A: Robe of Wisdom A: Armor of Light
H: Dragon Helm H: Priest's Hat H: Amulet
C: Cure Re, Blista

Fist (Kashis) LV24 Bow (Amu) LV24 Dagger (Kashis) LV24


W: None W: Bow of Ichii W: Orichalch
A: Armor of Light A: Armor of Light A: Armor of Light
H: Miser's Secret H: Boots H: None
S: Phys Dmg +10%, Charm S: Arm Break 10%
+10%, Arms Master

Bow (Amu) LV24 Boomerang (Kashis) LV24


W: Bow of Ichii W: Soarer
A: Armor of Light A: Armor of Light
H: Boots H: None
S: Counter 10%, Absorb 10%

Ring (Ema) LV24 Fist (Amu) LV24


W: Silver Ring W: None
A: Robe of Wisdom A: Armor of Light
H: Amulet H: None
C: Cure Re, Laicle

--------------------------------------------------------------------------------
FLOOR EIGHTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV24 Boomerang (Sonova) LV24 Morning Star (Amu) LV24
W: Scimitar W: Soarer W: Flail
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Miser's Secret H: None
S: HP +30%

Spear (Amu) LV24 Ring (Ema) LV24 Ring (Ema) LV24


W: Naginata W: Silver Ring W: Silver Ring
A: Armor of Light A: Robe of Wisdom A: Robe of Wisdom
H: Boots H: Priest's Hat H: Priest's Hat
S: Counter 20% C: Depin, Conti, Cure Re C: Greis, Decoin

Fist (Amu) LV24 Fist (Amu) LV24 Spear (Sonova) LV24


W: None W: None W: Naginata
A: Armor of Light A: Armor of Light A: Armor of Light
H: Amulet H: None H: Dragon Helm

Axe (Sonova) LV24


W: Damascus Axe
A: Armor of Light
H: Dragon Helm

--------------------------------------------------------------------------------
FLOOR NINETEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Zeneth (Sword) LV25 Bow (Gote) LV25 Ring (Zeneth) LV25


W: Scimitar W: Bow of Ichii W: Silver Ring
A: Armor of Light A: Armor of Light A: Robe of Wisdom
H: Dragon Helm H: Dragon Helm H: Boots
S: CF Success -10% S: EXP +20%, Phys S: Charm 10%
Hit +10% C: Bondes, Posn

Ring (Kashis) LV25 Fist (Gote) LV25 Ring (Zeneth) LV25


W: Silver Ring W: None W: Silver Ring
A: Armor of Light A: Armor of Light A: Robe of Wisdom
H: None H: Miser's Secret H: Boots
C: Cure Zu, Conti

Dagger (Kashis) LV25 Morning Star (Amu) LV25 Bow (Zeneth) LV25
W: Orichalch W: Flail W: Bow of Ichii
A: Armor of Light A: Armor of Light A: Armor of Light
H: Boots H: None H: Dragon Helm
S: Jump +2 S: Luck +20%, Blind 10%,
Immobile 10%

Sword (Amu) LV25


W: Scimitar
A: Armor of Light
H: Dragon Helm

--------------------------------------------------------------------------------
FLOOR TWENTY
--------------------------------------------------------------------------------
Objective: Perform a Six-Hit Session on Zaji
Enemies:

Boomerang (Sonova) LV25 Ring (Ema) LV25 Dagger (Sonova) LV01


W: Soarer W: Silver Ring W: Orichalch
A: Armor of Light A: Robe of Wisdom A: Armor of Light
H: Boots H: None H: None
S: Equip Coin +1
C: Gaiz, Spika, Cure Zu

Sword (Zeneth) LV25 Sword (Zeneth) LV25 Zaji (Sonova) LV25


W: Scimitar W: Scimitar W: Orichalch
A: Armor of Light A: Armor of Light A: Armor of Light
H: None H: None H: Miser's Secret
S: Luck 20% S: CF Success +10%

Axe (Sonova) LV25 Axe (Sonova) LV25 Bow (Sonova) LV25


W: Damascus Axe W: Damascus Axe W: Bow of Ichii
A: Armor of Light A: Armor of Light A: Armor of Light
H: None H: None H: None

Spear (Sonova) LV25 Bow (Sonova) LV25


W: Naginata W: Bow of Ichii
A: Armor of Light A: Armor of Light
H: None H: None

[CAN][ ][xx1][ ][CAN] This one requires a bit of work setting up. You
[ ][ ][ ][ ][ ] may notice that there are two Foes labeled FO1 and two
[ ][ ][xx2][ ][ ] named FO2; the reason for this is that you only have
[FOE][ ][ ][ ][FOE] to take out ONE pair of foes (either both on the left
[ ][FO1][xx3][FO1][ ] side or both on the right side). The same goes for
[FOE][ ][ZAJ][ ][FOE] the two FO3s; one of them has to be eliminated, but
[yy3][FO2][xx4][FO2][yy3] only on the side that you took FO1 and FO2 out. To
[FO3][ ][ ][ ][FO3] do this in one turn, you have to have xx4, xx5 and xx6
[yy2][ ][xx5][ ][yy2] deal with FO2 and FO3. xx3 preferably needs to both
[ ][ ][ ][ ][ ] take out FO1 and end his turn with enough RAP left
[yy1][ ][xx6][ ][yy1] so that he can go before Zaji again. Fazz needs to go
[CAN][ ][ ][ ][CAN] to position yy1, xx2 goes to yy2, and xx1 goes to yy3.
[ ][ ][FAZ][ ][ ] To best deal with this, you should equip very strong
Coinfeigm with very low RC onto xx4, xx5 and xx6 so
that xx1-3 and Fazz do not have to do any work. After all of that, set up an
Attack Session and use whoever is xx3 to Shoot. If you are unable to do this in
one turn (which is quite understandable, given the sheer Constitution and HP
stat of all the generics), then you will need to set to clearing out most of the
generic foes, then setting up the six-hit Attack Session after a few turns.

Reward: Laicle (40 MCP, 40 CPC, 50 RC, 7 RNG, 13 AOE, 100 SR, 80 POT)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LAYETA TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[LAYTW]

--------------------------------------------------------------------------------
FLOOR ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV25 Axe (Sonova) LV25 Bow (Gote) LV25


W: Shamsheer W: Scarlet Axe W: Bow of Kilon
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm H: Iron Helm

Boomerang (Amu) LV25 Spear (Amu) LV25 Ring (Ema) LV25


W: Rimdyska W: Longinus W: Ring of Death
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Iron Helm H: None H: Veil of Light
S: Poison Guard
C: Bondes, Ora Van, Conti

Ring (Ema) LV25 Morning Star (Amu) LV25


W: Ring of Death W: Bone Crusher
A: Moon Tunic A: Armor of Light
H: Veil of Light H: Iron Helm
S: Absorb 30%
C: Laicle, Cure Re
--------------------------------------------------------------------------------
FLOOR TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV25 Dagger (Kashis) LV25


W: Dragon Tooth W: Dragon Tooth
A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots
S: Immobile 25% S: Phys Evade +20%, Sleep Guard

Ring (Ema) LV25 Spear (Zeneth) LV25 Sword (Amu) LV25


W: Ring of Death W: Longinus W: Shamsheer
A: Moon Tunic A: Armor of Light A: Armor of Light
H: Veil of Light H: Iron Helm H: None
S: Confuse Guard S: EXP +10%, Luck
C: Spika, Posn, +30%, Trader
Cure Re C: Spika, Posn

Dagger (Sonova) LV25 Spear (Zeneth) LV25 Ring (Ema) LV25


W: Dragon Tooth W: Longinus W: Ring of Death
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Moon Necklace H: Iron Helm H: Veil of Light
S: Luck +20%, CF S: Blind Guard, Refined CF
Success +10%, C: Gaiz, Spika, Cure Re
Decoin Guard

--------------------------------------------------------------------------------
FLOOR THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Sonova) LV26 Dagger (Sonova) LV26 Spear (Sonova) LV26


W: Scarlet Axe W: Dragon Tooth W: Longinus
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm H: Iron Helm
S: HP +30%, Absorb S: HP +20%, Decoin
10%, Acc Break 10%, Poison Guard
10%

Bow (Gote) LV26 Ring (Ema) LV26 Ring (Zeneth) LV26


W: Bow of Kilon W: Ring of Death W: Ring of Death
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Iron Helm H: Veil of Light H: Winged Boots
S: Counter 50% S: Absorb 30%, S: Luck +20%, CF Success +10%
Poison Guard C: Re Pure, Terror, Cure Re
C: Gruned, Spika,
Re Pure

Ring (Zeneth) LV26 Morning Star (Sonova) LV26


W: Ring of Death W: Bone Crusher
A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm
S: Poison Guard, Blind Guard

Bow (Gote) LV26 Sword (Sonova) LV26


W: Bow of Kilon W: Shamsheer
A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm
S: Phys Hit +20%, S: Counter 20%, Absorb 30%, Charm 10%
Blind 25%
--------------------------------------------------------------------------------
FLOOR FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV26 Sword (Sonova) LV26 Axe (Amu) LV26


W: Bow of Kilon W: Shamsheer W: Scarlet Axe
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm H: Iron Helm
S: Weapon Guard S: Arms Master, Refined S: Phys Dmg +20%,
Attacl Immobile 10%

Dagger (Kashis) LV26 Ring (Ema) LV26 Ring (Ema) LV26


W: Dragon Tooth W: Ring of Death W: Ring of Death
A: Armor of Light A: Moon Tunic A: Moon Tunic
H: Headband H: Veil of Light H: Veil of Light
S: Coin Guard C: Blen, Cure Zu C: Ora Van, Decoin, Cure Re

Axe (Amu) LV26 Sword (Sonova) LV26 Bow (Gote) LV26


W: Scarlet Axe W: Shamsheer W: Bow of Kilon
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm H: Iron Helm
S: Wpn Break 10% S: Decoin 25% S: Blind 25%, Armor Guard

Dagger (Kashis) LV26


W: Dragon Tooth
A: Armor of Light
H: Headband
S: Phys Evade +20%, Immobile 25%

--------------------------------------------------------------------------------
FLOOR FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV27 Bow (Gote) LV27 Morning Star (Amu) LV27
W: Shamsheer W: Bow of Kilon W: Bone Crusher
A: Armor of Light A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots H: Iron Helm
S: Acc Break 10% S: EXP +30% S: Armor Guard, Champion

Spear (Zeneth) LV27 Spear (Zeneth) LV27 Ring (Ema) LV27


W: Longinus W: Longinus W: Ring of Death
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Winged Boots H: Winged Boots H: Veil of Light
S: Sandman 25% S: Charm 25% C: Laizon, Cure Re

Bow (Gote) LV27 Sword (Amu) LV27


W: Bow of Kilon W: Shamsheer
A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots
S: Counter 50% S: Threaten 25%

--------------------------------------------------------------------------------
FLOOR SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Gote) LV27 Sword (Amu) LV27 Dagger (Gote) LV27


W: Dragon Tooth W: Shamsheer W: Dragon Tooth
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Winged Boots H: Winged Boots
S: Phys Hit +20% S: Phys Evade +10%, S: Phys Hit +10%, Hawk's Eye
Counter 30%

Sword (Sonova) LV27 Sword (Amu) LV27 Ring (Ema) LV27


W: Shamsheer W: Shamsheer W: Ring of Death
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Iron Helm H: Winged Boots H: Veil of Light
S: HP +50% S: Counter 10%, C: Laizon, Blen, Terror, Cure Re
Sleep Guard

Sword (Sonova) LV27 Bow (Gote) LV27 Boomerang (Kashis) LV27


W: Shamsheer W: Bow of Kilon W: Rimdyska
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm H: Iron Helm
S: EXP +10%, HP S: Phys Evade +10%. S: Jump +2, Acc Guard
+30%, Phys Dmg Threaten 10%
-10%

--------------------------------------------------------------------------------
FLOOR SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV28 Axe (Amu) LV28 Axe (Gote) LV28


W: Bow of Kilon W: Scarlet Axe W: Scarlet Axe
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Iron Helm H: Iron Helm
S: Phys Hit +20%, S: Counter 20%, S: Blind 10%, Threaten 10%
Threaten 10%, Absorb 10%
Hawk's Eye

Sword (Amu) LV28 Bow (Gote) LV28 Dagger (Kashis) LV28


W: Shamsheer W: Bow of Kilon W: Dragon Tooth
A: Armor of Light A: Armor of Light A: Armor of Light
H: Iron Helm H: Winged Boots H: Iron Helm
S: Absorb 50% S: Fear Guard S: DEV +20%, Jump +2, Poison 10%
C: Spika, Galfo,
Depin, Cure Re

Ring (Ema) LV28 Sword (Amu) LV28


W: Ring of Death W: Shamsheer
A: Moon Tunic A: Armor of Light
H: Veil of Light H: Iron Helm
C: Bondeo, Re Laks, S: Luck +10%, Phys Evade +10%, Confuse Guard
Cure Re

--------------------------------------------------------------------------------
FLOOR EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Ema) LV28 Ring (Ema) LV28 Sword (Amu) LV28


W: Rain Maker W: Cestus W: Veelas
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Winged Boots H: Veil of Light H: Turquoise
S: Phys Dmg -20%, C: Zephin, Cure Re
Poison 25%
Spear (Zeneth) LV28 Sword (Sonova) LV28 Morning Star (Amu) LV28
W: Snake Pike W: Filangi W: Wicked Chain
A: Armor of Light A: Armor of Light A: Armor of Light
H: Hachigane H: Hachigane H: Hachigane
S: Sandman 25% S: Refined Attack S: Threaten 25%

Boomerang (Kashis) LV28 Ring (Ema) LV28


W: Cutback W: Cestus
A: Armor of Light A: Moon Tunic
H: Winged Boots H: Veil of Light
S: DEV +30% S: Gruned, Re Lake, Cure Zu

--------------------------------------------------------------------------------
FLOOR NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Ema) LV29 Axe (Amu) LV29 Spear (Zeneth) LV29


W: Rain Maker W: Pluto's Axe W: Snake Pike
A: Armor of Light A: Armor of Light A: Armor of Light
H: Winged Boots H: Hachigane H: Hachigane
S: CF Dmg +20% S: Phys Dmg +20% S: CF Success +20%

Sword (Sonova) LV29 Sword (Sonova) LV29 Axe (Gote) LV29


W: Filangi W: Filangi W: Pluto's Axe
A: Armor of Light A: Armor of Light A: Armor of Light
H: Hachigane H: Turquoise H: Hachigane
S: Counter 50%

Morning Star (Amu) LV29 Bow (Gote) LV29 Ring (Zeneth) LV29
W: Wicked Chain W: Rain Maker W: Cestus
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Hachigane H: Winged Boots H: Veil of Light
S: Champion S: Weapon Guard S: Luck +30%
C: Zephin, Spika, Cure Zu

--------------------------------------------------------------------------------
FLOOR TEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV29 Sword (Sonova) LV29 Bow (Gote) LV29


W: Filangi W: Filangi W: Rain Maker
A: Armor of Light A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots H: Winged Boots
S: Arm Break 10% S: Coin Break 10% S: Blind 25%

Dagger (Sonova) LV29 Sword (Amu) LV29 Ring (Ema) LV29


W: Veelas W: Filangi W: Cestus
A: Armor of Light A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots H: Winged Boots
S: Decoin 25% S: Wpn Break 10% C: Spika, Cure Zu

Spear (Amu) LV29 Dagger (Sonova) LV29 Ring (Ema) LV29


W: Snake Pike W: Veelas W: Cestus
A: Armor of Light A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots H: Winged Boots
S: Champion S: Phys Dmg -20% C: Spika, Re Pure, Cure Zu

Spear (Amu) LV29 Sword (Sonova) LV29 Bow (Gote) LV29


W: Snake Pike W: Filangi W: Rain Maker
A: Armor of Light A: Armor of Light A: Armor of Light
H: Veil of Light H: Winged Boots H: Turquoise
S: Acc Break 10%

--------------------------------------------------------------------------------
FLOOR ELEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV30 Ring (Ema) LV30 Sword (Amu) LV30


W: Snake Pike W: Cestus W: Filangi
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Hachigane H: Veil of Light H: Hachigane
S: Charm 25% C: Bondeo, Laizon, S: Arm Break 10%
Cure Zu

Bow (Zeneth) LV30 Axe (Amu) LV30 Bow (Zeneth) LV30


W: Rain Maker W: Pluto's Axe W: Rain Maker
A: Armor of Light A: Armor of Light A: Armor of Light
H: Hachigane H: Hachigane H: Hachigane
S: CF Success +10% S: Phys Dmg +20% S: Sandman 25%

Morning Star (Zeneth) LV30 Ring (Ema) LV30


W: Wicked Chain W: Cestus
A: Armor of Light A: Moon Tunic
H: Turquoise H: Veil of Light
S: Mintal, Cure Zu, Re Move

--------------------------------------------------------------------------------
FLOOR TWELVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Boomerang (Ema) LV30 Ring (Ema) LV30 Sword (Sonova) LV30


W: Cutback W: Cestus W: Filangi
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Winged Boots H: Veil of Light H: Hachigane
S: Absorb 50% C: Gruned, Cure Zu S: Phys Dmg -20%, Poison Guard

Axe (Gote) LV30 Sword (Sonova) LV30 Sword (Amu) LV30


W: Pluto's Axe W: Filangi W: Filangi
A: Armor of Light A: Armor of Light A: Armor of Light
H: Hachigane H: Hachigane H: Hachigane
S: Poison 10%, S: Decoin 25% S: Threaten 25%
Fear Guard

Bow (Gote) LV30 Ring (Ema) LV30


W: Rain Maker W: Cestus
A: Armor of Light A: Moon Tunic
H: Hachigane H: Veil of Light
S: EXP +30% C: Galfo, Terror

--------------------------------------------------------------------------------
FLOOR THIRTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Amu) LV31 Spear (Amu) LV31 Sword (Sonova) LV31


W: Rain Maker W: Snake Pike W: Filangi
A: Armor of Light A: Armor of Light A: Armor of Light
H: Turquoise H: Winged Boots H: Hachigane
S: Threaten 10%, S: Refined Attack
Arms Master

Ring (Zeneth) LV31 Sword (Sonova) LV31 Spear (Gote) LV31


W: Cestus W: Filangi W: Snake Pike
A: Moon Tunic A: Armor of Light A: Armor of Light
H: Veil of Light H: Hachigane H: Winged Boots
C: Blen, Spika, Cure S: Acc Break 10% S: Counter 50%
Zu

Bow (Amu) LV31 Bow (Amu) LV31


W: Rain Maker W: Rain Maker
A: Armor of Light A: Armor of Light
H: Winged Boots H: Winged Boots
S: Sandman 10%, S: Charm 10%, Arm Break 10%
Wpn Break 10%

--------------------------------------------------------------------------------
FLOOR FOURTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV31 Morning Star (Gote) LV31 Spear (Zeneth) LV31
W: Rain Maker W: Wicked Chain W: Snake Pike
A: Armor of Light A: Armor of Light A: Armor of Light
H: Hachigane H: Hachigane H: Hachigane
S: Blind 25%, S: Blind 10%, Sandman 10% S: Immobile 10%, Sandman
Charm 10% 25%

Boomerang (Kashis) LV31 Sword (Amu) LV31 Ring (Ema) LV31


W: Cutback W: Filangi W: Cestus
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Hachigane H: Hachigane H: Veil of Light
S: Immobile 25% S: Wpn Break 10% C: Zephin, Terror

Dagger (Amu) LV31 Lance (Zeneth) LV31 Ring (Ema) LV31


W: Veelas W: Snake Pike W: Cestus
A: Armor of Light A: Armor of Light A: Moon Tunic
H: Hachigane H: Hachigane H: Veil of Light
S: Threaten 25% S: Threaten 10%, C: Conti, Posn, Re Cure
Charm 25%

Axe (Sonova) LV31 Ring (Ema) LV31 Bow (Sonova) LV31


W: Pluto's Axe W: Cestus W: Rain Maker
A: Armor of Light A: Moon Tunic A: Armor of Light
H: Hachigane H: Veil of Light H: Hachigane
S: Acc Break 10% C: Gruned, Cure Zu S: Poison 10%, Decoin 25%

--------------------------------------------------------------------------------
FLOOR FIFTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV32 Bow (Gote) LV32 Dagger (Kashis) LV32


W: Filangi W: Rain Maker W: Veelas
A: Armor of Light A: Armor of Light A: Armor of Light
H: Hachigane H: Winged Boots H: Hachigane
S: Refined Attack S: Blind 25% S: Decoin Guard

Ring (Ema) LV32 Sword (Amu) LV32 Ring (Ema) LV32


W: Cestus W: Filangi W: Cestus
A: Moon Tunic A: Armor of Light A: Moon Tunic
H: Veil of Light H: Hachigane H: Veil of Light
C: Laizon, Cure Zu S: Wpn Break 10% C: Cure Zu, Blen

Bow (Gote) LV32 Sword (Amu) LV32


W: Rain Maker W: Filangi
A: Armor of Light A: Armor of Light
H: Winged Boots H: Hachigane
S: Armor Guard S: Arm Break 10%

--------------------------------------------------------------------------------
FLOOR SIXTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV32 Spear (Zeneth) LV32 Axe (Gote) LV32


W: Claimh Solais W: Culnrikolnne W: Sacred Axe
A: Beast Armor A: Beast Armor A: Beast Armor
H: None H: None H: None

Sword (Amu) LV32 Spear (Zeneth) LV32 Bow (Gote) LV32


W: Claimh Solais W: Culnrikolnne W: Dancing Bee
A: Beast Armor A: Beast Armor A: Beast Armor
H: None H: None H: None

Dagger (Zeneth) LV32 Bow (Gote) LV32 Morning Star (Zeneth) LV32
W: Katar W: Dancing Bee W: Battle Flail
A: Beast Armor A: Beast Armor A: Beast Armor
H: None H: None H: None

Axe (Gote) LV32 Ring (Ema) LV32 Dagger (Sonova) LV32


W: Sacred Axe W: Angelic Ring W: Katar
A: Beast Armor A: Silver Robe A: Beast Armor
H: None H: None H: None
C: Bleeya, Zeno, Re Cure

--------------------------------------------------------------------------------
FLOOR SEVENTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Ema) LV33 Morning Star (Sonova) LV33 Sword (Amu) LV33
W: Angelic Ring W: Battle Flail W: Claimh Solais
A: Silver Robe A: Beast Armor A: Beast Armor
H: None H: None H: None
C: Gain, Re Cure,
Terror

Bow (Kashis) LV33 Axe (Sonova) LV33 Dagger (Kashis) LV33


W: Flying Terror W: Sacred Axe W: Katar
A: Beast Armor A: Beast Armor A: Beast Armor
H: None H: None H: Circlet

Ring (Amu) LV33 Ring (Ema) LV33


W: Angelic Ring W: Angelic Ring
A: Beast Armor A: Silver Robe
H: None H: Veil of Light
C: Gren, Cure Zu

--------------------------------------------------------------------------------
FLOOR EIGHTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV33 Spear (Zeneth) LV33 Bow (Gote) LV33


W: Sacred Axe W: Culnrikolnne W: Dancing Bee
A: Beast Armor A: Silver Robe A: Beast Armor
H: Hachigane H: Veil of Light H: Hachigane

Boomerang (Amu) LV33 Dagger (Kashis) LV33 Fist (Kashis) LV33


W: Flying Terror W: Katar W: None
A: Beast Armor A: Beast Armor A: Beast Armor
H: Hachigane H: Winged Boots H: Circlet

Morning Star (Sonova) LV33 Ring (Zeneth) LV33 Ring (Ema) LV33
W: Battle Flail W: Angelic Ring W: Angelic Ring
A: Silver Robe A: Beast Armor A: Silver Robe
H: None H: Hachigane H: None
C: Laineed, Bolunga,
Cure Zu

--------------------------------------------------------------------------------
FLOOR NINETEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV34 Ring (Ema) LV34 Sword (Sonova) LV34


W: Dancing Bee W: Angelic Ring W: Claimh Solais
A: Beast Armor A: Silver Robe A: Beast Armor
H: None H: Veil of Light H: None
C: Bleeya, Conti,
Cure Zu

Morning Star (Sonova) LV34 Spear (Zeneth) LV34 Fist (Kashis) LV34
W: Battle Flail W: Culnrikolnne W: None
A: Beast Armor A: Silver Robe A: Silver Robe
H: None H: Circlet H: None

Spear (Amu) LV34 Axe (Amu) LV34 Ring (Ema) LV34


W: Culnrikolnne W: Sacred Axe W: Angelic Ring
A: Beast Armor A: Beast Armor A: Silver Robe
H: None H: None H: Veil of Light

Bow (Gote) LV34


W: Dancing Bee
A: Beast Armor
H: None

--------------------------------------------------------------------------------
FLOOR TWENTY
--------------------------------------------------------------------------------
Objective: Perform a Six-Hit Session on Zaji
Enemies:

Boomerang (Sonova) LV43 Sword (Sonova) LV43 Morning Star (Sonova) LV43
W: Flying Terror W: Claimh Solais W: Battle Flail
A: Beast Armor A: Beast Armor A: Beast Armor
H: None H: None H: None
S: Refined Attack

Axe (Sonova) LV43 Spear (Sonova) LV43 Bow (Sonova) LV43


W: Sacred Axe W: Culnrikolnne W: Dancing Bee
A: Beast Armor A: Beast Armor A: Beast Armor
H: None H: None H: None

Axe (Sonova) LV43 Axe (Sonova) LV43 Morning Star (Sonova) LV43
W: Sacred Axe W: Sacred Axe W: Battle Flail
A: Beast Armor A: Beast Armor A: Beast Armor
H: Hachigane H: None H: None

Axe (Sonova) LV43 Spear (Sonova) LV43 Sword (Sonova) LV43


W: Sacred Axe W: Culnrikolnne W: Claimh Solais
A: Beast Armor A: Beast Armor A: Beast Armor
H: Turquoise H: Winged Boots H: None

Boomerang (Sonova) LV43 Zaji (Sonova) LV43


W: Flying Terror W: None
A: Beast Armor A: None
H: None H: None
C: Re Cure

[ ][xx1][ ][ZAJ][ ][xx6][ ] In the last of your battles with Zaji,


[ ][ ][ ][ ][ ][ ][ ] you will have to eliminate all of the
[ ][xx2][ ][ ][ ][xx5][ ] underlings that surround Fazz first - the
[ ][FO1][FO5][FO7][FO6][FO4][ ] ones that you specifically need to take out
[FOE][xx3][FO2][FAZ][FO3][xx4][FOE] are labelled as Foes 1 through 4. Your best
[ ][ ][FOE][FOE][FOE][ ][ ] shot at accomplishing this are to equip
[ ][ ][ ][FOE][ ][ ][ ] allies 1-5 (or 2-6) with some strong
coinfeigm, and blast away with AOEs of 5
using Foes 5 and 6 as focal points. If you do not mind injuring Fazz (or have a
dedicated healer on hand to help him out as well), you can also use a confeigm
with an AOE of 13 focused on Foe 7 to hit all of Foes 1-4 with one spell (AOE of
25 should generally be avoided unless you are confident your allies will not be
taken out in the crossfire). Set up each mage after they are done their casting,
and once everybody is in position for an Attack Session, take either Ally 1 or
Ally 6 and attack Zaji to trigger the session.

Reward: Night

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HEPHAITOS' TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[HPHTW]

In order to recruit Chroma, you have to do the following;

Before the battle at the city of Kamdell, head to Hephaitos' Tower


(located right next to Queld, accessible at the start of Chapter 3).
Clear out the entire thirty floors. At the top, talk to Chroma and
answer "You're right..."
After the Kamdell battle, head back to Hephaitos' Tower and go to Floor
31. After the conversation, head through Floors 4, 8, 12, 16, 20, 24,
and 28 and Attack Session Sajiri on each one for the special weapons.
(The seven alternate floors are listed at the end of this section).
Return to the top and answer "No, not at all." to get Chroma to join.

--------------------------------------------------------------------------------
FLOOR ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV06 Axe (Sonova) LV06 Sword (Amu) LV06


W: Long Sword W: Mace W: Long Sword
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Phys Dmg +10%

Morning Star (Sonova) LV06 Ring (Zeneth) LV06 Axe (Sonova) LV06
W: Bladed Fury W: Iron Ring W: Mace
A: Ring Mail A: Feigm Robe A: Ring Mail
H: Openface H: Openface H: Openface
C: Spika, Gaiga S: Decoin 10%

Sword (Amu) LV06 Sword (Zeneth) LV06


W: Long Sword W: Long Sword
A: Ring Mail A: Feigm Robe
H: Openface H: Openface
C: Bonga, Re Lite

--------------------------------------------------------------------------------
FLOOR TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV06 Spear (Zeneth) LV06 Ring (Ema) LV06


W: Halberd W: Halberd W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: Openface H: Openface H: Pointy Hat
S: Luck +10% C: Gaiga, Cure

Spear (Zeneth) LV06 Spear (Zeneth) LV06 Ring (Ema) LV06


W: Halberd W: Halberd W: Iron Ring
A: Ring Mail A: Ring Mail A: Feigm Robe
H: Lucky Charm H: Openface H: Pointy Hat
S: Luck +10% S: Dealer C: Gaiz, Cure Re

Morning Star (Amu) LV06 Morning Star (Amu) LV06


W: Bladed Fury W: Bladed Fury
A: Ring Mail A: Ring Mail
H: Openface H: Openface

Morning Star (Amu) LV06 Bow (Kashis) LV06


W: Bladed Fury W: Composite Bow
A: Ring Mail A: Ring Mail
H: Openface H: Openface
S: Phys Evade +10%

--------------------------------------------------------------------------------
FLOOR THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV06 Bow (Kashis) LV06 Axe (Gote) LV06


W: Assassin Knife W: Composite Bow W: Mace
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Jump +1 S: Jump +1

Ring (Zeneth) LV06 Axe (Sonova) LV06 Ring (Zeneth) LV06


W: Iron Ring W: Mace W: Iron Ring
A: Feigm Robe A: Ring Mail A: Feigm Robe
H: Pointy Hat H: Openface H: Pointy Hat
C: Blista, Cure C: Laicle, Cure

Axe (Gote) LV06 Bow (Gote) LV06 Dagger (Kashis) LV06


W: Mace W: Composite Bow W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: DEV +10%

--------------------------------------------------------------------------------
FLOOR FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV06 Bow (Kashis) LV06 Axe (Sonova) LV06


W: Composite Bow W: Composite Bow W: Mace
A: Ring Mail A: Ring Mail A: Ring Mail
H: Lucky Charm H: Openface H: Openface
S: EXP +10% S: DEV +10% S: HP +10%

Axe (Sonova) LV06 Ring (Ema) LV06 Ring (Ema) LV06


W: Mace W: Iron Ring W: Iron Ring
A: Ring Mail A: Feigm Robe A: Feigm Robe
H: Openface H: Cat's Eye H: Openface
C: Laicle, Depin, Spika C: Spika, Cure, Zepherd

Bow (Gote) LV06


W: Composite Bow
A: Ring Mail
H: Lucky Charm

--------------------------------------------------------------------------------
FLOOR FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Sonova) LV06 Axe (Sonova) LV06


W: Mace W: Mace
A: Ring Mail A: Ring Mail
H: Openface H: Openface
S: Phys Dmg -10%

Sword (Sonova) LV06 Sword (Sonova) LV06


W: Long Sword W: Long Sword
A: Ring Mail A: Ring Mail
H: Openface H: Openface
S: Decoin 10%

Ring (Ema) LV06 Ring (Ema) LV06 Ring (Ema) LV06


W: Iron Ring W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat H: Pointy Hat
C: Cure, Bondes C: Cure, Gaiz C: Cure, Blista

Ring (Ema) LV06 Boomerang (Kashis) LV06


W: Iron Ring W: Silver Edge
A: Feigm Robe A: Ring Mail
H: Pointy Hat H: Lucky Charm
C: Cure, Laicle S: Phys Evade +10%

--------------------------------------------------------------------------------
FLOOR SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:
Axe (Sonova) LV07 Axe (Amu) LV07 Morning Star (Gote) LV07
W: Mace W: Mace W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Phys Dmg +10% S: EXP +10%

Morning Star (Gote) LV07


W: Bladed Fury
A: Ring Mail
H: Openface
S: EXP +10%

Axe (Amu) LV07 Spear (Kashis) LV07 Morning Star (Kashis) LV07
W: Mace W: Halberd W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Lucky Charm H: Lucky Charm
S: Phys Evade +10%

Morning Star (Amu) LV07 Ring (Ema) LV07 Ring (Ema) LV07
W: Bladed Fury W: Iron Ring W: Iron Ring
A: Ring Mail A: Feigm Robe A: Feigm Robe
H: Openface H: Pointy Hat H: Pointy Hat
C: Gaiga, Depin C: Bondes, Spika

--------------------------------------------------------------------------------
FLOOR SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV07 Sword (Amu) LV07 Morning Star (Sonova) LV07
W: Mace W: Long Sword W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
S: Phys Dmg +10% S: HP +10%

Ring (Zeneth) LV07 Ring (Zeneth) LV07 Ring (Zeneth) LV07


W: Iron Ring W: Iron Ring W: Iron Ring
A: Feigm Robe A: Feigm Robe A: Feigm Robe
H: Pointy Hat H: Pointy Hat H: Pointy Hat
C: Laicle C: Zepherd C: Bondes

Axe (Amu) LV07 Sword (Amu) LV07 Bow (Gote) LV07


W: Mace W: Long Sword W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: None
S: Counter 10% S: Phys Hit +10%

--------------------------------------------------------------------------------
FLOOR EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Gote) LV07 Sword (Sonova) LV07 Axe (Sonova) LV07


W: Mace W: Long Sword W: Mace
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Cat's Eye
S: Phys Hit +10% S: HP +10%

Ring (Gote) LV07 Sword (Gote) LV07 Spear (Sonova) LV07


W: Iron Ring W: Long Sword W: Halberd
A: Feigm Robe A: Ring Mail A: Ring Mail
H: Pointy Hat H: Openface H: Openface
C: Laicle, Cure S: Hawk's Eye S: Decoin 10%

Spear (Amu) LV07


W: Halberd
A: Ring Mail
H: Lucky Charm

--------------------------------------------------------------------------------
FLOOR NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV07 Bow (Kashis) LV07


W: Assassin Knife W: Composite Bow
A: Ring Mail A: Ring Mail
H: Lucky Charm H: Openface
S: DEV +10% S: DEV +10%

Spear (Zeneth) LV07 Spear (Zeneth) LV07 Morning Star (Zeneth) LV07
W: Halberd W: Halberd W: Bladed Fury
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: Openface
C: Cure Re, Depin C: Cure Re, Gaiga C: Spika

Dagger (Kashis) LV07 Bow (Kashis) LV07


W: Assassin Knife W: Composite Bow
A: Ring Mail A: Ring Mail
H: Openface H: Lucky Charm
S: DEV +10%

--------------------------------------------------------------------------------
FLOOR TEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV07 Bow (Kashis) LV07 Dagger (Kashis)


W: Halberd W: Composite Bow W: Assassin Knife
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: Openface H: None
S: Jump +1

Spear (Amu) LV07 Dagger (Kashis) Bow (Kashis) LV07


W: Halberd W: Assassin Knife W: Composite Bow
A: Ring Mail A: Ring Mail A: Ring Mail
H: Openface H: None H: Openface
S: Jump +1

Spear (Gote) LV07


W: Halberd
A: Ring Mail
H: Openface
S: EXP +10%

--------------------------------------------------------------------------------
FLOOR ELEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV08


W: Main Gauche
A: Bronze Mail
H: None
S: DEV +10%

Bow (Gote) LV08 Morning Star (Gote) LV08 Spear (Gote) LV08
W: Glitter Arrow W: Solidthorns W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: EXP +10% S: Counter 10%

Spear (Zeneth) LV08 Sword (Zeneth) LV08 Spear (Zeneth) LV08


W: Bardiche W: Bastard Sword W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
C: Cure, Re Lite C: Cure, Re Move

Sword (Gote) LV08 Spear (Gote) LV08 Sword (Gote) LV08


W: Bastard Sword W: Bardiche W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Counter 10%

--------------------------------------------------------------------------------
FLOOR TWELVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Gote) LV08 Sword (Sonova) LV08 Morning Star (Gote) LV08
W: Bastard Sword W: Bastard Sword W: Solidthorns
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Lucky Charm
S: Decoin 10%

Morning Star (Zeneth) LV08 Sword (Gote) LV08 Axe (Sonova) LV08
W: Solidthorns W: Bastard Sword W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Eye of Abyss
S: Charm 10%

Morning Star (Amu) LV08 Axe (Amu) LV08 Dagger (Gote) LV08
W: Solidthorns W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Lucky Charm
S: Counter 10% S: Phys Dmg +10% S: Phys Hit +10%

--------------------------------------------------------------------------------
FLOOR THIRTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Ema) LV08 Morning Star (Amu) LV08 Dagger (Kashis) LV08
W: Thorned Ring W: Solidthorns W: Main Gauche
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: Pointy Hat H: Openface H: Lucky Charm
C: Greis, Re Lite S: Counter 10%
Ring (Ema) LV08 Morning Star (Gote) LV08 Sword (Amu) LV08
W: Thorned Ring W: Solidthorns W: Bastard Sword
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: Pointy Hat H: Openface H: Openface
C: Zepherd, Re Pure S: Phys Dmg +10%

Spear (Zeneth) LV08 Spear (Zeneth) LV08 Spear (Zeneth) LV08


W: Bardiche W: Bardiche W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface

Spear (Zeneth) LV08 Bow (Gote) LV08


W: Bardiche W: Glitter Arrow
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface
S: DEV +10% S: Phys Hit +10%

--------------------------------------------------------------------------------
FLOOR FOURTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV08 Morning Star (Gote) LV08 Bow (Gote) LV08
W: Bardiche W: Solidthorns W: Glitter Arrow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
C: Blisu, Cure S: EXP +10%

Axe (Amu) LV08 Spear (Zeneth) LV08 Axe (Amu) LV08


W: Battle Hammer W: Bardiche W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Confuse Guard

Spear (Zeneth) LV08 Dagger (Kashis) LV08 Bow (Gote) LV08


W: Bardiche W: Main Gauce W: Glitter Arrow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: None H: Openface
C: Blista, Cure Re S: EXP +10%

--------------------------------------------------------------------------------
FLOOR FIFTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Kashis) LV10 Morning Star (Kashis) LV10 Dagger (Kashis) LV10
W: Bardiche W: Solidthorns W: Main Gauche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Lucky Charm H: None H: None
S: Phys Evade +10% C: Zel S: Phys Evade +10%

Sword (Amu) LV10 Axe (Amu) LV10 Sword (Amu) LV10


W: Bastard Sword W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Phys Dmg +10% S: Phys Dmg +10% S: Phys Dmg +10%

Sword (Amu) LV10 Axe (Amu) LV10 Sword (Amu) LV10


W: Bastard Sword W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Phys Dmg +10% S: Phys Dmg +10% S: Phys Dmg +10%

Dagger (Kashis) LV10 Morning Star (Kashis) LV10 Dagger (Kashis) LV10
W: Main Gauche W: Solidthorns W: Main Gauche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: None H: None H: None
C: Zel S: Phys Evade +10%

--------------------------------------------------------------------------------
FLOOR SIXTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV09 Sword (Zeneth) LV09 Sword (Zeneth) LV09


W: Battle Hammer W: Bastard Sword W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
C: Cure, Blista C: Posn, Spika

Bow (Gote) LV09 Bow (Amu) LV09 Sword (Zeneth) LV09


W: Glitter Arrow W: Glitter Arrow W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Lucky Charm H: Eye of Abyss H: Eye of Abyss
S: Jump +1

Axe (Sonova) LV09


W: Battle Hammer
A: Bronze Mail
H: Openface

--------------------------------------------------------------------------------
FLOOR SEVENTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Kashis) LV09 Sword (Amu) LV09 Sword (Amu) LV09


W: Main Gauche W: Bastard Sword W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Immobile 10% S: Phys Dmg +10%

Sword (Amu) LV09 Dagger (Kashis) LV09 Sword (Amu) LV09


W: Bastard Sword W: Main Gauche W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: None H: Openface
S: Arms Master S: Arms Master

Sword (Amu) LV09 Dagger (Kashis) LV09 Sword (Amu) LV09


W: Bastard Sword W: Main Gauche W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: None H: Openface
S: Immobile 10%

Dagger (Kashis) LV09 Sword (Amu) LV09


W: Main Gauche W: Bastard Sword
A: Bronze Mail A: Bronze Mail
H: None H: Openface
S: Phys Evade +10%

--------------------------------------------------------------------------------
FLOOR EIGHTEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Kashis) LV09 Morning Star (Zeneth) LV09 Ring (Ema) LV09
W: Bastard Sword W: Solidthorns W: Thorned Ring
A: Bronze Mail A: Bronze Mail A: Mithril Coat
H: Openface H: Openface H: Pointy Hat
C: Cure C: Cure C: Terror, Blista

Sword (Sonova) LV09 Boomerang (Kashis) LV09 Sword (Kashis) LV09


W: Bastard Sword W: Steel Wing W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Lucky Charm H: Lucky Charm H: Lucky Charm
S: HP +20% S: Immobile 10%

Sword (Sonova) LV09 Ring (Ema) LV09 Spear (Zeneth) LV09


W: Bastard Sword W: Thorned Ring W: Bardiche
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: Openface H: Pointy Hat H: Openface
S: HP +20% S: Depin, Zepherd S: Luck +10%

Dagger (Kashis) LV09


W: Main Gauche
A: Bronze Mail
H: None

--------------------------------------------------------------------------------
FLOOR NINETEEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV09 Axe (Sonova) LV09 Sword (Sonova) LV09


W: Bardiche W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Eye of Abyss H: Openface
S: Decoin 10% S: HP +20%

Spear (Zeneth) LV09 Axe (Sonova) LV09 Sword (Sonova) LV09


W: Bardiche W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Phys Dmg -10% S: Decoin 10%

Morning Star (Zeneth) LV09 Morning Star (Sonova) LV09 Sword (Amu) LV09
W: Solidthorns W: Solidthorns W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Charm 10%, Dealer S: Confuse Guard,
Arms Master

--------------------------------------------------------------------------------
FLOOR TWENTY
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV09 Spear (Zeneth) LV09 Ring (Ema) LV09


W: Bardiche W: Bardiche W: Thorned Ring
A: Mithril Coat A: Mithril Coat A: Mithril Coat
H: Lucky Charm H: Openface H: Pointy Hat
C: Cure Re, Gaiga C: Cure Re, Grulla C: Cure Re, Laicle

Ring (Ema) LV09 Dagger (Zeneth) LV09 Bow (Zeneth) LV09


W: Thorned Ring W: Main Gauche W: Glitter Arrow
A: Mithril Coat A: Mithril Coat A: Mithril Coat
H: Pointy Hat H: Eye of Abyss H: Openface
C: Cure Re, Bondes C: Gaiz C: Blisu

--------------------------------------------------------------------------------
FLOOR TWENTY-ONE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Dagger (Sonova) LV10 Dagger (Zeneth) LV10 Sword (Amu) LV10


W: Main Gauche W: Main Gauche W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Charm 10%, S: Decoin 10%
Immobile Guard

Axe (Amu) LV10 Axe (Amu) LV10 Axe (Amu) LV10


W: Battle Hammer W: Battle Hammer W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: None H: Openface
S: Counter 10% S: Phys Dmg +10%

Axe (Amu) LV10 Sword (Amu) LV10 Dagger (Kashis) LV10


W: Battle Hammer W: Bastard Sword W: Main Gauche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Counter 10% S: Phys Evade +10%

Bow (Gote) LV10 Bow (Gote) LV10 Axe (Amu) LV10


W: Glitter Arrow W: Glitter Arrow W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Immobile 10% S: Immobile 10%

--------------------------------------------------------------------------------
FLOOR TWENTY-TWO
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV10 Spear (Gote) LV10 Dagger (Kashis) LV10


W: Battle Hammer W: Bardiche W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: Openface H: Openface
S: Blind 10% S: EXP +10%

Axe (Amu) LV10 Axe (Amu) LV10 Sword (Amu) LV10


W: Battle Hammer W: Battle Hammer W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Boots
S: Confuse Guard

Sword (Amu) LV10 Sword (Amu) LV10


W: Bastard Sword W: Bastard Sword
A: Bronze Mail A: Bronze Mail
H: Openface H: Openface

Axe (Amu) LV10 Spear (Gote) LV10 Dagger (Kashis) LV10


W: Battle Hammer W: Bardiche W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Hawk's Eye

--------------------------------------------------------------------------------
FLOOR TWENTY-THREE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Amu) LV10 Sword (Amu) LV10 Sword (Amu) LV10


W: Bastard Sword W: Bastard Sword W: Great Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface
S: Arms Master

Axe (Sonova) LV10 Axe (Sonova) LV10


W: Battle Hammer W: Battle Hammer
A: Bronze Mail A: Bronze Mail
H: Boots H: Openface
S: HP +20%

Sword (Amu) LV10 Sword (Amu) LV10 Sword (Amu) LV10


W: Bastard Sword W: Bastard Sword W: Great Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Openface

Sword (Amu) LV10 Axe (Sonova) LV10


W: Bastard Sword W: Battle Hammer
A: Bronze Mail A: Bronze Mail
H: Boots H: Openface

--------------------------------------------------------------------------------
FLOOR TWENTY-FOUR
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV10 Sword (Amu) LV10 Sword (Amu) LV10


W: Glitter Arrow W: Bastard Sword W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Boots H: Openface
S: Immobile 10% S: Phys Dmg +10%

Axe (Amu) LV10 Ring (Zeneth) LV10 Dagger (Zeneth) LV10


W: Battle Hammer W: Thorned Ring W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Eye of Abyss H: Openface
C: Blisu, Bondes, Cure Re S: Luck +10%
C: Cure, Zepherd
Bow (Gote) LV10 Bow (Gote) LV10
W: Glitter Arrow W: Glitter Arrow
A: Bronze Mail A: Bronze Mail
H: Boots H: Openface
S: Hawk's Eye

--------------------------------------------------------------------------------
FLOOR TWENTY-FIVE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:
Morning Star (Gote) LV10 Ring (Ema) LV10 Sword (Sonova) LV10
W: Solidthorns W: Thorned Ring W: Bastard Sword
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: Openface H: Pointy Hat H: Boots
C: Cure, Bondes S: HP +20%

Dagger (Gote) LV10 Morning Star (Zeneth) LV10 Dagger (Gote) LV10
W: Main Gauche W: Solidthorns W: Main Gauche
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: Openface H: Openface H: Lucky Charm
C: Cure, Blisu

Morning Star (Zeneth) LV10 Morning Star (Gote) LV10


W: Solidthorns W: Flanged Mace
A: Mithril Coat A: Bronze Mail
H: Openface H: Boots
C: Cure, Zel

Sword (Sonova) LV10 Ring (Ema) LV10 Dagger (Gote) LV10


W: Bastard Sword W: Thorned Ring W: Main Gauche
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: Openface H: Pointy Hat H: Boots
S: HP +20% C: Cure, Gaiz

--------------------------------------------------------------------------------
FLOOR TWENTY-SIX
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV11 Bow (Gote) LV11 Spear (Gote) LV11


W: Glitter Arrow W: Cursed Bow W: Steel Spear
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: None H: None

Spear (Gote) LV11 Bow (Gote) LV11 Bow (Gote) LV11


W: Bardiche W: Glitter Arrow W: Glitter Arrow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: Openface H: Openface
S: Blind 10% S: Jump +1 S: DEV +10%

Dagger (Zeneth) LV11 Dagger (Zeneth) LV11 Axe (Amu) LV11


W: Main Gauche W: Main Gauche W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: Boots H: Openface
C: Blisu, Blista C: Blisu, Blista

Sword (Amu) LV11 Sword (Amu) LV11 Bow (Gote) LV11


W: Bastard Sword W: Great Sword W: Glitter Arrow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Boots H: Boots
S: EXP +10%

--------------------------------------------------------------------------------
FLOOR TWENTY-SEVEN
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Zeneth) LV13 Bow (Gote) LV13 Bow (Gote) LV13


W: Steel Spear W: Glitter Arrow W: Glitter Arrow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Lucky Charm H: Openface
S: Charm 10% S: Immobile 10% S: Immobile 10%

Bow (Gote) LV13 Bow (Gote) LV13 Spear (Gote) LV13


W: Glitter Arrow W: Cursed Arrow W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Boots H: Openface H: Openface
S: Immobile 10% S: Immobile 10% S: Immobile 10%

Spear (Gote) LV13 Spear (Zeneth) LV13


W: Bardiche W: Bardiche
A: Bronze Mail A: Bronze Mail
H: Boots H: Boots
S: Immobile 10% S: Charm 10%

--------------------------------------------------------------------------------
FLOOR TWENTY-EIGHT
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Morning Star (Sonova) LV11 Axe (Sonova) LV11 Sword (Sonova) LV11
W: Solidthorns W: Battle Axe W: Bastard Sword
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Eye of Abyss H: Boots H: Openface
S: HP +20%

Axe (Sonova) LV11 Ring (Ema) LV11 Sword (Kashis) LV11


W: Battle Axe W: Thorned Ring W: Great Sword
A: Bronze Mail A: Mithril Coat A: Bronze Mail
H: Boots H: Pointy Hat H: Openface
S: Decoin 10% C: Cure, Terror S: Decoin 10%

Ring (Ema) LV11 Spear (Kashis) LV11


W: Thorned Ring W: Bardiche
A: Mithril Coat A: Bronze Mail
H: Pointy Hat H: Lucky Charm
C: Posn, Cure S: Decoin 10%

--------------------------------------------------------------------------------
FLOOR TWENTY-NINE
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Spear (Amu) LV11 Spear (Amu) LV11


W: Bardiche W: Bardiche
A: Bronze Mail A: Bronze Mail
H: Boots H: Openface

Bow (Gote) LV11 Bow (Gote) LV11 Bow (Gote) LV11


W: Glitter Arrow W: Cursed Bow W: Cursed Bow
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Boots
S: Phys Hit +10% S: Phys Hit +10% S: Phys Hit +10%
C: Cure C: Cure

--------------------------------------------------------------------------------
FLOOR THIRTY
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV11 Axe (Amu) LV11 Axe (Amu) LV11


W: Battle Axe W: Battle Axe W: Battle Hammer
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Boots
S: Arms Master S: Counter 10%

Bow (Gote) LV11 Bow (Gote) LV11


W: Glitter Arrow W: Cursed Bow
A: Bronze Mail A: Bronze Mail
H: Openface H: Lucky Charm
S: Blind 10% S: Blind 10%

Axe (Amu) LV11 Axe (Amu) LV11


W: Battle Axe W: Battle Axe
A: Bronze Mail A: Bronze Mail
H: Eye of Abyss H: Openface

Spear (Zeneth) LV11 Spear (Zeneth) LV11 Spear (Zeneth) LV11


W: Bardiche W: Bardiche W: Bardiche
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Boots H: Boots
C: Cure, Cure Re C: Terror, Bondes C: Depin, Zepherd

--------------------------------------------------------------------------------
FLOOR FOUR (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Kashis) LV14 Dagger (Kashis) LV14 Axe (Sonova) LV14


W: Cursed Bow W: Gladius W: Battle Axe
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Lucky Charm H: Openface H: Boots

Axe (Sonova) LV14 Dagger (Kashis) LV14 Axe (Sonova) LV14


W: Battle Axe W: Gladius W: Battle Axe
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Lucky Charm H: Eye of Abyss

Axe (Sonova) LV14 Sajiri (Gote) LV17


W: Battle Axe W: Arms Breaker
A: Bronze Mail A: None
H: Boots H: None
S: HP +20%

--------------------------------------------------------------------------------
FLOOR EIGHT (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV15 Sword (Sonova) LV15 Spear (Sonova) LV15


W: Cursed Bow W: Great Sword W: Steel Spear
A: Bronze Mail A: Bronze Mail A: Bronze Mail
H: Openface H: Openface H: Boots
S: HP +20% S: HP +20%

Ring (Gote) LV15 Sword (Gote) LV15 Spear (Sonova) LV15


W: Fang W: Great Sword W: Steel Spear
A: Mithril Coat A: Bronze Mail A: Bronze Mail
H: None H: Eye of Abyss H: Openface
C: Laicle

Spear (Amu) LV15 Sajiri (Gote) LV17


W: Steel Spear W: Nullifier
A: Bronze Mail A: None
H: Lucky Charm H: None

--------------------------------------------------------------------------------
FLOOR TWELVE (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Gote) LV16 Bow (Gote) LV16 Sword (Sonova) LV16


W: Rippled Bow W: Rippled Bow W: Flamberge
A: Chain Mail A: Chain Mail A: Chain Mail
H: Amulet H: Boots H: Openface
S: Blind 10% S: Blind 10%

Bow (Gote) LV16 Morning Star (Zeneth) LV16 Axe (Sonova) LV16
W: Rippled Bow W: Rocksmite W: Tomahawk
A: Chain Mail A: Chain Mail A: Chain Mail
H: Amulet H: Openface H: Openface
S: Blind 10%

Bow (Gote) LV16 Morning Star (Amu) LV16 Axe (Amu) LV16
W: Rippled Bow W: Rocksmite W: Tomahawk
A: Chain Mail A: Chain Mail A: Chain Mail
H: Amulet H: Boots H: Openface
S: Blind 10%

Sajiri (Gote) LV18


W: Death's Scythe
A: None
H: None

--------------------------------------------------------------------------------
FLOOR SIXTEEN (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Axe (Amu) LV17 Sword (Zeneth) LV17 Sword (Zeneth) LV17


W: Tomahawk W: Flamberge W: Flamberge
A: Chain Mail A: Chain Mail A: Chain Mail
H: Openface H: Amulet H: Mermaid Beads
S: Phys Dmg +10% S: Dealer

Bow (Kashis) LV17 Sword (Zeneth) LV17 Bow (Amu) LV17


W: Rippled Bow W: Flamberge W: Rippled Bow
A: Chain Mail A: Chain Mail A: Chain Mail
H: Amulet H: Openface H: Boots

Axe (Sonova) LV17 Sajiri (Spear) LV18


W: Tomahawk W: Brionac
A: Chain Mail A: None
H: Openface H: None

--------------------------------------------------------------------------------
FLOOR TWENTY (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Ring (Zeneth) LV17 Ring (Zeneth) LV17 Bow (Kashis) LV17


W: Dragon Claw W: Dragon Claw W: Rippled Bow
A: Robe of Wisdom A: Robe of Wisdom A: Chain Mail
H: Priest's Hat H: Priest's Hat H: Amulet
S: Sandman 10% S: Charm 10% S: Immobile 10%
C: Bondes, Grulla C: Depin, Cure Re

Bow (Kashis) LV17 Axe (Sonova) LV17 Bow (Kashis) LV17


W: Rippled Bow W: Tomahawk W: Rippled Bow
A: Chain Mail A: Chain Mail A: Chain Mail
H: Mermaid Beads H: Boots H: Openface
S: HP +20%

Sajiri (Gote) LV19


W: Crescent
A: None
H: None

--------------------------------------------------------------------------------
FLOOR TWENTY-FOUR (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Bow (Kashis) LV18 Sword (Amu) LV18 Sword (Amu) LV18


W: Bow of Ichii W: Flamberge W: Scimitar
A: Armor of Light A: Armor of Light A: Chain Mail
H: Openface H: Dragon Helm H: Dragon Helm
S: Phys Hit +10% S: Absorb 10%

Axe (Amu) LV18 Sword (Zeneth) LV18 Sword (Zeneth) LV18


W: Damascus Axe W: Flamberge W: Scimitar
A: Armor of Light A: Armor of Light A: Chain Mail
H: Boots H: Miser's Secret H: Openface
S: Threaten 10%

Bow (Gote) LV18 Bow (Kashis) LV18 Sajiri (Gote) LV19


W: Rippled Bow W: Bow of Ichii W: Jewel Eater
A: Armor of Light A: Armor of Light A: None
H: Dragon Helm H: Amulet H: None
C: Cure Re S: Immobile 10%

--------------------------------------------------------------------------------
FLOOR TWENTY-EIGHT (WITH SAJIRI)
--------------------------------------------------------------------------------
Objective: Defeat all Enemies
Enemies:

Sword (Sonova) LV19 Axe (Amu) LV19 Sword (Sonova) LV19


W: Scimitar W: Tomahawk W: Scimitar
A: Armor of Light A: Armor of Light A: Armor of Light
H: Dragon Helm H: Dragon Helm H: Dragon Helm
S: HP +20% S: Phys Dmg +10%

Axe (Sonova) LV19 Sword (Sonova) LV19 Sword (Amu) LV19


W: Damascus Axe W: Flamberge W: Scimitar
A: Armor of Light A: Armor of Light A: Armor of Light
H: Boots H: Amulet H: Moon Necklace
S: Phys Hit +10%

Morning Star (Amu) LV19 Spear (Amu) LV19 Sajiri (Gote) LV20
W: Flail W: Naginata W: 7 Branched Sword
A: Armor of Light A: Armor of Light A: None
H: Dragon Helm H: Amulet H: None
S: Arms Master

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CHARACTERS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[CHRCT]

Please note that this section is merely on how to RECRUIT all the
characters in Hoshigami: Ruining Blue Earth Remix, and not necessarily an
indepth analysis of the characters. For best results, it is adviseable to check
up what to answer on EVERY text choice, and keep an eye out after every battle
for scenes that may occur in other areas that are required for recruiting a
character.

Without further ado:

ALVEEN
------
At the Temple of Flame (Inside), once you are done the second battle, choose
"Let's retreat"
In the Temple of Earth (Inside) battle, be sure to protect Alveen from being
defeated.
At Fort La Sulle, choose "I refuse."
After the Fort La Sulle battle, head over to the Clair Oasis, and answer
"Come with us."

KASHA
-----
Recruited automatically when in the Underground Widden Prison.

REUPERL
-------
Gomes is a prerequisite for obtaining Reuperl.
At the VERY BEGINNING of the game, when talking to Leimrey, answer "Let's hear
what he has to say." and then "I can't say no to the king."
After the battle at Aus at the end of Chapter 1, choose "Alright."
In the second battle at Aus in Chapter 6, Reuperl must survive the battle.
After the battle at Lar Dellue, head back to Aus. Gomes MUST be in your party.
Answer "OK, but..." and then "Alright."

TINN
----
There are two ways to recruit Tinn. The first method is required for the Good
Ending, while the second can lead you for the bad ending.

GOOD ENDING
When thrown into the Underground Widden Prison, answer "...just a childhood
friend."
After the battle at Savah Canal, answer "No. Not really." Only occurs if
you had recruited Elena.

ZELSTAN
-------
To recruit Zelstan, you must first have every character in the game with
the exception of Leimrey and Chroma. In effect, this means you must have
Alveen, Elena, Gomes, Jacqueline, Kasha, Leia, Luke, Silphatos and Tinn.
After the battle at Lar Dellue, but before heading off to Ixian Temple, go to
Layeta to talk to Zelstan. Answer "Thank you very much."

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
APPENDIX
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[APPNX]

a. Weapons [AWPNS]
b. Armours [AARMS]
c. Accessories [AACCE]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WEAPONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[AWPNS]

--------------------------------------------------------------------------------
SWORDS
--------------------------------------------------------------------------------
SHORT SWORD
Attack - 11 Defend - 0 Hit - 35 Evade - 10
CF Att - 0 CF Def - 0 Weight - 18 Cost - 32
Effect: None
Small but sharp sword.
--------------------------------------------------------------------------------
BROAD SWORD
Attack - 21 Defend - 0 Hit - 33 Evade - 11
CF Att - 0 CF Def - 0 Weight - 21 Cost - 32
Effect: None
Long sword with accessorized blade.
--------------------------------------------------------------------------------
LONG SWORD
Attack - 31 Defend - 0 Hit - 41 Evade - 12
CF Att - 0 CF Def - 0 Weight - 24 Cost - 32
Effect: None
Double-edged long sword.
--------------------------------------------------------------------------------
BASTARD SWORD
Attack - 41 Defend - 0 Hit - 39 Evade - 8
CF Att - 0 CF Def - 0 Weight - 27 Cost - 32
Effect: None
Thick sword that can break armor.
--------------------------------------------------------------------------------
GREAT SWORD
Attack - 52 Defend - 0 Hit - 42 Evade - 9
CF Att - 0 CF Def - 0 Weight - 31 Cost - 32
Effect: None
Double-edged sword made for battle.
--------------------------------------------------------------------------------
FLAMBERGE
Attack - 63 Defend - 0 Hit - 51 Evade - 15
CF Att - 10 CF Def - 5 Weight - 35 Cost - 32
Effect: None
Long sword made with alloy.
--------------------------------------------------------------------------------
SCIMITAR
Attack - 75 Defend - 0 Hit - 55 Evade - 21
CF Att - 0 CF Def - 0 Weight - 39 Cost - 32
Effect: None
Long, thin saber-like sword.
--------------------------------------------------------------------------------
SHAMSHEER
Attack - 88 Defend - 0 Hit - 59 Evade - 17
CF Att - 0 CF Def - 0 Weight - 43 Cost - 32
Effect: None
Long sword used by desert people.
--------------------------------------------------------------------------------
FILANGI
Attack - 100 Defend - 0 Hit - 59 Evade - 18
CF Att - 0 CF Def - 0 Weight - 47 Cost - 32
Effect: None
Sword with thin, whip-like blade.
--------------------------------------------------------------------------------
(CHROMA) 7 BRANCHED SWORD
Attack - 74 Defend - 0 Hit - 59 Evade - 24
CF Att - 19 CF Def - 14 Weight - 51 Cost - 38
Effect: Seven Pains
Chroma branded sword.
--------------------------------------------------------------------------------
CLAIMH SOLAIS
Attack - 115 Defend - 0 Hit - 69 Evade - 21
CF Att - 0 CF Def - 0 Weight - 55 Cost - 32
Effect: None
Long sword with teethed edge.
--------------------------------------------------------------------------------
FRAGARACH
Attack - 145 Defend - 0 Hit - 81 Evade - 25
CF Att - 0 CF Def - 0 Weight - 64 Cost - 32
Effect: None
Huge sword that can smash rocks.
--------------------------------------------------------------------------------
BALMUNG
Attack - 160 Defend - 0 Hit - 87 Evade - 0
CF Att - 24 CF Def - 14 Weight - 69 Cost - 43
Effect: Arm Break 10%
Default equipment for dark knight.
--------------------------------------------------------------------------------
DARK LEYVA
Attack - 173 Defend - 0 Hit - 97 Evade - 34
CF Att - 30 CF Def - 21 Weight - 75 Cost - 43
Effect: Weapon Guard
Blackthorn's favorite sword.
--------------------------------------------------------------------------------
SWORD OF AMU
Attack - 130 Defend - 10 Hit - 90 Evade - 33
CF Att - 37 CF Def - 12 Weight - 59 Cost - 32
Effect: Champion
Holy sword with power of Amu.
--------------------------------------------------------------------------------
STAR BLADE
Attack - 190 Defend - 0 Hit - 117 Evade - 41
CF Att - 32 CF Def - 27 Weight - 58 Cost - 32
Effect: Coin break 10%
Holy sword with deity intellect.
--------------------------------------------------------------------------------
FIRE HALT
Attack - 250 Defend - 0 Hit - 80 Evade - 0
CF Att - 80 CF Def - 0 Weight - 50 Cost - 40
Effect: Counter 100%
Fire sword for silent bounty hunter.
--------------------------------------------------------------------------------
LIGHTNING HALT
Attack - 200 Defend - 20 Hit - 90 Evade - 50
CF Att - 50 CF Def - 20 Weight - 50 Cost - 30
Effect: Immobile 25%
Lightning sword for holy knight.
--------------------------------------------------------------------------------
AXES
--------------------------------------------------------------------------------
STONE AXE
Attack - 14 Defend - 0 Hit - 25 Evade - 5
CF Att - 0 CF Def - 0 Weight - 28 Cost - 40
Effect: None
Axe made with refined hard stone.
--------------------------------------------------------------------------------
HAND AXE
Attack - 26 Defend - 0 Hit - 27 Evade - 5
CF Att - 0 CF Def - 0 Weight - 31 Cost - 40
Effect: None
Small axe that is easy to handle.
--------------------------------------------------------------------------------
MACE
Attack - 38 Defend - 0 Hit - 29 Evade - 6
CF Att - 0 CF Def - 0 Weight - 34 Cost - 40
Effect: None
Hammer with one cony side.
--------------------------------------------------------------------------------
BATTLE HAMMER
Attack - 50 Defend - 0 Hit - 31 Evade - 6
CF Att - 0 CF Def - 0 Weight - 37 Cost - 40
Effect: None
Large hammer made for battle.
--------------------------------------------------------------------------------
BATTLE AXE
Attack - 63 Defend - 0 Hit - 33 Evade - 7
CF Att - 0 CF Def - 0 Weight - 41 Cost - 40
Effect: None
Black bladed axe for battle.
--------------------------------------------------------------------------------
TOMAHAWK
Attack - 76 Defend - 0 Hit - 36 Evade - 8
CF Att - 0 CF Def - 0 Weight - 45 Cost - 40
Effect: None
Double edged axe.
--------------------------------------------------------------------------------
DAMASCUS AXE
Attack - 89 Defend - 0 Hit - 39 Evade - 9
CF Att - 0 CF Def - 0 Weight - 49 Cost - 40
Effect: None
Axe made with Damascus steel.
--------------------------------------------------------------------------------
SCARLET AXE
Attack - 103 Defend - 0 Hit - 42 Evade - 15
CF Att - 0 CF Def - 0 Weight - 53 Cost - 40
Effect: None
Helmet crushing axe.
--------------------------------------------------------------------------------
PLUTO'S AXE
Attack - 117 Defend - 0 Hit - 45 Evade - 16
CF Att - 0 CF Def - 0 Weight - 57 Cost - 40
Effect: None
A bone-chilling, blue axe.
--------------------------------------------------------------------------------
(CHROMA) DEATH'S SCYTHE
Attack - 240 Defend - 0 Hit - 59 Evade - 17
CF Att - 0 CF Def - 0 Weight - 70 Cost - 52
Effect: Absorb 50%
Chroma branded, large sickle.
--------------------------------------------------------------------------------
SACRED AXE
Attack - 131 Defend - 0 Hit - 53 Evade - 12
CF Att - 0 CF Def - 10 Weight - 63 Cost - 40
Effect: None
Holy axe used in ceremonies.
--------------------------------------------------------------------------------
G AXE
Attack - 161 Defend - 0 Hit - 56 Evade - 15
CF Att - 0 CF Def - 0 Weight - 69 Cost - 40
Effect: None
Made with alloy, strong but heavy.
--------------------------------------------------------------------------------
G TOMAHAWK
Attack - 176 Defend - 10 Hit - 66 Evade - 26
CF Att - 10 CF Def - 13 Weight - 73 Cost - 40
Effect: None
Axe with two blue, shiny blades.
--------------------------------------------------------------------------------
GERONIMO
Attack - 192 Defend - 0 Hit - 71 Evade - 17
CF Att - 0 CF Def - 0 Weight - 77 Cost - 40
Effect: None
Axe with curved blade.
--------------------------------------------------------------------------------
AXE OF SONOVA
Attack - 146 Defend - 10 Hit - 67 Evade - 19
CF Att - 20 CF Def - 17 Weight - 66 Cost - 40
Effect: Decoin 25%
Battle axe with power of Sonova.
--------------------------------------------------------------------------------
STAR BANDIT
Attack - 240 Defend - 0 Hit - 82 Evade - 0
CF Att - 0 CF Def - 0 Weight - 80 Cost - 40
Effect: None
Mystal axe that makes you charge.
--------------------------------------------------------------------------------
Axcalibur
Attack - 10 Defend - 255 Hit - 30 Evade - 0
CF Att - 0 CF Def - 0 Weight - 80 Cost - 40
Effect: HP +50%
Axe made to become a legend.
--------------------------------------------------------------------------------
SPEARS
--------------------------------------------------------------------------------
SPEAR
Attack - 12 Defend - 0 Hit - 30 Evade - 20
CF Att - 0 CF Def - 0 Weight - 21 Cost - 36
Effect: None
A light spear for thrusting.
--------------------------------------------------------------------------------
JAVELIN
Attack - 21 Defend - 0 Hit - 32 Evade - 22
CF Att - 0 CF Def - 0 Weight - 24 Cost - 36
Effect: None
Spear with substitute edge.
--------------------------------------------------------------------------------
HALBERD
Attack - 30 Defend - 0 Hit - 34 Evade - 24
CF Att - 0 CF Def - 0 Weight - 27 Cost - 36
Effect: None
Thorny iron club.
--------------------------------------------------------------------------------
BARDICHE
Attack - 39 Defend - 0 Hit - 37 Evade - 26
CF Att - 0 CF Def - 0 Weight - 30 Cost - 36
Effect: None
Flexible spear.
--------------------------------------------------------------------------------
STEEL SPEAR
Attack - 49 Defend - 0 Hit - 40 Evade - 28
CF Att - 0 CF Def - 0 Weight - 34 Cost - 36
Effect: None
Spear made completely of steel.
--------------------------------------------------------------------------------
BENKEI BRAVE
Attack - 59 Defend - 0 Hit - 58 Evade - 30
CF Att - 10 CF Def - 0 Weight - 38 Cost - 36
Effect: None
Long spear with a curved tip.
--------------------------------------------------------------------------------
NAGINATA
Attack - 70 Defend - 0 Hit - 46 Evade - 32
CF Att - 20 CF Def - 0 Weight - 42 Cost - 36
Effect: None
Tip is single bladed and cuts well.
--------------------------------------------------------------------------------
SNAKE PIKE
Attack - 82 Defend - 0 Hit - 50 Evade - 34
CF Att - 26 CF Def - 0 Weight - 46 Cost - 36
Effect: None
Pike with curved blade.
--------------------------------------------------------------------------------
LONGINUS
Attack - 94 Defend - 0 Hit - 54 Evade - 37
CF Att - 32 CF Def - 10 Weight - 50 Cost - 36
Effect: None
Legendary spear with scarlet blade.
--------------------------------------------------------------------------------
(CHROMA) BRIONA
Attack - 120 Defend - 10 Hit - 43 Evade - 30
CF Att - 43 CF Def - 12 Weight - 54 Cost - 44
Effect: Immobile 25%
Chroma branded spear.
--------------------------------------------------------------------------------
CULNRIKOLNNE
Attack - 106 Defend - 0 Hit - 73 Evade - 43
CF Att - 44 CF Def - 8 Weight - 58 Cost - 36
Effect: None
Spear that thrusts through space.
--------------------------------------------------------------------------------
AMENONUBOKO
Attack - 146 Defend - 0 Hit - 73 Evade - 50
CF Att - 0 CF Def - 28 Weight - 66 Cost - 42
Effect: None
Tip is triple bladed.
--------------------------------------------------------------------------------
GUNGNIR
Attack - 158 Defend - 0 Hit - 79 Evade - 54
CF Att - 61 CF Def - 11 Weight - 71 Cost - 36
Effect: None
Large lance for knights.
--------------------------------------------------------------------------------
GAE BOLGA
Attack - 170 Defend - 0 Hit - 85 Evade - 68
CF Att - 62 CF Def - 19 Weight - 76 Cost - 36
Effect: None
Iron club made with steel layers.
--------------------------------------------------------------------------------
ZENETH LANCE
Attack - 133 Defend - 10 Hit - 68 Evade - 51
CF Att - 60 CF Def - 16 Weight - 62 Cost - 36
Effect: Sandman 25%
Spear with power of Zeneth.
--------------------------------------------------------------------------------
MJOLLNIR
Attack - 185 Defend - 0 Hit - 87 Evade - 63
CF Att - 73 CF Def - 23 Weight - 78 Cost - 36
Effect: Counter 50%
Lightning god Thor's hammer.
--------------------------------------------------------------------------------
HOTENGAGEKI
Attack - 230 Defend - 0 Hit - 70 Evade - 0
CF Att - 0 CF Def - 0 Weight - 70 Cost - 50
Effect: Arm Break 10%
Ancient spear used by generals.
--------------------------------------------------------------------------------
DAGGERS
--------------------------------------------------------------------------------
DAGGER
Attack - 9 Defend - 0 Hit - 45 Evade - 15
CF Att - 5 CF Def - 0 Weight - 12 Cost - 27
Effect: None
Double-edged short sword.
--------------------------------------------------------------------------------
CERAMIC KNIFE
Attack - 17 Defend - 0 Hit - 68 Evade - 16
CF Att - 10 CF Def - 0 Weight - 15 Cost - 35
Effect: Arms Master
Heavy-duty knife made with ceramic.
--------------------------------------------------------------------------------
ASSASSIN KNIFE
Attack - 25 Defend - 0 Hit - 56 Evade - 17
CF Att - 15 CF Def - 0 Weight - 18 Cost - 27
Effect: Absorb 30%
Small, thin knife used by assassins.
--------------------------------------------------------------------------------
MAIN GAUCHE
Attack - 34 Defend - 0 Hit - 54 Evade - 18
CF Att - 20 CF Def - 5 Weight - 21 Cost - 27
Effect: Phys Hit +10%
Short sword with a triangular blade.
--------------------------------------------------------------------------------
GLADIUS
Attack - 43 Defend - 0 Hit - 58 Evade - 19
CF Att - 26 CF Def - 0 Weight - 25 Cost - 27
Effect: Sandman 10%
A pointed, ice pick-like weapon.
--------------------------------------------------------------------------------
FALCHION
Attack - 56 Defend - 0 Hit - 62 Evade - 20
CF Att - 32 CF Def - 11 Weight - 29 Cost - 27
Effect: Phys Dmg +10%
Curved sword like a hawk's beak.
--------------------------------------------------------------------------------
ORICHALCH
Attack - 68 Defend - 10 Hit - 66 Evade - 22
CF Att - 38 CF Def - 14 Weight - 33 Cost - 27
Effect:CF Dmg +20%
Knife made of oreichalkon.
--------------------------------------------------------------------------------
DRAGON TOOTH
Attack - 80 Defend - 0 Hit - 71 Evade - 24
CF Att - 44 CF Def - 18 Weight - 37 Cost - 27
Effect: Poison 10%
Short sword with a dragon relief.
--------------------------------------------------------------------------------
VEELAS
Attack - 92 Defend - 0 Hit - 76 Evade - 26
CF Att - 50 CF Def - 22 Weight - 41 Cost - 27
Effect: Immobile 10%
Knife that can cut space and time.
--------------------------------------------------------------------------------
(CHROMA) ARMS BREAKER
Attack - 50 Defend - 0 Hit - 96 Evade - 38
CF Att - 56 CF Def - 26 Weight - 45 Cost - 27
Effect: Wpn Break 25%
Chroma brand short sword.
--------------------------------------------------------------------------------
KATAR
Attack - 104 Defend - 0 Hit - 87 Evade - 30
CF Att - 62 CF Def - 30 Weight - 49 Cost - 27
Effect: Charm 10%
Knife with no hilt.
--------------------------------------------------------------------------------
DAMASCUS KNIFE
Attack - 126 Defend - 0 Hit - 98 Evade - 34
CF Att - 74 CF Def - 38 Weight - 57 Cost - 27
Effect: Decoin 10%
Knife made with Damascus steel.
--------------------------------------------------------------------------------
SUN KNIFE
Attack - 136 Defend - 0 Hit - 106 Evade - 37
CF Att - 81 CF Def - 43 Weight - 61 Cost - 27
Effect: Blind 10%
Sword with a softly curved blade.
--------------------------------------------------------------------------------
LUCKY SWORD
Attack - 1 Defend - 1 Hit - 1 Evade - 75
CF Att - 1 CF Def - 1 Weight - 64 Cost - 41
Effect: Luck +50%
Simply lucky!
--------------------------------------------------------------------------------
KASHIS' WILL
Attack - 116 Defend - 10 Hit - 104 Evade - 37
CF Att - 83 CF Def - 44 Weight - 52 Cost - 35
Effect: Phys Evade +30%
Knife filled with Kashis' remorse.
--------------------------------------------------------------------------------
JACKKNIFE
Attack - 150 Defend - 0 Hit - 123 Evade - 43
CF Att - 83 CF Def - 38 Weight - 68 Cost - 27
Effect: Threaten 10%
Inflicts fear upon opponent.
--------------------------------------------------------------------------------
MAGIC KNIFE
Attack - 1 Defend - 0 Hit - 255 Evade - 0
CF Att - 0 CF Def - 0 Weight - 1 Cost - 15
Effect: EXP +50%
Sometimes won't retract.
--------------------------------------------------------------------------------
RINGS
--------------------------------------------------------------------------------
CARMINE RING
Attack - 3 Defend - 0 Hit - 20 Evade - 20
CF Att - 9 CF Def - 4 Weight - 5 Cost - 26
Effect: None
Ring with leather soaked with herbs.
--------------------------------------------------------------------------------
STONE RING
Attack - 8 Defend - 0 Hit - 22 Evade - 22
CF Att - 17 CF Def - 10 Weight - 7 Cost - 26
Effect: None
Ring make of hard rock.
--------------------------------------------------------------------------------
IRON RING
Attack - 13 Defend - 0 Hit - 24 Evade - 24
CF Att - 25 CF Def - 16 Weight - 9 Cost - 26
Effect: None
Iron-colored wide ring.
--------------------------------------------------------------------------------
THORNED RING
Attack - 18 Defend - 0 Hit - 26 Evade - 26
CF Att - 33 CF Def - 26 Weight - 11 Cost - 26
Effect: None
Ring with 6 thorns.
--------------------------------------------------------------------------------
FANG
Attack - 25 Defend - 0 Hit - 28 Evade - 28
CF Att - 45 CF Def - 33 Weight - 14 Cost - 26
Effect: None
Large ring with dragon fangs.
--------------------------------------------------------------------------------
DRAGON CLAW
Attack - 60 Defend - 0 Hit - 45 Evade - 30
CF Att - 57 CF Def - 21 Weight - 17 Cost - 30
Effect: None
A 4-link ring with dragon claws.
--------------------------------------------------------------------------------
SILVER RING
Attack - 2 Defend - 0 Hit - 32 Evade - 32
CF Att - 69 CF Def - 40 Weight - 21 Cost - 26
Effect: None
Silver ring with deity characters.
--------------------------------------------------------------------------------
CESTUS
Attack - 32 Defend - 0 Hit - 35 Evade - 34
CF Att - 105 CF Def - 47 Weight - 25 Cost - 26
Effect: None
Glove made of metal.
--------------------------------------------------------------------------------
RING OF DEATH
Attack - 40 Defend - 0 Hit - 38 Evade - 37
CF Att - 121 CF Def - 0 Weight - 30 Cost - 26
Effect: CF Dmg +20%
Increases CF effect with dark power.
--------------------------------------------------------------------------------
(CHROMA) PROMISE RING
Attack - 1 Defend - 54 Hit - 41 Evade - 50
CF Att - 81 CF Def - 112 Weight - 35 Cost - 26
Effect: Phys Evade +20%
Chroma brand ring.
--------------------------------------------------------------------------------
ANGELIC RING
Attack - 40 Defend - 84 Hit - 44 Evade - 43
CF Att - 93 CF Def - 90 Weight - 38 Cost - 26
Effect: CF Dmg -20%
Reveals CF effect with light power.
--------------------------------------------------------------------------------
BLACKJACK
Attack - 48 Defend - 0 Hit - 52 Evade - 55
CF Att - 153 CF Def - 71 Weight - 44 Cost - 26
Effect: None
Achieves maximum power of CF.
--------------------------------------------------------------------------------
MOON RING
Attack - 40 Defend - 0 Hit - 56 Evade - 59
CF Att - 160 CF Def - 63 Weight - 48 Cost - 26
Effect: None
Ring with the calmness of moonlight.
--------------------------------------------------------------------------------
SUN RING
Attack - 40 Defend - 0 Hit - 60 Evade - 63
CF Att - 167 CF Def - 80 Weight - 51 Cost - 26
Effect: None
Ring made with rock closest to sun.
--------------------------------------------------------------------------------
EMA RING
Attack - 40 Defend - 10 Hit - 48 Evade - 51
CF Att - 137 CF Def - 55 Weight - 41 Cost - 26
Effect: Poison 25%
Ring made of a transparent red rock.
--------------------------------------------------------------------------------
CELESTIAL RING
Attack - 40 Defend - 0 Hit - 65 Evade - 68
CF Att - 175 CF Def - 100 Weight - 56 Cost - 26
Effect: CF Dmg -30%
Ring with engraved Ixian characters.
--------------------------------------------------------------------------------
WEDDING RING
Attack - 10 Defend - 0 Hit - 30 Evade - 0
CF Att - 255 CF Def - 0 Weight - 99 Cost - 26
Effect: Weapon Guard
Some call it a life's graveyard.
--------------------------------------------------------------------------------
BOOMERANGS
--------------------------------------------------------------------------------
BOOMERANG
Attack - 10 Defend - 0 Hit - 25 Evade - 0
CF Att - 2 CF Def - 0 Weight - 11 Cost - 34
Effect: None
V-shaped iron boomerang.
--------------------------------------------------------------------------------
BLUE CUTTER
Attack - 19 Defend - 0 Hit - 27 Evade - 0
CF Att - 5 CF Def - 0 Weight - 14 Cost - 34
Effect: None
Boomerang made of steel.
--------------------------------------------------------------------------------
SILVER EDGE
Attack - 28 Defend - 0 Hit - 24 Evade - 0
CF Att - 8 CF Def - 5 Weight - 17 Cost - 34
Effect: None
Small silver boomerang.
--------------------------------------------------------------------------------
STEEL WING
Attack - 37 Defend - 0 Hit - 38 Evade - 0
CF Att - 0 CF Def - 0 Weight - 20 Cost - 34
Effect: None
Steel weapon with refined edges.
--------------------------------------------------------------------------------
SPINNER
Attack - 47 Defend - 0 Hit - 33 Evade - 0
CF Att - 14 CF Def - 6 Weight - 24 Cost - 34
Effect: None
Weapon with 4 spinning feathers.
--------------------------------------------------------------------------------
DUAL EDGE
Attack - 57 Defend - 0 Hit - 31 Evade - 0
CF Att - 18 CF Def - 0 Weight - 28 Cost - 34
Effect: None
Double-edged boomerang.
--------------------------------------------------------------------------------
SOARER
Attack - 71 Defend - 0 Hit - 44 Evade - 0
CF Att - 0 CF Def - 0 Weight - 32 Cost - 34
Effect: None
Boomerang revamped for battle.
--------------------------------------------------------------------------------
RIMDYSKA
Attack - 82 Defend - 0 Hit - 42 Evade - 0
CF Att - 22 CF Def - 7 Weight - 36 Cost - 34
Effect: None
Weapon with disc blades.
--------------------------------------------------------------------------------
CUTBACK
Attack - 93 Defend - 0 Hit - 45 Evade - 0
CF Att - 24 CF Def - 8 Weight - 40 Cost - 34
Effect: None
Weapon to attack blindside.
--------------------------------------------------------------------------------
(CHROMA) CRESCENT
Attack - 65 Defend - 0 Hit - 39 Evade - 19
CF Att - 46 CF Def - 19 Weight - 44 Cost - 33
Effect: Coin Break 10%
Chroma branded boomerang.
--------------------------------------------------------------------------------
FLYING TERROR
Attack - 104 Defend - 0 Hit - 53 Evade - 0
CF Att - 34 CF Def - 10 Weight - 48 Cost - 34
Effect: None
Weapon with maximum spin speed.
--------------------------------------------------------------------------------
NIGHTHAWK
Attack - 130 Defend - 0 Hit - 62 Evade - 0
CF Att - 45 CF Def - 14 Weight - 55 Cost - 34
Effect: None
Weapon that flies low.
--------------------------------------------------------------------------------
HED'S BOOMERANG
Attack - 1 Defend - 0 Hit - 46 Evade - 0
CF Att - 0 CF Def - 0 Weight - 60 Cost - 34
Effect: EXP +50%
Rare weapon left by legendary hero.
--------------------------------------------------------------------------------
APACHE
Attack - 142 Defend - 0 Hit - 81 Evade - 0
CF Att - 0 CF Def - 0 Weight - 65 Cost - 34
Effect: None
Weapon that attacks from above.
--------------------------------------------------------------------------------
KASHIS' BREATH
Attack - 116 Defend - 0 Hit - 62 Evade - 52
CF Att - 52 CF Def - 12 Weight - 51 Cost - 34
Effect: Acc Guard
Boomerang with power of Kashis.
--------------------------------------------------------------------------------
THUNDERBIRD
Attack - 155 Defend - 0 Hit - 77 Evade - 0
CF Att - 50 CF Def - 16 Weight - 70 Cost - 34
Effect: None
Weapon that flies at sonic speed.
--------------------------------------------------------------------------------
FROZEN BANANA
Attack - 10 Defend - 0 Hit - 30 Evade - 255
CF Att - 0 CF Def - 50 Weight - 10 Cost - 20
Effect: DEV +50%
Please do not waste food.
--------------------------------------------------------------------------------
MORNING STARS
--------------------------------------------------------------------------------
MORNING STAR
Attack - 8 Defend - 1 Hit - 25 Evade - 15
CF Att - 2 CF Def - 3 Weight - 23 Cost - 33
Effect: Heals Sleep
Small iron ball on a chain.
--------------------------------------------------------------------------------
WAR HAMMER
Attack - 18 Defend - 2 Hit - 27 Evade - 16
CF Att - 3 CF Def - 3 Weight - 26 Cost - 33
Effect: Heals Sleep
Large iron ball on a chain.
--------------------------------------------------------------------------------
BLADED FURY
Attack - 28 Defend - 2 Hit - 29 Evade - 17
CF Att - 4 CF Def - 4 Weight - 29 Cost - 33
Effect: Heals Sleep
Double-bladed axe on a chain.
--------------------------------------------------------------------------------
SOLIDTHORNS
Attack - 38 Defend - 3 Hit - 31 Evade - 18
CF Att - 5 CF Def - 4 Weight - 32 Cost - 33
Effect: Heals Sleep
Thorny weapon with sharp blades.
--------------------------------------------------------------------------------
FLANGED MACE
Attack - 49 Defend - 3 Hit - 33 Evade - 19
CF Att - 5 CF Def - 4 Weight - 35 Cost - 33
Effect: Heals Sleep
Spiky weapon on a chain.
--------------------------------------------------------------------------------
ROCKSMITE
Attack - 60 Defend - 4 Hit - 36 Evade - 20
CF Att - 6 CF Def - 5 Weight - 38 Cost - 33
Effect: Heals Sleep
Can easily destroy a rock.
--------------------------------------------------------------------------------
FLAIL
Attack - 74 Defend - 4 Hit - 39 Evade - 22
CF Att - 7 CF Def - 6 Weight - 41 Cost - 33
Effect: Heals Confusion
Easy to handle due to short chain.
--------------------------------------------------------------------------------
BONE CRUSHER
Attack - 86 Defend - 4 Hit - 42 Evade - 24
CF Att - 8 CF Def - 6 Weight - 45 Cost - 33
Effect: Phys Hit +10%
Its force can shatter bones.
--------------------------------------------------------------------------------
WICKED CHAIN
Attack - 98 Defend - 5 Hit - 45 Evade - 26
CF Att - 10 CF Def - 7 Weight - 49 Cost - 33
Effect: Heals Confusion
Weapon made with iron and chains.
--------------------------------------------------------------------------------
(CHROMA) NULLIFIER
Attack - 67 Defend - 10 Hit - 49 Evade - 28
CF Att - 18 CF Def - 8 Weight - 53 Cost - 25
Effect: Arm Break 10%
Chroma branded morning star.
--------------------------------------------------------------------------------
BATTLE FLAIL
Attack - 112 Defend - 6 Hit - 53 Evade - 30
CF Att - 15 CF Def - 9 Weight - 57 Cost - 33
Effect: Heals Sleep
Weapon with many chains.
--------------------------------------------------------------------------------
IRON VIPER
Attack - 126 Defend - 7 Hit - 86 Evade - 34
CF Att - 20 CF Def - 11 Weight - 67 Cost - 33
Effect: Poison 10%
--------------------------------------------------------------------------------
STAR OF MALICE
Attack - 154 Defend - 7 Hit - 66 Evade - 37
CF Att - 23 CF Def - 12 Weight - 72 Cost - 33
Effect: Charm 10%
Aims for opponent's head.
--------------------------------------------------------------------------------
OMIR'S SCOURGE
Attack - 140 Defend - 23 Hit - 71 Evade - 40
CF Att - 26 CF Def - 18 Weight - 78 Cost - 33
Effect: Heals Sleep
Damages even from above armor.
--------------------------------------------------------------------------------
GOTE'S ANGER
Attack - 168 Defend - 12 Hit - 255 Evade - 42
CF Att - 22 CF Def - 15 Weight - 86 Cost - 40
Effect: Blind 25%
Weapon with Gote's rage.
--------------------------------------------------------------------------------
METEOR STRIKE
Attack - 186 Defend - 8 Hit - 67 Evade - 38
CF Att - 35 CF Def - 20 Weight - 82 Cost - 33
Effect: Heals Sleep
Also known as "god's fury."
--------------------------------------------------------------------------------
MINCER
Attack - 255 Defend - 0 Hit - 1 Evade - 0
CF Att - 0 CF Def - 0 Weight - 80 Cost - 99
Effect: Break All
Meat patty for dinner tonight.
--------------------------------------------------------------------------------
BOWS
--------------------------------------------------------------------------------
SHORT BOW
Attack - 9 Defend - 0 Hit - 30 Evade - 0
CF Att - 3 CF Def - 2 Weight - 13 Cost - 37
Effect: None
Small bow that is easy to use.
--------------------------------------------------------------------------------
LONG BOW
Attack - 18 Defend - 0 Hit - 32 Evade - 0
CF Att - 4 CF Def - 2 Weight - 16 Cost - 37
Effect: None
Large bow for backup support.
--------------------------------------------------------------------------------
COMPOSITE BOW
Attack - 27 Defend - 0 Hit - 34 Evade - 0
CF Att - 5 CF Def - 5 Weight - 19 Cost - 37
Effect: None
A compact and convenient bow.
--------------------------------------------------------------------------------
GLITTER ARROW
Attack - 36 Defend - 0 Hit - 37 Evade - 0
CF Att - 4 CF Def - 5 Weight - 22 Cost - 37
Effect: None
Arrows have a sparkling rock on tip.
--------------------------------------------------------------------------------
CURSEED BOW
Attack - 46 Defend - 0 Hit - 50 Evade - 0
CF Att - 8 CF Def - 4 Weight - 26 Cost - 37
Effect: None
Diabolic bow that mesmerizes user.
--------------------------------------------------------------------------------
RIPPLED BOW
Attack - 56 Defend - 0 Hit - 63 Evade - 0
CF Att - 8 CF Def - 2 Weight - 30 Cost - 37
Effect: None
Bow with an elegant curve.
--------------------------------------------------------------------------------
BOW OF ICHII
Attack - 66 Defend - 0 Hit - 46 Evade - 0
CF Att - 11 CF Def - 8 Weight - 34 Cost - 37
Effect: None
Large, wooden bow.
--------------------------------------------------------------------------------
BOW OF KILON
Attack - 77 Defend - 0 Hit - 60 Evade - 0
CF Att - 0 CF Def - 0 Weight - 38 Cost - 37
Effect: None
Bow made with layers of steel.
--------------------------------------------------------------------------------
RAIN MAKER
Attack - 88 Defend - 0 Hit - 64 Evade - 0
CF Att - 0 CF Def - 10 Weight - 42 Cost - 37
Effect: None
Steel bow with large balancer.
--------------------------------------------------------------------------------
(CHROMA) JEWEL EATER
Attack - 100 Defend - 10 Hit - 78 Evade - 0
CF Att - 16 CF Def - 26 Weight - 46 Cost - 46
Effect: Acc Break 10%
Chroma branded bow.
--------------------------------------------------------------------------------
DANCING BEE
Attack - 112 Defend - 0 Hit - 73 Evade - 0
CF Att - 0 CF Def - 0 Weight - 50 Cost - 37
Effect: None
Modified for continuous shots.
--------------------------------------------------------------------------------
FATAL STING
Attack - 240 Defend - 0 Hit - 53 Evade - 0
CF Att - 0 CF Def - 0 Weight - 58 Cost - 60
Effect: None
Kills enemy with one hit.
--------------------------------------------------------------------------------
ATLANTEAN BOW
Attack - 148 Defend - 0 Hit - 79 Evade - 22
CF Att - 39 CF Def - 32 Weight - 63 Cost - 37
Effect: None
Large bow with Ixian engraving.
--------------------------------------------------------------------------------
BOW OF SIVA
Attack - 162 Defend - 5 Hit - 85 Evade - 24
CF Att - 33 CF Def - 0 Weight - 68 Cost - 37
Effect: None
Crystal blue bow.
--------------------------------------------------------------------------------
BOW OF GOTE
Attack - 136 Defend - 0 Hit - 78 Evade - 23
CF Att - 26 CF Def - 23 Weight - 54 Cost - 37
Effect: Blind 25%
Bow with deity Gote's protection.
--------------------------------------------------------------------------------
ARTEMIS' BOW
Attack - 180 Defend - 0 Hit - 112 Evade - 0
CF Att - 0 CF Def - 0 Weight - 73 Cost - 41
Effect: None
Bow of the goddess of hunting.
--------------------------------------------------------------------------------
BOW OF BIN YIN
Attack - 220 Defend - 0 Hit - 70 Evade - 0
CF Att - 0 CF Def - 0 Weight - 70 Cost - 50
Effect: Wpn Break 25%
Old generals used to use this bow.
--------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ARMOURS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[AARMS]

--------------------------------------------------------------------------------
ARMOURS
--------------------------------------------------------------------------------
CLOTH ARMOR
Attack - 0 Defend - 7 Hit - 0 Evade - 5
CF Att - 0 CF Def - 0 Weight - 16 Cost - 0
Effect: None
Armor made of comfortable cloth.
--------------------------------------------------------------------------------
LEATHER ARMOR
Attack - 0 Defend - 11 Hit - 0 Evade - 6
CF Att - 0 CF Def - 4 Weight - 20 Cost - 0
Effect: None
Armor made with layers of leather.
--------------------------------------------------------------------------------
RING MAIL
Attack - 0 Defend - 20 Hit - 0 Evade - 7
CF Att - 0 CF Def - 12 Weight - 24 Cost - 0
Effect: None
Armor made with rings of metal.
--------------------------------------------------------------------------------
BRONZE MAIL
Attack - 0 Defend - 25 Hit - 0 Evade - 8
CF Att - 0 CF Def - 16 Weight - 32 Cost - 0
Effect: None
Armor covered with bronze.
--------------------------------------------------------------------------------
CHAIN MAIL
Attack - 0 Defend - 35 Hit - 0 Evade - 10
CF Att - 0 CF Def - 21 Weight - 36 Cost - 0
Effect: None
Chain-woven armor.
--------------------------------------------------------------------------------
PLATE MAIL
Attack - 0 Defend - 45 Hit - 0 Evade - 12
CF Att - 0 CF Def - 26 Weight - 40 Cost - 0
Effect: None
Armor made with large alloy plates.
--------------------------------------------------------------------------------
ROBE OF WISDOM
Attack - 0 Defend - 30 Hit - 0 Evade - 22
CF Att - 0 CF Def - 51 Weight - 38 Cost - 0
Effect: None
Robe made to repel CF.
--------------------------------------------------------------------------------
ARMOR OF LIGHT
Attack - 0 Defend - 55 Hit - 0 Evade - 14
CF Att - 0 CF Def - 31 Weight - 45 Cost - 0
Effect: None
Armor readied in temple.
--------------------------------------------------------------------------------
BEAST ARMOR
Attack - 0 Defend - 65 Hit - 0 Evade - 22
CF Att - 0 CF Def - 36 Weight - 55 Cost - 0
Effect: None
Armor made from beast hides.
--------------------------------------------------------------------------------
DRAGON SCALE
Attack - 0 Defend - 81 Hit - 0 Evade - 20
CF Att - 0 CF Def - 46 Weight - 60 Cost - 0
Effect: None
Armor made with scale-like metals.
--------------------------------------------------------------------------------
SABLE ARMOR
Attack - 10 Defend - 112 Hit - 0 Evade - 24
CF Att - 0 CF Def - 74 Weight - 82 Cost - 0
Effect: Wpn Break 10%
Strong, heavy, black armor.
--------------------------------------------------------------------------------
RUNE MAIL
Attack - 0 Defend - 170 Hit - 0 Evade - 60
CF Att - 0 CF Def - 132 Weight - 73 Cost - 0
Effect: CF Success +10%
Armor with Ixian engraving.
--------------------------------------------------------------------------------
TEMPEST MAIL
Attack - 10 Defend - 144 Hit - 27 Evade - 52
CF Att - 10 CF Def - 118 Weight - 71 Cost - 0
Effect: None
Armor that came from up above.
--------------------------------------------------------------------------------
CHAOS MAIL
Attack - 20 Defend - 152 Hit - 0 Evade - 55
CF Att - 0 CF Def - 125 Weight - 75 Cost - 0
Effect: None
Armor that appeared after sundown.
--------------------------------------------------------------------------------
BLACK PLATE
Attack - 10 Defend - 100 Hit - 0 Evade - 34
CF Att - 5 CF Def - 104 Weight - 58 Cost - 0
Effect: HP +50%
Blackthorn's armor.
--------------------------------------------------------------------------------
MAIL OF AMU
Attack - 20 Defend - 130 Hit - 0 Evade - 40
CF Att - 0 CF Def - 62 Weight - 66 Cost - 0
Effect: Confuse Guard
Armor blessed by Amu.
--------------------------------------------------------------------------------
SONOVA
Attack - 10 Defend - 137 Hit - 0 Evade - 35
CF Att - 0 CF Def - 56 Weight - 68 Cost - 0
Effect: Refined Attack
Clothing blessed by Sonova.
--------------------------------------------------------------------------------
GOTE'S ARMOR
Attack - 5 Defend - 124 Hit - 35 Evade - 40
CF Att - 5 CF Def - 68 Weight - 64 Cost - 0
Effect: Fear Guard
Full-body armor blessed by Gote.
--------------------------------------------------------------------------------
VUGTIS' GARB
Attack - 25 Defend - 160 Hit - 41 Evade - 77
CF Att - 0 CF Def - 140 Weight - 85 Cost - 0
Effect: Weapon Guard
Battle robe blessed by Vugtis.
--------------------------------------------------------------------------------
ROBES
--------------------------------------------------------------------------------
FEIGM ROBE
Attack - 0 Defend - 3 Hit - 0 Evade - 15
CF Att - 0 CF Def - 8 Weight - 13 Cost - 0
Effect: None
Robe favored by CF users.
--------------------------------------------------------------------------------
MOON TUNIC
Attack - 0 Defend - 40 Hit - 0 Evade - 31
CF Att - 0 CF Def - 80 Weight - 50 Cost - 0
Effect: None
A work of art created by magicians.
--------------------------------------------------------------------------------
MITHRIL COAT
Attack - 0 Defend - 15 Hit - 0 Evade - 18
CF Att - 0 CF Def - 41 Weight - 28 Cost - 0
Effect: None
Sturdy coat made of mithril.
--------------------------------------------------------------------------------
SILVER ROBE
Attack - 0 Defend - 50 Hit - 0 Evade - 37
CF Att - 10 CF Def - 86 Weight - 58 Cost - 0
Effect: None
Mystic robe made with a milky white glow.
--------------------------------------------------------------------------------
STAR GARMENT
Attack - 0 Defend - 88 Hit - 0 Evade - 53
CF Att - 15 CF Def - 147 Weight - 65 Cost - 0
Effect: CF Success +20%
Clothes with Ixian letters sewn in.
--------------------------------------------------------------------------------
TUNDRA GARB
Attack - 0 Defend - 75 Hit - 0 Evade - 102
CF Att - 15 CF Def - 154 Weight - 69 Cost - 0
Effect: None
Armor created in a frozen land.
--------------------------------------------------------------------------------
WHITE DRESS
Attack - 0 Defend - 94 Hit - 0 Evade - 97
CF Att - 30 CF Def - 160 Weight - 67 Cost - 0
Effect: Blind Guard
A dress that emits a subtle light.
--------------------------------------------------------------------------------
ZENETH ROBE
Attack - 0 Defend - 70 Hit - 0 Evade - 69
CF Att - 15 CF Def - 92 Weight - 62 Cost - 0
Effect: Immobile Guard
Robe blessed by Zeneth.
--------------------------------------------------------------------------------
KASHIS ROBE
Attack - 0 Defend - 106 Hit - 25 Evade - 79
CF Att - 10 CF Def - 98 Weight - 56 Cost - 0
Effect: Decoin Guard
Clerical garment blessed by Kashis.
--------------------------------------------------------------------------------
EMA ROBE
Attack - 0 Defend - 60 Hit - 0 Evade - 69
CF Att - 20 CF Def - 111 Weight - 60 Cost - 0
Effect: Refined CF
Magic robe blessed by Ema.
--------------------------------------------------------------------------------
ELVILLA'S GARB
Attack - 0 Defend - 118 Hit - 0 Evade - 135
CF Att - 25 CF Def - 170 Weight - 78 Cost - 0
Effect: Coin Guard
Holy robe blessed by Elvilla.
--------------------------------------------------------------------------------
OTHER
--------------------------------------------------------------------------------
LUCKY SUIT
Attack - 0 Defend - 1 Hit - 0 Evade - 1
CF Att - 0 CF Def - 1 Weight - 77 Cost - 0
Effect: Merchant
Suit with cool and lucky logo.
--------------------------------------------------------------------------------
HEDRICK SUIT
Attack - 1 Defend - 1 Hit - 1 Evade - 1
CF Att - 1 CF Def - 1 Weight - 10 Cost - 0
Effect: DEV +50%
Suit worn by a legendary hero.
--------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ACCESSORIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[AACCE]

--------------------------------------------------------------------------------
HEADGEAR
--------------------------------------------------------------------------------
POINTY HAT
Attack - 0 Defend - 1 Hit - 0 Evade - 0
CF Att - 2 CF Def - 5 Weight - 2 Cost - 0
Effect: None
A cone-shaped, triangular hat.
--------------------------------------------------------------------------------
HEADGEAR
Attack - 0 Defend - 5 Hit - 0 Evade - 0
CF Att - 0 CF Def - 3 Weight - 4 Cost - 0
Effect: None
Leather helm to protect the head.
--------------------------------------------------------------------------------
OPENFACE
Attack - 0 Defend - 12 Hit - 0 Evade - 0
CF Att - 0 CF Def - 6 Weight - 12 Cost - 0
Effect: None
A helm with a larger viewable area.
--------------------------------------------------------------------------------
PRIEST'S HAT
Attack - 0 Defend - 10 Hit - 0 Evade - 0
CF Att - 5 CF Def - 12 Weight - 10 Cost - 0
Effect: None
Hat used in holy ceremonies.
--------------------------------------------------------------------------------
DRAGON HELM
Attack - 0 Defend - 20 Hit - 0 Evade - 0
CF Att - 0 CF Def - 8 Weight - 17 Cost - 0
Effect: None
Helmet with scale-like metals.
--------------------------------------------------------------------------------
VEIL OF LIGHT
Attack - 0 Defend - 15 Hit - 0 Evade - 0
CF Att - 15 CF Def - 20 Weight - 15 Cost - 0
Effect: None
Bouquet embedded with starlight.
--------------------------------------------------------------------------------
IRON HELM
Attack - 5 Defend - 28 Hit - 0 Evade - 0
CF Att - 0 CF Def - 12 Weight - 25 Cost - 0
Effect: None
Full coverage black helmet.
--------------------------------------------------------------------------------
HACHIGANE
Attack - 10 Defend - 24 Hit - 10 Evade - 5
CF Att - 5 CF Def - 10 Weight - 20 Cost - 0
Effect: None
Helmet with frontal protection.
--------------------------------------------------------------------------------
CIRCLET
Attack - 0 Defend - 20 Hit - 0 Evade - 0
CF Att - 10 CF Def - 20 Weight - 23 Cost - 0
Effect: None
Hair accessory with a 6-colored gem.
--------------------------------------------------------------------------------
ARMET
Attack - 0 Defend - 35 Hit - 0 Evade - 0
CF Att - 0 CF Def - 15 Weight - 30 Cost - 0
Effect: Fear Guard
Blackthorn's helmet.
--------------------------------------------------------------------------------
BOOTS
--------------------------------------------------------------------------------
BOOTS
Attack - 0 Defend - 7 Hit - 5 Evade - 15
CF Att - 0 CF Def - 0 Weight - 5 Cost - 0
Effect: Jump +1
Protective shoes easy to move in.
--------------------------------------------------------------------------------
WINGED BOOTS
Attack - 0 Defend - 10 Hit - 5 Evade - 20
CF Att - 0 CF Def - 0 Weight - 7 Cost - 0
Effect: Jump +1
Shoes that make you feel light.
--------------------------------------------------------------------------------
SWIFT BOOTS
Attack - 0 Defend - 15 Hit - 5 Evade - 25
CF Att - 0 CF Def - 0 Weight - 13 Cost - 0
Effect: Jump +2
Shoes that defy laws of gravity.
--------------------------------------------------------------------------------
IDATEN
Attack - 0 Defend - 5 Hit - 10 Evade - 35
CF Att - 0 CF Def - 0 Weight - 10 Cost - 0
Effect: Jump +3
Shoes that help you dodge attacks.
--------------------------------------------------------------------------------
IRON SANDALS
Attack - 0 Defend - 50 Hit - 5 Evade - 15
CF Att - 0 CF Def - 0 Weight - 100 Cost - 0
Effect: Firm Stance
Heavy shoes for training.
--------------------------------------------------------------------------------
MISCELLANEOUS
--------------------------------------------------------------------------------
LUCKY CHARM
Attack - 0 Defend - 4 Hit - 0 Evade - 4
CF Att - 0 CF Def - 4 Weight - 1 Cost - 0
Effect: None
Charm to wish for a safe return.
--------------------------------------------------------------------------------
AMULET
Attack - 0 Defend - 6 Hit - 6 Evade - 6
CF Att - 6 CF Def - 10 Weight - 2 Cost - 0
Effect: None
Charm to wish for victory.
--------------------------------------------------------------------------------
HEADBAND
Attack - 8 Defend - 8 Hit - 8 Evade - 8
CF Att - 8 CF Def - 16 Weight - 5 Cost - 0
Effect: None
Accessory that boosts confidence.
--------------------------------------------------------------------------------
TURQUOISE
Attack - 0 Defend - 5 Hit - 0 Evade - 5
CF Att - 0 CF Def - 5 Weight - 10 Cost - 0
Effect: Confuse Guard
A pendant with a calming effect.
--------------------------------------------------------------------------------
SCARLET MANTLE
Attack - 0 Defend - 0 Hit - 15 Evade - 15
CF Att - 0 CF Def - 0 Weight - 21 Cost - 0
Effect: Armor Guard
Cape that makes you feel cool.
--------------------------------------------------------------------------------
EYE OF ABYSS
Attack - 0 Defend - 0 Hit - 10 Evade - 0
CF Att - 0 CF Def - 0 Weight - 3 Cost - 0
Effect: Phys Hit +20%
Deep black stone that calms.
--------------------------------------------------------------------------------
CAT'S EYE
Attack - 0 Defend - 0 Hit - 0 Evade - 5
CF Att - 0 CF Def - 0 Weight - 10 Cost - 0
Effect: Hawk's Eye
Enables to see hidden things.
--------------------------------------------------------------------------------
MISER'S SECRET
Attack - 0 Defend - 0 Hit - 0 Evade - 0
CF Att - 0 CF Def - 0 Weight - 12 Cost - 0
Effect: MERCHANT
Amulet to make money.
--------------------------------------------------------------------------------
VENGEFUL HAND
Attack - 0 Defend - 0 Hit - 10 Evade - 0
CF Att - 0 CF Def - 0 Weight - 25 Cost - 0
Effect: Counter 100%
Dragon claw that strikes back.
--------------------------------------------------------------------------------
VAMPIRE FANG
Attack - 0 Defend - 0 Hit - 0 Evade - 0
CF Att - 0 CF Def - 5 Weight - 5 Cost - 0
Effect: Absorb 100%
Pendant made with vampire fangs.
--------------------------------------------------------------------------------
HEDRICK'S SPIRIT
Attack - 1 Defend - 1 Hit - 1 Evade - 1
CF Att - 1 CF Def - 1 Weight - 1 Cost - 0
Effect: Charm 25%
Will of a legendary hero.
--------------------------------------------------------------------------------
GUARDIAN CAPE
Attack - 0 Defend - 0 Hit - 0 Evade - 0
CF Att - 0 CF Def - 0 Weight - 30 Cost - 0
Effect: Break Guard
Cape that guards equipment.
--------------------------------------------------------------------------------
ELVILLA'S GEM
Attack - 0 Defend - 20 Hit - 0 Evade - 20
CF Att - 0 CF Def - 20 Weight - 5 Cost - 0
Effect: Seven Guard
A gem of Elvilla's love for Sarnus.
--------------------------------------------------------------------------------
CRYSTAL SKULL
Attack - 0 Defend - 0 Hit - 10 Evade - 0
CF Att - 0 CF Def - 0 Weight - 10 Cost - 0
Effect: Break All
Mysterious skull-like crystal.
--------------------------------------------------------------------------------
MERMAID BEADS
Attack - 0 Defend - 0 Hit - 0 Evade - 0
CF Att - 0 CF Def - 5 Weight - 15 Cost - 0
Effect: Poison Guard
Pearl necklace that makes you happy.
--------------------------------------------------------------------------------
LUCKY CAPE
Attack - 0 Defend - 0 Hit - 0 Evade - 10
CF Att - 0 CF Def - 0 Weight - 20 Cost - 0
Effect: Phys Evade +20%
An embarrassingly bright, red cape.
--------------------------------------------------------------------------------
MOON NECKLACE
Attack - 0 Defend - 0 Hit - 5 Evade - 0
CF Att - 5 CF Def - 5 Weight - 5 Cost - 0
Effect: Sleep Guard
Necklace made with moonstone.
--------------------------------------------------------------------------------

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something wrong in this FAQ, or else just want to contribute something extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
Just a warning note; if I recognize a question as something being asked in this
FAQ, it's not getting answered.

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