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HYPERMEDIA DESIGN
Gustavo Patow
IMA - UdG
Definitions
Multimedia
Hypertext
Hypermedia (Ted Nelson, 1965)
Hypercard, 1987
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Applicability (I)
Multimedia is not the solution for an easy
access to information:
Fun
Didactic
Depends on the user for its navigation
If we want something to be viewed, is the
designer duty (not the interface)
Applicability (II)
MM Video + computers
New possibilities:
Hyperlinks
Automatic searches
The ability to connect the pieces of information in a
knowledge network
Hard for novel programmers
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Storyboards (I)
Screen
Piece of Info Info
info
Storyboards (II)
Should be started in an early
development stage
It is a plan of what is going to be in the
document
You cannot waste time with details
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TEXT modules:
We should start with a sentence that clarifies the
main point of the paragraph
Should be followed by support sentences
Rule of thumb:
Should have 3 sentences as a minimum
If there are less, it may not be a module
If there are more, perhaps it may be two or more
modules
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Navigation (I)
Navigate the network of modules and links.
There are many ways:
Main form
Links in the information
Menus
Next, previous, first:
The most basic form Secondary
It is a default navigation that should always exist
Forms
It is part of the background
Navigation (II)
If there are too many connections:
Search system
Assumes the user knows what to look for!
Show list, menu or diagram of the available
modules at this level of the document
Index
Table of contents
Map
Bookmarks, History
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Restrictions (I)
Human Factors:
In general, we can retain 5 2 pieces of
information together in short term memory
Short term memory only retains them from 15 to
30 seconds
Short term memory works better with visual or
textual info
Restrictions (II)
Be consistent with names across pages
Be consistent with the verbs
Use the same word for the same action
Do not worry so much about repetitions
Keep physical proximity between text, graphics
and links (hot spots)
Static images: in the same screen
Video: it should be possible to replay
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Structure (I)
Subsistems User Needs
Structure (II)
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Advices
Do not leave isolated nodes:
Is it possible they do not belong to the
hypermedia?
If they do, they should be worthwhile
Basically, one should be able to continue
navigating from everywhere
This is valid even for photo/video galleries
Design order:
Hypermedia goes first
Then menus
WebML methodology
The Web Modelling Language
http://webml.org/
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UWE methodology
UWE . UML-based Web Engineering
http://uwe.pst.ifi.lmu.de/
HYPERMEDIA DESIGN
Thanks!
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