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YMML Melbourne International

Version 1.00 User Manual August 2008

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 1
Thank You!
The Orbx YMML development team would firstly like to thank you for purchasing FTX AU YMML Melbourne
International Airport, the company’s first ever commercial payware airport product for Flight Simulator X.

AU YMML has been over 18 months in the making and introduces some very new concepts to airports for
Flight Simulator X, not least of which is the introduction of very high resolution ground polygons to depict the
airport precinct.

Quick Installation
Installation of FTX AU YMML should only take a few minutes and there’s nothing for you to tweak or fiddle
with. When you run the flightsimstore.com e-commerce unwrapper which you downloaded or received on
CD, just provide your serial number and the YMML installer and scenery library configurator automatically
runs. Once the installer has completed, you only need to tune FSX for best YMML performance (see below).

YMML is an FTX airport – what does this mean?


Orbx has designed YMML to be used in conjunction with the Orbx FTX AU BLUE region pack, also available
from flightsimstore.com.

If you don’t have Orbx FTX AU BLUE installed, you will find YMML to be a less cohesive experience, since it
will be placed on top of the default FSX terrain. Here are the major differences between running YMML
without FTX AU BLUE installed

• You won’t see the 3D lighting system in place; it’s part of FTX AU BLUE and YMML simply calls those
effects routines and relies on FSX customization included with FTX for those to work
• You won’t see the correct roadways with moving traffic. Those are also part of FTX AU BLUE
• The autogen housing, farms and industrial areas will not be displayed correctly
• YMML will not be blended into the surrounding landscape, nor will the roads and freeways align. You
will find that particularly in winter, the whole airport will appear quite green in comparison to the
surrounding default FSX dry desert type landscape.

Orbx strongly recommends that to enjoy YMML the way it was designed to be used (as an FTX airport), that
you install the FTX AU BLUE region pack prior to using YMML.

A word about performance


YMML is a very large addon for a single airport – disk space required is over 1.2GB, and that is mainly due to
the high resolution 15cm/pixel textures used in both the photoreal layer and also the Gmax poly layer. Due to
the amount of video card memory YMML consumes, we strongly suggest that you fully read through this user
manual to understand how you can “tune” the airport scenery to run best for your hardware capabilities.

If you run FSX with all sliders maxxed and without being sensitive to the texture load requirements that YMML
has, you will more than likely get frames below 5 FPS and see a blurry sea of washed-out textures. However,
with some careful movement of the sliders, selecting a screen resolution appropriate for your video card,
disabling some options in FSX and also the use of the Orbx YMML Control Panel (see next page), our beta
testers have reported FPS in the twenties and above.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 2
Orbx YMML Control Panel (CP)

After running the AU YMML installer, you will notice that this Orbx icon has appeared on your desktop:

This is a shortcut to the Orbx YMML Control Panel application. Let’s call it the “CP” for short ok? The
purpose of the CP is to allow you to quickly and simply switch certain YMML “modes” on and off, and to also
disable features which may reduce performance on your particular PC. Here’s what the CP interface looks
like:

NOTE: DO NOT RUN THE CP WHILE FSX IS RUNNING. THIS WILL LEAD TO ERRORS.

When should you use the CP?

• If you wish to run YMML in FSX Native Mode

• If you need to disable any of the features of YMML to save on FPS

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 3
To turn a feature or mode on or off, simply highlight its entry in the CP. You will then see some explanatory
text appear, as per below:

You can click on each feature and read the explanatory text before deciding to turn it on or off. For some
people, running YMML with all features enabled, and in Gmax Poly Mode is entirely possible. However we
suggest that the first thing you try is using FSX Native Mode to see how the airport performs on your PC.
There is an explanation of FSX Native Mode on the next page.

To enable or disable a feature, simply tick or untick the box to the left of the entry. The change is made
straight away – there’s no need to press a “Save” button, since each choice is immediately updated in the
YMML file structure.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 4
FSX Native Mode vs. Gmax Poly Mode

There are two ways in which you can experience AU YMML.

FSX Native Mode


This mode uses a 100% compliant FSX SDK airport design which has an APX (otherwise known as
“AFCAD”) layer to show the runways, taxiways, taxiway lines, aprons, and ground details. When using FSX
Native mode, the high resolution gmax ground polys are disabled, providing much more texture memory for
your video card. The area outside the AFCAD is shown using the base 15cm photoreal compiled BGL layer.
This layer uses about 150MB of video memory for this mode.

We recommend that you try this mode if you have performance issues using Gmax Poly Mode.

PROS: Better performance, crisp taxiway lines, crisp aprons and runways, water reflections when raining

CONS: Does not show the airside aprons and taxiway “grit” and markings as they are at the real YMML. You
may experience some blurries in the non-AFCAD areas depending on your video card.

Gmax Poly Mode


This mode uses a custom made gmax poly layer, made from 15cm/pixel licensed aerial photography. To use
this mode requires an additional 230MB of video texture memory, on top the 150MB used by FSX Native
Mode. Therefore your total texture load on top of what is needed to run FSX terrain is 380MB. Keep that in
mind when deciding which mode to use.

PROS: “What you see is what you get” at the real YMML, down to the last oil stain. No blurries where there
are gmax polys (airside and inner landside areas of the airport)

CONS: You won’t see crisp taxi lines and FSX performance will be video-card dependant (Note: Orbx will be
releasing a service pack or hotfix to add gmax taxiway lines to this mode soon)

Video card guide for Gmax Poly Mode:

• If you only have a 256MB video card then you should restrict YMML to be used in FSX Native Mode
only since your video memory will almost always be saturated. When this happens, most of the
textures in the sim will revert to 2nd or 3rd MIP levels – this is what is called “blurries”, which is in fact
the lower resolution MIPS being displayed, and not an FSX or video card error at all

• If you have a laptop with a 512MB video card then you can try Gmax Poly Mode but perhaps disable
some of the features using the CP

• If you have a 768MB video card you may be able to run YMML with all features enabled, depending
on your FSX sliders

• If you have a 1GB video card you have a comfortable headroom to leave Gmax Poly Mode on and all
YMML features enabled, although we still recommend you follow the FSX tuning guide on the next
pages

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 5
Recommended FSX Settings for AU YMML
Now that you’ve perhaps played with the CP and enjoyed a few flights over YMML and want to tune the
simulator for the best performance both for visuals and frame rates, we suggest a few settings as per the
guide below.

Firstly, like default FSX, dragging all your sliders to the right even with today’s modern hardware, will for most
people result in very poor visuals and performance. Note that the setting Orbx recommends for YMML are
stricter than those recommended for the Orbx FTX region packs. The main reason is the large amount of
texture memory needed for YMML.

We will discuss all five tabs of the display settings in FSX and provide our recommendations for the important
settings which affect YMML.

Firstly, the all-important graphics settings.

We recommend Target Frame Rate to be set to Unlimited. However, your experience in terms of smoothness
versus “blurries” may vary. Generally the rule is:

• Locked target frame rates will give crisper textures, no blurries, but slightly less “smoothness”
• Unlocking target frame rates will provide smoother, more flowing flights, but you may see textures
blurring a little more quickly and also notice the occasional “stuttering” in the simulator

Full screen (ALT+Enter) or Windowed mode?

With FSX SP2, running full-screen with nVidia 7xxx series graphics cards causes constant crashes to desktop
(CTD’s). The work-around is to run in Windowed Mode, but with the window maximized. This has proven to
be an effective mode to use SP2 in, and the Orbx staff are so used to it now, we rarely run full-screen
anymore.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 6
Full Screen Resolution

YMML will perform substantially better at lower resolutions. As a rough guide:

1280x720 – Best FPS and very smooth approaches and taxiing. Same applies to lower resolutions.

1680x1050 – The “Sweet Spot” for YMML, with a good combination of smoothness and crisp visuals

1920x1200 – This resolution is too high for most PCs, and you will be approaching texture saturation point

TH2go – Limit this to 3x1024x768 for a total of 3072x768 (about the same pixel count as 1920x1200)

Filtering

Always set this to Anisotropic for the best image quality and reduced horizon shimmering. In your video card
control panel we recommend Anisotropic Filtering be enabled and set to 8X (best performance), or 16X (best
visual quality towards the horizon)

Anti-Aliasing

Strangely on our nVidia equipped Orbx Dell Core2Duo laptops, we turn Anti-Aliasing OFF in the sim, because
the nHancer control panel can override the internal FSX AA settings (which are AAX8) and instead we use
and recommend MULTISAMPLING AAX4.

However, on our Quad Core QX6800 desktop benchmark PC, we find that we need to check the AA box to
activate it. Try both settings to see what works best for you.

In terms of what AA to use, we strongly recommend that you use MULTISAMPLING AA when using YMML,
as this mode is vastly more efficient with large photoreal or gmax poly based scenery. Avoid Supersampling
AA at all costs, unless you have a very high end video card. By all means, re-enable Supersampling AA when
flying in regular FSX or FTX areas.

Global texture resolution

This should be cranked to max (or very high – we found no visual difference in quality when set to “high”, but
got slightly smoother flights),

Light Bloom (a.k.a HDR)

Ah… good old light bloom! Use it only if you have the grunt, but our opinion is that the visual difference is too
marginal to justify the massive frame rate hit caused by the dual-pass rendering that HDR uses.

Lens Flare

My real-world sunglasses don’t produce lens flare. But my camera sometimes does. Personal taste ☺

Advanced animations

Always leave this on. With this disabled you will not see inverse kinetic animated aerobridges at YMML.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 7
Aircraft cast shadows on the ground

Enabling this will cause a measurable FPS hit on most systems. We recommend you disable aircraft shadows
if you are having performance issues at YMML. Often it is the one setting which provides an extra boost when
disabled. You can most likely leave them enabled if using FSX Native Mode.

Aircraft cast shadows on itself

Generally we recommend turning this off unless you are in “screenshot mode” or prefer to view your aircraft
from the outside.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 8
Level of detail radius – Set this to medium unless you insist on super crisp textures 20NM+ miles away

Mesh complexity – Set to 90-100. We recommend 100 to ensure our custom shaping on the terrain works

Mesh resolution – We strongly recommend a 10m mesh setting, regardless of whether you have 10m mesh
or not. The main reason for this is the enhanced accuracy of scenery and object placement in the sim overall.

Texture resolution - YMML is a 15cm scenery addon, so therefore the recommended texture resolution has
to match the native texture resolution (15cm) we provide. Pulling this slider to the left will result in blurries

Water effects don’t improve much past High 2.x, so leave that there if your GPU supports Shader 2.x

Scenery Objects - This is a key area. Scenery complexity should be set to Very Dense or Extremely Dense
with little FPS impact at YMML

The Autogen Density slider is one of the most important settings for YMML. We recommend:

• Gmax Poly Mode – Normal to Dense (Dense if you have a faster PC, Very Dense if it’s an uber one)
• FSX Native Mode – Normal to Very Dense. (Extremely Dense if you have a faster PC)
• Surrounding photoreal scenery areas – Dense to Very Dense

The importance of the Autogen Density slider cannot be emphasized enough. The difference for example,
between Normal and Extremely Dense autogen can be a threefold reduction in your frame rates. We
recommend that you begin with Normal and try increasing it one level until performance drops to the point of
stuttering. Then drop it back a notch and you’ve found you PC’s sweet spot.

Ground Scenery Shadows

Turn these off. They kill frame rates and also have unpredictable visual results, The YMML ground textures
include faux shadows underneath trees and buildings anyway.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 9
Weather

Use your personal preferences, but the above screenshot shows our recommended settings if using the
default FSX clouds textures. As always, with weather, try using custom weather setting that minimize
Cumulus clouds, as the default Cumulus are real frame rate hogs.

Filling the skies with massive cumulus drawn to the horizon will almost certainly adversely affect your frame
rates. If using real-time weather tools where you have no direct control over cloud choices, then we
recommend you restrict the Cloud Draw Distance to 96km, which is beyond the visual distance in typical
conditions around YMML anyway.

Keep the clouds set to Detailed clouds with a low coverage density.

Using super high resolution clouds addons

Despite stories to the contrary, there is a definite cost to using super high definition clouds in FSX. Whilst they
do look superb, they also consume massive amounts of video memory, sometimes up to 50MB for one cloud
set alone. We absolutely support high def clouds but suggest that for YMML a set rendered at 512x512 or
1024x1024 resolution would be more than ample.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 10
Airline Traffic Density

Orbx will soon release FTX AU Traffic which is a freeware AI traffic addon that will perfectly compliment AU
YMML. For this and other AI traffic addons, we suggest that using a trial and error approach works well. A
setting of 50% is usually a good place to start and you reduce or increase the traffic based on required
smoothness. It is most definitely NOT a good idea to crank airline traffic to 100%

General Aviation traffic density – There is little to no GA traffic movements at YMML, so only slide this to
the right if you wish to be aware of airspace traffic from nearby YMEN Essendon airport

Airport vehicle density – leave this at medium unless you love seeing crowded airside aprons with lots of
activity. Less of a frame rate hit than you may think, since all the FSX models used are very efficiently built.

Road Vehicle Traffic - Set road vehicles at about 9-20% for AU YMML if you have FTX AU BLUE installed.
We have bi-directional traffic on all roads, so you can effectively halve the density you’ve been used to. An
overly high road vehicle traffic setting not only creates a very unrealistic road appearance but also has a
huge impact on frame rates.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 11
Tweaking fsx.cfg (Advanced Users Only)
Generally, when Microsoft released FSX SP2 (or Acceleration Pack, which contains the same SP2 fixes),
there was less need to spend time tweaking and fiddling, and more time to just enjoy flying. The major change
in SP2 was a more efficient autogen batching system and better support for dual or quad core CPUs.

The four tweaks below are the most we would recommend for tweaking fsx.cfg; digging too deep and playing
too much with obscure settings can in the end adversely affect performance rather than enhance it.

Where is your fsx.cfg located?

From Windows Explorer or Internet Explorer, type in this string:

%APPDATA%\Microsoft\FSX\

This will locate and open the folder when the fsx.cfg is located. TIP: Right-drag the file to a handy location
and save a shortcut for it. If not already assigned, make Notepad the default application to open it. That way,
just double-click on the shortcut to edit your fsx.cfg

Once you have fsx.cfg open in Notepad, find the [section headers] shown in blue and add the entries below
them. Note, [JOBSCHEDULER] is a brand new header which has to be added in manually.

[TERRAIN]
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=2000
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1700

Notes for above: This is the setting most of the Orbx development and testing team use. Some of us even
lower buildings to 1000, but I recommend 1700 as the "sweet spot". I even use this for my screenshots and
videos. It may seem that limiting trees and buildings will affect the visual quality, but if you consider that FS9
only had a maximum of 600 trees and 300 houses per cell, it's a massive increase and in 99.99% of cases
will still give you very full forests and cities. You will still get great tree coverage with the value set as low as
1500 - it's really a matter of trying some values to see how it looks for you visually.

[SCENERY]
SmallPartRejectRadius=2

Notes for above: This little tweak tells FSX to not draw any objects in the distance which are smaller than 2
pixels wide. This can save on FPS also, particularly on approaches to airports in urban/city areas.

[Main]
DisablePreload=1

Notes for above: This will simply avoid pre-loading the default flight and makes for quicker FSX startup
times.

[JOBSCHEDULER]
AffinityMask=3 (for dual-core PCs)

AffinityMask=14 (for quadl-core PCs)

Notes for above: This tweak just tells FSX to distribute the load away from a single core of a multi-core CPU
PC, which mainly helps with the loading and management of texture and autogen caching. You will see more
benefit from this tweak with quad-core CPUs.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 12
General Tips For Flights
• When in Virtual Cockpit, cockpit or external views, pull the zoom back using the "-" (minus) key all the
way to 30% This view may not be to everyone's taste, but it has the effect of making all the ground
textures much, much crisper. With today’s widescreen monitors it also provides a realistic field of
view.

• This may not apply to everyone, and may contradict earlier advice in this user guide, but sometimes
setting frame rate to unlimited can provide for smoother flights, but at the slight expense of some
blurring and the occasional stutter. This is the opposite experience to FS9, where locked frames
always performed best. This also works best since FSX-Acceleration/SP2. Try this for yourself to see
if it helps add some smoothness.

• SHIFT+ O (not zero, but the letter O) allows you to look around using your mouse in most views, and
simulates head movement. Use the mouse scroll wheel to zoom in or out on areas of interest. The "-"
(minus) key held down is a simple way to zoom back out more quickly.

• Disable your Anti-Virus program while running FSX. At Orbx we use NOD32 AV, which allows us to
"exclude" the FSX folder from virus checks which avoids each file being processed by the AV engine
during loading and flights. If you are worried about security, just pull out your internet connection
cable (unless of course you are relying on it for real-time weather etc).

• Nvidia Users: Orbx highly recommends the nHancer utility for tweaking your nVidia card settings. You
can grab that utility from www.nhancer.com – each setting on the application’s interface has a section
devoted to explaining what the tweak does. Very handy indeed.

Give the above tweaks a try and you will find FTX a smoother more enjoyable experience, and in some
cases, you will be able to drag the autogen density sliders further to the right. (Although we recommend
Autogen set Normal for YMML regardless of your hardware)

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 13
Airport charts
Copyright restrictions prevent Orbx from including airport charts with this user manual. However Air Services
Australia has an extensive number of aerodrome charts for YMML which can be found at this link:

http://www.airservicesaustralia.com/publications/current/dap/AeroProcChartsTOC.htm

Scroll down to “MELBOURNE (YMML)” and you will find about 30-40 charts and documents relevant to
YMML there to freely download.

Please note these charts when combined with FSX are not authorized to be used for real navigation or
training.

Using the NIGS and docking with aerobridges


YMML features a fully functional Nose-In Guidance System (NIGS) and inverse kinetic animated aerobridges.
To position the nose of the aircraft in the correct position at gates where the NIGS system has been fitted,
sight the box with the three vertical stripes as a guide for the nose position, and then look out of the left side
of the cockpit for the stop light. At the correct position the stop light will glow red to indicate full halt.

At this point, following engine shutdown procedures, press CTRL+J to initiate the aerobridge docking
sequence.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 14
Real Environment Xtreme (REX) Airport Environment Pack
Orbx, in conjunction with the Real Environment Xtreme development team are pleased to provide an optional
custom set of YMML airport environment textures, colour matched by Tim Fuchs to match our YMML source
photos. These are designed to be used for FSX Native Mode only, and won’t be seen when in Gmax Poly
Mode.

These textures greatly enhance the FSX Native Mode experience and offer concrete, asphalt and other
textures which mimic the YMML surfaces much more closely than FSX default.

The texture set is at 1024x1024 resolution, which is identical in size to default FSX. For those with higher
powered PC’s, the final retail REX product will include HD 2048x2048 textures (including the YMML set)
which provide an ever higher level of clarity on the ground.

To install these airport environment textures, navigate to ORBX\Goodies\ REX YMML Environment Pack
in your FSX root folder.

NOTE: INSTALLING THE REX AIRPORT ENVIRONMENT IS A GLOBAL TEXTURE


REPLACEMENT WHICH WILL AFFECT ALL AIRPORTS YOU VISIT IN FSX

From there, run the REX_YMML_ENVIRONMENT_PACK.exe application and you’ll see the installer screen
as follows:

Your currently installed airport environment texture will be automatically backed up, but the installer is NOT a
switcher. In other words, the responsibility is on you to restore the backed up textures should you wish to
revert to your original airport environment textures.

The backup textures are stored in the \Texture\REX-YMML-ENVSET\Backup_Of_Originals folder in the


root FSX folder.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 15
Features Not Yet Implemented in FTX AU YMML

Whilst we worked for a solid eighteen months on FTX AU YMML and tested it exhaustively, we’re not too
proud to admit that the product may have some minor issues and bugs. However, with Orbx and YMML
you’ve invested in a scenery platform, and the product will be continually enhanced and refined, and any
user reported bugs will be fixed with hotfixes and then be rolled up into service packs.

AU YMML SP1

Orbx is already working on AU YMML Service Pack 1 (SP1). SP1 will immediately address and fix any bugs
logged by the user community since YMML was released, plus it will give the team an opportunity to fine-tune
the performance further, add new features that did not make Version 1.0, and also add further modeling and
scenery refinements. We expect to deliver YMML SP1 sometime in the second half of 2008. Please check the
ftxnow.com website for news about service packs, bug fixes and other free downloads Orbx will be
providing.

We feel that it’s important to list missing features and known bugs, simply to avoid you logging bug reports
about stuff we already know. The list below is by no means exhaustive, but I think it covers off all we are
aware of right now.

• The beta build of the gmax taxiway lines for the Gmax Poly Mode did not meet our internal quality
expectations, so we decided to hold shipping with these, and we will be refining them for a hotfix or
SP1
• We did not place cars in all car parks on the landside for two reasons; the quality of the 15cm imagery
provides for an good impression of parked cars from the air, and secondly the massive FPS hit from
having 5000 3D models of cars placed in the scenery would be unacceptable. We will continue to
tune the low-poly vehicle libraries and place more cars should it meet our performance targets.
• FSX SP2 SDK version of the gmax poly – we wanted to ship with a fully compliant FSX gmax poly
layer, but we are still in the R&D phase of that implementation. When we do complete that work, you
will see tighter joins between tiles and also full support for specular mapping and rain reflection
effects.
• “Tighter” AFCAD for FSX Native Mode – there are still some aspects of the AFCAD which needs
tightening and finessing. We’ll ship it as a hotfix pronto when this is done.
• Visible “seams” between the gmax polys – this is strictly a gmax issue which we are still working hard
to minimize. However until we sort out the tech, you will see angular joins between the gmax poly
texture sheets in some parts of the airport. We hope to hotfix this soon.
• Missing modeled buildings. Currently there are some minor buildings which have placeholder textures
and/or substitute models. You may not even notice which ones they are, but in our pursuit of absolute
authenticity we will make accurate models of ALL buildings in the YMML precinct and update the
product in SP1
• New international terminal due to open in 2010 – you will notice we have included the construction
area at the base of Delta concourse, which is there in real life today. We will release V2.00 of YMML
which includes the new major international terminal buildings, due to open in 2010/11. This brand
new revised version of YMML will be available for a modest upgrade fee to existing customers.
• Any other bugs or issue found in the first month after release will be rectified using hotfixes published
on the Orbx support forums.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 16
Product Technical Support

Orbx has a very simple support policy: “No question unanswered”. That means, should you have any
questions about AU YMML or its use, please feel free to register on the forums at ftxnow.com and then log a
support question in the FTX Payware Support Forum section. Orbx FTX and YMML experts will be available
to review your support questions and you will usually get a reply on the forums within 12 hours, and many
times, much sooner than that.

Read the FAQ First Please

There will be a Frequently Asked Questions (FAQ) pinned topic in the support forums. We ask that you
please read through this topic *before* you post a support question. Often times you may find that someone
else has already had the same question solved, and for pertinent issues, the Orbx team will add the resolution
to the FAQ section to save you having to hunt around for an answer or wait for a reply to your post.

Please also make use of the search function of the forums – often other customers have asked similar
questions to your and the answer you are seeking may be contained in the replies to their questions.

Live Help Support System


Orbx has also implemented a “live” web based support system, where you will be able to request immediate
assistance from one of the Orbx team members if they are online and logged into the Live Help system. This
works much like an instant messenger window, where you interact in real-time with Orbx staff.

Please note that the Live Help system does not run 24/7 and will only be available when the Live Support icon
is flashing on the FTX website front page. When Live Help is unavailable, the icon is red and static. When it
flashes green, you may click on it to request a support ticket. Visit www.ftxnow.com to access this page.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 17
What to Include in Your Support Forum Requests
If at all possible, this is what we’d like to see provided for each request you log:

• A separate post on the FTX support forums for each issue


• A screenshot to highlight what you are talking about
• A post title which begins with “Issue Report” and the area covered – for example:

“ISSUE REPORT – FLASHING TEXTURES AT YMML”

• Detailed comments in your post about what you are reporting on

The Orbx support team is always on standby to assist you with any problems you may have, or will comment
on your bug reports. Please remember, our priority is fixing any urgent issues first, and addressing bug
reports second. Clearly any “show stopper” bugs will be given top priority though.

FTX Community Forums


FTX already has quite a thriving and active user community on the forums. To visit the forums, just point your
web browser to ftxnow.com and from the front page, click on the “Forums” menu item.

You don’t need a user account just to view other people’s posts and information posted by Orbx staff, but if
you’d like to join in on the discussion there, simply create an account. It’s instant and no validation email is
required. We like to keep things simple ☺

We hope to see you there soon!

Thank you!
Thanks for sticking with me through all these pages of information. I know you’ll have a ball flying into YMML
and exploring its detailed surrounds. We welcome any feedback, good bad or otherwise and we always
respond to your posts on our forums in a timely manner.

Thanks again for being an Orbx customer.

John Venema
Orbx CEO

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 18
The Orbx AU YMML Team

Core Development Team

Martin Henare, Project Leader All Gmax modeling, R&D, ground poly models, AFCAD
John Venema All ground and building textures, autogen and installer app

Additional developers

Matt Tomkins Conversion of AFCAD for FSX Native Mode


Holger Sandmann Custom flattens and shaping, custom vector roads and traffic
Jarrad Marshall Orbx YMML vehicle libraries, gmax poly R&D
Shaun Snyman Gmax poly R&D

Specialist Roles

Jay Kae Orbx Server Admin and product delivery infrastructure


Adrian Lehmann Official FTX reseller and CEO of flightsimstore.com
Coding of the YMML Control Panel application

Beta Testing Team

Tony Arnold, Rob Byrne, Brian Horsey, Prof. John Hockings, Mark Ledingham, Martin Lott, Heiko Glatthorn,
Barry Meiklejohn, Rob Nieuwenhoven, Andrew Schofield, Ian Routley, Jack Richards, John Ross, Shaun
Snyman, Dennis Stiglmayer, Stian Rolandsen, Ron Tape and Wolter van der Spoel

For more information and profiles on the team members, visit ftxnow.com/about.html

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 19
END USER LICENSE AGREEMENT (EULA)

END-USER LICENSE AGREEMENT FOR Orbx Simulation Systems Full Terrain Experience (FTX) AU YMML Melbourne International
Airport Scenery Addon For Microsoft Flight Simulator X

IMPORTANT — PLEASE READ CAREFULLY: This End-User License Agreement (“EULA”) is a legal agreement between you (either
an individual or a single entity) and Orbx Simulation Systems Pty. Ltd. ("ORBX") for the ORBX software product identified above, which
includes computer software and includes associated media and “online” or electronic documentation (“SOFTWARE PRODUCT”). The
SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT which may be provided to
you by ORBX. By accessing or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. If you do
not agree to the terms of this EULA, do not use the SOFTWARE PRODUCT.

SOFTWARE PRODUCT LICENSE

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws
and treaties. The SOFTWARE PRODUCT is sold as a single user license and no ownership is transferred, only the right to use the
license software. The SOFTWARE PRODUCT may not be re-distributed, sold for non-profit or profit or subscription fees, repackaged,
delivered on CD or DVD media or any other form of electronic media by any other persons or party, website, organisation or entity, other
than the official e-commerce seller website(s) as contracted or authorised by ORBX.

1. GRANT OF LICENSE. This EULA grants you the following rights:

a. You may install, access, and run a SINGLE copy of the SOFTWARE PRODUCT on a SINGLE personal computer for your personal,
non-commercial, non-profit use. Any party or organisation seeking to use the SOFTWARE PRODUCT under license for commercial use
should contact ORBX at www.orbxsystems.com

b. This SOFTWARE PRODUCT is for personal entertainment purposes only and may not be used for flight training purposes. This
SOFTWARE PRODUCT is not part of an approved training program under the standards of any aviation regulatory agency or body
worldwide, whether private or government.

c. Separation of Components. The SOFTWARE PRODUCT is licensed as a single product. Its original component parts created by
ORBX may not be separated for use for other software or projects.

d. Trademarks. This EULA does not grant you any rights in connection with any trademarks or service marks of ORBX.

e. Rental. You may not rent, lease, or lend the SOFTWARE PRODUCT. You may not charge admission or fees for any simulator,
entertainment or training device which breaches this EULA by use of the SOFTWARE PRODUCT therein.

f. Support Services. This SOFTWARE PRODUCT is provided "as is", however ORBX will provide provision of support services in relation
to the operation, installation or remedy of issues arising to the use of the SOFTWARE at its official support website at
www.orbxsystems.com

g. Termination. Without prejudice to any other rights, ORBX may terminate this EULA if you fail to comply with the terms and conditions
of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.

2. COPYRIGHT. All title and copyrights in and to the original created components of the SOFTWARE PRODUCT (including but not
limited to any images, photographs, animations, video, audio, music, and text incorporated into the SOFTWARE PRODUCT), the
accompanying online documentation materials, and any copies of the SOFTWARE PRODUCT are owned by ORBX or its suppliers. All
title and intellectual property rights in and to additional third party libraries and content (which are used under the terms of those
components' distribution) which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content
owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to
use such content. This SOFTWARE PRODUCT contains documentation which is provided only in electronic form, and you may print
multiple copies of such electronic documentation.

3. LEGAL JURISDICTION. This EULA is governed by the laws of the State of Victoria, Australia.

4. LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL ORBX BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT OR THE
PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, EVEN IF ORBX HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

Microsoft Flight Simulator X is a © Copyrighted trademark of Microsoft Corporation


FTX and Full Terrain Experience are brands of Orbx Simulation Systems Pty. Ltd.

Orbx FTX AUYMML Version 1.0 User Guide – August 2008 Page 20

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