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In this quick tutorial, Ill show you an easy way to convert 2D Logo image into
a 3d model for use in any commercial project, with the help of Adobe
Illustrator and 3ds Max.
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Next, check the Ignore White checkbox so the tracing process will ignore the
background area (or any other white color in the image).
Lastly, select the Outline option in the vector setting. Click on TRACE button.
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In order to convert the spline into a surface, we have to make sure that its a
closed shape with no open ends at all, to do so select all vertices and click on
weld.
If not all are welded than perhaps some are too far away from each other.
You can increase the weld threshold (next to the weld button) or do that
manually by moving theme closer and welding.
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Still under the Utilities panel select Reset Xform-> Reset selected to reset
the scale operation (otherwise all modi ers will be scaled too when applying
them on top).
Back to the modify panel, right click the Xform modi er and select collapse
all.
We are now ready to extrude the shape. Add an extrude modi er and set the
height, make sure that cap start and cap end are selected.
Applying materials
This section is more of a suggestion on how to give our logo a glowing look,
like most signs that you see in commercial areas. But you can make any
material that suits your needs.
Ill start by opening the material editor and creating a new multi/sub-object
material.
Next, set the number of materials according to the number of di erent colors
that in your logo, plus one more for VrayLight material that will light the
backside and inside of the object.
For each slot, add a VrayMtl and set the di use color, and re ection amount.
Next add each one of them into Vray2sideMtl so light could show through
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Next add each one of theminto Vray2sideMtl so light could show through
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In the last slot add VrayLightMtl, set the intensity and color of the light. Check
Compensate camera exposure and Emit light on backside.
Convert the object into Editable poly and under each element set the correct
material ID according to the multi/sub-object IDs. For the back side of the
logo set the last id.
1
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TIP: you can make the VrayLightMtl act as a real Vray light by
enabling the Direct illumination in the material setting, but you
have to detach the back polygons as a separate object for that to
workits a bug in Version 2.4 of Vray
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