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Chapter I: History
At last, here we are.
Across a tumultuous terrain of guilds where hypocrisy reigned,
Integrity wasted; a whisper of anarchy, all was in flames.
Fought to survive, not succeed,
Time was lost, not spent,
Voices were spoken, not heard.
Dreams were dreams, no less.
General:
Type: Hardcore, endgame-oriented PvX guild, inclined towards PvE.
Server:
Faction:
PvE Elder Game Times:
PvP Elder Game Times:
Mission Statement:
Nothing short of a legacy. Our main goal is to foster an environment that has the potential to mediate
strong camaraderie within the roster, yet not allow that quality to act as leverage for individual prowess.
We hold high standards for each and every member, including leadership, as we strive to make best of
the limited time we choose to utilize for our endeavors. More importantly, we aim to establish complete
transparency throughout the guild, and provide a consistent platform for our player base to succeed
with.
Preparation, personality, and patience are the key to victory; and we foresee no less.
a. Do we need to be on 24/7?
Not necessary. You are only required to be on during any organized PvE or PvP events.
Senate Officer(s)
~ (PVE Raid Leader & Strategist)
~ (PVP Raid Leader & Strategist)
~ (Community & Casual Manager)
Grasshopper(s) Recruits
~~
Five Rules of Leadership
1. Do not try to control any individual; just show them the door.
2. If emotion is getting in the way of logic, log off.
3. Not about keeping everyone happy, but everything fair.
4. Only expect to get what you give.
5. Lose a battle, win the war.
Chapter IV: Code of Conduct Policy
1. All members must have an appropriate and respectable name for all their characters that are of
the guild. In other words, names of well-known characters or individuals (real and fictitious),
names containing vulgarity or an undertone of innuendo or obscenity, names containing a
phrase or a sentence, and names containing multiple chain of names will not be allowed within
the guild.
2. All members must act respectfully at all times, and never conduct any action that would
negatively affect our community. Spamming, trolling, phishing, scamming, flaming, griefing,
ego-tripping, whining, condescending, excessive use of profanity, any involvement with bigotry
or racism, and any crudity are all offenses which could net a removal from the guild.
3. All members must treat each and every individual respectfully whether they are of the guild or
not of the guild, whether it is in a PvE instance or a PvP instance. Harassment, denouncement,
trash-talk-ing, and any behavior which compromises another players comfort level repeatedly
are all offenses which can be grounds for removal from the guild. All members must resolve
conflicts privately or via our officer; never publicly. In any communal situation, all members
must cooperate as necessary, and treat everyone as theyd expect themselves to be treated.
4. All members must respect leadership. Any public abuse or non-constructive criticism of the
officer-base will more often than not result in the removal from the guild. If any disagree with
our actions or our decisions, they are encouraged to let us know privately at an appropriate
time. We will listen and take into consideration all the opinions at hand, as we only want whats
best for the guild.
5. No member is ever allowed, while within the guild, to speak negatively about Aurora publicly or
privately. This includes, but not limited to, sharing matters of conflict, differences of opinion,
and impotence with content.
6. No member is ever allowed to be part of, or be the cause of, a clique or a sub-guild, while in
Aurora. No member is ever allowed to be part of another guild while having a character within
Aurora.
7. All members are free to report any individual that they have observed to have violated our
policy (with evidence such as voice recording or screenshot). Immunity and anonymity will be
guaranteed, as this action would be conducted to protect our interests.
Chapter V: Attendance & Elder Game Policy
1. All members must record an attendance rate of eighty (80) percent to the specific attribute they
are slated for. If a member is of the rank Solaxys (PvE), they must maintain an eighty percent
attendance rate to all scheduled raids. If a member is of the rank Lunaxys (PvP), they must
maintain an eighty percent attendance rate to all organized PvP events. As all hybrid players are
of the Solaxys rank, they only have to maintain their attendance clause to PvE and not PvP.
Those of the rank, Anemoi, are exempt from these rules, and only have to maintain a fifty (50)
percent overall attendance rate.
2. All members, barring any strenuous circumstances, must attend all required guild meetings and
specific-to-their-rank prep-sessions. Raid-logging is strictly prohibited; all members must be
active across the week and not just for scheduled PvE and PvP Elder Games.
3. All members must post on the absence forum [link] for when they will be late or not available
for any relevant, scheduled Elder Games. If this option is unavailable due to unforeseen
circumstances, then it becomes the responsibility of the party involved to inform an officer via
forum, e-mail, private message, or phone as early as possible with the reason for their absence
or late, and the extent to which this behavior will continue (i.e. if more days will be missed or
the event is a recurrence). All members must post on the absence forum and inform an officer
of any extended leaves they might be taking; failure to do so and resulting inactivity can be
grounds for removal from the guild.
4. All members must be available for any relevant, scheduled Elder Game fifteen (15) minutes
prior to the start time with all requirements for the event at hand and all distractions taken care
of to the best of their ability. All members must remain focused throughout the event, and must
obey the orders provided by the leader of the event. Any disagreement should be indicated
privately to the leader and should not amount to affect the group in entirety. The officer in-
charge is asked to take any such message into consideration, however is not required to act on it
should he or she choose not to. All members must adhere to the Code of Conduct Policy [link]
and any form of raging, yelling, or leaving the event (either by logging off, or quitting group) can
be grounds for removal from the guild.
5. All members are required to have researched and applied the appropriate specs per encounter,
to have the required consumables, and to have read up on the encounters and strategy we will
employ. While it will be our responsibility to provide easy access for each of our members to a
bank of information, it is up to the members to do their homework and be ready for any
scenario. The forum will be an open discussion and all members are encouraged to discuss and
challenge strategies, ideas, and suggestions.
6. All members must understand and accept the loot system: Suicide Kings [link].
a. Simply, all members of the guild will be ordered into loot lists (first list will be developed
via random roll, and will be reset for every tier transition). The list(s) indicates order of
priority with which the individual with the most priority (highest on the list) can choose
to bid or not bid on an item; and if the latter, it will be passed down to the next priority
for the same choice. Once a certain member chooses to bid on an item, they will be sent
to the bottom of the list, relative to the players that participated to attain the loot drop.
To prevent exploitation, if all members of the list pass, then the loot in question will
either be broken or sold (with the resulting sale benefitting the guild bank), or given to a
new recruit not on the list.
b. While there will be no benefits for desirable behavior, there will be consequences for
unacceptable behavior. Failing to attend a raid and not provide an adequate reason
within an appropriate timeframe will net a yellow card for the involved party across
ALL lists that contain their name. If repeated, then they will receive a red card, which
is an automatic suicide (i.e. they will be taken to the bottom of the list(s) irrespective of
their position on the list(s)).
c. Any penalty to the position on the list(s) for a member breaking the Code of Conduct
Policy will be determined on a case-by-case basis
d. There will be separate lists for class-specific items and cross-class items; as well as
separate lists for loot tier, and instance tier. Any loot that does not fall into these
categories might net a new list or might be administered via a loot council (at the
discretion of the officer in-charge)
e. The leadership has all authority to override the loot system should problems,
complications, or hints of exploitation arise.
f. All members retain the right to contest the system or any offices decisions regarding
loot, however, this must be done after the scheduled event has finished and in a private
manner. No member should ever be part of any sort of loot drama. This is a serious
offense and will be grounds for removal from the guild.
Any infractions of either policy will force the party in question into a trial, where they will be told of their
actions that broke our law, and then be provided with a chance to administer a defense on their behalf.
A thorough evaluation of the evidence, testimonials, and previous offenses will ensue, after which the
party will be informed whether they are to remain within the guild (with or without penalty) or to leave
the guild. Penalties include, but not limited to, rank change or loss, loot position change or loss, reentry
into or extension of the probationary period, additional chore, and time-out.