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Mythelrin

Personality: Liberator
Motto: "Down with our oppressors!"
Goal:
-Resolve the Morphir Situation
-Decipher the Mystery of the Quidshoo
-----
-Convince Epicine Mizuku to ally with me

Exp:2
Injury: 0
Sick: 0
Basic stats:
Career D6
Mind D8
Body D6
Speed D6
Will D8
Legacy D4
Gifts
Legacy: Rhax
Rhax Clinging
Extra Pair of Arms - can sacrifice an arm to reduce damage by 1
Upbringing: Aristocrat
Aristocratic Load-Out
Xenharmonic Finishing - do -1 damage but add #Finish to xen weapon (+2
damage if vulnerable, hurt, or injured, pg 124)
Career: Agitator
Danger Sense
Oratory - d12 when speaking in public or debating
Chosen: Ensemble
Ally (of choice)
Gang of Irregulars
True Leader - when you rally a target, you can claim "add focus", using
one of your successes to add Focus to the target.
Resolve - add will to soak
COMBAT SAVE
Additional Gifts
Watchful Leader - Is it not your turn? Did someone just attack an
ally that you successfully Rallied last turn? Exhaust
this gift, and then interrupt the attacker. Play out
any one attack against the would-be attacker; they
defend normally.

Skills
Legacy: Rhax Marks Dice Total Favoured Use
Athletics d4 d4
Craft d4 d4
Presence d6 1d4, 2d6

Career: Agitator
Deciet d6 d6
Evasion d6 d4, d6
Presence d6 1d4, 2d6

Choosen:
Evasion + d4 d4, d6
(Underground)
Negotiation ++ d6 d6
Presence ++ d6 1d4, 2d6 (Protestors)
Questioning + d4 d4
Shooting + d4 d4 (Xen Pistol)
Tactics +++ d8 d8

Mezzoforte Outfit:
Psyche d8

Battle Array:
Initiative: d6, d8, d12
Stride: 1
Dash: 3
Scramble: 2d6
Run: 15
Soak: 2d6+1d8
Attack:
Xenharmonic Whip (T:Near/S: Near)
d6, d8 - Damage flat 1 #Warp, Vulnerable
Xenharmonic Pistol (T:Short/S: Medium)
d4, d6, d8 - Damage flat 1 #Warp, Vulnerable
Xenharmonic Blade (T:Close/S: Near)
d6, d8 - Damage flat 2 #Warp, Vulnerable
Holdout Pistol (T:Short/S: Medium) Cap: High (High)
d4, d6, 2d8 - Damage +0

Defense:
Dodge d4, 2d6

---
Vulnerabe - makes the target suffers +1 damage on all future damage effects
#Warp - +2 damage to targets taht are NOT xenharmoic themselves
#Finish - cause an extra +2 damage to targets that are already vulnerable, hurt, or
injured before they were hit with this effect.
----
SO, each Xenharmonic weapon of mine does +2 damage, and if they are hit they are
vulnerable, taking an extra +2 to finish(+2 -1 +1) damage on the next hit (total
+4). If my allies hurt a target before I get to him, then I do +4. The damage is
all flat, so it is always teh same; as long as I hit, I do that much damage.

Money ?4
Gear Burdens
===============================================
Aramid Outift
Mezzoforte Outfit
Holdout Pistol (2 reloads)
Loudspeaker
Xenharmonic Whip
Xenharmonic Pistol
Xenharmonic Blade
Signet ring
-----------------------------------------------
Total Burdens

ALLY
Name: Zygysy
Gifts
Legacy: Trodon
Frenzy
Rushing Attack
Career: Engineer
Electronic
Mechanics

Skills
Legacy: Trodon Marks Dice Total Favoured Use
Athletics d6 d6
Fighting d6 d6
Tactics d6 d6

Career: Engineer
Academics d6 d6
Craft d6 d6
Observation d6 d6

Mezzoforte Outfit:
Psyche d8

Money ?4
Gear Burdens
===============================================
Handy Outfit (repair and sabotage)
Holdout Pistol (3 Reloads) (Low)
Pencil + Graph Paper
ATV! 4 Seater!
Amplifier Outfit - A burden to carry, power armor suit, armor d6, repair d8,
survery d8, sabotage d8 [Mr. Bones has it]
-----------------------------------------------
Total Burdens

GANG
Clank - Synth Scavenger down in cargo hold
> Craft, Endurance, Observation, Danger Sense, Team Player
Holdout - 2 Reloads (High)
1 Mechanical Spares
1 Electrical Spares
1 Compound Bow
5 Tranquilizer Arrows
20 Arrows
1 Smoke Grenades

===============================================
Averlini owns Hixton holding group
Looking for <Epicine Mizuki>
> Enterouge is probably dead in crater
> May be in overrun base full of Morphir (plant transforming cannibals)
Rhax group went up north when last seen
Quinton is willing to be hired
Quidshoo - Home?
Quadshoo - Self? The people?
Yahweh - Planet? Corporation?

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