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Accident Analysis and Prevention 101 (2017) 8796

Contents lists available at ScienceDirect

Accident Analysis and Prevention


journal homepage: www.elsevier.com/locate/aap

The impact of walking while using a smartphone on pedestrians


awareness of roadside events
Ming-I Brandon Lin , Yu-Ping Huang
Department of Industrial and Information Management, National Cheng Kung University, No.1 University Road, Tainan City 701, Taiwan, ROC

a r t i c l e i n f o a b s t r a c t

Article history: Previous studies have shown that using a cell phone to talk or text while walking changes gait kinematics
Received 3 November 2016 and encourages risky street-crossing behaviors. However, less is known about how the motor-cognitive
Received in revised form 3 January 2017 interference imposed by smartphone tasks affects pedestrians situational awareness to environmental
Accepted 3 February 2017
targets relevant to pedestrian safety. This study systematically investigated the inuence of smartphone
use on detection of and responses to a variety of roadside events in a semi-virtual walking environment.
Keywords:
Twenty-four healthy participants completed six treadmill walking sessions while engaged in a concurrent
Pedestrian
picture-dragging, texting, or news-reading task. During distracted walking, they were required to simul-
Dual-task
Smartphone
taneously monitor the occurrence of road events for two different levels of event frequency. Performance
Attention measures for smartphone tasks and event responses, eye movements, and perceived workload and situ-
Roadside event ational awareness were compared across different dual-task conditions. The results revealed that during
Eye-tracking dual-task walking, the reading app was associated with a signicantly higher level of perceived workload,
and impaired awareness of the surrounding environment to a greater extent compared with the texting
or picture-dragging apps. Pedestrians took longer to visually detect the roadside events in the reading
and texting conditions than in the dragging condition. Differences in event response performances were
mainly dependent on their salient features but were also affected by the type of smartphone task. Texting
was found to make participants more reliant on their central vision to detect road events. Moreover, dif-
ferent gaze-scanning patterns were adopted by participants to better protect dual-task performance in
response to the changes in road-event frequency. The ndings of relationships between workload, dual-
task performances, and allocation strategies for visual attention further our understanding of pedestrian
behavior and safety. By knowing how attentional and motor demands involved in different smartphone
tasks affect pedestrians awareness to critical roadside events, effective awareness campaigns might be
devised to discourage smartphone use while walking.
2017 Elsevier Ltd. All rights reserved.

1. Introduction total trafc fatalities over the past decade (National Highway
Trafc Safety Administration, 2016). Several risk factors that could
Among the activities of daily living, walking is a basic and affect pedestrian injury severity or fatality have been cited in the
common mode of transportation, especially when the movement literature (Haleem et al., 2015; Jang et al., 2013), including envi-
distance is within several blocks. However, pedestrians are more ronmental characteristics (e.g., darkness/lack of illumination, high
likely to directly experience high impact forces than road users trafc density), vehicle characteristics (e.g., large vehicles), and
in vehicles when a trafc accident occurs, and consequently, pedestrian-related characteristics (e.g., very young or old age, cell
pedestrians are more susceptible to severe injuries (Pucher and phone use, and other risky behaviors).
Dijkstra, 2003). In the US, pedestrian fatalities as a proportion The Wireless Association suggested that in 2014, more than half
of the total motor vehicle fatalities has steadily increased from of the device connections in North America were smartphones,
11% in 2005 to 15% in 2014, despite a substantial decrease in and these accounted for 77% of the total wireless network traf-
c (The Wireless Association, 2015). With the advent of mobile
technology, smartphones allow users not only to make voice calls
and perform text messaging, but also to engage in social network-
Corresponding author. ing, gaming, video streaming, and a variety of mobile applications
E-mail addresses: brandonl@mail.ncku.edu.tw, mingilin@gmail.com (apps). A recent survey of more than 2000 US adults by the
(M.-I.B. Lin).

http://dx.doi.org/10.1016/j.aap.2017.02.005
0001-4575/ 2017 Elsevier Ltd. All rights reserved.
88 M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796

American Academy of Orthopaedic Surgeons (2015) reported that versation can cause pedestrians to neglect out-of-place objects
nearly one-third of the respondents admitted to frequently using (i.e., an UNSAFE sign, a boot, a cat, pieces of fake vomit, and a chalk
a smartphone for non-speech activities while walking, whereas sketch of an ostrich) placed along their walking route (Nasar et al.,
85% stated they had seen others perform these behaviors. Further- 2008). Lim et al. (2015) recently investigated the effects of tex-
more, 26% of respondents had been involved in distracted-walking ting on situational awareness during walking and found that the
incidents, ranging from bumping into something without injury, reduced detection of visual cues depended on the nature of the
falling, or experiencing sprains or fractures. Using data from the visual information provided. Nevertheless, some popular current
US Consumer Product Safety Commission on injuries in hospital activities entice pedestrians to interact with their smartphones, and
emergency rooms from 2004 to 2010, Nasar and Troyer (2013) may tax attentional resources in a manner different from texting
found that the percentage of total pedestrian injuries related to or conversing (Rogers, 2016). It remains unknown whether individ-
mobile phones steadily increased; in 2010, it exceeded the esti- uals distracted by these smartphone tasks would selectively alter
mate for drivers. However, unlike distracted driving (Collet et al., their gaze behaviors to better perceive environmental cues that, if
2010; Johannsdottir and Herdman, 2010; Kaber et al., 2012; Recarte unattended, could place the individual at risk of collision. This gap in
and Nunes, 2003; Strayer and Johnston, 2001), there is less pub- the current understanding is particularly pertinent given that indi-
lished research on the impact of using a smartphone while walking, viduals who tend to show distracted walking seem overcondent
despite its imminent threat to the safety of pedestrians and other of their multitasking abilities (American Academy of Orthopaedic
shared-road users. Surgeons, 2015).
Several researchers using semi-immersive virtual environments The main purpose of this study was to systematically investi-
found that individuals tend to exhibit more risky street-crossing gate the effects of smartphone use on the situational awareness of
behaviors (e.g., less likely to recognize and act on crossing oppor- roadside events relevant to pedestrian safety. While walking along
tunities, pay less attention to trafc, or more likely to look away a virtual path and performing either a picture-dragging, instant
from the street environment) when either engaging in phone messaging, or news reading task on a smartphone, young par-
conversation (Neider et al., 2010), listening to a mobile music ticipants were instructed to continuously monitor the onset of
device (Neider et al., 2010), or texting (Schwebel et al., 2012) than designated roadside events and discriminate them accordingly.
when undistracted. For example, Stavrinos et al. (2011) reported Laboratory-based experiments were designed to allow measure-
that pedestrians conversing on a phone were less likely than ment of performances of both app tasks and event responses, gaze
undistracted pedestrians to recognize crossing opportunities, even patterns, and perceived task workload and situational awareness
though the former waited longer curbside. Schwebel et al. (2012) across different levels of road event density. We hypothesized that
also revealed that participants distracted by texting or music had participants would experience unequal levels of task workload and
higher odds of being hit by vehicles in a simulated environment awareness of the trafc environment when engaging in different
than those who were undistracted. The performance decrements smartphone tasks while walking. Furthermore, the inuence of
observed in distracted pedestrians are in part due to competition dual-task walking on the detectability of road events was expected
for limited attentional resources between street-crossing behaviors to be more profound for a smartphone task that demanded more
and mobile phone activities (Wickens, 2008). In the primary- attentional resources or induced more cognitive-motor interfer-
secondary task paradigm, secondary task performance was found ence. Further, response times to road events were predicted to
to be associated with the amount of residual attention available and depend on the stimulus characteristics and to be further affected
has been used to assess mental workload (Parasuraman et al., 2008; by trafc density. Finally, we also hypothesized that participants
Young et al., 2015). The multi-dimensional nature of mental work- would adopt different strategies of attention allocation to better
loads also suggests that interferences as the result of dual-tasking preserve the desired task performances when the frequency of
could occur at different information processing stages (e.g., detec- occurrence of road-events increased.
tion, discrimination, or motor response) (Recarte and Nunes, 2003)
and selectively impair task performance. However, the extent to
2. Method
which visual attention is affected by mobile phone use in distracted
walking is not clear due to the lack of detailed information regard-
2.1. Participants
ing oculomotor responses.
Recent ndings from the dual-task literature suggest that
Twenty-four healthy young adults (12 males;
walking while performing a task may alter neutral correlates of
age = 23.5 1.1 years; height = 168.4 6.7 cm) were recruited
executive function and dynamic postural control (Hamacher et al.,
from local universities for the study. Individuals were excluded
2015; Lin and Lin, 2016). With a concurrent non-gait task, partic-
if they had any known neurological or musculoskeletal abnor-
ipants change gait patterns, reduce low-limb joint variability, or
malities that would limit their ability to walk or text on the
experience reduced ability to maintain path direction (Kao et al.,
touchscreen of a smartphone. This particular age group was cho-
2015; Lamberg and Muratori, 2012; Lin and Lin, 2016; Schabrun
sen as they experience the highest incidence of pedestrian injuries
et al., 2014). Meanwhile, it has been argued that some modications
(National Center for Injury Prevention and Control, 2014) and are
of these joint kinematics and spatiotemporal gait characteristics
signicantly more likely to report frequent smartphone use while
(e.g., wider stride width and greater margins of stability) are pro-
crossing the roads than other age groups (Lennon et al., 2017). All
tective walking strategies adopted by pedestrians to compensate
participants were right-handed, had normal or correct-to-normal
for the increased stability challenges during dual-tasking (Kao et al.,
vision, and had possessed a smartphone for more than one year.
2015; Schabrun et al., 2014).
Before participation, they provided written informed consent for
In addition to examining pedestrians behaviors and posture
procedures, which were approved by the Human Research Ethics
controls during ambulation, it is crucial to understand how dis-
Committee of the National Cheng Kung University (#103-030-2).
tracted walking inuences the ability of individuals to maintain
awareness of the trafc environment, so as to devise efcient
interventions and policies to improve pedestrian safety. Vision has 2.2. Instruments
showed to play an important role in guiding anticipatory locomo-
tor adjustments to avoid potential perturbation (Higuchi, 2013). The virtual pedestrian walking environment consisted of a
Empirical research indicated that engaging in a mobile phone con- surrounding display formed by two 42 liquid-crystal display
M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796 89

6) a car crossing the front path, recognized by waving upward. The


movement patterns of individual road events on the two-screen
display are depicted in Fig. 1c.
A mobile eye-tracking system (Eye Tracking Glasses, Senso-
Motoric Instruments, Germany) was used to record participants
ocular movements at 30 Hz. Information regarding eye xations
and associated transition matrices for areas of interest (AOIs)
were automatically calculated by a proprietary analysis software
(BeGaze v3.4, SensoMotoric Instruments, Germany) dedicated
for the eye-tracking data recorded by our system. The gesture
responses to road events were captured by a synchronized Sony
HDR-CX150 digital camcorder for 1920 1080 interlaced video at
a 59.94-Hz eld rate. The timing information of initiations of road
events and their following hand responses were then manually
coded in the BeGaze environment. Customized scripts written in
MATLAB R2014a (The Mathworks, Inc. Natick, MA, USA) were used
to calculate the measures for task performances and attentional
allocation strategies (described later in the data analysis section).

2.3. Experimental design

The study employed a 3 2 factorial design with both the


effect of smartphone tasks (App Type: picture drag and drop game,
instant messaging, news/blog reading) and the effect of foot trafc
(Event Frequency: high and low frequency of occurrence of road-
side events) as within-subject factors. Participants had to divide
their attention between the two-screen display channels at the
front and a smartphone while walking.
For the smartphone tasks, three mobile applications were pro-
grammed and executed on the same smartphone (iPhone 4S, iOS
5.1, Apple, Cupertino, CA, USA). The game screen of the drag & drop
app (Dragging) displayed a picture (75 75 pixels) in the center,
surrounded by eight different potentially matching images. In each
3-s round, the participant had to drag the central picture to the
matching image. The instant messaging app (Texting) consisted
Fig. 1. (a) Photograph of the simulated environment that can record smartphone
of a user interface identical to the native iOS Message app with
task performances, eye movements, and roadside-event responses simultaneously, the autocorrect and autoll functions turned off. This customized
(b) Experimental set-up for the treadmill and the two-screen display with areas of app prompted an inquiry every 10 s and waited for the participant
interests dened, and (c) The onset locations and movement patterns for six types to type a simple text response back. The inquiries were phrased
of roadside events on the display (1: for pedestrians approaching from the front; 2:
in Chinese and carefully designed to be answerable using simple
for pedestrians approaching from the back; 3/4: for green and red pedestrian trafc
lights; 5: for stop signs; 6: for cars crossing the front path). (For interpretation of the English vocabulary (selected from 1200 basic words required for
references to color in this gure legend, the reader is referred to the web version of junior-high school levels in Taiwan). The news reading task was
this article.) also performed with a dedicated app (Reading) used to simulate
how people read news or weblogs from the Internet. Every 60 s, the
participant had to read an excerpted article in Chinese from online
televisions (LC-42D69U, Sharp; 1920 1080 pixels; 60 Hz) angled news in the rst screen page and answer two related inquires on
toward each other with the center of screens located 1.8 m above the next screen (one was a Yes/No question, another was a multiple
the ground, 2 m in front of a treadmill (MX-T5, Matrix, Taiwan; choice question).
Fig. 1a). The center display area, enclosed by the lines of sight from Regarding the visual task for the roadside events, during a test-
participants walking position on the treadmill to the centers of ing session, at any given time, only one type of road event could
each screen, subtended a horizontal visual angle of 30 (Fig. 1b). The occur. Events persisted for 10 s, during which they could poten-
system allowed for the animation of a pedestrian path and road- tially be detected and recognized. The order of occurrence and
side events displayed during the testing sessions that resembled an onset location (either the right or left side of the display) of the
actual street scene perceived from a distance of 10 m. visual stimuli were randomized in each testing condition. In the
Participants were instructed to monitor different locations high event-frequency condition, thirty roadside events with six
within the display space for a variety of roadside events while walk- instances per type were assigned in the 5-min period. In the low
ing on the treadmill, and to respond with designated hand gestures event-frequency condition, only fteen roadside events with three
(waves). Specically, six types of visual stimuli (simple geometric instances per type were presented with the constraint that every
shapes) that represented road events critical to pedestrian safety 1-min period contained exactly three stimuli.
were included in the animation of the walking environment dis-
played on the screen: 1) a pedestrian approaching from the front, 2.4. Procedures
recognized by waving right or left based on the event location;
2) a pedestrian approaching from the back, recognized by waving After reporting to the laboratory, the participant was briefed
right or left; 3) a red pedestrian trafc light, recognized by waving regarding the details of the experiment and required responses
upward; 4) a green pedestrian trafc light, recognized by waving for the smartphone and road-event tasks. Based on the method
downward; 5) a stop sign, recognized by waving right or left; and proposed by Dingwell and Marin (2006), the individual was rst
90 M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796

required to walk on a treadmill several times without performing it received its rst following gaze xation. The time delay in event
any additional activity to determine their preferred walking speed. recognition was dened as the time elapsed between the pedes-
The preferred walking speed would be further reduced by 33% as his trians rst xation on the road event and the time at which the
or her constant speed setting on the treadmill for all following test- correct hand gesture was initiated. Error rates for the road event
ing conditions. This protocol was chosen to better accommodate task for a particular session were computed by dividing the num-
the additional visual and motor demands experienced by partic- ber of events without correct gesture responses by the number of
ipants during distracted walking (Lamberg and Muratori, 2012). events presented.
Each participant then wore the calibrated eye-tracking system and
had 30 min to practice the individual tasks while seated in a chair 2.5.3. Measures of attentional allocation strategies
(smartphone tasks) or while standing still on the treadmill (road- The percentage usage of central vision during target detection
event tasks). Participants were instructed to comfortably hold the within a testing session was estimated as the number of road
smartphone in portrait mode with the right hand and make task events receiving gaze xation divided by the total number of road
responses using the thumb of the same hand. The left hand was events with gesture responses. The distribution of visual attention
reserved for making gestures associated with the detection of road in the virtual walking environment was also examined by compar-
events when necessary. Finally, participants performed two 3- ing the percentage dwell time across four different AOIs: the area
min warm-up trials for each smartphone task while concurrently encompassing the smartphone and gesture reaction regions, and
monitoring the occurrences of roadside events in the virtual pedes- the central, upper far, and lower far areas of the two-screen display
trian walking environment. During the familiarization session, the (Fig. 1b). Specically, the central area was the middle section, con-
road-event frequency was set to four events per minute and the sisting of each half of the right and left screens demarcated by the
smartphone apps utilized content not shown in the following for- central vertical line. The rest of the outer display channels was fur-
mal testing sessions. ther separated as the far upper and the far lower areas with respect
After a 10-min break, each participant completed six formal to the center horizontal line.
5-min testing sessions while walking on the treadmill. Sessions
consisted of different combinations of smartphone and road-event
tasks. Participants were instructed to perform the smartphone task 2.5.4. Statistical analysis
as accurately as possible while concurrently monitoring the virtual All outcome variables were compared among different con-
walking environment to capture the potential occurrences of road- ditions of distracted walking using repeated-measures analysis
side events. The participant had 10 min to relax after the session of variance (ANOVA) in SAS via linear mixed model (v9.4, SAS
concluded. The order of presentation of conditions was random- Institute, Cary, NC, USA). Box-Cox power transformation was rst
ized across participants. During the intermission, task workload performed for the measures for which data substantially deviated
and situational awareness of the visual walking environment expe- from normality. The most parsimonious variancecovariance struc-
rienced by the participant during the preceding testing session ture of the response measures was then selected based on the
were subjectively assessed by the NASA Task Load Index (NATA- Bayesian information criterion (Oberfeld and Franke, 2013). Differ-
TLX) (Hart and Staveland, 1988) and the Situational Awareness ences in performance metrics of the smartphone tasks, error rates
Rating Technique (SART) (Taylor, 1990), respectively. The NASA- for road-event responses, and percentage usages of central vision
TLX is a widely used multi-dimensional assessment tool that allows among conditions were analyzed separately via 3 App Type 2
users to quantify the perceived workload with six subscale rat- Event Frequency ANOVA models, as were perceived ratings of task
ings (i.e., mental, physical, and temporal demands, performance, workload and SA of the walking environment. The effects of road
effort, and frustration). The NASA-TLX uses weighting schemes to event type on event-detection times and event-recognition delays
account for individual differences and provides a single overall were also evaluated by applying separate 3 App Type 2 Event Fre-
workload score ranging from low to high on a scale from 0 quency 6 Road Event Type ANOVAs. Finally, strategies of visual
to 100. Dissociation between subjective workload ratings and task attention allocation among conditions were investigated based on
performances has been reported in the literature, along with pos- percentage dwell times of different locations in the virtual walk-
sible explanations (Kaber et al., 2012; Vidulich and Tsang, 2012; ing environment using a 3 App Type 2 Event Frequency 4 AOI
Young et al., 2015). The SART also adopts a similar post-trial self- ANOVA. All the aforementioned factors were modeled as xed
rating technique to assess SA using 10 generic items, which can effects in individual ANOVAs, with participant included as an addi-
be grouped into three dimensions (i.e., demand on attentional tional random effect. Potential inuences of gender, walking speed,
resources, supply of attentional resources, and understanding of the and iOS system familiarity were further controlled by treating them
situation provided). An overall SART score was calculated as SA (cal- as covariates in the analyses. Post-hoc tests between different lev-
culated) = Understanding (Demand Supply) with a higher value els of a xed factor were performed using Tukeys method if the
indicating better awareness. This subjective SA measure has been results of omnibus F-tests were considered statistically signicant
found to be associated with subjective performance and workload (p < 0.05).
measures (Endsley, 1998; Endsley and Jones, 2011; Selcon et al.,
1991). 3. Results

2.5. Data analysis 3.1. Situational awareness and task workload

2.5.1. Measures of smartphone task performance As expected, when walking participants were required to con-
The total percentage of response errors and average reaction duct app tasks on the smartphone and concurrently detect road
times were calculated from individual log les generated by the events on the screens, the type of smartphone task had a signi-
mobile apps to evaluate smartphone task performance across con- cant inuence on their SA levels (F2,115 = 22.66, p < 0.001). Walking
ditions. while using the dragging-game app led to the highest SART score
(24.2 5.7; Dragging vs Texting, t115 = 2.96, p = 0.010; Dragging vs
2.5.2. Measures of visual task performance Reading, t115 = 6.72, p < 0.001), followed by Texting (21.9 5.4; Tex-
The detection time of a particular roadside event was dened as ting vs Reading, t115 = 3.76, p < 0.001), and Reading (19.2 5.5).
the time elapsed between the event onset time and the time when Moreover, participants also exhibited decreased situational aware-
M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796 91

longer event-detection time than that associated with the drag-


ging task (Dragging vs Texting, t3829 = 8.01, p < 0.001; Dragging vs
Reading, t3829 = 8.79, p < 0.001), whereas no difference was found
between the texting and reading tasks. Similarly, the subsequent
time delay in event recognition was also signicantly affected by
the type of smartphone task (F2,3829 = 37.34, p < 0.001). As shown
in Fig. 3, the average times required to initiate the correct hand
gestures in response to road events were longer in the texting
condition than in either reading or dragging conditions (Dragging
vs Texting, t3829 = 7.56, p < 0.001; Texting vs Reading, t3829 = 7.41,
p < 0.001). Nevertheless, event frequency minimally inuenced the
time needed for event detection or recognition.
It is worth noting that the type of roadside event signi-
cant affected detection time (F5,3829 = 439.10, p < 0.001) and the
time delay for event recognition (F5,3829 = 24.41, p < 0.001). Fig. 3a
presents the mean detection time for event types across different
app tasks. Notably, participants took longer to visually detect small
events appearing on the upper far regions of the display (e.g., the
Fig. 2. Error rates for road-event responses as a function of smartphone task and
stop sign and red trafc light) than to detect a target that subtended
event occurrence frequency. a large visual angle (e.g., the car crossing the path). Accordingly,
Under the same condition of event occurrence frequency, a signicant dif- events that occurred within the near peripheral visual-eld (e.g.,
ference (p < 0.05) between the target smartphone task condition and the the pedestrian approaching from the rear and green trafc light)
dragging/texting/reading task condition was denoted by the symbol D/T/R, respec-
had the shortest mean detection times during distracted walk-
tively.
ing. Moreover, our data show that the effect of App Type on the
time delay in event recognition was signicantly different across
ness when the frequency of road events was high (High vs Low: roadside event types (F10,3829 = 2.94, p = 0.001). In the texting con-
19.8 5.4 vs 23.8 5.6, F2,115 = 36.46, p < 0.001). dition, most types of roadside events (except the green trafc light)
Similarly, there were signicant App Type (F2,115 = 34.66, required more than 400 extra milliseconds for the participant to
p < 0.001) and Event Frequency main effects (F2,115 = 9.33, p = 0.003) issue the correct hand gesture after initial detection (Fig. 3b). In
on the measured NASA-TLX ratings. Participants experienced contrast, in the reading and dragging conditions, only stop sign and
the lowest workload from the dragging app (44.2 17.3; Drag- red light events led to substantial recognition delays.
ging vs Texting, t115 = 4.50, p < 0.001; Dragging vs Reading,
t115 = 8.32, p < 0.001) and the highest workload from the reading 3.3. Oculomotor responses
app (65.1 12.7), with scores from the texting app (55.8 17.7;
Texting vs Reading, t115 = 3.82, p < 0.001) in between. On the Fig. 4 presents the percentage usage of central vision in tar-
other hand, more frequent roadside events in the detection task get detection as a function of event frequency for each app
resulted in a higher TLX score (58.2 18.3) than in the low- condition. Participants apparently tailored their visual-scanning
frequency condition (51.8 17.5). The frequency inuence of strategies to detect road events in response to dissimilar atten-
road-event occurrences on the subjective workload ratings was tional and motor demands imposed by the concurrent app tasks
particularly obvious in the texting conditions (Low: 49.4 16.1; (F2,115 = 17.56, p < 0.001). When the event frequency was low, the
High: 62.1 17.2; t115 = 3.47, p < 0.001). There was no signicant use of central vision in the texting condition was 12% greater than
App Frequency interaction for either SART or TLX scores. in the dragging or reading conditions (low-frequency condition:
Dragging vs Texting, t115 = 3.02, p = 0.009; Texting vs Reading,
3.2. Task performance t115 = 2.70, p = 0.022). The discrepancy further increased to over
19% in the high-frequency condition (high-frequency condition:
Analysis of the performance measures for the smartphone tasks Dragging vs Texting, t115 = 4.46, p < 0.001; Texting vs Reading,
revealed a signicant App Type main effect on RTs (F2,115 = 15612.7, t115 = 4.31, p < 0.001; Fig. 4). However, the effect of Event Frequency
p < 0.001) and error rates (F2,115 = 66.19, p < 0.001). Participants was not signicant in the ANOVA.
responded faster and made fewer errors when playing the drag- Averaged over all six testing conditions, 93% of gaze time was
ging game (reaction time: 831 99 ms; error rate: 1.3% 1.5) than spent xating on the smartphone, with the remaining 7% allocated
when texting on the phone (reaction time: 6447 750 ms; error to different areas of the display. The percentage dwell time was
rate: 9.1% 7.2); the latter performance was superior to that noted substantially greater in the central area of the display than in the
with the reading app (reaction time: 47095 7103 ms; error rate: other two outer areas (F3,529 = 5418.23, p < 0.001; Fig. 5). The change
18.3% 14.0). All pairwise comparisons had p-values less than in the frequency of occurrence of roadside events induced differ-
0.001. No signicant differences were found between the low- and ent patterns of attention distribution within the virtual walking
high-frequency conditions for RTs and error rates. environment, as indicated by a signicant AOI Frequency inter-
Regarding visual-task performance, our participants exhibited a action (F3,529 = 7.61, p < 0.001). For instance, as shown in Fig. 5,
signicantly lower error rate when dual-tasking with the dragging the percentage dwell times of the upper far areas were larger in
app than the other two apps (F2,115 = 9.46, p < 0.001; Dragging vs the high-frequency condition than the low-frequency condition
Texting, t115 = 4.24, p < 0.001; Dragging vs Reading, t115 = 2.96, (Low vs High, t529 = 2.34, p = 0.020), whereas the percentage dwell
p = 0.010; Fig. 2). However, for a given smartphone app, the event times of the central area decreased when the event frequency
occurrence frequency in the virtual walking environment did not increased (Low vs High, t529 = 4.15, p < 0.001). This suggests that
signicantly change overall response errors. The ANOVA of partic- in the high-frequency condition, participants may have used top-
ipants detection times of road events also indicated a signicant down expectancy mechanisms to bias overt attention toward the
main App Type effect (F2,3829 = 47.30, p < 0.001). Concurrently per- areas in which most road events rst occurred (high-frequency
forming the texting or reading task on the smartphone led to a condition: upper far area vs lower far area, t529 = 2.21, p = 0.028).
92 M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796

Fig. 3. (a) Road-event detection time and (b) time delay in event recognition as a function of smartphone task and roadside-event type.
Under the same roadside-event type, a signicant difference (p < 0.05) between the target smartphone task condition and the dragging/texting/reading task condition was
denoted by the symbol D/T/R, respectively.

Meanwhile, participants relied more heavily on covert attention to participants ability to perceive and then distinguish changes in
monitor the central area of the display. The main effect of App Type the forward view was affected by the level of distraction caused
also reached signicance (F2,529 = 4.34, p = 0.014). This was primar- by the smartphone apps. Longer detection times and recognition
ily due to a higher percentage dwell time observed in the central delays were observed for conditions in which the smartphone
area during the Reading condition than during the Texting or Drag- task either depleted substantial attentional resources or induced
ging condition (Texting vs Reading, t529 = 2.23, p = 0.026; Dragging severe motor-cognitive interference. The exact magnitude of the
vs Reading, t529 = 3.40, p = 0.002). aforementioned performance decrement depended on the intrin-
sic properties of the road events. Attention to small-size roadside
events and those occurring outside participants eld of view was
4. Discussion
generally impaired to a considerable extent by the additional work-
load imposed by the concurrent texting or reading tasks. More
This study investigated the impact of concurrent smartphone
importantly, analyses of gaze behaviors further revealed that par-
tasks on road-event detectability while walking against different
ticipants tended to deploy their attention allocation strategies to
trafc frequencies. The ndings conrmed our hypotheses that
M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796 93

Fig. 4. Percentage usage of central vision during road-event detection as a function of smartphone task and event occurrence frequency.
Under the same condition of event occurrence frequency, a signicant difference (p < 0.05) between the target smartphone task condition and the dragging/texting/reading
task condition was denoted by the symbol D/T/R, respectively.

balance dual-task performance in response to the manipulation of and event detection tasks. Although the mechanisms underpinning
road-event frequency in the simulated-walking environment. these phenomena are difcult to determine, it might imply that our
participants inclined to cope actively with changes in the frequency
of road-event occurrence, so as to protect both task performances
4.1. Situational awareness and task workload (Hockey, 1997). Specically, additional mental efforts were devoted
in the high-frequency condition and consequently led to a concomi-
Since developing and maintaining SA in the current study tant rise in the NATA-TLX workload ratings (Young et al., 2015). As
required frequent updates to participants visuospatial sketchpad, suggested by Kahneman (1973), an individuals evaluation of task
the presence of a concurrent smartphone task reduced the amount performances, along with enduring dispositions and momentary
of attention spent on the trafc environment (Fig. 5). The results intentions, are three important factors governing allocation policies
are in agreement with ndings from previous studies in which during multitasking.
individuals talking (Stavrinos et al., 2011) or using mobile Internet
on a phone (Byington and Schwebel, 2013) were found to check
oncoming trafc less frequently before crossing a street compared 4.2. Detection time and delay in hand response
to undistracted individuals. Furthermore, our data also suggest
that participants tended to perceive the greatest decrement in SA The signicant difference in detection times across the three
when using an app that imposed the highest level of task work- apps suggests that the amount of multitasking interference while
load. This observation could be at least partly explained using the walking involves cognitive processes that vary along multiple
multiple resource theory proposed by Wickens (2008). First, the dimensions (Wickens, 2008). Previous research revealed that indi-
reading and texting tasks require participants to either gaze upon viduals holding a phone conversation tend to take more time to
the displayed article or select characters from the miniaturized vir- initiate crossing behaviors. This was attributed to possible poor
tual keyboard. Therefore, spare visual attention available for the performance in encoding visual information (approaching cars)
road-event detection task is expected to be more limited when per- into working memory (Neider et al., 2010). In the current study,
forming those two tasks than playing the picture-dragging game. participants also spent more time detecting cars when reading or
Second, the diverse cognitive components of the reading task (e.g., texting than when playing the picture-dragging game (Fig. 3a).
maintenance of information in working memory, comprehension, In the texting and reading conditions, participants tended to x-
reasoning, decision-making) could make participants more suscep- ate their gazes on the displayed sentences during information
tible to cognitive tunneling and substantially affect their abilities acquisition/comprehension processes. This presumably increased
to relocate attentional resources dynamically (Vidulich and Tsang, visual-cognitive interference, with much attention diverted away
2012). from the surroundings. Consequently, we found longer detection
One unexpected nding of our study is the negligible effect of times for road events, degraded SA, and increased task workload
road-event frequency on performance outcomes of the smartphone during these conditions. Elucidating the nature of interference
94 M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796

Fig. 5. Percentage dwell time as a function of areas of interests and event occurrence frequency.
An asterisk (*) denoted a signicant difference (p < 0.05) between the low and high frequency condition with respect to the same area of interests. Under the same condition
of event occurrence frequency, a signicant difference (p < 0.05) between the target area of interests and the smartphone/upper far/lower far/central area was denoted by
the symbol S/U/L/C, respectively.

in visual-information processing provides additional insights that the present research, the differences in detection times across road
extend the current understanding of distracted walking beyond events provides direct evidence of how overt visual attention is
phone conversations (Neider et al., 2010; Stavrinos et al., 2011) or inuenced by bottom-up mechanisms during distracted walking.
text entry (Byington and Schwebel, 2013; Schwebel et al., 2012). The analysis of ocular responses across conditions also demon-
strated how top-down attentional controls driven by observers
4.3. Strategies for allocating visual attention expectancies and experiences inuenced gaze scanning patterns
in response to task demands (Geng and Behrmann, 2005; Steelman
Fundamental research on visual attention has revealed several et al., 2013). Our data suggest that when the frequency of occur-
determinants of perception or search performance by manipulat- rence of visual targets changed, smartphone users were able to
ing features of visual objects (Goldstein, 2014). For example, visual maintain task performance by adopting different strategies for
saliency, which denotes that attention is generally captured by attention allocation. Specically, in the high event-rate condition,
salient objects in the visual eld, is known to affect task perfor- more frequent sampling and updating of visual information in the
mance due to bottom-up inuences related to various physical upper far regions of the display was observed, which was accompa-
properties of the stimulus, such as color, size, brightness, orien- nied by reduced percentage dwell times in the central area (Fig. 5).
tation, onset, motion, and contrast (Carmi and Itti, 2006; Wolfe These ndings may suggest top-down effects that bias attention
and Horowitz, 2004). Moreover, target detectability is known to to better facilitate the detection of onsets, albeit with additional
decrease when visual information is located further toward the efforts required as a consequence of the resulting long scans. Using
peripheral visual eld or in separate regions of a display, when a dual task consisting of a central ight task and peripheral digi-
searching involves long scans (Johnston et al., 2015; Stelzer and tal detection task, Steelman et al. (2013) examined the interaction
Wickens, 2006). However, it remains unclear to what extent visual between bottom-up and top-down control of visual processing.
features inuence target-detection performance in ecologically They found that top-down processes could mitigate costs of eccen-
valid experiments that are valid and directly relevant to pedestrian tricity for targets located in high-expectancy regions versus those
safety. To the best of our knowledge, ours is the rst work to exam- in low-expectancy regions. Consistent with their ndings, we found
ine the dual-task effects of smartphone use on pedestrians SA with that more overt attention was allocated to the areas in which
respect to a variety of common road events with different visual fea- most events rst occurred. Consequently, detection times of our
tures. Consistent with ndings from studies in aviation and driving least-salient event (stop sign) decreased by 610 ms when event
(Johnston et al., 2015; Shahar et al., 2010; Steelman et al., 2013), frequency increased.
we found that small road events that emerged in regions typically Another interesting gaze pattern observed was that to main-
outside the participants visual eld during their smartphone inter- tain awareness of the walking environment, participants modied
actions were generally detected more slowly than salient events their attentional monitoring behaviors in response to dissimilar
that occurred within the near visual eld (Fig. 3a). Therefore, in demands imposed by different smartphone tasks. For example,
M.-I.B. Lin, Y.-P. Huang / Accident Analysis and Prevention 101 (2017) 8796 95

while text messaging, participants relied more heavily on cen- considerable extent. Our ndings have several implications for
tral vision to detect road events than when performing the other improving pedestrian safety. From a research perspective, this is
two app tasks (Fig. 4). Previous research into distracted walking the rst study to examine the adverse effects of distracted walking
revealed reduced neck range of motion in the sagittal plane during with respect to information-processing performance of road-event
texting versus reading on a phone (Schabrun et al., 2014). Moving detection and recognition. Future research should distinguish how
the head in-phase with the thorax apparently compromises pedes- different types and amounts of attentional resources demanded
trians ability to monitor changes in the surroundings using the by smartphone use affect an individuals abilities to detect, recog-
upper visual eld, which could cause substantial and frequent head nize, and respond to environment cues critical to pedestrian safety.
movements to overtly shift attention between the smartphone and New experimental paradigms for research in distracted walking are
display. This unique task demand may partially account for the needed to better time-lock various stages of interactions (e.g., ini-
higher percentage use of central vision in the texting condition than tiate, monitor, and respond to). From a prevention perspective, the
in the dragging or reading condition. Meanwhile, the spatial gaze ndings demonstrate that performing a task with considerable cog-
concentration elicited by the added task workload while texting nitive demands (e.g., reading news posted on social network sites)
might also contribute to this nding as a consequence of reducing could impair pedestrians awareness to an extent similar to (if not
the functional eld of view (Atchley and Dressel, 2004; Recarte and greater than) texting. A recent study revealed that pedestrians with
Nunes, 2003). favorable attitudes toward smartphone use while crossing a road
were more likely to actually do that (Lennon et al., 2017). There-
4.4. Limitations fore, public educational campaigns should exploit these ndings to
strengthen pedestrians negative attitudes toward performing cog-
Several limitations of this experimental study have to be taken nitively distracted smartphone activities. Last, ndings regarding
into account before generalizing the ndings to everyday living. the specicity of visual attention allocation strategies associated
First, it was conducted in a laboratory using a semi-immersive vir- with smartphone interactions might provide valuable insights for
tual pedestrian environment to precisely quantify participants SA designers to devise an intelligent technology that could better warn
to roadside events while they were distracted by smartphone use. distracted pedestrians about imminent dangers.
Simulated behaviors may not completely represent pedestrians
responses in the real world where failure to detect road events
could seriously endanger their safety. Secondly, walking on a tread- Acknowledgments
mill could restrict participants adaptive strategies available for
postural control during dual-task walking. Further evidence from We appreciated the help in data collection from graduate stu-
research conducted in naturalistic walking environments is needed dents, Xin-Min Ke, Wen-Xian Li, Wan-Chen Lin, and Chi-Heng
to verify our ndings. Additionally, aural cues are important in Chung. This work was partially funded by the Ministry of Science
judging the safety of pedestrian environments (Barton et al., 2013); and Technology of Taiwan (MOST 102-2221-E-006-181-).
these were not considered in our visual environment. Therefore,
it is unclear how much the distraction elicited by the concur-
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