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11/14/2017
EDTECH 592
RATIONALE PAPER
Candidates demonstrate the knowledge necessary to create, use, assess, and manage theoretical
and practical applications of educational technologies and processes.
1.1 Creating: Candidates demonstrate the ability to create instructional materials and learning
environments using a variety of systems approaches.
In EdTech 502 I created a Photo Essay WebQuest that took a project that had been done
in my physics courses for many years and transformed it into a constructivist learning experience
that has allowed my learners to actively engage in self-regulated learning. This WebQuest has
been utilized by my fellow physics instructors for the past five years across all levels of physics
taught at my school. The project leads students through how to capture one original photo that
demonstrates a physics concept and provides resources and instructions to lead the learners
through both the research stage and then the writing process to create a conceptual essay
describing the physics in the photo and a bibliography formatted according to APA style
guidelines. The WebQuest is built around the American Association of Physics Teachers annual
photo-essay contest, and so the website guides learners to information about the contest, past
winners, and how to enter the contest which is a requirement of the project. The website also
warehouses links to many resources to assist the students in taking their photos, accessing quality
science educational resources online, and using the school library. Learners have the choice in
how they utilize these resources based upon their level of proficiency in physics, writing, and
photography. In addition, the WebQuest also includes a teacher page that breaks down the
project by purpose, rationale, intended learners, instructional objectives and standards addressed
by the project, a WebQuest model description, and how the learners are assessed. This has
allowed the learning environment created by this WebQuest to be utilized by other instructors at
my school, and it is also being utilized at one of the other high schools within my school district.
1.2 Using: Candidates demonstrate the ability to select and use technological resources and
processes to support student learning and to enhance their pedagogy.
In Edtech 541 I created a Science and Math Resources for Physics webpage. The
webpage contains resources that may be applied to laboratory investigations, research,
remediation, or enrichment. To create this artifact I evaluated and reviewed five different online
simulations that were chosen because these applications allow learners to explore phenomena
that fit into the content of the physics courses I currently teach. I spent considerable time
exploring the simulations and identifying their features and capabilities. My evaluation and
review of each simulation was then organized by my personal reactions, ease of use, educational
value, age and developmental appropriateness, and how each simulation applies to a specific
physics content topic. This allows me or any other physics teacher utilizing this webpage to
determine how to best incorporate these applications into a physics curriculum. I then curated a
list of links to 24 different physics and math websites chosen because they each warehouse a
very comprehensive bank of physics related resources spanning a wide range of topics. To serve
as a starting point for incorporating these resources into a physics curriculum, I provided
examples of how ten of these resources could be integrated into ten different physics lessons or
activities across many topic areas and processes related to teaching and learning physics. The
list is merely a starting point for how these resources may be used, and the list is intended to
grow as learners engage with these resources.
1.3 Assessing/Evaluating: Candidates demonstrate the ability to assess and evaluate the
effective integration of appropriate technologies and instructional materials.
In the context of education, technology has always provided tools that may function to
facilitate and enhance learning. For any tool to be effective in education it must be selected for
tasks in which it will provide some sort of advantage in completing a learning task. In EdTech
541 I developed at Relative Advantage Chart that allowed me to assess and evaluate several
available technologies that address many common learning problems in the high school physics
courses I teach. By aligning the technologies to these learning problems, the specific advantages
to incorporating the tools into the learning process could then be identified along with how these
advantages could lead to tangible learning outcomes directly related to the stated learning
problem.
While the Relative Advantage Chart provides a means to curate and evaluate specific
technologies, my report on Coherence Analysis EdTech 513 demonstrates how to evaluate and
assess the effectiveness of educational technology to deliver instruction through the use of
multimedia. Most technology tools nowadays incorporate multimedia in some form to assist in
the delivery of instructional messages, and so it is necessary to evaluate the technology not just
on the learning problems it addresses but in how the technology delivers the message.
Specifically, Coherence Analysis assesses the cognitive load placed on a learner when engaging
with technology. Multimedia can be a powerful tool for delivering content but only when it is
used in instructional materials in a manner that does not distract from the desired learning
outcome.
1.4 Managing: Candidates demonstrate the ability to effectively manage people, processes,
physical infrastructures, and financial resources to achieve predetermined goals.
1.5 Ethics: Candidates demonstrate the contemporary professional ethics of the field as defined
and developed by the Association for Educational Communications and Technology.
The mass of digital resources educators have available today is exponentially larger than
it was only a few years ago, and these resources continue to grow on a daily basis. This also
presents todays educator with the ethical responsibility to find ways to make this content
available to students with special needs. To address this challenge, in EdTech 502 I developed a
Web accessibility hotlinks page which provides access to several free screen readers that are
intended to assist learners with limited or no vision, though the tools can be utilized by all
learners. These resources support making digital content part of a least restrictive environment.
When utilizing digital materials found on the internet, educators today have an ethical
and legal responsibility to themselves and their respective institutions to ensure they have a legal
right to use the materials they choose for their curricula. As a result I developed a website in
EdTech 502 containing a Copyright scavenger hunt for my colleagues to learn about fair use of
digital materials through Creative Commons, and how to request and ensure the right to use
digital content when a Creative Commons License does not exist for any given digital media.
Educators also have an ethical responsibility to teach their students to become responsible digital
citizens, part of which includes how to select digital media legally, and so the scavenger hunt is
not only a resource for teachers but also for students as we are all subject to the same copyright
laws.
In EdTech 506 I learned how principles of graphic design are applied to learning. Using
these principles I created a Final Project Website with activities. This project comprised several
lessons designed to address learning targets for mechanical energy already in place in the physics
courses I teach. The lessons are built into my project website and designed so many of the
activities allow my students to engage in self-regulated learning. The websites contain textual
instructions, but the process of completing the lesson is largely driven by the instructional
messages provided by the graphics I designed throughout the course for this project. In
designing these graphics I applied design principles related to color, space, depth, shape,
contrast, alignment, proximity, as well as repetition, organization, selection, and typography all
with the intention of maximizing learning. Although there are many principles for applying
graphic design for learning, what is common to each is that they are all intended to minimize the
cognitive load placed on the learner in acquiring information from graphics. This allows the
learner to maximize available cognitive processing of the information for the synthesis of
knowledge. In simple terms this means that all the graphics were designed to minimize
distraction while delivering clear and concise instructional messages to maximize student
achievement, and the lessons and activities contained within my final project website are built
around the graphics that drive the instruction.
2.2 Using: Candidates implement appropriate educational technologies and processes based on
appropriate content pedagogy.
In EdTech 501 I completed a Technology Evaluation and Summary of the school where I
currently teach. The evaluation utilized a survey that measured maturity model benchmarks
described in detail using the rubric linked here. The survey was completed by consulting my
schools building level technology integration specialist, members of the teacher technology
committee, colleagues at the school, my department chair, and by referencing the schools state
report card. Each benchmark rating is expounded upon in my summary report based on the
finding of my inquiries. Maturity benchmarks are subdivided and rated as either emergent,
islands, integrated, or intelligent. I was very surprised to learn that my school rated as integrated
or intelligent in every single category subdivision, which is a testament to the foresight and
planning undertaken by district officials in regard to technology planning. As a result the
greatest challenge facing my school is maintaining the balance between remaining current with
technology while allotting the necessary resources to keep the students and staff proficient with
all the technology resources in place. This process taught me a lot about the technology support
structures and training opportunities available for teachers in my district, and perhaps more
importantly the immense amount of planning, preparation, funding and resources involved in
developing a comprehensive technology plan.
2.4 Managing: Candidates manage appropriate technological processes and resources to provide
supportive learning communities, create flexible and diverse learning environments, and develop
and demonstrate appropriate content pedagogy.
In EdTech 533 I started my own YouTube Channel and curated videos to create a Playlist
Lesson. In addition to the videos within the playlist the description contains a lesson overview,
recommended content areas, learner description and context, instructional objectives, alignment
to learning domain, student instructions, and an embedded link to a formative assessment of the
lesson. Ideally the playlist can be utilized to foster a flipped classroom approach by reducing the
time spent learning about the rules governing significant figures in class and thus freeing up
more time for students to practice applying those rules in class under the guidance of a qualified
instructor. The playlist lesson also creates a flexible means of remediation to support learners
who struggle with the content as the tutorial videos in the playlist may be viewed as often as
needed and at whatever pace the learner finds most advantageous.
2.5 Ethics: Candidates design and select media, technology, and processes that emphasize the
diversity of our society as a multicultural community.
Candidates facilitate learning by creating, using, evaluating, and managing effective learning
environments.
3.1 Creating: Candidates create instructional design products based on learning principles and
research-based best practices.
In EdTech 502 I built a Solar System Virtual Tour comprised of set of several web pages
linked together using a navigation menu and external style sheet. My goal in designing the tour
was to promote a constructivist learning experience for my students that demonstrates how
models in science are developed and refined. Specifically, science attempts to build models to
explain observed phenomena and data. As data collection techniques evolve and improve so
must physical laws and models to explain that data. Rather than presenting information to
learners through direct instruction, the Solar System Virtual Tour provides learners with internet
resources that include video, text, animations and simulations of different planetary models, and
comparisons of those models. The tour allows for open navigation and each page of the tour
provides leading questions for learners to answer as they engage with the resources presented,
along with an answer key to allow learners to check their understanding.
3.2 Using: Candidates make professionally sound decisions in selecting appropriate processes
and resources to provide optimal conditions for learning based on principles, theories, and
effective practices.
In EdTech 534 I learned the basic architecture of app design and had the opportunity to
design my own custom Android app. The app was developed based on an extensive App Design
Proposal. The proposal required that I identify the purpose of the app, which for my app was to
provide a learning management system for projectile motion. The app would provide resources
for users to learn how to perform calculations involving projectiles and a means to test solutions
to calculations based upon initial conditions. The proposal also included peer-review and a user-
test plan that put the initial iteration of the app into the hands of subject matter experts, a
dissemination plan for the intended user of the app, plans for future development of the app, and
extensive technical details regarding the design and functionality of the app. My app testing
team of subject matter experts consisted of two physics teachers and one chemistry teacher, with
their feedback leading to the Final Working App. The two physics teachers were chosen because
their content knowledge allowed them to focus their testing on the proper functionality of the app
while the chemistry teacher was chosen to provide perspective on how a new physics learner
might perceive the app.
3.3 Assessing/Evaluating: Candidates use multiple assessment strategies to collect data for
informing decisions to improve instructional practice, learner outcomes, and the learning
environment.
In EdTech 533 I created a Media Literacy Lesson that was designed assess high school
physics students on their ability to analyze the physics governing various movie scenes presented
within the lesson. The lesson incorporates multiple assessment strategies in that learners are
asked to demonstrate their physics analysis skills in a variety of ways and with varying levels of
scaffolding and difficulty. Several YouTube videos are embedded within the lesson and each
video is presented with corresponding assessment questions. Student responses to those
assessment questions are recorded using Google Forms. Students are first asked to present an
argument that compares and contrasts sample student critiques of movie physics presented in an
embedded video. In the next video learners are provided with guided steps to perform some
basic data collection and physics calculations related to the presented video. Students then must
draw conclusions about the validity of the scene based upon the results of the data collection and
analysis. The analysis questions for the next movie scene have less scaffolding and require the
learners to employ similar problem-solving methods but with more complicated analysis than in
the previous assessment in order to draw conclusions about the movie scene presented. The
lesson then offers students the choice of two different assignments that apply the analysis skills
assessed within the media literacy lesson to a movie that the learner chooses. Since each part of
the lesson assesses the learners utilization of different problem-solving strategies with varying
levels of difficulty, the lesson may be presented to learners in several parts to allow an instructor
to customize subsequent instructional practices based upon the results of a given portion of the
lesson.
3.4 Managing: Candidates establish mechanisms for maintaining the technology infrastructure
to improve learning and performance.
In EdTech 501 I synthesized an overview of Technology Use Planning that included how
usage may be applied for learning, assessment, teaching, infrastructure and productivity based on
research conducted in creating this artifact. In the overview I identified the pros and cons of
short and long term technology plans that may be adopted at the district and classroom levels and
summarized my own experience in technology use planning. Regardless of whether planning is
completed for the short or long term or in how the planning is applied, successful technology
planning must incorporate mechanisms for the sustainability of resources. While hardware and
software applications utilized in education will always change with time, resources that utilize
technology tools must not be dependent on the tool. In other words, scrapping resources every
time a new piece of hardware, software, technology plan is put in place is neither practical nor
productive for increasing student achievement, which is ultimately the intention of technology
use planning.
3.5 Ethics: Candidates foster a learning environment in which ethics guide practice that
promotes health, safety, best practice, and respect for copyright, Fair Use, and appropriate open
access to resources.
All educators have the responsibility to create healthy and safe learning environments,
and as a teacher who embraces educational technology in my curriculum I have an ethical
responsibility not only to demonstrate best practice in respectful online communication, but to
teach my students how to engage in proper etiquette when utilizing digital communication. To
address this very important need I created a Netiquette in the Online Course webpage in EdTech
502. The site is intended to guide learners on how to communicate effectively and respectfully
using online homework help forums with both fellow students and the physics teachers at the
high school where I teach. The procedures and benefits of embracing proper netiquette detailed
on the site are constructed based on the three pillars governing appropriate student conduct at my
school known as The West Way. The process to achieve netiquette in online forum posting is
built on these pillars of involvement, respect, and success. By embracing the structure for
student conduct already in place at the school the website is able serve as an excellent resource
for students that delivers a clear and consistent message on how to utilize the powerful tool of
online communication forums and allows all Physics students at my high school equal access to
assistance via this means.
3.6 Diversity of Learners: Candidates foster a learning community that empowers learners with
diverse backgrounds, characteristics, and abilities.
4.1 Collaborative Practice: Candidates collaborate with their peers and subject matter experts
to analyze learners, develop and design instruction, and evaluate its impact on learners.
In EdTech 503 I completed an Instruction Design (ID) project that developed training for
science teachers at my high school to implement the Schoology Learning Management System
(LMS) in all courses taught within the department. This ID project was divided into three
reports, the third of which focused on evaluation of the design. A large part of this evaluation
process focused on collaboration done with a subject matter expert (SME). The SME for my
project was a veteran science teacher with experience teaching and learning using a LMS and a
fellow student in EdTech 503 named Kurt Schaefer. We were paired up for peer-evaluation
because of our common science background. While my ID project was built to deliver training
to science teachers, his was intended to teach chemistry content to AP Chemistry students. We
evaluated each others projects and developed tools to assist each other in the evaluation process.
Collaborating in this manner also allowed each of us to experience ID both from the perspective
of the designer and of the participant. This process led not only to a thorough evaluation of the
ID project and where it could be improved, it also resulted in ideas for how future iterations of
the training could be expanded or enhanced to develop new learning objects.
4.2 Leadership: Candidates lead their peers in designing and implementing technology-
supported learning.
Each week in EdTech 541 I created project websites to warehouse and curate resources
developed to meet some technology infrastructure need in integrating technology into the
classroom curriculum. The project resources were developed based on a variety of research and
reflection projects completed before, during, and after these projects websites were built. These
research findings and reflections are archived on my EdTech 541 Learning Blog. Just as one
example, I conducted research on Acceptable Use Policies (AUPs) in several school districts
including my own. This is a critical step in designing any technology supported instruction
because the AUP provides the necessary context for how learners are expected and permitted to
engage with these technology recourses, and provides me as an instructor with guidance in
developing instructional tools based upon guidelines and policies for best practice mandated by
the district administration and school board.
In EdTech 534 I developed a variety of educational apps for Android devices. During the
first half of the course the apps I developed were based upon project templates. In my EdTech
534 Learning Blog I detailed the design process, the required customizations I created for each of
the projects, and identified the coding architectural design features unique to the projects. This
process was critical in developing my own custom app as the final project for the course, and my
blog also details my process of synthesizing the course projects to propose, design, and build my
final app which was designed to assist physics students in learning about and analyzing projectile
motion.
4.4 Assessing/Evaluating: Candidates design and implement assessment and evaluation plans
that align with learning goals and instructional activities.
4.5 Ethics: Candidates demonstrate ethical behavior within the applicable cultural context during
all aspects of their work and with respect for the diversity of learners in each setting.
How a student best learns has always been a characteristic unique to the learner. As a
result as an educator I am ethically obligated to design my courses to meet the needs of as
diverse population as I possibly can, and educational technology offers unique opportunities to
help meet those unique needs. In EdTech 533 I created a video blog, or Vlog, outlining the Pros
and Cons of YouTube in Education. This Vlog was created to aid the physics professional
learning community at my school in ways in which we can utilize our course YouTube channel
to better meet the needs of our student population. In the Vlog I expound upon how online
videos can function to support student remediation as well as enrichment. In addition,
YouTube videos support a flipped classroom environment where students spend more of their
class time engaged in active learning rather than absorbing direct instruction, thus fostering a
supportive community of practice for both learners and instructors. These aspects of YouTube
videos in education promote tangible differentiation both during and outside of class time. Also
of important note, while creating this Vlog I learned how to upload subtitles and sync those
subtitles so the closed captioning within the video perfectly matches the on screen narration,
which in and of itself is a powerful tool that allows for customization in how learners engage
with online videos.
STANDARD 5 - RESEARCH
Candidates explore, evaluate, synthesize, and apply methods of inquiry to enhance learning and
improve performance.
5.2 Method: Candidates apply research methodologies to solve problems and enhance practice.
In EdTech 505 I designed and implemented a program evaluation that analyzed the level
of integration of the SAMR model with 1:1 iPads by the science department at the school where
I teach. An essential step in the design and implementation of this program evaluation was
completing an Evaluators Program Description (EPD). This artifact functioned as the
foundational template that allowed me to create and implement each component of my program
evaluation project. The EPD first identifies the type of evaluation; formative in the case of my
project. This was necessary in order to select an appropriate evaluation model for the program
evaluation. I ultimately selected the Transaction Model and used it to design my evaluation
procedure. The EPD also reports on the evaluation questions developed after I conducted my
preliminary research into the program and completed my initial communications with the
necessary stakeholders. These questions were used to create the program evaluation objectives.
Additionally, the EPD outlines the basic structure of how the program evaluation will be
conducted and how the data collected will be analyzed, with each column of the EPD
demonstrating how a different facet of research methodology pertaining to program evaluation is
applied to the design and execution of my program evaluation.
My Program Evaluation Report for EdTech 505 utilized a survey (see Appendix B)
disseminated to and completed by the science department at the school where I teach. This was
done to gather data on the current level of progress in applying the SAMR technology integration
model to 1:1 iPads. The survey employed a variety of question types to collect quantitative data
and qualitative ordinal data through forced choice Likert Scale questions, nominal data,
monitoring data, and responses to interview-style free response questions. The choice of survey
question format was selected based on the formative nature of the program evaluation, the
evaluation model, and the evaluation goals. This strategy of aligning appropriate data sources to
the collection method was essential in identifying and applying the appropriate data analysis
techniques used to determine the results reported in the evaluation. In other words, applying
formal inquiry strategies led directly to my determinations of whether each of the three program
objectives outlined in my evaluation report were met by the evaluation participants.
5.4 Ethics: Candidates conduct research and practice using accepted professional and
institutional guidelines and procedures.
Please list all unique artifacts that were used in this paper. Simply list the course name and title
of the artifact. After the name, indicate the AECT Indicator it is used to illustrate. List the
courses in numeric order. If one of the artifacts is split into two or more parts (example, the
EDTECH 503 ID project) as you describe it above, you can list the two parts as unique artifacts.
Please number the list so that the total number can be quickly ascertained.
EDTECH 505 Evaluation for Educational Technologists: Instructor Thompson, Summer 2017
Vlog with Closed Captioning: The Pros and Cons of YouTube in Education (4.5)
EDTECH 541 Integrating Technology Into the Classroom Curriculum: Gerstein, Spring 2017
EDTECH 534 Mobile App Design for Teaching and Learning: Hsu, Fall 2016