Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
1
LEADERS
Major-General 30 pts / 3 VPs
S F Sv High-ranking Corporation officers are not
1-2 only responsible for conducting battles
4+ 5+ 5+ and campaign strategy, but also budgeting
Tactician (2) the financial cost of each engagement to
Deadzone
1
their miserly employers.
1
Drone Strike: Spend an Army Special
Pistol: R3; Officers Sword: RF, AP1 result. The active model may take a
Special Action to perform an R8, Indirect
Weapon Options: (2) attack.
Leader, Small Arms, Light (All)
Campaign Ability Options:
Command, Melee, Ranged Recon: 5+
2
Ranger Sergeant 30 pts / 3 VPs
S F Sv Trained to command extended operations
1-2 behind enemy lines, Ranger Sergeants find
4+ 5+ 4+ the combat conditions of a Deadzone to be
Tactician (1) all too familiar.
1
Aerial Deployment
Eye in the Sky: Spend an Army Special
1 result to reroll any number of dice when
rolling to hit the target cube with an
Indirect weapon or grenade during a Shoot
Pistol: R3; Energy Gauntlet: RF, Knockback action. You may only use 1 Army Special
Weapon Options: result per Shoot action.
Leader, Small Arms, Light (Assault)
Campaign Ability Options:
Command, Ranged, Specialist Recon: 5+
TROOPS
Corporation Recruit 6 pts / 1 VPs
S F Sv Laser Rifle: R6, Rapid Fire Cheap to equip and given the
1-2 Weapon Options: bare minimum of training, these
6+ 7+ 5+ inexperienced fighters are
None
0
employed by corporations who
Campaign Ability Options: require quantity over quality of
Ranged their troops.
1
3
SPECIALISTS
4
Corporation Medic 13 pts / 1 VPs
S F Sv Laser Rifle: R6, Rapid Fire Trained paramedics whose primary
1-2 Weapon Options: duty is to treat battlefield wounds
5+ 6+ 5+ and stabilise patients for medevac.
Small Arms
0 Medic In the isolation of a Deadzone they
Campaign Ability Options: become even more vital to a strike
Ranged, Specialist teams survival.
1
VEHICLES
Corporation Strider 30 pts / 3 VPs
S F Sv Weapon Options: Robust and reliable, Corporation
1-2 Hardpoints: striders lack the advanced
5+ 5+ 4+ 2 - Walker (All)
electronics suite of Enforcer models
3 Beast Campaign Ability but are just as hard to kill. Their
Construct Options:
Solid Ranged
offensive capabilities are especially
4 prized against large enemies such as
Teratons and Goran Hulks.
5
WEAPONS
Weapon Points VPs Range AP Abilities Type
Pistol* 0 0 R3 - Small Arms
Laser Rifle 2 0 R6 - Rapid Fire Small Arms
(Accutek LR-45)
Shotgun
Deadzone
6
NEW EQUIPMENT
Commlink: A model with a commlink is able Marksman Rifle (Accutek LR-45 DMR): This
to act as a spotter for their comrades. The weapon provides accurate fire support in the
model may use a special action to call in the absence of designated Snipers. The Accutek LR-
co-ordinates of a target. Place a token in a 45 DMR comes with an integrated Holo-sight
cube within the models line of sight. Models and gains all the rules for this (see page 37 of
throwing Grenades or using Indirect weapons the Deadzone Rulebook). However, it does not
treat this cube as being within their line of sight.
count as an item and cannot be swapped or
Note that this does not allow models to target picked up by another model. The model bearing
cubes outside of their weapons range, or to the rifle may take an additional item, but further
otherwise target cubes that are not valid targets. Holo-sights have no additional benefit.
Tripmine: R4, Grenade, one-use, Trap [ Frag(3) ]
Energy Gauntlet LR-AM Heavy Laser Rifle Officers Sword Assault Flamer
7
Deadzone
NEW ABILITIES
Aerial Deployment when added to your army list; they cannot be
deployed unarmed.
This model may choose to make an aerial
deployment. If it does so, do not deploy it with While models with this rule are injured,
the rest of your Strike Team. Once both players weapons they are equipped with are considered
have deployed their teams, but before any to have the Slow Reload rule.
Scout or Recon moves, a model using aerial
deployment may be deployed in any cube not Weapons Teams should be based on a 60mm
containing an objective and provided it is at base. As an alternative models based on 25mm
least two cubes away from the nearest enemy bases can be used as long as each model
model. If there are multiple cubes in a stack, it (weapon, specialist and loader) are placed in
must deploy on the top level cube in that stack. base-to-base contact at all times. They cannot
A model may always aerially deploy into the be moved, targeted, or removed individually,
owning players deployment zone (cube size and are treated as a weapons team as above.
limits willing) but may never aerially deploy in
the enemys deployment zone. Trap
If both players have models with aerial When a weapon with the Trap rule is used, place
deployment then alternate aerial deployments a Trap token in the targeted cube. Whenever an
starting with the player with the initiative. If enemy model enters a cube with a Trap token,
this means that a model cannot be deployed the player who placed the token may choose to
due to lack of a 2 cube distance then that model detonate it; if they do so, immediately resolve
will have to instead be deployed within your the effect in parentheses following the Trap
deployment zone. ability (i.e. If a weapon is listed as Trap [Frag(3)],
resolve a Frag (3) attack in the cube.) This ends
Weapons Team the active models activation, and the token is
Models with this rule are typically armed with removed from play.
a mortar, laser cannon, or other man-portable The only exception to this rule is if the enemy
support weapon, and consist of two or more model entering the cube has the Engineer
models mounted on a single base. ability. In this case, the owner of the Trap token
Treat these models as a single model with the may not detonate it, as the Engineer knows
listed size for purposes of movement, cube size how to avoid its triggering mechanism. A Trap
limits, and damage it can take before being token may be disarmed by any model with the
removed as a casualty. Models with this rule Engineer ability by spending a Special action to
must be equipped with a crew-served weapon do so, then remove the Trap token from play.
Mantic Entertainment 2017. Mantic, Deadzone and all associated characters, names, places and things are , TM and
GCPS faction rules version: September 2017