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2 Buckler Fighter
4 Shield Fighter
3 Blindfighting
5 Diehard
3;3 Endurance
5 Unfazed
3 Lie
3 Appraise
3;3;3 Knowledge
Use Simple Device
2 [USD]
Use Complex Device
4 [UCD]
3 Racial Health
3;4;5;6;7.... Stamina
5 Titan Grip
4 Duelist
3;4;5 Backstab
6 Twin Fangs
4 Keen Eye
5 Berserk
5 Boiled Blood
2 Control Rage
8;8 Strength
Can still use all feats while blinded (still cannot see past reach) Status
Cannot be Coup de graced or killing blowed Status
+1 min in second death count Status
Immune to stun effects Status
Offensive Perms
Function Type
Can wield any weapon for base damage only; but can use feats with them Weapon
Gain the ability to wield another weapon group Weapon
Gain +1 dmg when wielding only a single one handed or small weapon. No shield Weapon
Gain +1 dmg to strikes delivered from behind the opponent with small or one handed
weapons. Weapon
Gain +1 dmg when wielding two small wepons, fists, or/and claws Weapon
Can enter a rage once per period for 5 minutes, gain DR/2 and +2 damage; cannot tell
friend from foe and are immune to will effects, except divine will effects; can be
activated in first death stage and while under a dominant effect (breaks effect). Can be
Done once per Period.
Body
Each Killing blow you inflict resets Berserk Duration Body
You can control the first minute of your rage Body
Buckler Fighter
Prereq
Beserk
Beserk
Knowledge Concerning
Creature type
Build Cost Name
2 Channeler
5 Warmage
6 Spell Song
4 Weaponcast
3 Combat Caster
Spell Caster Perms
Function Type Prereq
Can Wear leather armor and still cast magi spells Caster Magi School
Chose one magi spell; you no longer need spell verbals to cast that
spell. Caster Magi School
Channeler + Magi
Can weapon cast any single target magi spell you can cast Caster School
Do not get interuppted while casting magi spells. Does not apply to
spellsongs. Caster
Race Build Cost Name
Human 2 Talented
Human 3 Shifty Trader
Human 4 Scars of War
Primal (Tree) 0
A Mother's
Risen 0 Mourning
Knowledge of the
Risen 1 Immortals
Risen (Gravekin) 0
Risen (Carrion) 0
Racial Permanants
Function Type
Gain Access to one spell to purchase from any Magi School spell lists
Can Change any spell damage into Magic damage; Gain Access to
one spell to purchase from the Primal Spell List (Always Deals Magic
Damage) You do not need verbals for this spell
Can Change any spell to void damage; Gain access to one spell to
purchase from the Nabrax Spell list. You do not need verbals for this
spell
Can change any spell damage into Dark damage; Gain Access to one
spell to purchase from the Vidar Spell List You do not need verbals
for this spell
Gain an Additional weapon style
Gain a knowledge of choice even a lost knowledge
Gain a crafter efficency of choice (each profession Artisan taken
individually)
Gain Appraise and Lie
Gain Racial Heath
Eredge-Artisan(Engineer);Efrie-Artisan(Blacksmith); Kenders-
Artisan(Sartors);Maia-Artisan(Jeweler); Tree- Alchemist; or +5 HP
Take Minimal From your races element
You can Change any spell you cast into your elemental damage
Risen Races do not pass through the Crows Eye, but instead enter a
coma like state for 5 minutes and are revived They may Spend this
time as a Spirit, unless dispelled.
Pointed Ears
No Costuming
Facial Tattoos of Stars, Full
Moons, and/or Suns
Tribal Markings of Earthly Browns
and Greens
1 Off Knockback
1 tact Sense Motive
1 tact Charm
1 tact Distract
1 tact Stablize
1 tact Sense Affinity
2 Def Dodge
2 def Vault
2 def Leap
2 def Willpower
2 off Crit Strike*
2 off Enfeeble*
2 off Grab
2 off Cleave
2 off Demorilize
2 tact Hide
2 tact Taunt
2 tact Motivate
3 def Intercede
3 off Backstab
3 off Pin*
3 off Whirlwind
3 off Sunder
3 off Hamstring
3 off Knockback 2
3 off Rend 2
3 off Cheap Shot*
3 off Throw
3 off Headbutt
3 Tact Throat Shot
3 tact Riposte
4 def Resilience
4 def Jump
4 off Waylay
4 off Wound*
Target struck in torso moves back 5 steps. Simple state 'Knockback 5'
Sense if target is lying
Reuse a failed/blocked feat within 5 sec of using it. Simple state follow
through [feat name]
Avoid a single ranged attack or spell packet (non-AOE) from the front Skirt
Teleport behind Target Struck Switch
Move 5 steps in any directions. State 'Leap 5' Balance
Negate a will effect
target takes x2 weapon damage Mighty Strike
Limb struck cannot be used for 1 minute Stun
Blocked attack must be blocked again. If not target takes base weapon
damage. Example: I strike someone with my sword and they call 'Block', I
say 'Cleave' and they must eithe call another 'Block' or take damage.
Same applies to a strike blocked by a weapon or shield. Follow Through
Target struck cannot use Offensive feats for 1 minute.
You can use this skill to remain undetected except by abilities that can
see hidden targets.
Target struck with melee or spell packet must attack you. This is
considered a Fear effect.
a single ally within weapon distance strikes for +1 damage for 1 minute
Dispel a Fear,Charm, and/or Sleep effect on an ally within weapons
distance
Gain +1 strenght for strength tests
Block any attack from front and back Block
You can defend against a physical attack against a target within weapon
distanc
Target takes a knockback 5 and stun effect. State 'Shield bash 5 trip'
Throw packet at feet to immediately enter a hide Hide
Negate a spell from the front Including AOEs
Strike the back of a target to deal x 3 damage with a small weapon Crit strike
Bind limb struck with a ranged or thown weapon
Deal weapon damage to everyone within weapon distance
Reduce the hardness of a weapon by 1
Cause target to move heel to toe until fixed Enfeeble
target struck in torso gets knockbacked 10 feet Knockback 1
Target takes 10 AP damage Rend 1
target cannot use defensive feats for 1 minute
Target struck in chest or on each arm with two fists or two weapons is
thrown 10 feet in your chosing Grab
You strike a target in the torso and both of you take a waylay.
Target in under a silence effect for 1 minute
Redirect melee attack back at target or to another target within weapons
distance
Struck weapon cannot be used. Both weapons must remain within
physical contact with eachother
Target ally within sight and hearing can move within weapons distance of
you. They do not take any damage or spell effects.
Gain +1 strength for 1 minute powerhouse
You can use this skill to heal a character 5 Health for every 30 seconds
you remain in contact with them. First Aid stops and removes any Bleed
Effect and pauses all death count . Stabilize
every creature within weapons distance takes a disarm and stun effect Taunt
Can be used to negate any single damage melle ranged or spell; not AOEs Parry
You can gain DR 1 as long you do not move from your current position for
1 minute.
Can avoid any attack even AOEs and 'Divine' Dodge
Can move 10 steps in any direction without taking any effects or damage Leap
Target struck in back is incapacitated for 1 minute
You next attack deals damage and a bleeding wound
Packet thrown represents you charging the target. The target struck must
take a stun effect. You move towards target and do not take any damage
or effects Shield Bash
Target struck in back with small weapon takes x2 weapon dmg and a
bleeding wound Backstab
Target takes x3 weapon dmg Crit Strike
You strike a target in the limb and they cannot use it indefinitely until
fixed. Must be delivered with a blunt weapon. Sunder
You can remove the limb of a target. Must be delivered with a bladed
weapon Cleave
You may make an attack while in hide and remain hidden.
You can deal +1 damage as long as you do not move from your current
position for 1 minute
Your attack bypasses all the targets armor.
*=Invoked
Build
Cost Name
0 Magic Missle
0 Sense Magic
1 Arcane Shield*
2 Repulse*
3 Negate*
4 Protection
0 Summon Light
0 Summon Arms
1 Summon Weapon
2 Summon Mudball
0 Cause Bind
0 Read Thoughts
1 Charm
2 Cause Fumble
3 Cause Pain
4 Cause Sleep
0 Figid Missle
0 Detect Life
1 Frigid Bolt
2 False Life
3 Vile Blow
4 Siphon Life
0 Magic Missle
0 Flow Convolution
1 Magic Bolt
2 Elemental Shield*
3 Arcane Bolt
4 Arcane Burst
0 Magic Missle
0 Dispel Magic
1 Blink*
2 Resistance*
3 Negate*
4 Arcane Surge
0 Wild Empathy
0
1
2
3
4
Function Type(School)
Thrown packet deals 1 magic damage. This damage cannot be increased Abj
Can detect if item is magical Abj
Same function as block, does not require weapon Abj
When melee struck, stricker takes a Knockback 10 effect Movement effect. Abj
Spell targeted at you is negated Abj
Must Stand with Both Hands in Air. As long as this in up you cannot take damage,
deal damage, use spells/feats, receive spells/feats, or move. Anyone touching
you and doing the same is also under the same effects Can be broken with dispel
magic or other abilities that state so. Abj
May use a Lantern or Flashlight Conj
May use a weapon, but only deals a base one damage. Can only have one
Summon Arms at a time. If it leaves your hand it is dispelled. All weapons/shield
summoned have a hardness 1 Conj
Summon one weapon or shield that deals the weapon types base damage and
deals Magic Damage. You automatically gain training in that weapon for the
remainder of the spells duration. It is dispelled if the weapon leaves your hand.
All weapons/shield summoned have a hardness 1 Conj
Thrown Packet Blinds target for 10 seconds Conj
Caster gains 20 AR For 5 Minutes
Conj
Packet Thrown Binds and Trips Target for 1 Minute Conj
Thrown Packet. Target is under a bind effect as long as you do not move and
point at target. Mind effect Ench
Thrown Packet/Touch. Can read targets surface thoughts as long as you remain in
contact or stand still and point at target. Mind effect Ench
Thrown Packet or Touch charms target to you. They will not attack you and will
see you as friendly or indifferent. Mind Effect Ench
Target takes a disarm and trip effect . Mind effect, but can also be resisted as a
disarm and movement effect Ench
Target takes a silence effect, - 1 str and must move at a heel to toe pace. They
must roleplay being in pain. Mind effect Ench
The Next damaging spell you cast damage type can be changed to Fire, Spark,
Terra, or Cold. In oder to do so you must cast this spell with full verbals and then
state the element change used and cast the spell. Exp. [Verbals] Flow
Convolution Fire, Magic Bolt - 6 Fire Evo
Thrown Packet Deals 6 Magic Damage Evo
When melee struck, striker takes 5 direct magic damage. You must take damage Evo
Thrown Packet Deals 12 Magic Damage Evo
packet thrown. 5' AOE or weapons distance from target 10 Magic Damage. Evo
Thrown packet deals 1 magic damage. This damage cannot be increased Uni
Can Dispel a Latent Spell effect or rune at a rate of 1 minute per level Uni
When Melee Struck move 10' without being harmed. May place hand on head to
signal out of combat. If used without being struck standard Verbal must be used. Uni
Resist a Pain, Mind, or Fear effect Uni
Spell targeted at you is negated Uni
5 Radius Aoe or Weapon Distance from caster 10 Magic Damage Uni
Spell
Melee
Ranged