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Past research has examined the effects of music and visual distractions on
pain; however, no study has ever assessed the interactive effects of the
two stimuli. Considering that these past studies have all used college-
aged students as their samples, and that the older population is the main
sufferer of pain, new research is required in order to make externally
valid conclusions. The present study obtained 75 participants, 23 of
which who were 35 years of age and above. Each participant completed a
cold pressor task, while watching different combinations of music and
video genres. Pain threshold and tolerance, mood, and workload were
assessed. The pain intensity ratings were analyzed with a 3 within
(music) x 10 within (time) x 3 between (video) x 2 between (sex) analysis
of variance for the subsample of people 35 years of age and above.
Participants 35 years of age and above reported the least pain in the
romantic/classical condition, and, over time, the pain ratings increased
less severely for this condition. An independent samples t-test showed
that the older subsample preferred classical music significantly more than
the younger subsample, which may account for the greater effects of
classical music. Thus, it appears that perceived pain is closely associated
with the presence of preferred stimuli, and such information can be used
as a non-pharmacological adjunct to pain management.
METHOD
Participants
Seventy-five volunteers (32 males and 43 females) participated in the
study. These participants were obtained through convenience sampling
with an advertisement in a local paper. They were given $20 as a
compensation for the time spent in the laboratory, in addition to course
credit if such a desire was indicated. The participants ages ranged from
18 to 74. In addition, a subsample was formed of the participants that
were 35 years of age and above. This subsample had a median age of 54
and a standard deviation of 9.08 years. In this subsample, there were 23
participants (6 males and 17 females), and these participants were the
148 NORTH AMERICAN JOURNAL OF PSYCHOLOGY
Instruments
The Profile of Mood States (POMS; McNair, Lorr & Droppleman,
1971) and the NASA-Task Load Index (NASA-TLX; Hart & Staveland,
1988) were used in this study. The POMS, containing subscales
associated with anger, confusion, depression, fatigue, tension and
anxiety, measured the mood of the participants. The NASA-TLX
measured the workload of the tasks in which the participants were
involved, dividing the workload into categories including mental,
physical, and temporal demand. The scale also measures effort,
frustration, and performance that the participant experienced in relation
to the task. Additional surveys were used for the participants to indicate
their preferred video and music genre on a scale of 1-10 upon the
participants arrival during the first condition, as well as a rating of how
well the video and music presented during the experiment represented
their respective genres on a scale of 1-10 upon the completion of the
participants final condition. The questionnaire regarding video and
music preference was used in order to obtain preferred music and video
types that could be used to correlate with perceived pain and pain
threshold in each respective genre. The other questionnaire gave an
indication as to how well the video and music represented their
respective genres and allowed the experimenter to draw more accurate
conclusions regarding the different genres as a whole.
Stimuli
The heavy metal song used in the study was Drag the Waters by
Pantera, and the classical song used in the study was Stabat Mater
Movement XII, Quando Corpus-Amen by Giovanni Pergolesi. The
videos were played on a computer monitor. The adventure video
contained short clips from the Spiderman Trilogy, Terminator 3, Star
Wars Episode III, Live Free or Die Hard, the Lord of the Rings Trilogy,
Mission Impossible 3, and the Matrix Trilogy. The romantic video
contained short clips from the Spiderman Trilogy, How to Lose a Guy in
10 Days, Sleepless in Seattle, Hitch, Stardust, The Wedding Singer, and
50 First Dates.
This study used a 3 within (classical, heavy metal, no music) x 3
between (adventure, romantic, no video) x 2 between (male, female)
Wright & Raudenbush PAIN TOLERANCE 149
Equipment
Participants used Sony Noise Canceling Headphones MDR-NC6
headphones via the headphone port on the tower of the Dell Dimension
XPS T450 computer, and it remained at 75 dB for each type of music.
The operating system used for the computer was Windows 98. A Lauda
Ecoline RE 106 Circulating Water Bath was used. This involves
submerging a hand and forearm in water at 3 degrees Celsius.
Participants were asked to rate the intensity of their pain on a scale from
0 (no pain) to 10 (unbearable) for a maximum of 5 minutes.
Procedure
The first time the participants arrived at the laboratory, the risks and
benefits of the research were explained to them and they were given a
consent form that outlined the procedure of the study. After the
participant gave informed consent, basic demographic information was
obtained, such as age and sex. Then, each participant filled out a survey
regarding his or her favorite video type and favorite music type, asking
them to rate each video and music type that would be presented on a
scale of 1-10. A maximum of five minutes was allotted for the participant
150 NORTH AMERICAN JOURNAL OF PSYCHOLOGY
Partial
Mean Eta
Source SS df Square F p Squared
Music 40.68 2 20.34 3.63 .04* 0.18
Music * Sex 6.86 2 3.43 0.61 0.55 0.04
Music * Video 63.19 4 15.8 2.82 .04* 0.25
Music * Sex * Video 36.9 4 9.23 1.64 0.19 0.16
Error (Music) 190.75 34 5.61
Time 75.04 9 8.34 2.85 .00** 0.14
Time * Sex 18.2 9 2.02 0.69 0.72 0.04
Time * Video 41.04 18 2.28 0.78 0.72 0.08
Time * Sex* Video 59.49 18 3.31 1.13 0.33 0.12
Error (Time) 447.46 153 2.93
Music * Time 12.39 18 0.69 2.21 .00** 0.12
Music * Time * Sex 11.76 18 0.65 2.1 .01** 0.11
Music * Time * Video 32.76 36 0.91 2.93 .00** 0.26
Music * Time * Sex *
Video 14.06 36 0.39 1.26 0.16 0.13
Error (Music * Time) 95.17 306 0.31
TABLE 1 ANOVA Table for the 3 Within (music) x 3 Between (video)
x 10 Within (time) x 2 Between (sex) ANOVA
to submerge their hand in the water. Additionally, the POMS and NASA-
TLX surveys were administered after each condition.
RESULTS
The pain intensity ratings for the subsample of participants 35 years
of age and older were analyzed with a 3 within (music) x 10 within
(time) x 3 between (video) x 2 between (sex) analysis of variance. See
Table 1. A main effect for music was found. Participants 35 years of age
and older who listened to classical music reported significantly less pain
than those who listened to heavy metal. Classical music had a mean of
8.37 (SD =.43), while heavy metal music and control had means of 9.08
(SD = .32) and 8.64 (SD=.35) respectively. Also, an interaction between
music and video was found. Tukey post hoc contrasts show that
participants 35 years of age and older reported the least pain while
watching the romantic video with classical music. See Table 2. Two
additional interactions were found between time and music and among
time, music, and sex. Tukey post hoc contrasts indicate that in general,
Wright & Raudenbush PAIN TOLERANCE 151
pain increased over time. However, this increase was less when
participants 35 years of age and above listened to classical music. See
TABLE 2 The Interaction Between Music & Video with the Pain
Intensity Ratings
None Classical Heavy Metal
M (SD) M (SD) M (SD)
Romantic 7.70 (.70) 7.28 (.86) 9.15 (.64)
Action 9.29 (.56) 9.40 (.69) 9.18 (.51)
None 8.91 (.56) 8.43 (.68) 8.90 (.50)
TABLE 3 The Trend Between Sex & Video with the NASA-TLX Effort
Ratings
Romantic Action None
M (SD) M (SD) M (SD)
Male 39.83 (18.91) 26.00 (18.91) 93.33 (18.91)
Female 21.00 (18.91) 61.91 (10.11) 59.21 (9.46)
10
PAIN RATING
6
30 60 90 120 150 180 210 240 270 300
Time (seconds)
FIGURE 1 Line Graph Showing the Interaction Between Music & Time
With the Pain Intensity Ratings
Figure 1. The Tukey post hoc contrasts show that among time, music,
and sex, females 35 years of age and older who listened to classical
music reported a less severe increase in pain over time. See Figure 2.
Finally, an interaction was found among music, time, and video. The
Tukey post hoc contrasts indicate that the pain intensity ratings of
participants 35 years of age and above showed a less severe increase over
152 NORTH AMERICAN JOURNAL OF PSYCHOLOGY
time when the romantic video was accompanied by classical music. See
Figure 3.
10
PAIN RATING
6
30 60 90 120 150 180 210 240 270 300
TIME (seconds)
10
PAINRATING
6
30 60 90 120 150 180 210 240 270 300
TIME (seconds)
PAINRATING 10
6
30 60 90 120 150 180 210 240 270 300
TIME (seconds)
10
PAINRATING
6
30 60 90 120 150 180 210 240 270 300
TIME (seconds)
10
9.5
PAINRATING
9
8.5
8
7.5
7
6.5
6
30 60 90 120 150 180 210 240 270 300
TIME (seconds)
DISCUSSION
The interaction among age, music, and video was the most important
finding in this study, especially when putting this finding in context with
the differences in music and video preferences among the older and
younger age groups. This interaction indicated that with an older sample,
a combination of classical music and romantic video produces the least
severe pain increase over time. Considering that the older age group did
not like heavy metal music or action videos as much as the younger
group, it appears that preferences are tied into pain perception. When
considering that females disliked heavy metal music compared to males
and preferred romantic videos, this theory upholding the importance of
preferred stimuli in pain distraction is supported further with the
evidence that females reported a less severe increase of pain over time
with the presence of classical music, and perceived less effort while
watching the romantic video. Also, bearing in mind that less effort was
reported while watching the romantic video, this preferred genre may
relax participants and enable them to perceive less pain when paired with
a less upbeat musical genre (such as classical).
The outcome of this study is consistent with the research of Perlini &
Viita (1996), as preferred music in the present study was related to lower
ratings of pain tolerance. Although the results of this study appear to be
contradictory to the findings of Felbaum et al. (2007) in that action
videos led to increased pain tolerance and decreased perceived pain
intensity, it must be considered that their sample consisted of college
students. Consequently, their samples preferences in video may have
been different from that of an older age group, as was discovered in the
present study. In fact, with the younger group in the present study
reporting that they liked action videos significantly more than the older
group, it appears that preferences once again were the underlying factor
in pain distraction in the study conducted by Felbaum et al. (2007).
The external validity of this study is greater than most pain studies, as
a subsample of 23 older individuals was examined in order to draw
conclusions. As the older population is more likely to deal with pain, this
makes the findings of the study more likely to be relevant to the target
population when compared to the past pain studies mentioned where
children or college students were examined.
While replicating the results with the use of an older sample might
prove to be useful, future studies could also examine the effects of the
presence of preferred stimuli and increasing mobility and physical
rehabilitation. These areas of physical therapy are very closely related to
pain tolerance, as patients undergoing physical rehabilitation often suffer
chronic pain. If their perception of the intensity of the pain were to
decrease, it is likely that the rehabilitation process would speed up,
Wright & Raudenbush PAIN TOLERANCE 157
allowing for a faster recovery time. This potential study may also benefit
from an older sample, as the older population reported more chronic pain
that interferes with their daily activities (Martinez, 2008). This makes it
likely that they are more prone to need physical rehabilitation.
In summary, this study demonstrates a cost-effective way of reducing
pain through the presence of preferred stimuli (music and video).
Through the examination of a subsample that is representative of the
target population, it further supports the importance of personal
preferences in pain management considering the studys external validity.
Finally, it provides information on how these preferences can be applied
as a non-pharmacological adjunct to pain management, and paves a road
for future studies to look at preferred stimulis usefulness in physical
rehabilitation.
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