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Nintendo Space World


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Main page Not to be confused with Nintendo World Store.


Contents
Nintendo Space World (formerly called Shoshinkai (Japanese: )) is a video game
Featured content Nintendo Space World
trade show hosted by Nintendo. First held in 1989, it is typified by the unveiling of new
Current events Status inactive
Random article
consoles or handhelds. Unlike most other video game trade events, Nintendo World is not
Genre Video gaming
Donate to Wikipedia held annually or at any other set interval; Nintendo usually makes a decision regarding
Frequency Annually
Wikipedia store whether to hold the show any time in the year. It has historically always taken place in
Location(s) Kyoto, Japan
Japan, either in Kyoto, where Nintendo's headquarters are located, or at the Makuhari
Interaction Makuhari Messe, Chiba, Japan
Messe convention center in Chiba, Japan.
Help Country Japan
About Wikipedia Nintendo Power explains: "Q: What is Famicom Space World? A: Space World is a free Inaugurated July 28, 1989; 28 years ago (as
Community portal show for the public that follows the one-day Shoshinkai. Gamers who wish to attend need Shoshinkai)
Recent changes only pick up an entry pass at any official Nintendo retail location in Japan."[1]:13 Most recent August 24, 2001
Contact page
The systems that have been unveiled at the show series include the Nintendo GameCube,
Tools Game Boy Advance, Nintendo 64, and 64DD.
What links here
Contents
Related changes
Upload file 1 History
Special pages 1.1 Shoshinkai 1989
Permanent link 1.2 Shoshinkai 1990
Page information
1.3 Shoshinkai 1991
Wikidata item
1.4 Shoshinkai 1992
Cite this page
1.5 Shoshinkai 1993
Print/export 1.6 Shoshinkai 1994

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Create a book 1.7 Shoshinkai 1995
Download as PDF 1.8 Shoshinkai 1996
Printable version
1.9 Space World 1997

Languages 1.10 Space World 1999


1.11 Space World 2000
Deutsch
Espaol 1.12 Space World 2001
Franais 2 See also
3 References

Norsk
Portugus
History [ edit ]
Suomi
Edit links
Shoshinkai 1989 [ edit ]

The 1st Shoshinkai show was held on July 28, 1989,[2] the Super Famicom was announced and Super Mario Bros. 3 was reportedly
shown.

Shoshinkai 1990 [ edit ]

The 2nd Shoshinkai show was held on August 28-29, 1990,[3] the final version of the Super Famicom was unveiled to the public.
Famicom, Super Famicom, and Game Boy games were on display in areas that Nintendo called "Symbolic Zones".

Shoshinkai 1991 [ edit ]

The 3rd Shoshinkai show was held on April 24 to May 6, 1991,[4] the Super Famicom had been on the market for a few months and a lot
of the attention of the fair was dedicated to its video games. Two of them are presented and shine above the others, Final Fantasy IV and
The Legend of Zelda: A Link to the Past.

Shoshinkai 1992 [ edit ]

The 4th Shoshinkai show was held on August 26, 1992,[5] the Super FX chip was announced.

Shoshinkai 1993 [ edit ]

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The 5th Shoshinkai show was held on August 22, 1993.[6] On August 23, President of Nintendo, Hiroshi Yamauchi, announced Project
Reality, a major strategic partnership with Silicon Graphics for the development of what would become the Nintendo 64.[7]

Shoshinkai 1994 [ edit ]

The 6th Shoshinkai show was held on November 15-16, 1994,[8][9] Hiroshi Yamauchi introduced a new portable console called the Virtual
Boy, along with its hardware specifications, launch games, and future games. Project Reality's name was changed to "Ultra 64".

Shoshinkai 1995 [ edit ]

The 7th Shoshinkai show was held on November 22-24, 1995.[10] Popular Mechanics described the scene where "hordes of Japanese
schoolkids huddled in the cold outside an exhibition hall in a small town near Tokyo, the electricity of anticipation clearly rippling through
their ranks."[11]

The show featured the public unveiling of the newly renamed Nintendo 64 console, with thirteen games.[12] This included two playable
game prototypes (Super Mario 64 and Kirby Ball 64) and a videotape containing a total of three minutes of very early footage of eleven
other Nintendo 64 games. Of all these presented titles, the development of Super Mario 64 was reportedly the most advanced, though
only 50 percent complete.[11][13][14] Zelda 64 was shown in the form of an abstract technical and thematic demonstration video, where
Next Generation magazine said "Well, the fact is that the videotape sequences shown at Shoshinkai bear very little resemblance to what
the final product will actually look like. Spectacular scenes of a surprisingly large Link clad in polished armor are most likely to end up in
cut-scenes rather than representing the actual play.".[15][16]

Nintendo made its first announcement of the 64DD peripheral, saying it would launch by the end of 1996,[17] though releasing virtually no
technical specifications.[11]

Shoshinkai 1996 [ edit ]

The 8th Shoshinkai show was held on November 2224, 1996[18] and was located at the Makuhari Messe convention center in Chiba,
Japan. This show bore the first demonstration of the 64DD, which IGN reported was one of the biggest items of the show along with first-
party titles.[19] Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window
announcement for 64DD, scheduled for late 1997 in Japan.[20]

The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of
America's Chairman Howard Lincoln. The system played an improvised conversion of the Super Mario 64 cartridge game onto a 64DD
disk in order to demonstrate the storage device. The booth also demonstrated the process of rendering audience members'

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photographed faces onto 3D avatars and shapesa feature which was ultimately incorporated and released in 2000 as Mario Artist:
Talent Studio and the Capture Cassette for 64DD.[21][22] Another 64DD title in development was Creator, a music and animation game by
Software Creations,[23] the same UK company that had made Sound Tool for the Nintendo Ultra 64 development kit. They touted the
game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels
and characters. There was no playable version of Creator available at this show, but the project was later absorbed into Mario Artist:
Paint Studio (1999).[23][24][25]

Reportedly several developers attended the show to learn how to develop for 64DD, some having traveled from the US for the 64DD
presentation and some having received 64DD development kits.[26] Included in the early roster of committed 64DD developers, Rare
officially discounted any rumors of the peripheral's impending pre-release cancellation.[27]

N64.com described the presentation of Zelda 64 as "very quick shots on videotape".[21] Yoshi's Island 64 debuted in a short video, and
was eventually released as Yoshi's Story.[28] "The biggest surprise" of the show according to IGN was the debut of the Jolting Pak,[19]
which would eventually launch as the Rumble Pak in a bundle with the upcoming Star Fox 64.

Space World 1997 [ edit ]

The 9th show was renamed to Space World, held on November 21-23, 1997.[29] It featured a very early prototype of Pokmon Gold and
Silver,[30] featuring two starting Pokmon who don't appear in the final game, and an early Chikorita. The game would not be completed
until 1999, by which point it would have largely changed.

IGN explained that the 64DD's notoriously repeated launch delays were so significant, and the company's software library was so
dependent upon the 64DD's launch, that this also caused the skipping of the 1998 Space World. The event had been delayed to early
1999 and then again to November 1999, reportedly specifically due to the lack of 64DD launch titles.[31]

Space World 1999 [ edit ]

The 10th Space World show was held on August 27-29, 1999,[32] Paper Mario, EarthBound 64, and many other games were announced
and shown.

Space World 2000 [ edit ]

The 11th Space World show was held on August 24-26, 2000,[33] a compilation trailer of Nintendo licenses running on GameCube
hardware was displayed. Some games revealed then were Super Smash Bros. Melee, Luigi's Mansion, Metroid Prime, Meowth's Party,

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Mario Kart: Double Dash!!, Kameo: Elements of Power, Jimmy Neutron: Boy Genius, Batman: Vengeance, and the technology
demonstrations called Super Mario 128 and The Legend of Zelda 128.[34]

Space World 2001 [ edit ]

The 12th Space World show was held on August 24-26, 2001[35] and was the last Space World consumer event, featuring the upcoming
GameCube and recently released Game Boy Advance. A short clip of Super Mario Sunshine was shown in its early form.

Some speculated another Space World consumer event would be held in 2005 for the formal unveiling of Nintendo's next console,
Revolution (the development name for the Wii). This speculation was incorrect as Nintendo chose to fully reveal at E3 2006, the details of
the system which would be renamed to "Wii". However, they did hold an event called Nintendo World 2006 that showcased the Wii and
Nintendo DS.

Nintendo later held an event called Nintendo World 2011 in Tokyo from the January 810, 2011. The company gave the specific details on
the Japanese launch of the Nintendo 3DS at this exhibition.[36]

See also [ edit ]

E3
Nintendo Direct

References [ edit ]

1. ^ "Nintendo Power". No. 79. Nintendo. December 1995. 7. ^ Semrad, Ed (October 1993). "Nintendo Postpones Intro of New
2. ^ "Japanese Secrets!" . chrismcovell.com. Retrieved 2017-01-09. System... Again!". Electronic Gaming Monthly. Ziff Davis (51): 6.
3. ^ "Japanese Secrets!" . chrismcovell.com. Retrieved 2017-01-09. 8. ^ "Shoshinkai Software Exhibition 1994 - Tradeshows - Planet
4. ^ "Snes Central: Legend Of Zelda, The: A Link to the Past" . Virtual Boy" . planetvb.com. 1994-11-14. Retrieved 2017-01-09.
snescentral.com. 2015-11-18. Retrieved 2017-01-09. 9. ^ "Nintendo introduces video game players to three-dimensional
5. ^ "Cart Wars - Episode 2: The Evolution of the Cartridge - worlds with new virtual reality video game system; 32-bit "Virtual
RetroCollect" . retrocollect.com. 2015-02-01. Retrieved Boy" shown at Shoshinkai Software Exhibition in Japan. - Free
2017-01-09. Online Library" . Open Library. 1994-11-14. Retrieved 2017-01-09.
6. ^ "Electronic Gaming Monthly, Oct 1993 (Editors Column) 10. ^ "Vintage Game Consoles: An Inside Look at Apple, Atari,
Grinding the Rumor Mill" . grindingtherumormill.wordpress.com. Commodore, Nintendo ... - Bill Loguidice, Matt Barton - Google
2016-03-14. Retrieved 2017-01-09. Books" . Google Books. 2014-02-24. Retrieved 2017-01-09.

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11. ^ a b c Willcox, James K. (April 1996). "The Game is 64 Bits" . 24. ^ Schneider, Peer (August 22, 2000). "Mario Artist: Paint Studio
Popular Mechanics: 134. Retrieved October 16, 2017. (Import)" . ign64. Archived from the original on March 30, 2001.
12. ^ "Coverage of the Nintendo Ultra 64 Debut from Game Zero" . Retrieved June 30, 2016.
Game Zero. Retrieved March 27, 2008. 25. ^ Nintendo SpaceWorld '96: Miyamoto Interview + Super Mario 64
13. ^ Semrad, Ed (February 1996). "Ultra 64 Unveiled". Electronic on 64DD + Rumble Pak Unveiled . Retrieved September 2, 2014
Gaming Monthly. No. 79. Ziff Davis. p. 6. via YouTube.
14. ^ "The Ultra 64: Power Packed". GamePro. No. 89. IDG. February 26. ^ IGN Staff (December 13, 1996). "Nintendo's Internet
1996. pp. 2021. Connection" . IGN. Retrieved September 6, 2017.
15. ^ "The Essential 50 Part 40: The Legend of Zelda: Ocarina of 27. ^ "Closing in on Shoshinkai" . IGN. November 15, 1996. Retrieved
Time" . 1UP.com. Archived from the original on 2012-07-18. September 2, 2014.
16. ^ "Legend of Zelda". Next Generation. No. 14. Imagine Media. 28. ^ "Q&A" . IGN. May 5, 1997. Retrieved October 15, 2017.
February 1996. p. 55. "Well, the fact is that the videotape 29. ^ "Pokemon Strategy Guide - IGNguides" . IGN. Retrieved
sequences shown at Shoshinkai bear very little resemblance to 2017-01-09.
what the final product will actually look like. Spectacular scenes of a 30. ^ "SPACEWORLD'97 exhibitors GAME BOY - Pokmon Gold and
surprisingly large Link clad in polished armor are most likely to end Silver" . Nintendo Japan. Nintendo. Archived from the original
up in cut-scenes rather than representing the actual play." on February 24, 1998. Retrieved November 3, 2014.
17. ^ "Nintendo's Lincoln Speaks Out on the Ultra 64!". Electronic 31. ^ "DD Date?" . IGN. April 8, 1999. Archived from the original on
Gaming Monthly. Ziff Davis (78): 7475. January 1996. April 17, 2001. Retrieved November 20, 2015.
18. ^ "Nintendo 64 Games Guide - Brady Publishing (Firm), Christine 32. ^ "Spaceworld's Just Around the Corner - IGN" . IGN. 1999-08-19.
Cain, J. Rich - Google Books" . Google Books. 1997-05-01. Retrieved 2017-01-09.
Retrieved 2017-01-09. 33. ^ "Space World 2000 - Event - Nintendo World Report" .
19. ^ ab IGN Staff (November 22, 1996). "Report from Shoshinkai" . nintendoworldreport.com. 2001-06-19. Retrieved 2017-01-09.
Retrieved October 15, 2017. 34. ^ Kennedy, Sam (2001). "Player's Choice Games: Nintendo
20. ^ "The 64DD: Nintendo's Disk Drive" . IGN. January 28, 1998. Gamecube" . www.playerschoicegames.com. Retrieved
Retrieved September 2, 2014. September 2, 2010.
21. ^ ab "N64.com Interviews Howard Lincoln" . IGN. December 6, 35. ^ "Space World 2001 - Event - Nintendo World Report" .
1996. Retrieved January 11, 2015. nintendoworldreport.com. 2001-06-19. Retrieved 2017-01-09.
22. ^ "Nintendo 64 Shoshinkai '96" . Nintendo of America. Archived 36. ^ Ba-oh, Jorge (2010). "Try out 3DS at Nintendo World 2011 in
from the original on December 22, 1996. Retrieved January 11, January" . www.cubed3.com. Retrieved November 24, 2010.
2015.
23. ^ a b "Career timeline" . Zee 3. Retrieved January 5, 2014.

VTE Video game trade shows and conventions [hide]

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North America Amusement Expo BlizzCon Classic Gaming Expo D.I.C.E. Summit Electronic Entertainment Expo Game Design Expo
Game Developers Conference GameSoundCon MAGFest Midwest Gaming Classic MineCon
Montreal International Games Summit QuakeCon PAX PlayStation Experience RTX TwitchCon
South America Brasil Game Show Gamercom

Asia Game Show China Digital Entertainment Expo & Conference G-Star Japan Amusement Expo Jump Festa
Asia
Nintendo Space World PlayStation Experience Tokyo Game Show
Australia EB Games Expo (2015 2016) PAX RTX

CG-Event Comic-Con Russia DreamHack EGX Gameday Game Developers Session Gamescom IgroMir MineCon
Europe
Nordic Game Paris Games Week RTX Russian Game Developers Conference
Australian Game Developers Conference Blizzard Worldwide Invitational D3 Digital Game Xpo Entertainment for All
Defunct
European Computer Trade Show Games Convention GCA Games Convention Asia Nvision X
Related Consumer Electronics Show

Categories: Nintendo Recurring events established in 1989 Video game trade shows

This page was last edited on 24 October 2017, at 01:12.

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