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Passionate 3D artist with a concentration in environment modeling and texturing
Goal‐driven individual who seeks to learn and grow from every experience
Loyal and determined team‐player who can adapt to any working environment
Strong traditional art background; studied 2D art for 6 years and 3D art for 2 years
EDUCATION
Full Sail University, Winter Park, FL
Bachelor of Science, Game Art – Sept 2010
GPA: 3.73
Global Professionalism Standard: 104%
Lisa A. Fleck
Perfect Attendance
LFleckCG@gmail.com EXPERIENCE
1251 Marina Pt. Apt # 221 Full Sail University, Winter Park, FL
Casselberry, FL 32707 Intern, Sept 2010 ‐ Current
716.531.5937
Self study program to better learn current texturing pipelines and practice skills acquired
www.lisafleckCG.com
In charge of lab equipment and students when instructors are not present
Responsible for helping students with class projects upon request of a tutor
Art Lead, Mar ‐ July 2010
“Cast Away”
5 artists, 7 programmers, and 2 producers completed a game in 5 months
Built the Artist pipeline by maintaining a direct relationship between art and code
Environment Lead – ensured a consistent style for all elements of the world by paying special
attention to the textures and model silhouette of every asset
Assisted with props, animations, and visual effects where help was needed
Represented the art team for all meetings with Producers
In charge of doing a majority of the 2D artwork used in menus, HUD, marketing, & concepts
Material Artist, Dec 2009
“IceBaseLost”
4 artists completed a playable Deathmatch level for the Unreal Engine in one month
Set up and maintained the master material for the team to use as a base
Helped populate the level by creating several of the assets in a modular way
Ensured level had a unified look by tweaking materials and textures
Constructed unique materials such as snow and ice
2D Artist, 2006 ‐ 2008
Artpark,
PROFICIENCIES Taught the principles of art to children through self‐portraits and still life drawings
Environments &Props Responsible for the setup and takedown of art studios during live event days
Assisted with setup of activities during Art Camp
Modeling &Texturing
Animation
AWARDS
HUD & Menu Full Sail University, Course Director’s Awards, 2009 ‐ 2010
Lighting Object Perspective, Principles of Design, 2D Animation, Character Animation, & Interpersonal
Communication
PROGRAMS USED Salutatorian of Full Sail University, 2010
Maya 08‐10 Advanced Achiever’s Award, 2010 – 1 of 2 students nominated by Full Sail faculty
Zbrush 3.1 – 3.5 Valedictorian of Lewiston‐Porter High School, 2008
Photoshop CS3‐CS5
Corel Painter 11 SHOWCASED WORK
Unreal Engine Full Sail University, Behind the Scenes Tour
Alienbrain Shading and Effects for Games ‐ final project
Motionbuilder Object Perspective & Principles of Design ‐ portfolios
Demo Reel Portfolio – compilation of work shown to prospective students