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Decision Making Using Game Theory

An Introduction for Managers

Dr Anthony Kelly
Decision Making using
Game Theory
An introduction for managers

Anthony Kelly
Cambridge, New York, Melbourne, Madrid, Cape Town, Singapore, So Paulo

Cambridge University Press


The Edinburgh Building, Cambridge , United Kingdom
Published in the United States of America by Cambridge University Press, New York
www.cambridge.org
Information on this title: www.cambridge.org/9780521814621

Cambridge University Press 2003

This book is in copyright. Subject to statutory exception and to the provision of


relevant collective licensing agreements, no reproduction of any part may take place
without the written permission of Cambridge University Press.

First published in print format 2003

-
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-
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Contents

Preface

1 Introduction

2 Games of skill

3 Games of chance

v
Contents
vi

4 Sequential decision making and cooperative games of


strategy

5 Two-person zero-sum games of strategy

6 Two-person mixed-motive games of strategy


Contents
vii

7 Repeated games

8 Multi-person games, coalitions and power

9 A critique of game theory

Appendix A Proof of the minimax theorem


Appendix B Proof of Bayess theorem

Bibiliography
Index
Preface

And, greatest dread of all, the dread of games!


John Betjeman 19061984 Summoned by Bells

Y Y
V
ix
Preface
x

V
1 Introduction

Man is a gaming animal. He must always be trying to get the better in something or other.
Charles Lamb 17751834 Essays of Elia

V
X

cooperative game

1
Introduction
2

zero-sum non-cooperative game

mixed-motive game
W X

V
V

W
Terminology
3

as if
W
W

Terminology

players
Introduction
4

Z
W
V

outcome

V V

V
Y
V
V
pure strategy
Terminology
5

Table 1.1 The unions pure strategies

complete information
V

incomplete information
V

perfect information

imperfect information
Introduction
6

Classifying games
skill chance
strategy W

X X

cooperative games of strategy
X
zero-sum games of strategy
V
Classifying games
7

GAME THEORY

Games of skill Games of chance Games of strategy

Games involving
risk

Games involving
uncertainty

Two-person Multi-person

Cooperative Mixed- motive Zero-sum


Coalitions not permitted

Purely Minimal Infinite Finite Non-cooperative Cooperative


cooperative social
situation

Perfect info
Essential Non-essential
Symmetric No saddle Saddle coalitions coalitions
Imperfect info games

Mixed strategy Power


indices

Have optimal Have no optimal


equilibrium points equilibrium points Dominance &
Shapley admissability Shapley
Snow

ShapleyShubik
Leadership
Johnston
Heroic
Duopoly
models DeeganPackel
Exploitation
Banzhaf
Repeated games
Martyrdom

Figure 1.1 Ataxonomy of games.

X
mixed-motive games of strategy
Introduction
8

A brief history of game theory

Uber eine
Anwendung der Mengenlehre auf die Theorie des Schachspiels

W
A History of the Mathematical Theory of Probability
A brief history of game theory
9

W
W

W
W

V
Introduction
10

Mathematical Psychics

Theory of Games and Economic Behav-


iour

W V

W
X
A brief history of game theory
11

Theory of Games and Economic Behaviour

V Games and Decisions

V
V

W
Introduction
12

V X

V V

W
A brief history of game theory
13

V W

The Caretaker Tosca

Y
Introduction
14

W
W

Layout

W
Layout
15

W X

V W

V
Introduction
16

W X

W V
V

V
2 Games of skill

It is not from the benevolence of the butcher, the brewer, or the baker, that we expect our
dinner, but from their regard to their own interest.
Adam Smith 1789 The Wealth of Nations

V X

17
Games of skill
18

Linear programming, optimisation and basic calculus


linear programming optimisa-
tion
utility
function constraint

R

optimiser maximiser
W
optima V

derivative x x
y
x x

a p b p
a b p
a b p
second derivative x
W
p
W
p

p p
p p
Linear programming, optimisation and basic calculus
19

p
y '(p) = 0

'(a) > 0 a b
'(b) < 0

y = x)

Figure 2.1 Afunction with a local maximum.

y
y = x)

'(b) > 0
a b
'(a) < 0

'(p) = 0
p

Figure 2.2 Afunction with a local minimum.


Games of skill
20

Example 2.1 Hospital in-patient and out-patient facilities

x
y
W

x y

x y

x y

x y

t W n W
V

t n
Linear programming, optimisation and basic calculus
21

40

(40, 20)

x
60

Figure 2.3 The constraint set for the conversion of a nurses residence for in-patient and out-patient use.

Pay-off
(Profit)

tx + ny

(0, 40) 40ny

Strategy
(Patient mix) (40, 20 ) 40tx + 20ny

(60, 0) 60tx

Figure 2.4 Pay-off matrix for the conversion of a nurses residence for in-patient and out-patient use.

n t

n t
Games of skill
22

Profits per
month
If t = 1600 If t = 1400 If t = 1000
and n = 1500 and n = 1700 and n = 2100

(0, 40) 60 000 68 000 84 000

Patient
mix (40, 20) 94 000 90 000 82 000

(60, 0) 96 000 84000 60 000

Figure 2.5 Sample numerical prots for the conversion of a nurses residence for in-patient and out-patient use.

Example 2.2 Fundraising

R x x

R x x

x
Linear programming, optimisation and basic calculus
23

R
W
R x

x 2
W

R
8 per ticket

R x
V

R x x
R

Example 2.3 Balancing full-time and part-time staff

Y
V

Y
Y

V
V V

x V
y V

x y
Games of skill
24

R (x)
.
. . 3200

. 3000

x = +4
2800
.
x
+2

Figure 2.6 Revenue function for Royal Ballet fundraising.

x / y

x y

V
30 full-time and 10 part-time V
Linear programming, optimisation and basic calculus
25

80

x > 30

(30, 25)

20x + 8y > 680

20
(30, 10)

x
34 40

x + 2/5y < 40

Figure 2.7 The constraint set for balancing full-time and part-time staff.

Cost
40x + 14y

( 34, 0 ) 1360

Strategy ( 30, 10 ) 1340

( 30, 25 ) 1550

( 40, 0 ) 1600

Figure 2.8 Pay-offs for balancing full-time and part-time staff.


Games of skill
26

Example 2.4 Examination success and time given to tutoring

h
r
a W
n
/
n h h
r
a

n a r h
1/2
r' h n/a h 1]

Solving the equation r' h


1/2
h

/
h
h 4.25
r
/
rh n/a
n/a
n/a
The Lagrange method of partial derivatives
27

h
4 5 6 7

3.5
(4.25, 3.75)

4.0

4.5

5.0

r (h )

5.5

Figure 2.9 Agraphic representation of the solution to the problem of examination success and the time given to
direct tutoring.

n/a

The Lagrange method of partial derivatives

Lagranges
method of partial derivatives

x, y g x, y
Lagrangian function W
Games of skill
28

x, y, x, y c g x, y
c

x y
x, y
g
x x
g
y y
g x, y c

x, y g x, y c

Example 2.5 Funding research and design

M
T

S TM /
The Lagrange method of partial derivatives
29

m
t
s
c

c m t

tm /

c s
m m

c s
t t

20tm /

c
m

c
60
t

s 10t
m m/

s /
20m
t
Games of skill
30

S T
S

Figure 2.10 Relationship between modelling output and time units in the Creative Design department.

t
/
m
/
m
/
tm

/
m
W
m
t

t W

m 8.04

t 6.7
The Lagrange method of partial derivatives
31

S 1/2
S M

Figure 2.11 Relationship between modelling output and materials units in the Creative Design department.

c
c 603

V
3 Games of chance

Chaos umpire sits, And by decision more embroils the fray By which he reigns; next him high
arbiter Chance governs all.
John Milton 16081674 Paradise Lost

risk
uncertainty

32
An introduction to basic probability theory
33

P
S R

. .
si P{si } = pi

Figure 3.1 Asample space and probability of an event.

An introduction to basic probability theory

probability space S sample space


S s si sn
P si
P si pi
pi
S, P probability space P si pi
probability si
probability function P(s)
pi i
pi i n
A S P A pi si A
P
P S
S W Ps W
S
X

random variable X S
Games of chance
34

X s Xs s S
Xs R si

distribution function X
Fx
Fx PX X x x R

Example 3.1

P si pi /

X X X
X X X
F

Z si
Fx PX

Z si
X si

F xr / F xo / F xy /
F xg / F xb / F xw
An introduction to basic probability theory
35

y = F (x)
1

0.5

x
1 2 3 4 5 6

Figure 3.2 The graph of the distribution function of the random variable in Example 3.1.

Fx x R
F x
Fx x
Fx y
P X px Fb Fa a X b
P X a Fx x a

Expected value, variance and standard deviation

expected value E X X

E(X pi xi i n xi X si

E(X / / / / / /
3.5
Games of chance
36

variance V(X X
V(X pi xi E(X i n xi X si
V(X

EX / / /
/ / /
2.917
standard deviation X X

/
X VX
X

/
X
1.708

FX
W density function x
x
Fx x x x R

b
PX Fx x x
a
Fb Fa a X b

E(X x x x
Games of chance involving risk
37

V(X x EX x x

Games of chance involving risk

Example 3.2 Funding a new high-speed rail link

W V

W
Games of chance
38

Table 3.1 Pay-off matrix for a company applying for funding for a new high-speed rail link

this
A G any Q P G/ Gi E Q A
P
/
/
/
20 0.40 720
/
/
/
60 0.50 690

V X

Utility theory
utility
Games of chance involving risk
39

V
F
V
expected utility value c Uc
W
Uc pi ui i n
ui von NeumannMorgenstern utility function

E xi
V

Example 3.3 The viability of computer training courses


V

Y V

V
W

V
W

u xi E xi

u xi E xi

u xi E xi
Games of chance
40

The organisation is risk-neutral


UD
UD / 50
W
UC
UC / / 48

The organisation is averse to risk


UD
UD / 2.887
W
UC
UC / / 3.968
W
The organisation is willing to take risks
UD
UD / 15 000
W
UC
UC / / 7344

V
Games of chance involving risk
41

u(x) E(x)
[u(x ) = 0 ]

Figure 3.3 The von NeumannMorgensternutility function and the expected value have a linear relationship.

risk-neutral

u x

risk-averse

n
u xi E xi

u" x
Games of chance
42

y
n
ux Ex
u x

Figure 3.4 The von NeumannMorgensternutility function is proportional to a root of the expected value.

y
u(x) E(x)n
[ u(x) < 0 ]

Figure 3.5 The von NeumannMorgensternutility function is proportional to a power of the expected value.


risk-taking

n
u xi E xi

u x
Games of chance involving risk
43

Example 3.4 A portfolio for investment over a waiting period

m m
W m

m m
m

m m
m

/ /
U(x m m
/ /
m m

/ /
U x m m
U x
/ /
m m
m m
m 0.342
Games of chance
44

W
W U x

/ /
U x m 1131(1067 m

U x

V
Games of chance involving uncertainty
45

Games of chance involving uncertainty

Example 3.5 Insurance against maternity leave

Note:

V


Games of chance
46

Nature
Strategy No maternity 1 maternity
leave leave

Bank Insure 5000 5000

Do not insure 0 13 500

Figure 3.6 Insurance against maternity leave: pay-off matrix.

V
Y
V

maximax
V

maximin
V
V
Games of chance involving uncertainty
47

Nature
Strategy No maternity 1 maternity
leave leave

Bank Insure 5000 0

Do not insure 0 8500

Figure 3.7 Insurance against maternity leave: regret matrix.

W
W W

minimax

V W
regret matrix

V
V
V

not
4 Sequential decision making and
cooperative games of strategy

Awrong decision isnt forever; it can always be reversed. But the losses from a delayed
decision can never be retrieved.
J.K. Galbraith 1981 ALife in our Times

48
Representing sequential decision making
49

d f
a

e
c

Figure 4.1 Adirected graph.

Representing sequential decision making

directed graph
W N, E N W
nodes E W edges

N
E
e n n n predecessor parent
n n successor child n

path P n n n
W n
Pn n n n
n n n
ancestor n n descendent n

P
Sequential decision making and cooperative games of strategy
50

d
a

e
c

Figure 4.2 Abackward directed graph.

W terminal
n

root r

tree

V
N, E
N, E backward directed graph

N
E

n n n n
Representing sequential decision making
51

e n

A branch

o
f
a p
q
g
b r
r
s
h
t
i
u
c
v
j w
d

k x
y

Figure 4.3 Atree, also showing a branch or sub-tree.

ub-trees branches


Sequential decision making and cooperative games of strategy
52

Example 4.1 Decision tree for a proposed building programme

Sequential decision making in single-player games

decision-making
graph

Example 4.2 Decision graph for a system of sanction and reward

W
X

ni nt

method of backward induction


V
Sequential decision making in single-player games
53

With sports fields

Without sports
fields
Green-field site

Disperse staff
to other offices
nearby
Existing site
Move
during Move en bloc to
New building another site
work

Stay in prefabs
on existing site

Extension
With indoor
sports With theatre or
facilities presentation facilities

With common rooms

With a full Art & Individual


Design centre studios

Computer
centre Networked

Stand alone

Figure 4.4 The planning process for a building programme.

Alpha stage
V
V
V
Sequential decision making and cooperative games of strategy
54

a e j

k
r b g

l
h

c
i m

Figure 4.5 Adecision-making graph.

Reprimand
Dealt
with
in-shop

Shift Re-do work


supervisor without overtime

Bad Referred
behaviour to Lower hourly rate
manager

Sacked

Good
behaviour Praise in weekly
meetings
Praise

Increased
hourly rate
Merit stars

Promotion to manager

Figure 4.6 Adecision-making graph for a system of sanction and reward.


Sequential decision making in single-player games
55

V
Beta stage

V
V
Gamma stage et seq

Example 4.3 Organising sponsorship


Finan-
cial Times

V
V
ae

V
V

V
Sequential decision making and cooperative games of strategy
56

Classical
26

30
40 Pop
Music
32 Mixed

Drama 34 A run of one three-act play

30
Series of one-act plays
48
Concert series
40 Soccer
One meeting,
10 Rugby 56 all races
48
UK
Athletics 48 One race in a series
Sporting 5 14 of meetings
event Europe
6 48
Soccer Serie A (Italy)
N. America

4 56
Baseball 40 A European cup

Literary
prize
48 Boxing
Confined
to new
writers
36
Poets
36
30 Novelists
Open to all

40 27 Poets

30
Novelists

d stage g stage b stage a stage


(a)

Figure 4.7 (a) A backward induction process for organising three sponsored events. The backward induction
process after (b ) the stage; (c ) the and stages; (d ) the , and stages; and (e) all stages.
Sequential decision making in single-player games
57

Classical
26

30
40 Pop
Music
32 Mixed

Drama 34 A run of one three-act play

30
Series of one-act plays
48
Concert series
40 Soccer

10 Rugby
48
UK
Athletics 48 One race in a series
Sporting 5 14 of meetings
event Europe
6
Soccer
N. America

4 56
Baseball 40 A European cup

Literary
prize
48 Boxing
Confined
to new
writers
36
Poets
36
30 Novelists
Open to all

40 27 Poets

30
Novelists

d stage g stage b stage

(b)

Figure 4.7 (cont. )


Sequential decision making and cooperative games of strategy
58

Classical
26

40
(26)
Music

Drama 34 A run of one three-act play

30
(34)

Concert series
40
Soccer

10 (40)
UK
5 (46)
Sporting
event Europe
6
Soccer
N. America

4 (48)
40 A European cup

Literary
prize
48 Boxing
Confined
to new
writers
(30)

36
30 Novelists
Open to all
27
40 Poets

(27)

d stage g stage

(c)

Figure 4.7 (cont. )


Sequential decision making in single-player games
59

(64)

Drama 34 A run of one


three-act play
30

Concert series
40
Soccer

10

UK

Sporting
event
(50)

Literary
prize
Confined
to new
writers

36
(66) 30 Novelists

d stage

(d )

40
Soccer
10

UK

(50)
Sporting
event

(e)

Figure 4.7 (cont. )


Sequential decision making and cooperative games of strategy
60

Example 4.4 Appointment options

V a, b

Sequential decision making in single-player games involving uncertainty


Sequential decision making in single-player games
61

Prepare Advertise Convene full


specifications externally appoint. board
3 20 5
Medical exam &
(43) reference take-up
(39) (40) (20)
3
15
1 manager & 2
programmers 22
4 6
(42) (21)
(36) (18)
4 full-time Prep. Convene
progrs spec internal board Appoint
4 Advertise 18
internally
(44) / (40)

6 part-time operators 6 8
28 10

(46)
(46) (20) (12)
(40)
20 8 2 Take up
Prepare Do not Appointment references
specifications advertise by managing
director

(a) stage stage stage stage

Prepare Advertise Convene full


specifications externally appoint. board
20 5
Medical exam &
reference take-up
(39) (40) (20)
3
15
1 manager & 2
programmers

(36) (18)
Prep. Convene
spec internal board Appoint
4 full-time 4 Advertise 18
progrs internally
(40)
6 part-time operators 8
10

(20) (12)
(40)
20 8 2 Take up
Prepare Do not Appointment references
specifications advertise by managing
director

(b) stage stage stage stage


Figure 4.8 Abackward induction process (a) for three possible appointments options, where time is the critical
factor; and (b) after discarding from four stages and showing the optimal strategy.
Sequential decision making and cooperative games of strategy
62

Example 4.5 A university research partnership

W V

W V

W
W

p p

q q

p p q q
Sequential decision making in single-player games
63

9000

Continue involvement
Company
Produces
benefits
(9000) Discontinue involvement

p
Chance
2250

Fails to produce benefits

Give high commitment 1 p


2250

Company
8000

Continue involvement
Give low commitment Company
Produces
benefits
(8000) Discontinue involvement

q
Chance 150

Fails to produce benefits

1 q

150

b stage a stage

Figure 4.9 Decision tree for a company involved in a research partnership.

p q

p
Sequential decision making and cooperative games of strategy
64

9000
1 r

Company Continue involvement

Produces
benefits
(9000) Discontinue involvement

p
Chance
2250

Fails to produce benefits

Give high commitment 1 p


2250

r
Company
8000
1 r
Continue involvement
Give low commitment Company
Produces
benefits
(8000) Discontinue involvement

q
Chance 150

Fails to produce benefits

1 q

150

stage stage stage

Figure 4.10 Decision tree for a company involved in a research partnership, with a priori probability.

W
V

r W
V

V a priori
Sequential decision making in single-player games
65

r
a posteriori

Bayess formula

p /

p p

p / p
p /
p / p p / p

Example 4.6 Schools coming out of special measures


Y

p /

p
p
p /
p /
Sequential decision making and cooperative games of strategy
66

p / p
p /
p / p p / p

0.878

Sequential decision making in two-player and multi-player games

multi-player game tree n

equivalent
Sequential decision making in two-player and multi-player games
67

d (3, 1, 2, 0)

e (1, 0, 4, 3)
P1

f (1, 0, 5, 2)

b
r k (4, 2, 1, 7)
P1
P3 P4
g l (3, 1, 2, 5)

h (1, 2, 8, 4)

c
i (2, 3, 4, 1)

P2

j (2, 1, 1, 3)

Figure 4.11 Amulti-player game tree.

m
E
E Em
m
n
E n n n i
n
E n n n i
nm
Em nm nm nm i
Sequential decision making and cooperative games of strategy
68

Choose X a
n1
P2
Choose Y
b

Choose Y b

P2 a
n2 Choose X

n3
f

P3
g

Figure 4.12 An information set for player 2.

n i n i nm i i

information set W

n
n choice function
N
C
N C
Sequential decision making in two-player and multi-player games
69

strategy

X
V

Example 4.7 Proposing change

V V
V

V W
Sequential decision making and cooperative games of strategy
70

(2, 1)
Accept proposals

P2

Reject proposals
Propose change

( 2, 0)
P1

Propose no change

(0, 0)

Figure 4.13 Proposing change: a game of perfect information.

Example 4.8 Proposing change under uncertainty

Y
V

V
Sequential decision making in two-player and multi-player games
71

(4, 2)
P2 Accept proposals

Propose change
P1
Reject proposals

Propose no change

( 4, 0)
Accept resignation
( 1, 0)

Nature
(2, 1)
P2 Accept proposals
(P3)
Reject resignation
Propose change
Reject proposals

P1 Propose no change

( 2, 0)
(0, 0)

Figure 4.14 Proposing change under uncertainty: a game of imperfect information.

V
Sequential decision making and cooperative games of strategy
72

Cooperative two-person games

Purely cooperative games

X
Cooperative two-person games
73

Minimal social situation games


minimal social situation
V
X

winstay, losechange

V
V
V

W V
V
Sequential decision making and cooperative games of strategy
74

Kelley, Drye & Warren LLP


Strategy Supplier A Supplier B

Supplier
2 content; 1 content 2 content; 1 discontent
A
Clifford
Chance
LLP Supplier
2 discontent; 1 content 2 discontent; 1 discontent
B

Choosing supplier A makes the other player content,


whereas choosing supplier B has the opposite effect

Figure 4.15 Dealing with suppliers.

Example 4.9 Dealing with suppliers: acting successively


W V

Y
W W

V
W W

V W

V W

V
Cooperative two-person games
75

Example 4.10 Dealing with suppliers: acting simultaneously


W

W
W
Sequential decision making and cooperative games of strategy
76

V W

never

X V
V
5 Two-person zero-sum games of
strategy

He either fears his fate too much, Or his deserts are small, That puts it not unto the touch to
win or lose it all.
James Graham, Marquess of Montrose 16121650 My Dear and only Love

law of conservation of utility value

pareto-eY ciency Y

V
77
Two-person zero-sum games of strategy
78

Representing zero-sum games


W W
W
W
W
W
W solution
W
W V
value
W
V

V
normal form

V
V
Representing zero-sum games
79

Player 1

A B

Player 2 Player 2

A B A B

AA AB BA BB

Figure 5.1 Game-tree diagram for a two-person zero-sum game of imperfect information.

Player 1

A B

Player 2 Player 2

A B A B

Outcomes AA AB BA BB

Figure 5.2 Game-tree diagram for a two-person zero-sum game of perfect information.
Two-person zero-sum games of strategy
80

Player 2
Strategy Strategy A Strategy B

Player 1 Strategy A AA AB

Strategy B BA BB

Figure 5.3 A pay-off matrix for a two-person zero-sum game.

Games with saddle points


V

V
maximin value

V V

saddle or equilibrium point


V

regret

Y
Games with saddle points
81

Figure 5.4 Asaddle point.

Player 2
Strategy A B C

A 5 2 3
Player 1 B 8 2 4

C 3 1 2

Figure 5.5 Apay-off matrix with two saddle points.

W
V
Two-person zero-sum games of strategy
82

Surgeon

Incompetent Competent

Hospital board Hospital board

Dismiss Retrain Dismiss Retrain

20 000 10 000 50 000 0

Figure 5.6 Game-tree diagram for professional incompetence: retain and retrain.

Example 5.1 Medical incompetence: retain and retrain?

V
Games with saddle points
83

Hospital board
Dismiss with Retain
Strategy retirement &
package retrain
Accept
Surgeon incompetency 20 000 10 000
assessment
Reject
incompetency 50000 0
assessment
Figure 5.7 Pay-off matrix for professional incompetence: retain and retrain.

Example 5.2 Reforming a travel timetable


W

W V
W
V

X
Y
Two-person zero-sum games of strategy
84

Table 5.1 Nine congurations for reforming a travel timetable

V
/
/
/
/

/
/
/

/
/
/

Operations
manager

Strategy 20 journeys 21 journeys 28 journeys

4 drivers 21 20 21

Personnel
manager 5 drivers 21 20 18 / 45

6 drivers 18 / 54 18 18

Figure 5.8 Pay-off matrix for reforming a travel timetable.

W
Games with saddle points
85

Player 2
a b c d e f g
a 6 7 5 11 8 12 10
b 14 12 12 11 10 12 13
c 10 7 8 13 4 10 9
Player 1 d 8 4 2 13 8 14 10
e 13 7 8 14 5 14 10
f 12 9 8 13 9 12 8
g 10 7 3 14 7 14 10

Figure 5.9 Alarge matrix with a saddle point.

Strategy Column 1 Column 2

Row 1 a b

Row 2 c d

Figure 5.10 Dominanceand admissability.

V
V fair

Dominance and inadmissibility in large saddle point games


dominates

inadmissible

a c b d
a b c d R
Two-person zero-sum games of strategy
86

Player 2
b c d e g

b 12 12 11 10 13

Player 1 d 4 2 13 8 10
e 7 8 14 5 10
f 9 8 13 9 8
g 7 3 14 7 10

Figure 5.11 First elimination of dominated rows and columns.

W W

Games with no saddle points


Games with no saddle points
87

Player 2
c e g

b 12 10 13

Player 1

f 8 9 8
g 3 7 10

Figure 5.12 Second elimination of dominated rows and columns.

Player 2
e

b 10

Player 1

Figure 5.13 Final elimination of dominated rows and columns.

Example 5.3 Re-allocation of duties

W
Two-person zero-sum games of strategy
88

Cabin crews (UFO)


Change Change
Strategy now later
Change
now 0 100%
Pilots
(Cockpit e.V.) Change
later 25% 0

(Pay-offs for the row player only are shown)


Figure 5.14 Pay-off matrix for two groups in conict over re-allocation of duties.

ad nauseam

mixed
Games with no saddle points
89

Cabin crews (UFO)


Change Change
Strategy now later Probability

Change
now 0 100% p = 0.2
Pilots Change
(Cockpit e.V.) later 25% 0 1 p = 0.8

Probability q = 0.8 1 q = 0.2

(Pay-offs for the row player only are shown)

Figure 5.15 Pay-off matrix for the re-allocation of duties, with assigned probabilities.

strategy
W minimax
mixed strategies

W
p
p V

p p p p

p p
W
q
q V

q q) q q
Two-person zero-sum games of strategy
90

q q
W
W

W V
W

p q

p p

Large matrices generally


W
Large matrices generally
91

or one
W

Example 5.4 Student attendance

W p
p
V

p p p p
Two-person zero-sum games of strategy
92

Teachers

Passively Actively
Strategy Teach on supervise give revision
group study workshops
Attend
lessons 12 0 5

Students Do not attend


lessons 8 2 1

Figure 5.16 Pay-off matrix for attendance of students during public examination period.

p / p /

q q
V

q q) q q

q / q /

W
/ /

/ / /
not

p q
Interval and ordinal scales for pay-offs
93

p / p /

q / q /
/

/
/

/ / /

/ /
/ /

Interval and ordinal scales for pay-offs


V
V
V V
V
V
V
x V

x' x
x' W V
Two-person zero-sum games of strategy
94

Operations
manager
Strategy 20 journeys 21 journeys 28 journeys

4 drivers 2100 2000 2100

Personnel
manager 5 drivers 2100 2000 1875

6 drivers 1890 1800 1800

Figure 5.17 Transformation of the pay-off matrix in Figure 5.8 (each pay-off multiplied by 100).

Teachers

Passively Actively
Strategy Teach on supervise give revision
group study workshops
Attend
Students lessons 20 8 13

Do not attend
lessons 0 10 9

Figure 5.18 Transformation of the pay-off matrix in Figure 5.16 (each pay-off has 8 added).

x' x

V
x' x

V
Interval and ordinal scales for pay-offs
95

Hospital board
Dismiss with Retain
Strategy retirement &
package retrain
Accept
Surgeon incompetency g b
assessment
Reject
incompetency vg vb
assessment
Figure 5.19 Arecongured matrix with ordinal pay-offs.

V
V

Games with ordinal pay-offs and saddle points


V
W V

V W

Games with ordinal pay-offs, but without saddle points


W
V
p p
q q
Two-person zero-sum games of strategy
96

Cabin crews
Change Change
Strategy Probability
now later
Change
now w e p
Pilots Change
later b w 1 p

q 1 q Assigned
probabilities

Figure 5.20 Arecongured ordinal pay-off matrix, with probabilities.

p p p p

q q) q q

p /

p /

p p
V
V

p
p

q /

q /
Interval and ordinal scales for pay-offs
97

q q
6 Two-person mixed-motive games of
strategy

Consider what you think is required and decide accordingly. But never give your reasons; for
your judgement will probably be right, but your reasons will certainly be wrong.
Earl of Mansfield 17051793 Advice to a new governor

X
V

V V
variable-sum games

W W

not

98
Representing mixed-motive games and the Nash equilibrium
99

Representing mixed-motive games and the Nash equilibrium


V

V
V V
W

W
two-player mixed-motive game W
W S r r rm
S m
W c c cn
S n
V u u
V r, c u r, c S S

W ri
dominate rj
Two-person mixed-motive games of strategy
100

Player 2

Strategy c1 c2

Player r1 u1(r1,c1) , u2(r1,c1) u1(r1,c2), u2(r1,c2)

1
r2 u1(r2,c1), u2(r2,c1) u1(r2,c2), u2(r2,c2)

Figure 6.1 Amixed-motive game with two players.

Player 2

Strategy c1 c2

Player r1 2, 2 4, 3
1
r2 3, 4 1, 1

Figure 6.2 Amixed-motive game with no dominant strategies.

u ri c u rj c c S
rj inadmissible

ri rj strict
u ri, c u rj, c c S
weak
u ri c u rj c c S
method of iterated elimination of
dominated strategies

r c S S
Nash equilibrium
Representing mixed-motive games and the Nash equilibrium
101

Player 2

Strategy c1 c2 c3

r1 1, 0 0, 3 3, 1
Player
1
r2 0, 2 1, 1 4, 0

r3 0, 2 3, 4 6, 2

Figure 6.3 ANash equilibrium.

u r c u r c r S
u r c u r c c S
r r c
c
V
1 6 (3, 4)

r r
c c
r c
Two-person mixed-motive games of strategy
102

Player 2

Strategy c1 c2

r1 4, 4 2, 3
Player
1
r2 3, 2 1, 1

Figure 6.4 Pay-off matrix for a two-person mixed-motive game with a single Nash equilibrium point.

Mixed-motive games without single equilibrium points: archetype 1


leadership games
V
V

Example 6.1 A leadership game

V
W

W
V
Mixed-motive games without single equilibrium points: archetype 1 leadership games
103

Nominee 2
Decline Accept
Strategy nomination nomination

Decline 2, 2 3, 4
nomination
Nominee
1
Accept 4, 3 1, 1
nomination

Figure 6.5 Pay-off matrix for leadership games.

W
V

both

W
Two-person mixed-motive games of strategy
104

College 2
Submit Submit
Strategy preferred unpreferred
calendar calendar

Submit
preferred 2, 2 4, 3
College calendar

1 Submit
unpreferred 3, 4 1, 1
calendar

Figure 6.6 Pay-off matrix for heroic games

V
W
but self more

Mixed-motive games without single equilibrium points: archetype 2


heroic games
V

Example 6.2 An heroic game

V V
Mixed-motive games without single equilibrium points: archetype 3 exploitation games
105

X
V

W
V

V heroic

W but beneWts the other


player more W

its
own
V

Mixed-motive games without single equilibrium points: archetype 3


exploitation games
V
Two-person mixed-motive games of strategy
106

Ericsson

Strategy Issue Issue


shares shares
later now

Issue
shares 3, 3 2, 4
later
Nokia

Issue
shares 4, 2 1, 1
now

Figure 6.7 Pay-off matrix for exploitation games.

Example 6.3 An exploitation game

X
W
W

W
W V

V
Mixed-motive games without single equilibrium points: archetype 4 martyrdom games
107

V exploitation

W at the expense of
the other player V

W W
perceived to be

perceived

Mixed-motive games without single equilibrium points: archetype 4


martyrdom games
V
prisoners dilemma
Two-person mixed-motive games of strategy
108

Stockbroker
Refuse to Cooperate with
Strategy cooperate investigators
with
investigators
Refuse to
cooperate 3, 3 1, 4
with
Lawyer investigators
Cooperate
with 4, 1 2, 2
investigators

Figure 6.8 Pay-off matrix for martyrdom (or prisoners dilemma) games.

Example 6.4 A martyrdom game

Y
Y
Y
V
W

V /
Mixed-motive games without single equilibrium points: archetype 4 martyrdom games
109

martyrdom

W the other as much as self

V W

W
Two-person mixed-motive games of strategy
110

Stockbroker
Refuse to Cooperate Choose Choose
cooperate regardless same opposite
Strategy regardless of lawyer strategy as strategy to
of lawyer lawyer lawyer

Refuse to
cooperate
3, 3 1, 4 3, 3 1, 4
Lawyer with the
investigators

Cooperate
with the 4, 1 2, 2 2, 2 4, 1
investigators

Figure 6.9 Pay-off matrix for the level-one martyrdom metagame.

Metagame theory

meta-strategies

V
Mixed-motive games without single equilibrium points: archetype 4 martyrdom games
111





W
W
W

W


W



W V
Two-person mixed-motive games of strategy
112

Broker
Refuse to Cooperate Choose Choose
cooperate regardless same opposite
Strategy regardless of the strategy as strategy to
of the lawyer the lawyer the lawyer
lawyer
Refuse no matter
which column 3, 3 1, 4 3, 3 1, 4
the broker choses
Refuse unless the
broker chooses 4 3, 3 1, 4 3, 3 4, 1
Refuse unless the
broker chooses 3 3, 3 1, 4 2, 2 1, 4
Refuse unless the
broker chooses 2 3, 3 2, 2 3, 3 1, 4
Refuse unless the
broker chooses 1 4, 1 1, 4 3, 3 1, 4
Refuse unless the
broker chooses 1 or 3, 3 1, 4 2, 2 4, 1
2
Refuse unless the
broker chooses 1 or 3, 3 2, 2 3, 3 4, 1
3
Refuse unless the
broker chooses 2 or 4, 1 1, 4 3, 3 4, 1
Lawyer 3
Refuse unless the
broker chooses 1 or 3, 3 2, 2 2, 2 1, 4
4
Refuse unless the
broker chooses 2 or 4, 1 1, 4 2, 2 1, 4
4
Refuse unless the
broker chooses 3 or 4, 1 2, 2 3, 3 1, 4
4
Cooperate unless
the broker chooses 1 3, 3 2, 2 2, 2 4, 1
Cooperate unless
the broker chooses 2 4, 1 1, 4 2, 2 4, 1
Cooperate unless
the broker chooses 3 4, 1 2, 2 3, 3 4, 1
Cooperate unless
the broker chooses 4 4, 1 2, 2 2, 2 1, 4
Cooperate no matter
which column 4, 1 2, 2 2, 2 4, 1
the broker choses

Figure 6.10 Pay-off matrix for the level-two martyrdom metagame.


Summary of features of mixed-motive prototypes
113

V
W
W
W

Summary of features of mixed-motive prototypes


Leadership games

Heroic games


Two-person mixed-motive games of strategy
114

Exploitation games



W
V

Martyrdom games

V
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
115


W
W
V W

The Cournot, von Stackelberg and Bertrand duopolies: an interesting


application of mixed-motive games
Oligopoly

V W

W
W duopoly
W

V
Two-person mixed-motive games of strategy
116

static
simultaneous
V

as if

dynamic sequential

The Cournot duopoly

Example 6.5 The paper and packaging sector as a Cournot and von Stackelberg duopoly
W
V W R
R
P
total R R R

P R) A R A W
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
117

c W
c
W
W W
W

W
W

W W
W

V W V
V
W R cR
R cR
W W
A RR c R1
A R)R c R2
W W
W W
W R R R
R
A R R R cR
AR R RR cR

A R R R c R2
AR R RR cR
W
V
W reaction function
Two-person mixed-motive games of strategy
118

W
W V
W

A R R c
R

A R R c
R

R R

R R A c

R R A c
A c c
W

R R

R R A c
R R A c

A c c
R
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
119

A c c
R

R R R
2A c c

V
PR A R
A A c c

A c c

c c

W
W
W
iso-proWt curves V
W W
W W
A c / A c /

W W

A c c / A c c /

W W
N W
W
Two-person mixed-motive games of strategy
120

R2

A c1
Reaction function for
Smurfit-Stone

(A c 2 ) /2
Nash equilibrium (also the Cournot
C equilibrium)
N
(A + c 1 2c 2 ) / 3

Reaction function for


T International Paper

R1
(A c 1) / 2 A c2
(A 2c 1 + c 2) / 3

Figure 6.11 The CournotNash equilibrium.

V
W
W
W
A c /
W

V
W W

W
W
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
121

R2
A c1

Reaction function for


Smurfit-Stone

(A c2 ) / 2

Cournot equilibrium
C

Reaction function for


International Paper

R1
(A c1 ) /2 A c2

Figure 6.12 Arriving at the Cournot equilibrium.

balance imbalance

Y
V
W
W Y
W

W V
V W
T
W
T W V
W V V
contract line C
Y

W
W
T
Two-person mixed-motive games of strategy
122

C T
W
W
V
C T
W

The von Stackelberg duopoly

W W
W

X
W

sub-game perfect

W
A R)R cR
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
123

A R R R cR
AR R RR c
V R

A R R c
R2

R R c
W

W
A R)R cR
A R R R cR
R R RR cR
R
R R R A c R / cR
V R

A/2 R c c/
R

W
R c c /

R c c /

W c R
Two-person mixed-motive games of strategy
124

R2

A c1
Reaction function for
Smurfit-Stone

(A c 2 ) / 2

(A + c1 2c 2 ) / 3 (CN) ( Cournot Nash equilibrium )

SN von Stackelberg Nash equilibrium


(A + 2c1 3c 2 ) / 4
Reaction function for International Paper

R1
(A c1 ) / 2
(A 2c1 + c 2) / 3 A c2

Figure 6.13 The von StackelbergNash equilibrium

R A c/
W

W W W

W R
A c /
W W

SN V
W
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
125

CN
W
W W
W V
W V

W W

The Bertrand duopoly


W
R

P W

Example 6.6 The UK supermarket sector as a Bertrand duopoly

W W
W R
P R
P W

W W
Two-person mixed-motive games of strategy
126

V
V lower prices and makes higher than normal proWts

oVers lower prices and makes lower


than normal proWts
W
V
W
charge the
same prices, and if each supermarket is making higher or lower than
normal proWts

W
W W
W charge the same
prices and make normal proWts W
W
Bertrand paradox
W

P P

R A P BP

R A P BP
A
B X

demand functions
W
TheCournot, von Stackelberg and Bertrand duopolies: an application of mixed-motivegames
127

B
W
PR cR
PR cR
R R
A P BP P c A P BP
AP P BP P cA cP c BP

A P BP P c A P BP
AP P BP P cA cP c BP
V
W

A P BP c
P

A P BP c
P

P R

P A BP c /
P A BP c /

2
P P
Two-person mixed-motive games of strategy
128

P2 Reaction function
for Tesco

A+c
2 B
BN Bertrand Nash equilibrium

(A + c ) / 2
(B = 0)
Reaction function for Sainsbury

P1
A+c
(A + c ) / 2
2 B
(B = 0) (Assumes c1 = c 2 = c)
Figure 6.14 The BertrandNash equilibrium.

2P BP A c
BP P A c

AB c Bc
P
B

A(B Bc c
P
B
c c
P P A c/ B

B
Solving games without Nash equilibrium points using mixed strategies
129

complement strategi-
cally
W
W
substitute strategically
W
W
BN
Y
W
T
W
V
Y
W
Y

Solving games without Nash equilibrium points using mixed


strategies

r c
c r
c
r

V
Two-person mixed-motive games of strategy
130

Player 2

Strategy c1 c2

r1 1, 4 3, 0
Player
1
r2 2, 1 1, 2

Figure 6.15 Atwo-person mixed-motive game with no Nash equilibrium point.

Player 2

Strategy c1 c2 ........ cn

r1 u1(r1, c1) , u2(r1, c1) u1(r1, c2 ), u2(r1, c2 ) ........ u1(r1, c3 ), u2(r1, c3)

Player r2 u1(r2, c1), u2(r2, c1) u1(r2, c2 ), u2(r2, c2) ........ u1(r2, c3) , u2(r2, c3)

1 : : : : :
: : : : :
: : : : :

rm u1(rm, c1), u2(rm, c1) u1(rm, c2 ), u2(rm, c2 ) ........ u1(rm, cn) , u2(rm, cn)

Figure 6.16 The general matrix for mixed strategies in mixed-motive games.

m
S r r rm
n
S c c cn
u ri cj V
ri cj
m n

Uij V ri cj
Vij V ri cj
W
Solving games without Nash equilibrium points using mixed strategies
131

Player 2

Strategy c1 c2 ........ cn

r1 U 11, V 11 U 12, V 12 ........ U1n , V1n

Player r2 U 21, V 21 U 22, V22 ........ U2n , V2n

1 : : : : :
: : : : :
: : : : :

rm Um 1, Vm 1 Um1, Vm1 ........ U m n , Vm n

Figure 6.17 The abbreviated general matrix for mixed strategies in mixed-motive games.

ri cj
Uij cj
Vij ri
pi
pi
pi i m
qj
qj
qj j n
pure pi qj

p q

V
cj V
piuij i m
cj qj
V
piq juij i m j n
Two-person mixed-motive games of strategy
132

piq jvij i m j n

pi

pi

Example 6.7 Mutual societies and life companies changing status: a case study

ordinal
V

V
Solving games without Nash equilibrium points using mixed strategies
133

V
V

p q q
p p q q
V

V
pq pq pq pq
pq p q p q p q
pq p q

pq pq pq pq
4p q p q p q
5p q p q

q
p

p
q
Two-person mixed-motive games of strategy
134

Pro-mutual lobby

Strategy Community-focused Criterion-based


business business

Community-
focused 1, 4 3, 0 p1
business
Pro-change
lobby
Criterion-
based 2, 1 1, 2 p2 = 1 p1
business

q1 q2 = 1 q1 Assigned
probabilities

Figure 6.18 Pay-off matrix for a mutual society changing status.

p / p / q / q /
V

/
/

W
X
7 Repeated games

Life is an offensive, directed against the repetitious mechanism of the universe.


A.N. Whitehead 1933 Adventures of Ideas

V
Y

W
V

W
W V

Infinitely repeated games

V
135
Repeated games
136

BUPA
Large Small
Strategy subsidy subsidy
for NHS for NHS

Large
subsidy 20, 20 40, 10
GHG for NHS
Small
subsidy 10, 40 30, 30
for NHS

Figures represent profits in millions of pounds sterling.

Figure 7.1 Pay-off matrix for two private healthcare rms.

Example 7.1 Funding publicity


W

W W
W

W
W W

W
V
W W

W V V

W V
V W W
Infinitely repeated games
137

W
W
W
W

W V

W W
Y

punishing strategy

Y
Y
W

W
W

trigger
strategy

W
W
W
Y
W W
W
Repeated games
138

W
W
W

V W

W W
W

W discount the future


W
V V

r d / r
rate of discount V
V

V d d

dV d d d

dV

Vnow(small) 30/(1 d)
Finitely repeated games
139

V
V d d

dV d d d

dV d d d d
d d

Vnow(large) 40 20d/(1 d)
V V
W
/ d d/ d
d d
d

W
W
Y
/ /
W

Y
W W
W

Finitely repeated games


W
W V
V
Repeated games
140

Backward induction and its inherent paradox


W
V

W W
W
W V

W W
V
W
W
W
V

paradox of backward induction


W
W
W W
Finitely repeated games
141

W
Y
V W W

Avoiding the paradox of backward induction: bounded rationality

W
W
t V
W

V
W W Y
V
V

V
tR
V W
tR W

V W W Y
Repeated games
142

BUPA

Large Moderate Small


subsidy subsidy Subsidy

Large 20, 20 40, 10 0, 0


subsidy

GHG Moderate
10, 40 30, 30 0, 0
subsidy

Small 25, 25
0, 0 0, 0
subsidy

Figure 7.2 The NHSsubsidy game with multiple Nash equilibria.

tR
W
/tR W

/tR
tR W
/tR

Avoiding the paradox of backward induction: multiple Nash equilibria


Finitely repeated games
143

BUPA

Large Moderate Small


subsidy subsidy Subsidy

Large 40, 40 60, 30 20, 20


subsidy

GHG Moderate 30, 60 55, 55 20, 20


subsidy

Small 20, 20 20, 20 45, 45


subsidy

Figure 7.3 The extended NHSsubsidy pay-off matrix for the entire game played over two iterations.

V
Y
V
W

V
V V
W
V
V
V

W
Repeated games
144

Avoiding the paradox of backward induction: uncertainty

W
W
W

W
d
W
r

W
d p/ r
p

Avoiding the paradox of backward induction: incomplete information


W
V

a
b

V
a
W
Finitely repeated games
145

GHG

Large subsidy Small subsidy

BUPA BUPA

Large sub. Small sub. Large sub. Small sub.

(20, 20) (40, 10) (10, 40) (30, 30)

BUPA
Strategy Large Small
subsidy subsidy
Large
GHG subsidy 20, 20 40, 10

Small
subsidy 10, 40 30, 30

(a)

Figure 7.4 GHGis (a) free of any additional constraints and (b, overleaf ) bound by some internal constraints.

V
b

p
p
Repeated games
146

GHG

Large subsidy Small subsidy

BUPA BUPA

Large sub. Small sub. Large sub. Small sub.

(0, 20) (5, 10) (10, 20) (30, 30)

BUPA
Strategy Large Small
subsidy subsidy
Large
GHG subsidy 0, 20 5, 10

Small
subsidy 10, 20 30, 30

(b)

Figure 7.4 (cont.)

p
p
W
W

p p
W
p p
Finitely repeated games
147

Nature

GHG is free of GHG is bound


constraints by constraints

GHG GHG

Large sub. Small sub. Large sub. Small sub.

BUPA BUPA

Large Smalll Large Small Large Small Large Small


sub. sub. sub. sub. sub. sub. sub. sub.

(20, 20) (40, 10) (10, 40) (30, 30) (0, 20) (5, 10) (10, 20) (30, 30)

BUPA

Large Small
Strategy subsidy subsidy

Free &
Prob. = p large 20, 20 40, 10
subsidy

Free &
Prob. = p
small 10, 40 30, 30
subsidy
GHG
Bound &
Prob. = 1 p large 0, 20 5, 10
subsidy

Bound &
Prob. = 1 p small 10, 20 30, 30
subsidy

Figure 7.5 The game transformed by introducing nature.


Repeated games
148

p p p p

/ V
/
W Y
p /

V
V
W

W
V
Y
8 Multi-person games, coalitions and
power

The management of the balance of power is a permanent undertaking, not an exertion that
has a forseeable end.
Henry Kissinger 1979 The White House Years

149
Multi-person games, coalitions and power
150

V
W

Non-cooperative multi-person games

V
equivalent V interchangeable
Mixed-motive multi-person games
151

Mixed-motive multi-person games


multi-person game n

i W Si, i n
i V ui S S Sn R
i si Si
V ui
S S Sn V u u un
V ui n

Nash equilibrium for a mixed-motive multi-person game


W s s sn
ui s s s n u s s sn si Si

s s s n

ui
s s s n)
si
ui/ si

s i ui
ui
i
si
Multi-person games, coalitions and power
152

Example 8.1 Maximising funding


Y

u
u

u
V

u a, b, c a bc a
/
u a, b, c a b c a b
u a, b, c c ab ac

a W b
c

u
a
a
u /
/ a b
b
u
ac
c

/
/ b
b

c
Partially cooperative multi-person games
153

u
u
u

u
a
u /
/
b
u
c
a b
c
maximises

Partially cooperative multi-person games

characteristic function

C
C
C C

G i Ci i
Multi-person games, coalitions and power
154

Ci security level
Ci W
V Ci

W
C

V
C

minimal winning coalition theory

V
W

W minimum resource theory


W
Indices of power: measuring influence
155

V
imputation

core

whole pot V

Indices of power: measuring influence

factions
W

W pivotal
Multi-person games, coalitions and power
156

its critical

Underlying assumptions: sincerity, completeness and transitivity

sincere

Completeness

Transitivity

The Shapley value

G n
C
C fi
C s
G f f f fn C f f fi fs C G
f s n
Indices of power: measuring influence
157

n
s n s
i

s n s
n

sizes
/n
s i n

s n s
n
C
C
fi C C i
fi C
C C i
S fi W
s n
s n s
S fi s C C i
n

The ShapleyShubik index

G n C
Multi-person games, coalitions and power
158

G f f f fn C f f fi fs C G
SS fi W
Ci
i fi
SS fi
iCi i n

SS fi

weighted
V V

Example 8.2 Power and school governance in a divided society

Voluntary maintained






Controlled secondary


Indices of power: measuring influence
159




Out-of-state

An analysis of power on voluntary maintained boards (Model A)


W
Multi-person games, coalitions and power
160

C
L
P
V T
D
C L P T D


C

C

Three-faction coalitions
C W
C C
C L P T D

Four-faction coalitions
C
W
L P T D C
C
C
C L P T D

Grand coalitions
Indices of power: measuring influence
161

Table 8.1 Summary table for voluntary maintained boards

C L P T D

Table 8.2 Shapley values for voluntary maintained boards

s n s
C L P T D
n
/
/
/
/
/

The Shapley value for each faction


n s
fi
C C i
fi

The ShapleyShubik index for each faction


Multi-person games, coalitions and power
162

Table 8.3 ShapleyShubik index for voluntary maintained boards

C L P T D

An analysis of power on controlled secondary boards (Model B)

C
L
P
V T
C L P T

Two-faction coalitions
C C
W

Three-faction coalitions
C W
L P T C
C
C
C L P T
Indices of power: measuring influence
163

Table 8.4 Summary table for controlled secondary boards

C L P T

Table 8.5 Shapley values for controlled secondary boards

s n s
C L P T
n
/
/
/
/

Grand coalitions

W
W

The Shapley value for each faction

n s
fi
C C i fi

The ShapleyShubik index for each faction

An analysis of power on out-of-state boards (Model C)


W
Multi-person games, coalitions and power
164

Table 8.6 ShapleyShubik index for controlled secondary boards

C L P T

L
P
R
r
V T
L P R r T

W

LP
PL

TrR

Three-faction coalitions
W
L P
R T r PL LP L
P R T r

Four-faction coalitions
W
L W P P
Indices of power: measuring influence
165

Table 8.7 Summary table for out-of-state boards

L P R T r

R T r
W P

P P

L
R T r

Grand coalitions

W
W

The Shapley value for each faction

n s fi
C C i
fi

The ShapleyShubik index for each faction


Multi-person games, coalitions and power
166

Table 8.8 Shapley values for out-of-state boards

s n s
L P R T r
n
/
/
/
/
/

Table 8.9 ShapleyShubik index for out-of-state boards

L P R T r

Conclusions
The relative power of major and minor players

X
Indices of power: measuring influence
167

The relative power of the minor players


W
X
V

The pay-oVfor winning coalitions


V

per se

X V

X
Multi-person games, coalitions and power
168

Table 8.10 Most pivotal position in the voting sequence for voluntary maintained board factions

C
L
P
T
D

The order of voting or coalescence


Minimal winning coalitions



Indices of power: measuring influence
169

Table 8.11 Most pivotal position in the voting sequence for controlled secondary board factions

C
L
P
T

Table 8.12 Most pivotal position in the voting sequence for out-of-state board factions

L
P
R
T
r

Other applications
Multi-person games, coalitions and power
170

V
W

Implications for forming committees


V
V
X V

The Johnston index

n
C
C fi
C s
Indices of power: measuring influence
171

C f f fi fs

k
fi

fi C C Ci Ck

m
m s m C m
C mi
C i mk Ck

j p fi /m /m /mi /mk

J fi

j p fi
J fi
i j p fi i n

J fi

The DeeganPackel index

k
m
m C m
C mi C i mk
Ck
W

dp fi /m /m /mi /mk

D fi

dp fi
D fi
i dp fi i n
Multi-person games, coalitions and power
172

D fi

The Banzhaf index

b fi W
fi
B fi
b fi
B fi
i b fi i n

B fi

Summary
W
Indices of power: measuring influence
173

X
V

X
9 A critique of game theory

How selsh soever man may be supposed, there are evidently some principles in his nature
which interest him in the fortunes of others, and render their happiness necessary to him,
though he deserves nothing from it except the pleasure of seeing it.
Adam Smith 1795 The Theory of Moral Sentiments

perception

W
W
W

Rationality
W

174
Rationality
175

W
V

W
W Instrumental rationality
W

not W

collective
W

W
categorical imperatives
A critique of game theory
176

W
V

W
W W
W

W
bounded rationality

W
Indeterminacy
177

W
W

V V
V

Indeterminacy

Harsanyi doctrine
A critique of game theory
178

A B A B B

Pass 1 Pass 2 Pass 3 Pass 50 (0, 0)

Take 1 Take 2 Take 3 Take 4 Take 50

(1, 0) (0, 2) (3, 0) (0, 4) (0, 50)

Player A pay-offs shown first


Figure 9.1 The centipede game.

Inconsistency

centipede game

V
V

W
Inconsistency
179

W
W

W
A critique of game theory
180

trembling hand assumption

W
procedural stopping
rules
W V

Conclusion

W
W

X
V
Conclusion
181

V
V
A Proof of the minimax theorem

Preamble
V m
n
ri cj
V uij
p
q

p p p pi pm
pi i m

q q q q j, . . . , qn
qj n
ri pi c
qj
V wij pi q j
V
wij pi q j i m j n
182
Appendix A
183

c
V
p wic pi qc
r

V
q wrj pr q j

V
p q wij pi q j
V

q p wij pi q j

p q wij pi q j q p wij pi q j
V wij

Proof: step 1
W

p q wij pi q j q wrj pr q j wrc pr qc p wic pi qc


q p wij pi q j

maxp min q wij pi q j min q maxp wij pi q j


Appendix A
184

Teachers

Passively Actively
Strategy Teach on supervise give revision
group study workshops
Attend
Students lessons 20 8 13

Do not attend
lessons 0 10 9

Figure A.1

p q wij pi q j q p wij pi q j

A graphic model for the game

V
w q w q w n qn w jqj
V

w j qj
m
m
W m
w jqj w j qj wmj q j

q q q3 q3 q q
Appendix A
185

Player 2 Player 2 Player 2


chooses chooses chooses
column 1 column 2 column 3
Player 1
chooses 20 8 3
row 1
Player 1
chooses 0 10 9
row 2

Vertex ( 20, 0 ) ( 8, 10 ) ( 3, 9 )

Figure A.2

Player 1
chooses
row 2

b
10

W

a Player 1
Q 20 chooses
row 1

Figure A.3

w jqj q q q q

w jqj q q q q

q q
q q
Appendix A
186

q / q / q3 /
/ /
/

Proof: step 2

q p wij pi q j
W both

Q W
a a a am Q W b b
b bm W a ai
ai a Q
W
b a b a bm a m) 2 b a
b a bm am
W
b a b a

b a b a1 b1 a
b
b a b b a
W (b1 a 1) a a b
a b

Proof: step 3
t w W
tw tb tw t b tw tb
twm t bm
Appendix A
187

w b
w b w b W
W
tw tb
tw tb W a
b
tw tb a tw tb a
twm t bm am b a b a
bm a m
t
w a w b a wm bm am
b a b a bm a m

w1(b1 a 1) w2(b2 a 2) wm(bm a m) 0

Proof: step 4
b a b a bm am
a
b V all

bi ai
bi ai / bi ai i m
i bi ai /
bi ai
m W

bi ai
a a am m w W
W W
w
w w jqj w jqj wmj q j
Appendix A
188

w j qj w jqj m wmj q j
q
q wij i q j
p

q wij pi q j

p q wij pi q j

if min q maxp wij pi qj 0, then maxp min q wij pi qj 0

Proof: step 5
k V wij k
wij V k

p q wij pi q j p q wij pi q j k

q p wij pi q j q p wij pi q j k

q p wij pi q j k p q wij pi q j k

q p wij pi q j k p q wij pi q j k
k q p wij pi q j

p q wij pi q j q p wij pi q j
Appendix A
189

p q wij pi q j q p wij pi q j

p q wij pi q j q p wij pi q j
B Proof of Bayess theorem

Preamble

p / p
p /
p / p p / p

p p
conditional
p /

i n

p(B/Ai) p(Ai)
p(Ai/B)
ip(B/Ai) p(Ai)

Ai
p / p
p /
p / p p / p
190
Appendix B
191

p / p
p /
p / p p / p
p p

Proof
W
p i p / i p i

p i p i / p

p(B/Ai) p(Ai)
p(Ai/B)
p(B)

p p i / p / i p i

i
p i p i / i p / i p i

i p /
i

p i p / i p i

p(B/Ai) p(Ai)
p(Ai/B)
i p(B/Ai) p(Ai)
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Index

see / /

/
/
/

/
et seq

see
/

see also

see also

199
Index
200

X see
/ /

/ V

W
W

/
Index
201

/
/

see also

see also /
/

/
/
V

Y
/
Y
Y
Index
202

see under

W see also
/

V
X

/ /
/

see W
W

/
/
/
/

see also

/
see
/ /

/ V
Index
203

/ V

/ /
/
/
/ V

Theory of Games and Economic Behaviour

see
Index
204

cont

see also

W W

V
/ /

see

V
Y
V

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