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Cyberpunk
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"We sleep safe in our beds because rough men stand ready in the night to visit violence on
those who would do us harm."
-George Orwell
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2) Templated Characters.In a computer RPG, you dont move a lot of stats around and jug- So welcome to the New Dark Future, five and a half years in the making. Its been a long,
gle numbers to make a character. No, you start out with a basic idea of the characters strange trip, and we hope you enjoy it as much as we enjoyed writing it!
role and then make decisions about what you want to add or subtract to make him good
at that role. Thats reflected in V3s Character Templates; thumbnails of cool roles in the
world that are easily accessible to the new player, followed by simple, very direct choic- Aloha
es that allow him to equip that character with exactly what he needs to get playing. maximum mike pondsmith
These Templates not only make starting out easy, but help you put your new character
into context with the new world weve brought to you.
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Before you shrug off your bivvy bag and jump in, Of course, from our enlightened viewpoint here in
theres a few things we need to tell you. First of all, the Dark Future, this all looks pretty dated. After all,
the name. Cyberpunk comes from two words. you probably accessed this article from your per-
Cyberfrom the term cybernetic, or a fusion of sonal Agent, swilling down gigabytes of data like a
flesh and machine technology. Punkfrom an Riptide goldfish on steroids. Or maybe you used a
early 1980s rock music style that epitomized vio- Kojiru Alpha interface with a direct link from your
lence, rebellion and social action in a nihilistic way. artificial cyber bodyshell. If youre squatting in a
The term was popularized in the Pre-Collapse days Desnai parkology, youre used to remote wiring
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C
yberpunks
10 are sur- high-tech enhancements. They wont be
vivors in a impressed by your new H&K smartgun unless
tough, grim you swagger into the club looking like you know
world, faced with how to use itand are just itching for an excuse.
life and death Never walk into a room when you can stride in.
choices. How Never look at someone unless you can make it
they make these your best "killer" look. Use your best "I'm bad and
choices will have you aren't." smile. Dont sit around the flat or
a lot to do with REC cube waiting for the next job. Get on out and hit
whether they end the clubs and hangouts. Make sure youre where
up as vicious animals roaming a ruined world, the party starts.
or retain something of their basic humanity.
3) Live on the Edge
Cyberpunks are also the heroes of a bad situation,
The Edge is that nebulous zone where risk takers
working to make it better (or at least survivable)
and highriders go. On the Edge, youll risk your
whenever they can. Whether it takes committing
cash, your rep, even your life on something as
crimes, defying authority or even outright revolu-
vague as a principle or a big score. As a
tion, the quintessential Cyberpunk is a rebel with a
Cyberpunk, you want to be the action, start the
cause. As a Cyberpunk roleplayer, its up to you to
rebellion, light
find that cause and go to the wall with it.
the fire. Join GETTING PUNKED
This is the essence of Cyberpunkplaying your great causes and To be Cyberpunk, you need to develop the
character with the proper disaffected, cynical-yet- fight for big
right combination of world weary cynicism
idealistic style. Whether youre a biker with issues. Never
and hidden idealism. Truth is, Humphrey
leathered skin and metal claws, or a debutante in drive slow when
Bogart was the original Cyberpunk arche-
satin sporting the latest in designer cyberoptics, you can drive
youre going to need a certain panachea certain type and he didnt even have cyberware.
fast. Throw your-
flair, in portraying yourself. To achieve the essence self up against maximum mike
of 203X, you need to master three concepts: danger and take
it head on. Never play it too safe. Stay committed
1) Style over Substance
to the Edge.
It doesnt matter how well you do something, as
long as you look good doing it. If youre going to Remember: The world of Cyberpunk is a violent,
blow it, make sure you look like you planned it dangerous place, filled with people whod love to
that way. Normally, clothes and looks dont mat- rip your arm off and eat it. The traditional concepts
ter in an adventurein this world, having a of good and evil are replaced by the values of
leather armor jacket and mirrorshades is a serious expedienceyou do what you have to do to sur-
consideration. vive. If you can do some good along the way,
2) Attitude is Everything great.
Its truth. Think dangerous; be dangerous. Think
weak; be weak. Remember, everyone in the But dont count on it.
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11
O
nce upon a time, there was a Dark
Future. A Cyberpunk future. new millennium. They ruled almost absolutely,
through economic power, teams of assassin
enforcers, and, when required, private armies
The Megacorps ruled the world then, estab-
numbering in the millions.
lished in a nearly bloodless coup that had over-
turned many of the world's governments and Packed like sardines into the largest urban
established a ruthless, bottom-line oligarchy. regions on earth, humanity combined the high-
Through violence, treachery, stealth and a subtle est level of technology ever achieved with the
rewriting of history, these vast international com- deepest, grinding poverty. Beyond CONT. O NP G.13
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I
n the 1980s, British Petroleum may have
been the first to see the advantage in estab- itary group in the world. Its counterpart was U.S.-
12 lishing a military arm of its corporate power; based Militech, specializing in military hardware
in this case, by subcontracting the protection of and armies for hire. There was no love lost
its South American oil holdings to the local right between these two corporationsall they lacked
wing paramilitaries, but it wouldnt be the last. was an excuseand by 2021, they had it
As more and more Megacorps grew to immense The 4th Corporate W ar started as a hostile
sizes and worldwide operations, many of them takeover squabble between aquatech company
soon became equal to small nations in their own OTEC and submarine transport firm CINO. To
right; establishing their own military forces and the acquire the assets of bankrupt shipping firm IHAG ,
will to use them. And use them they did: both corps brought in their security contractors
The First Corporate War (2004-06), took place (Militech and Arasaka respectively). At first, con-
when electronics giant Eurobusiness Machines flict was limited to attacks on sea-based facilities,
and rival spaceplane manufacturer Orbital Air but soon Arasaka and Militech, sensing a chance to
went to the mats over floundering Transworld Air. get rid of a long-hated rival, raised the stakes.
Most of conflict took place via stock manipulation Attacks on sea farms and sub bases gave way to
and boardroom maneuvers, with only occasional attacks and sabotage of onshore facilities; by the
military strikes against each others holdings. summer of 2022, it was open war in the streets
with tanks, troops, aircraft and orbital artillery all in
The Second Corporate War (2007-08) pitted play. Pitched battles raged around the world until
bio-fuel manufacturer PetroChem against its mas- the final blow in late 2022, when Arasaka detonat-
sive Russian rival SovOil. Fighting over drilling ed a nuke in the center of the first Night City ,
rights in the South China Sea, this corpwar was far killing over 500,000 people. To end the fighting,
more deadly, since with the collapse of the Soviet U.S. President Elizabeth Kress nationalized Militech
Union a decade earlier, SovOil had gained military under the command of the U.S. Joint Military
technology previously only accessible to major Command, and the EU Government followed suit
nations. From the destruction of a PetroChem oil on both sides throughout the European Union.
platform to the bitter end in the Spratley
Archipelago, this conflict was as savage as any Withdrawing back to Japan, Arasaka staged a coup
national war, ending with PetroChem driven out to overthrow the government. With nuclear mis-
of Asia and the idea of open corporate warfare siles supplied from ally North Korea, Arasaka held
firmly established. Japan (and the rest of the world) hostage until the
Japanese Self Defense Fleet finally crushed the
While The Third Corp War was primarily fought
Arasaka shoganate and delivered Saburo
via computer attacks in the Net, most Megacorps
Arasakas head to a vengeful United States. The
soon chose to protect operations with their own
Fourth Corporate War was finally over, at a cost of
paramilitary forces, or to subcontract security to
millions of lives and immense destruction. The sur-
specialized corporations. One such corporation
vivors have sworn never to let the Megacorps
was Arasaka Security , a multinat founded by a
rebuild their private armies again. But without the
megalomanical genius with the goal of restoring
threat of a powerful national military to hold them
Japan to its pre-WWII glory. With legions of black-
in check, its only going to be a matter of time till
clad bodyguards, security troops and covert ops
the corporate warlords are back to their old tricks.
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Lawyer Purge. Irate citizens lynch hundreds of 10.5 quake shatters Los Angeles; Pacific Ocean Crystal Palace space station begun at l-5. Tesla Johanneson assassinated in Cairo.
criminal defense attorneys. inundates 35% of the city. An estimated 65,000 are Wasting Plague hits U.S., Europe, killing hundreds of First Corp War. 12 multinats, (including EBM & OA)
killed.
U.S. Constitution suspended. Martial law estab- thousands. battle for control of Trans-World Air.
lished in u.s. Nuclear accident in Pittsburgh kills 257. Cancer 2001 The framework of the Net firmly in place with con- 2005 Cybermodem invented.
1997 Mideast Meltdown. tensions in Middle East escalate deaths soar over next ten years. struction of the Worldsat network.
to nuclear exchange. Iran, Iraq, Libya, Chad and the EBM solos attack Tokyo office of Kenjiri
1999 Federal weapons statute established. 2002 Food Crash; mutated plant virus wipes out
Arab Emirates reduced to radioactive slag. World oil Technologies, killing 18.
supply drops by half. Millennium cults begin to appear, predicting an Canadian, Soviet crops. U.S. agribusiness crops
survive due to new biological counteragent. USSR End of 1st Corp War.
apocalypse on Jan.1, 2000. Thousands migrate to
Toxic spill kills off most of salmon population in accuses U.S.. of biological warfare.
isolated communes & temples to await the end. 2006 First Human clone grown in vitro. Mindless, it only
Pacific Northwest. Seattle economy crippled.
2003 Second Central American War. U.S. invades lives for 6 hours.
Tycho Colony established. a massdriver is con-
Rockerboy Manson killed in England. Columbia, Ecuador, Peru, Venezuela. The War is a
structed to provide raw materials for orbital plat- 2007 Second Corporate War: Involving a number of firms
1998 Neo-Luddites re-established in Western Kentucky. forms. disaster that costs thousands of American lives. including Petrochem, the dispute is over oilfields in
Over the next ten years, The Luds are responsi- Eventually, the remainder of the Gang of Four is the South China Sea.
2000 Millennium cults run amok on Jan.1st in orgy of sui- swept away on a wave of reform.
ble for bombings of airports, factories, freeways
cide & violence; most destroy themselves. Braindance developed at UC Santa Cruz, California
and mass transit terminals. WNS media star Tesla Johanneson exposes secret
First extended family posergangs established. NSA transcripts of the 1st Central American conflict. 2008 U.S. assault on Soviet weapons platform MIR XIII.
The Drought of 98 reduces most of the midwest to
Massive firestorms rage over northwestern U.S., Eurospace agency intervenes. and Orbital War
parched grasslands. Between agribusiness corps 2004 First cloned tissue growth in vitro. Microsutures,
destroying millions of acres of farm and grassland. breaks out between the euros and the yanks,
and drought, the family farm all but disappears. sterilizer fields developed.
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Y
ou all remember
Richard Nixons resig- data files of the same size
14 between computers, while
nation, right? How he
came on camera in front of keeping the original header.
the great seal of the United For example, say there was a
States of America and said he file in Computer A called
was resigning, and then at Aunt Marys Recipes that
the end of the speech, he was 1MB long, and a file in
pulled out that small black Computer B called Master
handgun and blew his brains Plan to Overthrow America
out on national television? that was also 1MB long.
DataKrash would exchange
Or maybe you remember how he the contents of both files,
came on camera and announced but retain the same headers.
that if he was going down, every- So the next time Saburo
one was going with him, and that Arasaka opened up Master
hed just triggered the launch Plan to Overthrow America,
codes to the US nuclear missiles? he would find a really great
Okay, how about when he came recipe for Aunt Marys
on camera and said You wont chocolate chip cookies
have Dick Nixon to kick around instead. Meanwhile, the for-
any more. and he dropped trou mula for an Arasaka mind
on national television, mooning control device would now
America from sea to shining Sea? be lurking like a toad in a
suburban housewives cook-
Chances are, you dont remember ing database.
any of those moments. And thats
because in the history YOU stud- 2) Show: DataKrash was
ied, Richard Nixon came on the air also designed to level the
and resigned with a minimum of playing field by locating
fuss. But what if something secret dataand exposing it
changed that history? to others. For example, most
Enter the DataKrash . The of the Megacorps kept
DataKrash was a pervasive, nasty extensive files on covert
computer virus that created links operations or other dirty
between different bits of data tricks. DataKrash would note
stored on millions of computers. files with secure headers,
Created by brilliant (and antisocially insane) hack- read the file contents, and drop copies of that file
er legend Rache Bartmoss , and inserted into the to every single name mentioned in the files. Since
very fabric of the architecture of the worldwide many of these covert ops involved subverting gov-
computer Net, its programming was deceptively ernment agencies or corporate rivals, you can
simple: Hide, Seek and Swap . guess how popular this aspect of DataKrash was.
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Raches intent was to make information totally Since people constantly put information into
free, by making it purely subjective. There would the Datapool, there needs to be some way to
be no way to hoard information, or to lock it up. know that whats being put in has any bear-
There would be no lock on the truth, since there ing upon reality or not. So all submitted
would be a million versions of the truth. In a sick, information is automatically given a Veracity
twisted kind of way, it was the ultimate post- Index based on how many people can sub-
modern act of freedom. stantiate that the facts in the upload are true.
You post your fact or information and as peo-
The Ugly Truth ple read it, they can contribute to its Veracity.
Then the IGTAs (Ihara-Grubb Transformation The higher the Veracity Index, the more valu-
Algorithms) were downloaded, and after about ten able that information is. The DataPool also
hours, the Net was fully transformed, and everyone functions like a web browser, allowing an
sheepishly plugged back in. Me, I just stayed jacked Agent to search its contents for information
in for the whole show. It was really incredible to on a particular topic and check the datas
watch the entire Net get redesigned... Veracity Index as well.
Rache Bartmoss
Bartmoss Guide To the Net To keep track of the current Veracity Index
for most information in the 203X universe,
What Rache Bartmoss didnt include in this little youll want to check this DataPool site
soliliquoy is that he was doing more than just from time to time:
watching. Bartmoss was also working; infiltrating http://www.talsorian.com/vindex
his DataKrash code right into the IG
Transformations that would run the Net, using a with a virus built in. By the time Magnificent
backdoor hed set up months earlier on Manny Curtis, head of the worldwide cybercop org
Iharas computer (knowing something of Iharas known as Netwatch , knew the awful truth about
proclivities, Bartmoss had made it look like a hen- the DataKrash, it was too late; the process of the
tai anim porn file). In short, whereas most virus- Krash was well underway; to stop it would have
es have to infect a computer system, the required stripping the operating system out of
DataKrash was automatically loaded into every practically every computer on earth.
single computer that ever ran the Net. Period.
It Gets Worse
The result is that there was never any chance to By the middle of the 4th Corp War, Netwatch
stop the spread of the DataKrash; it was as if was engaged in a desperate but futile battle to
every copy of Windows (an ancient and obsolete contain or negate the DataKrash. The battle was
operating system of the 1990s) had been coded still a secret, but the aftermath was less so. Data
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until Tycho colony massdriver drops a rock on Concert riot in Night City kills 18, wounds 51. Old 2018 Brushfire Wars erupt in Eastern Europe. 2022 Covert operations expand as Arasaka Security and
Colorado Springs. An uneasy peace is reached. Arasaka complex gutted. Militech spar to see who will control the outcome
ESA mission launched to Jupiter
of the CINO/OTEC War.
2009 Joint Euro-Soviet mission to Mars departs. 2013 Netwatch established by joint U.S./ Eurotheatre
2019 Orbital colony revolt at L-3.
treaty. Rache Bartmoss, rabid Netrunner supreme, is killed
Corporations eradicate mob rule in Night City.
2020 Carbon Plague incident. A corporate AV crash in a corporate raid. Two weeks later, the deadman
First true Artificial intelligence developed at
Abortive takeover attempt by U.S. terrorist releases a nanotech plague on the outskirts of switch for the DataKrash activates.
Microtechs Sunnyvale, CA. facility.
groupof Crystal Palace construction. ESA discov- Night City. Adults die, while children under the age
Fourth Corporate War: Covert operations explode
ers Defense Intelligence Agency plot and drops 12 2014 I-G transformations redesign the Net. During this of 18 are affected with a variety of nano-based
into a shooting war as Arasaka and Militech move
ton rock off Washington as a warning. time, renegade netrunner Rache Bartmoss plants mutations. The plague ravages the city for two
front line troops into battle. The ensuing conflict
the DataKrash virus into the architecture of the Net. weeks, then mysteriously stops.
2010 End of Second Central American Conflict. involves operations all over the globe, with heavy
Metal Warsbegin in Night City as gangs battle Chicago Rebuilding Project begins. Financed by combat in major cities.
Network 54 now controls 62% of all media broad-
for turf. visionary Dr. Richard Storm of Storm Technologies,
casting in U.S. The Chicago Rebuilding Project collapses as
project joins Nomad groups under the unifying
2015 Rise of the cyber-mercenaries; Lithuania hires Arasaka Corporate factions detonate virus bombs
Food riots in Denver kill 52. banners of the Aldecaldo and Jode Families.
cyber-soldiers to repel invasions by Latvian in an effort to deny the city to the Militech side.
2011 Crystal Palace is completed. ESA now has a perma- nationals. 2021 Euro aquacorp CINO attempts to acquire bankrupt
DataKrash virus now infests 78.2% of the Net.
nent hold in High Orbit zone. aquacorp IHAG. Rival aquacorp OTEC attempts to act
2016 Third Corporate war is fought in the Net, as rival Aware of the virus potential, Saburo Arasaka sets
as white knightin the hostile takeover. As both
ESA/Soviet mission reaches Mars. corps attack each others data fortresses. out to create a secure database in the new
corps line up allies, a dangerous war at sea begins.
Arasaka Towers facility in Night City.
2012 Bioplague kills 1,700 in Chicago. 2017 First self-aware human clones created.
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As war rages, most of the command and control response, Saburo Arasaka detonates an area most of the cyberware in the City, rendering thou- Saburo Arasaka as war criminal and terrorist.
elements of the United States Military begin to denial nuclear device which destroys most of cen- sands deaf, blind, or functionally limbless. Arasaka-controlled Diet refuses.
break down. tral Night City. Over a million people are killed,
Escaping Chicago, Santiagos convoys are Desnai Park Mgr.. Kensi Morimoto rescues Dr.
another million and a half die in the resulting after-
Seven Hour War: Fed up with the fighting, Highriders attacked by Raffen Shiv, but are rescued by a large Lauren York (a Raven Microcyb cyberneticist) from
effects.
at ONeill 2 declare independence, using deltas and force led by Richard Storm of Storm Technologies. a boostergang. York has figured out how create
scavenged massdrivers. U.S.and Japan officially Saburo Arasaka flees back to Japan. His son Kei Storm gives Santiago 20 liters of transform virus, telepresence modulesthat allow humans to
recognize the new government. follows after seeing to evacuation of troops from allowing the nomads to survive in the middle of the manipulate simple machines by thought alone. By
U.S. corporate bio-plague. combining Yorks technology with his Parks
In an attempt to cripple its enemies datastores and
mecha, Morimoto creates a newtech he dubs
gain control over history, Arasaka Corp releases Kei Arasaka commits suicide via Soulkiller Trapped for two weeks in the wreck of his combat
mechapresence.
Paper Viral V524 an engineered bacterium that sub, John Neptune formulates theories of Aqua
Returning Arasaka troops take over Japanese gov-
consumes acid-free papers. Genesis. Escaping, he begins to gather followers, U.S. goes to war footing with Militech leading the
ernment. Infiltrated Japanese Defense Force col-
who are nicknamed The Locker Crew." attack. By now, Militech is pretty much the U.S. mil-
Militech is nationalized by U.S. President Elizabeth lapses, unable to turn back the Arasaka troops. The
itary. The remaining U.S. military COGs (Combined
Kress by the expedient of reactivating Militech CEO Japanese Self Defense Fleet remains at sea, fight- Cyborg Samantha Wilder leads a party of fellow
Operations Groups) are mobilized to invade Japan.
Gen. Donald Lundees reserve commission. ing Arasaka fleet attacks. borgsout of the wreckage of Night City. Several
corporate and military groups try to stop their China demands Saburo Arasaka be turned over to
Night City Holocaust. An incursion team led by solo Night Citys center is a radioactive wasteland. The
members from deserting, but many are freed and World Court.
Morgan Blackhand and rocker Johnny Silverhand Arasaka nuke has cracked the city water table,
join Wilders Crusade.
attempt to steal/destroy the Arasaka Secure flooding lower regions to depths of over 50 feet. The returning Nomads encounter Dr. Richard
Database in the Arasaka Towers facility. In The nukes enhanced EMP effect has also fried U.S. President Elizabeth Kress demands return of Chiang, who plans to use Chicago to test his new
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nanobuilders. Santiago makes a deal to protect Hattori establishes military rule for the duration of Kantocities are scattered across the Pacific; in L5 is NOT a colony at all, but a group of powerful
Chiangs team from the Raffen Shiv and the the conflict and demands N.Korea stand down. the aftermath of the 15 minute War, they are unre- fusion drives designed to move colonies out of
Corporates if they give the Nomads access to the coverable. their orbits.
15 Minute War: Pushed by Arasaka, the N.Koreans
nanobuilders.
attack China, South Korea, U.S. in a flurry of nukes. JSDF Admiral Hiroyuki Hattori captures Saburo Gathering of Angels: Tired of ongoing corporate
After several weeks of walking, cyborg Samantha Beijing, Seoul are hit. While most U.S.-bound mis- Arasaka in his mountain compound in Hokkaido. In strife, the L colonies decide to declare their sepa-
Wilders Cyborg Crusadereaches the high siles fall short or are Ortilleried by USAF, one man- a televised military trial, he condemns Arasaka and ration. The High Frontier Colony is mobilized and
deserts of New Mexico. They take over Los Alamos ages to hit the U.S. 7th Fleet enroute to Japan. Nine personally beheads him with his own sword. moved into position to tow key colonies out of
Atomic Labs complex, which has been abandoned missiles are targeted at Japan, but are deflected in Hattori subsequently sends the head back to U.S. orbit.
in the wake of a corporate biostrike. low orbit by JSDFs secret particle ablation President Elizabeth Kress to express the profound
On Drift City 1, Dr. Satterjee Pandat develops first
field. The nukes go off without damaging any apologies of the Japanese people.
Arasaka reveals a secret alliance treaty with North bioforms. These are test subjects, but end up being
cities, but the EMP pulse wipes out much of the 2023 In the overthrow of the Arasaka compound,
Korea. North Koreans threaten to attack U.S., Japan given to Pandats son and friends to distract them
electrical infrastructure of urban Japan. Japan, U.S. unearthed files reveal that in 2010, a secret Orbital
with nukes unless the U.S. stands down its mobi- from the Drift Cities exodus.
and China retaliate by rocking/nuking most of the program developed a near FTL fusion engine.
lization.
North Korean peninsula into oblivion. The four major L zone colonies, now lit by mini-
JSDF Admiral Hiroyuki Hattori returns with JSDF U.S. military forces attempt to attack Wilders com- fusion suns, break orbit and begin accelerating out
DataKrash virus is now in full dispersal, decimating munity at Los Alamos. They are driven off by the
fleet. Unable to defend the vast floating cities off of the solar system. To cover their escape, the
systems worldwide. Netwatch has only just begun cyborg squatters, who announce that they are
the coast, he cuts them loose with as much escort colonies rock parts of Europe from orbit.
to learn of its existence, nationalizing the lab and establishing a free
as he can spare.
stateopen to any full cyborg who wants to join. The Run to Alpha C. The L colonies are attacked by
Hattori and JSDF fleet confront Arasaka fleet off Kanto typhoon of 2024 strikes Japan and the North elements of the ESA and Soviet Rocket Corps trying
Yokahama. Arasaka fleet is destroyed, but at a Pacific. Hailed as the second Divine Wind, the A DataKrash dump to an ESA workshack reveals to stop them from escaping the Solar System.
heavy cost to the JDSF. storm batters an already damaged Japan. The that the High Frontier Colony under construction at
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Orbital Mirrors are cut loose and aimed at the polar pirates and CINO (OTECs corporate enemy) fleets, dwelling new-menwho can live in the self- 2026 The Diaspora: The new Altcults began to take root
icecaps. Billions of joules of microwaves melt the when John Neptunes merc navy shows up to help sustaining Reef colony. and spread out across the Unfederated States.
icecaps, raising sea levels and causing massive ex-employer, Amanda Russell. The savage
Dr. Chiang releases first nanobuilders in Night City. Roller City (Gary, IN) constructed
storms. The ESA, USAF and SRC band break off pur- Locker Crewspeedily dispatches both
At first, the project is a success, but it soon
suit of the colonies and band together to shut down armadas. Solar Farms at Los Alamos started.
becomes apparent that radiation in the Night City
the arrays. However, vast ecological damage is
Drift city philosopher Mysake Ono writes The Book soil has caused the nanobuilders to start tearing Lamilar Nu-Cybe developed in New Night City.
unavoidable.
of Riptide, a series of meditations similar to the Tao down undamaged structures in an uncontrolled Modified bioform matrix allows regeneration of lost
Rising seas threaten to obliterate the Gulf Coast. De Ching. the Book sweeps through the war weary building frenzy, stopped only by bodies of water limbs.
Thousands take refuge in the OTEC city of Atlantis. Cities, creating a powerful new social movement. and certain types of rock.
Wild Return Coalition releases hypervore bioforms
Richard Storm (of Storm Technologies) and OTEC
With Chiangs help, Santiagos Nomads build a Dr. Chiang hangs himself from the top of the new into the Northwest forests.
President Amanda Russell agree to join Atlantis
gigantic rolling caravan the size of a small aircraft Night Central Starscraper.
with Storms undersea colony of Reef. A perma- 2027-203X Interregnum. New Altcult enclaves established in
carrier, powered by a looted fusion plant and
nently joined structure is established. United States Government relinquishes control of Night City
mounted on gigantic tracks. The first Roller City, it
territory west of the Rockies. This region becomes
Kanto Drift City One encounters OTEC floating city of is christened Chi-Town. Wild Return Coalition releases hypervore bioforms
the Unfederated States of America
Aqua Delphi in mid-Pacific. Over the next month, onto Great Plains.
Aqua Delphi MHD towboats and combined Neptune realizes Storms transform tech can save 2025 The DataKrash virus now infests 98% of the Net and
Night City now reaches from Sacramento to Santa
JSDF/OTEC forces round up the remaining Kanto millions displaced by the rising seas, as well as the has taken on extremely lethal qualities. Netwatch
Tijuana
Cities. culmination of his Aqua Genesis philosophy. They reluctantly cuts the backbone of the network. The
begin a drive to transform refugees into sea Net goes dark.
Atlantis is about to be overrun by attacks from
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Culture is when people share the same beliefs, ideas or 3) The third and last element is the
interests. Community is when people in the same culture culture's Meme. This is the philoso-
find a place to hang their hats together. Civilization is when phy that guides it and shapes it. You
you have enough communities to make the whole thing a might say that in 1776 DeToque-
habit. ville's essays on the typical
Ramos Santayamos Americana rugged idealist,
Ideation and Alternative Culture rough-hewn and separate of his
2029 European roots, were that culture's
meme. 203X has its own memes;
I
n the world of the Dark Future, culture has mutated into for example; Corpore Metal
a new form a form without distinct boundaries and believes that technology should
lacking the historical forces of kings, laws or edicts to make man immortal, while Desnai
give it shape. This is the world of the Altcult; the ubiqui- believes hat machines are designed
tous banding together of people with common goals, to serve Man, and that sentient
beliefs and dreams, which transcends the need to share a robots are dangerous.
location or even a defined territory larger than a city block.
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K
ultureKampf is a German term that means backed up with salvoes of bullets. When Desnai
Cultural W arfare. Coined many years decides that Corpore Metal is an abomination, it
ago by Prussian Chancellor Otto V on doesnt take long before both sides are throwing
Bismark during the formation of the rising gunfire around. These wars over the proper way 27
German state, it describes what happens when to live are the new KultureKampf, with leaders of
two or more cultural memes collide in mortal various Altcults attacking each other via screeds
combat. that have all the ferocity of a radical Islamic cleric
pronouncing a fatwah on the infidels. And this
At the time, Bismark was describing the drive to
time, theres real shooting.
establish a distinct Germanic culture in an area
which had been torn apart by centuries of warfare. CURRENT KULTUREKAMPFS INCLUDE:
Germany up until the mid 1800s had been used http://www.talsorian.com/kampfstat
as a convenient battleground by its neighbors,
Cee Metal vs Rolling State : This is more a con-
and the best way to change that, as Bismark (and
flict of lebensraum (another big German word you
other German leaders of the time) saw it, was to
should look up sometimes). The huge solar farms
form their nation around a common identity and
of Cee-Metal block the open plains that Rolling
then forcibly push out all foreign ideas and cultur-
State requires to move its Road Cities. The conflict
al influences. When driven to extremes, this result-
is the belief that no one should own land (Rolling
ed in the master race complex of the later Nazis,
State) vs the idea that big boundaries create safe-
the destruction of most of Europe, and the exter-
ty zones (Cee-Metal)
mination of millions of innocent people in con-
centration camps. Edge vs Desnai: To an Edgerunner, the corporate
style regimentation of the Parkologies looks an
But not every KultureKampf has ended in violence.
awful lot like the old Megacorp beavervilles. But
Throughout the late 20th and early 21st centuries,
to the tidy, orderly Parkers, Edgerunners look a lot
the cultural memes of the Midwestern and
like a bunch of anarchist thugs with huge guns
Southern United States (religious fundamentalism,
who to come to the Parks for entertainment...
sexual repression, social conservatism) ran full tilt
into the cultural memes of the Eastern and Riptide vs Reef: The warrior culture of Reef runs
Western Coasts (religious pluralism, sexual free- smack into the peaceful, zen culture of Riptide;
dom, social justice). Defined by the pundocracy of especially when the Reefers are hunting animals
the time as the red vs blue divide, most of the for food and sport. The generally low key, vege-
culture wars of this period were fought via legis- tarian Drifters look like a bunch of wimpy nancy-
lation, protest marches and waves of media pun- boys to the aggro Reefers. Reefer Raids on Rip
dits who blasted the other sides views through vit- pets are NOT helping matters in this one...
riolic talk shows and savage op-ed articles. Very
Desnai vs Cee-Metal: With a core tenant of
rarely did these broadsides end in actual violence,
Desnai that humanoid robots are anathema, the
even in the darkest times when the Gang of Four
full borgs of Cee-Metal cause the same reaction in
ruled the nation (and even through the Collapse
Desnai that a devout Moslem would have to a pork
that followed their overthrow).
farm across the street. Meanwhile, the Cee-Metals
In 203X, this collision of cultures is even more pro- see Parkers as retro-Corporates who want to
nounced, especially when salvoes of words can be enslave them. Dragoons vs Power Armors anyone?
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nclaves are specific territories owned or
controlled by an Altcult. They are not obliterating the tags before they can be used.
unlike the foreign or green zones that Without a dogtag, theres a very good chance that
existed in many 20th century countries, or the you will end up dead before you finish crossing an
various Chinatowns, Japantowns , Little enclave threshold. So its very important to make
Indias, Little Italys, etc. that were common sure you have the right tag for the right place.
throughout the old United States. Enclaves sup- Most denizens of Night City accumulate a collec-
port the food, language, culture, technologies and tion of tags as they move from enclave to enclave.
interests of a particular Altcult. As such, they often Having a dogtag for a specific Altcult is the first
have distinct architecture or signage, and are step towards getting in good with that group and
always enclosed by some kind of barrier to keep achieving the all important status of Access .
outsiders out. Like a gated community, entry is
rigorously patrolled by both active and passive sys- Access
tems, and some kind of passkey system is always Access is the ability to get something from a spe-
required to get through the gates of the enclave. cific Altcult. Every Altcult has its own special tech-
These passkeys are commonly known as dogtags. nologies, tools, weapons and stuffthese are all
culture specific and not available on the open mar-
Dogtags ket. So, getting, say, a LiveMetal body shell isnt a
Dogtags are thin wafers of metal and plastic, matter of having enough moneyits a matter of
doped with either nano signatures, electronic cir- having access to the technology.
cuits or both. They used to gain access to Altcult
enclaves. Each Altcult has its own style/type of Getting that access is a lot harder than it might
dogtag, although they are all commonly designed seem on the surface. Like military top secret pro-
to be threaded onto a neck or wrist chain for safe- grams, Altcults jealously guard their technology,
keeping (hence the name). When entering an making it impossible to steal or take into the open
enclave, sensors within the environment scan for market. The technologies are tailored to specific
your tagif they get a reassuring signal back, all is users so that they cant be retroengineered, and
ok; if not, the system will trigger alarms and some many developmental steps are hidden behind a
very nasty defenses. Some enclaves have sensors maze of red herrings. The sources for the tech are
mounted INSIDE the perimeter as well as at the tightly controlled and only granted to members
gates, so its very important wear your tags at all after a long apprenticeship phase. The main-
times (even in the shower) just in case. tainance systems for the tech are also tightly con-
trolled, making it impossible to maintain what you
Dogtags are individually keyed to the genetic map already have. And finally, people who try to steal
of the person they are issued to; the right person this tech tend to end up very, very dead.
must be wearing the right tag or the tag wont
work. The subject must also be ALIVE, as the tag Face it; without access you have about as much
monitors for heartbeat and individual EKG. Often, chance of getting your hands on an alternative
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31
Inside The
Altcults
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n a world of change, you have able.
remained unchanged. From your But there was one group that was uniquely suited
heavy metal shod combat boots to for surviving in this burned-out, chaotic land-
the crest of your Techhair scapethe renegade technophiles and heavy
mohawk, you are the complete pack- metal warriors known as Cyberpunks. They were
agea gritty survivor of the urban rough, dangerous men and women, well versed
mega-jungle, ready to rock and roll in the use of arms, high technology and the atti-
with chipped smartgun and a fistful of tude to use them both. Having spent most of
cybernetic razors up one armorjacked early part of the 21st Century keeping Corporate
sleeve. depredations at bay, the Cyberpunks were able to
rally their forces and drive the remaining
Corporate armies out of the megacities or bottle
You are the predator; the City is your
them up in isolated enclaves away from the core.
personal hunting preserve. To you, this
world of nanotech decaying skyscrap- The punks rebuilt the megacities from the wreck-
ers, roving boostergangs and neon age of the Warit was a rough, cobbled togeth-
generated sunlight is your natural envi- er rebuilding, but it worked and thats what
ronment; the place where you are the counted. Couldnt get power from the
best adapted. You still have the inter- Corporate-run grid anymore? You made due with
solar panels and generator fans on the tops of the
face plugs in your head, singing the
tallest skyscrapers? Food suppliers gone under?
song of the frequency high; ruby-shad-
Rooftop gardens, yeast vats in the Undercity, and
owed lasers light your eyes, and count- a lot of smuggling runs through the Wild Lands
less biochips mesh you to atomo-fuelled could get you through. And in the process, the
brilliance in the never setting City sun- one-time Cyberpunks evolved into a new
set. You were born wired in, cyberen- groupthe Edgerunnersso named for their
hanced and ready to hurl yourself right success at surviving right on the knife edge of
over that fatal horizon where only the chaos and danger. The Edgerunners of 203X are
toughest and coolest ever go. the ultimate urban survivors, wired into the heart
of the megacities, where speed, adaptability and
Once you were just a Cyberpunk. a knack for creative technology make all the dif-
Now youre an Edgerunner. ference.
Background Turf
In the aftermath of the bloody 4th Corporate Edgerunners occupy the most volumetric in
War, most of urban America was in ruins. Any area Night City, because the megacity is their main
that wasnt caught in the crossfire of opposing turf. Unlike other Altcults, Edgerunners are com-
Corporate armies got clobbered by the collapse fortable at all levels of urban space; from the tow-
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FanDisks: These are small ducted fans steered uCybe is cyberware for the third (fourth?)
by shifting weight on the edges of the disk. decade. Imbedded arm/legbands (called
They can be used for horizontal travel, or limit- bracers) project lamilar plating over the
ed vertical travel in the confines of a transit shaft. skin, integrating rings, bracelets and snap on
TOP SPD: 40MPH CREW:1 ACC/DEC: 10/10 modules that carry extra power, weapons, and
SP 0 SDP: 10 MANEUVER: +3 other abilities. There are also modules for the
head, eyes and sexual organs. Powered by a but-
AV4 Aerodynes: Jet powered, ducted fan ton sized power cell in the center of the band,
buses that can hover and cruise up to 2,000 they can be removed with about as much blood-
feet. Since they guzzle precious av-gas, they are loss and pain as a skinned knee. Advantage: all
primarily used in cities, where short range verti- the superhuman powers of cyberware, but
cal travel is common. without the pain (or cyberpsychosis).
TOP SPD: 350 MPH CREW:8 ACC/DEC: 50/50
SP 40 SDP: 100 MANEUVER: 0
WEAPONS: 12.7MM GATLING, LAW 4 ROCKET POD
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Y
oure a fusion of two cultures
tough, independent sea Youve been made over, Transformed.
Nomads, travelling the open And Change is just part of the equa-
oceans as pirates, raiders and tion; the variable that is You.
the survivors of the first deepwater Now you're part of Reef.
wars. Your father might have fought
next to John Neptune and his Locker Background
Crew as their subfighters took on the Driven from his titanic Chicago rebuilding project
CINO corporate hordes. Your mother by the ravages of the 4th Corporate War, Richard
probably manned a deck gun and pil- Storm led a private army to the Gulf Coast and the
laged the island cities of the Caribbean subsea community of Reef he had started years
(before the tidal waves and storms of earlier. Hoping to regroup Storm Technologies
the Great Global Flood drove them deep (and finish work on his recently discovered trans-
into the depths). Pirates and subjocks form viral technology), Storm arrived to find his
colony unfinished and its inhabitants barely hold-
are your ancestors, and youre part of a
ing on. Needing more cryptoplan (a super plastic
long line of those who went down to the used to construct underwater habitats) to finish
sea in ships, possibly never to return. Reef, he soon made contact with Amanda Russell,
But as the seas rose, your people took the CEO of OTEC (the maker of the building mate-
a new path, trading in their skinsuits rial). One of three undersea exploitation groups at
and old SCUBA gear for enhancements the center of the recent corporate war, OTEC
maintained numerous oil platforms and a floating
that let them breathe water, dive to
city (Atlantis) off the Gulf Coast. Something of an
the ocean floor, fight sharks with their idealist under her steely shell, Amanda had been
bare hands. Now you live in a world of taking on as many refugees as her floating city
mutable form, where one moment could hold, but Atlantis was about to be over-
youre a humanoid whale with huge whelmed by a deadly combination of weather,
claws and slashing fangs; the next, a pirates and the continued depredations of OTEC's
speedy cheetah-like runner hurtling at corporate enemy, CINO.
60mph through the labyrinths of the
Help arrived in the form of cyborg John Neptune,
urban jungle. You are protean, always leading a rough fleet of bio-engineered sub-
changing shape and abilities to meet mariners calling itself the Locker Crew. A member
the next challenge; the next deadly of Russell's personal bodyguard during the 4th
adventure. Not even you know what Corp War, the heavily cybered Neptune had
your real face looks like anymore; its founded a new philosophy called Aqua Genesis,
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http://www.talsorian.com/keiferblog
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How you hang: If youre at sea, theres always Typical Reefer Transport
hunting; sharks, big octopi are the best. Maybe Diveboard: Battery powered disk that can tow
youre into pitfighting like the rest of your crew; its one man at speeds up to 15mph for 2 hrs.
great to take combat forms and see whos really
TOP SPD: 15MPH CREW: 1 ACC/DEC: 2/2
the best. If you go into the city, you like to hit the SP 5 SDP: 10 MANEUVER: 1
meanest bars and looks for some trouble, since no
one likes to tackle a nine foot tall shark-man. Microsubs: These are small transport subs used
to move crew and cargos around Reef. They are
Typical Reefer Gear very durable since they are the main form of
NuSCUBA : Full face mask with attachments for transport underwater. Hydrogen or electric
airtanks, folding slipper fins with extendible powered.
webs. Rebreather pack is integrated, for up to TOP SPD: 40MPH CREW: 6 ACC/DEC: 12/12
10 hours. SP 30 SDP: 300 MANEUVER: -2
Gill Collar: Neck collar that extends ribbon ten- DEPTH: 600M WEAPONS: 2 TORPEDOES, 3 RELOADS
drils to draw oxygen out of the water. The air is
Aquafighters: High speed aquatic intercep-
stored in an attached airtank.
tors" that can travel to depths of up to
Dive Bubble: Self-inflating, one man shelter 350m/yds. Reefs primary line of defense, they
with internal heater, water purifier. Can be are fast and maneuverable. Hydrogen or electric
anchored to the bottom or float on the surface. powered.
Homing Beacon: Wristwatch sized beacon with TOP SPD: 70MPH CREW:2 ACC/DEC: 15/20
strobe flasher and signal up to 50km. SP 50 SDP: 250 MANEUVER: +3
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ransform Nodes generate T-viruses that change the
replication of cells at incredibly fast speeds. The
result is an human who can change shape, color, or
gain new physical abilities as desired. When the transform
node is "empty, the cell's normal DNA is no longer sup-
pressed and it reverts back to normal. With random muta-
tions and cancerous growths restrained by a web of spe-
cial bio-check systems, Transforms (as they are called), can
become immensely strong or fast, alter their inner organs
to breathe water or consume poisons, even change sex as
long as their nodes produce the right types of viral DNA.
Advantage: the ability to change your physical body
the way others change clothes, gaining superhuman
abilities in the process.
REC
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E You are the wizards of the Post you can command. And when com-
Information Age. In a world bined with your skills at holographic
gone mad, you provide a illusion, youre a practically unbeatable
respitesafe, comfortable, predictably force to be reckoned with.
escapist environments where the past Other Cyberpunks live in the future.
can still live on and the hopes of the But YOU create the future. Youre
future be reborn. Others call your cities Desnai.
"Parks," but you consider them to be
self-contained lifeboats, sustaining Background
humanity until true civilization can one In the chaos of the Fourth Corporate War, the
worlds largest operator of amusement parks
day be restored to the planet.
retreated behind the doors of its huge facilities and
Maintained by holographic illusions, set about to build a perfect world. Desnai enclaves
careful environmental design and are known as parkologies, a word combining
above all, sophisticated mechanical the idea of an arcology (or self-contained mega-liv-
devices that permeate every facet of ing structure) and park (each of the major parkolo-
life, each "Park" is a masterpiece of gies began life as a theme park). Its a pretty good
technological wizardry; whether it's a way of describing Desnai environmentsenor-
picturesque recreation of a long dead mous, painstaking replications of turn of the
turn of the 19th century town, a futur- Century American towns, Medieval European
istic "space city" torn from the pages of cities, African villages, futuristic space coloniesall
Amazing Stories, or a medieval castle as neat, clean and perfectly controlled as an
Robin Hood would have felt perfectly amusement park ride. These parkologies are
marvels of engineering, both social and structural,
at home in.
supported by a vast workforce of remote con-
trolled robots called mecha. Note: Desnai is a cor-
Born and raised in a world half theme ruption of the original amusement park corpora-
park and half factory, you are comfort- tions name, as mispronounced by its Japanese
able with technology in all its forms, General Manager.
but especially with the robots and
automatons you call mecha. Your All Desnai enclaves are located in very well
secured, sealed compounds. There has not been
implanted "linktap" allows you to
any communications with the satellite Desnai
reach out to even the smallest denizens parks in Japan (many members of Desnai Tokyo
of your robotic realmmecha the size joined Riptide when the Arasaka martial law gov-
of flies can act as your eyes and ears, ernment was overthrown) or Europe (the two
while titanic heavy lifters and combat parks in the EEC went silent during the DataKrash
mecha allow you to pick up a car in one and have not been heard from since) in some
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http://www.talsorian.com/hikiblog
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EX +2 J U STUN 10 1 VR 50M his allows the Parker to mentally give com-
Howlers: Howlers resonate the human skeleton mands to any mecha he has the frequency
at a mega low frequency, producing excruciat- to, or to take direct command of the
ing pain and teeth rattling vibrations that make mecha himself, using a tap to the brain coupled
it impossible to articulate joints; they can be set to a low wattage transmitter. Mechapresence is
from tight beam (one person, highly effective) the ability to operate these multiple robots as
to wide (a twenty foot area with moderate effec- extensions of your own body. Known as "links",
tiveness). mechapresence operators can be identified by
clusters of cylindrical antennae and information
EX +3 J U STUN 50 1 VR 50M routers at the base of their skulls. These "taps"
convert nervous impulses directly into instructions
Scrambler: Short range taser-like weapon that for remote mecha, without requiring any physical
breaks down neural connections. Can be set to activity. Advantage: take control of robots as
stun or kill with repeated shots. A standard Park tiny as a fly, or as big as a 3 story building.
Security weapon that serves in both non-lethal
(stun) and lethal (4D6) capacities.
EX +4 J U STUN/4D6 50 1 ST 30M
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heels and speed. Speed
and wheels. This is your army that might cross your path.
world. The horizon is You're no longer victims. Now you're a
always moving; at force to be respectedand feared. Like
100mph, the dust hasn't got time to a modern day cowboy, you ride to pro-
gather under you. You're the eyes and tect the wagon train. But you've got a
ears of your people, the Scout who gun, a bike and the attitude to back it
finds the trade routes, arranges the up.
passages, and spots danger when it's
still a missile flight away. You're no longer "just a nomad."
Now you're a Roller.
Once, as Nomads, your people
crammed into huge, ragtag fleets of Background
cars, vans, buses and RV's, following The Rolling State Altculture developed out of the
the road as you sought out food, jobs scattered Nomad packs of the early 2020's. After
an abortive attempt to make a home in the ruins
and spare parts. You were despised by of abandoned Chicago, the seven Nomad
the rooted city dwellers, the gaijo, who "nations" were driven out of their new home by
doled out scraps and spat on you while the fierce inter-corporate battles of the Fourth
you picked their crops, tended their Corp War. Led by their charismatic leader,
junkyards. You were hounded by other Santiago Aldecaldo, the Nomads decided to put
nomadic outcasts; the Raffen Shiv; the what they had learned about megastructural
bikegangs; feral beasts who looted engineering to good use, essentially looting
your homes and killed your kinsmen. Chicago and putting the rebuilt city on huge
Mostly for fun. banks of caterpillar tracks. From this beginning
developed a culture strong on technical compe-
But that was yesterday. Now you ride tence, independent action, close familial ties and
to scout and protect your Road City--- the need to be constantly on the move.
the huge rolling complex that is both
Turf
home and fortress to ten thousand like
There are now roughly a dozen Road Cities sup-
you. Whether it's Big Apple, El Lay or porting a total population of around 126,000
Little Seattle, each Road City is a self between them. Most are banded together in
contained urban zone on treads, sup- groups of three or four, connected through cat-
porting factories, trade-centers, walks, ground mobile units and constant aero-
defense bases and living modules as it dyne bus service. Road Cities support themselves
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I
mplanted nanotech nodules (look like tiny bub-
Peacemaker: Similar to the sixguns of the ble-like gems grafted into the skin) that provide
Old West, but on a massive scale, the Peacemaker superhuman powers of healing, resistance to
is designed to penetrate armor with high-power disease and enhanced reflexes. Adaptive nanites
.44 AP slugs. Six shots, but every one counts. are specialized microscopic machines that knit
P +2 J U 6D6 4 1 UR 300M damaged flesh together, kill off invading poisons
and parasites, and encapsulate/neutralize drugs
Fission Blade: A metal blade with slots cut into and poisons. With Adaptive Nodes, Rollers can go
the edge to release nano viral dust. The dust on practically forever, recover from severe dam-
attacks the body through cuts, tearing apart the age, shrug off most poisons and diseases, and
cell structure in a form of high tech gangrene. imbue their technology with like abilities.
The nanites will keep going until killed by a Advantage: heal from almost any damage,
counter virus or a pulse of EMP. Fission blades have unlimited endurance, resistance to poison
are one of the few ways to make sure a Roller and disease, and to give these abilities to spe-
(with his high regenerative capabilities) stays cial inanimate objects.
dead, dead, dead.
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here was a time when your learned to ride the tiger, surf the open
people were a part of the land. seas, master the riptides of change.
That was many years ago, Bioforms at your side, youre ready to
when the great Kanto Floating take on the future and anyone who
Cities were still moored to Tokyo. But stands in your way had better watch
the War changed all that, casting the out. The Lost Cities are no longer lost.
Cities adrift and forcing you to become
a separate people. Tossed by storms, Welcome to Rip.
harried by pirates, protected by only a
Background
few brave defenders, you learned how The core Rip drift cities were constructed as vast
to fight back, survive, and eventually floating spaces moored offshore in Tokyo Bay.
prosper. Now the Lost Cities are Constructed primarily of cryptoplan plastics, they
nations in themselves. Webs of steel were used to absorb the overflow population of the
and cryptoplan plastic mesh with heavily populated Kanto Plain, and were dubbed
abandoned ships, floating platforms the Kanto Floating Cities. During Arasaka Corps
and the original Kanto structures to abortive attempt to take over Japan, the Kanto
make each City a unique environment Cities lay between the renegade corporations
tailored to its thousands of inhabi- stronghold and the Japan Self Defense Fleet. To
tants. save thousands of civilians, JSDF Adm. Masumaru
Hattori had a portion of his fleet tow the Cities far
out to sea where he hoped they would be safe.
But steel and cryptoplan arent what
really holds Rip together. What really As the battle for Japan raged, a vast typhoon
holds Rip together are the bioforms. In arose and scattered the Kanto Floating Cities far
203X, youve been dubbed the beast- into the Pacific. For several months, defended
mastersthe Altcult that bends the only by a four elderly JSDF destroyers and a light
laws of genetics to its whim. carrier, the Cities fought off pirates, starvation and
Bioengineered creatures process ele- the remnants of Arasakas navy. By the time help
ments from the sea to supply your aut- finally arrived from Japan, they had banded
together with other floating cities abandoned
ofactories. Gene tailored meat-beasts,
during the 4th Corporate War and established the
fish herders and vegetation mats pro- independent Confederation of the Riptide, or Rip.
vide all the food you need. Mutated sea
monsters defend your territories from Turf
pirates and aggressive corporations. Drift Cities are not part of land cities; they are
Personal servant creatures and bio- moored in the ocean adjacent to a city, connect-
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http://www.talsorian.com/laniblog
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Duo Katana: Central rod about 1 m/yd long, at grown, totally artificial creatures that
which extend mono-glas blades from either can be used like tools, Bioforms have no
end. Can be used like a staff or as a sword. reproductive capacity and are created by
MELEE +2 N U 6D6 NA 2 VR splicing geneneutral protoplasm with designer
EACH BLADE. genetic material. Developed from the research of
a secret corporate biolab during the 4th
Typical Drifter Transport Corporate War, bioforms come in three major
Powerboards: One man surfboards with a sin- types which define their temperament.
gle T-shaped hydroplane engine providing Companions are general domesticated pets
power up to 50mph. that are only aggressive in self defense, and arent
TOP SPD: 50MPH CREW:1 ACC/DEC: 30/30 well armed in any case. Protectors are well
SP 0 SDP: 5 MANEUVER: +4 armed and specifically aggressive to anyone that
is not their master or considered to be part of the
Albatrosses: Fan-jet assisted gliders with folding
masters pride. Tools are totally non-aggressive,
wings that can extend up to three times their
usually not very bright and pretty much have only
length upon takeoff. They are commonly used
simple functions. Advantage: A personal
to travel the immense ocean distances between
army of living weapons, servants and tools
drift Cities.
at your command.
TOP SPD: 150MPH CREW: 4 ACC/DEC: 30/30
SP 15 SDP: 75 MANEUVER: +4
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M
etal IS better than Meat.
You're living proof. Your purposes, you are practically immortal.
brain is encapsulated in a
metal sphere denser than Once, your people were hounded,
titanium, fed off a nutrient package hated, feared. They planted control
that can sustain it for almost a month. packages in your bodies, enslaved you
But your body is a thermo-heat pow- to serve in their armies, watched you
ered cyborg shell, shaped by the most while they whispered "Cyberpsycho"
sophisticated technology humanity behind your back. But that was years
has ever seen. It's a standard Alpha ago. The Bad Times. Never again you
model, a glistening chromed tell yourself as you rocket free through
humanoid Soriyama statue; shaped the upper atmosphere, ever vigilant
with the perfect curves of a Greek god- against the threat of attack.
dess. Your glowing blue eyes can spot
an ant at a tenth of a mile, your shell- You are now home at last, free to be
like ears hear from the subsonic all the with your own kind, your own people,
way to high band radio broadcasts. in your own place.
This is a body that can pick up a small
car, and stand extremes of heat from You are Corpore Metal.
subzero to 120 F without flinching. Its
shimmery metallic surface is soft, Background
warm, and feels like skin; it's acutely Corpore (or Body) Metal was the natural out-
sensitive to the touch of a breeze or a growth of years of hostility and repression of full
lover's caress (unless you choose to body cyborgs. With almost every urban zone
mandating cyborgs to be registered, and some
turn your nerve endings off).
requiring control chips to be implanted in the
fully borged, the life of a cyborg was usually mis-
And it's only one part of your erable and short.
wardrobe. There's the Gemini
humanoid down to the last detail, it Things came to a head with the destruction of
even sports a detailed cyber-womb Night City at the end of the 4th Corporate War.
stocked with your own cloned egg cells The founder of the Cee-Metal movement, a
to allow you to conceive and bear chil- Brimstone-class full-metal named Samantha
dren. Then there's your "working" Wilder, was engaged in rescue operations at the
body; a high-powered Pilot model built site of the collapsed Arasaka Towers, when a hys-
to withstand the gee forces of the terical parent (whose child she had just rescued)
advanced tactical fighter package you assailed her as an inhuman monster. This was
CYBERPUNK 53
INSIDE THE ALTCULTS
http://www.talsorian.com/alphablog
CYBERPUNK 54
INSIDE THE ALTCULTS
Turf Lifestyle
While the majority of Cee-Metal is based in the Where you live: You live in an open, airy
Southwestern deserts, there are many large apartment space with hardly any walls; instead,
enclaves scattered throughout the megacities. In holographic "privacy barriers" serve the same
particular, Cee-Metal has taken control of much purpose. You don't need to worry about the ele-
of the Highcity zone of Night City, where they ments, and your body only feels the tempera-
have established solar arrays and hydroponic ture when you want it to. Furnishings are sim-
farms. Cee Metals don't need a lot of water or ple, geometric shapes and designed to be inflat-
cropssunlight and shelter are more important, ed, folded up or retracted into the floor. You
but the farms produce food which can be traded may have a bed, but it's primarily decorative;
for other things. Entering a Cee-Metal enclave is put your bodyshell on standby mode and you
deceptively easy; there are few walls or barriers. can stand there, sleeping, without any support
However, built-in digital communication and a at all.
small, well-integrated community means that
What you wear: Not much. Light, shiny cloth
when you enter Cee-Metal, they know.
garments, often made of Digital Fabric that sup-
ports solar collector functions and provides a bit
Cultural Memes of modesty when dealing with Outsiders.
We are not machines. We are men, no matter
what we look like What you eat: When you eat, you do it for
Don't trust outsiders. They only want to use the experience, not the fuelyour biological
us. parts are fuelled from a tank of glucose/vitamin
Livemetal is the path to immortality mix that you fill up each week. So when you do
eat, it's an occasion, with lots of tiny dishes
Cultural Traits arranged in smorgasbord fashion at an "eating
A generally cheerful and hardworking demeanor party". Everything is carefully constructed for the
CYBERPUNK 55
INSIDE THE ALTCULTS
CYBERPUNK 56
INSIDE THE ALTCULTS
57
REC
Cyberpunk
Templates
D
ont you hate it when you want to that to help you make choices that will fill in the
make a tough fighter character and numbers with a living, breathing character.
you end up with a terrible reflexes and
Templates are great for getting your character up
not enough money to buy a gun?
to speed and playing without a lot of setup time.
Yeah, us too. Thats why in Cyberpunk we give you Theyre a lot like video game avatars a well
the option of using Templates. designed character that is capable of doing well in
the game, but with enough options to make it cus-
Templates are characters that are already con- tomizably yours. If youre primarily into roleplaying
structed for you, based around a professional class instead of systems, Templates are the way to go.
that fits right into the Altcult you want to join up
with. Theyre optimized to give you the best mix But hey; if youre the type that relishes crunching
of abilities, skills and gear for that type of charac- the numbers, dont worry; we have you covered
ter. Using a template is easy: choose the one that too. Just jump to the Advanced Character
most matches the kind of character you want to Creation section [pg.137] and start rolling your
create (see the Lifepath on the Template for a dice. We even give you three ways to use that sec-
description), copy the stats onto a clean character tion: pre-generated Stats that you can select with
sheet, and make the weapon, skill or gear selec- one simple die roll, the traditional roll-your-dice to
tions offered to you by the template. Then jump fill the blanks, or the option of generating stats by
over to the Personal Style section [pg.73] and use assigning values from a point pool.
CYBERPUNK 57
CHARACTER TEMPLATES
Name your
character here.
CYBERPUNK 58
CHARACTER TEMPLATES
S
ince were looking at Templates, now is not the same as reflexes, inasmuch as this covers
would be a good time to talk about those the knack of using tools. One character might have a
numbers in the boxes. These are known as high Technique, but might not be able to fence or
Statistics (also called Stats or Characteristics ) juggle. On the other hand, another might have high
and are used to describe your characters ability as Reflexes, but only a fair level of Technique. 59
compared to everything else in the universe. Each These Stats are rated from two to ten, with two
Cyberpunk character has 10 Statisticsvalues rep- being the worst possible, ten being the best pos-
resenting the level of natural ability of the charac- sible, and the average falling at about four or five.
ter in specific areas of activityarranged in four In addition, there are 8 Derived Stats , but we
groups: Physical, Mental, Social and T echnical. dont need to worry about them right now.
Physical Group
Reflexes (REF): Your response time and coordination, as used in aim- How Good Is Good?
ing, throwing, juggling. A stage magician, for exam- Less than 1 Point: Challenged This value is most often found in
children, elderly people, or those weakened by illness or infirmity.
ple, would have a high Reflex Stat. Most important- Everyday tasks at this level are difficult. Not an option for you.
ly, this is the Stat that affects your ability to hit things.
1-2 Points: Everyday. This is reality on the mundane side. People
here are generally out of shape, unremarkable, and not super
Dexterity (DEX): Your overall physical competence, as pertains to bal- bright, but they get along in everyday life just fine. Many ordinary
ancing, leaping, jumping, combat and other athletic people around the world are likely to have some Stats at this value.
activities. A gymnast would have a high Dexterity. Its enough to get by on and to do most things (though not very
unusual or stressful tasks ) At this level, adventure is something
Most importantly, this Stat is used to avoid being hit. that happens to others; your idea of action is visiting Dennys at
midnight.
Constitution (CON): How healthy you are. How resistant to shock effects,
poisons and disease. You can be a really big, tough, 3-4 Points: Competent This is the reality most of us live in; the
closest thing to a hero is a good cop, fireman, soldier, or other ded-
strong guy and still get floored by a head cold! icated citizen. Most healthy adults have Stats that fall into this
range. A bank robbery would be a lot of excitement at this reality
Strength (STR): Your muscle mass and how effective it is for exert- level.
ing force. The higher your strength, the more you can
5-6 Points: Her oic. This is the reality that only the best of us live
lift, drag, etc., and the more powerful the blows from inGreen Beret combat specialists, SWAT teams, FBI agents,
your fists and other body parts. spies (and roleplaying heroes). Most people in this kind of campaign
are much better than ordinaryequivalent to TV heroes; better
Body (BODY): Your size, toughness, and ability to stay alive and looking, more competent (and with stuntmen). A typical adventure
conscious due to physical mass, sheer bloody-mind- would be a drug sting, a hostage rescue, or a rugged trip in the jun-
gle.
edness, structure or other qualities. How much dam-
7-8 Points: Incredible. Save for the feats of Olympic athletes, gor-
age you can take is derived from this characteristic. geous supermodels, top sports stars, world leaders, and Nobel
Prize winners, you have now left reality altogether, and are among
Movement (MOVE): Your speed of movement; running, leaping, swim- the very best in the world at what you do. This is also the realm of
ming, etc. low budget action films, where the heroes battle international gang-
sters and invading aliens. Typical Incredible reality adventures are
Mental Group much like Heroic ones, but with bigger weapons and plots.
Intelligence (INT): How generally bright you are. As a rule, this is more 9-10 Points: Legendary. This is the realm of Hollywood block-
than sheer intelligence, but also includes cleverness, busters, of super martial artists like Jackie Chan, geniuses like
awareness, perception, and ability to learn. Einstein, or action movie stars with a big effects budget and a lot
of stunt men. Most anim heroes or realistic superheroic cam-
paigns fall into this reality. This is a level that only a few ever reach;
Willpower (WILL): Your determination and ability to face danger, stress its simply the best a human can possibly be and you probably
or dehumanizing situations. This Stat also repre- wont ever find many real people at this level, unless they are
sents your courage and tenacity. Albert Einstein, Carl Lewis, or Helen of Troy.
Social Group More than 10 Points: Super heroic. At this point, you have crossed
into the realm of the superhuman (or fully cybered up). Your capa-
Cool (COOL): Your ability to impress and influence people through bility in this area is unbelievable to normal humans. This is the real-
your character and charisma; how well you get ity level of most four color comics or mythology. Superpowers or
along with others; how you interact in social situa- superhuman skills are common, and adventurers regularly save
the entire world.
tions.
CYBERPUNK 59
CHARACTER TEMPLATES
CHARACTER SEX AGE PERKS & TALENTS Combat Sense +2, Favor +1 (for
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY someone in one other Altcultchoose now)
Stat Value 4 7 3 7 5 4 5 4 4 7
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 5 No 5 Neural Net (pg.185) Internal 25
Automatic Weapons 3 No 3 Ranged Combat Package (pg.186) Internal 25
Brawling 4 No 4 Combat Gauntlet (pg.187) L.Arm 17
Melee 3 No 3 Kevlar Jacket (SP14, pg.181) Torso NA
Dodge/Escape 3 No 3 Med.SMG (pg.177) or Hvy. Pistol (pg.177) Carried NA
Awareness 2 No 2 Basic Agent (pg.174) Carried NA
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Edgerunner Template: MEDIA
LIFEPATH: Information brokers and masters of DataPool bandwidth, Medias live to
get the story. Whether its bad mojo in high places, dirty deals on the Street,
secrets lost in the wreckage of the Old Cities, or just the hot dish on this weeks
DataPool Idols, Medias use their connections and cybertech to uncover and
broadcast the Truth.
CHARACTER SEX AGE PERKS & TALENTS Credibility +3, Contact (for
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY information in one other Altcultchoose
Stat Value 7 5 4 4 7 4 5 4 5 5 now), Eidetic Memory
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 2 No 2 Neural Net (pg.185) Internal 25
Dodge/Escape 3 No 3 Media Package (pg.187) Internal 18
Human Perception 4 No 4 Media Bracer (pg.187) L.Arm 12
Persuasion & Fast Talk 5 No 5 Kevlar Jacket (SP14, pg. 181) Torso NA
Brawling 3 No 3 Hvy Pistol (pg.177) Carried NA
Awareness 3 No 3 Basic Agent (pg.174) Carried NA
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CHARACTER SEX AGE PERKS & TALENTS Eidetic Memory, Speed Reader,
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY Intuition
Stat Value 7 7 5 4 4 5 4 4 5 5
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Interface 5 No 10 Neural Net (pg.185) Internal 25
Coding 4 No 4 Techie Package (pg.186) Internal 22
Handgun 3 No 3 100 STR of nanodust (pg.99) Carried NA
Brawling 2 No 2 4 mindcores (pg.99) Carried NA
Dodge/Escape 3 No 3 Med Pistol (pg.177) Carried NA
Awareness 3 No 3 Armored Trenchcoat (SP10, pg.181) Body NA
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CHARACTER SEX AGE PERKS & TALENTS Combat Sense +2, Blind
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY Reaction (in murky water)
Stat Value 4 7 3 7 5 4 5 4 4 7
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 2 No 2 T-Net (pg.190) Internal 40
DiveTech 3 No 3 High Speed Swimming (pg.256) T-Form 30
Karate 3 No 6 Nu-Scuba (pg.39) Carried NA
Melee 5 No 5 Armored Wetsuit (SP10, pg.181) Body NA
Dodge/Escape 4 No 4 Homing Beacon (pg.39) Carried NA
Awareness 3 No 3 Hvy Pistol (pg.177) or Missilegun (pg.179) Carried NA
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Reef Template: SUBJOCK
LIFEPATH: Subjocks
are the main operators of Reefs underwater vehiclescargo
subs, combat/missile boats, fighter subs and even specialized flying subs. They
are less T-Formed than most Reefers, but trade this for a real knack at handing the
hardware.
CHARACTER SEX AGE PERKS & TALENTS Contact +2 (You know someone
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY low level in one other Altcultchoose now),
Stat Value 7 5 4 4 7 4 5 4 5 5 Beautiful/Handsome (+3)
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Persuasion 5 No 5 T-Net (pg.190) Internal 40
Stealth 4 No 8 Sex Change (pg.192) or Cos. Alteration (pg.192) T-Form 30/35
Brawling 3 No 3 Acrobat (pg.192) or Succubous (pg.191) T-Form 36/31
Melee 2 No 2 Basic Agent (pg.174) Carried NA
Dodge/Escape 3 No 3 Armored Fashionware (SP10, pg.181) Carried NA
Awareness 3 No 3 Monoknife (pg.179) or MonoFists (pg.179) Carried NA
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CHARACTER SEX AGE PERKS & TALENTS Contact (One Dolphin or Orca
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY choose now), Direction Sense, High Pain
Stat Value 4 5 2 5 4 4 8 7 3 8 Threshold
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Animal Handling 4 No 4 T-Net (pg.190) Internal 40
Athletics 5 No 5 Whaleboy T-Form (pg.198) T-Form 50
Brawling 3 No 3 Diveboard (pg.39) Carried NA
Melee 3 No 3 Torpedo Spear (pg.178) Carried NA
Dodge/Escape 2 No 2 Homing Beacon (pg.39) Carried NA
Awareness 3 No 3 Armored Wetsuit (SP10, pg.181) Body NA
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DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Link 4 No 4 Link Tap (pg.194) Internal 5
Power Armor 5 No 10 Light PA (pg.195) or Strider (pg.195) Garage 135/107
Handgun 2 No 2 Hazer (pg.179) or Taser (pg.179) Carried NA/NA
Brawling 3 No 3 Armored Bodysuit (SP10, pg.181) Body NA
Dodge/Escape 3 No 3 Basic Agent (pg.174) Carried NA
Awareness 3 No 3 Microtool (pg.174) Carried NA
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Desnai Template: IMAGINATOR
LIFEPATH: Imaginators are the technicians and creators of Desnai. They are not only
gifted at tinkering with mecha of all sizes, but also are masters of creating holo-
graphic illusions and special effects. Their mecha tend to have many options and
are the most common transforming types.
CHARACTER SEX AGE PERKS & TALENTS Contact +2 (to get you spare
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY parts), Streetdeal +2
Stat Value 7 5 8 4 3 4 4 5 5 5
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Link 4 No 4 Link Tap (pg.194) Internal 5
Electronics 3 No 3 Toolbot (pg.196) or Secretary (pg.196) Carried 55/52
Mecha Tech 5 No 10 Holobot (pg.196) Carried 47
Brawling 2 No 2 Basic Agent (pg.174) Carried NA
Dodge/Escape 3 No 3 Microtool (pg.174) Carried NA
Awareness 3 No 3 Armored Bodysuit (SP10, pg.181) Carried NA
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DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Link 2 No 2 Link Tap (pg.194) Internal 5
Handgun 5 No 5 Spybot (pg.196) and a Roverbot (pg.196) Carried 64+75
Martial Arts 4 No 4 or Bodyguard (pg.196) [choose] NA 153
Melee 3 No 3 Scrambler (pg.179) or Taser (pg.179) Carried NA/NA
Dodge/Escape 3 No 3 Med. SMG (pg.177) or Hvy Handgun (pg.177) Carried 35/30
Awareness 3 No 3 Armored Trenchcoat (SP10, pg.181) Body NA
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CHARACTER SEX AGE PERKS & TALENTS Combat Sense +2, Direction
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY Sense, Common Sense
Stat Value 5 6 4 6 5 4 5 4 5 6
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Driving 4 No 4 Adaptive Healing (pg.200) NanoDope 40
Archery or Handgun (choose) 2 No 2 Urban Warrior (pg.201) or Scout (pg.201) NanoDope 27/23
Brawling 3 No 3 Roadbike (pg.48) or Roadcar (pg.48) Driven NA/NA
Rifle or Melee (choose) 3 No 3 ACS X-Bow (pg.202) or Tomahawk (pg202) Carried 35/30
Dodge/Escape 3 No 3 Armored Trenchcoat (SP10, pg.181) Body NA
Awareness 5 No 5 Med. Rifle (pg.177) or Hvy.Handgun (pg.177) Carried 35/30
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Roller Template: PANZERBOY
LIFEPATH: Panzerboys are the heavy vehicle drivers of Rolling State. They specialize in
street tanks, hover tanks, and heavy aerial assault vehicles. Panzerboys are also the
drivers for most heavy transport convoys, either running Combis and transports
themselves, or outrider panzers.
CHARACTER SEX AGE PERKS & TALENTS Combat Sense +2, Membership
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY +2 (Smugglers & Panzerboys Brotherhood)
Stat Value 5 7 3 5 5 4 5 5 6 5
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Driving 5 No 5 Adaptive Healing (pg.200) NanoDope 40
Gunnery 4 No 4 Urban Warrior (pg.201) or Scout (pg.201) NanoDope 27/23
Brawling 3 No 3 Street Panzer (pg.48) or Battlecar (pg.48) Garage NA/NA
Rifle or Handgun (choose) 3 No 3 ACS Repair Tools (pg.202) or Tomahawk (pg.202) Carried 25/30
Dodge/Escape 3 No 3 Med. Rifle (pg.178) or Hvy.Handgun (pg.177) Carried 35/30
Awareness 2 No 2 Kevlar Jacket (SP14, pg.181) Torso NA
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CHARACTER SEX AGE PERKS & TALENTS Combat Sense +2, Direction
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY Sense, High Pain Threshold, Blind Reaction
Stat Value 4 7 3 7 5 4 5 4 4 7
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Driving 2 No 2 Adaptive Healing (pg.200) NanoDope 40
Rifle or Handgun (choose) 5 No 5 Urban Warrior (pg.201) or Road Warrior (pg.201) NanoDope 27/21
Brawling 3 No 3 AV4 (pg.34) or Battlecar (pg.48) Driven NA
Melee 4 No 4 ACS Bowie Knife (pg.202) or Tomahawk (pg.202) ACS 36/30
Dodge/Escape 3 No 3 Med. Rifle (pg.178) or Hvy.Handgun (pg.177) Carried 35/30
Awareness 3 No 3 Kevlar Jacket (SP14, pg.181) Torso NA
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CHARACTER SEX AGE PERKS & TALENTS Combat Sense +3, Authority +3
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY (Drift Cities only)
Stat Value 4 8 3 5 5 4 5 5 6 5
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 2 No 2 Enzyme Bonding (pg.205) Internal 5
Animal Handling 3 No 3 Shok Tonfa (pg.179) or Shok Staff (pg.179) Carried NA
Animal Kung Fu 5 No 15 Raptile (pg.206) or Streaker (pg. 206) NA 105
Melee 4 No 4 Basic Agent (pg.174) Carried NA
Dodge/Escape 3 No 3 Armored Bodysuit (SP10, pg.181) Body NA
Awareness 3 No 3 Med Pistol (pg.177) Carried NA
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Rip Template: TRADER
LIFEPATH: Drift Cities spend a lot of time trading between each other and the out-
side world. Traders are the agents of this inter-City economy, going afar to gath-
er rare goods and negotiate big deals. Trader favor bioforms that produce trade
goodsdrugs, rare metals synthesizers, or bioforms that gather things for
themextractors, hunters, etc.
Cee-Metal Template: PROTECTOR
LIFEPATH: Protectors are the law enforcement and civilian protection arm of Cee
Metal. Their configs are optimized humanoid forms with enhanced reflexes, sens-
es and durability. They tend to carry weapons, not BE weapons.
CHARACTER SEX AGE PERKS & TALENTS Combat Sense +2, Authority +2
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY (within Cee Metal Enclaves)
Stat Value 4 7 3 7 5 4 5 4 4 7
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 4 No 4 Biopod (pg.210) Mobile 45
Automatic Weapons 5 No 5 NeoAlpha (pg.210) or NeoBeta (pg.210) Bodyshell 30/39
Brawling 3 No 3 NeoGamma (pg.212) or Operative (pg.212) Bodyshell 74/83
Melee or Hvy Weapons (choose) 3 No 3 Powersword (pg.179) Carried NA
Dodge/Escape 2 No 2 Med. SMG (pg.177) or Hvy. Handgun (pg.177) Carried NA
Awareness 3 No 3 Med. Assault Rifle (pg178) Carried NA
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DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Library Search 4 No 4 Biopod (pg.210) Mobile 45
First Aid 3 No 3 NeoAlpha (pg.210) or NeoGemini (pg.211) Bodyshell 30/40
Brawling 2 No 2 Wiseman2 (pg.211) or NuKildare (pg.211) Bodyshell 36/36
Education 3 No 3 Arc Thrower (pg.179) Carried NA
Dodge/Escape 3 No 3 Nano Repair Sprayer (pg.56) Carried NA
Awareness 5 No 5 Luxury Agent (pg.174) Carried NA
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CHARACTER SEX AGE PERKS & TALENTS Combat Sense +3, High Pain
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY Threshold, License +3 (to kill non-Cee-Metal
Stat Value 4 5 2 5 4 4 8 7 3 8 intruders)
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Heavy Weapons 5 No 5 Biopod (pg.210) Mobile 45
Automatic Weapons 4 No 4 NeoAlpha (pg.210) or NeoBeta(pg.210) Bodyshell 30/39
Brawling 3 No 3 Neo Enforcer (pg.212) Bodyshell 108
Melee 3 No 3 Bladebuster (pg.179) Carried NA
Dodge/Escape 3 No 3 Lt 20mm (pg.178) or Missile Launcher (pg.178) Carried 30/39
Awareness 2 No 2 Hvy. Assault Rifle (pg.178) Carried NA
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CHARACTER SEX AGE PERKS & TALENTS Favor +3 (decide what it is now
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY and who owes it to you)
Stat Value 4 7 3 7 5 4 5 4 4 7
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 4 No 4 Lt. Rifle (pg.177) or Hvy. Handgun (pg.177) Carried 35/30
Automatic Weapons 5 No 5 Kevlar Jacket (SP14, pg.181) Torso NA
Brawling 2 No 2 Basic Agent (pg.174) Carried NA
Melee 3 No 3 Microtool (pg.174) Carried NA
Dodge/Escape 3 No 3 Bivvy Bag (pg.173) Carried NA
Awareness 3 No 3 Monoknife (pg.179) Carried NA
R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
Unaligned Template: Streetdealer
LIFEPATH: Streetdealers are hustlers and fixers unaligned with any AltCult. With no
allegiances, they must rely on their skills and cleverness to keep alive. But with this
uneasy freedom, they retain the option of choosing a group to band with at a
later date.
CHARACTER SEX AGE PERKS & TALENTS Favor +3 (decide what it is now
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY and who owes it to you)
Stat Value 7 5 7 4 4 5 4 4 5 5
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value
STARTINGSKILLS LEVEL SOFT? COST OUTFIT & CYBERTECH LOCATION COST
Handgun 2 No NA Lt. SMG (pg.177) or Med. Handgun (pg.177) Carried 35/30
First Aid 3 No NA Armored Trenchcoat (SP10, pg.181) Body NA
Brawling 3 No NA Basic Agent (pg.174) Carried NA
Persuasion & Fast Talk 4 No NA Microtool (pg.174) Carried NA
Dodge/Escape 3 No NA Bivvy Bag (pg.173) Carried NA
Awareness 5 No NA Monoknife (pg.179) Carried NA
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Ethnic Origins
The Cyberpunk world is multi-cultural and multinational. Where you come from determines your native language, customs and allegiances. Choose or roll
one nationality, then choose a native tongue from the options listed for the ethnic type. This is your native language, which you speak at Level +8. In addi-
tion , you also automatically know Streetslang, a universal polyglot of English, French, German, Japanese and a half dozen other languages:
1 Anglo-American (English) 6 Chinese/Southeast Asian (Burmese, Cantonese, Mandarin, Thai, Tibetan, Vietnamese)
2 African (Bantu, Fante, Kongo, Ashanti, Zulu, Swahili) 7 Black American (English, Blackfolk)
3 Japanese/Korean (Japanese or Korean) 8 Hispanic American (Spanish, English)
4 Central European (Bulgarian, Russian, Czech, Polish, Ukranian, Slovak) 9 Central /South American (Spanish, Portuguese)
5 Pacific Islander (Micronesian, Tagalog, Polynesian, Malayan, Sudanese, Indonesian, 10 European (French, German, English, Spanish, Italian, Greek, Danish, Dutch,
Hawaiian) Norwegian, Swedish, Finnish)
CYBERPUNK 73
CHARACTER TEMPLATES
74
O
kay, so now youve got some
Templates characters that you can stuff?
use to do things in the Cyberpunk Thats where Non-Player Characters (aka NPCs)
world. Like avatars in a computer game, these come intheyre all the people acted out by the
characters are the heroes of your Cyberpunk Referee as part of the job of creating an exciting
adventures. Theyre the ones who will take on adventure. Every roleplaying game (whether on
the Man, bring down the bad guys, and get paper or in pixels) has them. But in Cyberpunk, we
the big score in the end. Like the legions of do things a bit differently. We dont just stop with
action movie heroes that they emulate, char- a few random NPCs that show up, say their lines
acters are the main actors in the consensual and split. Nope, we go one step further by creat-
hallucination we call a roleplaying game. ing Meta Characters .
But what about all the other actorsthe bad guys; A Meta Character represents a character built out
the evil Neo-corp baddies, doped up street- of an entire section of the world. A Meta
gangers, raging cyberpsycho monsters? Or for Character is more than just a faceless amalgama-
that matter, how about a little helpthe incor- tion of bits, its a living organism that protects
CYBERPUNK 74
META CHARACTERS
CYBERPUNK 75
META CHARACTERS
CYBERPUNK 76
META CHARACTERS
CYBERPUNK 77
META CHARACTERS
CYBERPUNK 78
META CHARACTERS
CYBERPUNK 79
META CHARACTERS
CYBERPUNK 80
META CHARACTERS
CYBERPUNK 81
META CHARACTERS
CYBERPUNK 82
META CHARACTERS
CYBERPUNK 83
META CHARACTERS
CYBERPUNK 84
META CHARACTERS
CYBERPUNK 85
META CHARACTERS
86
Getting
Things Done
make the choices. You get to choose what skills
W
henever your character tries to do
something in Cyberpunk (called you want to use and match them to the abilities
taking an Action ), theres always you think will give you the best chance to success.
the question of whether hell succeed or fail. Yep, the power is in YOUR hands.
Sometimes the task is so easy that its obvious; Putting it into Action
for instance, taking a step forward without So lets start with the basics. During a Cyberpunk
falling down. In those cases you just tell the game, activities are divided into sections of time,
Ref of the game what your character is doing, called rounds . In Basic Resolution, each player (or
and it goes off without a hitch. Referee controlled player) in the game gets to do
one thing each turn (an Action ), starting with the
But say youre trying to take a step on the deck of
Referee and moving clockwise around the group
a ship pitching wildly in a driving rainstorm. In that
of players (taking a turn). When everyone has had
case, walking might be very difficult indeed. Thats
a turn and done one action, the next round starts.
where we encounter whats called a Skill Check
a die roll to see if you can pull off whatever heroic Most of the time, your character will be able to do
feat you want your character to perform. anything it wants (within reason) as one of its
actions. But occasionally, youll want to do some-
In a typical video game, Skill Checks are invisibly thing that can be assumed to be successful. And
made behind the scenes, using predetermined thats when youll have to make a Skill Check .
scores to represent your characters abilities and
rolling random numbers to see how well they do. Skill Checks
But in a tabletop game like Cyberpunk, you get to A Skill Check is used to determine the success of
CYBERPUNK 86
BASIC GAME RESOLUTION
Engaging in gross physical movement (athletics, evading, Therefore, whenever you dont have a Skill that
using fists and blades), use.............................................DEX will apply, you can gain one point of Cultural
Familiarity for every three points of Education you
A matter of raw physical strength, use..........................STR
CYBERPUNK 87
BASIC GAME RESOLUTION
CYBERPUNK 88
BASIC GAME RESOLUTION
CYBERPUNK 89
BASIC GAME RESOLUTION
CYBERPUNK 90
BASIC GAME RESOLUTION
CYBERPUNK 91
BASIC GAME RESOLUTION
CYBERPUNK 92
BASIC GAME RESOLUTION
D
E
J
I
H
Locations
Locations In
In Night
Night City:
City: Interior
Interior
This Interior Map is designed as a generic single story structure typical of buildings in
Night City. It can be used to represent a Neo-Corp office complex , a laborator y, a
bar, a hotel suite , a series of apartments , a mini-mall or an open plan factory site.
This map can also be stacked to create multi-layered environments , with the stair -
way or elevator assumed to be enclosed in the small rooms at the rear of section B.
CYBERPUNK 93
BASIC GAME RESOLUTION
94
B
A
E
D
G
F
CYBERPUNK 94
BASIC GAME RESOLUTION
H
ere are a few classic scenarios using the maps on pages
93 and 94 to drop your and your players right into the
swing of Cyberpunk action. These scenarios can stand
alone as great combat scuffles, or can be strung together with a
loose plotline to create an entire evenings adventuring. Just roll 95
1D6 to populate the maps with indicated Meta Character types
from pgs. 77-84
Street Fight: Its an extraction. Grab the hostage [Grunt] out of Car
D, and get them into car B, while under attack from Gangers at A
[1D6 Grunts] and C [1D6/2 Soldiers].
Friday Nite Firefight: Youre leaving the local bar and walk into a
gang war! Start at E, with MetalStrm gangers [Grunts] at B and A
(1D6+2 each location). Fight your way to one of these locations, take
out the gangers there, and escape in their car.
Gang Theft Auto: Your ride has broken down at B. Bozo Gangers
[Grunts] are positioned at A, C, & E (1D6 each location). Steal the car
at D before the gangers at the other cars beat you to it.
CYBERPUNK 95
BASIC GAME RESOLUTION
96
Netrunner
Hacking into the tual reality programs that made the user feel like
he was actually in a vast electronic space similar to
Cyber Frontier those postulated by visionary movies like TRON or
Max Headroom. Finally, late in the 20-teens, a
I
n the days of the First Cyberpunks, the Net
standardized system of icons and virtual coding
was (to quote the Master) a vast, consen-
was developed (the Ihara-Grubb protocols),
sual hallucination that was shared by mil-
which created one reality that every computer
lions of cyber cowboys who ran barebrained
every netrunner could share.
against the black ice fortresses of the
Megacorps. It was made up of all the comput-
And that was its undoing.
ers in the world, linked by satellites, landlines
and wireless connections, overlaid with a vir- Rache Bartmoss
tual reality of flashing icons and computer During the implementation of the I-G protocols,
avatars. the undeniably brilliant (and undeniably insane)
netrunner Rache Bartmoss infiltrated Iharas code
The Net went through several iterations as it and planted his own devious virus. This was the
evolved to its final form. The earliest Net was DataKrash; a twisted bit of programming that was,
equivalent to the web pages of the late 20th thanks to the I-G protocols, embedded into the
Century; static, barely interactive. By 2013, the structure of every computer that used the Net. For
next version employed over a dozen types of vir- five years, it sat like a toad in the directory files of
CYBERPUNK 96
NETRUNNER
CYBERPUNK 97
NETRUNNER
CYBERPUNK 98
NETRUNNER
CYBERPUNK 99
NETRUNNER
CYBERPUNK 100
NETRUNNER
CYBERPUNK 101
NETRUNNER
CYBERPUNK 102
NETRUNNER
CYBERPUNK 103
NETRUNNER
CYBERPUNK 104
NETRUNNER
CYBERPUNK 105
NETRUNNER
CYBERPUNK 106
NETRUNNER
I
n the past, a lot of netrunning was taken your head (or if youre the squeamish type, into
up just by the process of getting there. the smartboard youre lugging around.) If its a 107
There were all kinds of maps, satellite wireless access point , youll need some way to
uplinks, Long Distance Links (LDLs) and Bog fake (or spoof) the protocols that allow wireless
knows what else. Mercifully, about the only access to the network. So you jack a wireless link
thing the DataKrash made easier was the elim- into the back of your skull (or smartboard) and it
ination of all that mucking about in cyber- starts looking for the carrier signal until theres a
space. These days you go to the source. And matchup and youre connected.
that means driving (or flying or walking) to
So fa, so gud, neh? Now it gets risky. The system
where the computers are. Hopefully with a lot
is going to try to check your bona fides. Its gonna
of well armed buddies watching your back.
look for matching protocols or passwords till you
The first step to any hack is to determine if theres give it one it likes. If it gets the wrong one, or
an access point at your target. That means find- doesnt get one fast enough (about ten seconds
ing a place where you can either tap into the land usually does it), it screams bloody murder and
lines that are connected to that particular group alerts the black ice . Then the fun begins.
of computers, or getting inside the broadcast
The system scrambles its ice. If there are traps
range (100m/yds) of that networks wireless net-
near where you just tried to hack in, it activates
work. If you want to hack into, say, a Militech site,
them. The air gets full of laser bolts, killer drones
the most logical place to start is to haul butt over
and mounted guns. Not good. If there are no
to the nearest Militech office and start snooping
traps, the system tries to attack you through your
around. Youll need a techscanner , a security
electronic connection. Ugly programs designed
scanner or an Agent that can read signal
to melt your forebrain go charging down the wire
strength to find an access point. Most scanner
looking to kill you. If youve got the right software
progs can also tell you if that links a hardline
loaded, you can kill those programs before they
(plug in the wall) or wireless (a broadcast fre-
get to you. If not; heythe good news is youll
quency that surrounds all or part of the building).
probably be killed right then instead of being
Okay, so youve scored an access point. Now turned into a vegetable.
comes the tricky part; getting in. Almost any
access point worth sneaking into has got a bunch If the system cant get at you through electronic
of stuff guarding it. If its a hardline access point, attacks, the black ice looks around for another
that could include traps, physical guards, big option. It scans around for the mindcore nearest
cybercanids; you name it. If its a wireless point, to your location and activates it. If the core is in
better not get too complacent. Youll have to get polymer, you can expect almost anything around
close enough to get a signaland that puts you you to start going gooey and then reform as
right in range of those traps, guards and cyber- something very nasty. If its in smartdust, theres
canids we mentioned earlier. going to be a brief sandstorm as all those micro-
scopic carbon bits swirl up and coalesce into a
Quit whining. We never said this was gonna be a nanotech nightmare. If there are several cores,
bowl of kibble, did we? get ready to be attacked by something deadly
CYBERPUNK 107
NETRUNNER
that originally started out the night as a lamp, two things IN that computer. And finally, inside
chairs and a photocopy machine. It may look stu- THOSE boxes could be even more important
pid, but you wont care about that when it dis- information or controls. Its a pretty picture, till
embowels you. you add in the bit where each box also contains
a live, deadly scorpion waiting to sting whatever
But lets say it goes well. You know the password
opens the box. Even within the system, there are
is aardvark and the system gives the ok. Now
watchdogs. Important elements; controls for the
youre in. But that still doesnt mean youre home
building, cameras, traps, or sensitive data files
free. A good way to think of a system is to imag-
are all protected in their own little boxes. Youre
ine one of those Russian puzzle boxesyou
going to need the passwords to get into them.
know, the ones with a box in a box in a box, etc?
And once again, if you blow the test, the system
The first layerthe access pointis the first box.
will activate whatever black ice it can muster; elec-
Inside that box could be several smaller boxes,
tronic or realspaceand send it to make your life
each representing computers on that network.
nasty, brutish and short.
Inside each of those boxes could be several small-
er boxes, each representing controls, files or other Emphasis on the short.
CYBERPUNK 108
NETRUNNER
G
lad you asked. Cyberpunk is a challenge much like real life. Sworn enemies may be thrown
for even an experienced Referee, in together without notice or preparation. Heroes
that you must create the right atmos- may have to do something illegal or distasteful to
phere of grunginess, sleek technology and accomplish something good; villains may have to
pervasive paranoia throughout your entire do a little good once in a while. Its the breaks.
game. The Cyberpunk environment is always
excessively urbana maze of towering skyscrap- "Life in 203X isn't just all guns and
ers, burned out ruins, dingy tenements and dan- drugs. If it was, we woulda named the
game Dungeons & Drug Dealers.
gerous alleyways. In short, any major city in the
world at about 2:30 in the morning when the The best Cyberpunk games are a
combination of doomed romance, fast
lowlifes come out in force. action, glittering parties, mean streets
and quixotic quests to do the right thing
The Urban Environment against all odds. It's a little like
Casablanca with cyberware..."
The urban environment is critical to your
Maximum Mike
Cyberpunk world. Whether you use our Night
City or create your own, remember that your set- Your world should have staggering contrasts. In
ting has to have all the right elements. There the glittering citadels of the rich, there should be
should be garbage-strewn alleyways. There fine food, expensive vices, and beautiful scenery.
should be bodies lying in the gutters. There On the Street, things should be cold, hungry and
should be wild-eyed lunatics, staggering through desperate. Theres no middle ground between
pre-dawn streets, muttering darkly and clutching the haves and have nots. Its all or nothing.
sharp knives. Taxis wont stop in the combat
zones. There are firefights at the streetcorner as Know The World
the local gangs slug it out. Players should find First trick to running Cyberpunk: Immerse yourself
their apartments regularly broken into, their cars in the genre. Weve given you a start with the var-
vandalized, their property stolen. Crossing town ious sidebars and stories throughout this book
should be like crossing a battlefield, filled with they will give you a feel for the style of speech, the
looters, riots, crazies and muggers. urban texture, and the hard-edged realities of a
And it always rains. Every day should be grim, Cyberpunk world. But you should also hit the local
gloomy and overcast. The stars never come out. video-store, the library and the music shops for
The sun never shines. There are no singing birds, source material. Weve included a bibliography of
no laughing children. (The last bird died in 2008 places to start inside the sidebars throughout this
and the kids are grown in vats.) The ozone layer section; punch in the URLs and start shopping if
decayed, the greenhouse effect took over, the sky you need some ideas.
is full of hydrocarbons and the ocean full of
Play For Keeps
sludge. Nice place.
Second trick to running Cyberpunk: Play hard and
Trust No One. Keep fast. You should not be afraid to kill off player
your...er..Minami10 Handy characters. You should constantly be getting
Paranoia is important in a Cyberpunk run. Players them into fights, traps, betrayals and other soap
shouldnt be able to tell who are the good guys operas. There should be no one they can trust
CYBERPUNK 109
RUNNING CYBERPUNK
Noir
/0441089348/qid=1117162270/sr=8-
2/ref=sr_8_xs_ap_i1_xgl14/002-2283801- KultureKampf is declared between rival Altcults and every-
9614467?v=glance&s=books&n=507846
http://www.amazon.com/exec/obidos/tg/detail/-
/0553576380/qid=1117156332/sr=8- Virtual Light
one ends up on opposing sides...
2/ref=sr_8_xs_ap_i2_xgl14/002-2283801- http://www.amazon.com/exec/obidos/tg/detail/-
9614467?v=glance&s=books&n=507846 /0553566067/ref=pd_null_recs_b_t/002-2283801-
9614467?v=glance
For this reason, youll need a more solid hook on which
The Edge of Human
http://www.amazon.com/exec/obidos/tg/detail/-
/0553762672/qid=1117156037/sr=8-
Idoru to hang a Cyberpunk adventure. The first hook is the
http://www.amazon.com/exec/obidos/tg/detail/-
1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-
9614467?v=glance&s=books&n=507846
/0425158640/qid=1117156594/sr=8-10/ref=pd_ka_3/002-
2283801-9614467?v=glance&s=books&n=507846
Common Foe. In this case, the common foe of all the
Lisa Mason Arachne All Tomorrow's Parties Altcults are the resurgent Neo-Corps. Back with a
http://www.amazon.com/exec/obidos/tg/detail/- http://www.amazon.com/exec/obidos/tg/detail/-
/0380774860/qid=1117159207/sr=8- /0441007554/ref=pd_null_recs_b_i/002-2283801- vengeance and ready to do dirt to anyone that stands in
1/ref=sr_8_xs_ap_i1_xgl14/002-2283801- 9614467?v=glance
9614467?v=glance&s=books&n=507846
Pattern Recognition their way, these guys are the one force in 203X that every -
http://www.amazon.com/exec/obidos/tg/detail/-
/0425192938/qid=1117156594/sr=8-1/ref=pd_csp_1/002-
one can agree is bad news.
Cyberweb 2283801-9614467?v=glance&s=books&n=507846
http://www.amazon.com/exec/obidos/tg/detail/-
/0380774860/qid=1117159207/sr=8- Bruce Sterling Islands In The Net
CYBERPUNK 110
RUNNING CYBERPUNK
assignments from a higher power, or the 1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-9614467?v=glance&s=books&n=507846 Marc Matz Nocturne for a Dangerous Man
Heavy Weather http://www.amazon.com/exec/obidos/tg/detail/-/0812575377/qid=1117158457/sr=8-
entire group can be faced with a problem http://www.amazon.com/exec/obidos/tg/detail/-/055357292X/qid=1117159438/sr=8- 1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
7/ref=pd_csp_7/002-2283801-9614467?v=glance&s=books&n=507846
which requires co-operation to solve. The W.T. Quick Dreams of Flesh & Sand
Marc Laidlaw Dads Nuke http://www.amazon.com/exec/obidos/tg/detail/-/1585866989/qid=1117158499/sr=8-
group stays together or it dies. Simple. http://www.amazon.com/exec/obidos/tg/detail/-/1888869151/qid=1117159638/sr=8-
5/ref=sr_8_xs_ap_i5_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
Richard Morgan Altered Carbon
Kalifornia http://www.amazon.com/exec/obidos/tg/detail/-/0345457684/qid=1117158115/sr=8-
Here are just a few possible Teams which http://www.amazon.com/exec/obidos/tg/detail/-/0312088302/qid=1117159638/sr=8- 9/ref=pd_ka_2/002-2283801-9614467?v=glance&s=books&n=507846
4/ref=sr_8_xs_ap_i4_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
might naturally evolve in the 203X world. Wilhelmina Baird Clipjoint
Tom Maddox Halo http://www.amazon.com/exec/obidos/tg/detail/-/0441000908/qid=1117158629/br=1-
Each allows for a good mix of character roles http://www.amazon.com/exec/obidos/tg/detail/-/1419122711/qid=1117159770/sr=8- 4/ref=br_lf_b_4//002-2283801-9614467?v=glance&s=books&n=14721
5/ref=sr_8_xs_ap_i5_xgl14/002-2283801-9614467?v=glance&s=books&n=507846 Crashcourse
and offers many ways in which all the players Walter Jon Williams Hardwired http://www.amazon.com/exec/obidos/tg/detail/-/0441121632/qid=1117158629/br=1-
1/ref=br_lf_b_1//002-2283801-9614467?v=glance&s=books&n=14721
can become equally involved. And each has http://www.amazon.com/exec/obidos/tg/detail/-/0812519175/qid=1117156976/sr=8-
1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-9614467?v=glance&s=books&n=507846 Psykosis
http://www.amazon.com/exec/obidos/tg/detail/-/0441002382/qid=1117158565/sr=8-
a natural hook to the Common Foe, who has Voice Of The Whirlwind 1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
http://www.amazon.com/exec/obidos/tg/detail/-
his own agenda and isnt afraid to enforce it... /0812557859/ref=pd_sim_b_1/002-2283801-9614467?%5Fencoding=UTF8&v=glance Philip K. Dick A Scanner Darkly
http://www.amazon.com/exec/obidos/tg/detail/-/0679736654/qid=1117148080/sr=1-
Angel Station 6/ref=sr_1_6/002-2283801-9614467?v=glance&s=books
Gang for Hire: You work for whoever pays the http://www.amazon.com/exec/obidos/tg/detail/-/0812557875/qid=1117157058/sr=1-
14/ref=sr_1_14/002-2283801-9614467?v=glance&s=books Do Androids Dream of Electric Sheep (Bladerunner)
http://www.amazon.com/exec/obidos/tg/detail/-/0345404475/qid=1117148030/sr=8-
most, taking jobs as they suit you. This could Greg Bear Blood Music 3/ref=sr_8_xs_ap_i3_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
http://www.amazon.com/exec/obidos/tg/detail/-/0743444965/qid=1117157181/sr=8- We Can Remember It For You Wholesale (Total Recall)
be as a real gang of mercenaries, or it could be 12/ref=pd_ka_5/002-2283801-9614467?v=glance&s=books&n=507846 http://www.amazon.com/exec/obidos/tg/detail/-/0806512091/qid=1117148080/sr=1-
4/ref=sr_1_4/002-2283801-9614467?v=glance&s=books
a band going from gig to gig. Sometimes you Slant
http://www.amazon.com/exec/obidos/tg/detail/-/0312855176/qid=1117157250/sr=8- Second Variety (Screamers)
might even work for the Neo-Corps, but thats 2/ref=sr_8_xs_ap_i2_xgl14/002-2283801-9614467?v=glance&s=books&n=507846 http://www.amazon.com/exec/obidos/tg/detail/-/0806512261/qid=1117155883/sr=8-
1/ref=sr_8_xs_ap_i1_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
only if you have no other choice, right? Sure. Michael Swanwick Vacuum Flowers
http://www.amazon.com/exec/obidos/tg/detail/-/0441858767/qid=1117159841/sr=8- George Alec Effinger When Gravity Fails
13/ref=sr_8_xs_ap_i9_xgl14/002-2283801-9614467?v=glance&s=books&n=507846 http://www.amazon.com/exec/obidos/tg/detail/-
The Gang For Hire allows almost any type of /055325555X/ref=pd_sim_b_1/002-2283801-9614467?%5Fencoding=UTF8&v=glance
Daniel K Moran The Long Run A Fire In The Sun
player to participate, as well as allowing the Ref http://www.amazon.com/exec/obidos/tg/detail/-/0553281445/qid=1117157316/sr=8-
3/ref=sr_8_xs_ap_i3_xgl14/002-2283801-9614467?v=glance&s=books&n=507846 http://www.amazon.com/exec/obidos/tg/detail/-/038526349X/qid=1117155829/sr=8-
to tailor his games to suit the Gangs favorite The Last Dancer
4/ref=sr_8_xs_ap_i2_xgl14/002-2283801-9614467?v=glance&s=books&n=507846
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One Mans Gang: You work for or with a power- But Dont Give Up
ful personality in the 203X world, like a Doc Your Day Job
Savage, Charlie (of Angels fame) or Buckaroo Dont forget that your players can can fit into a
Banzai. Youre the Big Man (or womans) incur- combination of any of these teams. A low-level
sion force, bodyguards, aides de camp, helpers. A Media could moonlight as a Trauma Teamer
powerful media might use you to cover his back while waiting for that big score. A netrunner
or ferret out data. A scientific wiz might need you might do a little time with a Neo-Corporate team,
to protect him and his inventions. The key is that while sneaking into the Company mainframe at
you work for a charismatic, well-known celebrity night. And a Rollerboy might do almost anything
who is known for doing astounding things; and to earn money while his pack is in town.
you get access to his clout and stuff while you Remember; in the Dark Future, you need to be
work for him. adaptable, just like your ammo. Try a few of these
Maximum Lawmen: Youre the 203X equivalent teams and see which ones your players will mesh
of the Lone Ranger. You take down the gangers, with the most. You wont regret itand more
bad boys and psychos, bringing peace and justice importantly, neither will they.
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E/MARKET - black market used by Cyberpunks to FRY - To electrocute. HOTDOGGER - (derogatory) A novice netrunner. MAXIMUM, MAX - Good, superlative.
get restricted or illegal stuff. The E/Market handles
weapons, gear, safehouses and information. GAP - To pull ahead of another rider/driver. HYDRO - Streetslang for hydrogen fuel, used to MEATBALL - Someone augmented with grafted
power a sizable number of vehicles in the mid- muscle.
EDGE, THE - 1. The experience of living life to the GEEK - To kill. 2000s.
maximum level of danger. 2. Any environment MEGACORP - A corporation whose reach extends
where danger and anarchy are a constant threat. GEISHA - (japn.) Japans professional female I.C.E. - Intrusion Countermeasure Electronics. around the globe. Most Megacorps have facilities
entertainers. Programs that keep databases secure. and manpower equal to many small nations.
EDGERUNNER - Another term used to describe
Cyberpunks. An Edgerunner is adept at using tech- GIRI - (japn.) Closest translation is debt or obliga- ICEBREAKER - Program designed to overcome I.C.E.. MEME - an infectious idea or thought. Memes are
nology for his/her own ends, surfing the interface tion, but entails much more. Often used with the patterns of thought or activities that stick to
of anarchy and danger to survive. By 203X, this word ninjoby Yakuza to describe the basis for INPUT - Girlfriend. receptive minds, shaping behavior and society.
term had evolved to describe a particular type of their honorable traditions. Adapted after 2031 to
Altcult made up of mega urban Cyberpunks. mean your level of involvement with an Altcult. IN THE HUNT - (biker) To be a strong contender. METALHEAD - (derogatory) Term used to describe a
denizen of the megacity who uses cyberware.
EDGERUNNER CONVENTION - A loose association of GO LEO - To make a trip into Low Earth Orbit; ie, to JAM - 1. To hurt. 2. To mess up. 3. To have sex with. Usually applied to edgerunner Altcult members.
professional freelancers, similar to a thieves or visit one of the inner space stations.
assassins guild . You must be nominated by three -JOCKEY, -JOCK - A person with technical skills of MINIMUM - Bad, sorrowful.
members to join. You pay no dues, but must give GOMI - (japn.) Trash or garbage. a high order.
aid to any member who asks for it (to not do so MIZU SHOBAI - (japn.) Water Business or Water
risks a Tribunal, where you must defend your GRAB GEE - To spend time in a gravity field. JOYBOY/JOYGIRL - Male or female prostitute. Trades, meaning nightclubs, bars, restaurants,
actions or face expulsion). and related businesses.
GRAV or GEE - 1. Gravity. 2. Weight. 3. A measure of KAI - (japn.) A suffix denoting association or soci-
ENCLAVE - A gated or defended area occupied by a importance. ety, often used in gang names. MOLDED - Embarassed.
specific altCult. Enclaves are considered safe
havens and are fiercely defended against intrud- GRAVEROBBER - Seller of illicit body parts. KEYBOARD - Streetslang for a computer interface MOTOR - (biker) To outpower another rider.
ers. To get in, you must either be a member of that deck with manual keys. Also, a terminal.
altCult (with a dogtag registered to you), or draft GUMI - (japn.) A suffix denoting association, com- MR. JOHNSON - Refers to any anonymous employer
on the wake of a member (who vouches for you). pany or gang, commonly used by Yakuza groups. KNIFE FIGHT - A hot and heavy engagement with an or corporate agent.
enemy aircraft at close quarters.
ENFORCER - Someone who carries out or enforces GYRO- Small 1 or 2 man helicopters, used in police MULE - 1. One who transports drugs. 2. A courier.
instructions of a criminal boss, usually through work & corporate strike ops. KOBUN - (japn.) 1. Child Role, used in conjunction
physical intimidation. with oyabun (Parent Role) to connote the NET, THE - A worldwide computer network, linking
HANDCANNON - Any handgun in the 12mm and up familial relationship within most Yakuza gangs. 2. all computers together. The Net was used to
EXOTIC - A human biosculpted with non-human ele- range. Member of a Yakuza clan. exchange information up until 2024, when an
ments; fur, long ears, fangs, etc. unstoppable virus called the DataKrash rendered it
HANDLE - A nickname; a working name you are KURUMAKU - (japn.) Literally, black curtain, a term too deadly to be used. Replaced by city-spanning
FACE (also, FACE, EYE-FACE, I-FACE) - The Interface. known by on the Street. from traditional Kabuki theater. Now used to DataWebs.
Jacking into the Net. denote a behind-the-scenes fixer, godfather, or
HARD TIME - Jail time in state prison. powerbroker.
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ther in the West. 2. Head of a Yakuza clan. ROUST - To be hassled by security. WEEFLE - (derogatory) An inexperienced netrunner.
PACKIN - To have a weapon in your possession. RUNNING THE LINE - Panzerboy slang for carrying TAKE - 1. The money a corrupt policeman takes, as WETWORK - Assassination.
contraband from one place to another. on the take. 2. Your share of a payment for a job.
PAD - Living quarters. WHIPLASH - A pulse laser. So called because of the
SAINT NICK - A benefactor. TAKE A CAB - To leave. weapons whip-like crack when it is fired.
PANZER - 1. An armored smuggling hovercraft. 2.
Any tanklike combat vehicle, although usually with SAMURAI - (japn.) 1. A corporate assassin or mer- TAKE OUT - To murder. WILSON - (derogatory) 1. Netrunner slang for some-
fans instead of treads. cenary hired to protect corporate property or to one considered stupid, crazy, or a screw-up.
make strikes against other corporate holdings. 2. TAKO - (derogatory) Corruption of the Japanese
PANZERBOY - The driver of a panzer. Mercenary or muscle for hire. Implies honor code. term otaku (i.e. an anim fanboy) Applied to WISE GUYS - The Mafia.
members of the Riptide Altcult, most of whom are
PIGEONS - Friendly aircraft. SARAKIN - (japn.) Salary man financiers, or more of Japanese descent and live lifestyles similar to WRAITH - 1. A sniper. 2. A stealth aircraft.
appropriately, loan sharks. that of anim science-fiction characters.
PINEAPPLE - A grenade. YUBITSUME - (japn.) The Yakuza ritual of slicing the
SHAIKUJIN - (japn.) Honest Citizen. A corporate THRASH - (Biker) To crash. joint off the little finger to atone for a mistake.
PLASTIC - Fake; not real. employee.
THREADING THE NEEDLE - Flying through gaps in air ZEROED - To die. To be killed.
PLAY DOUGH - Plastic explosives. SIERRA HOTEL - Shit Hot. A real pro. defense radar.
ZIP GUN - A homemade firearm.
SITREP - Situation Report; how you are doing.
PLUGGED IN - On life support. THREEP - (derogatory) Slang term used to describe
SLAMMIT ON - 1. To get violent. 2. To attack some- an obvious full-body cyborg. Derived from an ZONEDANCE - Dancing turned into a dominance
POLYMER ONE-SHOT - Any cheap, plastic pistol, one without reason. effiminate robot character in a late 1990s flatfilm. game. The dancer tries to persuade, by charisma,
usually in the five to six millimeter range. talent, or violence, other dancers within his zone to
SOLO - A professional violence user; bodyguard, TORCH - To start a fire, usually arson. conform to his movements. Challenging because
POP A CAP - To shoot someone. cop, enforcer, killer. other dancers are often listening to other music via
TORPEDO - A gunman or killer. A Mob term. cyberaudio.
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All Things
Dark &
Cyberpunk
The United States Government is primarily cen-
T
he world of 203X is not all that unfamil-
iar to someone who has lived through tered in the Boston-Washington Corridor (aka
the twenty-teens (2013 to 2019). Here is BosWash=New York to Miami), where it operates
a brief overview of just a few of the major fac- as the effective regional government much as the
tors that have shaped the Cyberpunk world. Integrates do for Night City. The branches of the
Federal Government still operate as before; there
Political is a Senate, House and Judiciary Branchthese
In many ways, the United States is very much as it just have little or no effect on anything past the
was in the late 1800sa civilized East Coast Mississippi, and their members come almost
controlled by the Federal Government in exclusively from the East and near Midwest.
Washington DC, a Wild West of independent
territories east of the Mississippi River, and an unin- The current President is Elizabeth Kress; a hard-
corporated West Coast from Seattle to Mexico. nosed, ex-military officer who was elected a year
The territories are pretty much on their own, hir- before the start of the now infamous 4th Corporate
ing local militia or mercenary armies to keep the War. Honest, fair, and tough enough to face down
peace, while the sprawl of Night City is main- the any threat to U.S. sovereignity, Kress has held
tained by its own system of interlocking local City the job for over a decade; re-elected four times in a
Councils. total disregard for the rules on term limits, she is
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I
n 203X, the cell phone of the early 2000s has
been replaced by a device that is a generational rogating their Agents to ask for data (like phone num-
step beyond its predecesors. Even back in 2013, bers or personal preferences). Need information? Forget
cellphones could make calls, record information, take using a DataTerm. Your Agent has autonomous search
pictures, record music. Some could even download functions that lets it do research for you. Ask your Agent
movies and TV. No, what makes your Agent unique is its to find you information on a topic, and it will cruise the
Self-Adaptive AI. SA2 is the programming that operates DataPool looking for facts. It can compile those facts into
your Agent. It is not a true AI, but rather a set of inter- a simplified report format (you choose the report para-
locking programs that manage data and learn how to meters) that can be delivered thru text, graphics or
do things by interacting with its owner. This allows the voice. Your Agent can also scan the DataPool to locate a
Agent to manage your lifeto make sure you have the person, place or thing. You can tell it to display the result
time to do what you need to do instead of going to the as a map, a GPS guide or a vocal file.
store or washing the laundry.
Your Agent can be linked to most of the appliances in
Lets start with basic phone functions. Sure, you can your conapt. It talks to your fridge and your cupboards
use your Agent to make phone calls in voice, flatscreen to ask them if you need food; if youre running out of
or 3D holos. You can record your calls, forward them, or things on your shopping list, it can be set to order more
even put them on answer mode. supplies and have them delivered to your door. It even
talks to the toilet paper roller to make sure you never run
But why stop there? Like a real agent, your agent can out. You can hook your Agent up to talk to your
also manage your calls. If youre trying to locate a per- clothes the digital fabric tells your Agent when its get-
son, your Agent will not only scan the DataPool to get ting worn out, lets the Agent know what it is, where it
their location from their Agent, but can also place the was bought and where to order a replacement. You can
call for you. If you dont have time to talk, it can gener- hook your Agent into most of the devices in your life; if
ate a realistic talking headshot of you compiled from the your fancar needs maintenance, itll schedule an
times youve used it; the headshot can deliver messages appointment with the mechanic; if your weapons need
or act as an answering machine. Your Agent can also cleaning or repairs, itll tell you that too. The Agent even
screen your calls, tailoring the headshots response to monitors your body signs if you ask; if youre wounded,
each caller as needed (nice for a client, nasty for a phone it can scan your body and call the Trauma Team.
solicitor) and telling you whats been done in each case
(using one of the hundreds of possible downloadable Your Agents is also your main entertainment conduit.
voices it can access for itself). Finally, your agent can Forget about lugging those old school music players,
send or recieve text messanging as well as download MPEG pods or entertainment comps around. Your
screamsheet (news) updates keyed to particular subjects Agent can store thousands of hours of programming;
you want to keep track of. music, video, movies, games. It can display them on its
own onboard LCD or holoscreens, or automatically seek
Your Agent is also your backup memor y. Not only can out any unused video/audio screen in the area and pro-
it keep appointments for you like an organizer, but it can ject its programming though that. With digital fabrics, it
act on them. Lets say you have an anniversary. Tell the can even project your favorite entertainment on your
Agent the person and date. Not only will it remind you, clothes. If you watch a certain kind of entertainment
but you can set it up to scan its personal data base on program, you agent will take note; after the second time
the person in question and use the data to pick out a you watch, your Agent will automatically download it
gift. Itll ask you ahead of time if the gift would be for you from the DP. Itll also keep track of similar kinds
acceptable; if it is, the Agent will order the gift, pay for it of programs and flag a sample episode for you to watch.
out of your cred account, and have it delivered to the And if its storage memory gets overloaded, it can auto-
recipentall via the DataPool. matically download unused data into backup memory
Your Agent also acts as a portable farley file , compil- modules (which it can buy and have delivered to your
ing information about the people you associate with, conapt) where it can access them at any time.
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Since most local Councils operate under a stan- Crime & Punishment
dard Night City Charter, most laws are remark- In Night City, all legal trials and sentencing are han-
ably consistent across Integrates, as they are based dled by Independent Justice Services, Inc. IJS
on the Uniform Civilian Justice Code of 2013. maintains courtrooms all over Night City; each
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B
y the mid-2020s, most media in America
was controlled by one or more gigantic featuring variety, drama, comedy etc. A
mutimedia Megacorps, such as the ubiq- NewMediacorp can be a huge multinational oper- 123
uitous Network 54 or its most aggressive rival, ation, or a small as a dozen talented artists, techs
DNS. Even news was channeled through a and producers. Rockerboys are usually performers
Megacorporate filter, with World News who operate without the support of a
Network (WNS) dominating the air waves NewMediacorp. They provide performance
through its 22 channel, 24-7 news program- shows; concert footage, music tracks with visuals,
ming (heavily laden with subliminals and talk- personal observations, even braindance experi-
ing head commentary). ences. Idols are similar to Rockerboys, but their
programming tends to be equivalent to an old-
The problem was that as the 21st Century wore style reality show of the 2000sits all about
on, these mighty media megaliths become little them. Independents and Medias provide news,
more than house organs for their parent corpo- gossip, vid/braindance shows, investigative report-
rations, or mouthpieces for the dominant politi- ing and commentary on current events. They also
cal party of the time. With a corrupt FCC contr- provide the format for most talk shows, as well as
lling access to the airwaves, there wasnt much documentaries and informational programming;
chance that a dissenting voice could break equivelant to the news anchors of the past.
through, so for most of the early Cyberpunk Age,
people were resigned to a diet of insipid reality What makes PopMedia possible is the DataPool ;
shows, mindnumbing entertainment vids, bad- the Citywide LAN network that links the 203X
movies and corp-sponsored sports shows. world together in lieu of the old Net. Since the
DataPool is an open-ended database, anyone can
Then came the 4th Corporate War and the easily drop new PopMedia programming into it,
DataKrash. The MediaCorps were the hardest hit with new entires easily found by Agent search func-
by these events, since they depended on the tions. Getting a new PopMedia download is as easy
Nets instantaneous communication and access as clicking a linkand once youve loaded it into
to huge TV/radio transmitters to broadcast their your Agent once, itll keep downloading that
programming. But as established media outlets Download or similar ones until you say stop.
fell apart, new ways to disseminate information
and programming arose to fill the gap. And the PopMedia is also flexible and viral; since the
main format to make the cut was PopMedia. DataPool has integrated feedback, this means that
it can track how many times a program is accessed
PopMedia is entertainment and news program- and react accordingly. A PopMedia program may
ming created by independent producers instead start out only occupying one timeslot, but as sub-
of huge mediacorps. Combining audio, data and cribers mount and word gets around, it may end
visual images in a podcast-like format; up dominating a huge percentage of the overall-
PopMedia provides most of 203Xs programming possible bandwidth. This also means that compet-
(as well as an ungodly amount of trash) most ing shows often find themselves battling for band-
coming from five main sources; New width; with small outfits going toe to toe (and gun
Mediacorps, Rockerboys, Idols, Independents to gun) with the giant mediacorps that still
and Medias. remain...
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M
icroFacs (Microfactories) are com-
puter-controlled miniature manufac- NPSOs are usually used for anything where light,
turing plants. They are almost cheap plastic forming is a must; personal elec- 125
always designed to produce one type of prod- tronics, small weapons, knicknacks, etc.
uct; raw material is inserted into one end, and Lathes and parts-makers are advanced versions
a finished product extruded from the other. of the autolathes developed in the late 1990s.
The actual shape, size and They shape blocks of
construction of the prod- metal or plastic to CAD
uct is determined by specifications, using
using a Computer-Aided monomolecular blade-
Design Field or a sketch cutting assemblies to cut
pen. away the required shape.
In general, there are three Usually used for heavy
kinds of microfactories. All duty applications, like fir-
types are about the size of ing actions for weapons.
an old-fashioned stand-up Assemblers put together
photocopy machine. objects out of bins of pre-
Polymer extrusion types assembled parts, or cut
use a flexible two-sided and heat-seam clothes
molding base that is com- from bolts of cloth. These
puter-controlled; the shape are the most common
of the mold is manipulated type of Microfac; many
by a CAD Field. Prepro- are integrated into
REC
grammed nanopolymers Vendits and other point
(the same ones used in of purchase locations.
netrunning battles) are injected into the mold, Microfactories are ubiquitous in 203X; they have,
where the nano reshapes itself from an amor- to a large extent, replaced inventory stocks in
phous silver goo into whatever the mold and many stores. Nowadays, you select what you
programming have specified. PE Microfacs are want from a holographic display of the item, then
used for heavy duty applications like machines, go to the checkout counter or Vendit salespad and
auto parts, or building fixtures. PE is less effective have it made up on the spot. New designs for
for lightweight or highly detailed objects, and as products are sold as templates for the microfac,
the characteristic silver color must be painted rather than as material objects, making distribu-
over, it is rarely used for personal consumer tion of a new release almost instantaneous.
goods.
To operate a microfactory requires at least a +3
Nano-Plastic Structural Ovens use a high tem- Information Systems skill. Microfactories are
perature version of an extrusion mold to shape extremely expensive; starting prices for simple
nanomolecular dust into shapes. Magnetic fields assemblers are around $50,000 to $100,000,
suspend any metal parts in place, while the dust plus nanodust/polymer costs.
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129
REC
Welcome to
Night City
If the Night City megacity was in only two dimen-
I ts hard to imagine anything as big as
Night City. sions, that would be enough to make it twice as
big as the cities of the Kanto PlainTokyo,
Lets start with the sheer volume. The Night City Kawasaki and Yokohama once regarded as the
megacity stretches from the San Diego border- largest human habitation zones on earth. But
lands and the edge of northern Mexico, all the Night City also extends upwardsin some places
way to just south of what used to be Portland, almost a mile or more into the sky. The megaci-
Oregon. Thats over eight hundred miles. If you ty is a huge layercake, with excavations burrow-
started to drive an old fashioned groundcar from ing far underground, tiers with innumerable con-
one end of Night City to the other, flat out at necting spans thrown up between buildings,
100mph, it would still take you over eight hours. complex warrens of skyscraper blocks, roads, ele-
vator banks...
But length is only one dimension. Night City is
So how the hell did they build a city that big?
also widewide enough to reach from the shores
of the Pacific all the The answer is: it built itself.
Nobody ever leaves way inland to the base
Phoenix and Ashes
of Californias Central
Night City. Except in a Valley. Thats over two Night City is the result of an incredible experi-
hundred miles wide ment in megastructure construction. Years back,
body bag. a two and half hour when the center of the citythe Old Night City
that straddled the central coast of the California
the late Bes Isis drive by the same Free Statewas a blasted, radioactive no-go
groundcar metric.
zone, the survivors knew there was no way they
would ever be able to rebuild the place fast
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T
hey started shooting almost as soon as posher regions where the really well stacked
I walked out of the door. Good thing I environed. Trust Spider to live right in the heart
was wearing the armorjack. These of Threep-town, where the volume was 98.9%
days, with the Threeps, the BioBoosters and Threep to 1% Meat. I don't know why they even
the OmiGawds, no one expects an elderly guy let her live there at all, but hey, Morgan always
in body armor to make the grade. Leastwise, said Murph was more computer than realfem
not till I put nine slugs at close range into anyway. Nobody lives too close to the Threeps
three assorted skulls (three each, a fair distri- these days; not since their last dustdown with
bution if not the best economically speaking). the Inquisitors left twenty clicks of the East City a
twisted mass of glowing glass. Didn't make
Shoulda known. The walls of the building next
much of an impact otherwiseat last orbital sur-
door had been starting to soften since last
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137
REC
Rules 4
Advanced
Punks
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ADVANCED RULES
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RUNNING THE LIFEPATH
EDGERUNNER Family RANKING DESNAI Family RANKING REEF Family RANKING RIP Family RANKING Cee-METAL Family RANKING ROLLER Family RANKING
(choose or roll one: (choose or roll one: (choose or roll one: (choose or roll one: (choose or roll one: (choose or roll one:
1 Edgerunner Leaders 1 Park Managers 1 Community Leaders 1 City Leaders 1 Council Wisemen 1 CouncilLeaders
2-3 Ex-Corporates 2 Imaginators 2 Dive Team 2 City Managers 2 Body Technicians 2 Shamen
4-5 Combat Freelancers 3 Technicians 3 Technicians 3 City Technicians 3 Protectors 3-4 Warriors
6 Middle Class
5 Smugglers
4 Idol Family
5-6 General Workers
4 Subjocks
5 Ex-Pirates
4 Trader Family
5-6 Sea Gatherers
4 Transporters
5 Dragoons
4 Family Leaders
5 Pirates
139
6 Gang Family 7 Park Security Ops 6 Security Forces 7 Bioform Techs 6 Artisans 6 Go-Gangers
7 Crime Family 8 Mechajocks 7-8 Sea Farmers 8 Sea Farmers 7 Archivists 7-8 Traders
8 Combat Zone Poor 9 Park Regional 9 Traders 9 City Fighters 8-9 Everyday Citizens 9 Migrant Farmers
9 Urban Homeless Manager 10 Explorers 10 Surfriders 10 Wealthy Citizens 10 Scouts
10 Arcology Family 10 Park Maintenance
Go to PARENTS Go to PARENTS Go to PARENTS Go to PARENTS Go to PARENTS Go to PARENTS
PARENTS 1-6 Both parents are living. 7-10 Something has happened to one or both parents.
Choose or roll one Go to Go to
FAMILY STATUS SOMETHING HAPPENED
SOMETHING FAMILY
HAPPENED TO TRAGEDY You cant be someone without history. Its what
YOUR PARENTS Choose or roll one: makes you, defines you. It also means youre going to
Choose or roll one: 1 Family lost everything through
1 Your parent(s) died in warfare betrayal have the stuff that goes with historyfriends, ene-
2 Your parent(s) died in an accident 2 Family lost everything through
3 Your parent(s) were murdered bad management
mies, lovers and all that other sloppy human stuff.
4 Your parent(s) have amnesia and don't 3 Family exiled or otherwise dri-
remember you ven from their original CHILDHOOD SIBLINGS
5 You never knew your parent(s) home/nation/corporation ENVIRONMENT You may have up to 7 brothers/sisters.
6 Your parent(s) are in hiding to protect you 4 Family is imprisoned and you Your Childhood was (choose or roll Roll 1D10.
7 You were left with relatives for safe- alone escaped. one): 1-7 is equal to the number of siblings
keeping 5 Family vanished. You are the 1 Spent on the Street with no adult you have. On 8-10, you are an only
8 You grew up on the Street and never had only remaining member supervision child. For each brother or sister:
parents 6 Family was murdered /killed 2 Spent in a safe, stable CorpZone, 1) Roll 1D10.
9 Your parent(s) gave you up for adoption and you were the only survivor Enclave or Roller City Even: the sibling is male.
10 Your parent(s) sold you for money 7 Family is involved in a longterm 3 On the run from enemies, always Odd: the sibling is female.
Go to conspiracy, organization or moving from place to place 2) Roll age, relative to yourself
FAMILY STATUS 4 In a decaying, once upscale part 1-5 =older
association, such as a crime
family or revolutionary group of the Midcity 6-9=younger
FAMILY STATUS 8 Your family was scattered to the 5 In an Enclave in the MidCity, 10=twin
Choose or roll one: winds due to misfortune always under attack 3) For each sibling, chose or roll their
1-6 Family status in danger, and you 9 Your family is cursed with a 6 In the ruins of the Undercity feelings about you:
risk losing everything (if you hereditary feud that has lasted 7 In a small Enclave or town far 1-2 Sibling dislikes you
haven't already) for generations from the City 3-4 Sibling likes you
Go to FAMILY 10 You are the inheritor of a family 8 On the glittering High City Levels 5-6 Sibling neutral
TRAGEDY debt; you must honor this debt 9 In an OceanZone environment 7-8 They hero worship you
7-10 Family status is OK, even if parents before moving on with your life 10 Travelling on or near the 9-10 They hate you
are missing or dead. Go to RoadZones
Go to CHILDHOOD CHILDHOOD Go to
Go to
ENVIRONMENT ENVIRONMENT SIBLINGS LIFE EVENTS
CYBERPUNK 139
RUNNING THE LIFEPATH
CYBERPUNK 140
RUNNING THE LIFEPATH
CYBERPUNK 141
RUNNING THE LIFEPATH
REC
TRAGIC LOVE AFFAIR
Choose or roll one:
1 Lover died in accident COMPLICATED
2 Lover mysteriously vanished Choose or roll one:
3 It didn't work out 1-2 Someone got preg and now you have a kid
4 A personal goal or vendetta came between you 3 Your old lover just secretly showed up
5 Lover kidnapped 4 Their old Lover just secretly showed up
6 Lover went insane 5-7 One of you had a kid in the past and they just showed up
7 Lover committed suicide 8 You have a terrible secret youre hiding from them
8 Lover killed in a fight 9 An old enemy of yours just showed up
9 Rival cut you out of the action 10 An old enemy of theirs just showed up
10 Lover imprisoned or exile RATE YOUR DATE, then go back to LIFE
Go To MUTUAL FEELINGS EVENTS and roll for Next Year.
CYBERPUNK 142
RUNNING THE LIFEPATH
Ethnic Origins
The Cyberpunk world is multi-cultural and multinational. Where you come from determines your native language, customs and allegiances. Choose or roll one
nationality, then choose a native tongue from the options listed for the ethnic type. This is your native language, which you speak at Level +8. In addition ,
you also automatically know streetslang, a universal polyglot of English, French, German, Japanese and a half dozen other languages:
1 Anglo-American (English) 6 Chinese/Southeast Asian (Burmese, Cantonese, Mandarin, Thai, Tibetan, Vietnamese)
2 African (Bantu, Fante, Kongo, Ashanti, Zulu, Swahili) 7 Black American (English, Blackfolk)
3 Japanese/Korean (Japanese or Korean) 8 Hispanic American (Spanish, English)
4 Central European/Soviet (Bulgarian, Russian, Czech, Polish, Ukrainian, Slovak) 9 Central /South American (Spanish, Portuguese)
5 Pacific Islander (Micronesian, Tagalog, Polynesian, Malayan, Sudanese, Indonesian, 10 European (French, German, English, Spanish, Italian, Greek, Danish, Dutch,
Hawaiian) Norwegian, Swedish, Finnish)
CYBERPUNK 143
RUNNING THE LIFEPATH
H
eadware is the hardwarethe bloody-mindedness, structure or other
frame which allows the character qualities. How much damage you can take
to interface with the rules. is derived from this characteristic.
Remember , the disk is not the software,
and dice rolls are not your character. Movement (MOVE): Your speed of movement; running, leap-
Dont get too caught up in the statistics. ing, swimming, etc.
Mental Group
Statistics Intelligence (INT): How generally bright you are. As a rule,
Statistics (also called Stats or Characteristics) are this is more than sheer intelligence, but
NUMBERS that describe your characters ability also includes cleverness, awareness, per-
as compared to everything else in the universe. ception, and ability to learn.
Each Cyberpunk character has 10 Statisticsval- Willpower (WILL): Your determination and ability to face dan-
ues representing the level of native ability of the ger, stress or dehumanization. It also repre-
character in specific areas of activityarranged sents your courage and tenacity.
CYBERPUNK 144
STATS: GETTING CYBERPUNK
CYBERPUNK 145
STATS: GETTING CYBERPUNK
CYBERPUNK 146
STATS: GETTING CYBERPUNK
Write your Weapons or Attacks here. There are spaces for Weapon Accuracy
[WA], Concealability [CON], Availability [AV], Damage Done , Number of SHOTS or
uses, Rate of Fire [ROF], Reliability [REL], Range [RNG] and COST. Use the
Weapon (pgs. 185-188) or Attack (260-278) descriptions to fill in the blanks.
R.TALSORIAN INC. 2005 ALL RIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONALUSE ONLY
ROLL INT REF DEX COOL WILL STR TECH CON MOVE BODY PHYSICAL MENTAL SOCIAL TECH HITS
1 8 4 5 5 6 7 3 7 3 6 3 4 3 3 30
2 5 4 6 5 3 5 10 7 8 5 2 2 3 4 25
3 9 5 7 10 5 4 3 6 9 6 4 3 6 4 30
4 4 7 6 6 6 6 4 2 6 5 3 3 3 4 25
5 10 5 7 4 4 5 3 9 6 2 4 2 6 2 10
6 9 9 5 8 2 5 4 5 6 7 5 3 5 4 35
7 9 6 6 10 7 4 6 3 5 5 3 4 5 4 25
8 7 5 6 9 2 8 6 7 6 6 6 4 2 4 30
9 4 3 6 6 7 8 2 6 6 3 3 2 4 4 15
10 10 3 2 9 5 4 6 7 6 4 2 3 5 2 20
11 8 8 5 6 6 6 4 2 5 8 4 4 6 4 40
12 6 5 8 7 8 6 5 8 2 10 4 5 4 6 50
13 7 6 9 8 6 6 7 6 6 5 2 5 4 5 25
14 7 4 7 6 7 6 6 4 9 3 4 5 4 4 15
15 5 9 5 7 8 7 2 5 6 5 6 3 4 3 25
16 5 8 4 7 2 5 4 3 4 8 4 5 2 4 40
17 6 10 10 3 6 5 7 4 3 6 3 5 4 4 30
18 7 4 7 9 5 5 3 4 8 6 4 3 4 4 30
19 7 4 4 3 5 3 3 6 10 6 4 3 4 5 30
20 6 4 9 5 6 5 5 7 7 5 4 5 5 5 25
21 7 7 7 6 8 6 7 8 10 5 6 4 4 5 25
22 7 6 7 6 6 8 3 8 5 6 5 5 6 6 30
23 8 2 4 4 8 6 9 5 6 6 3 4 2 4 30
24 4 6 7 3 6 9 7 8 4 8 3 2 5 4 40
25 3 8 4 4 6 4 5 3 5 6 4 4 4 2 30
CYBERPUNK 148
STATS: GETTING CYBERPUNK
CYBERPUNK 149
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CYBERPUNK 150
STATS: GETTING CYBERPUNK
Converting Cyberpunk
2020 Characters
OLD CP 203X CONVERSION
C onverting characters from Cyberpunk 2020
editions is a relatively simple process. Find
your original Stats (Old CP) and read to the
EMP= HUM. Multiply old EMP by 10 for new HUM.
END: Your new CON x 2
right for the necessary conversions. Where
REC: Your new (STR+CON)/2
new Stats have been created for 203X, read
the right hand column to generate them. HITS: BODY x 2
STUN: BODY x 5
OLD CP 203X CONVERSION
LIFT= No longer used.
INT= INT
REF= REF and DEX: Multiply your original REF by SKILLS & SPECIAL ABILITIES
2, then subtract 2 to get a final pool of points.
Allocate these points to the two stats. Neither Combat Sense: As Talent, pg. 154. Add +2 to current level.
can be greater than your original REF. Char. Leadership: As a Talent, pg. 154. Add +2 to current level.
TECH= TECH Inter face: As Inter face Skill, pg.168, or you may choose
Coding Skill at your old Interface level instead.
COOL= COOL
If Interface, add +2 to level.
WILL: (COOL+ INT)/2. Round down.
Jury Rig: As on pg. 166. Add +2 to current level.
ATTR= For every 1 points ATT over 6, gain +1 to the
Beautiful/Handsome Talent. Example: with an Medical Tech: As a Skill, pg. 166. Add +2 to current level.
ATT=8, you get 2 in the Beautiful/Handsome Credibility: As a Perk on pg. 153. Add +2 to current level.
Talent.
Authority: As a Perk on pg. 152. Add +2 to current level.
LUCK= LUCK
Resources: As the Perk Membership , pg. 153. Add +2 to
MA= MOVE current level.
Run ...........MOVE x 2
Streetdeal: As Perk on pg. 153. Add +2 to current level.
Sprint.........MOVE x 3
Leap...........MOVE Family: As Perk on pg. 153. Add +2 to current level.
Swim..........MOVE Other Skills: Pick any four skills you already have . You
BODY= BODY may improve these by +2 each.
STR and CON: Multiply original BODY by 2,
then subtract 2 to get a final pool of points. Now pick an Altcult , give yourself 100 Giri in
Allocate these points to the two stats. Neither that group to buy AltTech and youre good to go!
can be greater than your original BODY.
CYBERPUNK 151
STATS: GETTING CYBERPUNK
P
erks are useful items, privileges, or con- innocents. Backed by the power of
tacts a Cyberpunk character has access to Authority, a character can arrest, detain,
in a campaign. Perks can be special licens- confiscate and enter nearly anywhere,
es or symbols of authority, friends, favors or as long as he has the proper arrest or
fringe benefits accruing from a profession. search warrants to back his play.
LIke Stats, they are purchased with Character However, Authority is only as good as
the guy holding the badgeif the char-
Points and their levels function as a value
acter appears uncertain of his Authority,
gauge of how powerful the Perk is (1 being theres a good chance hell get nailed
lowest, 10 being bestthe Referee is the final by the people hes trying to confront.
arbiter of a Perks worth on the 1~10 scale; The higher your Authority, the more
level 8 or 9 should really mean something!). able you are to face down people, par-
ticularly high level corporates and gov-
Perks are extremely campaign dependent and ernment officials. Authority is applied to
should be created for each campaign individually. your Cool stat.
Many Perks have mixed benefits, both good and Contact: [1 per level] You know someone who can
bad, and game play should reflect this. Think (and generally will) help you through
about it: a Mafia Godfather Contact might money, power or sheer skill, and this
require a favor of you someday too! help is usually off the record. A mer-
cenary wholl occasionally back you up
CYBERPUNK 152
PERKS & TALENTS
CYBERPUNK 153
PERKS & TALENTS
Talents
T
alents are an innate (but not necessarily can track them like a bloodhound. If the
superhuman) ability that cannot nor- sense is sight, you automatically gain a
mally be learned or taught, such as a +1 bonus in all sight related Awareness
checks, and treat all ranged attack mod-
bump of direction or the ability to see in the
ifiers as being 2 points less than normal.
dark). The list of Talents below is a general
(See page 89, 234-5.) If the sense is
one; which ones are available depends on taste, you can perceive subtle additions
each Refs decisions about his or her Cyberpunk to food and detect harmful substances
campaign setting. Each one of these T alents with the barest taste.
costs 3 Character Points. If levels (indicated by
a X) can be taken in the Talent, each addition- Ambidexterity : You can use tools and weapons with
either hand at no penalty (normally -3
al level will cost another 3 CP:
for using off-hand).
Acute Senses [X] : One of your five senses (sight,
Animal Empathy : Animals like you; they will never
sound, smell, touch, taste) is extremely
harm or attack you unless severely pro-
acute. If the sense is touch, you can read
voked. You always seem to attract what-
print with your fingertips, feel tumblers
ever animals are common to the area,
moving in a lock, and determine subtle
and they will immediately gravitate to
differences in materials by feel. If the
your side, although they may not neces-
sense is smell, you can instantly detect
sarily do what you ask them to.
people or substances by scent alone and
CYBERPUNK 154
PERKS & TALENTS
CYBERPUNK 155
PERKS & TALENTS
CYBERPUNK 156
PERKS & TALENTS
O
ne important thing most players will TECHNIQUESKILLS
RANGED WEAPON SKILLS
TECH
want to buy for their characters are REF Aero Tech....................... [
Skills. Skills are things the character Archery........................... [ ] AV Tech.......................... [
]
] 157
Gunnery......................... [ ] Basic Tech..................... [ ]
knows or can do; they represent his or her level Handgun........................ [ ] Cryotank Operation....... [ ]
of knowledge and accomplishment. If Stats are Heavy Weapons............ [ ] CyberTech..................... [ ]
Rifle................................ [ ] Demolitions.................... [
your characters natural abilities, then skills are Submachinegun............ [ ]
]
Disguise......................... [ ]
the things your character can learn. (Or, in the AWARENESS SKILLS Electronics..................... [ ]
case of Cyberpunk, things your character can chip INT Elect. Security................ [ ]
into the back of his head to instantly know .) Awareness/Notice......... [ ] First Aid.......................... [ ]
Deduction...................... [ ] Forgery........................... [ ]
Hide/Evade.................... [ ] Gyro Tech...................... [ ]
Skill Categories Lipreading...................... [ ] Jury Rig.......................... [ ]
CYBERPUNK 157
GETTING YOUR SKILLS
CYBERPUNK 158
GETTING YOUR SKILLS
CYBERPUNK 159
GETTING YOUR SKILLS
CYBERPUNK 160
GETTING YOUR SKILLS
CYBERPUNK 161
GETTING YOUR SKILLS
CYBERPUNK 162
GETTING YOUR SKILLS
CYBERPUNK 163
GETTING YOUR SKILLS
Interrogation: The skill of drawing information from Oratory: The skill of public speaking. At +2, you can
a subject and forcing his secrets into wing high school speeches. At +6, you
the open. An Interrogation of +2 or can be paid to speak in public. At +10,
better will allow you to infallibly find you are capable of delivering a speech to
out if your boyfriend is lying to you. At rival Kennedys Ich Bin Ein Berliner or
+5, you are a professional level inter- Lincolns Gettysburg Address.
rogatorequivalent to a skilled detec- Persuasion & Fast Talk: The ability to talk others into
tive grilling a suspect. Mike Wallace of doing what you want. This may be
60 Minutes has an Interrogation of +9, used individually or on large groups. At
allowing him to make even the most +3, you can win most debates or con-
powerful people squirm. vince your girlfriend that the blonde
CYBERPUNK 164
GETTING YOUR SKILLS
CYBERPUNK 165
GETTING YOUR SKILLS
CYBERPUNK 166
GETTING YOUR SKILLS
CYBERPUNK 167
GETTING YOUR SKILLS
CYBERPUNK 168
GETTING YOUR SKILLS
CYBERPUNK 169
GETTING YOUR SKILLS
Getting More IP
There are three ways to accumulate
Improvement Points: Study & Practice, Being
Taught, and Direct Experience . In all three cases,
the amount of improvement is determined by the
Learning New Referee of your game.
Skills and Study & Practice
Improving Old In its simplest form, you get a how-to book and
Ones begin practicing. Study is pretty toughyou have
So, lets say youre got Kung Fu at level 3 no idea of where to begin, and no one to correct
and you just cant wait to jack it up to 4 or your mistakes. The biggest limit to this type of
5. How do you improve your skills? Heres learning is that you can only improve your skill
the mainline: from a level of +0 to a level of +2. In general, it
takes about 1 day of book learning to gain 1 IP.
Players can improve their skills or begin new Being Taught
ones by accumulating Improvement Points Finding a teacher is far superior to self-teaching or
(IP), which can be won through the process of book learning. The teacher must have a higher
playing the game. As you gain more IP, you can level of skill than the student, and must have the
record these points in the area next to the Skills time to teach you (how long this takes, of course,
listing on your character sheet, or next to the list- is determined by the Referee). But even the most
ings for each type of Giri you may have accumu- knowledgeable of teachers may not be able to
lated. When you have collected enough transfer that knowledge. Thats where the skill of
Improvement Points new levels can be purchased Teaching comes into play. The teacher must aver-
for your skills (Giri cannot be used to purchase age his skill in the subject to be taught with his
Skills). teaching skill. He may then teach the student up
to that level of skill. How long this takes is, of
Raising a Skill course, up to the Referee, who awards IP over the
The number of IP points required to raise a
passage of time (usually 1-5 IP per lesson).
skill to the next level is always equal to the cur-
rent level of the skill. To move several levels Experience
will be equal to the TOTAL IP for each level. Still the best teacher. Whenever you do some-
CYBERPUNK 170
GETTING YOUR SKILLS
3 Frequent and effective use of Referees should be careful to make sure that play-
Skill. er skills are neither too specific (Shoot .45 Caliber
4 Did something out of the ordi- Handgun With Laser Sight), or too general
nary with this Skill. (Shoot Anything Well). You should insist on a
middle ground which covers a general ability to
5 Very clever or effective use of this use the skill, yet does not give the player an unrea-
Skill. sonable advantage in all possible situations
6 Extremely clever or effective use (Shoot Handguns). The Referee is always the
of Skill. final arbiter of decisions on new Skills.
CYBERPUNK 171
GETTING YOUR SKILLS
CYBERPUNK 172
GETTING YOUR SKILLS
173
Getting Fitted
4 the Future
O
kay, listen up you primitive screw- Lightstix: Bioluminescent light tubes. Bright as a 75
heads! The Cyberpunk future is mobile . watt bulb, lightstix can be turned down
Like the cowboys of the Old West, peo- or off using an enzyme release dial in
the base. Available in red, blue, white,
ple in 203X carry their lives on their backs
green, amber and violet. $2 for 2
miniaturized sleeping, eating and entertain-
ment components crammed into carryalls and Dumpbag: Portable toilet bags with their own
the back seats of groundcars. The stuff you handi-wipe supply. You open the bag,
carr y around is known in streetslang as your the rim snaps open, you squat and do
outfit . A typical outfit might include: your thing, then snap the bag shut. The
internal microbe pack at the bottom of
Bivvy Bag: Small (book-sized) packages contain- the bag digests your offering and
ing a super compressed, waterproof, leaves nothing but ammonia and slight-
self-cleaning mummy bag with auto ly sludgy water (you could drink it in a
inflating nanofoam mattress, rain tarp pinch). WHY do you want a dumpbag?
and pockets for food, supplies and Because there are bad people out there
gear. Dont like camping? Theres plen- who can use the genetic material in
ty of living space in your basic card- your waste to make viruses tailored to
board box. $25 your DNA and other nasty stuff. $1
CYBERPUNK 173
GETTING FITTED 4 THE FUTURE
Link cables or wireless links: Although these are Weapons: There are a lot of weapons in 203X.
most useful for netrunner's, theyre also Besides the specialized ones used by
used by almost anyone who needs to the various Altcults, there are golden
exchange information. You can use oldies like handguns and knives. If
them to transfer data between two youre well strapped, you may possibly
brains just as easily as copying a tape. pack an assault rifle or SMG, and a
Youll want both; no good using a wire- couple backups as well. And always
less if theres no wi-fi network; no good carry extra ammo, since theres no
using cables if theres no place to jack in. guarantee that the body you loot may
$50 cables, $150 link be carrying something in your caliber.
$100-3000
Agent: Not the guy who got you your last gig. An
Agent is the 203X equivalent of a cell Body Armor: Cyberpunk garb runs towards street-
phone, but much, much more. Agents clothes as armor fashion, with synth-
handle voice and answering services, leather trenchcoats, sintergel padding,
text, fax and e-mail, record and project kevlar weave materials and lots of
digital video through a holo port; can chipped-in smart cammo options
seek, load /store your favorite entertain- (although blacks and greys are the
ment programming, surf on-line infor- basic Cyberpunk "uniform"). Even a
mation outlets, alert you to news, record miniskirt, tank top and tights can stop
conversations, link to snoopers, track a bullet these days. $50-600
bugs, etc. Automatically hooked to the
CYBERPUNK 174
GETTING FITTED 4 THE FUTURE
Weapons
A
s part of your basic outfit, the first thing Submachineguns (SMG) are any type of
your Cyberpunk is gonna want to spend weapon which may fire either automatically or
his money on is some weapons (weapons semi automatically, using only pistol ammunition.
can get you out of a bad situation a lot faster than
a great chip player). Cyberpunk weapons break Shotguns (SHG) are any weapon which fires pel-
into seven types: lets or other small particles instead of a solid slug.
Pistols (P) are any type of single shot (or semi- Rifles (RIF) include assault rifles, carbines, and
automatic) weapon which may be accurately fully automatic rifles. These weapons always fire
fired with one hand. rifle type ammunition.
CYBERPUNK 175
GETTING FITTED 4 THE FUTURE
Concealability: How easily they can be hid- For an example, a weapon with the code: Minami 10
den until needed (an important factor in com- SMG 0 J E 2D6+3/10mm 40 20 VR
bat weapons). A smart combat gunner doesnt would be an Accurate (1) Minami 10
want to walk into a bar with a shotgun protrud- Submachinegun (SMG) which can be hidden under
ing from underneath his coatits going to a jacket (J), with excellent availability (E), fires 10mm
cause trouble. He also needs to be able to carry ammunition, has a 40 shot clip, can fire up to 20
holdouts in the event of capture or disarma- rounds per combat round on full auto, and is very reli -
ment. able.
Pocket, Pants Leg or Sleeve . . . . . . . . . . . . (P)
Jacket, Coat or Shoulder Rig . . . . . . . . . . . . (J)
NEW GUNS AND GEAR ARE AVAILABLE ONLINE AT:
Long Coat . . . . . . . . . . . . . . . . . . . . . . . . . (L)
Cant be Hidden . . . . . . . . . . . . . . . . . . . . . (N) http://www.talsorian.com/chromebooks
CYBERPUNK 176
GETTING FITTED 4 THE FUTURE
L
isted below are common weapons found
in the 203X era. All weapons use caseless Light Submachineguns
ammunition unless otherwise stated. UZI MINIAUTO 9 150M $475
SMG +1 J E 2D6+1(9mm) 30 35 VR
Light Autopistols Uzi's entry into the 21st century, all plastic, with a
BUDGET ARMS C-13 20M $75 rotary electric clip and adjustable trigger. The choice
P -1 P E 1D6(5mm) 8 2 ST for many security Solos. 177
Light duty autopistol used as a holdout or "lady's gun".
H&K MP-2013 150M $450
DAI LUNG CYBERMAG 15 50M $50 SMG +1 J C 2D6+3(10mm) 35 32 ST
P -1 P C 1D6+1(6mm) 10 2 UR Heckler & Koch's updating of the MP-5K classic, with
Cheap Hong Kong knockoff, often used by boosters. com pound plastics and built in silencing.
FEDERATED A RMS TECH A SSAULT II 150M $400
FEDERATED A RMS X-22 50M $150
SMG +1 J C 1D6+1(6mm) 50 25 ST
P 0 J E 1D6+1(6mm) 10 2 ST
An updated version of the venerable Tech Assault I, fea-
The ubiquitous "Polymer-one-shot" cheap plastic pis-
tures larger clip, better autofire, no melting. Honest.
tol. Available in designer colors.
CYBERPUNK 177
GETTING FITTED 4 THE FUTURE
Heavy Weapons FABFG ( FULL ASSAULT BALLISTIC FLECHETTE GUN) 600M GIRI
BARRETT -KANG LIGHT 20MM 450M $2000 BFG +1 N U 12D6 15 1 ST
HVY 0 N R 13D6 10 1 VR The 20mm, semi automatic version of the BFG.
The cyberpsycho hunter's favorite. @ 2m long, this "can- GRENADE THROW $30
non" fires depleted uranium shell at supersonic speeds. HVY 0 P P Varies 1 1 VR
AP sub-caliber penetrator damages armor at 2 SP/hit. Types include Fragmentation, Incendiary, Stun, Dazzle
(Blind for 4 turns), Sonic (deafened 4 turns), Gas
SCORPION 16 MISSILE LAUNCHER 1KM $3000
HVY -1 N R 12D6 1 1 VR GRENADE LAUNCHERS 225M $150
The third generation of the Stinger missile launcher, HVY 0 L/N R Varies 1 1 ST
this shoulder arm fires one missile. Launcher may be attached (under barrel) to any
assault rifle, or hand-held. Range 225m, Cost 150eb.
MILITECH RPG 750M $1500 Not compatible with Militech RPG-A.
HVY -2 N R 10D6 1 1 VR
Shoulder carried, rocket-powered grenade launcher. C-6 "FLATFIRE " P LASTIC EXPLOSIVE NA $100/KG
HVY 0 P P 13D6PER KG. 1 1 VR
12.7 MM GATLING 600M $5000 Plastique block, detonated by timer, tripwire or signal.
HVY 0 U 10D6 (burst) 1000 100 VR
.50 caliber gatling gun, often used on AVs; helicopters. MINE (ALL TYPES ) NA $350
HVY 0 J P 7D6 1 1 VR
LAW 4 ROCKET 200M $2500 Detonated by timer, tripwire, signal or motion detector.
HVY -2 U 12D6 4 1 VR
A four shot anti-light armor rocket pod. K ENSHIRI ADACHI F-253 FLAMETHROWER 50M $1500
HVY -2 N R 5D6 10 1 ST
14MM ANTITANK RIFLE 500M $8500 Liquefied napalm sprayer. Back mounted and bulky.
HVY 0 U 10D6 4 1 VR Does extra damage following initial hit.
Shoulder or spinal-mounted light anti-tank rifle.
4MM RAILGUN (V EHICLE MOUNTED ) 1500M $4500 Exotics
HVY +3 U 8D6 1 10 VR TECHTRONICA 15 MICROWAVER 20M $400
Throws a 15gram, 4mm slug at high speeds. Excellent EX 0 J P 1D6 10 2 VR
for light vehicle attacks. Flashlight sized microwave projector.
TORPEDO SPEAR 300M GIRI
PHOTON CANNON (V EHICLE MOUNTED ) 300M $4000
EX +2 N U 6D6 NA 1 VR
HVY +2 U 1-7D6 10 2 UR
2m long spear with capacitor-shock charge in the
A capacitor laser powered off vehicle batteries.
head. Self-homing at 50% accuracy.
CYBERPUNK 178
GETTING FITTED 4 THE FUTURE
CYBERPUNK 179
GETTING FITTED 4 THE FUTURE
A
s late as the 1990's there were still used size makes it very difficult to control when on full auto.
models of the venerable Beretta and H&K MP5 & MP5K 200M REF
Webley for sale (particularly in pawn- SMG 1 L C 2D6+1(9mm) 30 20 ST
180 shops and on the black market). The same can Two examples of the H&K family of interchangeable
be assumed for "obsolete" 20th century SMGs, both share parts and design similarities. The
weapons that can often be found at reasonable MP5K is a very small version of the MP55D3, which
prices in any 203X pawn shop. Prices are usual- has a built in silencer.
ly half that of comparable new weapons of the THOMPSON M1 200M R EF
type (final price is up to the Referee). SMG 2 N C 2D6+2 (.45) 30 20 VR
Standard US military SMG during WWII, the
S&W COMBAT MAGNUM 50M REF Thompson is rugged, reliable and easy to use. The
P 1 J C 2D6+3 (.357) 6 2 VR M1928 version, of gangster fame, was less reliable
Designed for US Border Patrol use, the Combat (UR), but could carry a 50 round drum magazine.
Magnum is a popular choice among police officers. Its
small frame and reliable action make it a best seller. BUSHMASTER 200M R EF
SMG 0 C R 4D6 (5.56) 30 20 ST
LLAMA COMMANCHE 50M REF A bullpup configured SMG designed to be fired one
P 0 J C 4D6(.44) 6 1 ST handed. The Bushmaster uses the M-16A1 clip, mak-
An excellent .44 revolver, used in home defense and ing it technically more an assault rifle than SMG.
police work. Its long barrel makes it hard to conceal.
FN-FAL 400M REF
COLT .45 P EACEMAKER 40M REF RIF 0 N E 6D6+2 (7.56) 20 21 VR
P 0 J R 2D6+2 (.45) 6 1 VR Standard NATO rifle. A very deadly assault weapon;
The gun that won the West, the .45 was the most durable and handles well.
common US sidearm throughout the 1800s. A single
action weapon, it must be cocked before firing, AK 47, AKM, AKMS 400M R EF
although later models had a flattened hammer allow- RIF 0 N E 5D6 (7.56S) 30 20 VR
ing the gun to be fired by fanning the hammer. Standard Soviet military rifle, exported worldwide, par-
ticularly to Soviet client-states. Reliable, rugged, but
COLT .38 DETECTIVE 40M REF rather difficult to control, the AK-47 is probably the
P 1 J C 1D6+2 (.38) 6 1 VR most well known weapon of its type in the world.
The most commonplace police weapon for many
years, the Colt .38 has many variants, including the M-16A & M-16A2 400M REF
smaller Chiefs Special. With their high reliability, RIF 2 N C 4D6(5.56) 30 25 UR
there are many of these guns still in circulation. Standard US military rifle since the 1960s, the M-16
has high accuracy and a staggering ROF. A built in
C.O.P. .357 DERRINGER 40M REF tumble effect compensates for the light 5.56 round.
P 0 P C 2D6+3(.357) 4 2 VR The Ar-15 and the AR-180 are civilian models used by
Designed as a holdout for law enforcement agents, police and home defense.
the COP uses a unique revolving firing pin arrange-
ment. Its small size makes it easily hidden. STYER AUG 400M R EF
RIF 2 N C 4D6 (5.56) 30 20 VR
UZI 150M R EF Bullpup configured rifle using high tech plastics and
SMG 2 J C 2D6+1(9mm) 30 20 VR aluminum. Built-in scope gives great accuracy, while
Israeli-designed as a reliable export weapon; now used rugged construction adds reliability and strength.
worldwide by security forces, US Secret Service, police
and (unfortunately) terrorists and drug dealers. WINCHESTER M70 400M REF
RIF 3 N C 5D6+1(30-06) 5 1 VR
VZ61 SKORPION 150M REF A basic scoped hunting rifle, used to hunt deer.
SMG 2 J P 1D6(.25) 20 25 VR
A standard military sidearm for the Soviet Bloc, the CAWS 50 R EF
Skorpion is the worlds smallest military SMG. Easily SHG 0 N R 4D6(00) 10 10 ST
silenced and carried in a shoulder holster. Close in Assault Weapon, designed for house to house
INGRAM MAC 10 200M R EF work, crowd suppression. Scope is built in, making it
SMG -1 J C 2D6+2(.45) 30 5 UR very accurate for type.
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T
his is the next most important purchase for Vest Torso SP=20 EV=+1 $200
the well-dressed punk. Most armors in the Pants Legs SP=20 EV=+1 $200
203X period are made of epoxide lami- Standard protection for combat soldiers, the flack
nates, plastic mesh weaves, armorgel inserts or vest is designed to stop small arms fire, grenade
ceramic plates. Each type has an Encumbrance shrapnel, but only slow up assault rifle rounds.
Value (EV) which is subtracted from your charac- DOORGUNNER S VEST
ter's REF, and a Stopping Power (SP), which Torso SP=25 EV=+3 $250
refers to the ability of the armor to stop damage. Heavy duty protection for stationary positions,
The Armors Stopping Power is subtracted from like machinegun nests, helicopter doors, etc.
the amount of damage done by the hit. Armor
METAL GEAR B ODY A RMOR
includes: Whole Body SP=25 EV=+2 $600
Laminated expoxide plate armor. Bulky and
HEAVY LEATHER designed in modular sections, with helmet, arm
Jacket Arms, Torso SP=4 EV=+0 $50 & leg coverings, torso and back clamshell.
Pants Legs SP=4 EV=+0 $50
MiniSkirt/Dress Torso SP=4 EV=+0 $60 =Edged weapons treat SP as half
Good for road rash, stopping knives, etc. A good *AP rounds: treat all Armor as 1/2xSP
(EV) Encumbrance values should be added together and sub-
.38 slug will probably rip you to bits, however. tracted from character's total REF stat.
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the Punk
Its all about the Metal. And the
Meat.
If the ethos of Cyberpunk is about how people
take technology and make it their own, then no
other element is more cyberpunk than the adap-
tation of technology to the Street. From the
Edgerunners, who graft metal and plastic to their
living flesh, to the Rollers who use nanotech
micromachines to give them superhuman sur-
vival abilities, the world of Cyberpunk is all about
finding a technological edge and bending it
around the lifeforce for greater advantage.
The Cyberpunk genre has come a long way since
the days of the early Punkers of the 2013 era,
whod cut off their own arm if they could replace
it with a metal chromed, rapid-fire killing
machine. As Cyberpunk has matured, so have its REC
applications of technology; microscopic
machines that can reshape flesh, altered viral
DNA cocktails that grant superhuman abilities, IMPORTANT
animals gene-shaped into living organic Each new (Non-Template)
weapons, superstrong materials that can mimic Player begins with 150 Giri to
acquire Cybertech from his or
skin and bone, giant mechanisms that can be her Altcult. You may only
controlled as an extension of the will these are acquire Cybertech from an
only a few of the ways in which the Cyberpunk Altcult you are a member of.
ethos has evolved. Giri gained from one Altcult
may NOT be applied to
Putting the Cyber into the Punk isnt just about acquisitions from another
AltCult.
being a cyborg any more. Its about how you use
that cyber and what form it takes. Following are
six paths to the Dark Future; one old, five all new. NEW A LTTECH IS AVAILABLE ONLINE AT:
Theyre your paths now. So be real careful which http://www.talsorian.com/chromebooks
one you walk.
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W
ant a cyberarm?. First, start by cut- bracers; normally disguised as everyday bracelets
ting off your arm at the bicep, seal- and rings, they automatically seek pre-set hard-
ing off the main arteries, trunk points and extrude weapons, sensors and even
ner ves and bleeding meat. Dope the whole specialized fingercaps. You slap on a few extra
stump with a potent cocktail of anti-rejection modds youve stashed on the belt; the heavy
drugs so it wont rot, then join on a metal cap smartgun, the mini-flamethrower, and youre
that splices directly to the naked femur to sup- ready to rock. Every couple of days, you power
port a titanium alloy replacement. Hook the down the entire thing; it folds back into the brac-
remaining nerves into the endcap with micro- ers and rings; the modds drop off, and you catch
surgical precision, allowing you to move a lac- up on your truck driver tan. The small metal but-
ing of plastic muscles, metal joints and light ton in the middle of the bracer holds a biological
power cell good for a monthsure, not as long-
metal sheathing that gives your new
lasting as the old atomic-decay batteries your
appendage a semblance of a real arm. You still
dad wore, but theres no radiation cascade effects
cant lift a car, but now you can crush a steel I- to screw up your genes.
beam in one hand and pack an armory from
fingertip to bicep on top. And while youre at You can slap a bracer on almost anything; arms,
it, watch out for the cyberpsychosis that devel- legs, shoulders, wrists; theres even removable
ops when you take on the voluntary amputa- ones to enhance your sexual prowess. You dont
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Optimized to take down Cee-Metal opponents, TRACK STARR BRACERS [THIGH /P AIR ]..........GIRI =16
this bracer combines an arc thrower to shock em Worn around the thighs (pair required), these
and an EMP pulse to knock them out. reinforce the legs, allowing you to add +2 to your
Jump MOVE.
A SSASSIN BRACER [FOREARM ] ................GIRI =11
MR STUDD BRACER ...............................GIRI =7
Silenced Heavy Pistol Dartgun
Viagra in a bracer. All night, every night, but this
A good all around killers bracer, combining the
time shes got a pretty good idea.
silent stopping power of a Heavy Pistol with the
flexibility (drugs, poison, sleep) of a dart loadout. R INGA -DING-DING ................................GIRI =7
The ladies version of the Mr.Studd.
NON-LETHAL B RACER [FOREARM ] .............GIRI =9
Contact Taser Gas Sprayer
In case you dont want them dead, just captured.
Gameplay
Cybering Up
The contact taser takes them down without dam-
Most of the time, your NuCybe components are
age, while the gas sprayer provides a flexible mix
stored in the form of bracers, rings or other jew-
between sleep, stun, drug or poison loads.
elry-like pieces. This is their inactive state. It takes
B OUNTY BRACER [FOREARM ] .................GIRI =13 one turn to convert any bracers or mods you may
Tracking Device Contact Taser Gas Sprayer have from their inactive state to their full linked,
A must have for trackers, bounty hunters. Tracing metal-covered cybered state. Changing between
device to stay on them, taser to drop em in their bracers takes one turn.
tracks, gas sprayer for drug, sleep, poison options.
EMP
SPY BRACER [FOREARM ] ..........................GIRI =8 The bane of oldschool Edgerunners, EMP usually
B&E kit Mini Flashlight Digital camera doesnt effect NuCybe. If hit by an EMP pulse,
Just what you need for those covert ops and there is a mere 5% chance that the result will
sneak and peeks. B&E kit, Mini flash, digital cam- temporarily deactivate each piece of cyberware
era to record what you see. for 1D6/2 phases (roll for each).
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Y
our mother started out life as a petite
five two blonde who couldnt lift a
large bag of groceries. As one of the
first transformed humans, she became a seven
foot, black-skinned amazon who routinely
threw half-ton weights around. It cost her
dearly thoughas a first generation, her
altered genetic codes backfired, turning her
sleek, deep sea adapted form into a cancer-rid-
dled husk by the time she was thirty. By that
time though, shed helped forge an entire
nationan underwater oasis capable of hold-
ing off the nastiest stuff the Kulturekampf can
throw your way. She was a real pioneer, Mom
(in fact she still isshes just living in a Corpore
Metal bodyshell now).
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F
orget those fictional anim heroes. Y oure
the real thingthe Japanese adolescent
ideal realized. Owning personal robots
isn't a new ideathere have been robots since
the beginning of the Cyberpunk Age. However,
these have all either been controlled by
remote AI's, limited robotic brains or clumsy
control panels. You couldnt pack the brain-
power for a really smart robot into a body
that wasnt the size of a house. So the
robotsor mecha , to use the proper Japanese
termof the early 2000s have been either
really stupid, or driven by some huge artificial
intelligence system that lived in a mainframe
and controlled the mecha though a radio link.
Until now.
summate skill of a diva ballerina. Not even the old
school anim heroes could do that.
Mechapresence has changed all that. Mechapre-
sence is the ability to share a neural link with one Cybertech Brief
or more remote robots, operating them as exten- Mechapresence makes use of the natural electri-
sions of your own body. People who can do this cal fields of the human body, converting signals
are called links , and can be identified by clusters from the nervous system into commands to a
of cylindrical antennae and information routers at remotely operated vehicle known as a mecha. (A
the base of their skulls. These "taps" convert ner- Japanese term derived from the English mecha-
vous impulses directly into instructions for remote nism, a mecha includes any type of complex
mecha, without requiring physical activity on the technological machine.) Since bioelectrical fields
part of the link. Skilled operators dont even have have such a low amperage, a series of small cylin-
to put their full attention on the task at handin drical antennae are used to pick up the signals
the same way that you can twiddle your fingers and broadcast them via a cellular-style linkage to
or drive a car, a link can steer a mecha through its the owners mecha (each operator has his or her
paces while multitasking on other things. The own frequency, or freek). In addition, these
most powerful links are known as gestalt mas- arrays also contain feedback prohibitors that can-
ters , because they can operate several mecha at cel out certain commands, so that scratching
once, coordinating their activities with the con- your nose doesnt end up launching a spread of
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I
n the Old Days, Nomads had to be tough.
But that was when all they had to do was Cybertech Brief
stand tall against knives, guns and grenades. Adaptive Nanosymbiosis is the core of Roller cul-
Now youve got cities packed with full-body ture. Children are impregnated with their own
cyborgs, shape-shifting mutantsfrack; youve nano strain from birth (adaptive nano are non-
even got guys walking around in robotic armor transferrable and the mothers nanites have no
ten feet tall. Regular tough aint enough, home- effect on the fetus). Adaptive nanosymbionts are
boy. This is 203X. To make it here, you need an contained in nodules implanted under the skin.
advantagesome special friends... Resembling tiny glowing red gemstones, these
nodules release specialized microscopic machines
So say hello to your leetle friends... billions of adap- that knit damaged flesh together, kill off invading
tive nanites, held in ready stasis in dozens of tiny poisons and parasites, and encapsulate/neutralize
glowing red marbles just under your skin. Some of drugs and poisons. With Adaptive Nodes, Rollers
them string monomolecular chains around your gain superhuman powers of healing, resistance to
bones, making them stronger than steel and disease and enhanced reflexes. They can go on
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203
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Y
ou can still remember the Bad T imes. materials from sea water or bio-converting sun-
When the City had been cut adrift by light and minerals into food, drugs, and trade
the Fleet, and the City People had to goods. Helpers clean our houses, mind our chil-
depend on whatever they could to sur viveto
dren, carry us places and perform hundreds of
fight; to win against the dark future thrust
other useful tasks every day. Then there are the
upon them by Corporate strife and the Kanto
typhoons. And from the very beginning, you Protectors lean, deadly fighting engines; an
know the Companions have been with you. animal army designed to seek out and slay the
enemies of the City whenever they attack.
The first Companions were petsanimals adapt- The Companions are our friends, and we owe
ed by the Genemasters to live on the sprawling them a debt. Without them, the City would have
rafts of the City. The Genemastersskilled scien- been destroyed in the early days of the first Riptide.
tists working in the Biotechnica Corporations They have been with us from the beginning, and
secret labs shaped these dogs and cats with now are woven deep within our culture.
the tools of their craft, until they could swim like
dolphins, run like cheetahs, even glide like birds. They are us, and we are them.
In the hands of carefully selected trainers, these
altered animals hunted for food in the riptides of Cybertech Brief
the open ocean, patrolled the edges of the Drift Bioform Companions are bio-engineered animals
Cities for danger, and finally, when the show- that handle everyday functions for Rip dwellers.
down with the Arasaka invaders came, rent One way to think of Rip is like the world of the
pirate flesh with bio-engineered talons and Flintstones, where animals perform all of the
mutated muscle. You probably fought in those functions of record players, can openers, etc.
battles, Companion by your side, as the better- There are three classes of Companions:
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I
t used to be full body cyborgs were just Cybertech Brief
thatcyborgs. They were amalgamations In 203X, full body cyborgs are no longer scraps of
of cybernetic parts layered in and over the cyberware tacked onto a meat body. Instead,
original meat body, which bled and aged as all they are fully integrated artificial persons, with
flesh does. The metal parts were patches; only their organic brain and nervous system
street cybertech brought together in a sem- remaining intact. These Livemetal bodyshells are
blance of unity. And since the result required not only capable of mimicking human form, but
are also designed to reflect the original body
the subject to cut off parts of his own living
image of the wearer (thus reducing the threat of
body, the ever-present danger of cyberpsy-
cyberpsychosis , a homicidal mental illness that
chosis lurked just behind the eyes of every full occurs when a human alters his body with too
body borg. much cyberware). The result is that stats listed
No wonder your ancestors called themselves below for each bodyshell are designed to be
frankenstiens. added/subtracted to the original stats for the char-
acter.
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Advanced
Advanced
Combat
Friday Night Firefight to a lot of tables and charts. FNFFs ease of use
Combat Simulation also allows even a combat novice to maximize
strategy over firepower, whether its hand to hand
B
y now, if you havent figured it out, com- with broken bottles in an alley, or mano-a-mano
bat is a very important part of being with main battle tanks on the open roads of US 101.
Cyberpunk. In a world where the rules of
civilized behavior have gone berserk; where Speaking of Combat...
there are no police and hardly any laws, the Theres a lot of vague ideas and theories about
only order comes from the mouth of a gun. modern weapons encountersmost of them from
the Hong Kong Action Never Empty Six Gun School of
Or whatever other deadly weapon is handy. Armed Combat. And while combat in Cyberpunk
But the real place where the metal meets the should have the stylish cinematic flow of a good
meat is in the dark hours before dawn, when the Chow Yun Fat bloodbath, in these rules, were not
guns, swords, rippers and razors come out to going to be crating along most of the misconcep-
play. The initiated on the Street call this the Friday tions that go with most roleplaying simulations
Night Firefight. Although it can happen at any like characters who can be repeatedly shot with
time and on any day, the term specifically refers large caliber handguns until they run out of hit
to the hours between five pm Friday and five am points; who can fire Ingram MAC-10s from both
Saturday, when the the weekend partying starts hands and hit with every bulletin slo mo, no less.
and the Night City death rate skyrockets. In other words, good, clean fun.
Friday Night Firefight is a set of combat simulation FNFF is not good, clean fun. Most of the data
rules for the Cyberpunk world. Its designed to herein has been complied from ballistic reports,
cover all major elements of weapon and non- FBI statistics, police data and other not-clean fun
weapon combat in an easy to use format, allow- sources (weve even added computer modeling
ing for realistic skirmish action without resorting to the mix since the last edition came out). These
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You can also elect to act later in the round, step- But in the more exacting rules of Friday Night
Firefight, we measure everything in either meters
ping in at any point to act. If you have elected to
or yards (and treat them interchangeably; the dif-
217
wait until (theres that word again) another play-
er's turn comes up, you will be able to act after ference is only about 2 inches). One reason we do
they have taken their turn in the round. this is that it means you wont have to change
measurements around between metric and
Example: Initiative is player A, then B, then C. Player English systems. It also corresponds pretty well
A decides to wait until player C has moved from with the statistically generic 6 foot character (ok,
cover, then take his shot. By waiting, the new turn a meter isnt exactly 3 feet, but for conveniences
order will be B, C then A. sake, it works well enough). This allows you to use
The Fast Draw or Snapshot almost any size of action figure or marker in
By declaring a fast draw (aka snapshot) at the start gameplaythe actual figure becomes a useful 2
of the round, you automatically add +3 to your meter/yard yardstick to measure distances.
initiative roll, taking a -3 penalty to hit (youre Army men, action figures, even lead figuresany-
rushing into combat instead of preparing careful- thing can work with this simple scale system. We
ly). You also may not take advantage of scope, signify this by using the term m/yds instead of
sights or other aiming advantages. The martial the typical meters or yards.
arts or melee version of this technique is called an
m/yds= meters or yards used
iai-jutsu or lightning strike. interchangeably
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Vehicle/Riding Maneuver Checks: Like walking, On a failed roll, roll 1D6 and consult the Control
most of the time, youll be able to drive, fly or oth- Fumble T able below:
erwise pilot a vehicle (or riding animal) just the ROLL R ESULT
way you planned. But any time you try to make a 1-2 Skid or slew 1D10m/yds. No other
vehicle do something unusual, youll need to result.
make a Maneuver Check to see if you succeed. 3-4 Major skid; slide 1D10x10m/yds side-
This is done by combining: ways in direction of travel. Aircraft stalls,
losing 1D10x10m/yds of altitude. If in
Your STAT+Driving or Piloting Skill+1D10 Power Armor or mecharider, you fall
vs over.
Manuevers DIFFICULTY VALUE 5-6 Roll ground vehicle after sliding
2D10m/yds sideways in direction of
The Manuevers DV is based on the type of travel; take 5D6 damage. Aircraft goes
maneuver youre making. If the maneuver isnt into spin, lose 1D10x20m/yds of alti-
described below, pick the closest appropriate one tude. If in Power Armor or mecharider,
to work from: you roll over 1D6 times.
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accomplished by creating a distraction for your and spotted him. His second shot misses, and
opponent, or by sneaking up on him while he Hargan throws himself down behind a wrecked car
is in combat with another combatant. and opens up with his 20mm autocannon. Savage
fades down the alleyway to set up another trap.
Ambush=+5 to attack
for 1 Round
Making Attacks
An ambush doesnt mean you act first it just Now that weve got the basics of Time,
means you have an attack advantage. Initiative Movement and Actions out of the way, lets zero
Rolls for the round are made as usual, and the in on the main event: Attacks.
ambushing character can spring the trap on his
part of the round or can wait to see what develops There are two kind of attacks in Cyberpunk; Melee
before making his attack. Until the attack is made, Combat and Ranged Combat . Lets start with
his opponent may not attack him, because he the easiest firstMelee Combat.
doesnt know hes in danger. An ambush may only
be used for one attack; another ambush must be Melee Combat
set up before the bonus can be employed again. Melee Combat involves anything that is used in
the hand to make an attack (or the hand itself). It
Example: Ripperjack decides to set up an ambush in includes clubs, knives, swords, axes, chainsaws,
a dark alley of the City. He rolls his Stealth sledgehammers, monokatanas and monoknives,
Skill+Int+1D10 for a total of 18. Along come Scarr monomolecular chains, cyberbeasts, battlegloves,
and Hargan, his mortal enemies. rippers, scratchers, martial arts weapons, hand to
hand attacks and brawling.
At the start of the round, initiative is Scarr, Ripperjack
and Hargan. As they enter the trap, both Scarr and Making a Melee Attack involves five simple
Hargan make Awareness Rolls. Scarrs roll is 12; steps:
Hargans is 20. Its a trap! yells Hargan, but too
late; Scarr didnt know what was coming and could - 1) Make sure youre close enough. This means
nt declare an attack or defense. Ripperjack pegs him within two m/yds for physical attacks, clubs,
with a shot from his H&K Hellfire, using the +5 knives, swords, axes, chainsaws, sledgehammers,
Ambush bonus. He wont get the bonus on Hargan, bioforms, battlegloves, rippers, scratchers, martial
because the blond giant made his Awareness roll arts weapons, hand to hand attacks and brawling.
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launchers and self-guided torpedoes. Using these Take the area covered by one unit of explosive
requires Heavy Weapons Skill, although torpe- and multiply this by the total number of units.
does and missiles can self-acquire a target and hit Damage is applied to the overall body, rather
it on their own (treat this as a Skill check vs the than to a location.
missile). When firing missiles and rockets at peo- Example: Ripperjack lumps four sticks of TNT together
ple, treat these as rifle-fired grenades with longer and tosses them into an abandoned building 10
ranges and larger areas of effect; otherwise, all m/yds away. One stick has a blast area of 3 m/yds
damage goes to the target vehicles SP/SDP. 4x3=12 m/yds. Ripperjack is caught in his own explo -
T YPE WEAPON DV* A REA EFFECT DAMAGE sion and takes big damage. Bad move, 'Jack.
Rocket Vs Users Hvy. 5m 13D6
Weapons Skill Molotov Cocktails
Missile 22 4m 12D6 Molotov cocktails are the favorite of would-be ter-
Torpedo 18 10m 13D6 rorists and people with a lot of gasoline, rags and
* Make a Piloting Roll against this to avoid missile. empty bottles around. A molotov covers 2 m/yds
underwater only
for every liter of fuel used (a standard soft drink bot-
Note on Rockets and Missiles: If a rocket or mis- tle would cover 2 m/yds). Damage (3D6) is applied
sile has an Armor-Piercing warhead, the armor's SP to the overall body, rather than to a location.
is halved, but the damage that penetrates is not.
Explosives
Vehicle Weapons
Vehicle Weapons are used exactly as with other
Explosives vary from grenades in that the more
Ranged attacks, applying all appropriate modi-
you use, the bigger the blast area. Explosive
fiers, and using the Weapon Skills appropriate for
amounts are defined as units; one unit of TNT
the type of weapon. Shots are not targeted and
would equal one stick; one unit of plastique
there are no location for damage. Vehicles are
would be an ounce, etc.
usually armed with cannon, missiles, torpedoes
E XPLOSIVE UNIT A REA EFFECT DAMAGE and railguns, and may receive bonuses for turret
Plastique 1kg 4m 7D10 mounted weapons. Like Missiles, Torpedoes and
C6 1kg 5m 13D6
Rockets, these attacks are treated as explosives
TNT 1stick 3m 7D6
when used against people.
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D
amage is a way of measuring how you
much you hurt something; sort of like before they pass out from pain and shock. Stun
applying a numerical rating to a dent Damage is always subtracted from your charac-
in your car or a cut finger. Whenever some- ters pool of STUN points. You must then make a
thing is damaged, that damage is subtracted subsequent roll on 1D10 lower than your current
as points from a total value representing the STUN or risk passing out from body shock.
structural integrity (or life energy) of the What has Stun? Any living organism.
damaged object.
Structural Damage Points
Types of Damage Soft targets like living things take damage differ-
In Cyberpunk, there are four different types of ently than hard targets (structures and vehicles).
Damage. The first is Hits (used to measure small, Inanimate structures, vehicles and other small
man-scaled levels of lethal damage). The second non-organic objects (commonly called hard tar-
type is Stun (used to measure shock, pain and gets) take Structural Damage instead of Hits. SDP
other non-lethal damage). The third type is is different from Hits, but works the same way
Structural Damage (used to measure damage to one point of Hit damage will remove one SDP.
small objects and vehicles). The fourth and final
type is Kills (used to measure very large or very Note: You cant stun an inanimate object.
powerful levels of damage to inanimate objects). Therefore, objects will always take both Stun and
Lets start by examining each in turn: Hit damage the same way, subtracting it equally
from their SDP. (If this sounds remarkable,
Hits remember that karate masters can break bricks
Hits are lethal, life threatening damage to living and boards barehanded!)
organisms, usually caused by man-carried
weapons or environmental effects. Also known as What has SDP? Anything that is non-living and
Killing Damage, these types of attacks are sub- does not have a specially tough composition
tracted from a total pool of points the target has, (armored plate, rare super-metals, etc).
until, at a certain level (usually below zero), it is
Locating the Damage
killed or otherwise incapacitated. Example: Gorn
Once you hit, youll need to determine where
can take 20 Hits. He is damaged by a weapon and
you hit. If you havent already declared a tar-
loses 15 Hits. Gorn can take only five more Hits
get, roll 1D10 to position where the hit went:
remaining until he is either incapacitated or killed.
R OLL R ESUL T
What has Hits? Any living organism. 1 Deadly Location (eye, heart). Attackers
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238
1D10). Unless otherwise noted in the weapons illness, drowning, even being hit by lightning. All of
description, all mono-edge weapons are at 1/3x this falls under the heading of the Environment
SP vs. soft armors, 2/3x SP vs. hard armors.
Cumulative Environmental Effects
Armor-Piercing Shotgun Slugs Shock & Burns
These projectiles have normal AP ability vs. all Each of these are effects of the environment that
armors. Damage that penetrates Hard armor is not harm you through accumulation; shock and poi-
halved. Damage that penetrates Soft Armor is son by continual damage to your body or will,
halved as normal. This represents the concussive asphyxiation through accumulated lack of air.
results of mass and impact by finned/saboted slugs.
Electricity and Fire are always ranked by intensity
R OUND DAMAGE of the effect (Ref's decision), with damage occur-
10ga. slugs .....................................5D6+3 ring each phase you are exposed to the source.
12ga. slugs .....................................4D6+2
20ga. slugs .....................................3D6+1 T YPE M ILD I NTENSE D EADLY
1-4 D6 5-10 D6 11-20 D6
Vehicle Damage Electricity Battery Wall socket Lightning Bolt
Vehicles have both SP values and Structural Fire Wood Fire Gasoline Fire Thermite
Damage Points (SDP). If armored, the vehicles SP
is subtracted from the damage taken, with the Poison, Drugs & Illness
remaining damage subtracted from the vehicles Like electricity, Poison & Drugs are ranked by the
SDP. When a vehicle is reduced to 0 SDP, it is con- power of the drug or poison. Damage effects
sidered to be destroyed or inoperable. occur each minute, not phase, while Illness or
Environment take place over days, weeks or even
Non-Combat Damage months (Ref's choice). Following are damages for
Weapons and fists arent the only thing that can poisons, drugs, Illnesses and environmental haz-
hurt you. The world is full of potential dangers; falls, ards, with appropriate examples for each.
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Death and Other Save every round that you are below 0, until you
Bad Stuff either die or get healed up enough to keep you
alive for a while.
Death & Death Saves
Previously, in the Basic Resolution System, when a For example, Savage is at -3, or 3points below 0. His
character was down to 0 Hits, he was considered CON is 8. 8-3=5, so Savage must roll a 5 or lower
dead. But in the advanced world of FNFF combat, on a D10 to stay alive. The first turn he rolls a 4.
death is no longer that simple. Instead of just Whew. The next turn, he rolls a 9 and expires.
dying, youll now get to make a saving throw Immediately, his mates start fighting over who gets
against death. This allows a dying character to his boots.
hang on for a while in the hope that someone will
So how do you get healed enough to stay
arrive in time to patch him up and save his miser-
alive? Lets move on to the next chapter
able life. To make a Death Save, you must roll
Trauma Team to find out the answer.
1D10 equal to or lower than the characters
CON Stat, minus one for every point they are
RULES ERRATA AV AILABLE ONLINE AT:
below 0. You must continue to make a Death
http://www.talsorian.com/errata
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Trauma Team
Stabilization
S
o lets look at the most important ques-
tion firstis this guy going to survive or Stabilization means the patient is no longer losing
should we call Savage Docs and arrange blood and that his major dam-
for a body pickup? Ive been in more age has been contained
firefights than I through use of drugs, battle-
Death Saves Revisited field surgery, nanohealers
As discussed in the previous chapter, whenever a ever was during and/or wound dressing. A sta-
characters Hits drop below zero (0), he must the War. By now, I bilized character will no longer
make a Death Save (pg.243) to see if he makes
it through another round. On a successful roll, he
dont even see be required to make Death
Saves each turn.
makes it; on a failed roll, he dies at the end of the bodies as people; I
There are two ways to get sta-
turn in which the roll was made. In addition, he see them as either bilized:
will have to make a new Death Save for every
round he remains below the 0 threshold. If noth- parts or pickups.1) Medical Aid: This is a real
ing changes, sooner or later, hes going to fail a medic sewing the bits back
roll and die. This is NOT a good place to be. on. Hope his Medical Skill is high, right? Anyone
(except the patient himself) can attempt to stabi-
The only way out is stabilization. lize a mortally wounded character; it just works
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TRAUMA TEAM
Just remember all those Reefers are going to be Hooves, claws and paws can be grafted to
laughing at your scars when you come in. So if replace normal feet and hands. They are not as
youre serious about biosculpting, better opt for dexterous as normal digits (-2 to REF), but are
the expensive job, neh? occasionally included as part of a Exotic
bodysculpt. Cost: $8,000.
Increase Attractiveness: Cyberpunk style always
goes to the extremesyoure either really ugly or Skin alteration uses transform DNA to change
very good-looking. One way to increase your the structure of the patients skin. Using tailored
attractiveness is to have your body re-designed at DNA, the skin can be induced to grow patterned
the local sculpt clinic. The process is expensive, fur, light scales, or exotic skin colors. Cost:
granted, but many people think having the right $10,000.
look for that year is worth a few thousand ncd. Of course, thats not counting all the hospital time
Cost is $600 per each point gained (see Talents, or the chance that your new tail will turn your
Beautiful or Handsome, pg. 155 for details). For input off in a major way and necessitate a late
example, to raise my appearance four points night appendage removal...
would cost $2,400.
Doin that Reefer thing lookin better all the time,
Want to decrease your attractiveness? A straight eh choomba?
razor costs fifty-nine cents.
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REC
Information @ UR Fingertips
QUICK REFERENCE LISTS OF STATS & AUGMENTATIONS
Cyberpunk
Database
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252
REC
Cybertech Lists
The following sections detail specifics on all Cybertech contained in this
edition. FOR MORE INFO VISIT: http://www.talsorian.com/cytech
NuCybe
EDGERUNNER CYBERTECH DESCRIPTIONS
Splices either at the back of the neck. The port is placed on the
Audio Splice outer skin and automatically extends nano-probes
This is normally worn as earplugs or a headset, both of which down to the spinal cord.
link into the auditory nerves through the eardrums
Tactile Splice
Control Splice This spinal module jacks into the nerves at the base of
A module port used to control vehicles, weapons. These jack the tailbone to allow increased tactile sensitivity.
themselves into the medial nerves on the back of the wrists.
Control cables for vehicles or weapons are then jacked into Links
these ports. AutoFac
This allows the user to interface with (and control) any auto-
Chipware Port
factory or heavy machine operating from a MLINK-based con-
This small metallic button mounts flush to the skin,
trol system. You can also control small machines/appliances in
extending nanoprobes into muscles and nervous system.
non-factory situations.
The port is closed until the user thinks it open, exposing
slots to insert link cables or skill/data/deck chips. Allows user Radio
to insert and activate a single skill or datasoft. A microminiature radio transceiver that allows you the abili-
ty to talk to any receiver on the same band frequency for up
Chipware port [4 way]
to 1 mile.
Allows the user to insert and activate four skill or datasoft
spikes at once. Smartgun
Smartguns are modified firearms directly linked to your ner-
Olfactor y Splice
vous system. Smartguns are far more accurate than most other
Normally worn as a mask or plugs up the nose, this system
guns; using them automatically gives you a +2 to any firearms
links through olfactories to the brain.
attack you are making. The cost of adapting a normal gun to
Optical Splice smartgun configuration is twice the normal cost of the gun.
The first type is a wrap around goggle that links through the Subvocal phone
temples and has optical mounts on (or in) it. The second type An improved radio splice, this implant is wired to communi-
are thick contact lenses that nanolink through the eyeball to cate directly to wireless communication links like an Agent or
use the optic nerve for data transmission with a matching cell phone.
transmitter probe wired directly into the temple.
Targeting
Reflex Splice This projects a targeting sight into the field of vision at will.
This is a module jacked directly into the spinal column, The targeting scope will read range to specific objects, speed
CYBERPUNK 252
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Infrared V ision
Bracers
See in total darkness, using heat emissions. Limb Bracers
Bracers are metallic NuCybe bands around the upper or lower
Level Damper limb that extend to cover the limb from below the bracer.
Compensates for loud noises, such as stun-bomb attacks or When active, bracers will automatically link up and cover the
sonic weapons. Characters with this option ignore effects of body space between them with an armor plated shell. Bracers
these weapons. automatically protect (SP16) /strengthen (STR +5) the limb.
A human can wear three bracers per limb
Low Light (bicep/forearm/hand) (thigh/shin/ankle).
See in dim light, near total darkness.
Muscle Ts
Microvision Muscle Ts are bracers that extend around the waist, shoul-
Equivalent to lab microscope, allowing user to see tiny ders and neck. When active, they extend a reinforced body
images, such as fingerprints, scratches on locks, etc. shell that, when combined with limb bracers, increases body
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Webs
Digital recorder
Ring bracer that extends webs between adjacent digits. Can
Tiny pencil width recorder can store 10min of audio-video in
be placed on hands or feet. Adds +1 to Swimming Move.
the onboard chip; replays to any Agent.
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Voice of the Machine
Tr
Traan
nssffo
orm
rm Nodes
Nodes
REEF CYBERTECH DESCRIPTIONS
Sensor y Enhancements
Amped Hearing Acuity Amped Olfactory Sensitivity
Improved hearing and sound recognition ability, adding +1 Increase Awareness via smell by +2.
to any sound-related Awareness check.
Amped Tactile Sensitivity
Amped Hearing Range Increased sensitivity. +2 on any touch-based Awareness
Allows the user to hear tones in the subsonic and superson- check.
ic ranges.
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Whip...........................................................................1D6
Spikes..........................................................................2D6 Your body has extended a flexible tail capable of acting as a
Your body can extend long, sharp spikes from the back, natural whip. While unable to act as a constriction device, it
shoulders, wrists and feet. is capable of delivering deadly blows.
Mechapresence
DESNAI CYBERTECH DESCRIPTIONS
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Microgun....................................................................1D6
P -1 U 4D6+1 1 1 ST 20m
One shot heavy pistol.
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Self-accurizing Self-destruct
The tool or weapon is self accurizing, raising any bonuses to The weapon or tool will attempt to destroy itself if used by
aiming by +1. (for example, a +3 weapon becomes +4. someone not its owner. Its internal nano will consume itself
at a rate of 3D6 SDP per hour until it is reduced to dust.
Self-defending (heat) 263
The tool or weapon is self-defending; if used by someone Self-optimizing
other than the owner, it will heat itself up until it is too hot to The tool or weapon is self optimizing, raising any bonuses to
hold. use by +1. (for example, a scanner that improves your
Diagnose Skill by +1 now improves it to +2.)
Self-defending (poison)
The tool or weapon is self-defending; if used by someone Self-repairing
other than the owner, it will exude a poison causing 4D6 per The tool or weapon is self-repairing, replacing 1D6 per hour
round in systemic damage until it is released. in lost SDP if damaged.
Bioforms
rms
RIPTIDE CYBERTECH DESCRIPTIONS
BioAbilities Converter
Acute Hearing The bioform is capable of ingesting a common substance like
The bioform has extremely sensitive hearing, adding +4 to seawater, plant matter or other animals and converting it to
any sound-related Awareness check. 1 gram per day of another material Choose one: gold, silver,
iridium, salt, drug.
Blubber
A thickened skin layer gives the bioform extra protection Cuddly
from elements (+3 to CON in cold), plus minimal armor The bioform is especially cute and feels god to hold. As a
(SP8) cuddly animal, it gains +5 to any kind of convincing task it
might have to face.
Boosted Leap
The bioforms legs have increased muscle mass to drive pow- Eardrum Shield
erful leaps. The bioforms leaping ability is equal to the bio- An inner eardrum shield protects the bioform from loud
forms base MOVE stat. noises, such as stun-bomb attacks or sonic weapons.
Characters with this option ignore effects of these weapons.
Caretaker
The bioform is a naturally mothering creature, with enough Efficient Lungs
innate skills to tend a small infant or incapacitated human. It The bioforms lungs gain greater efficiencies equal to most
will lick wounds, keep the baby clean, fed and dry, and marine mammals. It can stay underwater without breathing
croon to it to keep it calm. for up to 5x the bioforms CON in minutes. Example: with a
CON of 6, a bioform could stay underwater for 30minutes.
Chameleon Skin
The bioforms body can match its skin pattern to surround- Extractor
ing background. Its not an exact match (the bioform cant The bioform is capable of ingesting a common substance like
do paisley, for example), but the bioform will gain +4 to seawater, plant matter or other animals and concentrating
Stealth and Evasion tasks. up to 1 gram per day of a material (gold, silver, iridium, salt,
types of drugs) already in the extracted substance.
Chitin Armor (SP14)
The bioform has natural armor similar to lobsters or insects. Eyestalks
SP14. The bioform has stalked eyes that can be withdrawn into the
body for safety, making it immune to attacks on its eyes.
Commensal
The bioform has some type of other living organism that lives Fast Flight (200mph)
on or within it; this could be a plant or another animal. Unlike The bioform has wings or a rayshape that allows it to move
a parasite, this relationship benefits both organisms. rapidly through the air.
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Livemetal
CEE-METAL CYBERTECH DESCRIPTIONS
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NuCybe
HAND TO HAND PACKAGE .....................................................GIRI=20 NON-LETHAL BRACER [FOREARM]............................................GIRI=9
Reflex Splice Amped Reflexes (+3) Contact Taser Gas Sprayer COSMETIC ALTERATION .........................................................GIRI=17
Tactile Splice Pain edit ALTERATIONS TO:
Optic Splice Anti dazzle BOUNTY BRACER [FOREARM].................................................GIRI=13 REF DEX COOL STR CON MOVE BODY
Amped Vision Tracking Device Contact Taser Gas Sprayer +1 +1 +3 0 0 0 0
ABILITIES:
TECHIE PACKAGE...................................................................GIRI=17 SPY BRACER [FOREARM].........................................................GIRI=8
FEMALEFIGURECHANGE , HEIGHT, WEIGHT, EYECOLOR , FACIALFEATURE
Optic Splice Microscopic amp B&E kit Mini Flashlight Digital camera
CHANGE, HAIRCOLOR
Telescopic amp Tactile Splice
Amped Tactile Control Splice TRACKSTARR BRACERS [THIGH/PAIR] ................................GIRI=16
SEX CHANGE .........................................................................GIRI=15
Control Autofac MR STUDD BRACER ...............................................................GIRI=7 ALTERATIONS TO:
REF DEX COOL STR CON MOVE BODY
RANGED COMBAT PACKAGE ..................................................GIRI=25 RINGA-DING-DING ...................................................................GIRI=7 +1 +1 +1 0 0 0 0
Reflex splice Amped Reflexes (+1)
ABILITIES:
Control Splice Smartgun link
SEX CHANGE, FEMALE FIGURE CHANGE, FACIAL FEATURE CHANGE,
Targeting Link Optic Splice Transform Nodes
Amped Vision Anti dazzle HEIGHT, WEIGHT.
WHALEBOY (AQUATICFORM)..................................................GIRI=50
Telescopic vision ALTERATIONS TO:
SPY PACKAGE .......................................................................GIRI=22
REF DEX COOL STR CON MOVE BODY MechaPresence
+1 +2 +1 +7 +4 +3 +5
Reflex splice Amped Reflexes (+3) HOPPER................................................................................ GIRI=44
ABILITIES:
Audio Splice Amped audio Frame: ...............................Small Forms: .....................walker
Amped Hearing Range, Low Light Vision, Sonar, Blubber, Efficient
Radio Link Optical Splice Armor:...................................SP6 SDP: .................................5
lungs, High Speed Swimming, Ripclaws, Webs, sonar.
Lowlight Amped Vision Options: mini flashlight, miniphone, lighter, digital recorder, light
Telescopic SHARK GOD (COMBAT AQUATIC) ............................................GIRI=68 armor, storage space, ostrich walker movement. AP Weapons:
ALTERATIONS TO: Contact Taser
MEDIA PACKAGE ....................................................................GIRI=18 REF DEX COOL STR CON MOVE BODY
Optical Splice Telescopic +3 +3 +2 +5 +3 +4 +4 CAMERABOT ..........................................................................GIRI=43
Lowlight Amped Vision ABILITIES: Frame: ...............................Small Forms:................hoverdisk
Audio Splice Sound Editing Amped Hearing acuity, Eardrum Shield, Low Light Vision, Scent Armor:...................................SP4 SDP: .................................5
Audio Acuity Radio Link Tracking, fins, water breathing, High Speed Swimming, sharkbite, Options: Hoverfans (10mph), digital recorder, IR optics, Low Light
Subvocal phone Armor (hide) vision, superlight armor, hoverfans.AP Weapons: Howler.
TRACKER PACKAGE ...............................................................GIRI=20 SPEED RUNNER (RACINGFORM ).............................................GIRI=31
Olfactory Splice Scent tracking Petbot...................................................................................Giri=75
ALTERATIONS TO: Frame: ...........................Medium Forms: ..............quadruped
Amped Olfactory Optical Splice REF DEX COOL STR CON MOVE BODY
Amped Vision Telescopic Armor:.................................SP16 SDP: ...............................10
+2 +3 0 -1 +2 +5 +0
Options: Medium Armor, Targeting Scope, Scent Tracking, IR
MUSCLE T BRACER ...............................................................GIRI=25 ABILITIES:
optics, cutting torch, quad movement AP Weapons: Dazzler,
Extra Arm mount (2) Heavy Pistol shoulder mount (RT) Flamer Amped Vision, Low Light vision, Telescope Vision, Boosted Leap,
Medium Pistol
shoulder mount (LFT) Armor (hide), disembowel Kick, organic taser.
LIGHT LIFTER POWER ARMOR .............................................GIRI=135
COMBAT GAUNTLET ..............................................................GIRI=17 SUCCUBOUS (SEXFORM )........................................................GIRI=31
Top Spd: 15mph ...........Crew:1 Acc/Dec: 20/10Maneuver:O
Light SMG Heavy Pistol Grenade Launcher Grapple & 20m ALTERATIONS TO:
REF DEX COOL STR CON MOVE BODY Punch: 2D10................................ Kick: 3D10.....Crush: 3D10
line +1 +2 +3 +1 0 0 0 Frame: ..................Power Armor Forms: ...........................NA
HAND TO HAND GAUNTLET 1.................................................GIRI=17 ABILITIES: Armor:.................................SP18 SDP: ...............................40
Wolvers BigKnucks Contact Taser Sex Pheromones, Sleep dust, hypnotize, fangs, constriction, sex Options: Striker Armor, cutting torch, grapple & line, micro toolkit.
change, female figure change, facial feature change, hair color. AP Weapons: hazer, howler, heavy pistol pod, minigun pod
HAND TO HAND GAUNTLET 2.................................................GIRI=18
Rippers Slice n dice Buzzsaw MINOTAUR (LAND COMBAT FORM).........................................GIRI=78 HEAVY LIFTER POWER ARMOR ............................................GIRI=183
ALTERATIONS TO: Top Spd: 10mph ...........Crew:1 Acc/Dec: ...................20/10..
MEDIA BRACER [FOREARM/BICEP]..........................................GIRI=12 REF DEX COOL STR CON MOVE BODY Maneuver:O Punch: 4D10.... Kick: ...6D10 Crush: 5D10
Video optic transmitter Digital recorder Holoprojector +3 +3 +3 +7 +4 +5 +5 Frame: ..................Power Armor Forms: ...........................NA
ABILITIES: Armor:.................................SP30 SDP: ...............................60
HEAVY WEAPON BRACER 1 [FOREARM].................................GIRI=18 NICTITATING MEMBRANE, LOW LIGHT, SMELL DAMPER, SOUND EDITING, Options: Heavy Armor, cutting torch, grapple & line, micro toolkit,
Very Heavy Pistol Heavy Minigun pod ARMOR (SCALES), BOOSTEDLEAP, SCENT TRACKING, CHAMELEONSKIN, IR optics AP Weapons: hazer, howler, heavy pistol pod, minigun
ACIDSPRAY, DISEMBOWELKICK , SWORDFIST, HORNGORE .
HVY WEAPON BRACER 2 [THIGH/BICEP] .............................GIRI=17 pod, micromissile pod Hvy. Weapons: 12.7 mm gatling, 14mm
Grenade Launcher Micromissile pod MANSTER (HEAVY STRENGTH FORM).....................................GIRI=46 antitank rifle
ALTERATIONS TO:
MISSILE BRACER [FOREARM]................................................GIRI=22 DACTYL (DACK-TILLS) ..........................................................GIRI=113
REF DEX COOL STR CON MOVE BODY
Rocket launcher Micromissile pod -1 0 0 +9 +5 -1 +7 Frame: Ride Armor..................... Forms: ...mecharider plane
ABILITIES: Armor:.................................SP16 SDP: ...............................20
TECH BRACER [ANY] .............................................................GIRI=12 Options: medium armor, mecharider aircraft, flight thrusters, radar
Nictitating Membrane, Low Light, Smell Damper, Sound damping,
Smart keyboard Micro toolkit Techscanner Minisaw AP Weapons: Howler, gas sprayer (sleep)
pouch, Armor (shell), constriction, limb mace, head butt.
SMART BRACER [ANY]...........................................................GIRI=13 Striders.............................................................................Giri=107
ACROBAT (AGILITY FORM)....................................................GIRI=36.
4 way skillsoft port Skillsoft storage (8) Frame: ..........................................................................Ride Armor
ALTERATIONS TO:
ANTI CEE BRACER [FOREARM] ..............................................GIRI=25 REF DEX COOL STR CON MOVE BODY Forms: ......................................................mecharider, quadruped
+3 +3 0 +1 +2 +5 +2 Armor:.................................SP18 SDP: ...............................20
Arc Thrower EMPpulse
ABILITIES: Options: entertainment center, striker armor, miniflare, mecharid-
ASSASSIN BRACER [FOREARM]..............................................GIRI=11 Skin Harden, boosted leap, Thermographic vision, skin camou- er runner AP Weapons: capacitor laser.
Silenced Heavy Pistol Dartgun flage, stealthy, Amped Vision, Amped Hearing. Low Light.
F
ollowing is a list of useful Lightstix: Bioluminescent light tubes.
274 items (and costs) for the
FASHIONWARE
Pants..........................................20.00
Bright as an 75 watt bulb, lightstix can
be turned down or off using an
cyberpunk on the move. Top.............................................15.00
enzyme release dial in the base.
Note: the official currency is Jacket.........................................35.00
Available in red, blue, white, green,
Footwear...................................25.00
the Night City Dollar or NCD. amber and violet.
Jewelry................................10-100.00
Mirrorshades..........................5-50.00
FASHIONWARE Multiply base cost by style: Flashpaint: fluorescent paint gives off
The clothing styles of 203X break into Generic Chic .......................................1x cost soft light equal to Lightstixs, lasts up to
five basic fashion statements: Leisurewear..........................................2x cost 4 hours.
Businesswear........................................3x cost
Streetware: This is made up of color- High Fashion ........................................4x cost
ful modular components in many col- Urban Flash ..........................................2x cost Flashtape: same as Flashpaint. Lasts 6
ors. Synthleather, digital cloth, belts, TOOLS hours, comes in variety of widths.
coats, sashes, boots predominate. Techscanner..................................600.00
Cutting torch...................................40.00 Rope: braided synthetics in a variety of
Leisurewear: This is the equivalent of
Microtool.......................................200.00 thicknesses and weights. Can hold up
21st century athletic wear. Padded
B & E Tools....................................120.00 to 1,000 lbs.
fleece, corporate and athletic logos.
Protective Goggles..........................20.00
Businesswear: This is the equivalent Breathing Mask: a common painters
Lightstix (2) .......................................2.00
of the standard business suit; under- style mask; nose and mouth coverage,
Flash Paint ...........................10.00 per pt.
stated colors, pinstripes, real leather with two replaceable filters (1eb per 10
Flash Tape..........................10.00 per foot
shoes etc. Wool and other natural fab- pack) on the sides. Good for keeping
Rope....................................2.00 per foot
rics are considered the proper outfit- out the smog.
Breathing Mask ...............................30.00
ting for the up and coming Corp.
PERSONAL ELECTRONICS
High Fashion: Sophisticated and Personal Electronics
Holo Generator.............................500.00
expensive dressing for the upper class. Holo Generator: tiny cylinder (approx.
Digiboard........................100.00 per sq ft
Designer labels like SunYasen, Pignott, 1x2 inches) projects a holographic pic-
Music datachip..................................1.00
and East Hampton. ture from one end. The other end has
Electric Guitar ........................100-500.00
Urban Flash: Video jackets, colorshift a built in datasoft port. Can be linked to
Electronic Keyboard ..............200-900.00
fabrics, cammo, leathers, metal spikes, other devices using its internal wireless
Drum Synthesizer..................200-800.00
Logowear, jeans, leather skirts, boots. link.
Amplifier...........10.00 per watt of power
The wildest and most chill fashion. DATA SYSTEMS Digiboard: a monitor that uses super-
Smartboard...................................100.00 flat-LCD technology. 203X versions are
Tools Link Cables .....................................50.00 as thin and as flexible as a towel. All
Microtool: This contains modules that Wireless Link .................................150.00 types have input plugs for use as a read-
allow it to saw, scribe, cut, bend, file, Datachip............................................1.00 out monitor for other electronic prod-
screw, bolt, hammer and weld all in a Deckchip.....................................$300.00 ucts. Large ones (20x100') are used as
gadget the size of a leatherman.
COMMUNICATIONS advertising signs. Videoboards are
Cutting T orch: common oxy/acetylene Basic Agent....................................150.00 bought by the square foot.
type. Hand held, about a foot long. Expensive Agent ..........................300.00
More powerful models are available, up Luxury Agent ................................600.00 Logcompass: a form of programmable
to thermite lances at 5x-15x cost. Mastoid Commo.............................50.00 inertial compass that keeps track of
SURVEILLANCE your changes in direction from a fixed
Protective Goggles: protective eye- Binoglasses....................................200.00 bearing or point.
wear for welding, metal machining Binoculars........................................20.00
work, chemical mixing, etc. Light Booster Goggles ..................200.00 Electric Guitar: no longer the classic
IR Goggles.....................................250.00 "axe", its now lighter, more flexible in
Flashlight: you all know what this is. IR Flash ............................................50.00 its applications, and sometimes not
Beam range 100'-120' Can buy small- even in a recognizable shape. It may
ENTERTAINMENT
er pocket lights (1/4 range) for half the have even replaced the strings and frets
DataPool Entertainment download
normal price. with a series of key banks!
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Bivvy Bag: small (book-sized) pack- Cleaning Bot: small preprogrammed Generic Prepack: a step up from the
ages containing a super compressed, robotic cleaning device. Usually about common kibblepack dinner, these
waterproof, self-cleaning mummy bag the size of a portable hand vacuum. meal packs come with their own
with auto inflating nanofoam mattress, Not too smart. chemtabs for heating or cooling. The
rain tarp and pockets for food, supplies cuisine isnt inspired, but the individual
and gear. Lifestyle courses are recognizable as such.
CredChip Account: a "debit card" that Good Prepack: good restaurant meals
Sleeping Bag: theyre lighter weight, you use to carry your cash around in in a package. The best quality pre-
and can now take temperatures down instead of a wallet. made meals youre going to find. For
to -100F. Compresses to a 12"x6"x4" anything better, eat out, or prep it
Air: just what it says. In some parts of
wad. yourself (and who really knows how to
the world, the daily pollution gets so
do that anymore?).
bad that you need to go to a miscellany
Inflatable Bed: self-inflating, highly-
of air bars, vendors, or streetcorner
compressed mattress package. About Fresh: you know what that is. Well, at
machines to buy a decent breath.
6"x2"x4" folded. least you've met someone who's eaten
Fastcharge: rapid (5 minutes) battery- it. Or claims to.
Real Wood Furniture/Synthetic Fur- recharge for electric vehicles. Available
nature: what more can we say? at most service stations for 20 eb per Housing
charge. Coffin: one step up from a sleeping
Futon: portable folding bed and pad; bag on the street. A stacked accom-
of Japanese origin. CHOOH2: synthetic meta-alcohol fuel. modation which resembles its name-
About 1D6/3+ 1 NCD per gallon (the sake, these sleeping boxes are found in
Apartment Cube: 10x10x8 living cost fluctuates wildly due to supply, airports and flophouses worldwide.
module in which all major furnishings demand and eco-terrorist activities). Usually coin-operated with a time limit,
and appliances are hidden in flush wall the coffin gives you just enough room
recesses and are extended only for use. Groceries to turn around or read in bed; restroom
Contains bed, closet, small stove, refrig- Kibble: a mass-produced nutrient that accommodations to be found else-
erator, TV and digital entertainment satisfies most requirements for suste- where. The good ones used to have a
center, two chairs, fold down desk, nance, but tends to look, smell, and phone or TV installed--nowadays, they
removable table. Rolls into place and taste like the dry pet food it takes its expect youll use your Agent for that.
can be easily transported. Cubes are name from. Comes in a cereal box, in
usually so small that if you had all your flavors like Chocolate, Vanilla and Beefy. Dumpbag: Portable toilet bags with
furnishings extended at once, thered handi-wipe supply. The internal
be no room for you to stand! Kibblepacks: self-heating food pack- microbe pack at the bottom of the bag
ages that can be stored for up to ten digests your offering and leaves
Lamp: it gives light. Comes in an infin- years. Add water, push the tab and 5 nothing but ammonia and slightly
ity of shapes and colors. minutes later you have a hot meal. sludgy water.
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R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
5) OUTFIT
Pick any six items:
AGENT (BASIC)
AMMO (50 ROUNDS)
FOLLOW THESE SIX EASY STEPS FOR ROLLING UP NEW CHARACTERS ARMORED TRENCHCOAT (SP10)
BIVVYBAG (FORNIGHTSONTHE STREET/ROAD)
DATACHIPS (3 TOTA
1) STATS (2-10) 4) SKILLS COST= 1 CP OR IP PER EACH LEVEL DECKCHIP ( EDGERUNNERSONLY)
FIBREMESH FASHIONWARE (SP8)
ROLL 13D10 OR 1D10 EACH STAT FIGHTINGSKILLS Social Etiquette............. [ ] FIGHTING KNIFE
DEX Personal Grooming...... [ ] FULL RANGE COMMO
INT REF TECH DEX Brawling/Hand to Hand.[ ] Persuasion & Fast Talk [ ] HAND TASER
COOL WILL STR CON Fencing.......................... [ ] Trading........................... [ ] KIBBLEPACKS (3 TOTAL, CHOOSETYPE)
THENROLL 3D10 FOR Martial Art ...................... [ ] Wardrobe & Style......... [ ] LIGHT ASSAULT RIFLE (CHOOSETYPE )
MOVE BODY LIGHT HANDGUN (CHOOSETYPE )
PERKS, TALENTS & SKILLS Melee............................. [ ]
TECHNIQUESKILLS LIGHT SUBMACHINEGUN (CHOOSE TYPE)
RANGED WEAPON SKILLS LIGHTSTIX
TECH
2) DERIVED STATS REF
Archery........................... [ ]
Aero Tech....................... [ ] LINKCABLESOR WIRELESS LINK
MEDTOOL
CALCULATE AS BELOW AV Tech.......................... [ ]
Gunnery......................... [ ] MICROTOOL
LUCK (Luck) .........[INT+REF/2] Basic Tech..................... [ ] MONOBLADE (CHOOSETYPE )
Handgun........................ [ ]
HUM (Humanity ) .......[WILL x10] Cryotank Operation....... [ ] 100 STR OFNANODUST /POLYMER; 2 MINDCORES
Heavy Weapons............ [ ]
REC (Recovery) ....[STR+CON/2] CyberTech..................... [ ] SMARTBOARD (FORNETRUNNING)
Rifle................................ [ ]
END (Endurance) ..........[CONx2] Demolitions.................... [ ] TECHSCANNER
Submachinegun............ [ ]
RUN ........................[MOVE x 2m] Disguise......................... [ ]
AWARENESS SKILLS Electronics..................... [ ]
SPR (Sprint) ........MOVE x 3m]
SWIM .................[MOVE x 1m]
INT Elect. Security................ [ ] 6) CYBERTECH
Awareness/Notice......... [ ] First Aid.......................... [ ] EDGERUNNER ROLLINGST ATE
LEAP ...................[MOVE x 1m] Deduction...................... [ ] Forgery........................... [ ] NEURAL NET............................Giri=25 ADAPTIVE HEALING .................GIRI=40
HITS .........................[BODY x 2] Hide/Evade.................... [ ] Gyro Tech...................... [ ] HANDTO HAND PACKAGE ......GIRI =20 URBAN WARRIOR ..................GIRI =27
STUN..........................[BODYx5] T ECHIE PACKAGE ....................GIRI =17 ROAD WARRIOR ...................GIRI =21
Lipreading...................... [ ] Jury Rig.......................... [ ] RANGED COMBAT PACKAGE ....GIRI =25 SCOUT ..................................GIRI =23
STUN DEFENSE (SD) ...........[CON] Shadow/Track............... [ ] Mecha Tech................... [ ] S PY PACKAGE ........................GIRI =22 COMBAT MASTER .................GIRI =32
RESISTANCE (RES) ..........[WILLx3] Surveillance................... [ ] Medical Tech.................. [ ] MEDIA PACKAGE ....................GIRI =18 B OUNTY HUNTER ...................GIRI =22
Paint or Draw................. [ ] TRACKER PACKAGE .................GIRI =20 SHAMAN S SKILLS .................GIRI =20
CONTROLSKILLS MUSCLE T B RACER ................GIRI =25 SILENT WARRIOR ..................GIRI =22
Photo & Film.................. [ ] COMBAT GAUNTLET ..............GIRI =17 ACS AGENT ..........................GIRI =40
REF Pharmaceuticals............ [
3) PERKS & T ALENTS Driving............................ [ ] Pick Lock....................... [
]
]
HTH G AUNTLET 1 ................GIRI =17
HTH G AUNTLET 2 ................GIRI =18
ACS PONCHO .......................GIRI =25
ACS TECHSCANNER ...............GIRI =40
Perks Motorcycle..................... [ ] Pick Pocket.................... [ ] M EDIA BRACER .....................GIRI =12 ACS B&E TOOLS ..................GIRI =36
Membership: [1 per level] Hvy. Machinery.............. [ ] HVY W EAPON BRACER 1 .....GIRI =18 ACS REPAIRTOOLS ................GIRI =25
Weaponsmith................ [ ] HVY W EAPON B RACER 2 .....GIRI =17 ACS BOWIE KNIFE ................GIRI =36
License: [1 per level] Pilot (Gyro)..................... [ ] MISSILE BRACER ...................GIRI =22 ACS SWORD .........................GIRI =40
Contact: [1 per level] Pilot (Fixed Wing).......... [ ] PERFORMANCESKILLS TECH BRACER ........................GIRI =12 ACS TOMAHAWK ..................GIRI =30
Favor: [0.5 per level] Pilot (Dirigible)............... [ ] INT SMART BRACER .....................GIRI =13 ACS X BOW .........................GIRI =35
Renown: [1 per level] Pilot (Vect.Thrust )......... [ ] Interface........................ [ ] ANTI CEE BRACER .................GIRI =25 ACS LONGBOW .....................GIRI =44
Perform......................... [ ] A SSASSIN BRACER .................GIRI =11 ACS DERRINGER ....................GIRI =55
Wealth: [5 per level] Power Armor.................. [ ] NON-LETHAL B RACER ..............GIRI =9 ACS HANDGUN .....................GIRI =64
Authority: [1 per level] Subjock.......................... [ ] Play Instrument............ [ ] BOUNTY B RACER ..................GIRI =13 ACS RIFLE .............................GIRI =61
Credibility: [1 per level] WILL Ventriloquist.................. [ ] S PY BRACER ............................GIRI =8 ACS LONGRIFLE ....................GIRI =44
Family: [1 per level] Link (mecha).................. [ ] TRACKSTARR BRACERS .........GIRI =16
EDUCATION SKILLS MR STUDD BRACER ................GIRI =7 RIPTIDE
Streetdeal: [1 per level] BODYSKILLS RINGA -DING -DING .................GIRI =7 ENZYME BONDING ....................GIRI=5
INT SKYRA Y .................................GIRI =77
Talents (3 CP per level) CON Accounting..................... [ ] REEFER HOPPER ..................................GIRI =5
Acute Senses [X] Endurance..................... [ ] Anthropology................. [ ] T-NET.....................................GIRI=40 STREAKER ............................GIRI =105
Ambidexterity STR WHALEBOY ...........................GIRI =50 P'TERR Y ................................GIRI =65
Biology........................... [ ] S HARK GOD .........................GIRI =68 RAPTILE .............................GIRI =105
Animal Empathy Strength Feat................. [ ] Botany............................ [ ] SPEED RUNNER .....................GIRI =31 H ELLKATT .............................GIRI =84
Beautiful or Handsome [X] DEX Chemistry....................... [ ] SUCCUBOUS ..........................GIRI =31 SEAWOLF ............................GIRI =113
Blind Reaction Athletics.......................... [ ] Coding............................ [ ] MINOTAUR GIRI =78 GOLD B UG ...........................GIRI =65
Combat Sense [X] MANSTER .............................GIRI =46 SKYMANTA ............................GIRI =94
Dance............................. [ ] Composition.................. [ ] ACROBAT (A GILITY FORM)......GIRI =36 H OUSEMINDER ......................GIRI =59
Common Sense Dodge & Escape........... [ ] Diagnose Illness............ [ ] COSMETIC A LTERATION ..........GIRI =17 PLESIODRAGON ...................GIRI =128
Direction Sense Swimming...................... [ ] Education & Gen.Know... [ ] SEX CHANGE .........................GIRI =15 GROOVY KAT .........................GIRI =71
Double Jointed Stealth............................ [ ] Expert............................. [ ] DESNAI GARDENER ............................GIRI =58
Eidetic Memory Gamble.......................... [ ] LINK TAP .................................GIRI=5 MEDICINE MAKER .................GIRI =99
WILL EAT ME .................................GIRI =55
High Pain Threshold Resistance..................... [ ] Geology.......................... [ ] HOPPER ............................... GIRI =44
TASMAN DEMON ...................GIRI =92
CAMERABOT ..........................GIRI =43
Immunity History............................ [ ] OCTOKILLER ..........................GIRI =71
INTERACTIONSKILLS PETBOT .................................GIRI =75
Intuition Language....................... [ ] LIGHT LIFTER PA .................GIRI=135 ORCAN ...............................GIRI =138
Lightning Calculator COOL Library Search............... [ ] HEAVY LIFTER PA ................GIRI=183 CEE-METAL
Light Sleeper Animal Handling............ [ ] Mathematics.................. [ ] DACTYL ..............................GIRI=113 BIOPOD.................................GIRI =45
Longevity Bribery............................ [ ] Market Trading.............. [ ] S TRIDERS .............................GIRI=107 NEOALPHA ..........................GIRI =30
Interrogation................... [ ] COELOS .............................GIRI=112 NEOB ETA .............................GIRI =39
Night Vision Physics........................... [ ] HOLOBOT .............................GIRI =47
Intimidate........................ [ ] NUKILDARE ..........................GIRI =36
Perfect Pitch Teaching........................ [ ] T OOLBOT ..............................GIRI =55 W ISEMAN 2..........................GIRI =36
Rapid Healing Oratory........................... [ ] Wilderness Survival...... [ ] BODYGUARD .......................GIRI =153 AQUARIUS ............................GIRI =59
Schtick Streetwise...................... [ ] Zoology.......................... [ ] S ECRETARY ............................GIRI =52 NEOGEMINI .........................GIRI =40
Human Perception........ [ ] SPYBOT .................................GIRI =64 OPERATIVE ...........................GIRI =83
Simulate Death A SSASSINBOT FLIER ................GIRI =84
Speed Reader Interview ........................ [ ] Skills with a symbol can be NEOGAMMA ........................GIRI =74
A SSASSINBOT CRAWLER ..........GIRI =92 NEO-ENFORCER ..................GIRI =108
Time Sense Leadership..................... [ ] chipped up to level + 3 at a cost ROVERBOT .............................GIRI =75 WINGMAN II ........................GIRI =70
Charismatic Leadership [X] Seduction....................... [ ] of $300 per level. CY CLONE .............................GIRI =40
LIFEPATH:
MOTIVATIONS Traits: Feel About People: \
You Value Mos:t Valued Person: Valued Possession:
STYLE Clothes: Hair: Affectations: \
Origins Languages:
BACKGROUND:
R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
LIFEPATH:
MOTIVATIONS Traits: Feel About People: \
You Value Mos:t Valued Person: Valued Possession:
STYLE Clothes: Hair: Affectations: \
Origins Languages:
BACKGROUND:
R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
CYBERPUNK TEMPLATE CHARACTER
LIFEPATH:
MOTIVATIONS Traits: Feel About People: \
You Value Mos:t Valued Person: Valued Possession:
STYLE Clothes: Hair: Affectations: \
Origins Languages:
BACKGROUND:
R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
SPLICE , LINK(S) OR AMP(S) GIRI SPLICE , LINK(S) OR AMP(S) GIRI BRACER or OPTION/WEAPO LOCATION GIRI
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SPLICE , LINK(S) OR AMP(S) GIRI SPLICE , LINK(S) OR AMP(S) GIRI BRACER or OPTION/WEAPO LOCATION GIRI
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NANODOPE GIRI
NANODOPE GIRI
Right Hand
Stats INT REF TECH DEX COOL WILL STR CON MOVE BODY
Stat Value
DERIVED STATS LUCK HUM REC END RUN SPR SWIM LEAP HITS STUN
Stat Value XX XX XX XX XX XX XX XX XX XX
KEYSKILLS LVL KEYPERKS/TALENTS LVL
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LIFEPATH Born a poor young country boy. Mother Natures
son. Father was a displaced corporate who liv ed in a pack
GOALS Create ultimate handheld device, and displace Jax as
most important division in the company, followed by
R.TALSORIAN INC. 2005 ALLRIGHTS RESERVED. PERMISSION GRANTED TO PHOTOCOPYFOR PERSONALUSE ONLY
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