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Effects
redirect STRESS TYPE ONE to STRESS TYPE TWO at no cost. when using a POWER SET power. Sttuntt di
d e (a
(add
dd
d D10
10 to po
pool
pool
ol forr 1 PP)
P). Activate Scene
e or Evven
ent Ef
Efffe
fect
fects ((sse
ee
e spe
peci
cific Sc
Scene)
e).
Ricochet. See Burst.
St up (sstep
Step te up
p an as
a set
set you
yo
ou ju
just
st creat
re
ea
atted
ed by 1
1)). End Scene forr 2D
D12
1 (an
a d giv
givve
e 2 XP to
to eac
ach pl
p ayyer
er inv
nvol
o ve
ed)
d).
Counterattack. On a reaction against a STRESS TYPE action Second Chance. Spend 1 PP to reroll when using any POWER Huge. Earn 1 PP when your size becomes a complication for
attack, inflict STRESS TYPE with your effect die at no PP you. Crea
Create
eate
e Res
eso
esou
ou
urc
r e ((m
mak
ma
ake a Re
ake Reso
eso
sou
urrce
ce dur
urin
uri
ing a
an
n Accttiio
on S
Scce
en
ne)
e).
SET power. Type How Established Duration Notes
cost or spend a PP to step it up by +1. Activa
vate
te
e a Vili la
ain
ns Lim
imit
it. Asssu
sumi
sumi
ming
in
ngg it m
ma
ake
kes se
sen
nsse in
in th
he
e sto
tory
ory..
Second Wind. Before you make an action including a POWER Mutant. Earn 1 PP when affected by mutant-specific tech and Established with effect die rolled versus the enemy (if directly targeting Last 1 roll or 1 PP to make an asset last till the end of Add them to a fellow heros Die Pool.
Danger Sense. Spend 1 PP to add POWER TRAIT (or step up SET power, you may move your STRESS TYPE die to the complications. Asset
them) or the Doom Pool (if targeting the environment). this scene. May be used by a fellow hero.
by +1 if already in your pool) and reroll all dice on a reaction. Doom Pool and step up the POWER SET power by +1 for
Mutually Exclusive. Shutdown POWER SET ONE to activate The current Action Scene, or 1 PP to make a Add them to anyones die pool who opposes
Dangerous. Add a D6 to your dice pool for an attack action this action. Complication Established with effect die.
POWER SET TWO. Shutdown POWER SET TWO to recover complication last till the end of the next Action Scene. the character with a complication.
and step back highest die in pool by -1. Step up STRESS Stress Link. Add a die to the Doom Pool equal to your current POWER SET ONE. Established during Transition Scene by spending 1 PP to make,
TYPE inflicted by +1. STRESS TYPE stress to add that STRESS TYPE die to a pool starts at D6 for EXPERT and D8 for MASTER. Can only be used by the player that created
including a POWER SET power. Overload. See Exhausted. Resource Lasts until the next Transition Scene.
Extra Effective. When including POWER TRAIT as part of an Activate an opportunity rolled by The Watcher to, spend 1 PP to make the resource.
attack against TARGET TYPE targets, add D6 and step up Take the Hit. Spend 1 PP to take STRESS TYPE intended for Uncontrollable. Change any POWER SET power into a a Resource during an Action Scene, D6 for Expert, D8 for Master.
effect die by +1. a nearby ally or friend. complication and gain 1 PP. Activate an opportunity or Spend a PP to add a D6 to the Die Pool. This can be increased to D8
remove the complication to recover the power. if you stunt it, basically come up with something cool. Can only be used by the player that created
Extra Effort. Step up or double POWER TRAIT for one action, Tracer. Use an effect die to create a TRACER complication on a Stunt One use. You cannot extend this.
target during a Scene. You may track that target anywhere until Vulnerability. Earn 1 PP to step up STRESS TYPE inflicted by If established when you activate a Watchers opportunity the stunt the stunt.
then step back to 2d at -1. Recover power by activating an
dice step up by one step to a D8 Push die or a D10 Stunt.
opportunity or during a Transition Scene. the complication is removed or POWER TRAIT is shut down. ATTACK TYPE by +1.
ART: ALEX ROSS DESIGN: RAFAEL BEZERRA / CORTEX PLUS BY MARGARET WEIS PRODUCTION LTD, ALL RIGHTS RESERVED, MARVEL COMICS ALL RIGHTS RESERVED.