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Engine Gadgets
Auxiliary Engine number of battles or interplanetary flights the
ship may undertake before refueling is increased
The engine features secondary, backup by 50% (round up).
components that effectively make it its own
Restrictions: Starship engines that must be
backup drive system. In any instance that the
refueled only.
engine is disabled it automatically comes back
online, as a free action, in 1d4-1 rounds (minimum Purchase DC: +3.
of 1).
A starship may be equipped with this
gadget multiple times, each time increasing the
Improved Thrust
Computer system and machinery changes to
total number of times that the engine can be the engine core grant the starship more power,
reactivated after it would normally be damaged enabling it to propel the starship at an increased
or destroyed by 1. rate of speed. The starship gains a +500 ft. bonus
For each auxiliary engine gadget a starship to speed.
engine is equipped with the DC to repairs is NOTE: A starship may be equipped with
increased by +2. multiple improved thrust gadgets, with each
Restrictions: Starship engines only. increase past the first granting an additional +250
Purchase DC: +2. ft. bonus to speed. (Tactical speed, in squares, is
rounded down to the nearest 500 ft. increment.)
Weapon Gadgets
Accuracy Enhancement Purchase DC: +3.
Future: 13 Starship Devices and Gadgets
Restrictions: Starship weapons without
autofire only. Miniaturized
By eliminating wasted space and using
Purchase DC Modifier: +4.
microscopic components, some engineers are
capable of producing weapons vastly smaller
Expanded Range than normal. Any weapon that makes use of the
miniaturized gadget is counted as one-half a
Adjustments and improvements to the
weapons power and related components weapon of its type for purposes of the starships
significantly increase its range increment. The weapon limits.
range increment of a weapon modified with the
expanded range gadget is doubled. Example: A heavy starship is limited to a single
NOTE: A starship equipped with range beam, projectile, or missile system for every 50
extension software (see Future: Another 13 Hit Dice of its size. The starship could mount two
Starship Devices) applies the range bonus miniaturized beam, projectile, or missile systems for
from the device first, and this gadgets range every 50 Hit Dice of its size.
modification second.
Restrictions: Starship weapons only. Restrictions: Starship weapons only.
Purchase DC Modifier: +3. Purchase DC Modifier: +8.
Future: 13 Starship Devices and Gadgets
Special Systems
While defensive, weapon, armor, engine, and Example: A corvette modified with this system
various other types of starship systems are easily reduces its cargo capacity to 75 tons and increases
classified there are a selection of items that do not its passenger capacity to 128.
fit neatly into an existing category. For simplicity,
unusual systems that defy categorization in the
Minimum Ship Size: Light.
existing areas are presented here, as special
systems. Purchase DC: 10 + one-quarter the base
purchase DC of the starship.
To build a special system from scratch, a
character must succeed at a Craft (electronic) Restriction: None.
check (DC 30) and a Craft (mechanical) check after
investing 60 hours in its assembly. A character
without an electrical or mechanical tool kit takes
Medical Station (PL 5)
a 4 penalty on the appropriate skill check. The A dedicated medical suite, complete with
character must also make a Wealth check against operating theater and capacity for six medium-
the systems purchase DC. sized patients, the medical station is typically
included on military starships and luxury
Installing a special system requires a successful passenger ships. Though extremely rare, it may
Craft (mechanical) check (DC 30) after investing also be encountered on small, private starships.
30 hours. A character without a mechanical tool
kit takes a 4 penalty on the skill check. Due to the equipment and medical supplies
found in this area, Treat Injury checks made in the
Different types of special systems are detailed medical station gain a +2 equipment bonus.
below.
Minimum Ship Size: Light.
Minimum Ship Size: The minimum size
the starship must be to use this type of special Purchase DC: 14.
system. Restriction: Licensed (+1).
Purchase DC: The purchase DC of the
system. Vehicle Garage (PL 6)
Restriction: The level of license required to This specialized garage is equipped with all
purchase the system legally. of the tools, diagnostic systems, and spare parts
necessary to keep almost any ground vehicle
Dedicated Passenger functioning at peak efficiency. A vehicle garage is
situated adjacent to the starships outer hull and
Hold (PL 5) a single bay door (locked, DC 35) allows vehicles
While many starships are designed to carry entrance into the starship.
passengers, a ship equipped with this special Repairs, upgrades, and maintenance
system includes a large section designed performed to vehicles in a vehicle garage gain
specifically for passengers; the starship is turned a +5 equipment bonus to Craft and Repair skill
into an effective, and comfortable, people mover. checks.
The modified starship sacrifices one-half its cargo
capacity and quadruples its passenger capacity.
Future: 13 Starship Devices and Gadgets
A single vehicle garage has enough space for Due to the dedicated systems, including
six medium-sized vehicles, or three large-sized advanced monitoring computers and medical
vehicles, or one huge-sized vehicle. equipment, patients undergoing genetic
Minimum Ship Size: Light. modification in a gene therapy lab gain a +2
equipment bonus to Fortitude checks made
Purchase DC: 32.
during the treatment. Additionally, each lab
Restriction: None. is custom designed for a single gene therapy
template (chosen during the labs installation in
Gene Therapy Lab (PL 8) a starship) and all Fortitude saves made while
undergoing treatment for the chosen gene
Though available during earlier ages, the therapy template gain a +6 circumstance bonus.
Energy Age sees the development of such
significant advances in genetic engineering Minimum Ship Size: Light.
that the equipment is reduced to a size that it Purchase DC: 45.
can be installed in a dedicated genetics station Restriction: Military (+3).
onboard starships. A starship equipped with
a gene therapy lab is capable of performing
genetic manipulation to up to a dozen subjects
at a time.
Future: 13 Starship Devices and Gadgets